1PP: You Might Not Be Getting What You Want When You Help Fund a Game

Let's say you've thrown some cash behind a promising game project on Kickstarter or IndieGoGo. And let's say you get the game and it's not what you wanted. Do you demand a refund on your investment?

This is one of the questions that comes up in the latest installment of First-Person Perspective, where everyday players get to offer their opinions about what excites or rankles them. I talk to college student George, who holds forth on crowdfunding game development and creative control.

Let us know if you agree with George's thoughts down in the discussions below.

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Foohy -- *chirp* *chirp*

On the 'devs caving to fans' subject:

I agree that in the end the whats and hows are up to the developer. Though with an investment model like Kickstarter, I do think there should be more of a mindset of loyalty to your investors. Kickstarter is a very different type of investment — they're not putting money in to get more money out. They're putting money in to get an experience out. And not just a good experience, but the promised experience that made them invest in the first place.

If a developer changes something in a Kickstarter-funded game, they should be able to lay out exactly why it wasn't working and why the change does. It could be gameplay functionality, story elements, art direction, or pretty much anything. But with player-funding like this, the explanation needs to be a practical one.