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		<title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All - Kotaku Comments]]></title>
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			<title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Fri, 09 May 2008 19:17:50 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Fri, 09 May 2008 19:17:50 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all]]></link>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5628884]]></link>
		    <description><![CDATA[<p>Wow, that's not too bad for an iPhone game. Seems to be uncomplete too. The motion controls are a lot more sensitive than I expected they'd be.</p> <p><a href="n/a">The Red Comet</a></p>]]></description>
			<dc:creator><![CDATA[The Red Comet]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 19:17:50 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5627601]]></link>
		    <description><![CDATA[<p>Motion controls? Are they serious? Hold it landscape and use your thumbs like the sides of a steering wheel. It has multitouch! Use it properly! It'll be way better than stupid motion controls.</p> <p>Jawajoey</p>]]></description>
			<dc:creator><![CDATA[Jawajoey]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 17:02:27 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5626354]]></link>
		    <description><![CDATA[<p>I hope the original reviewer was deliberately crashing into the sides while playing... otherwise it seems the controls are absolutely awful.</p> <p>solacecomes</p>]]></description>
			<dc:creator><![CDATA[solacecomes]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 15:46:58 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5625563]]></link>
		    <description><![CDATA[<p>While I'm hopping some game developers hear our silent plead, you know, nowadays noone can trust the "holds so much potential" and "imagine what proper devs can do" argument anymore.</p>
<p>I don't own an iPhone but I was expecting maybe put my hands on the next generation... 3G and all.</p>
<p>But you know, several stuff like DS, Wii and other consoles have gimmicks that promised the same thing... they have something new with great potential for developers to create amazing different things, but most of them failed to deliver... at least to some degree.</p>
<p>Still yeah, that car game looks really nice...</p> <p>Bokusatsu_Tenshi</p>]]></description>
			<dc:creator><![CDATA[Bokusatsu_Tenshi]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 15:10:48 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5624446]]></link>
		    <description><![CDATA[<p>@<a href="#c5615747">somarix</a>: You've never seen a PS1 in action, right? While the movie is far too poor to judge the graphics, I've actually played the game, and it's definitely nothing like PS1 graphics. It doesn't look as good as a PS2 game, either, though.</p>
<p>@<a href="#c5619951">karmaghost</a>: Yeah, those ABC keyboards drive me absolutely crazy. And since the iPhone has a built-in standard on-screen keyboard, there's really no excuse for creating a broken in-game keyboard.</p> <p><a href="http://lkm.watashi.ch">L_K_M</a></p>]]></description>
			<dc:creator><![CDATA[L_K_M]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 14:28:12 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5624213]]></link>
		    <description><![CDATA[<p>@<a href="#c5613891">SAKY</a>: If you want to know how many iPhones have been sold, why don't you look it up? It's public knowledge. Apple has sold about 6 million iPhones so far, plans to sell 10 million by the end of '08 (looks like they'll easily sell more than that), and <a href="http://network.nationalpost.com/np/blogs/tradingdesk/archive/2008/05/07/iphone-sales-will-continue-to-boom-24-million-units-by-2009.aspx">is projected to sell 24 mio by the end of '09</a>.</p>
<p>For comparison, PS3 is at 12 mio, 360 at 19 mio and Wii at 25 mio. The DS has sold a whopping 71 mio, and the PSP 34.</p> <p><a href="http://lkm.watashi.ch">L_K_M</a></p>]]></description>
			<dc:creator><![CDATA[L_K_M]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 14:21:18 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5623964]]></link>
		    <description><![CDATA[<p>@<a href="#c5611948">TheWP</a>: Other times you can't play this game: On a roller coaster, while jogging, while having sex. Oh my, the iPhone really sucks as a gaming platform.</p> <p><a href="http://lkm.watashi.ch">L_K_M</a></p>]]></description>
			<dc:creator><![CDATA[L_K_M]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 14:14:12 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5623782]]></link>
