Released earlier this year, One Single Life for the iPhone achieved a massive 2.6 million downloads based on one simple concept: When you die, you can't play it again. Next week the sequel hits the iTunes store, but some of the magic is gone.

At its heart, One Single Life 2 still features the same tension-filled mechanic that made the first one such a heart-pounding experience. You've got one chance to clear a series of jumps. If you fail, that's it.


This time around developer FreshTone Games decided to cater to the players that want to finish the game no matter what. For a fee they'll be able to purchase infinite lives, throwing the core idea out the window.

FreshTone Games' director Anthony O'Dempsey thinks the concept remains intact.

"We honestly wouldn't mind if no-one bought this upgrade but are acutely aware that some of our fans simply must ‘beat the game' and we wanted to respect that choice. Plus, we don't allow leaderboard updates if you use infinite lives so the integrity of the ranking system remains intact."


I say the fact that there's even the option ruins the experience completely, much like the recent tournament update to the original game, which allowed players seeking to hit the one million point mark a chance to play the game again a half-hour after they die.

One Single Life 2 hits iTunes on September 15 for $1.99.

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