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		<title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months - Kotaku Comments]]></title>
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			<title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Thu, 22 May 2008 09:10:17 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Thu, 22 May 2008 09:10:17 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months]]></link>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5834954]]></link>
										
		    <description><![CDATA[<p>Now what they need to do to make this "70 per cent of organisations [with] established [private] virtual worlds" work is to create a universal standard avatar medium.</p>
<p>I vote Mii v2.0 ^_^</p> <p><a href="http://www.FullMotion.org">The Maginomicon</a></p>]]></description>
			<dc:creator><![CDATA[The Maginomicon]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 22 May 2008 09:10:17 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5769734]]></link>
										
		    <description><![CDATA[<p>Basically, games fail because they all think up of an idea, and then the boss goes "LETS BE LIKE WOW", not realizing that niche has already been filled...by WoW.</p> <p><a href="n/a">Kaljin</a></p>]]></description>
			<dc:creator><![CDATA[Kaljin]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 May 2008 11:14:05 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5763500]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5758666">Sullyville</a>:  And then came Myspace... I know, speaking the unspoken... But most people on here won't get what you said, I guarantee it.</p> <p><a href="n/a">bobtheduck</a></p>]]></description>
			<dc:creator><![CDATA[bobtheduck]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 May 2008 01:23:18 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5758666]]></link>
										
		    <description><![CDATA[<P>90 percent of Facebook clones die off too.</P> <p>Sullyville</p>]]></description>
			<dc:creator><![CDATA[Sullyville]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 18 May 2008 08:53:28 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5758546]]></link>
										
		    <description><![CDATA[<p>One reason that most MMOs die soon after the first couple of years is that most of players cannot afford paying more than one subscription fee.Think that most MMOs cost around 13 euros.To play two or three MMOs in a monthly basis means at least 30 euros.No family with f.e. 2 kids will be happy to pay that bill.So the kids stick to their most beloved game (that usually is WoW)and quit the others).The best and more risky idea that only Guild Wars adopted with success is the "no subscription" paying plan.Wich means that you have to wait for the (paid) expansion for new content.I am ok with that if you want my opinion</p> <p>dekaneas</p>]]></description>
			<dc:creator><![CDATA[dekaneas]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 18 May 2008 08:03:52 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5758409]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5758400">Ignatius</a>:Thank you!</p> <p>Foxstar Sixtail</p>]]></description>
			<dc:creator><![CDATA[Foxstar Sixtail]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 18 May 2008 05:47:15 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
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		    <description><![CDATA[<p>@<a href="#c5758327">Foxstar Sixtail</a>:</p>
<p>Auto Assault, Earth and Beyond, The Sims Online, Motor City Online, Asheron's Call II off the top of my head.</p>
<p>And another half dozen cancelled or in limbo (as far as we know)... Gods and Heroes, Marvel Universe Online, Huxley, Wiki, Shenmue Online, Star Trek Online...</p>
<p>And a lot more are slowly dying out. I wouldn't be surprised to see Planetside and Star Wars Galaxies join the growing dead.</p> <p>Ignatius</p>]]></description>
			<dc:creator><![CDATA[Ignatius]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 18 May 2008 05:36:17 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5758327]]></link>
										
		    <description><![CDATA[<p>What MMO's have failed lately in the last..six years though? I haven't heard of any of them going bust save for NCsoft's Car based MMO and the EA killed Earth and Beyond.</p> <p>Foxstar Sixtail</p>]]></description>
			<dc:creator><![CDATA[Foxstar Sixtail]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 18 May 2008 04:06:02 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5758155]]></link>
										
