League of Legends World Championship Promises 'The Biggest Payday in eSports History'

League of Legends will put $5 million up for grabs this summer and fall in its second annual world championship series, pitting the winners of six regional championships against one another at the University of Southern California's Galen Center on Oct. 13.


The world champion will take home what Riot Games is billing as "the biggest payday in eSports history," taking a good hunk out of a $5 million prize pool offered across all of Season Two's events. Currently, top League of Legends teams have been participating in a series of Challenger Circuit events to qualify for the regional championships. The first of those will be staged July 26 in Shanghai, China.

Europe's regional championship will be Aug. 16 in Cologne, Germany at Gamescom. North America's is Aug. 31 in Seattle, at PAX Prime. Korea's regional is Sept. 21 at Soeul's OGN eSports Stadium. Taiwan, Hong Kong and Macau follow Sept. 22 at Taipei, Taiwan. A regional will also be held for Southeast Asia at Singapore in September, though no specific date has been set yet.



There's something wrong with a game if the vast majority of its prize money comes from the developer. It means it's simply not sustainable, and that it has a big chance to end the way WC3 ended, with a big bubble popping because it was no longer sustainable to offer those ridiculous amounts of money.

Stuff like this [www.teamliquid.net] is a much bigger deal in the long run for the preservation of a game as a sport than a multi-million tournament. We've seen it happen before: Dota2 made a 1million tournament, the tournament happened, and that's it. It didn't produce anything.