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		<title><![CDATA[Why Achievements are Awesome - Kotaku Comments]]></title>
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			<title><![CDATA[Why Achievements are Awesome - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Mon, 19 May 2008 14:09:51 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Mon, 19 May 2008 14:09:51 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome]]></link>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5774830]]></link>
		    <description><![CDATA[<p>I've never completed all achievements and usually don't even look at the list to see what they are.  If I get them that's cool and ditto if I don't.  I have to admit when I get the quirky ones it's kind of gratifying though but never intentional go out of my way to get one.</p> <p>freespeech</p>]]></description>
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		    <pubDate><![CDATA[Mon, 19 May 2008 14:09:51 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5667933]]></link>
		    <description><![CDATA[<P>Heck, without achivements I wouldn't have finished half the games I did.</P>
<P>One thing for people to remember that are whinging about how "achivements don't give you anything" you're missing the point, the achivements *are* what you're getting in a place you'd otherwise get nothing.</P>
<P>Remember Vice City? Who cared if you did any of the taxi cab missions, it didn't add anything to the story nor was it even funny. But now since in GTA IV there is an achivement I know I'll be doing all of them.</P>
<P>I don't need a lot, just a little "attaboy", and achivements are just that bit of crack. Before achivements I never replayed a game, why would you?</P> <p>SimianJones</p>]]></description>
			<dc:creator><![CDATA[SimianJones]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 13 May 2008 10:26:11 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5662089]]></link>
		    <description><![CDATA[<p>@<a href="#c5662086">underground_slacker</a>:</p>
<p>man spell check really needs updating.</p> <p><a href="n/a">underground_slacker</a></p>]]></description>
			<dc:creator><![CDATA[underground_slacker]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 13 May 2008 00:54:43 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5662086]]></link>
		    <description><![CDATA[<p>i love achievements, like a mistreated spouse they beat me but i keep crawling back.</p>
<p>they stretch out the game, make replays more interesting and get you to do things and go places you normally wudnt and i love that, half life 2 is a great exmaple</p>
<p>...then you have the infamous "1000 pts in 2 minutes" achievements of avatar.</p>
<p>the BEST achievement ever is in team fortress 2, as a spy ou wound yourself, disguise as an enemy character, heavy works best, yell for a medic, get the enemy medic to heal you and then kill them afterwards.</p>
<p>good times.</p> <p><a href="n/a">underground_slacker</a></p>]]></description>
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		    <pubDate><![CDATA[Tue, 13 May 2008 00:53:36 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5652265]]></link>
		    <description><![CDATA[<p>I completely agree with the first several comments.  Achievements are an excellent idea that can prolong the game and draw you further into them.  The problem begins when you assign numbers or points to them for other reasons.</p>
<p>IMO an achievement is an achievement.  However, the method in which people respond to having them is what causes arguments against achievements.  Some people regard it as something they have done to feel proud of themselves.  Others develop a need to show it off and brag about it.  When you factor in the points attached to achievements and that some people are desperately trying to justify their playing of video games, it becomes a bragging contest that bothers people and sets off competitive behaviors within a flawed system that can't appease every type of gamer.</p>
<p>The article mentions "squeezing every last drop" out of games--but for who?  If you are doing it to know you got your money's worth, you do not need points to tell you that you have finished completing everything a game has to offer.  At the very most, a percentage system within the achievement system would be an improvement for that (for example, instead of 1000 points, it becomes 100%).  But for OCD completionists, it would become another hurdle that sucks away their lives.  *sigh*</p> <p>branny</p>]]></description>
			<dc:creator><![CDATA[branny]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 12 May 2008 13:21:45 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5650460]]></link>
		    <description><![CDATA[<P>Still don't get them. Esp since most achievements are more about "I sat here doing an insignificant task" than doing something requiring a lot of skill. "Achievements" are more about putting time into something now than "it took skill and not everyone could do it".</P>
<P>Like back when, it was nothing to say "I've beaten 50 NES games". It was another to say "I've beaten Battletoads, TMNT, Ghosts n Goblins, etc." Now all lame AND skillful achievements blend together in one big vat of shit.</P> <p>GhaleonUnlimited</p>]]></description>
			<dc:creator><![CDATA[GhaleonUnlimited]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 12 May 2008 12:16:19 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5643272]]></link>
		    <description><![CDATA[<p>I tried to read the article but ended up skimming it - it seemed to be a bit incoherent, short, really not saying much? I'm so confused...</p>
<p>I don't own a 360 so maybe am not in a position to judge but overall I think achievements, used badly, are kind of a bad idea.</p>
<p>Okay, that's a tautology, but it seems to me that a lot of the achievements basically boil down to 'do something repetitively nine hundred times', whether that repetitive thing is 'shoot an enemy' or 'win an online match' or whether you're trying nine hundred times to get through a level without using (some restriction), or whatever. And a lot of other ones are 'do something random that you'd be unlikely to guess except for reading a list on the internet'. Still others are 'do something that you're bound to do anyway as part of gameplay'.<br>
 <br>
A lot of games have historically had rewards for doing odd things. For instance if you see an unusual place in a level that would be hard to get to, in say Okami, if you follow that through there's likely a 'stray bead' there. These are pretty much a form of achievement, right? Loads of games have them. (And often they're boring and repetitive too.) Only difference is that it's game-specific and it doesn't get displayed online in any way.</p>
<p>I'm not sure displaying it online is an improvement, is all.</p> <p><a href="http://www.leafdigital.com/">quen</a></p>]]></description>
			<dc:creator><![CDATA[quen]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 12 May 2008 04:21:23 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5643260]]></link>
		    <description><![CDATA[<P>Achievements are a good addition to gaming overall, but some of the things these devs think would be fun to do in games are actually quite stupid and tedious.</P> <p>roy1751</p>]]></description>
			<dc:creator><![CDATA[roy1751]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 12 May 2008 04:14:13 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5643238]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/5008635/why-achievements-are-awesome#c5640148">kaish</A>: <BR>@<A href="http://kotaku.com/5008635/why-achievements-are-awesome#c5640215">2SBs</A>: <BR>@<A href="http://kotaku.com/5008635/why-achievements-are-awesome#c5641204">migz</A>: <BR>@<A href="http://kotaku.com/5008635/why-achievements-are-awesome#c5642596">D Mitsuki</A>:</P>
