What Game Makes You Pull Your Hair Out?

Illustration for article titled What Game Makes You Pull Your Hair Out?

Ready to bend our ear? 'Cause the Tell Us Dammit Giraffe is ready to listen. That's right, it's time for TUD. We've got a feature here on Kotaku called "Tell Us Dammit" or "TUD." How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Today's question:

What game is TOO HARD for you?

With McWhertor playing through R-Type Command, that reminds me of a fit R-Type on the TurboGrafx 16 gave me as a lad. Man, that game was frustration city!

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The model-plane mission in GTA: San Andreas is a real hair-tearer. The flight school, too, though the model plane (appearing BEFORE you're used to struggling with plane controls) is just nuts.

Thankfully, and I think a lot of people miss this, you DON'T HAVE TO DO THE MODEL PLANE MISSION. I discovered this as I decided to take a break and look around for other stuff to do. I finished SA, but Zero and his shop remain forever locked in the struggle with his equally-nerdy rival.

Final Fantasy Tactics, too, in the early game. Some of those fights are freakin' hard: Far harder than the late game. Also, getting the Crazy Hand trophy in Smash Bros Melee, by getting through Adventure Mode on Hard without losing a single life. So... much... cheapness...

Devil May Cry 3? I eventually moved on to other games, due to that game's insistence on making you PAY for your extra lives with the same points you use to buy special moves, AND making the extra lives more expensive with every purchase. The hell? In a game that freakin' hard, with punishing bosses that take several tries to figure out, making every death more punishing is just freakin' unfair. I had fun playing it while I was playing it, but then I'd die, and be reminded once more how much this game likes to say "Ha ha you suck! Now REPLAY THE ENTIRE LEVEL!"