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		<title><![CDATA[Kotaku: Xna]]></title>
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		<description><![CDATA[Kotaku posts tagged Xna]]></description>
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			<title><![CDATA[Dust: An Elysian Tail Is XNA's Best Looking Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dust: An Elysian Tail Is XNA's Best Looking Game" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Dust: An Elysian Tail Is XNA's Best Looking Game" href="http://kotaku.com/5330843/dust-an-elysian-tail-is-xnas-best-looking-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dust: An Elysian Tail Is XNA's Best Looking Game" alt="Click here to read Dust: An Elysian Tail Is XNA's Best Looking Game" src="http://cache.kotaku.com/assets/images/9/2009/08/tR7vE6l1MN0.jpg"/>
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				 <em><a class="autolink" title="Click here to read more posts tagged DUST: AN ELYSIAN TAIL" title="Click here to read more posts tagged DUST: AN ELYSIAN TAIL" href="http://kotaku.com/tag/dust%7c-an-elysian-tail/">Dust: An Elysian Tail</a></em>, an entry in Microsoft's XNA <a class="autolink" title="Click here to read more posts tagged DREAM BUILD PLAY" title="Click here to read more posts tagged DREAM BUILD PLAY" href="http://kotaku.com/tag/dream-build-play/">Dream Build Play</a> competition, is not only the best looking video game we've seen from the contest, it might be the best looking downloadable <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> title ever.				<a href="http://kotaku.com/5330843/dust-an-elysian-tail-is-xnas-best-looking-game" title="Click here to read more about Dust: An Elysian Tail Is XNA's Best Looking Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5330843/dust-an-elysian-tail-is-xnas-best-looking-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5330843]]></guid>
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			<pubDate><![CDATA[Wed, 05 Aug 2009 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Microsoft Closes Game Development Program]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Closes Game Development Program" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Microsoft Closes Game Development Program" href="http://kotaku.com/5316667/microsoft-closes-game-development-program" class="pp_image">
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				Microsoft have been getting into user-created gaming in a big way of late. First Xbox LIVE Community Games, then Kodu. Which means they have little use for their <em>original </em>games creator, Popfly.				<a href="http://kotaku.com/5316667/microsoft-closes-game-development-program" title="Click here to read more about Microsoft Closes Game Development Program">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Jul 2009 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Kodu Game Lab Micro-Review: Baby’s First Game Development Kit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kodu Game Lab Micro-Review: Baby’s First Game Development Kit" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Kodu Game Lab Micro-Review: Baby’s First Game Development Kit" href="http://kotaku.com/5312092/kodu-game-lab-micro+review-babys-first-game-development-kit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kodu Game Lab Micro-Review: Baby’s First Game Development Kit" alt="Click here to read Kodu Game Lab Micro-Review: Baby’s First Game Development Kit" src="http://cache.kotaku.com/assets/images/9/2011/11/small_custom_1247254769253_Kodu_Landscape.jpg"/>
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				Who says you have to go to college for an expensive game developer's education? Microsoft Research's Kodu puts the power of a dev kit right in your hand for a mere $5.				<a href="http://kotaku.com/5312092/kodu-game-lab-micro+review-babys-first-game-development-kit" title="Click here to read more about Kodu Game Lab Micro-Review: Baby’s First Game Development Kit">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5312092/kodu-game-lab-micro+review-babys-first-game-development-kit]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5312092]]></guid>
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			<pubDate><![CDATA[Fri, 10 Jul 2009 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[XNA Games Don't Sell, Don't Make Money [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XNA Games Don't Sell, Don't Make Money [Update]" href="http://kotaku.com/xna/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xna</span></a></div -->					<div><a title="Click here to read XNA Games Don't Sell, Don't Make Money [Update]" href="http://kotaku.com/5191458/xna-games-dont-sell-dont-make-money-[update]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read XNA Games Don't Sell, Don't Make Money [Update]" alt="Click here to read XNA Games Don't Sell, Don't Make Money [Update]" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b57af6e933cf463401878d2495f43a9a.jpg"/>
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				Much was made of Microsoft's attempt at gestating a user-created gaming platform on the 360 with their Community Games service. But six months on from launch, how well is it faring?				<a href="http://kotaku.com/5191458/xna-games-dont-sell-dont-make-money-[update]" title="Click here to read more about XNA Games Don't Sell, Don't Make Money [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5191458/xna-games-dont-sell-dont-make-money-[update]]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5191458]]></guid>
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			<pubDate><![CDATA[Tue, 31 Mar 2009 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Xbox Live Arcade Finally Gets A Dishwasher]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Live Arcade Finally Gets A Dishwasher" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Xbox Live Arcade Finally Gets A Dishwasher" href="http://kotaku.com/5190610/xbox-live-arcade-finally-gets-a-dishwasher" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Xbox Live Arcade Finally Gets A Dishwasher" alt="Click here to read Xbox Live Arcade Finally Gets A Dishwasher" src="http://cache.kotaku.com/assets/images/9/2009/03/dishwasher.jpg"/>
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				 A year and a half of drooling comes to fruition this Wednesday, as <a class="autolink" title="Click here to read more posts tagged THE DISHWASHER: DEAD SAMURAI" title="Click here to read more posts tagged THE DISHWASHER: DEAD SAMURAI" href="http://kotaku.com/tag/the-dishwasher%7c-dead-samurai/">The Dishwasher: Dead Samurai</a> rides a blood-soaked guitar riff onto <a class="autolink" title="Click here to read more posts tagged XBOX LIVE ARCADE" title="Click here to read more posts tagged XBOX LIVE ARCADE" href="http://kotaku.com/tag/xbox-live-arcade/">Xbox Live Arcade</a>.				<a href="http://kotaku.com/5190610/xbox-live-arcade-finally-gets-a-dishwasher" title="Click here to read more about Xbox Live Arcade Finally Gets A Dishwasher">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5190610/xbox-live-arcade-finally-gets-a-dishwasher]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5190610]]></guid>
