@MichaelPalin: I pretty much agree, except you spell Iraq with a k. Read more
@MichaelPalin: I pretty much agree, except you spell Iraq with a k. Read more
@Dragorith: Not quite. In Fallout you explore and find places without knowing about them first. You would just tell your character to go somewhere on the map and he would Indiana Jones his way over, and if he stumbled across something it would show up on the map and he could stop if he wanted to. Read more
@FunInTheGrass: I think that exploring the physical world is the point of some sandbox games, but exploring the content, characters, and societies is the point of others. There's nothing wrong with either, but some open world games aren't about geography and travel so why include secondary systems that may be ill… Read more
@OgilvyTheAstronomer: This isn't about linear or non-linear, and cinematic isn't even mentioned. It's about the content distribution in non-linear games, and whether a big, empty world is the best place to put time and resources. Read more
@teh.koeniginator: I know it's weird, but I still think it will be eventually available. They've released GTA III, Vice City, and San Andreas three separate times on PC. I don't think they're much for letting assets go to waste. Read more
@Manly McBeeferton: The price isn't the same as the wii's launch price though. I mean it is on the surface level, but $250 now is $20 bucks cheaper than the $270 the Wii would cost now. Read more
@Nightshift Nurse: This is Dwarf Fortress. It's all characters, but you can literally do just about anything in the world it makes. It creates full towns with histories and armies moving across the world that you can either build a fortress on or set out and adventure. The fortress building mode is really intense,…
@Nightshift Nurse: How about Dwarf Fortress? That certain sacrifices visual fidelity for detail. Read more