Why Valve Don't Develop For The PS3

Illustration for article titled Why Valve Dont Develop For The PS3

Despite strongly suggesting why they don't develop for the PS3, people still ask the question: why, Valve, do you not develop for the PS3? For those people, Valve's Tom Leonard has an answer.


Be warned, though; since those people cannot take a hint, his answer isn't exactly subtle.

The PC and the 360 are just more straightforward. We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform. [...] I didn't come into this business in the 90s because of some technical fetish. I came in because I wanted to give people experiences that made them have fun.


See? Not. Subtle. Now's a good time to stop holding out for that PS3 version of Left 4 Dead.

Valve Shuts out "Too Complicated" PS3 [Loot Ninja]

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I didn't get into gaming in the 80's to give a company respect points for NOT taking the time to learn any obscure architectural decisions a company makes with their platform.

If other companies who have done less "technically lauded" projects than Valve are out there making quality multiplatform games on the system, there is no reason for Valve not to be doing the same (or at least allowing EA to do it with a different team on their behalf).

It's good to know that Valve is full of lazy, elitist snobs and that they're not afraid to let the world know about it.

The "protesting" segment of their fanbase is a good fit.