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		<title><![CDATA[Kotaku: Zoe Mode]]></title>
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			<title><![CDATA[Kotaku: Zoe Mode]]></title>
			<link>http://kotaku.com/tag/zoe mode</link>
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		<link>http://kotaku.com/tag/zoe mode</link>
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		<description><![CDATA[Kotaku posts tagged Zoe Mode]]></description>
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			<title><![CDATA[Here, Have A Free Copy Of Chime]]></title>
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				Anyone fancy a free copy of the <a href="http://kotaku.com/5471644/chime-review-tune-in-drop-out">rather excellent</a> Chime, for the PC? <a href="http://twitter.com/lukeplunkett">I'll be dumping ten Steam codes via Twitter later tonight</a>.[<strong>UPDATE </strong>- <em>All gone! Sorry!</em>]				<a href="http://kotaku.com/5638425/here-have-a-free-copy-of-chime" title="Click here to read more about Here, Have A Free Copy Of Chime">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5638425/here-have-a-free-copy-of-chime]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5638425]]></guid>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Chime]]></category>
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			<category><![CDATA[twitter]]></category>
			<category><![CDATA[zoe mode]]></category>
			<pubDate><![CDATA[Wed, 15 Sep 2010 04:13:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Chime Comes To PC]]></title>
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				Chime<a href="http://kotaku.com/5471644/chime-review-tune-in-drop-out"> is great on Xbox 360</a>. Should be just as great on PC <a href="http://store.steampowered.com/app/62100/">when its released on September 7</a>!				<a href="http://kotaku.com/5623410/chime-comes-to-pc" title="Click here to read more about Chime Comes To PC">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5623410/chime-comes-to-pc]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5623410]]></guid>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Chime]]></category>
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			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[zoe mode]]></category>
			<pubDate><![CDATA[Fri, 27 Aug 2010 07:09:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[My Game Studio Logo Hall Of Fame]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read My Game Studio Logo Hall Of Fame" href="http://kotaku.com/design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">design</span></a></div -->					<div><a title="Click here to read My Game Studio Logo Hall Of Fame" href="http://kotaku.com/5555166/my-game-studio-logo-hall-of-fame/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read My Game Studio Logo Hall Of Fame" alt="Click here to read My Game Studio Logo Hall Of Fame" src="http://cache.kotaku.com/assets/images/9/2010/06/logos.jpg"/>
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				When veteran developers Rare <a href="http://kotaku.com/5553226/one-of-the-oldest-logos-in-gaming-is-no-more">changed their logo earlier this week</a>, it got me thinking about other studio's brands, and how a good logo can really help define what a developer is all about.				<a href="http://kotaku.com/5555166/my-game-studio-logo-hall-of-fame/gallery/" title="Click here to read more about My Game Studio Logo Hall Of Fame">More&nbsp;&raquo;</a>
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			<category><![CDATA[Design]]></category>
			<category><![CDATA[Capcom]]></category>
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			<category><![CDATA[Lionhead]]></category>
			<category><![CDATA[Logos]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Polytron]]></category>
			<category><![CDATA[Rockstar]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[zoe mode]]></category>
			<pubDate><![CDATA[Fri, 04 Jun 2010 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Chime Review: Tune In, Drop Out]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chime Review: Tune In, Drop Out" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Chime Review: Tune In, Drop Out" href="http://kotaku.com/5471644/chime-review-tune-in-drop-out" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Chime Review: Tune In, Drop Out" alt="Click here to read Chime Review: Tune In, Drop Out" src="http://cache.kotaku.com/assets/images/9/2011/11/small_47c82ce9c67309c830bec01f226733ff.jpg"/>
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				There are plenty of games around that are built to be played any time. There are few, sadly, that specialise in being played under select conditions. Like if you're stressed. Or have stumbled home from the pub at 3am.				<a href="http://kotaku.com/5471644/chime-review-tune-in-drop-out" title="Click here to read more about Chime Review: Tune In, Drop Out">More&nbsp;&raquo;</a>
