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		<title><![CDATA[Kotaku: Zork]]></title>
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			<title><![CDATA[Kotaku: Zork]]></title>
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		<description><![CDATA[Kotaku posts tagged Zork]]></description>
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			<title><![CDATA[The Delightful Home-Made Maps of the Zork Series]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Delightful Home-Made Maps of the &lt;em&gt;Zork&lt;/em&gt; Series" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read The Delightful Home-Made Maps of the &lt;em&gt;Zork&lt;/em&gt; Series" href="http://kotaku.com/5843715/the-delightful-home+made-maps-of-the-zork-series/gallery/" class="pp_image">
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				<em>Zork </em>is one of the oldest adventure game franchises there is. The series is so old, in fact, that aside <a href="http://kotaku.com/5749436/when-the-wonder-years-met-text-adventure-games">from a few rare instances</a> you can only play the games using, and seeing, text. No graphics, no icons, no heads-up display, nothing.				<a href="http://kotaku.com/5843715/the-delightful-home+made-maps-of-the-zork-series/gallery/" title="Click here to read more about The Delightful Home-Made Maps of the Zork Series">More&nbsp;&raquo;</a>
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			<category><![CDATA[Total Recall]]></category>
			<category><![CDATA[infocom]]></category>
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			<category><![CDATA[Top]]></category>
			<category><![CDATA[Zork]]></category>
			<pubDate><![CDATA[Mon, 26 Sep 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[When Activision Met The Wonder Years]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Activision Met The Wonder Years" href="http://kotaku.com/zork/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zork</span></a></div -->					<div><a title="Click here to read When Activision Met The Wonder Years" href="http://kotaku.com/5749436/when-the-wonder-years-met-text-adventure-games" class="pp_image">
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				Normally, the sequel to a popular video game remains largely the same as the preceding title (or titles). If the first one was a shooter, the second one is a shooter. In 1993, however, one series did things a little differently.				<a href="http://kotaku.com/5749436/when-the-wonder-years-met-text-adventure-games" title="Click here to read more about When Activision Met The Wonder Years">More&nbsp;&raquo;</a>
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			<category><![CDATA[Zork]]></category>
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			<category><![CDATA[Original]]></category>
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			<category><![CDATA[Return to zork]]></category>
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			<category><![CDATA[Total Recall]]></category>
			<pubDate><![CDATA[Wed, 02 Feb 2011 00:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[This May Be The Coolest Way To Play Zork]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This May Be The Coolest Way To Play Zork" href="http://kotaku.com/old-school/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oldschool</span></a></div -->					<div><a title="Click here to read This May Be The Coolest Way To Play Zork" href="http://kotaku.com/5679770/this-may-be-the-coolest-way-to-play-zork" class="pp_image">
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				<!-- videoId: 16311288 --><!-- /videoId: 16311288 --> Or is it the dorkiest? However you want to label it, the ability to play Infocom text adventures like Zork and The Hitchhiker's Guide to the Galaxy with a typewriter is without a doubt <em>neat</em>.				<a href="http://kotaku.com/5679770/this-may-be-the-coolest-way-to-play-zork" title="Click here to read more about This May Be The Coolest Way To Play Zork">More&nbsp;&raquo;</a>
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			<category><![CDATA[Old School]]></category>
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			<category><![CDATA[Interactive Fiction]]></category>
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			<category><![CDATA[Zork]]></category>
			<pubDate><![CDATA[Tue, 02 Nov 2010 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Taking Issue With The Ten Most Important Video Game List]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Taking Issue With The Ten Most Important Video Game List" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Taking Issue With The Ten Most Important Video Game List" href="http://kotaku.com/5540367/taking-issue-with-the-ten-most-important-video-game-list" class="pp_image">
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				 In 1998, Stanford University's Henry Lowood began preserving video games and video game artifacts. Lowood, along with a four member committee, has announced a game canon, for the Library of Congress. Japan begs to differ.				<a href="http://kotaku.com/5540367/taking-issue-with-the-ten-most-important-video-game-list" title="Click here to read more about Taking Issue With The Ten Most Important Video Game List">More&nbsp;&raquo;</a>
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			<category><![CDATA[Zork]]></category>
			<pubDate><![CDATA[Mon, 17 May 2010 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Zork: The Rock Opera]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zork: The Rock Opera" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read Zork: The Rock Opera" href="http://kotaku.com/5370704/zork-the-rock-opera" class="pp_image">
