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		<title><![CDATA[Kotaku: Yoshiki Okamoto]]></title>
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			<title><![CDATA[Kotaku: Yoshiki Okamoto]]></title>
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		<description><![CDATA[Kotaku posts tagged Yoshiki Okamoto]]></description>
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			<title><![CDATA[Did Giant Enemy Crabs Cause Massive Damage to this Game Studio's Office?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Did Giant Enemy Crabs Cause Massive Damage to this Game Studio's Office?" href="http://kotaku.com/how-to-disappear/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">howtodisappear</span></a></div -->					<div><a title="Click here to read Did Giant Enemy Crabs Cause Massive Damage to this Game Studio's Office?" href="http://kotaku.com/5812064/did-giant-enemy-crabs-cause-massive-damage-to-this-game-studios-office" class="pp_image">
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				Famed game developer Yoshiki Okamoto went from <a href="http://kotaku.com/5807708/japanese-dev-legend-goes-from-riches-to-rags">riches to rags</a>. His studio's website <a href="http://kotaku.com/5811250/did-giant-enemy-crabs-make-off-with-this-website">went off</a> the internet. That's not all&mdash;the Game Republic offices are completely vacant, with a "For Rent" sign in the window.				<a href="http://kotaku.com/5812064/did-giant-enemy-crabs-cause-massive-damage-to-this-game-studios-office" title="Click here to read more about Did Giant Enemy Crabs Cause Massive Damage to this Game Studio's Office?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Jun 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Did Giant Enemy Crabs Make Off with This Website?]]></title>
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				Game designer Yoshiki Okamoto went from <a href="http://kotaku.com/5807708/japanese-dev-legend-goes-from-riches-to-rags">riches to rags</a>. The <a href="http://www.gamerepublic.jp/">website</a> for his studio, Game Republic, went off the internet. Not a good sign.				<a href="http://kotaku.com/5811250/did-giant-enemy-crabs-make-off-with-this-website" title="Click here to read more about Did Giant Enemy Crabs Make Off with This Website?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Jun 2011 03:10:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Japanese Dev Legend Goes from Riches to Rags]]></title>
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				 He developed some of the most successful, ground-breaking games ever. But today, game designer Yoshiki Okamoto's personal blog has <a href="http://okatuku.ciao.jp/base/frame_main.html">vanished</a> from the internet. Rumors say so did he.				<a href="http://kotaku.com/5807708/japanese-dev-legend-goes-from-riches-to-rags" title="Click here to read more about Japanese Dev Legend Goes from Riches to Rags">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Jun 2011 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Former Capcom Employee Talks Sexuality of Street Fighter IV Developer's President]]></title>
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				Developer Dimps is responsible for developing <i>Street Fighter IV</i> for Capcom. Dimps president Takashi Nishiyama? "Pretty sure bisexual," outs former Capcom employee Yoshiki Okamoto.				<a href="http://kotaku.com/5119484/former-capcom-employee-talks-sexuality-of-street-fighter-iv-developers-president" title="Click here to read more about Former Capcom Employee Talks Sexuality of Street Fighter IV Developer's President">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 29 Dec 2008 08:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Folklore Dev Was Working On Tom And Jerry For Brash [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Folklore Dev Was Working On Tom And Jerry For Brash [Update]" href="http://kotaku.com/yoshiki-okamoto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">yoshikiokamoto</span></a></div -->					<div><a title="Click here to read Folklore Dev Was Working On Tom And Jerry For Brash [Update]" href="http://kotaku.com/5118867/folklore-dev-was-working-on-tom-and-jerry-for-brash-[update]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Folklore Dev Was Working On Tom And Jerry For Brash [Update]" alt="Click here to read Folklore Dev Was Working On Tom And Jerry For Brash [Update]" src="http://cache.kotaku.com/assets/images/9/2008/12/tom_jerry_brash.jpg"/>
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				Game Republic, (in)famous for its work on <em>Genji</em> and <em>Folklore</em>, as well as its founder Yoshiki Okamoto, was working on a <em>Tom and Jerry</em> game tie-in with an upcoming movie, according to a new interview.				<a href="http://kotaku.com/5118867/folklore-dev-was-working-on-tom-and-jerry-for-brash-[update]" title="Click here to read more about Folklore Dev Was Working On Tom And Jerry For Brash [Update]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 Dec 2008 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Why Isn't Grand Theft Auto HUGE In Japan?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Isn't Grand Theft Auto HUGE In Japan?" href="http://kotaku.com/yoshiki-okamoto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">yoshikiokamoto</span></a></div -->					<div><a title="Click here to read Why Isn't Grand Theft Auto HUGE In Japan?" href="http://kotaku.com/5065716/why-isnt-grand-theft-auto-huge-in-japan" class="pp_image">
