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		<title><![CDATA[Kotaku: Yosuke Hayashi]]></title>
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			<title><![CDATA[Kotaku: Yosuke Hayashi]]></title>
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		<description><![CDATA[Kotaku posts tagged Yosuke Hayashi]]></description>
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			<title><![CDATA[Ninja Gaiden 3 Wonders 'What Does It Feel Like To Kill A Man?']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Wonders 'What Does It Feel Like To Kill A Man?'" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Wonders 'What Does It Feel Like To Kill A Man?'" href="http://kotaku.com/5811577/ninja-gaiden-3-wonders-what-does-it-feel-like-to-kill-a-man" class="pp_image">
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				<!-- videoId: explore/kotaku/videos/1613 --><!-- /videoId: explore/kotaku/videos/1613 --> I've never killed a man. Team Ninja leader Yosuke Hayashi says he's never killed anyone either. Despite that inexperience, he is confident that his next game, <em>Ninja Gaiden 3</em>, accurately explores what it means to stick a Japanese sword into another man's body and extinguish his life force.				<a href="http://kotaku.com/5811577/ninja-gaiden-3-wonders-what-does-it-feel-like-to-kill-a-man" title="Click here to read more about Ninja Gaiden 3 Wonders 'What Does It Feel Like To Kill A Man?'">More&nbsp;&raquo;</a>
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			<category><![CDATA[e3 2011]]></category>
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			<pubDate><![CDATA[Tue, 14 Jun 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ninja Gaiden 3 for Wii U Gets Dragon Sword-style Touchscreen Controls]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; for Wii U Gets &lt;em&gt;Dragon Sword&lt;/em&gt;-style Touchscreen Controls" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; for Wii U Gets &lt;em&gt;Dragon Sword&lt;/em&gt;-style Touchscreen Controls" href="http://kotaku.com/5810475/ninja-gaiden-3-for-wii-u-gets-dragon-sword+style-touchscreen-controls" class="pp_image">
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				Team Ninja is bringing super ninja Ryu Hayabusa to Nintendo's new console, <a href="http://kotaku.com/wiiu">Wii U</a>, with <em>Ninja Gaiden 3: Razor's Edge</em>. Its the more unique version of <em>Ninja Gaiden 3</em>, thanks to the addition of (optional) touchscreen controls.				<a href="http://kotaku.com/5810475/ninja-gaiden-3-for-wii-u-gets-dragon-sword+style-touchscreen-controls" title="Click here to read more about Ninja Gaiden 3 for Wii U Gets Dragon Sword-style Touchscreen Controls">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Jun 2011 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Metroid's Heroine Won't Fight In The New Dead or Alive]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid's Heroine Won't Fight In The New Dead or Alive" href="http://kotaku.com/metroid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroid</span></a></div -->					<div><a title="Click here to read Metroid's Heroine Won't Fight In The New Dead or Alive" href="http://kotaku.com/5742123/metroids-heroine-wont-fight-in-the-new-dead-or-alive" class="pp_image">
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				<a href="http://kotaku.com/tag/deadoralivedimensions">Dead or Alive: Dimensions</a> for the <a href="http://kotaku.com/tag/3ds">Nintendo 3DS</a> will feature a cameo from Metroid hunter Samus Aran, but she won't be jiggling alongside the rest of the DOA cast. Samus, sadly, won't be playable in the game.				<a href="http://kotaku.com/5742123/metroids-heroine-wont-fight-in-the-new-dead-or-alive" title="Click here to read more about Metroid's Heroine Won't Fight In The New Dead or Alive">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Jan 2011 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[What's It Like To Lose Your Lead Ninja?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's It Like To Lose Your Lead Ninja?" href="http://kotaku.com/yosuke-hayashi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">yosukehayashi</span></a></div -->					<div><a title="Click here to read What's It Like To Lose Your Lead Ninja?" href="http://kotaku.com/5675391/whats-it-like-to-lose-your-lead-ninja" class="pp_image">
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				 Until 2008, the head ninja of Team Ninja (not pictured) was Dead or Alive creator Tomonobu Itagaki. Then he <a href="http://kotaku.com/5012535/itagaki-leaving-tecmo-suing-tecmo">left</a> and filed a lawsuit over unpaid wages. More Tecmo developers left, too.  What's that like for the other ninjas?				<a href="http://kotaku.com/5675391/whats-it-like-to-lose-your-lead-ninja" title="Click here to read more about What's It Like To Lose Your Lead Ninja?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Oct 2010 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Team Ninja Reveals Its Next Games: Ninja Gaiden 3, Ni-Oh]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Team Ninja Reveals Its Next Games: Ninja Gaiden 3, Ni-Oh" href="http://kotaku.com/team-ninja/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">teamninja</span></a></div -->					<div><a title="Click here to read Team Ninja Reveals Its Next Games: Ninja Gaiden 3, Ni-Oh" href="http://kotaku.com/5638775/team-ninja-reveals-its-next-games-ninja-gaiden-3-ni+oh" class="pp_image">
