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		<title><![CDATA[Kotaku: Zack & Wiki]]></title>
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			<title><![CDATA[Kotaku: Zack & Wiki]]></title>
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		<description><![CDATA[Kotaku posts tagged Zack & Wiki]]></description>
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			<title><![CDATA[Capcom's Next Wii Original Learning From Mistake Of Last One]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom's Next Wii Original Learning From Mistake Of Last One" href="http://kotaku.com/graphics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">graphics</span></a></div -->					<div><a title="Click here to read Capcom's Next Wii Original Learning From Mistake Of Last One" href="http://kotaku.com/5250938/capcoms-next-wii-original-learning-from-mistake-of-last-one" class="pp_image">
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				As promising as Capcom's upcoming  Wii game Spyborgs is, it runs the risk of suffering the fate of the company's last Wii original. But Capcom thinks it figured out what went wrong last time.				<a href="http://kotaku.com/5250938/capcoms-next-wii-original-learning-from-mistake-of-last-one" title="Click here to read more about Capcom's Next Wii Original Learning From Mistake Of Last One">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 12 May 2009 13:40:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Korea Goes Totally Overboard With Zack & Wiki Promo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Korea Goes Totally Overboard With Zack &amp; Wiki Promo" href="http://kotaku.com/korea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">korea</span></a></div -->					<div><a title="Click here to read Korea Goes Totally Overboard With Zack &amp; Wiki Promo" href="http://kotaku.com/380742/korea-goes-totally-overboard-with-zack--wiki-promo" class="pp_image">
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				 When the Wii <a href="http://kotaku.com/379293/wii-launches-in-korea-on-april-26">finally launches in Korea next week</a>, one of the games available will be Zack & Wiki. How do you sell a game like Zack & Wiki to the Korean market? With mousepads. Oh, and the promise of <em>riches</em>. Everyone who preorders the game will get two bits of merch: a mousepad and a small treasure chest filled with treasure-shaped candy. Except not <em>all </em>the chests contain candy. One hundred of them will contain a pearl necklace. A real, pearl necklace. This <em>would </em>be the part where I'd say I wished <em>we </em>could have gotten pearl necklaces with <em>our </em>preorders, but...hrm. I won't.				<a href="http://kotaku.com/380742/korea-goes-totally-overboard-with-zack--wiki-promo" title="Click here to read more about Korea Goes Totally Overboard With Zack & Wiki Promo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Apr 2008 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Zero Punctuation On Zack & Wiki]]></title>
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I bought Zack & Wiki on day one, triumphantly presenting my wife with <em>the </em>game that would both explain some of my history as a gamer (PC adventure junkie) and placate her need for an interactive experience without headshots or corpse humping&mdash;all while providing us a worthwhile, couple-building challenge. She got about ten minutes into it before deciding to hate the game forever. Yahtzee likes Zack & Wiki a bit more than she did. 				<a href="http://kotaku.com/372453/zero-punctuation-on-zack--wiki" title="Click here to read more about Zero Punctuation On Zack & Wiki">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 26 Mar 2008 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Zack & Wiki "Demo" Released]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zack &amp; Wiki &quot;Demo&quot; Released" href="http://kotaku.com/zack-%26-wiki/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zackwiki</span></a></div -->					<div><a title="Click here to read Zack &amp; Wiki &quot;Demo&quot; Released" href="http://kotaku.com/363952/zack--wiki-demo-released" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Zack &amp; Wiki &quot;Demo&quot; Released" alt="Click here to read Zack &amp; Wiki &quot;Demo&quot; Released" src="http://cache.kotaku.com/assets/images/9/2008/03/small_zwdemo.jpg"/>
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				We <a href="http://kotaku.com/gaming/zack-%26-wiki/please-go-buy-zack--wiki-tomorrow-314305.php">told you to go buy Zack & Wiki</a>. Some of you listened. You have our thanks. Everyone else, though, you're a great disappointment. Not just to your fellow Wii owners, but to Capcom as well, who have had to go to the trouble of throwing together a free, Wii-friendly flash demo of the game, <em>just </em>so you can see what all the fuss is about.				<a href="http://kotaku.com/363952/zack--wiki-demo-released" title="Click here to read more about Zack & Wiki "Demo" Released">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Mar 2008 01:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Umbrella Chronicles Outsells Zack & Wiki 3:1, Tears Stream Down Our Faces]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Umbrella Chronicles Outsells Zack &amp; Wiki 3:1, Tears Stream Down Our Faces" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Umbrella Chronicles Outsells Zack &amp; Wiki 3:1, Tears Stream Down Our Faces" href="http://kotaku.com/353570/umbrella-chronicles-outsells-zack--wiki-31-tears-stream-down-our-faces" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Umbrella Chronicles Outsells Zack &amp; Wiki 3:1, Tears Stream Down Our Faces" alt="Click here to read Umbrella Chronicles Outsells Zack &amp; Wiki 3:1, Tears Stream Down Our Faces" src="http://cache.kotaku.com/assets/images/9/2008/02/small_eatzack.jpg"/>