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				Errol and Pifie have written a walkthrough to help you beat the grand-daddy of text adventure games, Zork. You won't find it on Gamefaqs, however, because it's written as a rockin' three-minute song.				<a href="http://kotaku.com/5370704/zork-the-rock-opera" title="Click here to read more about Zork: The Rock Opera">More&nbsp;&raquo;</a>
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			<category><![CDATA[Music]]></category>
			<category><![CDATA[Culture]]></category>
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			<category><![CDATA[Zork]]></category>
			<pubDate><![CDATA[Wed, 30 Sep 2009 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[You Are Standing In Front Of Guitar Hero West Of A White House...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Are Standing In Front Of Guitar Hero West Of A White House..." href="http://kotaku.com/guitar-hero/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">guitarhero</span></a></div -->					<div><a title="Click here to read You Are Standing In Front Of Guitar Hero West Of A White House..." href="http://kotaku.com/5132652/you-are-standing-in-front-of-guitar-hero-west-of-a-white-house" class="pp_image">
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				Guitar Hero's been played out. Colours pass in front of you, you mash a button, music plays, life goes on. If only there was a way to take the core mechanics and make them <em>fresh</em>.				<a href="http://kotaku.com/5132652/you-are-standing-in-front-of-guitar-hero-west-of-a-white-house" title="Click here to read more about You Are Standing In Front Of Guitar Hero West Of A White House...">More&nbsp;&raquo;</a>
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			<category><![CDATA[Guitar Hero]]></category>
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			<category><![CDATA[Zork]]></category>
			<pubDate><![CDATA[Fri, 16 Jan 2009 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Lifetime Sales Figures For...Infocom!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lifetime Sales Figures For...Infocom!" href="http://kotaku.com/infocom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">infocom</span></a></div -->					<div><a title="Click here to read Lifetime Sales Figures For...Infocom!" href="http://kotaku.com/5052887/lifetime-sales-figures-forinfocom" class="pp_image">
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				Jason Scott, connoisseur of all things old-timey, knows (and loves) his gaming history. His <a href="http://www.flickr.com/search/?q=infocom&w=54568729%40N00">Flickr gallery shows this</a>. It also shows, remarkably, that he's got a copy of the lifetime sales figures of a bunch of Infocom games. Infocom being the developers of games like Zork and Hitchhiker's Guide To The Galaxy. It's fascinating stuff, especially when you consider that shifting 380,000 units of Zork between 1981 and 1986 is, relatively, shifting <em>a lotta units</em>.				<a href="http://kotaku.com/5052887/lifetime-sales-figures-forinfocom" title="Click here to read more about Lifetime Sales Figures For...Infocom!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Sep 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The iPhone Just Became A Text Adventure Goldmine]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The iPhone Just Became A Text Adventure Goldmine" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read The iPhone Just Became A Text Adventure Goldmine" href="http://kotaku.com/5036668/the-iphone-just-became-a-text-adventure-goldmine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The iPhone Just Became A Text Adventure Goldmine" alt="Click here to read The iPhone Just Became A Text Adventure Goldmine" src="http://cache.kotaku.com/assets/images/9/2008/08/frotz.jpg"/>
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				iPhone gaming just got a shot in the arm with the release of <em>Frotz</em>, an interactive fiction (aka text adventure) app that's free to download. With it, iPhone owners can while away the hours with dozens of text-only games, getting lamps, facing north, being frozen by wizards... all that fun stuff! That means you have another opportunity to play <em>Zork</em>, <em>Trinity</em> or <em>The Hitchhiker's Guide to the Galaxy</em> should the only high-def visuals you require be ultra smooth fonts.				<a href="http://kotaku.com/5036668/the-iphone-just-became-a-text-adventure-goldmine" title="Click here to read more about The iPhone Just Became A Text Adventure Goldmine">More&nbsp;&raquo;</a>
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			<category><![CDATA[Zork]]></category>
			<pubDate><![CDATA[Wed, 13 Aug 2008 16:40:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[A History of Interactive Fiction]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A History of Interactive Fiction" href="http://kotaku.com/interactive-fiction/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interactivefiction</span></a></div -->					<div><a title="Click here to read A History of Interactive Fiction" href="http://kotaku.com/381787/a-history-of-interactive-fiction" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A History of Interactive Fiction" alt="Click here to read A History of Interactive Fiction" src="http://cache.kotaku.com/assets/images/9/2008/04/small_beyond_zork-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/beyond_zork.jpg"></a> This is an oldie (appearing in 2006) but goodie if you're interested in interactive fiction &mdash; Jimmy Maher wrote a lengthy, well-written and comprehensive history of interactive fiction, from <i>Eliza</i> to the era of Infocom to the state of IF today.  It's a fascinating wrap up, even if you're not one of the handful of active IF players; but IF's fall from commercial grace hasn't stopped IF creators from trundling on to creating bigger and better things:				<a href="http://kotaku.com/381787/a-history-of-interactive-fiction" title="Click here to read more about A History of Interactive Fiction">More&nbsp;&raquo;</a>
