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		<title><![CDATA[Kotaku: Yoshio Sakamoto]]></title>
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			<title><![CDATA[Kotaku: Yoshio Sakamoto]]></title>
			<link>http://kotaku.com/tag/yoshio sakamoto</link>
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		<link>http://kotaku.com/tag/yoshio sakamoto</link>
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		<description><![CDATA[Kotaku posts tagged Yoshio Sakamoto]]></description>
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			<title><![CDATA[What Do Metroid and Soccer's Greatest Player Have in Common?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Do &lt;em&gt;Metroid&lt;/em&gt; and Soccer's Greatest Player Have in Common?" href="http://kotaku.com/zero-suit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zerosuit</span></a></div -->					<div><a title="Click here to read What Do &lt;em&gt;Metroid&lt;/em&gt; and Soccer's Greatest Player Have in Common?" href="http://kotaku.com/5813515/what-do-metroid-and-soccers-greatest-player-have-in-common" class="pp_image">
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				 The name of <em>Metroid</em>'s star's name is Samus Aran. The name of soccer's greatest player is Pelé. But that's not his real name.				<a href="http://kotaku.com/5813515/what-do-metroid-and-soccers-greatest-player-have-in-common" title="Click here to read more about What Do Metroid and Soccer's Greatest Player Have in Common?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 20 Jun 2011 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Nintendo Trying To Figure Out What Went Wrong With Newest Metroid]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Trying To Figure Out What Went Wrong With Newest Metroid" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Nintendo Trying To Figure Out What Went Wrong With Newest Metroid" href="http://kotaku.com/5688617/nintendo-trying-to-figure-out-what-went-wrong-with-newest-metroid" class="pp_image">
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				Nintendo wanted to sell a million copies of Metroid: Other M, which <a href="http://kotaku.com/5623566/metroid-other-m-review-our-unexpected-future">wasn't a bad game</a>. They won't, not by the end of the year in America, and now they're trying to figure out why.				<a href="http://kotaku.com/5688617/nintendo-trying-to-figure-out-what-went-wrong-with-newest-metroid" title="Click here to read more about Nintendo Trying To Figure Out What Went Wrong With Newest Metroid">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Nov 2010 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[How Did Metroid's Samus Aran Become A Female Character?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Did Metroid's Samus Aran Become A Female Character?" href="http://kotaku.com/metroid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroid</span></a></div -->					<div><a title="Click here to read How Did Metroid's Samus Aran Become A Female Character?" href="http://kotaku.com/5634616/how-did-metroids-samus-aran-become-a-female-character" class="pp_image">
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				 Samus Aran is one of gaming's iconic female characters. She wasn't always a female, though. Metroid co-creator Yoshio Sakamoto explains:				<a href="http://kotaku.com/5634616/how-did-metroids-samus-aran-become-a-female-character" title="Click here to read more about How Did Metroid's Samus Aran Become A Female Character?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Sep 2010 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Nintendo's Next Console Will Leave You With Your Mouth Open]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo's Next Console Will Leave You With Your Mouth Open" href="http://kotaku.com/yoshio-sakamoto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">yoshiosakamoto</span></a></div -->					<div><a title="Click here to read Nintendo's Next Console Will Leave You With Your Mouth Open" href="http://kotaku.com/5630906/nintendos-next-console-will-leave-your-mouth-open" class="pp_image">
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				 Is your mouth open? If it's closed, watch out, because Nintendo's next console will make you all slack jawed. But relax, we're a few years off. Go ahead, shut your yapper.				<a href="http://kotaku.com/5630906/nintendos-next-console-will-leave-your-mouth-open" title="Click here to read more about Nintendo's Next Console Will Leave You With Your Mouth Open">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 06 Sep 2010 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Metroid: Other M Creators Offer Rare Look At The Guts Of A Nintendo Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid: Other M Creators Offer Rare Look At The Guts Of A Nintendo Game" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Metroid: Other M Creators Offer Rare Look At The Guts Of A Nintendo Game" href="http://kotaku.com/5591242/metroid-other-m-creators-offer-rare-look-at-the-guts-of-a-nintendo-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid: Other M Creators Offer Rare Look At The Guts Of A Nintendo Game" alt="Click here to read Metroid: Other M Creators Offer Rare Look At The Guts Of A Nintendo Game" src="http://cache.kotaku.com/assets/images/9/2010/07/8ixtuuf-ino.jpg"/>
