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Vanquish Wants Your Unconditional Surrender

Platinum Games' third-person shooter isn't just about missile-launching robots in space, there's also a plot that involves a bad guy with a vaguely Russian accent and requests for unconditional surrender.


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What is it with games and Russian settings/antagonists these days? First Modern Warfare 2, then Metro 2033, then Singularity, now Vanquish. When did Russians become the new, widely accepted form of "cannon fodder"?