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				Team Ninja leader Yosuke Hayashi revealed at an event in Tokyo this evening the developer's next major projects, including a new Ninja Gaiden game for consoles and the revival of a game we know as Ni-Oh.				<a href="http://kotaku.com/5638775/team-ninja-reveals-its-next-games-ninja-gaiden-3-ni+oh" title="Click here to read more about Team Ninja Reveals Its Next Games: Ninja Gaiden 3, Ni-Oh">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Sep 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Metroid: Other M Creators Offer Rare Look At The Guts Of A Nintendo Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid: Other M Creators Offer Rare Look At The Guts Of A Nintendo Game" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Metroid: Other M Creators Offer Rare Look At The Guts Of A Nintendo Game" href="http://kotaku.com/5591242/metroid-other-m-creators-offer-rare-look-at-the-guts-of-a-nintendo-game" class="pp_image">
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				<!-- videoId: 8IxtUUF-iNo --><!-- /videoId: 8IxtUUF-iNo --> The people behind Wii title <a href="http://kotaku.com/tag/metroidotherm/">Metroid: Other M</a> provide an in-depth, behind the scenes look at the forthcoming adventures of Samus Aran in this 17-minute-long video that offers a rare glimpse into the inner workings of a Nintendo game.				<a href="http://kotaku.com/5591242/metroid-other-m-creators-offer-rare-look-at-the-guts-of-a-nintendo-game" title="Click here to read more about Metroid: Other M Creators Offer Rare Look At The Guts Of A Nintendo Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 20 Jul 2010 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Where To Now For The Ninja Gaiden Series?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Where To Now For The Ninja Gaiden Series?" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Where To Now For The Ninja Gaiden Series?" href="http://kotaku.com/5280182/where-to-now-for-the-ninja-gaiden-series" class="pp_image">
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				Development of the modern, 3D Ninja Gaiden games has always been overseen by one man: former <a class="autolink" title="Click here to read more posts tagged TEAM NINJA" title="Click here to read more posts tagged TEAM NINJA" href="http://kotaku.com/tag/team-ninja/">Team Ninja</a> boss/ Dark Lord Tomonobu Itagaki. But what happens now <a href="http://kotaku.com/5012535/itagaki-leaving-tecmo-suing-tecmo">he can no longer work on the series</a>?				<a href="http://kotaku.com/5280182/where-to-now-for-the-ninja-gaiden-series" title="Click here to read more about Where To Now For The Ninja Gaiden Series?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Jun 2009 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Can We Expect More Ninja Gaiden Games? Can We?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Can We Expect More Ninja Gaiden Games? Can We?" href="http://kotaku.com/tecmo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tecmo</span></a></div -->					<div><a title="Click here to read Can We Expect More Ninja Gaiden Games? Can We?" href="http://kotaku.com/5256939/can-we-expect-more-ninja-gaiden-games-can-we" class="pp_image">
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				When game designer Tomonobu Itagaki headed up Tecmo's <i>Ninja Gaiden</i> franchise, he stated that <i>Ninja Gaiden II</i> was the last title in the series. But the franchise isn't his anymore.				<a href="http://kotaku.com/5256939/can-we-expect-more-ninja-gaiden-games-can-we" title="Click here to read more about Can We Expect More Ninja Gaiden Games? Can We?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5256939/can-we-expect-more-ninja-gaiden-games-can-we]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5256939]]></guid>
			<category><![CDATA[Tecmo]]></category>
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			<pubDate><![CDATA[Fri, 15 May 2009 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Yosuke Hayashi Mans Up, Moves Out Of Itagaki's Shadow]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yosuke Hayashi Mans Up, Moves Out Of Itagaki's Shadow" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Yosuke Hayashi Mans Up, Moves Out Of Itagaki's Shadow" href="http://kotaku.com/5182867/yosuke-hayashi-mans-up-moves-out-of-itagakis-shadow" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yosuke Hayashi Mans Up, Moves Out Of Itagaki's Shadow" alt="Click here to read Yosuke Hayashi Mans Up, Moves Out Of Itagaki's Shadow" src="http://cache.kotaku.com/assets/images/9/2009/03/custom_1237938395071_P5031021.JPG"/>
