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		<title><![CDATA[Kotaku: Yoshi Ono]]></title>
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			<title><![CDATA[Kotaku: Yoshi Ono]]></title>
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		<description><![CDATA[Kotaku posts tagged Yoshi Ono]]></description>
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			<title><![CDATA[Yoshi Ono on 'Saving' Street Fighter]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yoshi Ono on 'Saving' Street Fighter" href="http://kotaku.com/street-fighter-iv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">streetfighteriv</span></a></div -->					<div><a title="Click here to read Yoshi Ono on 'Saving' Street Fighter" href="http://kotaku.com/5055943/yoshi-ono-on-saving-street-fighter" class="pp_image">
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				 Brandon Sheffield has a great interview up on Gamasutra with Yoshi Ono, producer of <i>Street Fighter IV</i> (among other things), on the franchise, the new game in particular, and on the genre as a whole.  There's plenty of technical stuff dealing with transitioning 2D games into 3D, but also discussion on why it's a pretty lonely proposition to make fighting games these days and on making fighting games more accessible and less off-putting to a wide audience:				<a href="http://kotaku.com/5055943/yoshi-ono-on-saving-street-fighter" title="Click here to read more about Yoshi Ono on 'Saving' Street Fighter">More&nbsp;&raquo;</a>
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			<category><![CDATA[street fighter IV]]></category>
			<category><![CDATA[Arcade]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[fighting games]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[yoshi ono]]></category>
			<pubDate><![CDATA[Sun, 28 Sep 2008 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA["We Could've Stopped at Street Fighter III"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;We Could've Stopped at Street Fighter III&quot;" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read &quot;We Could've Stopped at Street Fighter III&quot;" href="http://kotaku.com/371176/we-couldve-stopped-at-street-fighter-iii" class="pp_image">
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				 The <i>Street Fighter</i> series is from Capcom, and Capcom loves sequels and spin-offs. They're in Capcom's blue and yellow blood! But, what gives for the decade long gap between <i>Street Fighter III: The New Generation</i> and <i>Street Fighter IV</i>? Says Yoshi Ono, the game's producer:				<a href="http://kotaku.com/371176/we-couldve-stopped-at-street-fighter-iii" title="Click here to read more about "We Could've Stopped at Street Fighter III"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[street fighter iii]]></category>
			<category><![CDATA[street fighter iv]]></category>
			<category><![CDATA[yoshi ono]]></category>
			<pubDate><![CDATA[Mon, 24 Mar 2008 05:00:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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