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		<title><![CDATA[Kotaku: Yuke's]]></title>
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			<title><![CDATA[This Video Gets Up Close and Personal With UFC Undisputed 3's Combat System]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Video Gets Up Close and Personal With &lt;em&gt;UFC Undisputed 3&lt;/em&gt;'s Combat System" href="http://kotaku.com/ufc-undisputed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ufcundisputed</span></a></div -->					<div><a title="Click here to read This Video Gets Up Close and Personal With &lt;em&gt;UFC Undisputed 3&lt;/em&gt;'s Combat System" href="http://kotaku.com/5831382/this-video-gets-up-close-and-personal-with-ufc-undisputed-3s-combat-system/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Video Gets Up Close and Personal With &lt;em&gt;UFC Undisputed 3&lt;/em&gt;'s Combat System" alt="Click here to read This Video Gets Up Close and Personal With &lt;em&gt;UFC Undisputed 3&lt;/em&gt;'s Combat System" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1776.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1776 --><!-- /videoId: explore/kotaku/videos/1776 --> THQ has already announced its intention of making <em>UFC Undisputed 3</em> a <a href="http://kotaku.com/5810948/ufc-undisputed-3-seeks-a-bid-to-fighting-game-tournaments?tag=ufc">tournament ready fighter.</a> In this video they show off how that combat system will look. After watching this video, I'm not going to argue with any of these guys.				<a href="http://kotaku.com/5831382/this-video-gets-up-close-and-personal-with-ufc-undisputed-3s-combat-system/gallery/" title="Click here to read more about This Video Gets Up Close and Personal With UFC Undisputed 3's Combat System">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 16 Aug 2011 13:15:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Max Abrams]]></dc:creator>
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			<title><![CDATA[UFC Undisputed 3 Seeks a Bid to Fighting Game Tournaments]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;UFC Undisputed 3&lt;/em&gt; Seeks a Bid to Fighting Game Tournaments" href="http://kotaku.com/ufc-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ufc3</span></a></div -->					<div><a title="Click here to read &lt;em&gt;UFC Undisputed 3&lt;/em&gt; Seeks a Bid to Fighting Game Tournaments" href="http://kotaku.com/5810948/ufc-undisputed-3-seeks-a-bid-to-fighting-game-tournaments" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;UFC Undisputed 3&lt;/em&gt; Seeks a Bid to Fighting Game Tournaments" alt="Click here to read &lt;em&gt;UFC Undisputed 3&lt;/em&gt; Seeks a Bid to Fighting Game Tournaments" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ufc_undisputed_3_2.jpg"/>
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				<em>UFC Undisputed</em> may be a sports simulation, but the series has roots in fighting games, says the game's producer, and <em>UFC 3</em> will pay tribute to those roots when the game releases in January.				<a href="http://kotaku.com/5810948/ufc-undisputed-3-seeks-a-bid-to-fighting-game-tournaments" title="Click here to read more about UFC Undisputed 3 Seeks a Bid to Fighting Game Tournaments">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Jun 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[UFC Undisputed 3 Aims For A More Accessible Brutality]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;UFC Undisputed 3&lt;/em&gt; Aims For A More Accessible Brutality" href="http://kotaku.com/first-look/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">firstlook</span></a></div -->					<div><a title="Click here to read &lt;em&gt;UFC Undisputed 3&lt;/em&gt; Aims For A More Accessible Brutality" href="http://kotaku.com/5808252/ufc-undisputed-3-aims-for-a-more-accessible-brutality" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;UFC Undisputed 3&lt;/em&gt; Aims For A More Accessible Brutality" alt="Click here to read &lt;em&gt;UFC Undisputed 3&lt;/em&gt; Aims For A More Accessible Brutality" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ufc_undisputed_3_2.jpg"/>
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				<em>UFC Undisputed 3</em> represents more than just THQ's abandonment of the mixed martial arts simulation series as an annualized franchise, it's the game designed to welcome more virtual fighters into the fold. It's a game kinder to new players, but more brutal on its in-game MMA stars.				<a href="http://kotaku.com/5808252/ufc-undisputed-3-aims-for-a-more-accessible-brutality" title="Click here to read more about UFC Undisputed 3 Aims For A More Accessible Brutality">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 03 Jun 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Guess Who Is The World's Most Successful Game Studio]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Guess Who Is The World's Most Successful Game Studio" href="http://kotaku.com/develop-100/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">develop100</span></a></div -->					<div><a title="Click here to read Guess Who Is The World's Most Successful Game Studio" href="http://kotaku.com/5537162/guess-who-is-the-worlds-most-successful-game-studio" class="pp_image">