		    <description><![CDATA[<p>Anyone else thinking Wipeout on it?</p> <p>orrin</p>]]></description>
			<dc:creator><![CDATA[orrin]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 14:09:11 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5622330]]></link>
		    <description><![CDATA[<p>@<a href="#c5619951">karmaghost</a>: Someone actually bothered to compare 12 key keyboard typing speeds against 39 key keyboard ones? You don't need to be genius to understand that if you have to hit one key up to 4 times to get the letter you want it's going to take eternity to type a message.</p>
<p>But yeah, iPhone. It has great potential for games where you either use the accelerometer or touching to manage one simple task at a time. Like steering in a racing game, or poking something. You just have to realise the interaction limitations and design the game for the device and there should be no problems.</p>
<p>@<a href="#c5612311">emuc64</a>: From the looks of it the required tilt is really small, shouldn't be problem at all.</p> <p><a href="http://terohuttunen.com/">ara</a></p>]]></description>
			<dc:creator><![CDATA[ara]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 13:22:16 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5622276]]></link>
		    <description><![CDATA[<p>uhm. I've this very same game for my Nokia N70, which costs less than half an iphone. and with better controls.</p>
<p>here is a review:<br>
<a href="http://www.pocketgamer.co.uk/review.asp?c=955&amp;sec=0">[www.pocketgamer.co.uk]</a></p> <p>Orka Borka</p>]]></description>
			<dc:creator><![CDATA[Orka Borka]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 13:20:31 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5619951]]></link>
		    <description><![CDATA[<p>Two things here:<br>
1.) I don't understand why people continue to use ABC keyboards for text input.  Studies have shown that even people unfamiliar with QWERTY keyboards (read: grandma/grandpa, toddlers) type faster or equally fast on a QWERTY, and those familiar with QWERTY type faster.</p>
<p>2.) If you must use tilting as a control method when a screen is connected to the controller, the image should stay stable, i.e. parallel (or perpendicular, depending on your point of reference) to the ground.  It shouldn't move with the screen.</p> <p>karmaghost</p>]]></description>
			<dc:creator><![CDATA[karmaghost]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 12:06:02 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5619950]]></link>
		    <description><![CDATA[<p>So let me get this straight: you guys slobber all over every new little detail about the GameBoy Color-esque XNA-on-Zune "gaming" experience but iPhone gaming gets a "maybe [it] won't be so bad?"</p>
<p>THE CLUE TRAIN'S COMING, KOTAKU. Maybe you should hop on board.</p> <p>BTS.WRKNG</p>]]></description>
			<dc:creator><![CDATA[BTS.WRKNG]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 12:06:01 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5619510]]></link>
		    <description><![CDATA[<p>Hmm, with a little work I think early PS2 quality is not out of reach. That looked quite good for an indie game on a beta SDK. As for controls, landscape would've been much, much better. I can't see the controls being any worse than mario kart's tilt, what with them using the same technology. They should have a gas pedal icon and a brake icon, one under each finger.</p> <p>labrats5</p>]]></description>
			<dc:creator><![CDATA[labrats5]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 11:53:02 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5618252]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5616761">Torgen got his apology faceplate but not his fixed GH3 disc</A>:</P>
<P>That's like saying someone has double standards for not liking a red shirt but liking a red dress.</P>
<P>The motion controls requiring that plastic wheel plugged into the already familiar Mario Kart franchise is completely different than this.</P> <p><a href="n/a">karasu is my homeboy</a></p>]]></description>
			<dc:creator><![CDATA[karasu is my homeboy]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 11:11:29 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5618234]]></link>
		    <description><![CDATA[<p>I still want to see what spore looks like for the i/Phone/Touch... it could force me to get it</p> <p>wildmatt</p>]]></description>
			<dc:creator><![CDATA[wildmatt]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:388803:c5618234]]></guid>
		    <pubDate><![CDATA[Fri, 09 May 2008 11:10:59 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5616761]]></link>
