Jason Schreier's discussions

jschreier
Jason Schreier
jschreier
News editor. Author of Blood, Sweat, and Pixels.

Yes. But I’m also proud of how much we’ve evolved over the years. Read more

The Double Fine documentary series is one of the best resources anyone’s ever created for game development, so of course it led to Gamergaters and other cretins attacking Double Fine CEO Tim Schafer and other people there. Read more

Didn’t you love that trite-ass Spike Lee NBA 2K story? Longshot was soooo much better. I was pleasantly shocked by how well-written, well-acted, and gripping it was. And I was surprised that it got me to care about Devin and Colt. Read more

I believe Vicarious Visions worked on the PC version of Destiny 2, and as for High Moon, let’s keep an eye out for DLC #2. Read more

FWIW, the spoiler warning is serious - it’s a pretty big twist that you get to go back to the Tower at the end of the campaign. Read more

Not necessary. By all accounts they’re really bad, too. Read more

I dunno. I would agree with you if it took a whole game for her to regain her agency, but it takes roughly 10 minutes before she’s kicking the crap out of her abuser, so I’m looking forward to seeing where her arc goes. Read more

I promise you that it is not an overestimation. If anything, it’s an underestimation. As I said above, you have to account for office rent, cleaning, equipment, taxes, other staff who aren’t working directly on the game, console certification costs, software costs, and so many other expenses that come up over Read more

I think it would be better for the industry AND people would revolt. But it has to happen. Maybe for the PS5 era. Read more

I think gamers tend to assume that all DLC is profitable without account for the costs of making that DLC in the first place. Skins and hats can be cheap to make and generate a lot of money, sure, but big DLC expansions can cost a lot of money and not make much back because by the time they’re out, so many gamers have Read more

Maybe because the expectations for the amount of content have grown just as quickly? Read more

I don’t think there’s any way to bring the $10,000/person/month number down. If anything, that’ll just get higher over time, to account for inflation and cost of living. Cutting team sizes seems like a more reasonable option. Do video game productions really need thousands of people? At what point do companies give up Read more

I think it’s less about power and more about executing a lot of really technical stuff. My raid group beat the first challenge pretty easily once we all figured out what to do (after lots of trial and error) but we’ve been stalling at the second challenge, and we’re all 280+. Read more

You know you’ve been at Kotaku too long when you look at your own article and have absolutely no recollection of writing it. Read more

That book is incredible (my favorite Stephen King novel) so I really can’t argue there. Read more