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				<!-- videoId: 8IxtUUF-iNo --><!-- /videoId: 8IxtUUF-iNo --> The people behind Wii title <a href="http://kotaku.com/tag/metroidotherm/">Metroid: Other M</a> provide an in-depth, behind the scenes look at the forthcoming adventures of Samus Aran in this 17-minute-long video that offers a rare glimpse into the inner workings of a Nintendo game.				<a href="http://kotaku.com/5591242/metroid-other-m-creators-offer-rare-look-at-the-guts-of-a-nintendo-game" title="Click here to read more about Metroid: Other M Creators Offer Rare Look At The Guts Of A Nintendo Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5591242/metroid-other-m-creators-offer-rare-look-at-the-guts-of-a-nintendo-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5591242]]></guid>
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			<pubDate><![CDATA[Tue, 20 Jul 2010 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Metroid Heroine Rides Through Space On A Ship With No Name]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid Heroine Rides Through Space On A Ship With No Name" href="http://kotaku.com/metroid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroid</span></a></div -->					<div><a title="Click here to read Metroid Heroine Rides Through Space On A Ship With No Name" href="http://kotaku.com/5537314/metroid-heroine-rides-through-space-on-a-ship-with-no-name" class="pp_image">
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				Metroid series lead and co-creator Yoshio Sakamoto teaches us something we never knew we never knew. Intergalactic bounty hunter and Metroid: Other M star Samus Aran's ship&mdash;which bears a striking resemblance to her space suit&mdash;doesn't have a name.				<a href="http://kotaku.com/5537314/metroid-heroine-rides-through-space-on-a-ship-with-no-name" title="Click here to read more about Metroid Heroine Rides Through Space On A Ship With No Name">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5537314/metroid-heroine-rides-through-space-on-a-ship-with-no-name]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5537314]]></guid>
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			<pubDate><![CDATA[Wed, 12 May 2010 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Good Advice From One Nintendo Creator To Another]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Good Advice From One Nintendo Creator To Another" href="http://kotaku.com/blockquote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blockquote</span></a></div -->					<div><a title="Click here to read Good Advice From One Nintendo Creator To Another" href="http://kotaku.com/5512048/good-advice-from-one-nintendo-creator-to-another" class="pp_image">
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				Game Boy creator Gunpei Yokoi's philosophy on what it takes to make a game, as explained to Metroid co-creator Yoshio Sakamoto, who went on to design Wrecking Crew for the NES and, most recently, <a href="http://kotaku.com/5505525/warioware-diy-review-homebrewed-improvement">WarioWare: D.I.Y.</a> for the Nintendo DS.				<a href="http://kotaku.com/5512048/good-advice-from-one-nintendo-creator-to-another" title="Click here to read more about Good Advice From One Nintendo Creator To Another">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Apr 2010 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Metroid: Other M Isn't Completely Off the Rails]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid: Other M Isn't Completely Off the Rails" href="http://kotaku.com/metroid%7c-other-m/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroidotherm</span></a></div -->					<div><a title="Click here to read Metroid: Other M Isn't Completely Off the Rails" href="http://kotaku.com/5494832/metroid-other-m-isnt-completely-off-the-rails" class="pp_image">
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				Playing through a section of Metroid: Other M last week, I couldn't help but notice that the Wii title felt at times very much like the sort of game the developers said it wasn't: An on-the-rails shooter.				<a href="http://kotaku.com/5494832/metroid-other-m-isnt-completely-off-the-rails" title="Click here to read more about Metroid: Other M Isn't Completely Off the Rails">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5494832/metroid-other-m-isnt-completely-off-the-rails]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5494832]]></guid>
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			<pubDate><![CDATA[Thu, 18 Mar 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Metroid: Other M and The Great Samus Schism]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid: Other M and The Great Samus Schism" href="http://kotaku.com/metroid%7c-other-m/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroidotherm</span></a></div -->					<div><a title="Click here to read Metroid: Other M and The Great Samus Schism" href="http://kotaku.com/5494828/metroid-other-m-and-the-great-samus-schism" class="pp_image">
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				 While Metroid: Other M may feel like a departure for the series in the way it plays and the influences brought in by fabled designers Team Ninja, at its heart it is meant to be a unifying game for the series.				<a href="http://kotaku.com/5494828/metroid-other-m-and-the-great-samus-schism" title="Click here to read more about Metroid: Other M and The Great Samus Schism">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5494828/metroid-other-m-and-the-great-samus-schism]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5494828]]></guid>