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			<category><![CDATA[Review]]></category>
			<category><![CDATA[Chime]]></category>
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			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<category><![CDATA[zoe mode]]></category>
			<pubDate><![CDATA[Tue, 16 Feb 2010 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[You’re in the Movies – Wanna Go to Ninja School?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You’re in the Movies – Wanna Go to Ninja School?" href="http://kotaku.com/you.re-in-the-movies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">youreinthemovies</span></a></div -->					<div><a title="Click here to read You’re in the Movies – Wanna Go to Ninja School?" href="http://kotaku.com/5100476/youre-in-the-movies--wanna-go-to-ninja-school" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You’re in the Movies – Wanna Go to Ninja School?" alt="Click here to read You’re in the Movies – Wanna Go to Ninja School?" src="http://cache.kotaku.com/assets/images/9/2008/12/custom_1228159305993_Freestyle_Fever.jpg"/>
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				This is the last game you’d ever want to play while you’re sick – lot’s of running, arm-waving, and opportunities for cheek-burning humiliation.				<a href="http://kotaku.com/5100476/youre-in-the-movies--wanna-go-to-ninja-school" title="Click here to read more about You’re in the Movies – Wanna Go to Ninja School?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5100476/youre-in-the-movies--wanna-go-to-ninja-school]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5100476]]></guid>
			<category><![CDATA[You're in the movies]]></category>
			<category><![CDATA[Impressions]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live Camera]]></category>
			<category><![CDATA[zoe mode]]></category>
			<pubDate><![CDATA[Mon, 01 Dec 2008 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Zoë Mode Sets Up Home In London]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zoë Mode Sets Up Home In London" href="http://kotaku.com/zoe-mode/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zoemode</span></a></div -->					<div><a title="Click here to read Zoë Mode Sets Up Home In London" href="http://kotaku.com/5023342/zoe-mode-sets-up-home-in-london" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Zoë Mode Sets Up Home In London" alt="Click here to read Zoë Mode Sets Up Home In London" src="http://cache.kotaku.com/assets/images/9/2008/07/zoemodelondon.jpg"/>
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				 Ah, my darling Zoë Mode. I knew Brighton was too small for you. You're a big city girl, with hopes and dreams that Brighton just couldn't contain. The rebranded Kuju Brighton is launching a new studio in London in order to make room for the influx of talent the rhythm game developer has seen since they <a href="http://kotaku.com/gaming/kuju/kuju-brighton-becomes-zo-mode-240689.php">unveiled their adorable mascot last year</a>.				<a href="http://kotaku.com/5023342/zoe-mode-sets-up-home-in-london" title="Click here to read more about Zoë Mode Sets Up Home In London">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5023342/zoe-mode-sets-up-home-in-london]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5023342]]></guid>
			<category><![CDATA[zoe mode]]></category>
			<category><![CDATA[New Studio]]></category>
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			<category><![CDATA[Industry]]></category>
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			<pubDate><![CDATA[Wed, 09 Jul 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5023342&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Zoë Mode Revealed As Rock Revolution Dev]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zoë Mode Revealed As Rock Revolution Dev" href="http://kotaku.com/rock-revolution/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockrevolution</span></a></div -->					<div><a title="Click here to read Zoë Mode Revealed As Rock Revolution Dev" href="http://kotaku.com/5016798/zoe-mode-revealed-as-rock-revolution-dev" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Zoë Mode Revealed As Rock Revolution Dev" alt="Click here to read Zoë Mode Revealed As Rock Revolution Dev" src="http://cache.kotaku.com/assets/images/9/2008/06/f7/bf/small_f7bf009ca85757227c8a94364d89acfa.jpg"/>