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			<pubDate><![CDATA[Mon, 30 Mar 2009 13:35:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Kodu CES Presentation Clip]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kodu CES Presentation Clip" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Kodu CES Presentation Clip" href="http://kotaku.com/5126105/kodu-ces-presentation-clip" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kodu CES Presentation Clip" alt="Click here to read Kodu CES Presentation Clip" src="http://cache.kotaku.com/assets/images/9/2009/01/44115_01.jpg"/>
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Kodu is <a href="http://kotaku.com/5125987/microsoft-inch-further-up-the-littlebigplanet-bandwagon-with-kodu">Microsoft's crack at this whole user-generated content thing</a>. Technically, it looks promising! But my <em>Lord</em>, XNA title or not, those visuals need some <em>work</em>.				<a href="http://kotaku.com/5126105/kodu-ces-presentation-clip" title="Click here to read more about Kodu CES Presentation Clip">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5126105/kodu-ces-presentation-clip]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5126105]]></guid>
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			<pubDate><![CDATA[Thu, 08 Jan 2009 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Microsoft Lets New Territories In To XNA Gang]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Lets New Territories In To XNA Gang" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Microsoft Lets New Territories In To XNA Gang" href="http://kotaku.com/5098157/microsoft-lets-new-territories-in-to-xna-gang" class="pp_image">
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				Now that Microsoft has got the New Xbox Experience launch out of the way and we have had a few days to dig into the Community Games channel, Redmond has decided to open up the service to more developers.				<a href="http://kotaku.com/5098157/microsoft-lets-new-territories-in-to-xna-gang" title="Click here to read more about Microsoft Lets New Territories In To XNA Gang">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5098157/microsoft-lets-new-territories-in-to-xna-gang]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5098157]]></guid>
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			<pubDate><![CDATA[Mon, 24 Nov 2008 19:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[In The Pit Trailer - No Video Card Required]]></title>
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				<noembed><a href="http://video.msn.com/?mkt=en-US&playlist=videoByUuids:uuids:df61044d-75aa-4605-877b-7797abc6a58c&showPlaylist=true&from=msnvideo" target="_new" title="Trailer for &quot;In the Pit&quot; for Dream Build Play 2008">Video: Trailer for &quot;In the Pit&quot; for Dream Build Play 2008</a></noembed>				<a href="http://kotaku.com/5093783/in-the-pit-trailer-+-no-video-card-required" title="Click here to read more about In The Pit Trailer - No Video Card Required">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 20 Nov 2008 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Winners in Indie Dev Contest, with Video]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Winners in Indie Dev Contest, with Video" href="http://kotaku.com/xna/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xna</span></a></div -->					<div><a title="Click here to read Winners in Indie Dev Contest, with Video" href="http://kotaku.com/5074114/winners-in-indie-dev-contest-with-video" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Winners in Indie Dev Contest, with Video" alt="Click here to read Winners in Indie Dev Contest, with Video" src="http://cache.kotaku.com/assets/images/9/2008/11/loadgame_showtime.jpg"/>
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				Last week Microsoft announced the winners of its <a href="http://www.dreambuildplay.com/main/default.aspx">2008 Dream-Build-Play game development contest</a>. The indie devs took home more than $70,000 in cash and prizes, and "will have the opportunity to receive an invitation to publish their games on Xbox LIVE Arcade." Microsoft's words, not mine. There probably is some legal stuff that has to happen and they can't just say straight out you'll be able to play these on Xbox Community Games, when the new Live goes up Nov. 19.				<a href="http://kotaku.com/5074114/winners-in-indie-dev-contest-with-video" title="Click here to read more about Winners in Indie Dev Contest, with Video">More&nbsp;&raquo;</a>
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			<category><![CDATA[xna]]></category>
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			<pubDate><![CDATA[Sun, 02 Nov 2008 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Splatter Movie - The Unfinished Swan Tech Demo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Splatter Movie - The Unfinished Swan Tech Demo" href="http://kotaku.com/the-unfinished-swan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theunfinishedswan</span></a></div -->					<div><a title="Click here to read Splatter Movie - The Unfinished Swan Tech Demo" href="http://kotaku.com/5068647/splatter-movie-+-the-unfinished-swan-tech-demo" class="pp_image">
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				File under <em>Curious</em>. The Unfinished Swan, an XNA project from indie coder Ian Dallas, is a novel take on the FPS genre, set in an entirely colorless world.				<a href="http://kotaku.com/5068647/splatter-movie-+-the-unfinished-swan-tech-demo" title="Click here to read more about Splatter Movie - The Unfinished Swan Tech Demo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Oct 2008 20:40:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Community Games And The New Xbox Experience]]></title>
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				<center><noembed><a href="http://video.msn.com/?mkt=en-US&playlist=videoByUuids:uuids:c3d65b0c-273b-4548-8e36-3fa9e56f93b5&showPlaylist=true&from=msnvideo" target="_new" title="Xbox LIVE Community Games">Video: Xbox LIVE Community Games</a></noembed></center> In this week's look at the New Xbox Experience, Microsoft's Larry Hryb chats with XNA Community Manager Kathleen Sanders about how XNA Community games will function within the Xbox Live revamp, due out November 19th. Aside from the fact that the community games will have their own channel, the video really just plays like an overview of the community creation program in general. Not really all that much of an update, but it's nice to know they're on their way. 				<a href="http://kotaku.com/5065165/community-games-and-the-new-xbox-experience" title="Click here to read more about Community Games And The New Xbox Experience">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5065165/community-games-and-the-new-xbox-experience]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5065165]]></guid>