		    <description><![CDATA[<p>Kotaku doesn't like tilt controls for Mario Kart, but they're fine for iPhone games? Double standards much?</p> <p>Torgen got his apology faceplate but not his fixed GH3 disc</p>]]></description>
			<dc:creator><![CDATA[Torgen got his apology faceplate but not his fixed GH3 disc]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:388803:c5616761]]></guid>
		    <pubDate><![CDATA[Fri, 09 May 2008 10:21:09 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5616252]]></link>
		    <description><![CDATA[<p>The guy's right, I wonder why they didn't make the game in a landscape mode rather than an upright view like that. It seems very ill-suited for a racing game.</p> <p><a href="n/a">NeoAkira</a></p>]]></description>
			<dc:creator><![CDATA[NeoAkira]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 10:02:24 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5615794]]></link>
		    <description><![CDATA[<p>Well i could attach the iPhone on the steering wheel of my car and pretend to drive...</p>
<p>hmmm, and i could do this while driving around the city too...</p>
<p>:D</p> <p>vx2</p>]]></description>
			<dc:creator><![CDATA[vx2]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 09:48:53 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5615747]]></link>
		    <description><![CDATA[<p>Nice execution, but just further proves that the iPhone is horrible for anything but tapping on static 2D stuff or tilt-controlling something that is generally horribly-slow.</p>
<p>This game would have been much easier to control in landscape mode, but still would serve as a tech demo (on how horrible the iPhone controls are).</p>
<p>Now imagine a Burnout game on the iPhone - you'll be throwing the phone like a frisbee around :D.</p>
<p>The graphics above are PS1 class, btw.</p> <p><a href="n/a">somarix</a></p>]]></description>
			<dc:creator><![CDATA[somarix]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 09:47:31 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5615546]]></link>
		    <description><![CDATA[<P>Wow. Wii graphics on a cell phone. Not bad.</P> <p>wtf007</p>]]></description>
			<dc:creator><![CDATA[wtf007]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 09:41:08 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5615400]]></link>
		    <description><![CDATA[<p>@<a href="#c5612867">Zero_</a>:</p>
<p>You speak truths. I'm in total agreement with you in regards to consolidating the amount of electronics I lug around with me daily.</p>
<p>Honestly though, I'm still reluctant to embrace mobile phone gaming as a viable platform. Right now at least. There seems to be too many technical hurdles that need to be overcome.</p>
<p>It's obviously in it's infancy, and could use all the support it can get to foster growth and innovation, but I just can't see myself contributing to a medium that I have no interest in.</p>
<p>I believe once phone makers take into consideration gaming as a necessary feature when designing phones we'll see more and more positive news regarding mobile gaming. (The N-Gage is an exception, a horrible, horrible exception. Taco's anyone?)</p> <p>Digital-Moth</p>]]></description>
			<dc:creator><![CDATA[Digital-Moth]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 09:35:44 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5615276]]></link>
		    <description><![CDATA[<p>Looks ok. Certainly not going to dump my psp for it though. I bet LoccoRocco would be alot of fun on it.</p> <p>greeble</p>]]></description>
			<dc:creator><![CDATA[greeble]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 09:31:19 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5615245]]></link>
		    <description><![CDATA[<p>Polarbit isn't a bunch of backyard coders!</p> <p>lynxij</p>]]></description>
			<dc:creator><![CDATA[lynxij]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:388803:c5615245]]></guid>
		    <pubDate><![CDATA[Fri, 09 May 2008 09:30:14 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5614885]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5614402">karasu is my homeboy</A>:</P>
<P>Pretty sure that the iPhone has a dedicated graphics chip inside of it to handle the animations of Coverflow and stuff. I'm happy that OpenGL's being used for the game development though, it's an underrated platform that doesn't get much love.</P> <p>Cake_Eater</p>]]></description>
			<dc:creator><![CDATA[Cake_Eater]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 09:18:33 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5614867]]></link>
		    <description><![CDATA[<p>for something that is not intended for games, they are doing a kick ass job making shit.</p>