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			<category><![CDATA[Zork]]></category>
			<pubDate><![CDATA[Sat, 19 Apr 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Pac-Txt: A Pac-Man Text Adventure]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Pac-Txt: A Pac-Man Text Adventure" href="http://kotaku.com/pac_man/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pacman</span></a></div -->					<div><a title="Click here to read Pac-Txt: A Pac-Man Text Adventure" href="http://kotaku.com/318490/pac+txt-a-pac+man-text-adventure" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Pac-Txt: A Pac-Man Text Adventure" alt="Click here to read Pac-Txt: A Pac-Man Text Adventure" src="http://cache.kotaku.com/assets/images/9/2007/11/small_pactext.jpg"/>
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				I'm not sure what's more soul-crushing&mdash;that someone took the effort to write a web-based <em>Pac-Man</em> text adventure in the style of <em>Zork</em> or that I just spent fifteen minutes ensuring that it adhered to the maze layout perfectly. Regardless, your semi-daily reminder that someone has far too much time on their hands is at the official Pac-Txt site.				<a href="http://kotaku.com/318490/pac+txt-a-pac+man-text-adventure" title="Click here to read more about Pac-Txt: A Pac-Man Text Adventure">More&nbsp;&raquo;</a>
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			<category><![CDATA[Pac-Man]]></category>
			<category><![CDATA[pac-txt]]></category>
			<category><![CDATA[Text Adventures]]></category>
			<category><![CDATA[Zork]]></category>
			<pubDate><![CDATA[Fri, 02 Nov 2007 19:20:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=318490&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA['The History of Zork']]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'The History of Zork'" href="http://kotaku.com/history-really-is-fun%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">historyreallyisfun!</span></a></div -->					<div><a title="Click here to read 'The History of Zork'" href="http://kotaku.com/273970/the-history-of-zork" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'The History of Zork'" alt="Click here to read 'The History of Zork'" src="http://cache.kotaku.com/assets/images/9/2007/06/small_zork1_box-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/06/zork1_box.jpg"></a> Gamasutra has published the second installment of its series that "present[s] in-depth histories of the first ten games voted into the Digital Game Canon," and the subject this time is <i>Zork</i>.  It's a fun look back, and perhaps forward - at least according to the author, who says flat out that "My goal is to persuade you that the text adventure is still a viable genre for modern gamers, even in an age when software and hardware developers are making <u>breakthrough</u> after breakthrough in graphics and animation."				<a href="http://kotaku.com/273970/the-history-of-zork" title="Click here to read more about 'The History of Zork'">More&nbsp;&raquo;</a>
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			<category><![CDATA[history really is fun!]]></category>
			<category><![CDATA[Gamasutra]]></category>
			<category><![CDATA[Zork]]></category>
			<pubDate><![CDATA[Sat, 30 Jun 2007 16:30:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=273970&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The 10 Most Important Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The 10 Most Important Video Games" href="http://kotaku.com/history/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">history</span></a></div -->					<div><a title="Click here to read The 10 Most Important Video Games" href="http://kotaku.com/243544/the-10-most-important-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The 10 Most Important Video Games" alt="Click here to read The 10 Most Important Video Games" src="http://cache.kotaku.com/assets/images/9/2007/03/small_zork1.jpg"/>
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				Henry Lowood, the curator of the Stanford University History of Science and Technology Collections, announced this past week a list of the 10 Most Important Video Games of All Time. This game canon has been created to preserve to cultural and historical significance of gaming. The list is a result of a collaboration between Lowood, Warren Spector, Steve Meretzky, academic researcher Matteo Bittani and gaming journalist Christopher Grant from Joystiq, and represents the games we must protect at all costs...our cultural artifacts. 				<a href="http://kotaku.com/243544/the-10-most-important-video-games" title="Click here to read more about The 10 Most Important Video Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[History]]></category>
			<category><![CDATA[Lists]]></category>
			<category><![CDATA[Mario]]></category>
			<category><![CDATA[Simcity]]></category>
			<category><![CDATA[Tetris]]></category>
			<category><![CDATA[Top 10]]></category>
			<category><![CDATA[Warcraft]]></category>
			<category><![CDATA[Zork]]></category>