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			<pubDate><![CDATA[Fri, 17 Oct 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5065165&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[XNA Games Showing Up On Xbox Live]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XNA Games Showing Up On Xbox Live" href="http://kotaku.com/xna-creators-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xnacreatorsclub</span></a></div -->					<div><a title="Click here to read XNA Games Showing Up On Xbox Live" href="http://kotaku.com/5060835/xna-games-showing-up-on-xbox-live" class="pp_image">
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				 Several readers have emailed us to let us know that two games have appeared on Xbox Live under the XNA Creator's Club banner. A space shooter called Net Rumble and a letters game called Netters are both available for download as we speak, as I just verified, in both free demo and full versions priced at 100 Microsoft Points a pop. Unfortunately we've also verified that the two titles seem unplayable to the average users, with XNA Creator's Club launcher errors popping up even if you have the program installed. I suppose I'll just let them sit there on my hard disk until I figure out what to do with them. Lovely. 				<a href="http://kotaku.com/5060835/xna-games-showing-up-on-xbox-live" title="Click here to read more about XNA Games Showing Up On Xbox Live">More&nbsp;&raquo;</a>
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			<category><![CDATA[XNA Creators Club]]></category>
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			<pubDate><![CDATA[Wed, 08 Oct 2008 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Plain Sight Trailer Goes Boom]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Plain Sight Trailer Goes Boom" href="http://kotaku.com/plain-sight/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">plainsight</span></a></div -->					<div><a title="Click here to read Plain Sight Trailer Goes Boom" href="http://kotaku.com/5046715/plain-sight-trailer-goes-boom" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Plain Sight Trailer Goes Boom" alt="Click here to read Plain Sight Trailer Goes Boom" src="http://cache.kotaku.com/assets/images/9/2008/09/plainsightscreen6.jpg"/>
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				London-based indie studio <a href="http://www.beatnikgames.co.uk/">Beatnik Games</a> have released a trailer for their debut title - Plain Sight.				<a href="http://kotaku.com/5046715/plain-sight-trailer-goes-boom" title="Click here to read more about Plain Sight Trailer Goes Boom">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Sep 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Meet Owlboy. He Looks Great.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Meet Owlboy. He Looks Great." href="http://kotaku.com/owlboy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">owlboy</span></a></div -->					<div><a title="Click here to read Meet Owlboy. He Looks Great." href="http://kotaku.com/5045765/meet-owlboy-he-looks-great" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Meet Owlboy. He Looks Great." alt="Click here to read Meet Owlboy. He Looks Great." src="http://cache.kotaku.com/assets/images/9/2008/09/owlboy.jpg"/>
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				This is Owlboy. It's a game from D-pad Studio. This is their description of the game:				<a href="http://kotaku.com/5045765/meet-owlboy-he-looks-great" title="Click here to read more about Meet Owlboy. He Looks Great.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 06 Sep 2008 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Former XNA Community Manager Airs Quality Concerns]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Former XNA Community Manager Airs Quality Concerns" href="http://kotaku.com/community-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">communitygames</span></a></div -->					<div><a title="Click here to read Former XNA Community Manager Airs Quality Concerns" href="http://kotaku.com/5029288/former-xna-community-manager-airs-quality-concerns" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Former XNA Community Manager Airs Quality Concerns" alt="Click here to read Former XNA Community Manager Airs Quality Concerns" src="http://cache.kotaku.com/assets/images/9/2008/07/xnacommunity_01.jpg"/>
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				Microsoft's recent announcement that it would let community developers <a href="http://kotaku.com/5027907/gamefest-2008-microsofts-satchell-talks-xbox-360-homebrew-scene">earn money for games they make</a> with the company's XNA toolset came as good news to some, but former XNA community manager David Weller is concerned about the lack of quality standards. On <a href="http://letskilldave.com/blog/making-money-from-your-xna-game-the-good-and-not-so-good/">his blog</a>, Weller wrote:				<a href="http://kotaku.com/5029288/former-xna-community-manager-airs-quality-concerns" title="Click here to read more about Former XNA Community Manager Airs Quality Concerns">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 25 Jul 2008 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Gamefest 2008: Microsoft's Satchell Talks Xbox 360 Homebrew Scene]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamefest 2008: Microsoft's Satchell Talks Xbox 360 Homebrew Scene" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Gamefest 2008: Microsoft's Satchell Talks Xbox 360 Homebrew Scene" href="http://kotaku.com/5027907/gamefest-2008-microsofts-satchell-talks-xbox-360-homebrew-scene" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamefest 2008: Microsoft's Satchell Talks Xbox 360 Homebrew Scene" alt="Click here to read Gamefest 2008: Microsoft's Satchell Talks Xbox 360 Homebrew Scene" src="http://cache.kotaku.com/assets/images/9/2008/07/pic_chris_satchell.jpg"/>
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				Now, just about anyone can be a game developer &mdash; and get paid for it, too. At its Gamefest 2008 event today, Microsoft announced that community games made using its XNA tools will be downloadable via either PC or Xbox 360, and that the creators will get 70 percent of the revenues, as <a href="http://kotaku.com/5027788/xna-creators-club-games-priced-detailed">we reported earlier today</a>.				<a href="http://kotaku.com/5027907/gamefest-2008-microsofts-satchell-talks-xbox-360-homebrew-scene" title="Click here to read more about Gamefest 2008: Microsoft's Satchell Talks Xbox 360 Homebrew Scene">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[XNA Creators Club Games Priced, Detailed]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XNA Creators Club Games Priced, Detailed" href="http://kotaku.com/xna-code-creators-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xnacodecreatorsclub</span></a></div -->					<div><a title="Click here to read XNA Creators Club Games Priced, Detailed" href="http://kotaku.com/5027788/xna-creators-club-games-priced-detailed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read XNA Creators Club Games Priced, Detailed" alt="Click here to read XNA Creators Club Games Priced, Detailed" src="http://cache.kotaku.com/assets/images/9/2008/07/xnacodefaq.jpg"/>
