Gears of War Designer On Gears 2's 'Masturbating' Problem

Illustration for article titled Gears of War Designer On Gears 2's 'Masturbating' Problem

It's not every day that you get to hear Gears of War designer Cliff Bleszinski talk video game masturbation. Today, however, is that day. Lucky you!


"I'll always be a staunch and loyal supporter of everything we do, but at the same time, as a creative, I always know we can do better," Bleszinski said in the Official Xbox Magazine. "That's actually one of my criticisms of Gears 2. I think we got a little too hung up on the scripted sequence, and that was always the joke: You don't want the game to be masturbating..."

You don't want the game to be...masturbating?

"... There's a couple of instances where you're fighting a bunch of guys and suddenly the chopper comes along and finishes them off and you're like: 'Fuck! I wanted to finish them off. You just finished the game for me.' Or certain things with the truck where you can just hang out and let the game play itself without any fail conditions. There's definitely a note to be taken from that to keep in mind moving forward."

Gears of War 3 was recently revealed for the Xbox 360. It is the follow up to Gears of War 2, a game that not only sold over four million copies, but also a game that masturbates itself.

News: Cliffy B: 'Masturbating' Gears 2 segments are a regret [CVG] [Pic]


I actually love scripted scenes. Yes, I love taking out the bad guys, etc etc. But more of the storytelling seems to be told during scripted sequences. I actually love cutscenes - I'll play through an entire level of a game just to see one of my favorite scenes.

Yeah yeah, I can hear you already. Go watch a movie, right?