<P>I agree with things each of you said. In some ways Achievements are addictive because they become a permanent part of your Gamer ID. I like them because they encourage me to get more out of my games and increases their replay value. On a rainy day, I've pulled out older games on many occasions simply to try to unlock some achievements I haven't earned yet.</P>
<P>Like a few of you said, I also like the achievements that force you to do something you wouldn't normally do in the course of playing the game.</P>
<P>As one of you pointed out, Half-Life Orange Box was full of great achievements. I all played through all of Episode 1 only firing one bullet, because it was a fun challenge. And in episode 2, I actually took the time to carry the Lawn Gnome with me till the very end, so I could shoot him off in the rocket and get the achievement.</P>
<P>LOL, there's no way in hell I would have done that had I not received an achievement for it, but doing that was fun, and actually accomplishing it felt like a right of passage that others can see I passed when checking my gamer profile.</P>
<P>Like one of you mentioned, I too like to check my friends' profiles to see how far they have progressed in their games and what achievements they have unlocked. It kind of becomes a healthy competition to see who can get what achievements.</P>
<P>Although I don't tend to buy games to unlock achievements, I sometimes consider achievements when buying a new game.</P>
<P>I could have skipped on Rainbow Six Vegas, since I had the first game, but I bought it -- in part because I figured the game would be good and I could unlock more achievements. So yes, I suppose achievements affect my purchasing decisions to some degree, but I won't purchase a bad game simply because it has easy achievements.</P>
<P>Anyway, just my two cents.</P></BR></BR></BR> <p><a href="n/a">DugDawg</a></p>]]></description>
			<dc:creator><![CDATA[DugDawg]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 12 May 2008 04:02:17 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5643212]]></link>
		    <description><![CDATA[<p>I like the achievements. I'm no completist by any means, but I love looking for and collecting stuff that I otherwise would not care for. During the past generation, I used to play a game for some time, and if I got stuck somewhere or something other came up, very often I'd forget that I was playing something else and move on. Achievements are fun reason to come back. But yeah, they're best when they make you do something you didn't think of by yourself or do something weird. The online play achievements I can do without. It would be nice if you could get something for the points though, like themes, user icons, or invites to betas or get the Live! games a week early. Something as simple as that would make a huge difference.</p> <p>PixelPeZ</p>]]></description>
			<dc:creator><![CDATA[PixelPeZ]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 12 May 2008 03:47:53 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5640891">2SBs</a>: I hate that too. Every other damn game there's some whiny seppo teenager constantly asking "anyone want to do achievements?"</p>
<p>Normally I wind up saying some variant of "they're called <b>Achieve</b>ments for a reason. what's the fun in cheating to get them?" and they either go silent or call me a fag. Dickheads. I wish there was some method of reporting them. although the sheer volume of work that would generate for whoever received the reports would probably drive them to leap off the closest available cliff.</p>
<p>@<a href="#c5640699">I am ERROR</a>: I <i>love</i> that little pop-up. It happens infrequently enough that it always surprises me. It's the virtual equivalent of having a friend who's watching you play and cheering you on, which is very handy 'cause if you're chasing achievements then you probably haven't got many friends. ;)</p> <p><a href="http://">freakout</a></p>]]></description>
			<dc:creator><![CDATA[freakout]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 12 May 2008 02:34:04 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5642824]]></link>
		    <description><![CDATA[<p>It depends on what the achievements are. I have 18 360 games and only 1325 points, 400 of which I got last night playing "Scene It". So it depends. I only look after I've beaten the game and than choose a few that would be interesting or challenging, for example getting 60,000 points in a game of Scene It.</p>
<p>I do know people who have over 25,000 though, and play most games for the points.</p> <p><a href="n/a">kylo4</a></p>]]></description>
			<dc:creator><![CDATA[kylo4]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 12 May 2008 00:59:09 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5642687]]></link>
		    <description><![CDATA[<p>All of the games I play have achievements one way or another. The 360 games I play have them of course. City of Heroes/Villains has badges that you can earn (and display). Guild Wars has titles you can earn (and display)...and some will even unlock stuff for Guild Wars 2. Yeah I love them...I'm between 2 and 3 myself. I love them but I know why they are there....but I love the fact that they are there to keep me playing. They give me a goal...a goal that isn't required. And that popup on the 360 is great to see especially when you're not actually working toward the earned achievement.</p>
<p>Just wish they didn't always fall short and limit the number of achievement points in any one title to around 1000. I mean there are some obvious achievements that could have been added to GTA IV (perfect score in bowling anyone? turkey is easy, though I'm still working on perfect) but weren't simply because they couldn't fit them in.</p> <p><a href="n/a">thor79</a></p>]]></description>
			<dc:creator><![CDATA[thor79]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 12 May 2008 00:37:53 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5642596]]></link>
		    <description><![CDATA[<p>I would of NEVER beat Mile High Club on veteran if i didn't get a achievement for it and could tell everybody "Look what I did!"</p> <p><a href="n/a">D Mitsuki</a></p>]]></description>
			<dc:creator><![CDATA[D Mitsuki]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 12 May 2008 00:33:00 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5642574]]></link>
		    <description><![CDATA[<p>Achievements are like dangling that apple in front of that Pony.</p>
<p>They get us going until we become smart enough to suddenly kick that thing off our backs for the bite.</p> <p><a href="n/a">Ultrasinc</a></p>]]></description>
			<dc:creator><![CDATA[Ultrasinc]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 12 May 2008 00:23:53 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5642571]]></link>
		    <description><![CDATA[<p>Achievements are silly, I don't get them AT ALL.</p> <p>thinred</p>]]></description>
			<dc:creator><![CDATA[thinred]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 12 May 2008 00:23:33 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5642482]]></link>
		    <description><![CDATA[<p>@<a href="#c5642471">interstate78</a>: The best thing about them? you're free to accomplish them or not.</p>
<p>Well said. If I feel that I want to spend some more time on the game, I go for achievements. Otherwise, I just play it to finish.</p> <p>stikves</p>]]></description>
			<dc:creator><![CDATA[stikves]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 23:46:33 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5642471]]></link>