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				 Back in <a href="http://kotaku.com/360055/xna-community-games-only-available-until-sunday-at-midnight">February</a> Xbox 360 gamers got a chance to try out some of the exciting homebrew games coming out of the XNA Code Creators Club, and this holiday season they'll be able to buy them. Microsoft has dropped details about how pricing and payments will work for folks who have their games published via the new program, now called Xbox LIVE Community Games.  Paying members of the Creators Club will be able to submit their games to the community for peer review, and if they deem it worthy they'll be able to set a price and put it up for sale.				<a href="http://kotaku.com/5027788/xna-creators-club-games-priced-detailed" title="Click here to read more about XNA Creators Club Games Priced, Detailed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Brazilian Team Wins Microsoft's Imagine Cup With City Rain]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Brazilian Team Wins Microsoft's Imagine Cup With City Rain" href="http://kotaku.com/imagine-cup/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">imaginecup</span></a></div -->					<div><a title="Click here to read Brazilian Team Wins Microsoft's Imagine Cup With City Rain" href="http://kotaku.com/5022959/brazilian-team-wins-microsofts-imagine-cup-with-city-rain" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Brazilian Team Wins Microsoft's Imagine Cup With City Rain" alt="Click here to read Brazilian Team Wins Microsoft's Imagine Cup With City Rain" src="http://cache.kotaku.com/assets/images/9/2008/07/cityrain.JPG"/>
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				Brazil's Mother Gaia Studios is the winner of Microsoft's Imagine Cup, a competition that challenged students from around the world to use XNA community tools to build games around the theme of environmental sustainability.				<a href="http://kotaku.com/5022959/brazilian-team-wins-microsofts-imagine-cup-with-city-rain" title="Click here to read more about Brazilian Team Wins Microsoft's Imagine Cup With City Rain">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Jul 2008 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[XNA Games "Most Likely Less Expensive" Than XBLA Ones]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XNA Games &quot;Most Likely Less Expensive&quot; Than XBLA Ones" href="http://kotaku.com/xbox-live/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlive</span></a></div -->					<div><a title="Click here to read XNA Games &quot;Most Likely Less Expensive&quot; Than XBLA Ones" href="http://kotaku.com/5016660/xna-games-most-likely-less-expensive-than-xbla-ones" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read XNA Games &quot;Most Likely Less Expensive&quot; Than XBLA Ones" alt="Click here to read XNA Games &quot;Most Likely Less Expensive&quot; Than XBLA Ones" src="http://cache.kotaku.com/assets/images/9/2008/06/45/ec/small_45ecb9dc65c78f23d9d942935c7ec8f8.jpg"/>
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				And now, the last of the leaked MS/Acti news items for the day. Included in Intellisponse's marketing/survey data was some information on Microsoft's User Generated Games program, which is what they were calling the service we know better as "<a href="http://kotaku.com/392283/youre-one-step-closer-to-playing-home+made-games-on-your-360">Community Games On LIVE</a>". The material says that it's a “new destination” for Xbox Live customers, offering “hundreds” of inexpensive games. Buying one “looks and feels just like buying anything else from Xbox Live”, but most importantly, will be “most likely less expensive” than the “typical Xbox Live game”. Hrm. If Microsoft wrote/approved that, it's a peculiar choice of words. For user-generated content on shoestring budgets (if a budget <em>at all</em>), shouldn't they be "definitely less expensive"?				<a href="http://kotaku.com/5016660/xna-games-most-likely-less-expensive-than-xbla-ones" title="Click here to read more about XNA Games "Most Likely Less Expensive" Than XBLA Ones">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Jun 2008 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Microsoft's Satchell Talks Games For Change]]></title>
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				"Imagine a world where we have no ability to influence the people that are going to lead and shape thought for tomorrow," said Microsoft's Chris Satchell, general manager of XNA.				<a href="http://kotaku.com/5012830/microsofts-satchell-talks-games-for-change" title="Click here to read more about Microsoft's Satchell Talks Games For Change">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 03 Jun 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[No Zune for You at Gamestop]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No Zune for You at Gamestop" href="http://kotaku.com/zune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zune</span></a></div -->					<div><a title="Click here to read No Zune for You at Gamestop" href="http://kotaku.com/5010865/no-zune-for-you-at-gamestop" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read No Zune for You at Gamestop" alt="Click here to read No Zune for You at Gamestop" src="http://cache.kotaku.com/assets/images/9/2008/05/16/d6/small_16d65aa4a63f9b695f2faa1fbdd3915c.jpg"/>
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				So GameStop has bailed on the Zune. TheStreet.com reports that the retailer, citing insufficient demand, won't be pushing the Microsoft mp3 player anymore. Actually, it sounds like it pulled the plug back in the first quarter of the year and just now someone's noticed, because it did ding GameStop's gross margins. That and other guidance knocked 6 percent off GameStock's share price at closing yesterday.				<a href="http://kotaku.com/5010865/no-zune-for-you-at-gamestop" title="Click here to read more about No Zune for You at Gamestop">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 24 May 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[You're One Step Closer To Playing Home-Made Games On Your 360]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You're One Step Closer To Playing Home-Made Games On Your 360" href="http://kotaku.com/xna/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xna</span></a></div -->					<div><a title="Click here to read You're One Step Closer To Playing Home-Made Games On Your 360" href="http://kotaku.com/392283/youre-one-step-closer-to-playing-home+made-games-on-your-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You're One Step Closer To Playing Home-Made Games On Your 360" alt="Click here to read You're One Step Closer To Playing Home-Made Games On Your 360" src="http://cache.kotaku.com/assets/images/9/2008/05/small_xnathing.jpg"/>
