Some of the best writing in Fallout 4 is really easy to miss.
I have a confession to make. I read the comments. Actually, it’s worse than that. I don’t just read the comments, I enjoy reading the comments. I’ve been getting paid to write on the Internet for more than 15 years, and you, Ungentle Reader—yes, you, the one who used to write “More liberal claptrap!” under my articles…
Rhianna Pratchett is best known around these parts as someone who writes video games, but what does that actually entail? It sure is different to sitting down and writing, say, a screenplay, or novel.
Having just endured the train wreck that was Far Cry 3's narrative arc, now's the perfect time to look at this guide by GameFront on how to write a story for a video game.
Far Cry 3 does a lot of things right. It's fun to play, the island setting is beautiful, sneaking around is a lot of fun, gunplay is solid, and everything works well. But the story… well, the story has some issues.
If you've played a video game, you've probably heard a bark. And not just in Nintendogs—I'm talking about an "enemy bark," which is the term for the adaptive lines of chatter that enemy characters utter throughout the game.
Every year the Writers Guild of America awards a special Outstanding Achievement in Video Game Writing award to the team responsible for the most memorable interactive entertainment script. Which of these five titles will walk away a winner on February 19?
What would you expect to be paid to write a video game script? $100,000? Maybe you'd get that a few years ago, but the rate is now more between $10,000 to $20,000, writes The New York Observer.
Marianne Krawczyk, best known for bringing Kratos to life as the writer of God of War, is lending her talents to a different kind of hero in Klei Entertainment's Shank.
Every adventure requires an antagonist, someone or something corrupting the world you're in. It's a basic need. Yet why do so many games serve up foes whose evildoing provides more of a chore to be undone than a memorable struggle?
No matter who is brought in to write a story or dialogue, the industry still treats the written word in such a utilitarian way that it has a second-class citizenship among the other art forms comprising a video game.
How has Guybrush Threepwood, Mighty Pirate, wronged you? Tell your tale to Telltale and you might hear it in the final chapter of the episodic Tales of Monkey Island.
Rockstar creative VP and lead GTA IV writer Dan Houser would rather have the creative freedom of writing for video games remain intact than be treated with respect.
Over at Gamers With Jobs, Julian Murdoch looks at the craft of writing about games — and how being a gaming journalist has improved his relationship with games. While I've found writing about games has significantly cut into my time I can spend playing games — and there's a difference between playing for pleasure and…
Seeing as I tend to write stuff like "Nintendo" and "Xbox 360" a lot, my Word spell checker's chock-full of gaming names. Call it OCD, but I can't stand those squiggly little red lines under words I know I've spelled correctly. What happens, though, when you're an Average Joe and you don't have names like "Katamari…
If you dug Gears of War for what it was - and hey, it was a great shooter - move along. Nothing to see here. If, however, you need a little context for your button-pressing, and were left cold by the first game's hole-riddled story, read on! Kudo Tsunoda, from Microsoft, has said that the team working on Gears 2 are…