Nevermind, the horror game that gets tougher as you get scared, still has a few hours left to get funded. We played a demo of it recently and should have impressions up for you soon (heart monitor experience and all). For now, let's just say it's like if Telltale made a creepier, slightly more puzzle-oriented horror game that makes you question your own sanity.
Horror games can be scary enough on their own—do we really need one that measures our heart rate and gets harder as we get more scared? Maybe we do. Maybe. We. Do.
That's the concept behind Nevermind, a game that's already garnered a bunch of positive buzz due to its intriguing prototype and is now raising development funds on Kickstarter. You can watch the pitch video here:
From the Kickstarter description:
Nevermind is a biofeedback-enhanced horror adventure game that takes you into the dark and twisted world within the subconscious minds of trauma victims.
As you explore surreal labyrinths and solve the puzzles of the mind, a biofeedback sensor monitors how scared or stressed you become with each passing moment. If you let your fears get the best of you, the game will become harder. If you're able to calm yourself in the face of terror, the game will be more forgiving.
Nevermind's goal is to create an unforgettable gameplay experience that also teaches players how to be more aware of their internal responses to stressful situations. If you can learn to control your anxiety within the disturbing realm of Nevermind, just imagine what you can do when it comes to those inevitable stressful moments in the real world…
This sounds super cool, if you ask me. When you're in a terrifying situation, often the worst thing you can do is panic. Making a game that rewards players for mastering their emotions and remaining calm and collected in stressful situations would require a whole new skill-set, and could be fascinating to play.
That'd be doubly true when combined with Oculus VR tech, which the developers say they're looking into. They also say they're in talks to bring the game to Xbox One, which could finally give us a game that makes good use of the Xbox One Kinect's enhanced camera.
For more info, check out the Nevermind Kickstarter page. We're actually going to be getting a live demo of this game soon, heart monitor and all, and we'll be sure to post some no-doubt enjoyable video of that when we do.