		    <description><![CDATA[<P>Achievements are one of the best things to happen to gaming in ages.</P>
<P>Their purpose? they give you goals and things to explore way past when you've finished a game. The Half Life 2 gnome launching is the best example.</P>
<P>The best thing about them? you're free to accomplish them or not.</P> <p>interstate78</p>]]></description>
			<dc:creator><![CDATA[interstate78]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 23:41:09 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5642423]]></link>
		    <description><![CDATA[<p>Achievements are pretty much useless, at least X360 specific achievements.</p>
<p>I guess I'm saying that because my two 360 owning friends are uber achievement whores.</p> <p>KevanB</p>]]></description>
			<dc:creator><![CDATA[KevanB]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 23:26:30 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5642374]]></link>
		    <description><![CDATA[<P>I would say for me it's more like this. I play games and when I see achievements pop up I go "cool! I got an achievement!" and then forget about it. I don't go out of my way to collect them and rarely compare them to friends or any of that stuff</P> <p><a href="http://www.taiyedbrodels.com">WrenixPhight</a></p>]]></description>
			<dc:creator><![CDATA[WrenixPhight]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 23:14:47 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5642276]]></link>
		    <description><![CDATA[<p>@<a href="#c5642168">ninjikiran</a>: @<a href="#c5642072">VakeroRokero</a>:</p>
<p>I agree with both of you. I do wish they were secret, but then people would still find out about them regardless as someone would get them. <br>
Some achievements aren't really achievements though.</p> <p><a href="n/a">超外人</a></p>]]></description>
			<dc:creator><![CDATA[超外人]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 22:45:14 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5642199]]></link>
		    <description><![CDATA[<P>I've never really paid attention to achievements.  Some of them give me a chuckle once in a while, but other than that they just kind of occur.  I can't stand when you get an achievement for doing something that should happen anyway either.  "You walked through a door!"  Hey, no shit?  I never really understand how they prolong the game either.  Wouldn't people want to experience the game to its fullest either way?  If you didn't get an achievement for beating a game on hard would you just play it on easy and be done with it?</P> <p><a href="http://">Mpalm.</a></p>]]></description>
			<dc:creator><![CDATA[Mpalm.]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 22:25:02 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5642179]]></link>
		    <description><![CDATA[<P>Whether it's "awesome" or not, really depends, since developers can make achievements happen for anything they damn well please.</P>
<P>Like take Galaga on xblive. Anyone can get the 200 max achievements on it, but what is their actual score on it? And everyone knows the GH3 achivements are just a load.</P>
<P>That being said, there are tons of good ones as well.. but I guess my point is at the end of the day, due to all the flexibility and variation, they're sort of a b.s. gauge of anything really.</P> <p><a href="n/a">room88</a></p>]]></description>
			<dc:creator><![CDATA[room88]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 22:24:26 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5642168]]></link>
		    <description><![CDATA[<p>achievements in my opinion should be secret, only way you know about them is after u get them, not before so you can cheese to them.  Even after you get them it should give you a slim idea of your you got it so people can't tell others how to get it.  At the end of the day most achievements are just repeating the task told to you by the achievement.</p> <p><a href="n/a">ninjikiran</a></p>]]></description>
			<dc:creator><![CDATA[ninjikiran]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 22:17:13 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5642072]]></link>
		    <description><![CDATA[<p>Kids love these things. Look at the boy scouots and their badges, or pokemon and "gotta catch 'em all" or "collect the 7 to have the complete set!" Many of you even play crappy games to get the achievement and be crowned "the best". It fit the young people target group.</p> <p>VakeroRokero</p>]]></description>
			<dc:creator><![CDATA[VakeroRokero]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 21:57:29 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5642026]]></link>
		    <description><![CDATA[<p>I've grown addicted to achievement points. Initially I thought they were pointless because I was expecting to be able to buy things with them, haha.</p>
<p>Get achievements makes me sooo happy.</p> <p><a href="n/a">Lainface</a></p>]]></description>
			<dc:creator><![CDATA[Lainface]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 21:48:23 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5641947]]></link>
		    <description><![CDATA[<p>Achievements are nice - ranking people based on their achievements is not. Since you don't even have to own the game to get the achievements (hello Gamefly!).  Give me a way to verify that you own the game and then your point score may count. -=0</p> <p>Turael</p>]]></description>
			<dc:creator><![CDATA[Turael]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 21:37:54 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5641734]]></link>
		    <description><![CDATA[<p>Achievements are a good way to check if your friends completed certain game and what level they are. When me and my friends both own the same game, I'll check his achievements to see who's further in the game. That's a really neat feature. And the best part is it's just one click/menu away from knowing all the info.</p> <p>mcool93</p>]]></description>
			<dc:creator><![CDATA[mcool93]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 21:05:06 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5641656]]></link>
		    <description><![CDATA[<p>Well, achievements are fine.  Are they needed, no.  We got along just fine without them before, but they do add a nice touch to 360 games.</p>
<p>However, I'd like to see less emphasis on the online play achievements because they  often ruin teamplay.</p> <p>B1S1</p>]]></description>
			<dc:creator><![CDATA[B1S1]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 20:54:30 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5641609]]></link>
		    <description><![CDATA[<p>I honestly don't care about achievements at all and will only buy an Xbox360 game over the the PS3 version if it looks and or runs better.</p> <p>Heyyou27</p>]]></description>
			<dc:creator><![CDATA[Heyyou27]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 20:46:06 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5641588]]></link>
		    <description><![CDATA[<p>Achievements are my life.</p> <p><a href="http://myspace.com/someahole">leetXcore</a></p>]]></description>
			<dc:creator><![CDATA[leetXcore]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 20:42:40 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5641562]]></link>
		    <description><![CDATA[<P>The idea of achievements themselves is kinda cool. Making them pool into a cumulative gamer score feels like a VERY OBVIOUS ploy to make you buy more games to feed your gamerscore. Then it becomes bragging rights over who's spent the most money.</P> <p><a href="n/a">fuchikoma</a></p>]]></description>
			<dc:creator><![CDATA[fuchikoma]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 20:38:53 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5641360]]></link>