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				 Develop magazine has released the 2010 Develop 100, an annual listing of the most successful game developers in the industry. Who took the number one slot this year? I'll give you a hint: Nintendo.				<a href="http://kotaku.com/5537162/guess-who-is-the-worlds-most-successful-game-studio" title="Click here to read more about Guess Who Is The World's Most Successful Game Studio">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 12 May 2010 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[WWE Smackdown Vs. Raw 2010 Review: A Game For Smart People]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read WWE Smackdown Vs. Raw 2010 Review: A Game For Smart People" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read WWE Smackdown Vs. Raw 2010 Review: A Game For Smart People" href="http://kotaku.com/5395253/wwe-smackdown-vs-raw-2010-review-a-game-for-smart-people" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read WWE Smackdown Vs. Raw 2010 Review: A Game For Smart People" alt="Click here to read WWE Smackdown Vs. Raw 2010 Review: A Game For Smart People" src="http://cache.kotaku.com/assets/images/9/2012/01/small_c18f685b54415f53b6496de4778509e4.jpg"/>
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				You can read here a wrestling game review, written by a lapsed wrestling fan (me!). But first, I challenge Flower fans and Ico lovers to find a better gaming subject for their college thesis than Smackdown Vs. Raw 2010.				<a href="http://kotaku.com/5395253/wwe-smackdown-vs-raw-2010-review-a-game-for-smart-people" title="Click here to read more about WWE Smackdown Vs. Raw 2010 Review: A Game For Smart People">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 02 Nov 2009 16:00:09 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[So Many First Screens For Evasive Space]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So Many First Screens For Evasive Space" href="http://kotaku.com/evasive-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">evasivespace</span></a></div -->					<div><a title="Click here to read So Many First Screens For Evasive Space" href="http://kotaku.com/5093186/so-many-first-screens-for-evasive-space/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read So Many First Screens For Evasive Space" alt="Click here to read So Many First Screens For Evasive Space" src="http://cache.kotaku.com/assets/images/9/2008/11/evasivespacelogo.jpg"/>
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				 When Yuke's Company of America releases screenshots, they release a hell of a lot of screenshots. They've unleashed so many screens for their upcoming top-down space adventure game Evasive Space for WiiWare that we've had to split them into two different galleries, one containing shots from Act 1 of the game, and another containing shots from Act 2. Enough screenshots that you could probably just print them out and play through both levels, flipbook style. Either they are extremely proud of High Voltage Software's work on the title, or someone in the screenshot department has an itchy capture finger. Check out Act 1 before the jump, and Act 2 comes tumbling after.  <center>				<a href="http://kotaku.com/5093186/so-many-first-screens-for-evasive-space/gallery/" title="Click here to read more about So Many First Screens For Evasive Space">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Nov 2008 13:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Yuke's Tells Double D Dodgeball Players To Get Bent]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yuke's Tells Double D Dodgeball Players To Get Bent" href="http://kotaku.com/double-d-dodgeball/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doubleddodgeball</span></a></div -->					<div><a title="Click here to read Yuke's Tells Double D Dodgeball Players To Get Bent" href="http://kotaku.com/5051088/yukes-tells-double-d-dodgeball-players-to-get-bent" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yuke's Tells Double D Dodgeball Players To Get Bent" alt="Click here to read Yuke's Tells Double D Dodgeball Players To Get Bent" src="http://cache.kotaku.com/assets/images/9/2008/09/getbent.jpg"/>
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				 Yuke's wants players of their Xbox Live Arcade release to get bent. Their all-new "Get Bent" downloadable content pack is now available, featuring two new arenas and new player class, the Curver. The Curver can of course curve the ball, and also comes with a special shot that makes the ball invisible, which is sure to add a cit of challenge to the proceedings. 				<a href="http://kotaku.com/5051088/yukes-tells-double-d-dodgeball-players-to-get-bent" title="Click here to read more about Yuke's Tells Double D Dodgeball Players To Get Bent">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 17 Sep 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Neverland Card Battles Coming To PSP]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Neverland Card Battles Coming To PSP" href="http://kotaku.com/neverland-card-battles/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">neverlandcardbattles</span></a></div -->					<div><a title="Click here to read Neverland Card Battles Coming To PSP" href="http://kotaku.com/5034218/neverland-card-battles-coming-to-psp/gallery/" class="pp_image">
