One area in which the latest Splinter Cell game differs from previous outings is that mission briefings are being integrated into the game world itself. As in, "KILL SOME GUY" will be written on the side of an in-game building.

It's certainly a different take on a gaming staple, and makes a refreshing change from the standard talking heads or bullet points. But while it looks OK in Splinter Cell: Conviction, what if the concept had been implemented in some older titles?

[8-bit Conviction @ Flickr, via GameSetWatch]

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