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		<title><![CDATA[Kotaku: Xna Game Studio]]></title>
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			<title><![CDATA[Kotaku: Xna Game Studio]]></title>
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		<description><![CDATA[Kotaku posts tagged Xna Game Studio]]></description>
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			<title><![CDATA[Xbox Live Community Games Renamed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Live Community Games Renamed" href="http://kotaku.com/indie-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegames</span></a></div -->					<div><a title="Click here to read Xbox Live Community Games Renamed" href="http://kotaku.com/5287078/xbox-live-community-games-renamed" class="pp_image">
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				 Buried in the official announcement of <a class="autolink" title="Click here to read more posts tagged XNA GAME STUDIO" title="Click here to read more posts tagged XNA GAME STUDIO" href="http://kotaku.com/tag/xna-game-studio/">XNA Game Studio</a> 3.1 is news that, come late July, <a class="autolink" title="Click here to read more posts tagged XBOX LIVE COMMUNITY GAMES" title="Click here to read more posts tagged XBOX LIVE COMMUNITY GAMES" href="http://kotaku.com/tag/xbox-live-community-games/">Xbox Live Community Games</a> would be getting a much-needed name change.				<a href="http://kotaku.com/5287078/xbox-live-community-games-renamed" title="Click here to read more about Xbox Live Community Games Renamed">More&nbsp;&raquo;</a>
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			<category><![CDATA[Indie Games]]></category>
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			<category><![CDATA[xna game studio]]></category>
			<pubDate><![CDATA[Thu, 11 Jun 2009 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Microsoft Announces XNA Game Studio 2.0]]></title>
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				Microsoft has announced XNA Game Studio 2.0, deciding to merge the XNA Game Studio line into one product. Formerly split in "professional" and "express" versions, amateur developers were working on software different than their pro counterparts. Merging the programs will rid users of the need to relearn or retool as they become licensed XNA developers. Pros will simply have access to a more extensive plugin library. 				<a href="http://kotaku.com/288925/microsoft-announces-xna-game-studio-20" title="Click here to read more about Microsoft Announces XNA Game Studio 2.0">More&nbsp;&raquo;</a>
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			<category><![CDATA[Microsoft]]></category>
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			<category><![CDATA[xna game studio 2.0]]></category>
			<pubDate><![CDATA[Mon, 13 Aug 2007 14:20:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[XNA Game Finished in 24 Hours]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read XNA Game Finished in 24 Hours" href="http://kotaku.com/xna-game-studio/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xnagamestudio</span></a></div -->					<div><a title="Click here to read XNA Game Finished in 24 Hours" href="http://kotaku.com/198366/xna-game-finished-in-24-hours" class="pp_image">
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				<a href="http://www.kotaku.com/assets/resources/2006/09/ADScreen.JPG"></a>It may not be God of War or Dead Rising, but someone managed to churn out an Xbox 360 game in 24 hours using XNA Game Studio Express beta. The 601 lines of code called Asteroids Defense has you shooting down a shower of asteroids with increasingly strong weapons. 				<a href="http://kotaku.com/198366/xna-game-finished-in-24-hours" title="Click here to read more about XNA Game Finished in 24 Hours">More&nbsp;&raquo;</a>
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			<category><![CDATA[Arcade]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 05 Sep 2006 14:00:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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