		    <description><![CDATA[<P>I'm between 4 and 5:</P>
<P>4. The only achievements I ever get are the ones I get by accident and the "unmissable" ones.</P>
<P>5. Achiev-what? Oh, you mean the thing that pops up every so often with the little sound. So <I>that's</I> what it is!</P> <p><a href="n/a">Antiterra</a></p>]]></description>
			<dc:creator><![CDATA[Antiterra]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5008635:c5641360]]></guid>
		    <pubDate><![CDATA[Sun, 11 May 2008 20:05:00 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5641275]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/5008635/why-achievements-are-awesome#c5641004">KM91</A>:</P>
<P>Don't you mean "Fragnet" school? ;)</P>
<P>...I'm sorry, that was terrible.</P> <p><a href="http://this one! :D">man in gauze is king ramses II, silly.</a></p>]]></description>
			<dc:creator><![CDATA[man in gauze is king ramses II, silly.]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 19:51:02 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5641204]]></link>
		    <description><![CDATA[<P>I love achievements. They extend a games replay value when normally you put it away once you beat it. Gamerscores are also fun to look at when you are in a multiplayer loby waiting for people to join. You can compare your gamerscores with others in the room and get a sense of what type of gamers you are going up against. I don't bother getting achievements in games I don't enjoy but I deffinately try my hardest to get the ones for games I really like.</P> <p>migz</p>]]></description>
			<dc:creator><![CDATA[migz]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 19:39:12 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5641121]]></link>
		    <description><![CDATA[<p>There is nothing wrong with achievements, if you have a problem with a gamers own personal gaming score, you have a problem.</p> <p><a href="n/a">I Spit On Your Comments</a></p>]]></description>
			<dc:creator><![CDATA[I Spit On Your Comments]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 19:20:29 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5641041]]></link>
		    <description><![CDATA[<p>@<a href="#c5640755">robinandtami</a>: Yeah, multiplayer is where achievements get in the way. The way I see it, in some games, achievements add to the replaybility. Thus, online multiplayer, which should <i>assume</i> replayability is a waste of achievement points. But achievements are cool when you want to accomplish something even if you already beat the game. For example, in GTA IV, even after I finish the campaign, I'll go back and try to get the achievements, just because it gives me some direction in that game. Otherwise, I would be utterly paralyzed with the possibilities.</p> <p><a href="n/a">peAr nectAr</a></p>]]></description>
			<dc:creator><![CDATA[peAr nectAr]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 19:05:34 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5641004]]></link>
		    <description><![CDATA[<P>I frag honor students all of the time. My school is a Mag net school.</P> <p><a href="n/a">KM91</a></p>]]></description>
			<dc:creator><![CDATA[KM91]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 18:55:46 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640991]]></link>
		    <description><![CDATA[<P>I like Achievements not because I wanna have higher Achievements points than my xbox live friends or anyone on live for that matter. No, I enjoy Achievements for particularly hard to get Achievements. I wear them like a badge of honor. That's what I want friends to be impressed by. I want them to look at my Achievements and ask themselves - 'How did he unlock that Achievement? They must be good!' That what Achievements mean for me</P> <p><a href="n/a">Orionsaint</a></p>]]></description>
			<dc:creator><![CDATA[Orionsaint]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5008635:c5640991]]></guid>
		    <pubDate><![CDATA[Sun, 11 May 2008 18:53:34 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640911]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/5008635/why-achievements-are-awesome#c5640859">L</A>: <BR>I meant mastered in the sense that you can say "Yes, I beat the game and everything it had to offer - I can talk about the game and judge it with authority becuase I have experienced all of it."<BR>Of course this isn't for every game, but more good games force you to be very good at it in order to get the full 1000 pts. If anything, the acheivements are like goal markers, helping to push you to new hights and to practice.</P></BR></BR> <p>aevanko</p>]]></description>
			<dc:creator><![CDATA[aevanko]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 18:37:40 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640906]]></link>
		    <description><![CDATA[<P>Im kinda in between on this issue. I mean.. I enjoy it, feel satisfied when the "achievement unlocked" pops up and Im proud of my 11000 game points. But basically its just that side of me that likes to be "the best" that makes me feel that way. I could easily be without it. I know this guy that works in a gaming shop, buys stacks of games that he knows is shitty and that hes not going to enjoy, but plays through because the games has easy achievements. I think has like 60000 game score. Pathetic! I would understand it and actually love it myself if there was some sort of reward like, for example, using game points to buy stuff on Xbox live..</P> <p>Mizuki</p>]]></description>
			<dc:creator><![CDATA[Mizuki]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 18:36:34 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640891]]></link>
		    <description><![CDATA[<p>@<a href="#c5640725">man_in_gauze</a>: Yeah, I've done the gnome thing. Everything was going fine until the rail tracks part. Orange box and Bioshock were my first 2 games I had on 360 and I loved the achievements (one free bullet, keep of the sand, what cat and so on), however I soon begun to hate them as soon as I started playing Halo3 and every game I join someone would ask for help with getting achievements.</p> <p>2SBs</p>]]></description>
			<dc:creator><![CDATA[2SBs]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 18:32:26 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640888]]></link>
		    <description><![CDATA[<p>Achievements where xbox's solution to what american gamers love...Unlockables.</p> <p>nypad5</p>]]></description>
			<dc:creator><![CDATA[nypad5]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 18:31:35 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640884]]></link>
		    <description><![CDATA[<p>I like it when achievements serve a greater purpose than reminding you and others how much of your time you've sunk into a game. I generally view this as a means to artificial extent the game, but that is not always the case. The medic achievements in Team Fortress 2 actually have you working towards 3 weapon upgrades (every 12, for a total of 36). So you get the collection factor and have something useful when actually playing the game. Burnout Paradise also unlocks 3 concept cars for completing all the gate smashes, super jumps and billboards.</p> <p><a href="n/a">Replica23</a></p>]]></description>
			<dc:creator><![CDATA[Replica23]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 18:30:57 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640859]]></link>
		    <description><![CDATA[<p>@<a href="#c5640847">aevanko</a>: So to you a game is 'mastered' when you get 1000gp and not when you're good at it? I think the nature of achievements is great but the implementation is terrible. Now its not about how good you actually are at PLAYING the game but how many e-penis points you have.</p> <p><a href="http://">Exia</a></p>]]></description>