		    <description><![CDATA[<p>Damn, I wish i got paid to come up with random numbers that were high and make a very low failure rate for wow.</p>
<p>what a great job. it would almost seem as i wasn't pulling it from my ass.</p> <p>geves</p>]]></description>
			<dc:creator><![CDATA[geves]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 18 May 2008 01:20:15 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5758142]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5757076">RPharazonius</a>: Completely agreed. <br>
It's the same with every new genre I would think.  FPS, MMO, Myst clones... it's all been done before, and it always turns out just how you described it.</p>
<p>If you ask me, it's because people can sense an imitation right from the get-go, and would rather have the established, tried-and-true video game for their hard-earned money.</p> <p><a href="n/a">jamosthefifth</a></p>]]></description>
			<dc:creator><![CDATA[jamosthefifth]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 18 May 2008 01:11:19 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
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		    <description><![CDATA[<p>@<a href="#c5756420">OldManGaming</a>:</p>
<p>Me too. Sure I get that raids are fun and all. What I don't understand from MMORPGS is, when will it end? I mean, Maybe it's just me but when I play an RPG or any game for that matter. I know what I'm playing is amounting to something. That something meaning I get to kill the insanely powerful end-game boss at the end. And hopefully get a spiffy end game cinematic or story out of it.</p>
<p>Be it for RPGs or Action-adventures or shooters. There's level-grinding for RPGs, for action-adventure there's the orbs or whatever that updates your skill and combos and etc.</p>
<p>OF course I do understand that if an MMORPG had a final boss that would end the game, it wouldn't make much financial sense from the publishers point of view.</p>
<p>I tried WoW before and I must say I didn't get hooked. What with all the level-grinding and all the time you have to invest.</p>
<p>Anyway, I do think that Gartner may have a point there. Here in Asia, MMORPGs or other Virtual,Online-Social worlds are a dime a dozen. A new one sprouting each month. At the end of the day, there's only so much of the gaming population that can invest their time and money to support all of them.</p> <p>excaliburps</p>]]></description>
			<dc:creator><![CDATA[excaliburps]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 18 May 2008 01:09:19 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5758095]]></link>
										
		    <description><![CDATA[<p>I want more MMOFPS. Planetside was great. <br>
Shoot kill pvp is much better than shoot dice, maybe kill.</p>
<p>Problem most fps players wont pay a monthly sub and PS didnt have enough player advancement and customizations. Also, it didnt have any none Pvp content.</p> <p>JojoTheSlayer</p>]]></description>
			<dc:creator><![CDATA[JojoTheSlayer]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 18 May 2008 00:40:51 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5757844]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5757435">Ignatius</a>: <br>
how does that matter? most people dont start playing a games of a series until its popular. also i would have played the other warcraft games, but  i dont like rts. wow piqued my interest, so thats the first warcraft game im playing. maybe if they make a warcraft platformer or something, people who play mostly platformers will get into warcraft.</p> <p><a href="n/a">Xeros606</a></p>]]></description>
			<dc:creator><![CDATA[Xeros606]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 17 May 2008 22:47:57 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5757798]]></link>
										
		    <description><![CDATA[<p>I guess WoW was the Ten-Percenter.</p> <p><a href="n/a">InsolenceAndHeresy</a></p>]]></description>
			<dc:creator><![CDATA[InsolenceAndHeresy]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 17 May 2008 22:28:36 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5757677]]></link>
										
		    <description><![CDATA[<p>I blame global warming.</p> <p>Forkball</p>]]></description>
			<dc:creator><![CDATA[Forkball]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 17 May 2008 21:50:17 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5757561]]></link>
										
		    <description><![CDATA[<P>i've played more mmos then i care to mention but i rarely see them die off, some crazed fan boy at least runs a private server to extend its lifespan by at least a year. i tend to disagree with this article</P> <p><a href="n/a">EmeraldCockroach</a></p>]]></description>
			<dc:creator><![CDATA[EmeraldCockroach]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 17 May 2008 21:13:33 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5757076">RPharazonius</a>:</p>
<p>Or the huge fanbase that started WoW up. What makes me made about most WoW players is that they've never even picked up one of the previous WarCraft games and played it.</p>
<p>I've been playing since Orcs and Humans and I'm sure half the bloody population that regularly subscribe to WoW can't even name half of the factions that were introduced in Tides of Darkness.</p> <p>Ignatius</p>]]></description>
			<dc:creator><![CDATA[Ignatius]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 17 May 2008 20:36:14 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5757340]]></link>
										
		    <description><![CDATA[<p><i>"By 2012, Gartner estimates that 70 per cent of organisations will have established their own private virtual worlds and predicts that these internal worlds will have greater success due to lower expectations, clearer objectives and better constraints."</i></p>
<p>I'll bet anyone here $20 that <i>either</i> this ends up being completely wrong <i>or</i> a majority of that 70% end up using Second Life's open sourced server software.</p>
<p>I think too many Kotakuites here automatically assume "virtual world" means MMO<b>RPG</b> as I'm fairly sure Gartner was referring to MMO worlds that don't involve any RPG aspects.  I especially believe this as MMORPGs are most definitely <i>not</i> cheap to start (art assets, goal development, writers, etc) whereas virtual world engines <i>are</i> and don't require the_same/as_many resources to start and maintain.</p> <p><a href="http://www.davekap.net">DaveKap</a></p>]]></description>
			<dc:creator><![CDATA[DaveKap]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 17 May 2008 20:17:24 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
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		    <description><![CDATA[<p>You can thank the WoW machine for that!</p> <p><a href="n/a">frankenfine</a></p>]]></description>
			<dc:creator><![CDATA[frankenfine]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 17 May 2008 20:08:54 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5757076]]></link>
										
