Sick of being neglected by MIcrosoft and ignored by most consumers, developers of indie games for Xbox Live Arcade went and had a little uprising. So was it a success? Well...

The original plan was to have 14 games released during the early days of December, a smorgasbord of independent talent that was supposed to draw attention to some of the good work that goes on over on the Xbox Live Indie Games channel.

Turns out only eight of those games ever made it to release, the rest caught up with bugs or "just plain not being finished yet". While the uprising's leader Robert Boyd rightly points out that Microsoft's publishing routines for this kind of thing aren't necessarily helpful, it still looks bad when half your big push for the limelight falls over before they've even crossed the start line.

Of the eight games that did appear during the uprising, Epic Dungeon did pretty well, moving around 6,000 copies in ten days. The other games? Break Limit sold 400 copies, some others selling even fewer.


What do you think about the whole thing? Was Epic Dungeon's sales and the awareness brought about by the campaign worth it? Or do the no-shows and limited sales of other games only serve to highlight how few people will ever use the Xbox 360's indie service?

Winter Uprising Organiser Admits "Mixed" Success [Edge]