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				Tecmo's redundant announcement of Ninja Gaiden Σ 2 was more than just a chance to talk about <a href="http://kotaku.com/5182743/sigma-2-to-have-online-co+op">online co-op</a>; it was Producer <a class="autolink" title="Click here to read more posts tagged YOSUKE HAYASHI" title="Click here to read more posts tagged YOSUKE HAYASHI" href="http://kotaku.com/tag/yosuke-hayashi/">Yosuke Hayashi</a>'s chance to come out of his ex-boss's shadow.				<a href="http://kotaku.com/5182867/yosuke-hayashi-mans-up-moves-out-of-itagakis-shadow" title="Click here to read more about Yosuke Hayashi Mans Up, Moves Out Of Itagaki's Shadow">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5182867/yosuke-hayashi-mans-up-moves-out-of-itagakis-shadow]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5182867]]></guid>
			<category><![CDATA[Gdc09]]></category>
			<category><![CDATA[Game developers conference 2009]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Tecmo]]></category>
			<category><![CDATA[tomonobu itagaki]]></category>
			<category><![CDATA[Yosuke Hayashi]]></category>
			<pubDate><![CDATA[Tue, 24 Mar 2009 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Ninja Gaiden DS: Gaming at the Speed of Penmanship]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninja Gaiden DS: Gaming at the Speed of Penmanship" href="http://kotaku.com/ninja-gaiden%7c-dragon-sword/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjagaidendragonsword</span></a></div -->					<div><a title="Click here to read Ninja Gaiden DS: Gaming at the Speed of Penmanship" href="http://kotaku.com/374285/ninja-gaiden-ds-gaming-at-the-speed-of-penmanship" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ninja Gaiden DS: Gaming at the Speed of Penmanship" alt="Click here to read Ninja Gaiden DS: Gaming at the Speed of Penmanship" src="http://cache.kotaku.com/assets/images/9/2008/03/small_hay-thumb.JPG"/>
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				<a href="http://kotaku.com/assets/resources/2008/03/hay.JPG"></a> Stephen Totilo sat down with Ninja Gaiden Dragon Sword producer Yosuke Hayashi last week during the devs tour of NY and managed to squeeze some pretty interesting and different information out of him.				<a href="http://kotaku.com/374285/ninja-gaiden-ds-gaming-at-the-speed-of-penmanship" title="Click here to read more about Ninja Gaiden DS: Gaming at the Speed of Penmanship">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/374285/ninja-gaiden-ds-gaming-at-the-speed-of-penmanship]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-374285]]></guid>
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			<pubDate><![CDATA[Mon, 31 Mar 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ninja Gaiden Sigma Getting DLC With "Amazing Depth"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninja Gaiden Sigma Getting DLC With &quot;Amazing Depth&quot;" href="http://kotaku.com/playstation-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation3</span></a></div -->					<div><a title="Click here to read Ninja Gaiden Sigma Getting DLC With &quot;Amazing Depth&quot;" href="http://kotaku.com/271126/ninja-gaiden-sigma-getting-dlc-with-amazing-depth" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ninja Gaiden Sigma Getting DLC With &quot;Amazing Depth&quot;" alt="Click here to read Ninja Gaiden Sigma Getting DLC With &quot;Amazing Depth&quot;" src="http://cache.kotaku.com/assets/images/9/2007/06/small_ninja_gaiden_s_qa_500.jpg"/>
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				Team Ninja's PLAYSTATION 3 guy recently fielded questions from the PlayStation.com forumites, clearing up some confusing about the release of Ninja Gaiden Sigma. He reveals a few interesting details about the game and the future of Team Ninja on the PS3.				<a href="http://kotaku.com/271126/ninja-gaiden-sigma-getting-dlc-with-amazing-depth" title="Click here to read more about Ninja Gaiden Sigma Getting DLC With "Amazing Depth"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/271126/ninja-gaiden-sigma-getting-dlc-with-amazing-depth]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-271126]]></guid>
			<category><![CDATA[Playstation 3]]></category>
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			<pubDate><![CDATA[Thu, 21 Jun 2007 17:20:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ninja Gaiden ON FIRE!]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninja Gaiden ON FIRE!" href="http://kotaku.com/that-dark-cloud%2c-ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thatdarkcloudps3</span></a></div -->					<div><a title="Click here to read Ninja Gaiden ON FIRE!" href="http://kotaku.com/250643/ninja-gaiden-on-fire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ninja Gaiden ON FIRE!" alt="Click here to read Ninja Gaiden ON FIRE!" src="http://cache.kotaku.com/assets/images/9/2007/04/small_toast.jpg"/>
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				Any game that blew up Xbox 360s left and right in its first making, and threatened to blow up Playstation 3's in its second making, has to be a class act.				<a href="http://kotaku.com/250643/ninja-gaiden-on-fire" title="Click here to read more about Ninja Gaiden ON FIRE!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 09 Apr 2007 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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