"Here is the first brainstorming sheet for Codex, my RPG project, from February 2009. I did a lot of this in the early morning while still in my pajamas, if I remember correctly. I was in the US at the time, so the paper size doesn't match any of my other sketches." - Agnes Heyer, Norway. [GameStorm]
"Doodles for a generic overhead helicopter shoot-em-up, inspired by the Strike games and JW's Coptra."- Adam "Atomic" Saltsman, Austin, Texas.
"Character design sketches for our Global Game Jam 2011 submission Glitchhiker." - Paul Veer, Hilversum, the Netherlands.
"This is some block-type design for a project I'm working on called ‘Spin 3: Spin Hardest'. The team was bouncing around some ideas on different interactions the player could have with the different tiles. Some were better than others. Unfortunately, I don't think any of these made the cut." - Zachary Lewis, Huntsville, Ala.
"An idea I had for a game about solving mysteries with a jetpack. It was going to be on islands floating in air and stuff, and you'd fly through the air to find evidence and suspects." - Daray Manning.