<p>I played this for a while and i think its pretty good. Controls work good, however like karasu said...wish it was landscape. But it's just a demo so im not going to bitch.</p> <p>Cuban__B</p>]]></description>
			<dc:creator><![CDATA[Cuban__B]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 09:18:01 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5614402]]></link>
		    <description><![CDATA[<P>I wish they held it sideways, because that would be more comfortable.</P>
<P>But yeah, those graphics are pretty impressive by handheld standards. Not so into motion control, but it seems to work just fine.</P>
<P>Can anyone tell me if the iPhone has a graphics chip or if this is all rendered without one?</P> <p><a href="n/a">karasu is my homeboy</a></p>]]></description>
			<dc:creator><![CDATA[karasu is my homeboy]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 08:57:52 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5613916]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5613104">incredibilistic</A>: wow, just wow.</P> <p><a href="http://www.alt-controls.com">SAKY</a></p>]]></description>
			<dc:creator><![CDATA[SAKY]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 08:37:31 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5613891]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5612240">geo1378</A>: Price is a big issue, without a large userbase there is no reason to develop gams for the iphone. I would be curious to know how many iPhones consumers have, game developers would also want to know.</P>
<P>To the defense of current cell phone games,my $50 cell has 3D Bowling with polygons and everything! Just a step above 8-bit gaming. Besides that, whats wrong with 8-bit gaming? :)</P> <p><a href="http://www.alt-controls.com">SAKY</a></p>]]></description>
			<dc:creator><![CDATA[SAKY]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 08:37:08 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5613840]]></link>
		    <description><![CDATA[<p>I just played this on the train in to work this morning.  You don't need to be so extreme with the turning movements.</p>
<p>I held it like you would hold the original GB and just slightly tilted for turns.  Lean forward for speed.</p>
<p>It is really a good attempt.  I look forward to having it more fleshed out.</p> <p>Gooche</p>]]></description>
			<dc:creator><![CDATA[Gooche]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 08:35:10 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5613754]]></link>
		    <description><![CDATA[<p>Hm. I'm going to have to disagree with incredibilistic. Apple and Sony's business plans are so far beyond opposite, that something like that could NEVER happen. Now, Apple and Nintendo teaming up is a possibility. Now, me being a hardcore Apple fanboy, I'd love to see Sony taken over in the handheld market by something as trivial as a phone. Now before you think i'm crazy let me explain.<br>
For a long, long time (well, since early 1996 when I got a playstation) I have been a Sony fanboy. I mean, FAN BOY. Sony tvs, vcrs, minidisc players, walk mans, stereos, car stereos, camcorders, digicams and consoles. Nothing Sony did was wrong, in my ignorant eyes. <br>
Then they released this thing called the 'psp'- the biggest waste of $250 ever spent by anyone ever. Granted, i now LOVE my psp. But for no reasons sony has anything to do with. The homebrew society out there is the only reason that machine sold more than 1000 units. Then, when they have the nerve to charge me $600 for a ps3 that does no more than play fancy dvds, i've just about had enough from them. <br>
Let Apple show them up at their own game with cheap, fun cell phone games and encourage outside and homebrew development.</p>
<p>End fanboy rant. I'm sorry</p> <p>Ryan_Long</p>]]></description>
			<dc:creator><![CDATA[Ryan_Long]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 08:32:01 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5613692]]></link>
		    <description><![CDATA[<p>OK WHO KNOWS WHERE HE GOT HIS IPHONE WALLPAPER FROM?</p>
<p>sorry caps.</p>
<p>I WANT!</p> <p>glowpasa</p>]]></description>
			<dc:creator><![CDATA[glowpasa]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 08:29:43 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5613104]]></link>
		    <description><![CDATA[<p>It is kind of stupid that they didn't go with a landscape display so that it feels a little more natural when controlling the game but then you can't see as far into the distance.</p>
<p>Then again, they could've just made the car smaller and zoomed back a bit so yeah, landscape would've been better.</p>
<p>I still say Apple and Sony should hook up and just take out both Nintendo and MS. Imagine an Apple powered PS4 and PSP2 that combines the best of the iPhone and the PSP.</p>