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				 Cardinal Arc Portable is coming to North America! YUKE's Company of America have announced that a PSP version of the hit Japanese PS2 title Cardinal Arc: The Neverland Card War is coming our way this October. The card-based strategy RPG revolves around the Dominators, wielders of Neverland's Spectral Cards. You play a young Dominator named Galahad who seeks to banish an evil god and end the war between humans and demons that threatens to tear the world apart. 				<a href="http://kotaku.com/5034218/neverland-card-battles-coming-to-psp/gallery/" title="Click here to read more about Neverland Card Battles Coming To PSP">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Aug 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Double D Dodgeball In Action]]></title>
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				<center></center> The <a href="http://kotaku.com/5017917/yukes-double-d-dodgeball-goes-back-to-basics">screenshots</a> I posted earlier this month of Yuke's Double D Dodgeball for Xbox Live Arcade did not do the game justice. Now they've released a trailer form the title, giving us a much better feel for what's going on in the game. It looks like a total blast, with relatively simple graphics augmented by XBLA's trademark glowy lighting effects. And hey, it supports the Xbox Live Camera!				<a href="http://kotaku.com/5021048/double-d-dodgeball-in-action" title="Click here to read more about Double D Dodgeball In Action">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 01 Jul 2008 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Yuke's Double D Dodgeball Goes Back To Basics]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yuke's Double D Dodgeball Goes Back To Basics" href="http://kotaku.com/double-d-dodgeball/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doubleddodgeball</span></a></div -->					<div><a title="Click here to read Yuke's Double D Dodgeball Goes Back To Basics" href="http://kotaku.com/5017917/yukes-double-d-dodgeball-goes-back-to-basics/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yuke's Double D Dodgeball Goes Back To Basics" alt="Click here to read Yuke's Double D Dodgeball Goes Back To Basics" src="http://cache.kotaku.com/assets/images/9/2008/06/1a/9e/small_1a9ef888593f72a6938463adb048c112.jpg"/>
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				 Hungry for hot dodgeball action on your Xbox 360 yet completely turned off by the concept of Pirates VS Ninjas? Yuke's Double D Dodgeball is a decidedly retro take on the sport, with simplistic graphics belying relatively deep, strategic gameplay. There are a variety of different character types, each with unique shot types, and arenas for both Western sidelines and Eastern outfield rules. With support for up to 12 players, it looks like one of those games that doesn't need flashy graphics to be a ton of fun. Hit up the gallery below for shots of the different arenas, characters, and some wallpapers thrown in for good measure. Look for Yuke's Double D Dodgeball on Xbox Live Arcade this summer. 				<a href="http://kotaku.com/5017917/yukes-double-d-dodgeball-goes-back-to-basics/gallery/" title="Click here to read more about Yuke's Double D Dodgeball Goes Back To Basics">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 19 Jun 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Dog Island Promotes Puppy Piracy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Dog Island Promotes Puppy Piracy" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Dog Island Promotes Puppy Piracy" href="http://kotaku.com/391743/the-dog-island-promotes-puppy-piracy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Dog Island Promotes Puppy Piracy" alt="Click here to read The Dog Island Promotes Puppy Piracy" src="http://cache.kotaku.com/assets/images/9/2008/05/small_dogisland_kotaku.flv.jpg"/>
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				<center></center> Not one, but two giant-headed dog pirates appear in this video of me going through the beginning of Ubisoft and Yukes' The Dog Island for the Nintendo Wii, a game based off of pictures of animals shot through a fish-eye lens. 

				<a href="http://kotaku.com/391743/the-dog-island-promotes-puppy-piracy" title="Click here to read more about The Dog Island Promotes Puppy Piracy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 19 May 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sony Doesn't Communicate Jack Snot About Vibe-Free Controller]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Doesn't Communicate Jack Snot About Vibe-Free Controller" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read Sony Doesn't Communicate Jack Snot About Vibe-Free Controller" href="http://kotaku.com/173670/sony-doesnt-communicate-jack-snot-about-vibe+free-controller" class="pp_image">
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				Sucks to be the last to know. <i>Rumble Roses</i> developer Yuke's confessed that they no clue the PS3 controller will not feature vibration. When site Games Radar asked Yuke's senior director Taku Chihaya about this, Chihaya said:				<a href="http://kotaku.com/173670/sony-doesnt-communicate-jack-snot-about-vibe+free-controller" title="Click here to read more about Sony Doesn't Communicate Jack Snot About Vibe-Free Controller">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 15 May 2006 08:22:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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