			<dc:creator><![CDATA[Exia]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 18:25:27 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640848]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/5008635/why-achievements-are-awesome#c5640728">SAKY</A>: I can't be too sure either. My 360 died a few months ago, so now I'm waiting till Fall to upgrade to an Elite.</P>
<P>As for my name, it may have been a miss-translation, I'm not sure. I just think it sounds cool.</P> <p><a href="http://myspace.com/pjshuffle">I am ERROR</a></p>]]></description>
			<dc:creator><![CDATA[I am ERROR]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 18:23:48 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640847]]></link>
		    <description><![CDATA[<P>Said nicely Dakobah.<BR>I agree, achievements help make a game more fun. A lot of games have a lot of content you wouldn't know about unless you looked at the achievements, so they are a good way to ensure players know when they have 'played it all'. It's nice to know that after you get all 1000gp, you can put down the game with satisfaction that you 'mastered' the game and that you played all that there is to be played.<BR>I'll never forget my first major achievement, clearing Contra with 1 credit. It had me practicing for quite some time and it really felt great when I got it and that my friends noticed I got it without me needing to tell them.</P>
<P>I do agree that achievements in multiplayer are not so good though, just like robinandtami said above.</P></BR></BR> <p>aevanko</p>]]></description>
			<dc:creator><![CDATA[aevanko]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 18:23:40 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640812]]></link>
		    <description><![CDATA[<P>achievements are so awsesome their the reason i actually bothered going back to replay a game.</P>
<P>they add a sense of accomplishment. and a fun way to track progress with other friends.</P>
<P>what you or they were able to do.</P>
<P>it challenges you to do things a certain way</P>
<P>love the Achievement unlocked logo</P> <p><a href="http://">Dakobah</a></p>]]></description>
			<dc:creator><![CDATA[Dakobah]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 18:15:17 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640786]]></link>
		    <description><![CDATA[<p>Yeah, I'd agree with floating somewhere between 2 and 3.</p>
<p>I was perfectly happy before we had achievements, and I simply used word of mouth to compare stats and whatnot with my friends who game. I couldn't care less about the actual points, I just like the "achievement," denoting that you accomplished one thing or another.</p>
<p>I'm a bit of a stat nut (especially for games like GTA), and so I'd be more than satisfied even if they nixed the whole achievement points concept, and simply made game statistics public (or provided a public option).</p> <p><a href="n/a">Tittery</a></p>]]></description>
			<dc:creator><![CDATA[Tittery]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 18:12:01 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640755]]></link>
		    <description><![CDATA[<P>As a big lover of multiplayer games, I have to say I am not a huge fan of acheivements. To some extent, they have really been a detriment to multiplayer. You always have people who are playing for acheivements, rather than trying to be an effective teammate; for example that guy who won't swap out his sniper for the SMG that he is carrying on his back when he has an enemy 15 ft in front of him because he is "going for his sniper acheivement."</P> <p><a href="n/a">robinandtami</a></p>]]></description>
			<dc:creator><![CDATA[robinandtami]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5008635:c5640755]]></guid>
		    <pubDate><![CDATA[Sun, 11 May 2008 18:05:23 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640728]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/5008635/why-achievements-are-awesome#c5640699">I am ERROR</A>: I know it works for notifications like friends online and messages recieved but I'm not sure about achievements.....you can turn off the sound to notices or the pop up all together in your profile preferences.</P>
<P>Now I going to look up the reason for "I am ERROR" in Zelda 2. Was is that guy's name or an error in programming?</P> <p><a href="http://www.alt-controls.com">SAKY</a></p>]]></description>
			<dc:creator><![CDATA[SAKY]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 18:00:40 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640725]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/5008635/why-achievements-are-awesome#c5640215">2SBs</A>:</P>
<P>Yeah, this is how I feel too. The exemplary achievement, IMO, is in Half-Life: Episode 2, when you have to shoot the gnome into space, simply because it's harder and more random than anything else, and you're rewarded for doing it.</P>
<P>Achievements for doing something that you can't finish the game without doing are pretty terrible, although insane feats like passing TTFAF on Expert in GHIII are worthy.</P> <p><a href="http://this one! :D">man in gauze is king ramses II, silly.</a></p>]]></description>
			<dc:creator><![CDATA[man in gauze is king ramses II, silly.]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 18:00:19 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640699]]></link>
		    <description><![CDATA[<P>Achievements (could care less about achievement points) are all well and fine. I just wish MS would keep that stuff in the background -- I hate it when the little notice pops up during gameplay and tells you you've just achievement-ed something.</P> <p><a href="http://myspace.com/pjshuffle">I am ERROR</a></p>]]></description>
			<dc:creator><![CDATA[I am ERROR]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 17:56:17 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640697]]></link>
		    <description><![CDATA[<p>Good achievements are simply those that add to the enjoyment of the game. Tying achievements to gamerscore was a silly idea though. Well, perhaps it's more that gamerscore is a silly idea outright. Achievements on their own can be a bit of fun, but I don't really see them as a big deal on the scale of things.</p> <p><a href="http://www.mirumu.com">MattB</a></p>]]></description>
			<dc:creator><![CDATA[MattB]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 17:56:08 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640689]]></link>
		    <description><![CDATA[<p>@<a href="#c5640598">bigman88zz</a>: Because you can prove you did something with the 360, some games did it too but eh, 360 just brought it to the public in a grander way.</p> <p><a href="n/a">SkutSkut</a></p>]]></description>
			<dc:creator><![CDATA[SkutSkut]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 17:54:18 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640670]]></link>
		    <description><![CDATA[<p>Achievements don't matter to me. I mean, sure, sometimes I'll do sometimes, but normally only if it's fun or funny. Like in Spider-Man 3, the achievement to ride cars around the city for either 5 or 10 miles. Other than the funny ones, I don't care at all. I play games for fun, not bragging rights. And before anyone says anything, if you find the bragging part fun, you're just a sad person.</p> <p>TheDoomer</p>]]></description>
			<dc:creator><![CDATA[TheDoomer]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 17:51:16 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640598]]></link>