<p>I can dream.</p> <p><a href="http://www.langartdesign.com">incredibilistic</a></p>]]></description>
			<dc:creator><![CDATA[incredibilistic]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 07:59:56 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5612957]]></link>
		    <description><![CDATA[<p>Why is this game in portrait orientation? Shouldn't it be oriented in landscape/widescreen?</p>
<p>This also looks like an awesome way to drop your iPhone. The accelerometer use in a handheld game is cool, but it would work best with slow, fluid movements. Needing to turn on a dime is likely to cause countless iPhones to fly out of people's hands.</p>
<p>The real feature that needs to be perfected for iPhone games is its ability to recognize multiple contact points simultaneously. If Apple is smart (and I'm told they are), they need to make sure to offer tons of games which use this feature. You can be damn sure Nintendo will utilize multiple touch-point recognition in the next version of the DS.</p> <p><a href="http://www.brawlstages.com">Instant_Awesome</a></p>]]></description>
			<dc:creator><![CDATA[Instant_Awesome]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 07:52:11 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5612867]]></link>
		    <description><![CDATA[<p>@<a href="#c5612596">Digital-Moth</a>:</p>
<p>Media Convergence is a fantastic thing. I understand where you are coming from however, a master of 1 trade is always beter than a jack of all. But what if we could have a master of all trades? What if we could have a phone that can do what phones do now (Call, Camera) and yet, also play games really well?</p>
<p>Don't you want to have one less device that you have to chug around? It'd be great if we could, and opportunities like this, though mediocre at best, is just another hurdle for future iterations to improve on.</p>
<p>Then maybe, just maybe Mobile Phone Gaming can be a serious platform to rival (or even replace?) handheld gaming.</p> <p>Zero_</p>]]></description>
			<dc:creator><![CDATA[Zero_]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 07:46:52 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5612596]]></link>
		    <description><![CDATA[<p>I've just never been a fan of phone games, regardless of what "platform" they're on. The idea of having to take into consideration whether or not something can play games, when it's not it's primary function, is just another hassle I would rather not deal with. Of course, it's great for people who already own something like this.</p>
<p>For me, If I want to play games, I'll buy a handheld; if I want to talk on the phone, I'll buy a phone.</p>
<p>This is obviously archaic thinking, with gadgets now boasting a multitude of new features that were generally not associated with the product in the past. So I'm definitely in the minority here. But, I would rather just have a gadget perform one function incredibly well, than have it attempt to perform 10 different ones subpar.</p>
<p>I guess my view on cell-phone gaming is: do we really want to play games on a system that is ill-equipped to accommodate them?</p> <p>Digital-Moth</p>]]></description>
			<dc:creator><![CDATA[Digital-Moth]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 07:26:24 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5612416]]></link>
		    <description><![CDATA[<P>Yeah, this sounds like a great idea, however the Iphone wasn't made as a gaming devise. I modded mine and had the NES emulator and it played terrible. It looked great and it impressed a lot of people, but not fun to play on, so I never played it. For handheld gaming, I play my PSP or DS, it just feels right. If you can afford an Iphone, you can afford a DS a PSP.</P> <p><a href="http://www.etsy.com/shop.php?user_id=5534595">Beatboxtaun</a></p>]]></description>
			<dc:creator><![CDATA[Beatboxtaun]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 07:12:39 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5612311]]></link>
		    <description><![CDATA[<p>The fundamental problem with accelerometer controls on a device that also holds your screen is that it's attached.  I think it's too hard to steer your car when the screen is rocking back and forth.  I mean you can steer, but not see where your car is going unless you also move your head with the screen - and that's just silly.  Graphics wise, it looks quite nice.  I would have expected a horizontal layout to make it easier to hold and view the road, but that's just me.</p>
<p>Not to be a total pessimist, I must say that in certain applications (that marble game) the control works well.</p> <p>emuc64</p>]]></description>