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				 The XNA team announced earlier today that a beta program's just begun for the "Community Games on LIVE" program. The bedroom coders amongst you will remember this service <a href="http://kotaku.com/358750/xbox-live-to-add-community-created-games">was announced back at GDC</a>, and is aimed at getting user-generated games into the hands of 360 owners worldwide. If you're interested in trying out the service <em>now</em> (the full program's expected later in the year), they're still taking beta testers, so head on over and<a href="http://creators.xna.com/en-US/membership"> sign up</a>. 				<a href="http://kotaku.com/392283/youre-one-step-closer-to-playing-home+made-games-on-your-360" title="Click here to read more about You're One Step Closer To Playing Home-Made Games On Your 360">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/392283/youre-one-step-closer-to-playing-home+made-games-on-your-360]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-392283]]></guid>
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			<pubDate><![CDATA[Wed, 21 May 2008 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Microsoft Confirms XNA Zune CTP For May]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Confirms XNA Zune CTP For May" href="http://kotaku.com/xna-zune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xnazune</span></a></div -->					<div><a title="Click here to read Microsoft Confirms XNA Zune CTP For May" href="http://kotaku.com/387391/microsoft-confirms-xna-zune-ctp-for-may" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Confirms XNA Zune CTP For May" alt="Click here to read Microsoft Confirms XNA Zune CTP For May" src="http://cache.kotaku.com/assets/images/9/2008/05/small_ZuneGaming-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/05/ZuneGaming.jpg"></a>Though Microsoft has not yet set a release date for XNA Zune games, the company confirmed that the first community technology preview is targeted for this month.				<a href="http://kotaku.com/387391/microsoft-confirms-xna-zune-ctp-for-may" title="Click here to read more about Microsoft Confirms XNA Zune CTP For May">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 05 May 2008 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Zune Demonstrating Tasty Multiplayer That's Getting Cold]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zune Demonstrating Tasty Multiplayer That's Getting Cold" href="http://kotaku.com/xna/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xna</span></a></div -->					<div><a title="Click here to read Zune Demonstrating Tasty Multiplayer That's Getting Cold" href="http://kotaku.com/379491/zune-demonstrating-tasty-multiplayer-thats-getting-cold" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Zune Demonstrating Tasty Multiplayer That's Getting Cold" alt="Click here to read Zune Demonstrating Tasty Multiplayer That's Getting Cold" src="http://cache.kotaku.com/assets/images/9/2008/04/small_ZuneGaming.jpg"/>
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				At GDC, we had the opportunity to demo a Zune running an XNA game. And <a href="http://kotaku.com/359516/zune-xna-gaming-is-surprisingly-fluid">it looked pretty good</a>. So what has been Microsoft's Zune team been thinking about in the several months since then? XNA commander and chief Chris Satchell fills us in:<blockquote>One of the things we talked about was the network play, and we've had people doing prototypes internally of multiplayer shoot-'em-ups both in versus and co-op.</blockquote>He continues:				<a href="http://kotaku.com/379491/zune-demonstrating-tasty-multiplayer-thats-getting-cold" title="Click here to read more about Zune Demonstrating Tasty Multiplayer That's Getting Cold">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Apr 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Microsoft: Others "Inviting Trouble" By Supporting Mods]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft: Others &quot;Inviting Trouble&quot; By Supporting Mods" href="http://kotaku.com/mods/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mods</span></a></div -->					<div><a title="Click here to read Microsoft: Others &quot;Inviting Trouble&quot; By Supporting Mods" href="http://kotaku.com/378932/microsoft-others-inviting-trouble-by-supporting-mods" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft: Others &quot;Inviting Trouble&quot; By Supporting Mods" alt="Click here to read Microsoft: Others &quot;Inviting Trouble&quot; By Supporting Mods" src="http://cache.kotaku.com/assets/images/9/2008/04/small_pic_chris_satchell.jpg"/>
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				Microsoft's group manager for the XNA platform, Chris Satchell, wants you to know that user-generated content can lead to bad things. Like cooties.<blockquote>I think there's a potential risk on any platform where you're allowing...where you're running in what we call native mode, where you're writing straight to the metal, not a sandbox layer like XNA, and then that runs a script engine and you let people do that in that script engine.</blockquote>He continues, calling a few companies out:				<a href="http://kotaku.com/378932/microsoft-others-inviting-trouble-by-supporting-mods" title="Click here to read more about Microsoft: Others "Inviting Trouble" By Supporting Mods">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Apr 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Xbox Japan Boss Is Wasted On Japan]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Japan Boss Is Wasted On Japan" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Xbox Japan Boss Is Wasted On Japan" href="http://kotaku.com/362857/xbox-japan-boss-is-wasted-on-japan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Xbox Japan Boss Is Wasted On Japan" alt="Click here to read Xbox Japan Boss Is Wasted On Japan" src="http://cache.kotaku.com/assets/images/9/2008/03/small_THECANDYHOUSE.jpg"/>
