Oh thank goodness.

During EA’s E3 press conference, the company said that Faith “doesn’t need any guns,” which prompted a collective sigh of relief so powerful that it nearly leveled the city of Los Angeles. However, there was still doubt. She might not need them, but would guns—perhaps the single worst aspect of the original Mirror’s Edge; clunky, unnecessary, at odds with the rest of the game’s forward-motion-heavy philosophy—still be around?

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The answer, praise the heavens, is no. Speaking with Polygon, senior producer Sara Jansson explained:

“In Mirror’s Edge Catalyst, you won’t be using any guns at all. We’ve completely removed that aspect of the game. You can’t even pick them up.”

This time around, combat is about movement and flow. If you keep your pace up and chain together a bunch of moves, Faith actually becomes invulnerable to bullets. It’s kind of like freestyle rap, except that doesn’t make bullets glance off your skin like smooth stones across a pond and actually it’s nothing like freestyle rap.

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It all sounds much better than the original Mirror’s Edge’s approach to combat, which tended to interrupt pulse-pounding chase sequences or stop Faith in her tracks. So yeah, guns are out, and that is a very, very good thing in my book.

To contact the author of this post, write to nathan.grayson@kotaku.com or find him on Twitter @vahn16.