			<dc:creator><![CDATA[emuc64]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 07:04:02 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5612240]]></link>
		    <description><![CDATA[<p>How can you guys not be excited for this, i mean the other games regular cell phones have had look like 8 bit crap if your lucky. this game looks like ps2 almost or better. sorry but nothing compares to the iphone still after 1 year. no other phone has the storage, web browser, ease of use, big screen and perfect touch screen like the iphone. people that talk down about it either cant afford it or are just out of their damn minds.</p> <p>geo1378</p>]]></description>
			<dc:creator><![CDATA[geo1378]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 06:56:49 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5612179]]></link>
		    <description><![CDATA[<p>Yuck - poor choice of game genre for this sort of device. Rotating the screen to steer means you basically are affecting your view of what's going on in order to be able to perform the game's core requirement.</p>
<p>Find some way of fixing it to your head so as you look around the screen moves accordingly, tie it in to a dedicated bluetooth controller and you could have a kickass FPS game :)</p> <p>topscore1632</p>]]></description>
			<dc:creator><![CDATA[topscore1632]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 06:48:09 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5612113]]></link>
		    <description><![CDATA[<P>What does this mean for other traditional game genres on the Iphone? FPS games where the sylus blocks the players view? Doable, but "meh". If you want something like the technical fighting games you find on consoles, someone at Apple would have to make a definative controller attachment IMO and the same would probably be true for other genres. RTS and "casual" games could find a great home here though.</P>
<P>Still, the damn thing is $400. Yeah you get all the other great functionality plus games consolidated into one product but I have no interest in such an item. That is just my opinion. Now, if you give me a must have game title maybe I'd trade up phones.</P>
<P>Software will make this idea take off so I guess we will wait and see what happens.</P> <p><a href="http://www.alt-controls.com">SAKY</a></p>]]></description>
			<dc:creator><![CDATA[SAKY]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 06:40:15 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5612096]]></link>
		    <description><![CDATA[<p>bah, if only that damn thing would get a release/launch in Norway. I would love me some monkey ball on the iPhone.</p> <p><a href="n/a">Cactuar</a></p>]]></description>
			<dc:creator><![CDATA[Cactuar]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 06:37:18 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5612045]]></link>
		    <description><![CDATA[<p>Controls look similar to <i>Mario Kart Wii</i>'s Wheel but worse.</p> <p><a href="http://hervard.net/">Hervard</a></p>]]></description>
			<dc:creator><![CDATA[Hervard]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 06:31:13 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5611948]]></link>
		    <description><![CDATA[<p>I'm just thinking that would be horrible to play in a car.  Or anywhere you could be bumped around.</p>
<p>Which is a valid concern for a handheld.</p> <p>TheWP</p>]]></description>
			<dc:creator><![CDATA[TheWP]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 06:18:05 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5611810]]></link>
		    <description><![CDATA[<p>All I want is a marble game, or that Archer McLeans Mercury.</p>
<p>Then I will be happy.</p> <p><a href="http://www.willblackmore.co.uk">will</a></p>]]></description>
			<dc:creator><![CDATA[will]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 05:52:54 MDT]]></pubDate>
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		    <title><![CDATA[Hey, Maybe This iPhone Thing Won't Be So Bad After All]]></title>
		    <link><![CDATA[http://kotaku.com/388803/hey-maybe-this-iphone-thing-wont-be-so-bad-after-all#c5611757]]></link>
		    <description><![CDATA[<p>I like the iPhone but never went for it cause it still wasnt 3G.</p>
<p>The new one coming out is 3.5G though.  &amp; thinner/lighter.  I'll def grab one of those.  I just hope it can still be unlocked, because I really don't want AT&amp;T.</p> <p>string_theory</p>]]></description>
			<dc:creator><![CDATA[string_theory]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 09 May 2008 05:40:26 MDT]]></pubDate>
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