A recent study conducted by researchers at Michigan State University found that the more time middle school students spent playing games, the more negative an opinion they held about their parents. It seems like a simple matter of cause and effect, but which is which?
The Michigan State University study polled more than 500 middle school students, exploring both their video game habits and their relationship with their parents. The results showed a significant increase in negative opinion of parental figures in subjects that spent a greater than average amount of time glued to the television screen, controller in hand.
Subjects experienced a wide range of negative thoughts and feelings. Some felt their parents nagged them too much, which would make sense for a habitual gamer. Others felt their parents didn't spend enough time with them, which is pretty much the opposite of nagging.
So we've got a common destination with several different ways to get there, made worse that we're not even sure about the motivation for taking the trip in the first place.
"Does a parent's negative interactions with their child drive the child into the world of video games, perhaps to escape the parent's negativity?" lead researcher Linda Jackson, a professor of psychology, asked after completing the study. "Or, alternatively, does video-game playing cause the child to perceive his or her relationship with the parent as negative?"
Nancy Lee Heath, psychology professor at McGill University, tries to explain children's motivations to game.
"We do know that video gaming is a way of having other needs met, especially for boys, but some girls, too," she said. "It gives them a sense of control, a sense of mastery, it allows them to connect with others in a social way that they may be more comfortable with.
Ah, that makes sense. So children look to video games to give them a sense of control and belonging?
"It also gives them a sense of escape," Heath added. "(Youths) tell us they'll forget about the fights they're having with their parents or their friends. It gives them a way of escaping the negative feelings they're having and stresses they're having."
So children turn to gaming when running away from their parents, seeking a replacement for an absent authority figure or friends, hiding from a harsh reality, or — and this is not my scientific opinion — just having fun.
And then they hate their parents, more so than other children. Why?
Heath describes it as the sort of loop effect. Kids turn to gaming for whatever reason, parent objects for whatever reason, tempers flare, kids lose themselves deeper into gaming, the parent objects harder — it's a perpetual negative opinion machine.
It's a vicious cycle that a little understanding and patience could break. I know those are hard to find these days, but surely there's enough to make a kid not bad mouth his or her parents in a scientific survey.
Of course this doesn't mean every "hardcore gamer" hates his or her parents. Some of them are particularly understanding orphans. The rest of them would sell you their parents for five dollars and some gum.
Hardcore gamer kids think less of their parents [The Vancouver Sun]