			<pubDate><![CDATA[Mon, 12 Mar 2007 14:40:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=243544&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Adventure Gamers Adventure To AdventureCon]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Adventure Gamers Adventure To AdventureCon" href="http://kotaku.com/zork/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zork</span></a></div -->					<div><a title="Click here to read Adventure Gamers Adventure To AdventureCon" href="http://kotaku.com/240489/adventure-gamers-adventure-to-adventurecon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Adventure Gamers Adventure To AdventureCon" alt="Click here to read Adventure Gamers Adventure To AdventureCon" src="http://cache.kotaku.com/assets/images/9/2007/02/small_zork_i.jpg"/>
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				Celebrating thirty (THIRTY!) years of Zork and twenty years of Leisure Suit Larry, the Las Vegas <a href="http://www.adventurecon.org">AdventureCon</a> will act as the meeting ground for gamers who love the dying point-click-read genre.				<a href="http://kotaku.com/240489/adventure-gamers-adventure-to-adventurecon" title="Click here to read more about Adventure Gamers Adventure To AdventureCon">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/240489/adventure-gamers-adventure-to-adventurecon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-240489]]></guid>
			<category><![CDATA[Zork]]></category>
			<category><![CDATA[Adventure Games]]></category>
			<category><![CDATA[adventurecon]]></category>
			<category><![CDATA[Convention]]></category>
			<category><![CDATA[infocom]]></category>
			<category><![CDATA[Las Vegas]]></category>
			<category><![CDATA[the longest journey]]></category>
			<pubDate><![CDATA[Wed, 28 Feb 2007 19:40:33 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=240489&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gen Con 2006: The Heart of Dorkness]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gen Con 2006: The Heart of Dorkness" href="http://kotaku.com/gen-con-2006/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gencon2006</span></a></div -->					<div><a title="Click here to read Gen Con 2006: The Heart of Dorkness" href="http://kotaku.com/195510/gen-con-2006-the-heart-of-dorkness" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gen Con 2006: The Heart of Dorkness" alt="Click here to read Gen Con 2006: The Heart of Dorkness" src="http://cache.kotaku.com/assets/images/9/2006/08/small_gencon4.jpg"/>
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        <div class="FloatHack"></div>
    

      Slashdot Games' Zonk has quite a lengthy and in-depth piece up looking at this year's Gen Con 2006, or the heart of dorkness, as he calls it.				<a href="http://kotaku.com/195510/gen-con-2006-the-heart-of-dorkness" title="Click here to read more about Gen Con 2006: The Heart of Dorkness">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/195510/gen-con-2006-the-heart-of-dorkness]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-195510]]></guid>
			<category><![CDATA[gen con 2006]]></category>
			<category><![CDATA[Zork]]></category>
			<pubDate><![CDATA[Mon, 21 Aug 2006 14:00:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=195510&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ZAsterisk: Play Zork By Phone!]]></title>
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				Back when I was 4, I spent a great deal of time being gently irradiated by my mother's work unix terminal, playing the meager selection of remote text games installed on the New England Telephone mainframe. Go Fish was about the only one that I was good at; Rogue was my favorite. And I never had any idea what the hell to do in Zork.				<a href="http://kotaku.com/178632/zasterisk-play-zork-by-phone" title="Click here to read more about ZAsterisk: Play Zork By Phone!">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/178632/zasterisk-play-zork-by-phone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-178632]]></guid>
			<category><![CDATA[Adventure]]></category>
			<category><![CDATA[Cellular Phones]]></category>
			<category><![CDATA[Mobile Phones]]></category>
			<category><![CDATA[Zasterisk]]></category>
			<category><![CDATA[Zork]]></category>
			<pubDate><![CDATA[Tue, 06 Jun 2006 13:40:04 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=178632&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Polygons Meet Pebbles]]></title>
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				<a href="http://www.kotaku.com/images/2006/04/videogamerocks.jpg"></a>We don't know where this came from, but it's pretty funny. A small group of stones as they might theoretically be rendered in videogames from Asteroids to Zelda. And there's space for you to provide your own! Seriously, if you have any idea where these came from, let us know. We like to give credit where it's due.				<a href="http://kotaku.com/170396/polygons-meet-pebbles" title="Click here to read more about Polygons Meet Pebbles">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/170396/polygons-meet-pebbles]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-170396]]></guid>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Battlezone]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Duke Nukem]]></category>
			<category><![CDATA[Half-life]]></category>
			<category><![CDATA[Mario World]]></category>
			<category><![CDATA[other stuff I don't feel like typing in]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Zelda]]></category>
			<category><![CDATA[Zork]]></category>
			<pubDate><![CDATA[Fri, 28 Apr 2006 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=170396&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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