		    <description><![CDATA[<p>ahh achievements. theyve been around for many a generation, yet people never really made a fuss about them till the 360 came along. why? games of the past have been doing this and offered a lot of replayability</p> <p><a href="n/a">bigman88zz</a></p>]]></description>
			<dc:creator><![CDATA[bigman88zz]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 17:36:44 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640562]]></link>
		    <description><![CDATA[<p>I despise online achievements, especially those that force gamers into playing a certain way (for those achievement whores)</p>
<p>I tend to like when a majority of gamerpoints can be obtained by playing through the story, plus some cool side tasks that require a little thought to get.</p> <p>DesmondHume</p>]]></description>
			<dc:creator><![CDATA[DesmondHume]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 17:31:36 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640543]]></link>
		    <description><![CDATA[<P>I like the idea of achievements, but I hate the points. Causes people to buy shit like Avatar just to pad their score.</P> <p>rainking187</p>]]></description>
			<dc:creator><![CDATA[rainking187]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 17:27:48 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640516]]></link>
		    <description><![CDATA[<p>@<a href="#c5640462">-MoarPlz-</a>: Ranking also ruins some games. I remember getting GRAW a year or so after it came out, excited to play online. But every time I joined a game, they took a look at my beginner ranking, laughed about how much of a n00b I was, and booted me. It was heartbreaking when I realized I could never experience this wonderful game's online, all because I got into the game early.</p> <p>DukeOfPwn</p>]]></description>
			<dc:creator><![CDATA[DukeOfPwn]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 17:22:12 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640505]]></link>
		    <description><![CDATA[<p>@<a href="#c5640363">Tom Clancy's Samuraidino</a>: Good point actually. Who can forget Rachet &amp; Clank's achievements, they unlock Big Head Mode!</p> <p>Lockenator</p>]]></description>
			<dc:creator><![CDATA[Lockenator]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 17:19:31 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640503]]></link>
		    <description><![CDATA[<p>I would say I like achievements in games even though I have so many games where I only get a few of them done.</p>
<p>I think of it like this, if I enjoy the game I will get more re-play out of a game with achievements and if I dont like the game then Im not going to bother with getting them just for points.</p>
<p>I also agree with the Dead Rising comments. So much fun.</p> <p><a href="n/a">H2oGatesy</a></p>]]></description>
			<dc:creator><![CDATA[H2oGatesy]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 17:19:02 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640479]]></link>
		    <description><![CDATA[<p>@<a href="#c5640363">Tom Clancy's Samuraidino</a>: I'm glad someone made this point. Thought it was kinda funny that the 'Achievement' system is touted as a console-seller, but most practical accomplishment-related goals are on the PlayStation 3 or PSP. (<i>Ratchet and Clank, Uncharted, Resistance</i> et cetera)</p> <p><a href="n/a">JKPierce</a></p>]]></description>
			<dc:creator><![CDATA[JKPierce]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 17:15:11 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640472]]></link>
		    <description><![CDATA[<p>Single player achievements are great, but multiplayer achievements can ruin online play :(  COD4 got it right.</p> <p>Struct09</p>]]></description>
			<dc:creator><![CDATA[Struct09]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 17:13:37 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640462]]></link>
		    <description><![CDATA[<p>They're alright, but I remember being kicked from some online games because I didn't have enough GamerPoints. I don't have my 360 anymore. I kind of miss the layer it added to games, but some of them were plain retarded. Like for just booting up a game you get an achievement; I felt like a fool. Like it was saying to me in a patronizing voice 'Well done, you're <i><b>special</b></i>.'</p> <p>Lockenator</p>]]></description>
			<dc:creator><![CDATA[Lockenator]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 17:11:54 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640416]]></link>
		    <description><![CDATA[<p>I don't mind achievements, but would rather have it give me something in the game, not just some points that I don't care about.</p> <p><a href="http://thesinglegamer.com">vega480</a></p>]]></description>
			<dc:creator><![CDATA[vega480]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 17:03:29 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640401]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/5008635/why-achievements-are-awesome#c5640363">Tom Clancy's Samuraidino</A>:</P>
<P>I like the way you think..</P> <p><a href="http://www.enewtabie.blogspot.com">enewtabie</a></p>]]></description>
			<dc:creator><![CDATA[enewtabie]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 17:01:16 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640396]]></link>
		    <description><![CDATA[<p>Hi all, and thanks for linking to my post... I'm a long-time Kotaku fan so I'm actually pretty honoured.</p>
<p>;)</p>
<p>Seriously, though, like I say in my post, achievements can be a good and a bad thing. It's entirely down to how you use them, and of course, how clever the games' developers are when it comes to implementing them!</p>
<p>A little bit of me is in all 3 of the camps you mention above... I recently got GTA4, and it's the first GTA game I've played since the second one, so I think the achievements ad a lot to the (already excellent) experience.</p>
<p>Anyway, great thread, and I'll keep checking up on it. It's great to see everyone's opinions on the subject.</p> <p>SmellyGeekBoy</p>]]></description>
			<dc:creator><![CDATA[SmellyGeekBoy]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:59:41 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640378]]></link>
		    <description><![CDATA[<P>My Gamerscore is weak and every acheivement I unlock is accomplished purely by accident. Still, everytime I see that little green circle pop-up in the corner of my screen I get some Tiger-Woods-like-fist-pumping action going on like I meant to do it.</P> <p><a href="http://www.youtube.com/JaYFr0">J-Fro</a></p>]]></description>
			<dc:creator><![CDATA[J-Fro]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:55:58 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640368]]></link>
		    <description><![CDATA[<p>Yea Dead rising had fun achievements for the most part, except for transmissionary and crap, but fun stuff you wouldn't have thought of to try like, bowl a strike with zombies and stuff like that.</p> <p><a href="n/a">SkutSkut</a></p>]]></description>
			<dc:creator><![CDATA[SkutSkut]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:54:02 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640364]]></link>
		    <description><![CDATA[<p>They can add to the replayability of a game.</p>
<p>Example: driving with the gnome in Half-life.</p> <p><a href="http://vids.myspace.com/index.cfm?fuseaction=vids.individual&VideoID=10912017">Kanik</a></p>]]></description>
			<dc:creator><![CDATA[Kanik]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:52:37 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640363]]></link>
		    <description><![CDATA[<p>Personally I think the majority of games featuring achievemnts,accomplishments,rewards or e-penis viagra suck at including them.</p>
