Review: The Fight: Lights Out Swings & Misses

Illustration for article titled Review: The Fight: Lights Out Swings & Misses

If you feel like destroying something ugly, take a shot at The Fight: Lights Out, a dark, dreary brawler for the PlayStation Move that's an unpleasant blend of Fight Club aesthetics and wild, Bumfights-style fist flailing.


The Fight: Lights Out is a third-person fighting game lets players experience the thrill of brawling in underground fight club without fear of broken bone or loosened teeth. With a PlayStation Move equipped in each hand, The Fight turns the glowing wand controllers into virtual fists, your tools to pummeling dozens of grimy, greasy street toughs into submission. With more than 100 fighters to beat bloody, online multiplayer and other activities to keep one occupied between fights, The Fight: Lights Out may be one of the more robust PlayStation Move games to date—but that certainly doesn't make it one of the best.

Ideal Player

The PlayStation Move owner who's looking to build up a sweat, not necessarily play an elegant fighting game, and devout followers of actor Danny Trejo.

Why You Should Care

The PlayStation Move's mostly precise motion control detection should make for a decent brawling simulation, at least better than Wii Sports boxing and Kinect's Fighters Uncaged. The Fight: Lights Out may make a more fit you, if you have the patience for it.

Does it work? Sometimes, yes. The Fight does a decent enough job of turning your real world jabs, hooks and uppercuts into in-game punches, all with one-to-one accuracy. Blocking and body blows are also reliable. When your fighting moves get more complex, however, cracks begin to show. The Fight can be finicky in interpreting grabs, backhanded punches and some of the special moves you'll unlock during the single-player campaign and movement of your fighter can be a huge pain. The game's flaky head-tracking, dependent on your lighting conditions—mine were consistently "terrible"—is partly to blame. One would think the constant calibration required would translate into something just a bit more precise.

Illustration for article titled Review: The Fight: Lights Out Swings & Misses

So what do you do with all this violence? The Fight's most substantial mode is its plot-free single-player campaign, a mostly directionless and very long list of increasingly tougher opponents. You'll win cash from fights and the bets you can place on your performance. You'll also unlock new character customizations and special attacks from certain brawlers. While the character roster may be large, unlike the Street Fighters and Punch-Outs of the world, your competition is severely lacking in personality. But so is the rest of The Fight, which is a drab, desaturated experience throughout.


How does the fighting work? These are one-on-one battles, with the player looking at the back of their custom-made fighter for much of the match as he trades blows with his opponent. Players must keep an eye on their life bar and stamina, the latter of which drains quickly if you simply throw rapid-fire punches hoping that some will connect. There's some strategy to it all—when to uppercut, when to go for the gut—but many fights can be won by simply throwing jabs and elbows until your foe crumples. It can be satisfying to land painful looking blows on your enemies, but the disconnect of punching at air, contacting with nothing while engaged in mortal combat can be off-putting. Worse, many fights look and feel like a confused flailing of floppy limbs, some of which you can't see due to your fighter's body obscuring portions of the action.

Illustration for article titled Review: The Fight: Lights Out Swings & Misses

What else does The Fight offer? When you're not feeding lowlifes knuckle sandwiches, you need to hit the gym. Here you'll boost your strength, speed, stamina and other fighter attributes. That cash you earn in fights is spent training (as well as at the doctor and on clothing) so that you can get in time with the heavy bag, speed bag and sparring partners. Target practice and endurance sparring are great ways to practice and earn skill points needed to level up, but the speed bag and heavy bag mini-games were exercises in frustration. These portions feel more like an obligation than an entertaining change of pace.

The Fight sounds like a workout. This may be the best thing about The Fight: Lights Out. The intensity of the battles and throwing punches with heft can quickly build up a sweat. It's a better fitness game than it is a fighting game, at least, because the brawls distract from the physical exertions of shadowboxing.


Does multiplayer at least help? It doesn't hurt. Getting into matches was quick and painless, to The Fight's credit, and online fights were mostly lag-free. But I found that many online competitions quickly devolved into a contest between two men throwing punches at each other as fast and as furious as possible, with finesse or technique not considered.

The Fight: Lights Out In Action

The Bottom Line

There's not a whole lot to like about The Fight: Lights Out. This is a dank, dismal looking fighting game with iffy controls, a disconnected fighting experience and a dull single-player campaign. The most charming moments in The Fight: Lights Out came from actor Danny Trejo's campy instructional tutorials, particularly when the leathery bad-ass is holding pink and blue glowing Move controllers in each hand, mentoring you on how to crack skulls. But those moments are not worth the entry fee required to take part in The Fight.


The Fight: Lights Out was developed by ColdWood Interactive/XDEV and published by Sony Computer Entertainment for the PlayStation 3, released on November 9. Requires two PlayStation Move controllers to play. Retails for $39.99 USD. Review code was given to us by the publisher for reviewing purposes. Kotaku purchased a retail copy of the game to complete the review.



Swings and misses. Yeah, it sucks. Ps3 dildos =EPIC FAIL. Get yourself a Kinect