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				The best thing to come out of <a href="http://kotaku.com/362853/japans-xna-games-looking-surprisingly-nice">Microsoft's Japanese XNA awards night</a> weren't the games themselves. Not even close. No, the best part was the arrival of Xbox Japan boss Takashi Sensui, who didn't just walk onto the stage. He didn't use steps, like mortal men. No, the dude descended in a <em>gondola</em>. And not just any gondola, a gondola called "THE CANDY HOUSE". Look at him wave! He's<em> loving it</em>. In these cold, unexciting times, when the industry's most colourful platform executives have either moved on or moved away (Allard, Kutaragi, Moore, Harrison), Sensui is the sole bastion of corporate good times. If only Microsoft had left <a href="http://kotaku.com/gaming/don-mattrick/former-ea-worldwide-president-joins-microsoft-238991.php">Don "Who?" Mattrick where he was</a> and made <em>this </em>guy Xbox boss.				<a href="http://kotaku.com/362857/xbox-japan-boss-is-wasted-on-japan" title="Click here to read more about Xbox Japan Boss Is Wasted On Japan">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Mar 2008 08:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Japan's XNA Games Looking Surprisingly Nice]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Japan's XNA Games Looking Surprisingly Nice" href="http://kotaku.com/xna/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xna</span></a></div -->					<div><a title="Click here to read Japan's XNA Games Looking Surprisingly Nice" href="http://kotaku.com/362853/japans-xna-games-looking-surprisingly-nice" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Japan's XNA Games Looking Surprisingly Nice" alt="Click here to read Japan's XNA Games Looking Surprisingly Nice" src="http://cache.kotaku.com/assets/images/9/2008/03/small_xna1.jpg"/>
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				You'd think that, considering the tepid, room temperature-response most of you had for America's finest XNA-developed titles, Japan's would be even <em>worse</em>. After all, tons of Americans have a 360, but very, <em>very </em>few Japanese do. That logic is, however, all busted up, as Microsoft Japan have shown at their "XNA Game Studio Japan 2008 Spring Contest". While most American titles <a href="http://kotaku.com/358332/impressions-microsofts-five-xna-winners">looked like flash games</a>, most Japanese ones look like...well, Xbox games.				<a href="http://kotaku.com/362853/japans-xna-games-looking-surprisingly-nice" title="Click here to read more about Japan's XNA Games Looking Surprisingly Nice">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Mar 2008 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[XNA Community Games Only Available Until Sunday at Midnight]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XNA Community Games Only Available Until Sunday at Midnight" href="http://kotaku.com/xna/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xna</span></a></div -->					<div><a title="Click here to read XNA Community Games Only Available Until Sunday at Midnight" href="http://kotaku.com/360055/xna-community-games-only-available-until-sunday-at-midnight" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read XNA Community Games Only Available Until Sunday at Midnight" alt="Click here to read XNA Community Games Only Available Until Sunday at Midnight" src="http://cache.kotaku.com/assets/images/9/2008/02/small_xnaupdate.png"/>
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				 For those of you wanting to download and check out some of the <a href="http://kotaku.com/358750/xbox-live-to-add-community-created-games">XNA community games</a>, be aware that they are only available until tomorrow Sunday, Feb. 23 at midnight. After that you will have until March 9 at midnight to play the games before they expire. So get while the gettings good and download your XNA games now before it's too late!				<a href="http://kotaku.com/360055/xna-community-games-only-available-until-sunday-at-midnight" title="Click here to read more about XNA Community Games Only Available Until Sunday at Midnight">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 23 Feb 2008 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Microsoft Handing Out XNA (And Lots of Other Stuff) To Students]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Handing Out XNA (And Lots of Other Stuff) To Students" href="http://kotaku.com/xna/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xna</span></a></div -->					<div><a title="Click here to read Microsoft Handing Out XNA (And Lots of Other Stuff) To Students" href="http://kotaku.com/359966/microsoft-handing-out-xna-and-lots-of-other-stuff-to-students" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/02/maillogin.jpg"></a>  As I logged into my school email account this past week, only to be greeted with the news that some libraries are way too protective over their microfilm (damn you, Yale!), a little item on the news section of our login page caught my eye.  Microsoft is giving away several full-fledged programs to college students, hoping to lure them away from Adobe-powered and open source software; in addition to Visual Studio Professional Edition and Expression Studio, they're also handing out XNA Game Studio 2.0, including a 12 month trial subscription to XNA Creators Club (plus some other stuff).  Under the initiative titled 'DreamSpark,' they're hoping to rope in people early on, with the hopes of reaping the financial benefits later.				<a href="http://kotaku.com/359966/microsoft-handing-out-xna-and-lots-of-other-stuff-to-students" title="Click here to read more about Microsoft Handing Out XNA (And Lots of Other Stuff) To Students">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 23 Feb 2008 12:30:36 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[XNA Game Studio Games Come To Zune]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XNA Game Studio Games Come To Zune" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read XNA Game Studio Games Come To Zune" href="http://kotaku.com/358761/xna-game-studio-games-come-to-zune" class="pp_image">
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				Can't say we didn't see it coming, but Microsoft officially announced today that XNA Game Studio games would soon be supported by the Zune. The portable media player is expected to get simpler fare like the vertical space shooter <em>Zauri</em> and puzzle staple <em>Hexic</em>, the former of which was shown to feature MP3 support.				<a href="http://kotaku.com/358761/xna-game-studio-games-come-to-zune" title="Click here to read more about XNA Game Studio Games Come To Zune">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Feb 2008 14:20:47 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Xbox Live To Add Community Created Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Live To Add Community Created Games" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Xbox Live To Add Community Created Games" href="http://kotaku.com/358750/xbox-live-to-add-community-created-games" class="pp_image">