<p>When their is an actual point or motivation to getting them,then i will bother.So far the only games which iv actually went out of my way to do this were Uncharted and Ratchet and Clank Future (and Resistance to a lesser extent).</p>
<p>Id probly place uncharted as the best for it,unlocking achievments would give you concept art,making of videos,cheats,new character models,filters (lol at nex gen filter,turning uncharteds beautifull colours nex gen brown).</p>
<p>Developers need to give me an actual reason to go after them,because a big number beside my name just doesnt cut it for me.</p> <p><a href="n/a">Tom Clancy's Samuraidino</a></p>]]></description>
			<dc:creator><![CDATA[Tom Clancy's Samuraidino]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:52:31 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640360]]></link>
		    <description><![CDATA[<p>The achievements in Dead Rising certainly worked. The only other game I can think of where they were worthwhile is the original Condemned, where earning certain achievements unlocked police reports which delved further into the story prior to the beginning of the game.</p> <p>Spiraltribesman</p>]]></description>
			<dc:creator><![CDATA[Spiraltribesman]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:51:40 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640350]]></link>
		    <description><![CDATA[<p>Great idea achievements, but id much rather developers use that time improving the game further. Am I the only one who sees time spent on developing achievements better spent elsewhere?</p> <p>trunk3h</p>]]></description>
			<dc:creator><![CDATA[trunk3h]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:50:24 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640337]]></link>
		    <description><![CDATA[<p>@<a href="#c5640306">Archaotic</a>: I must get Dead Rising soon, but one thing that get me about achievements....you can't use them as your gamerpic, its absolutly ridiculous</p>
<p>well said, agreed about devs being lazy with them, achievements should be there as the extra reward not the reward, OR they should entice you into doing something cool or something you normally wouldn't do in a game, like exploding 10 cars in 10 seconds in GTA IV (sorry can't get enough of that bloody game!)</p> <p><a href="n/a">excel_excel</a></p>]]></description>
			<dc:creator><![CDATA[excel_excel]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:47:21 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640332]]></link>
		    <description><![CDATA[<p>Achievements are the worst thing to happen to gaming in a long time. Less e-peening, please.</p> <p><a href="http://roto13.livejournal.com/">Roto13</a></p>]]></description>
			<dc:creator><![CDATA[Roto13]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:46:28 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640324]]></link>
		    <description><![CDATA[<p>...also, Mass Effect gives bonuses on the next playthrough for earned achievements.  Bonuses include more experience, start out with different abilities, etc.</p> <p><a href="n/a">Final</a></p>]]></description>
			<dc:creator><![CDATA[Final]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:43:50 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640310]]></link>
		    <description><![CDATA[<p>I like Achievements when they tell me other ways to enjoy the game.  To me, they are the vessel for the developer's voice saying, "This was the way we meant you to play it."  That's when I think they work best.</p> <p><a href="n/a">Final</a></p>]]></description>
			<dc:creator><![CDATA[Final]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:41:19 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640306]]></link>
		    <description><![CDATA[<p>@<a href="#c5640290">Komrade_Kayce</a>: <br>
I know, dude, I mentioned that in my first post, heh.  I'm one of the few people on this site who HAS Zombie Genocider.  But the only reason I did that achievement was to get the Mega Buster.  I could care less about the incremental score increase.</p>
<p>The problem is, Dead Rising is pretty much the ONLY game to do that.</p> <p><a href="n/a">Archaotic</a></p>]]></description>
			<dc:creator><![CDATA[Archaotic]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:40:42 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640302]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/5008635/why-achievements-are-awesome#c5640236">Grumps</A>: <BR>I play pretty much every game MS releases.;)</P></BR> <p><a href="http://www.enewtabie.blogspot.com">enewtabie</a></p>]]></description>
			<dc:creator><![CDATA[enewtabie]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:39:26 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640290]]></link>
		    <description><![CDATA[<p>@<a href="#c5640271">Archaotic</a>:</p>
<p>See, Dead Rising actually gave rewards for the achivements, which was neat. Zombie Genocider, one of the hardest ones to get, gave you the Megaman Mega Buster for use in game. A lot of the other achivements would unlock extra costumes, etc.</p>
<p>And the Bioshock ones, they just had those humorous little pictures beside them that were worth it alone. When I got the 'Irony' achivement, I giggled. Because the achievement was 'Secret' so I had no idea I was going to get it, and unless you looked at a faq (which I didnt) the method in which you get it was rather surprising and made me guffaw quite a bit.</p> <p><a href="http://In the corner of my attic, with the spiders">Komrade_Kayce</a></p>]]></description>
			<dc:creator><![CDATA[Komrade_Kayce]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:37:48 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640277]]></link>
		    <description><![CDATA[<p>I rather like Achievements.</p>
<p>Personally, I could do away with points and gamerscore. But the achievements are nice.</p>
<p>For example, I like going to my friends games and going 'neat, they beat such and such a game, or managed to do this thing'.</p>
<p>This is why I really enjoy when the achievements get creative. Bioshock and Dead Rising are probably the best examples of this.</p>
<p>Plus, I've noticed I tend to keep my attention span to a title for longer now, if only for the achivements. I'll beat it, than rather put it down and never touch it again, try for some of the trickier things to do in the game. Beat GTA IV on tuesday, and I've been trying to do that stupid five car roll thing since then.</p>
<p>The points just mean people end up renting Avatar, or playing through the horrid King Kong.</p> <p><a href="http://In the corner of my attic, with the spiders">Komrade_Kayce</a></p>]]></description>
			<dc:creator><![CDATA[Komrade_Kayce]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:35:05 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640271]]></link>
		    <description><![CDATA[<p>@<a href="#c5640259">excel_excel</a>: <br>
Exactly.  Developers are getting lazy and making the achievement the <i>prize</i> rather than making the achievement the unlock condition <i>for</i> a prize.</p>
<p>Then again, apparently the vast majority 360 fanboys could care less...bleh.  I'm still utterly dumbfounded by the people who cite achievements as their key selling point for the 360 version of multiplatform games.  Are they that shallow?</p> <p><a href="n/a">Archaotic</a></p>]]></description>
			<dc:creator><![CDATA[Archaotic]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:33:36 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640270]]></link>
		    <description><![CDATA[<p>@<a href="#c5640216">Archaotic</a>:The Rewards program made me sad because it's the only attempt, I wager that you'll see Microsoft make on it till the next system.</p>
