Batman's discussions

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batman-old

@Dragorith: It's actually pretty simple. They show you a map of your section of the world without any of the undiscovered green things (cities and dungeons) on it, and you just click on a point and go to it.

@Dragorith: Not quite. In Fallout you explore and find places without knowing about them first. You would just tell your character to go somewhere on the map and he would Indiana Jones his way over, and if he stumbled across something it would show up on the map and he could stop if he wanted to. Read more

@deuxhero: Even Arcanum is somewhat different though, because it has a real map that correlates to the game map. Read more

@FunInTheGrass: I think that exploring the physical world is the point of some sandbox games, but exploring the content, characters, and societies is the point of others. There's nothing wrong with either, but some open world games aren't about geography and travel so why include secondary systems that may be ill Read more

@OgilvyTheAstronomer: This isn't about linear or non-linear, and cinematic isn't even mentioned. It's about the content distribution in non-linear games, and whether a big, empty world is the best place to put time and resources. Read more

@Dan Lee: Maybe a deer hunter game or somesuch. The first I really liked was Unreal Tournament. Read more

@teh.koeniginator: I know it's weird, but I still think it will be eventually available. They've released GTA III, Vice City, and San Andreas three separate times on PC. I don't think they're much for letting assets go to waste. Read more

@Manly McBeeferton: The price isn't the same as the wii's launch price though. I mean it is on the surface level, but $250 now is $20 bucks cheaper than the $270 the Wii would cost now. Read more

@Shinta: Have you tried Gothic or Gothic 2? They're thematically similar, but even richer in a content per square foot ratio. There's not a boring or useless place on the entire map. Read more

@Nightshift Nurse: This is Dwarf Fortress. It's all characters, but you can literally do just about anything in the world it makes. It creates full towns with histories and armies moving across the world that you can either build a fortress on or set out and adventure. The fortress building mode is really intense,

I pretty much agree with the poster, although I haven't played New Vegas yet so I can't tell how it is. The open world/ sandbox genre is getting a little crowded, so I think developers need to figure out their specialty and focus on it. Read more

@DukeOfPwn: I think you conflating non-linear with actually traveling through the geography, which is not the point he was making. It's actually the reverse. He wants non-linear games with more special locations, but less mundane travel. Read more

@ElSexo: Did you read the post? It's about creating more meaningful locations in non-linear games instead of slapdash unoriginal geography. Believe me, Fallout 2 was anything but a button masher. Read more

@Eason C: Why do you have a $2000 PC? You can get a very capable machine for $800 or less. Read more

@Bwgmon: You should try paint.net it's way easier than gimp, almost as easy as MS paint. Read more

Plot holes are a cherished staple of the FPS genre. Read more