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				Chris Satchell of Microsoft just announced that community-developed XNA games will soon be distributed through Xbox Live. Microsoft has been buzz-wording about "democratizing game distribution" all morning, but it appears that it's willing to put its money where its mouth is. The company expects it can double the number of games on Xbox Live Arcade by the end of year with the addition of community developed software.				<a href="http://kotaku.com/358750/xbox-live-to-add-community-created-games" title="Click here to read more about Xbox Live To Add Community Created Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Feb 2008 14:10:08 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Xbox 360 &*$@s Up At GDC, Part II (Of Many)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox 360 &amp;*$@s Up At GDC, Part II (Of Many)" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Xbox 360 &amp;*$@s Up At GDC, Part II (Of Many)" href="http://kotaku.com/358646/xbox-360-s-up-at-gdc-part-ii-of-many" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Xbox 360 &amp;*$@s Up At GDC, Part II (Of Many)" alt="Click here to read Xbox 360 &amp;*$@s Up At GDC, Part II (Of Many)" src="http://cache.kotaku.com/assets/images/9/2012/01/2a26d4fcf9162b8a00f9ac4de646d389.jpg"/>
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				We all had a <a href="http://kotaku.com/357951/microsoft-lights-up-gdc-with-red-ring-of-death">hearty chuckle</a> at Microsoft's red ringing Xbox 360 in the XNA demo area. But while I was checking out the<a href="http://kotaku.com/358332/impressions-microsofts-five-xna-winners"> XNA finalists </a>yesterday, I never expected to see <em>another </em>screwed up console in the same locale...				<a href="http://kotaku.com/358646/xbox-360-s-up-at-gdc-part-ii-of-many" title="Click here to read more about Xbox 360 &*$@s Up At GDC, Part II (Of Many)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Feb 2008 11:40:47 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Impressions: Microsoft's Five XNA Winners]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Impressions: Microsoft's Five XNA Winners" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Impressions: Microsoft's Five XNA Winners" href="http://kotaku.com/358332/impressions-microsofts-five-xna-winners" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Impressions: Microsoft's Five XNA Winners" alt="Click here to read Impressions: Microsoft's Five XNA Winners" src="http://cache.kotaku.com/assets/images/9/2008/02/small_IMG_5744.JPG"/>
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				Not so long ago, Microsoft announced a tournament of sorts in which developers of the Xbox 360's XNA platform could compete to see which <strike>cuisine</strike> game reigned supreme. Sneaking away from the GDC conferences for a few moments, I snagged some time with each of Microsoft's 5 winners. So how did I like them? Some sucked, some were alright and one...one I really dug. 				<a href="http://kotaku.com/358332/impressions-microsofts-five-xna-winners" title="Click here to read more about Impressions: Microsoft's Five XNA Winners">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Feb 2008 21:05:56 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[XNA Announcement Shrouded In Secrecy, Actual Shroud]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XNA Announcement Shrouded In Secrecy, Actual Shroud" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read XNA Announcement Shrouded In Secrecy, Actual Shroud" href="http://kotaku.com/358239/xna-announcement-shrouded-in-secrecy-actual-shroud" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read XNA Announcement Shrouded In Secrecy, Actual Shroud" alt="Click here to read XNA Announcement Shrouded In Secrecy, Actual Shroud" src="http://cache.kotaku.com/assets/images/9/2008/02/small_xna_mystery_guest.jpg"/>
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				Microsoft has <em>something</em> big planned for XNA at GDC, an announcement expected to hit during the company's keynote tomorrow morning. Nestled in Microsoft's space at Moscone Center's north hall is the above display, something that the company doesn't want anyone to see until corporate VP John Schappert hands out the official details. The moment Schappert's talk is over, at 11:30 AM PST, the curtain is lifted and game developers everywhere are enlightened, bowled over, etc. At least, that's what we expect Microsoft's fantasy version of the whole thing to be.				<a href="http://kotaku.com/358239/xna-announcement-shrouded-in-secrecy-actual-shroud" title="Click here to read more about XNA Announcement Shrouded In Secrecy, Actual Shroud">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Feb 2008 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Dishwasher Is Sexy, Stylish, 2D Action]]></title>
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					    One of the <a href="http://kotaku.com/gaming/a-winner-is-you/dream+build+play-winners-announced-288980.php">winners of Microsoft's Dream-Build-Play competition</a>, <em>The Dishwasher: Dead Samurai</em> will be making its way to an Xbox Live Arcade near you in the coming months. This XNA Game Studio Express hallmark was the fruit of James Silva's labor, a stylish, two dimensional action shooter with all the right shoot 'em up standards.				<a href="http://kotaku.com/290455/the-dishwasher-is-sexy-stylish-2d-action" title="Click here to read more about The Dishwasher Is Sexy, Stylish, 2D Action">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 16 Aug 2007 20:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Schizoid Debuts At GameFest 2007]]></title>
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				<center> </center>Microsoft's GameFest 2007 is underway as we speak, and a game I've been looking forward to since I first spoke with its creators back at GDC in March is finally officially announced. Schizoid is the first developer created Xbox Live Arcade title built exclusively using XNA Game Studio Express. It is the product of Torpex Games, itself spawned from two of the top talents in the gaming industry, Bill Dugan and Jamie Fristrom, and I go into great detail with them about how they came to create the game <a href="http://kotaku.com/gaming/360/gdc07-torpex-games-on-xna-242020.php">in this post here</a>. Dugan especially has a great way with words. <blockquote>"We truly believe that if you and a friend spend two minutes playing Schizoid, you are going to ignore food, drink, your job and your family and play until they load you up on a gurney and head to the hospital. Schizoid is that rare game that comes along once every few years and we are very proud to make it our first release for Xbox LIVE Arcade."</blockquote> 				<a href="http://kotaku.com/288856/schizoid-debuts-at-gamefest-2007" title="Click here to read more about Schizoid Debuts At GameFest 2007">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Aug 2007 17:00:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Dream-Build-Play Winners Announced]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dream-Build-Play Winners Announced" href="http://kotaku.com/a-winner-is-you/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">awinnerisyou</span></a></div -->					<div><a title="Click here to read Dream-Build-Play Winners Announced" href="http://kotaku.com/288980/dream+build+play-winners-announced" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dream-Build-Play Winners Announced" alt="Click here to read Dream-Build-Play Winners Announced" src="http://cache.kotaku.com/assets/images/9/2007/08/small_kaltron.jpg"/>