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			<pubDate><![CDATA[Wed, 17 Mar 2010 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Why One Of Nintendo's Smash Hits May Never Leave Japan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why One Of Nintendo's Smash Hits May Never Leave Japan" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read Why One Of Nintendo's Smash Hits May Never Leave Japan" href="http://kotaku.com/5491423/why-one-of-nintendos-smash-hits-may-never-leave-japan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why One Of Nintendo's Smash Hits May Never Leave Japan" alt="Click here to read Why One Of Nintendo's Smash Hits May Never Leave Japan" src="http://cache.kotaku.com/assets/images/9/2010/03/tomodachi-collection.jpg"/>
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				 Yoshio Sakamoto is visiting San Francisco's Game Developers Conference to talk up the latest, he says greatest, take on Metroid. But that's not the game he's carrying around with him to show off at dinner.				<a href="http://kotaku.com/5491423/why-one-of-nintendos-smash-hits-may-never-leave-japan" title="Click here to read more about Why One Of Nintendo's Smash Hits May Never Leave Japan">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 11 Mar 2010 19:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Nintendo Would &quot;Happily&quot; Make Kid Icarus Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Would &amp;quot;Happily&amp;quot; Make Kid Icarus Wii" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read Nintendo Would &amp;quot;Happily&amp;quot; Make Kid Icarus Wii" href="http://kotaku.com/5491419/nintendo-would-happily-make-kid-icarus-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Would &amp;quot;Happily&amp;quot; Make Kid Icarus Wii" alt="Click here to read Nintendo Would &amp;quot;Happily&amp;quot; Make Kid Icarus Wii" src="http://cache.kotaku.com/assets/images/9/2010/03/box_art.jpg"/>
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				 Yoshio Sakamoto, one of the creators behind popular Nintendo platformer Kid Icarus, says Nintendo hasn't ruled out bringing a new title in the series to the Wii, they just haven't yet figured out how to.				<a href="http://kotaku.com/5491419/nintendo-would-happily-make-kid-icarus-wii" title="Click here to read more about Nintendo Would &quot;Happily&quot; Make Kid Icarus Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 11 Mar 2010 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Metroid Co-creator's Romantic (And Tragic) Samus Aran Fan Fiction]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid Co-creator's Romantic (And Tragic) Samus Aran Fan Fiction" href="http://kotaku.com/gdc10/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc10</span></a></div -->					<div><a title="Click here to read Metroid Co-creator's Romantic (And Tragic) Samus Aran Fan Fiction" href="http://kotaku.com/5491244/metroid-co+creators-romantic-and-tragic-samus-aran-fan-fiction" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid Co-creator's Romantic (And Tragic) Samus Aran Fan Fiction" alt="Click here to read Metroid Co-creator's Romantic (And Tragic) Samus Aran Fan Fiction" src="http://cache.kotaku.com/assets/images/9/2010/03/sakamoto_tomodachi_1.jpg"/>
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				How does Metroid producer Yoshio Sakamoto explain his Nintendo DS megahit Tomodachi Collection&mdash;still a Japan-only release&mdash;to the non-Japanese GDC attendee? By putting high-level Nintendo execs in weird Tomodachi Collection situations, including Sakamoto's own virtual crush on Samus Aran.				<a href="http://kotaku.com/5491244/metroid-co+creators-romantic-and-tragic-samus-aran-fan-fiction" title="Click here to read more about Metroid Co-creator's Romantic (And Tragic) Samus Aran Fan Fiction">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 11 Mar 2010 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Metroid: Other M Might Have Been On-Rails, If Not For Team Ninja]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid: Other M Might Have Been On-Rails, If Not For Team Ninja" href="http://kotaku.com/gdc10/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc10</span></a></div -->					<div><a title="Click here to read Metroid: Other M Might Have Been On-Rails, If Not For Team Ninja" href="http://kotaku.com/5491158/metroid-other-m-might-have-been-on+rails-if-not-for-team-ninja" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid: Other M Might Have Been On-Rails, If Not For Team Ninja" alt="Click here to read Metroid: Other M Might Have Been On-Rails, If Not For Team Ninja" src="http://cache.kotaku.com/assets/images/9/2011/10/small_custom_1268335448112_other_m_07.jpg"/>
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				Yoshio Sakamoto, the Metroid co-creator and WarioWare producer, says that his latest game, Metroid: Other M, was originally planned to be an on-rails adventure. If that sounds like Metroid sacrilege to you, thank co-developer Team Ninja for changing Sakamoto's mind.				<a href="http://kotaku.com/5491158/metroid-other-m-might-have-been-on+rails-if-not-for-team-ninja" title="Click here to read more about Metroid: Other M Might Have Been On-Rails, If Not For Team Ninja">More&nbsp;&raquo;</a>