		    <description><![CDATA[<p>It's 90% because of all the failing developers.</p>
<p>Most MMOs don't reach their second or even third year. Too many start-up developers make an ambitious MMO, but it fails in a year or two at best exactly because of that ambition.</p>
<p>In short, everyone's trying to make a MMO that's greater than WoW. They inevitably fail because they don't have the resources, let alone the programming skills, that Blizzard has.</p>
<p>In shorter form, most MMOs are made by developers who don't know what they're doing.</p> <p><a href="n/a">RPharazonius</a></p>]]></description>
			<dc:creator><![CDATA[RPharazonius]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 17 May 2008 19:15:50 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756928]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5756669">z0phi3l</a>: hi, you're wrong...about AoC at least (barring horrendous bugs/server lag). It's different enough from WoW and good enough that it will succeed.</p> <p>edgarhuntly</p>]]></description>
			<dc:creator><![CDATA[edgarhuntly]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 17 May 2008 18:45:12 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756808]]></link>
										
		    <description><![CDATA[<p>And yet STILL a more promising endeavour than opening a restaurant.</p> <p><a href="n/a">illiterati</a></p>]]></description>
			<dc:creator><![CDATA[illiterati]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 17 May 2008 18:17:33 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756798]]></link>
										
		    <description><![CDATA[<p>Everyone needs to stop trying and play WoW. Seriously. I hate the game, but it's a much better MMO than any of the others I've tried (Guild Wars comes close, though)</p> <p>DukeOfPwn</p>]]></description>
			<dc:creator><![CDATA[DukeOfPwn]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 17 May 2008 18:14:52 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756669]]></link>
										
		    <description><![CDATA[<p>It's all WoW's fault</p>
<p>All the new "next gen" MMO's are either trying to copy wow and failing or doing the opposite of WoW and failing too.</p>
<p>That is to include AoC and WAR in the soon to be failed MMOs (too much of a niche market for those two games)</p> <p>z0phi3l</p>]]></description>
			<dc:creator><![CDATA[z0phi3l]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 17 May 2008 17:46:21 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756641]]></link>
										
		    <description><![CDATA[<p>Everquest and Ultima need to return.</p> <p><a href="n/a">Penchinon</a></p>]]></description>
			<dc:creator><![CDATA[Penchinon]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 17 May 2008 17:38:55 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756574]]></link>
										
		    <description><![CDATA[<p>Don't they require a lot of back end like servers and things?  Also, to even think about being successful have years of planning and development?  I don't know if I'm wrong but I don't think there is a low cost of entry.</p> <p>Chewbenator</p>]]></description>
			<dc:creator><![CDATA[Chewbenator]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 17 May 2008 17:25:28 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756552]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756453">TheIrishNinja</A>: <BR>When people finally get tired of spending hours upon hours doing monotonous shit. But c'mon, when will that ever happen.</P> <p>spishak</p>]]></description>
			<dc:creator><![CDATA[spishak]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 17 May 2008 17:18:45 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756525]]></link>
										
		    <description><![CDATA[<p>I hope WoW is in that 90% I've lost about 10 friends to it</p> <p><a href="n/a">Murderdolls</a></p>]]></description>
			<dc:creator><![CDATA[Murderdolls]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 17 May 2008 17:13:32 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756453]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5756318">Eltigro</a>: win.</p>
<p>ok, so uh, when does WoW finally die out, then?</p> <p><a href="http://www.HondosBar.com">TheIrishNinja</a></p>]]></description>
			<dc:creator><![CDATA[TheIrishNinja]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5009504:c5756453]]></guid>
		    <pubDate><![CDATA[Sat, 17 May 2008 17:01:13 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756445]]></link>
										
		    <description><![CDATA[<p>virtual moon.</p> <p>zkotaku</p>]]></description>
			<dc:creator><![CDATA[zkotaku]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5009504:c5756445]]></guid>
		    <pubDate><![CDATA[Sat, 17 May 2008 16:58:21 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756437]]></link>
										
		    <description><![CDATA[<p>Lets make our own kotaku mmo's, we can call the badguys flamers and the boss's can be trolls :D</p> <p><a href="n/a">D Mitsuki</a></p>]]></description>
			<dc:creator><![CDATA[D Mitsuki]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5009504:c5756437]]></guid>
		    <pubDate><![CDATA[Sat, 17 May 2008 16:55:11 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756425]]></link>
										
