Why is Nintendo reviving one of the best Nintendo 64 games, The Legend of Zelda: Ocarina Of Time for the Nintendo 3DS? Zelda creator Shigeru Miyamoto says he wanted get a better sense of "really 'being there' in 3D" and to give new players a chance to play the Legend of Zelda game he was most deeply involved in.
The stereoscopic 3D,Miyamoto says, was a "very big factor behind" the remake. He adds "in terms of what felt great to make, I really like how it works when you switch between items in the Nintendo 3DS version of Ocarina of Time."
"Something I always say to the people working in the development forefront is that the history of The Legend of Zelda series is a history of interfaces," Miyamoto says. "In other words, one of the series' big themes is how to express operations that use a lot of items simply and without stress."
"In the Nintendo 3DS version of Ocarina of Time, we've set up a really nice system: while you use the AB and XY Buttons, there is also a special buttons inside the touch screen as well so you can use them to switch between items right away," he says. "That includes switching maps and menus; it's very pleasant to use."
Ahh... I can feel the stress of replaying the Water Temple already melting away.
Miyamoto's boss, Satoru Iwata, cruelly teases some of Ocarina of Time 3D's other improvements, saying "Of course, the Nintendo 3DS version of Ocarina of Time is crammed with interesting things that weren't in the Nintendo 64 version, but we'll wait to talk about those the release."
That Zelda remake won't hit the Nintendo 3DS until at least June, so hold your horses!