Age Of Conan - A Million Shipped, 700K Registered

Illustration for article titled Age Of Conan - A Million Shipped, 700K Registered

We often talk about the differences between 'sold' and 'shipped' announcements, generally coming to the conclusion that the numbers would be relatively close, but sometimes the gap can be a bit bigger. Early this month, Funcom announced that Age of Conan was about to pass the one million copies shipped mark, which is a lovely milestone to reach and all, but in their latest pat on the back press release they place the number of accounts at "more than 700,000". This means that somewhere between 25-30% of those shipped copies either a) haven't been purchased or b) have been purchased and haven't been activated.


While 700K is nothing to sneeze at, it's still a great deal less than a million. Just something to ponder the next time you see one of those snazzy shipping number press releases. Speaking of press releases, hit the jump for Funcom and Eidos loving on some sales charts.

Age of Conan continues to dominate retail charts

- The best selling PC game of May continues to hold the #1 spot in most markets - - More than 700.000 gamers have registered an Age of Conan account so far -

Durham, USA – June 30, 2008 – Eidos and Funcom are proud to announce that Age of Conan continues to dominate the PC sales charts in all markets where the game is available. Over the last few weeks it has remained the overall #1 PC game in most European markets, whilst also performing tremendously well on several all-format charts. In the US, Age of Conan impressively conquered the #1 PC spot for the first two weeks of available NPD data. Due to the amazing interest surrounding the game, more than 700.000 gamers have now signed up for an Age of Conan account. In the second month after release it is also clear that Age of Conan has taken the position as the undisputed #2 subscription MMO in the western world.

When Age of Conan stormed into retail stores as what we believe to be the most pre-ordered original PC game in history, it instantly became the best selling PC game of May. The pace at which Age of Conan sold made it one of the fastest selling PC games of all times, and Funcom and Eidos are therefore very satisfied to see the positive sales trend continue. As all countries report sales differently, it is not possible to get a complete overview of the exact box sales at the time of writing, but Age of Conan remains the top selling PC game in most all released markets. This includes being the #1 overall PC game in June in the Nordic countries, Oceania, Germany, France and Spain, as well a top three contender in all other markets where the game is out. No substantial sales data for June is yet available from the US market, but Age of Conan was the #1 PC game in the latest official NPD update.

"That Age of Conan remains #1 in retail stores several weeks after release is of incredible importance to us, and proves that the game has a large potential beyond the early adopters," said Morten Larssen, VP of Sales & Marketing in Funcom. "With more than 700.000 accounts created so far we have a fantastic platform to build from, and we will continue our marketing spend to further drive numbers in the months to come. It also means that Funcom can dedicate significant development resources on evolving the game even further, naturally giving us a great hope for the future of Age of Conan."

"We are incredibly pleased to see Age of Conan turning into an MMO phenomenon," said Gaute Godager, Game Director on Age of Conan. "As an MMO company we know that a good start is just the beginning for a virtual world. All we care about now is to make Age of Conan into an even better game, and we have extensive plans to ensure that Age of Conan remains a top MMO alternative for many years to come."

For more information about the game or to sign up for the community, please visit


Were these numbers taken at the peak? I know there are people quitting by the day as far as my friends go.

I can understand how it's hard to put out a half decent MMO. It takes time to devolp the sooner you get it out the sooner you can start making some money to recoop your loses.

put putting out a product that ultimately fails within the first 2 months is just stupid. If there is no content for 55+ then take what little content there is, adjust it for lower level and cap the levels at 50, change the exp gained from killing and questing to a slower rate so people are not 50 instantly - use a curve, quick first 6 levels/10 levels etc then at '10' the game begins and you play for a month hardcore just to get level 50.