		    <description><![CDATA[<p>That doesn't bold well for Petz Dogz Univerze</p> <p><a href="n/a">Len Bias Cocaine Surplus</a></p>]]></description>
			<dc:creator><![CDATA[Len Bias Cocaine Surplus]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5009504:c5756425]]></guid>
		    <pubDate><![CDATA[Sat, 17 May 2008 16:51:45 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756420]]></link>
										
		    <description><![CDATA[<p>I don't "get" virtual worlds :-/</p> <p><a href="n/a">OldManGaming</a></p>]]></description>
			<dc:creator><![CDATA[OldManGaming]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5009504:c5756420]]></guid>
		    <pubDate><![CDATA[Sat, 17 May 2008 16:51:17 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756409]]></link>
										
		    <description><![CDATA[<P>I'll be interested to see how the GTA MMO goes. I really hope it works, but it could be disasterous..</P> <p><a href="n/a">skullkid</a></p>]]></description>
			<dc:creator><![CDATA[skullkid]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5009504:c5756409]]></guid>
		    <pubDate><![CDATA[Sat, 17 May 2008 16:49:12 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756403]]></link>
										
		    <description><![CDATA[<P>Low barriers to entry, delicious!</P> <p><a href="n/a">Channing</a></p>]]></description>
			<dc:creator><![CDATA[Channing]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5009504:c5756403]]></guid>
		    <pubDate><![CDATA[Sat, 17 May 2008 16:48:39 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756397]]></link>
										
		    <description><![CDATA[<p>oh noes Gah Lak Tus is coming!</p> <p><a href="http://Kotaku.com">Knight-Zero</a></p>]]></description>
			<dc:creator><![CDATA[Knight-Zero]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5009504:c5756397]]></guid>
		    <pubDate><![CDATA[Sat, 17 May 2008 16:47:44 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756380]]></link>
										
		    <description><![CDATA[<p>Well, yeah...the MMO market alone is inundated with crap, crap, and more cash-shop crap. And Second Life panders to a pretty selective audience.</p> <p><a href="n/a">Aethyr</a></p>]]></description>
			<dc:creator><![CDATA[Aethyr]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5009504:c5756380]]></guid>
		    <pubDate><![CDATA[Sat, 17 May 2008 16:45:29 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756367]]></link>
										
		    <description><![CDATA[<p>did he give names ?<br>
giving names would be the easiest way to make an mmo to fail, because people don't want to invest time in stuff that won't last</p> <p>waza</p>]]></description>
			<dc:creator><![CDATA[waza]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5009504:c5756367]]></guid>
		    <pubDate><![CDATA[Sat, 17 May 2008 16:43:13 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756349]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756325">laughingmangits</A>: Lets hope not their own Matrix Online however, okay thats the closest I get to a joke this late at night</P> <p>Impul5se</p>]]></description>
			<dc:creator><![CDATA[Impul5se]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5009504:c5756349]]></guid>
		    <pubDate><![CDATA[Sat, 17 May 2008 16:39:49 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756346]]></link>
										
		    <description><![CDATA[<P>to bad the realy creative ones fail too...<BR>hope this doesnt happen to age of connan</P> <p>hk458</p>]]></description>
			<dc:creator><![CDATA[hk458]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5009504:c5756346]]></guid>
		    <pubDate><![CDATA[Sat, 17 May 2008 16:39:39 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756336]]></link>
										
		    <description><![CDATA[<p>so ... by then , no more single player experiences ?</p> <p>Rashilda</p>]]></description>
			<dc:creator><![CDATA[Rashilda]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5009504:c5756336]]></guid>
		    <pubDate><![CDATA[Sat, 17 May 2008 16:38:24 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756325]]></link>
										
		    <description><![CDATA[<p>Every game compnay will have its own Matrix!</p> <p><a href="n/a">Penchinon</a></p>]]></description>
			<dc:creator><![CDATA[Penchinon]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5009504:c5756325]]></guid>
		    <pubDate><![CDATA[Sat, 17 May 2008 16:35:33 MDT]]></pubDate>
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		    <title><![CDATA[90% of Virtual Worlds Will Fail Within 18 Months]]></title>
		    <link><![CDATA[http://kotaku.com/5009504/90-of-virtual-worlds-will-fail-within-18-months#c5756318]]></link>
										
		    <description><![CDATA[<p>I blame Galactus.</p> <p>Eltigro</p>]]></description>
			<dc:creator><![CDATA[Eltigro]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5009504:c5756318]]></guid>
		    <pubDate><![CDATA[Sat, 17 May 2008 16:34:39 MDT]]></pubDate>
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