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				Back in December of last year the Dream-Build-Play contest was launched by Microsoft to coincide with the worldwide launch of the XNA Game Studio Express development tool for Xbox Live, wherein creators of winning XNA games would be offered publishing contracts for their creations on Xbox Live Arcade. The deadline was back in early July, and now the winners have been officially announced. Due to a double tie, the creators of Blazing Birds, The Dishwasher: Dead Samurai, Gravitron Ultra and Yo Ho Kablammo! will have a chance to sign publishing agreements with Xbox Live Arcade. Hit the link below to see more of what you can expect to see on Xbox Live in the coming months, and congratulations to the winners! 				<a href="http://kotaku.com/288980/dream+build+play-winners-announced" title="Click here to read more about Dream-Build-Play Winners Announced">More&nbsp;&raquo;</a>
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			<category><![CDATA[xna]]></category>
			<pubDate><![CDATA[Mon, 13 Aug 2007 16:00:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=288980&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Microsoft Announces XNA Game Studio 2.0]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Announces XNA Game Studio 2.0" href="http://kotaku.com/for-the-devs-in-the-crowd/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">forthedevsinthecrowd</span></a></div -->					<div><a title="Click here to read Microsoft Announces XNA Game Studio 2.0" href="http://kotaku.com/288925/microsoft-announces-xna-game-studio-20" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Announces XNA Game Studio 2.0" alt="Click here to read Microsoft Announces XNA Game Studio 2.0" src="http://cache.kotaku.com/assets/images/9/2007/08/small_794_XNAlogo200.jpg"/>
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				Microsoft has announced XNA Game Studio 2.0, deciding to merge the XNA Game Studio line into one product. Formerly split in "professional" and "express" versions, amateur developers were working on software different than their pro counterparts. Merging the programs will rid users of the need to relearn or retool as they become licensed XNA developers. Pros will simply have access to a more extensive plugin library. 				<a href="http://kotaku.com/288925/microsoft-announces-xna-game-studio-20" title="Click here to read more about Microsoft Announces XNA Game Studio 2.0">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/288925/microsoft-announces-xna-game-studio-20]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-288925]]></guid>
			<category><![CDATA[for the devs in the crowd]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[xna]]></category>
			<category><![CDATA[xna game studio]]></category>
			<category><![CDATA[xna game studio 2.0]]></category>
			<pubDate><![CDATA[Mon, 13 Aug 2007 14:20:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=288925&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Msoft Announces Global Warming Game Contest]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Msoft Announces Global Warming Game Contest" href="http://kotaku.com/serious-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seriousgaming</span></a></div -->					<div><a title="Click here to read Msoft Announces Global Warming Game Contest" href="http://kotaku.com/267417/msoft-announces-global-warming-game-contest" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Msoft Announces Global Warming Game Contest" alt="Click here to read Msoft Announces Global Warming Game Contest" src="http://cache.kotaku.com/assets/images/9/2007/06/small_gamesforchange20060613.gif"/>
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				It is heartening to see that the concept of corporate responsibility can, at time, ooze over into the gaming industry.				<a href="http://kotaku.com/267417/msoft-announces-global-warming-game-contest" title="Click here to read more about Msoft Announces Global Warming Game Contest">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/267417/msoft-announces-global-warming-game-contest]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-267417]]></guid>
			<category><![CDATA[Serious Gaming]]></category>
			<category><![CDATA[corporate responsibility]]></category>
			<category><![CDATA[g4c]]></category>
			<category><![CDATA[games for change]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[xna]]></category>
			<pubDate><![CDATA[Mon, 11 Jun 2007 12:00:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=267417&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GDC07: Xbox Live Arcade and XNA Make Small-time Developers Big]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC07: Xbox Live Arcade and XNA Make Small-time Developers Big" href="http://kotaku.com/gdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc07</span></a></div -->					<div><a title="Click here to read GDC07: Xbox Live Arcade and XNA Make Small-time Developers Big" href="http://kotaku.com/242087/gdc07-xbox-live-arcade-and-xna-make-small+time-developers-big" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GDC07: Xbox Live Arcade and XNA Make Small-time Developers Big" alt="Click here to read GDC07: Xbox Live Arcade and XNA Make Small-time Developers Big" src="http://cache.kotaku.com/assets/images/9/2007/03/small_boomboomrocket.jpg"/>
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				Crowding into hotel rooms 10 sweaty guys at a time to play Xbox Live Arcade isn't foreign to us, but it's nice to finally be paid for it. At the XBLA showcase, we found out that the <a href="http://gizmodo.com/gadgets/home-entertainment/microsoft-releases-512mb-xbox-360-memory-card-241532.php">512MB</a> Memory Card we posted about yesterday will indeed have Geometry Wars free, but free only for a little while. If you're going to get a mem card, you should get on that. 				<a href="http://kotaku.com/242087/gdc07-xbox-live-arcade-and-xna-make-small+time-developers-big" title="Click here to read more about GDC07: Xbox Live Arcade and XNA Make Small-time Developers Big">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/242087/gdc07-xbox-live-arcade-and-xna-make-small+time-developers-big]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-242087]]></guid>
			<category><![CDATA[gdc07]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<category><![CDATA[xna]]></category>
			<pubDate><![CDATA[Tue, 06 Mar 2007 18:41:13 EST]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=242087&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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