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				 As part of their quarterly financial results, Capcom have announced sales figures for some of their more prominent titles from Q3 2007. Zack & Wiki included. Surprisingly, it managed to sell 300,000 copies; not much in the grand scheme of things, but for a puzzle game featuring new IP and no Western advertising? It did OK. Until, that is, you look at 10-hour snoozefest Resident Evil: Umbrella Chronicles, and see it sold over <em>950,000</em> copies. That gasping, gurgling sound you hear behind you is the death of <em>justice</em>. Also revealed is the company's hopes and dreams for Devil May Cry: they're planning on shifting 1.9 million copies in the final quarter of the fiscal year, which multiplatform or not, is a big ask for a game pitched at a (relatively) niche, hardcore demographic.				<a href="http://kotaku.com/353570/umbrella-chronicles-outsells-zack--wiki-31-tears-stream-down-our-faces" title="Click here to read more about Umbrella Chronicles Outsells Zack & Wiki 3:1, Tears Stream Down Our Faces">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Feb 2008 21:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[USA Today Picks 2007's Best Games (For Kids)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read USA Today Picks 2007's Best Games (For Kids)" href="http://kotaku.com/best-of-2007/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bestof2007</span></a></div -->					<div><a title="Click here to read USA Today Picks 2007's Best Games (For Kids)" href="http://kotaku.com/333583/usa-today-picks-2007s-best-games-for-kids" class="pp_image">
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				Parents, grandparents, aunts and uncles who may be on the lookout for something appropriate for the kids this holiday&mdash;strike <em>Manhunt 2</em> from your lists, first of all&mdash;may want to refer themselves to USA Today's picks for the best kid fare of 2007. Sure, it may be easy to tick off things like <em>Super Mario Galaxy</em> and <em>Zack & Wiki: Quest for Barbaros' Treasure</em>, but what about the littlest tykes? And what about those who will go Wii-less this year?				<a href="http://kotaku.com/333583/usa-today-picks-2007s-best-games-for-kids" title="Click here to read more about USA Today Picks 2007's Best Games (For Kids)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Dec 2007 17:20:32 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA["Easy To Move To The 360"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Easy To Move To The 360&quot;" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read &quot;Easy To Move To The 360&quot;" href="http://kotaku.com/332791/easy-to-move-to-the-360" class="pp_image">
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				 Once upon a time, <i>Devil May Cry 4</i> was a PS3 exclusive. Now, it's not. Capcom is putting it on the PS3, the Xbox 360, PCs and cereal boxes if it could. But was it hard to move what was once a PS3 exclusive over to the 360? Nope! It was simple. <i>DMC4</i> Hiroyuki Kobayashi explains:				<a href="http://kotaku.com/332791/easy-to-move-to-the-360" title="Click here to read more about "Easy To Move To The 360"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 12 Dec 2007 03:00:42 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Capcom Playtesting Pays In Spades]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Playtesting Pays In Spades" href="http://kotaku.com/schwag/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">schwag</span></a></div -->					<div><a title="Click here to read Capcom Playtesting Pays In Spades" href="http://kotaku.com/323346/capcom-playtesting-pays-in-spades" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Playtesting Pays In Spades" alt="Click here to read Capcom Playtesting Pays In Spades" src="http://cache.kotaku.com/assets/images/9/2007/11/small_capcom_playtest_swag.jpg"/>
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				When we posted a brief note about an upcoming Capcom playtesting session in the Bay Area of California, reader <a href="http://kotaku.com/commenter/Justme8800/">Justme8800</a> heeded the call. In addition to getting hands-on time with an unnamed Capcom game&mdash;no, we couldn't squeeze it out of him&mdash;he walked away with <em>all this stuff</em>.				<a href="http://kotaku.com/323346/capcom-playtesting-pays-in-spades" title="Click here to read more about Capcom Playtesting Pays In Spades">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 15 Nov 2007 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Zack & Wiki Ain't For Dummies]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zack &amp; Wiki Ain't For Dummies" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Zack &amp; Wiki Ain't For Dummies" href="http://kotaku.com/319712/zack--wiki-aint-for-dummies" class="pp_image">