<p>As for unlocking stuff, I agree that Dead Rising and a few others have been the only ones to do it well.</p> <p>Foxstar Sixtail</p>]]></description>
			<dc:creator><![CDATA[Foxstar Sixtail]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:33:24 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640259]]></link>
		    <description><![CDATA[<p>I don't even bother checking game achievements before I start playing, its a little pleasure to get one without expecting it like when I got that one in GTA IV for doing a huge wheelie!<br>
its a surprising pleasure but of course slighty perverse as I don't care about gamerscores<br>
@<a href="#c5640216">Archaotic</a>: Lost planet was absolutly bollox for that, what did you get for collecting all those secret coins? achievements, no extras at all, no nothing, even worse in the PS3 version they couldn't have been bothered any anything in for getting all the coins so the coins basically did nothing</p> <p><a href="n/a">excel_excel</a></p>]]></description>
			<dc:creator><![CDATA[excel_excel]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:31:17 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640247]]></link>
		    <description><![CDATA[<p>A conversation I have far too often:</p>
<p>Friend: I have 500 gamer points already from Game X! I'm up to 7300 gamerpoints!</p>
<p>Me: Did you catch that funny side mission where Main Character falls into a sewer?</p>
<p>Friend: No. Is there an achievement for that?</p>
<p>Me: No, it was just funny.</p>
<p>Friend: Well, maybe I'll check it out once I finish getting the points.</p> <p><a href="http://www.goyamen.com">Yamen</a></p>]]></description>
			<dc:creator><![CDATA[Yamen]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:29:59 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640236]]></link>
		    <description><![CDATA[<p>@<a href="#c5640229">enewtabie</a>: then you should of course buy more games, or pay a neighborhood kid to get some for you(a la penny arcade).</p> <p><a href="http://jesse7150.wordpress.com/">Grumpz®</a></p>]]></description>
			<dc:creator><![CDATA[Grumpz®]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:27:51 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640229]]></link>
		    <description><![CDATA[<P>If achievements were tied into something else other than bragging rights,it would be great.That's why I'm looking forward to Sony to doing something different with accomplishments.I have 6775 in achievements points,and it really doesn't get me anything other than some competition with my friends(which they all beat me!)</P> <p><a href="http://www.enewtabie.blogspot.com">enewtabie</a></p>]]></description>
			<dc:creator><![CDATA[enewtabie]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:26:19 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640216]]></link>
		    <description><![CDATA[<p>@<a href="#c5640142">Foxstar Sixtail</a>: <br>
Yeah, I was part of the XBOX Live Rewards program...that lasted, what, a month?  Two months, tops?  Total waste of time.</p>
<p>At least I got a free copy of Contra out of it...I guess...</p>
<p>Personally, I think achievements are kinda silly.  I don't need a game telling me how to be creative for playing it.  Instead of rewarding me with a "blink" sound effect, and an arbitrary number, the games should be rewarding me with actual playable in-game content.  Very few games on 360 seem to do this, and I don't know why.</p>
<p>In fact, Dead Rising is pretty much the only game where the achievements unlocked actual in-game stuff that mattered...at least, that I can think of.</p> <p><a href="n/a">Archaotic</a></p>]]></description>
			<dc:creator><![CDATA[Archaotic]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:23:09 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640215]]></link>
		    <description><![CDATA[<p>Achievements can be awesome, when they are quirky i.e.</p>
<p>Orange Box</p>
<p>Submissive<br>
Put the can in the trash.</p>
<p>Defiant<br>
Hit the trashcan cop with the can.</p>
<p>Flushed<br>
Kill an enemy with a toilet.</p>
<p>Targetted Advertising<br>
Pin a soldier to the billboard in chapter Highway 17.</p>
<p>OSHA Violation<br>
Kill 3 enemies using the crane.</p>
<p>Terrible achievements include:</p>
<p>Any beat this level/game on easy,medium,hard.</p>
<p>Win # of Ranked games.</p>
<p>Kill # of enemies in a ranked match.</p>
<p>Find all pigeons, flags, weapons etc.</p>
<p>Be #1 ranked player in the world.</p>
<p>Beat the game again as another player.</p> <p>2SBs</p>]]></description>
			<dc:creator><![CDATA[2SBs]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5008635:c5640215]]></guid>
		    <pubDate><![CDATA[Sun, 11 May 2008 16:23:02 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640213]]></link>
		    <description><![CDATA[<p>@<a href="#c5640124">TechnoDestructo</a>: <br>
I'll agree to that.<br>
No heals when you call medic<br>
to half of the team.</p> <p><a href="n/a">Dorphat the Insomniac</a></p>]]></description>
			<dc:creator><![CDATA[Dorphat the Insomniac]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:22:48 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640158]]></link>
		    <description><![CDATA[<p>I love how we gamers take ourselves seriously.</p> <p>MoaM</p>]]></description>
			<dc:creator><![CDATA[MoaM]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5008635:c5640158]]></guid>
		    <pubDate><![CDATA[Sun, 11 May 2008 16:10:30 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640148]]></link>
		    <description><![CDATA[<P>I love the pop up on the 360 going Achievement unlocked! lol so addictive.</P> <p><a href="n/a">kaish</a></p>]]></description>
			<dc:creator><![CDATA[kaish]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:09:17 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640142]]></link>
		    <description><![CDATA[<p>Achievements if done correctly are great. The biggest failing is the number will be nothing more then a e-penis thing because the one attempt by Microsoft to give rewards on it seems to have ended up a aborted effort.</p>
<p>Achievements done wrong can cripple a game or be so easy as to be pointless.</p> <p>Foxstar Sixtail</p>]]></description>
			<dc:creator><![CDATA[Foxstar Sixtail]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:5008635:c5640142]]></guid>
		    <pubDate><![CDATA[Sun, 11 May 2008 16:08:45 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640134]]></link>
		    <description><![CDATA[<p>I love achievements that add a layer to a game. SO not the main story achievements most games have, but the quirky side stuff that gives me a bunch of stuff to do, like Dead Rising.</p>
<p>My favorite thing still achievement-wise is that I have 54 hours on blue dragon and like 30 achievement points.</p> <p><a href="http://jesse7150.wordpress.com/">Grumpz®</a></p>]]></description>
			<dc:creator><![CDATA[Grumpz®]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:07:15 MDT]]></pubDate>
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		    <title><![CDATA[Why Achievements are Awesome]]></title>
		    <link><![CDATA[http://kotaku.com/5008635/why-achievements-are-awesome#c5640124]]></link>
		    <description><![CDATA[<p>Achievements (and the fact that new weapons are unlocked by achievements) rendered TF2 almost unplayable for a couple of days, and has left the Medic as the class with generally the most critically low-quality players (where previously it was Engineer).</p> <p>TechnoDestructo</p>]]></description>
			<dc:creator><![CDATA[TechnoDestructo]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 May 2008 16:05:40 MDT]]></pubDate>
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