Why will Castlevania: Lords of Shadow succeed where other 3D Castlevania titles have failed? For one, producer David Cox looked like this after giving us the actual reason he believes his game will work.
Note to game developers posing for pictures I am taking: You never have to ask, "Should I growl?" Growing is always preferred, and it makes you look extremely distinguished, just like MercurySteam's David Cox, the producer on Castlevania: Lords of Shadow.
During an interview session today at GamesCom, I asked Mr. Cox why he thought the next 3D Castlevania title would be the one that would make the perspective change work for the traditionally 2D series.
"Mistakes were made, and we've learned from those mistakes," says Cox.
"I think for me, one of the key things that went wrong for those games is that they tried to emulate the 2D gameplay in 3D," he continues. "For us, we haven't really tried to do that. We pretty much designed from the ground up as a 3D game. That meant making decisions and making gameplay decisions and decisions about design that meant we would see new things in Castlevania that we haven't seen before. We've been brave enough to do that."
Cox says that we'll of course be seeing familiar things from the Castlevania series, but we'll also be seeing a lot of new things.
"We've done that because we want to create a game that works in three dimensions."
As you can see, Cox is incredibly fierce when it comes to defending his game.