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			<category><![CDATA[Yoshio Sakamoto]]></category>
			<pubDate><![CDATA[Thu, 11 Mar 2010 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Metroid Creator Talks Metroid: Other M, WarioWare & More At GDC]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid Creator Talks Metroid: Other M, WarioWare &amp; More At GDC" href="http://kotaku.com/metroid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroid</span></a></div -->					<div><a title="Click here to read Metroid Creator Talks Metroid: Other M, WarioWare &amp; More At GDC" href="http://kotaku.com/5463483/metroid-creator-talks-metroid-other-m-warioware--more-at-gdc" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid Creator Talks Metroid: Other M, WarioWare &amp; More At GDC" alt="Click here to read Metroid Creator Talks Metroid: Other M, WarioWare &amp; More At GDC" src="http://cache.kotaku.com/assets/images/9/2010/02/metroid_other_m.jpg"/>
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				Looking forward to <a class="autolink" title="Click here to read more posts tagged #metroidotherm" title="Click here to read more posts tagged #metroidotherm" href="http://kotaku.com/tag/metroidotherm/">Metroid: Other M</a>? Then take note. This year's Game Developers Conference adds one more must-attend session with the addition of Metroid creator <a class="autolink" title="Click here to read more posts tagged #yoshiosakamoto" title="Click here to read more posts tagged #yoshiosakamoto" href="http://kotaku.com/tag/yoshiosakamoto/">Yoshio Sakamoto</a>'s rare lecture about his work on WarioWare and the adventures of Samus Aran.				<a href="http://kotaku.com/5463483/metroid-creator-talks-metroid-other-m-warioware--more-at-gdc" title="Click here to read more about Metroid Creator Talks Metroid: Other M, WarioWare & More At GDC">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5463483/metroid-creator-talks-metroid-other-m-warioware--more-at-gdc]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5463483]]></guid>
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			<pubDate><![CDATA[Wed, 03 Feb 2010 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Great Chain Interview, Part 2: Metroid Guy To Xbox Guy To PS3 Guy]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Great Chain Interview, Part 2: Metroid Guy To Xbox Guy To PS3 Guy" href="http://kotaku.com/questions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">questions</span></a></div -->					<div><a title="Click here to read The Great Chain Interview, Part 2: Metroid Guy To Xbox Guy To PS3 Guy" href="http://kotaku.com/5292596/the-great-chain-interview-part-2-metroid-guy-to-xbox-guy-to-ps3-guy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Great Chain Interview, Part 2: Metroid Guy To Xbox Guy To PS3 Guy" alt="Click here to read The Great Chain Interview, Part 2: Metroid Guy To Xbox Guy To PS3 Guy" src="http://cache.kotaku.com/assets/images/9/2011/11/small_1a928f7153ea03ec17fb4d8942c1e4e8.jpg"/>
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				When <a href="http://kotaku.com/5291233/the-great-chain-interview-part-1-miyamoto-questions-metroid-director">last we left off</a>, Nintendo's Shigeru Miyamoto was asking me to ask Metroid designer Yoshio Sakamoto when he wants Miyamoto to retire…				<a href="http://kotaku.com/5292596/the-great-chain-interview-part-2-metroid-guy-to-xbox-guy-to-ps3-guy" title="Click here to read more about The Great Chain Interview, Part 2: Metroid Guy To Xbox Guy To PS3 Guy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 16 Jun 2009 15:00:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Great Chain Interview, Part 1: Miyamoto Questions Metroid Director]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Great Chain Interview, Part 1: Miyamoto Questions Metroid Director" href="http://kotaku.com/questions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">questions</span></a></div -->					<div><a title="Click here to read The Great Chain Interview, Part 1: Miyamoto Questions Metroid Director" href="http://kotaku.com/5291233/the-great-chain-interview-part-1-miyamoto-questions-metroid-director" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Great Chain Interview, Part 1: Miyamoto Questions Metroid Director" alt="Click here to read The Great Chain Interview, Part 1: Miyamoto Questions Metroid Director" src="http://cache.kotaku.com/assets/images/9/2011/11/small_a3c3526e8b5b0bf0b8618ca72abdaea8.jpg"/>
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				Over the course of three days in Los Angeles earlier this month, one Kotaku reporter spoke to nine top industry figures and had each of them ask one question for the next guy. Shigeru Miyamoto started.				<a href="http://kotaku.com/5291233/the-great-chain-interview-part-1-miyamoto-questions-metroid-director" title="Click here to read more about The Great Chain Interview, Part 1: Miyamoto Questions Metroid Director">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 15 Jun 2009 13:40:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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