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				 Konami's answer to Rock Band - Rock Revolution - is being developed by a playful blonde girl sticking out her tongue. Brighton's Zoë Mode studio have been announced as the developers behind the latest ensemble rhythm game, set to go up against Rock Band and Guitar Hero: World Tour in an all-out battle for the space in your living room reserved for plastic instruments. 				<a href="http://kotaku.com/5016798/zoe-mode-revealed-as-rock-revolution-dev" title="Click here to read more about Zoë Mode Revealed As Rock Revolution Dev">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5016798/zoe-mode-revealed-as-rock-revolution-dev]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5016798]]></guid>
			<category><![CDATA[rock revolution]]></category>
			<category><![CDATA[Interesting Developments]]></category>
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			<category><![CDATA[News]]></category>
			<category><![CDATA[zoe mode]]></category>
			<category><![CDATA[zoe mode]]></category>
			<pubDate><![CDATA[Mon, 16 Jun 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5016798&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gallery: Crush at the Fair]]></title>
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				Remember awhile back when <a href="http://kotaku.com/gaming/psp/sega-reveals-psp-crush-230886.php">I wouldn't shut up</a> about SEGA's innovative PSP platformer Crush? The game is actually hitting stores next week, and when I saw this latest batch of screenshots I found myself pondering what had caused me to stop thinking about it. The answer? Super Paper Mario. I guess suddenly switching between 2D and 3D worlds didn't seem quite so groundbreaking once I witnessed Mario doing it. Way to kill a buzz Nintendo. 				<a href="http://kotaku.com/262796/gallery-crush-at-the-fair/gallery/" title="Click here to read more about Gallery: Crush at the Fair">More&nbsp;&raquo;</a>
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			<category><![CDATA[stolen thunder]]></category>
			<category><![CDATA[Crush]]></category>
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			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[zoe mode]]></category>
			<pubDate><![CDATA[Wed, 23 May 2007 14:20:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=262796&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gallery: New Crush Screenies]]></title>
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				Sometimes I wish they wouldn't show you movies or screens from a game until a good week or so before the release date. That way you'd only have a few days to be excited, and didn't find yourself slowly starting to grow bored with each bit of new media released. So far I've seen a ton of screenshots, a handful of videos, and read at least three press releases regarding Zoe Mode's innovative new 2D/3D platforming hybrid for the PSP, as well as hearing the developer talk about the game during GDC. Stop teasing me already!, you little minx!  <span class="byline">Michael Fahey</span>				<a href="http://kotaku.com/243730/gallery-new-crush-screenies/gallery/" title="Click here to read more about Gallery: New Crush Screenies">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gallery]]></category>
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			<category><![CDATA[Frustration]]></category>
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			<category><![CDATA[Sega]]></category>
			<category><![CDATA[zoe mode]]></category>
			<pubDate><![CDATA[Tue, 13 Mar 2007 14:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=243730&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kuju Brighton Becomes Zo Mode]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kuju Brighton Becomes Zo Mode" href="http://kotaku.com/kuju/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kuju</span></a></div -->					<div><a title="Click here to read Kuju Brighton Becomes Zo Mode" href="http://kotaku.com/240689/kuju-brighton-becomes-zo-mode" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kuju Brighton Becomes Zo Mode" alt="Click here to read Kuju Brighton Becomes Zo Mode" src="http://cache.kotaku.com/assets/images/9/2007/03/small_kujubrighton.jpg"/>
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				In a move as quirky and odd as their upcoming PSP title Crush, Kuju's Brighton Studio has been renamed Zo

 Mode and given a mascot in the form of a blonde girl with her tongue sticking out. Seriously. I have no clue here. 				<a href="http://kotaku.com/240689/kuju-brighton-becomes-zo-mode" title="Click here to read more about Kuju Brighton Becomes Zo Mode">More&nbsp;&raquo;</a>
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			<category><![CDATA[Kuju]]></category>
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			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Weirdness]]></category>
			<category><![CDATA[zoe mode]]></category>
			<pubDate><![CDATA[Thu, 01 Mar 2007 15:24:43 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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