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				Game developer Yoshiki Okamoto is best known for his years at Konami and Capcom, where he worked on titles like <i>Gyruss</i> and <i>Forgotten Worlds</i> as well as his involvement in <i>Final Fight</i> and <i>Street Fighter II</i>. He's an industry vet and has been around. When he looks at the current Japanese game landscape, Okamoto says there's at least one thing that does not compute:				<a href="http://kotaku.com/5065716/why-isnt-grand-theft-auto-huge-in-japan" title="Click here to read more about Why Isn't Grand Theft Auto HUGE In Japan?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 20 Oct 2008 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Microsoft Passed On Genji Dev's Other Xbox 360 Exclusive]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Passed On Genji Dev's Other Xbox 360 Exclusive" href="http://kotaku.com/game-republic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamerepublic</span></a></div -->					<div><a title="Click here to read Microsoft Passed On Genji Dev's Other Xbox 360 Exclusive" href="http://kotaku.com/5048242/microsoft-passed-on-genji-devs-other-xbox-360-exclusive" class="pp_image">
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				Believe it or not, <em>Genji</em> developers Game Republic made a game for Microsoft that it thought was even less marketable than <em>Every Party</em>, the team's lame duck party game that never made it out of Japan. Game Republic president and former Capcom designer Yoshiki Okamoto tells <a href="http://www.1up.com/do/newsStory?cId=3169866">1UP</a> that the <em>Folklore</em> devs were nine months into a project that Microsoft just wasn't interested in. Why would Microsoft pass on a uniquely Japanese title, one with the Okamoto pedigree?				<a href="http://kotaku.com/5048242/microsoft-passed-on-genji-devs-other-xbox-360-exclusive" title="Click here to read more about Microsoft Passed On Genji Dev's Other Xbox 360 Exclusive">More&nbsp;&raquo;</a>
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			<category><![CDATA[game republic]]></category>
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			<pubDate><![CDATA[Wed, 10 Sep 2008 21:30:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA["Western Games Are More Advanced Than Japanese"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Western Games Are More Advanced Than Japanese&quot;" href="http://kotaku.com/game-republic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamerepublic</span></a></div -->					<div><a title="Click here to read &quot;Western Games Are More Advanced Than Japanese&quot;" href="http://kotaku.com/5047749/western-games-are-more-advanced-than-japanese" class="pp_image">
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				Gloom and doom time. Well, for Japanese game developers. While the country's game makers seems to be down on themselves of late, it's hard to separate that from stereotypical Japanese humility and plain old self-realization. Here's <i>Genji</i> developer Game Republic head and former Capcom producer <a href="http://en.wikipedia.org/wiki/Yoshiki_Okamoto">Yoshiki Okamoto</a> talking about whether Japan can catch up with the West:				<a href="http://kotaku.com/5047749/western-games-are-more-advanced-than-japanese" title="Click here to read more about "Western Games Are More Advanced Than Japanese"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Sep 2008 09:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Okamoto Warns Of Atari Caliber DS Crash]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Okamoto Warns Of Atari Caliber DS Crash" href="http://kotaku.com/nintendo-ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendods</span></a></div -->					<div><a title="Click here to read Okamoto Warns Of Atari Caliber DS Crash" href="http://kotaku.com/386794/okamoto-warns-of-atari-caliber-ds-crash" class="pp_image">
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				Game Republic's Yoshiki Okamoto, a twenty year industry vet whose credits include <em>Street Fighter II</em>, <em>Resident Evil</em> and, more recently, <em>Folklore</em>, tells Gamasutra he fears the Japanese game industry may be in danger of suffering the same fate that befell Atari in the early '80s. If you're too young to remember, a glut of software for the Atari 2600 and its peers, the majority of which we'll be nice enough to describe as liquid feces written in assembler, flooded the market, resulting in a industry crushing crash.				<a href="http://kotaku.com/386794/okamoto-warns-of-atari-caliber-ds-crash" title="Click here to read more about Okamoto Warns Of Atari Caliber DS Crash">More&nbsp;&raquo;</a>
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			<category><![CDATA[Yoshiki Okamoto]]></category>
			<pubDate><![CDATA[Fri, 02 May 2008 19:40:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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