Metacritic Ditches Developers' Career Ratings

Illustration for article titled Metacritic Ditches Developers Career Ratings

Shortly after introducing ratings of individual video game developers, based on the aggregated ratings of games in which they are credited, Metacritic has scrapped the idea altogether, saying the information is incomplete and can't be trusted.

Marc Doyle, Metacritic's co-founder, told that the process of rating developers, as presently constituted, really isn't fair to them. "If they've worked on 30 games and we can only show four and then we take on this score, which is really just an average of those games in our database for them, then that's not fair," Doyle said,


Doyle complained that the industry does a poor job of crediting its developers; Metacritic had been relying on credits in game listings on its sister site, GameFAQs, and asked that developers update their biographies to include all work.

Doyle said the developer rating practice will be scrapped, but Metacritic will still continue to compile a production credit database. "We discussed it as a team and it made sense to just drop that overall number whilst still trying to build this database which will be difficult, but we're going to give it a shot," he said. "It's needless to put that number on it though."

Developer career scores will not return to Metacritic []

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Interesting idea, but understandably poor execution.

Not to mention, it goes against a common theme of business. Though you may fail time and again, it's fully possible you can pull yourself up by the boot straps and make something great. It's not about how often you win as much as your willingness to keep going and eventually succeed. People shouldn't be looked down upon for failing. They should be praised for continuing to strive for something better no matter how many times they may fall along the way.