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				 <i>Zack & Wiki</i> is a great game. And no one is buying it. Well, not <i>no one</i>, but not many people are! The game is posting shockingly low sales numbers. Could that be because the game makes people think? Or is it just that people are interested in the title? The game is challenging, but in a satisfying way. Capcom producer Hironobu Takeshita explains:				<a href="http://kotaku.com/319712/zack--wiki-aint-for-dummies" title="Click here to read more about Zack & Wiki Ain't For Dummies">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Nov 2007 00:00:08 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Is Capcom Now Picking on the PS3?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Capcom Now Picking on the PS3?" href="http://kotaku.com/unconfirmed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unconfirmed</span></a></div -->					<div><a title="Click here to read Is Capcom Now Picking on the PS3?" href="http://kotaku.com/316581/is-capcom-now-picking-on-the-ps3" class="pp_image">
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				 Capcom and Sony aren't exactly B.F.F. Former precieved exclusives like <i>Devil May Cry 4</i> have gone multi-platform, while the next <i>Monster Hunter</i> game is sidestepping the PS3 for the Wii. Things are kinda prickly, it seems. Last week, Wii title <i>Zack & Wiki: Quest for Barbaros' Treasure</i> went on sale in Japan. (Did you get it?) A survey was included with the Japanese version that asked consumers what genre they like (RPG, Sports, Adventure, etc.) and what consoles they own. Let's take a closer look at that. Below is an English translation of the second to last bracket:				<a href="http://kotaku.com/316581/is-capcom-now-picking-on-the-ps3" title="Click here to read more about Is Capcom Now Picking on the PS3?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 30 Oct 2007 08:00:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Zack & Wiki Ad Doesn't Lie]]></title>
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				<center> 	      </center> You know when you see game ads, and all the people look really excited? Like even the people who are not playing are giddy? Usually it's totally b.s., but this ad is not lying. At TGS, we checked out upcoming Capcom puzzle title <i>Zack & Wiki: Quest for Barbaros' Treasure</i> and, yes, even those who were not playing totally got into the puzzle solving &mdash; it's that fun. Truth in advertising? You better believe it. 				<a href="http://kotaku.com/313341/zack--wiki-ad-doesnt-lie" title="Click here to read more about Zack & Wiki Ad Doesn't Lie">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Oct 2007 06:00:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Treasure Trove Of Zack & Wiki Screens Unearthed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Treasure Trove Of Zack &amp; Wiki Screens Unearthed" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read Treasure Trove Of Zack &amp; Wiki Screens Unearthed" href="http://kotaku.com/306880/treasure-trove-of-zack--wiki-screens-unearthed/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Treasure Trove Of Zack &amp; Wiki Screens Unearthed" alt="Click here to read Treasure Trove Of Zack &amp; Wiki Screens Unearthed" src="http://cache.kotaku.com/assets/images/9/2007/10/small_zack_wiki_whiteboard.jpg"/>
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				We don't post <em>Zack & Wiki</em> screenshots out of obligation or monetary compensation. No, it's done out of pure love. Maybe it's actually guidance from a higher power, as I saw someone describe the Wii adventure game as an "average puzzler" and I expected nothing short of a proper smiting from the Lord. Regardless of our religious fervor for all things Zack, Wiki and Barbaros, some of these new and newish shots illustrate the new "whiteboard" feature that allows three backseat gamers to draw things on the screen. Arrows, circles, the occasional "FU"&mdash;it all adds to the multiplayer experience. Enjoy. That's an order.				<a href="http://kotaku.com/306880/treasure-trove-of-zack--wiki-screens-unearthed/gallery/" title="Click here to read more about Treasure Trove Of Zack & Wiki Screens Unearthed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Oct 2007 21:20:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Zack and Wiki Play]]></title>
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Now, we can finally see just what had McWhertor so hot and bothered at E3. I'm talking abut Zack and Wiki, not one of them, but both, in these two videos showing both the opening gameplay for the game and some "cut down" game play. OK, I get it, it was the lipstick... and that disturbing sawing motion play.				<a href="http://kotaku.com/288355/zack-and-wiki-play" title="Click here to read more about Zack and Wiki Play">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Aug 2007 15:10:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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