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		<title><![CDATA[The Difficulties of Designing For a Diverse Market - Kotaku Comments]]></title>
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			<title><![CDATA[The Difficulties of Designing For a Diverse Market - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Mon, 05 May 2008 11:49:07 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Mon, 05 May 2008 11:49:07 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5518829">Netnavi</A>: No.. Just. No</P> <p>Clstirens</p>]]></description>
			<dc:creator><![CDATA[Clstirens]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 05 May 2008 11:49:07 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
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		    <description><![CDATA[<p>@<a href="#c5520610">FullTimeGamer</a>: You're very correct about Galaxy's camera being "worry free," but I don't see a problem with <a href="#c5519695">Number41's</a> desire for choice.  I hate to babysit a camera, but even in games where the auto-control is outstanding, I'll encounter at least a couple of situations where I wish I could take control.  And yes, that includes Galaxy.</p> <p>Lawya</p>]]></description>
			<dc:creator><![CDATA[Lawya]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 05 May 2008 08:12:05 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5519695">Number41</A>:</P>
<P>That's a dumb reason to not purchase this game. The camera works great and you won't even notice it because you're having so much fun. I thought it was nice not having to worry about a camera in a 3D game for once even though I am very accustomed to it having played so many games in which it is necessary. In some games your argument holds true because the developers did a clumsy job on the fixed camera but not this one. Give it shot!</P> <p><a href="http://www.myspace.com/dacrome414">FullTimeGamer</a></p>]]></description>
			<dc:creator><![CDATA[FullTimeGamer]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 05 May 2008 06:45:33 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
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		    <description><![CDATA[<P>This article mentions the exact reason why I have yet to purchase <I>Mario Galaxy</I> for my Wii: no camera control.  I'm the kind of gamer who uses camera control constantly — oftentimes, I even find myself controlling my character by simply holding "up" on the movement stick and rotating the camera to adjust direction.  Fixed camera angles irritate me to no end, to the point that they can make me quit playing a game (I only played through the first level of <I>Devil May Cry</I> and haven't touched that series since for this very reason).</P>
<P><I>That said</I>, the article is absolutely correct that camera control is something that we can't expect the mass market to be able to wrap its head around.  I can see future games following <I>Mario Galaxy</I>'s example of finely tuned static camera positioning, in hopes of making the game more accessible to more people.  And that makes me very sad indeed.</P>
<P>I can only hope that games that take this approach will provide it as an option.  Static camera or free camera?  Give us the choice, <I>please</I>.</P> <p>Number41</p>]]></description>
			<dc:creator><![CDATA[Number41]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 23:35:11 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
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		    <description><![CDATA[<p>@<a href="#c5516847">man_in_gauze</a>: They should take a page from those "Ernest Goes To..." movies and find somewhere really obscure to stick Mario.</p>
<p><i>Super Mario Harlem</i> has a nice ring to it...</p> <p><a href="n/a">Big World</a></p>]]></description>
			<dc:creator><![CDATA[Big World]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 22:06:28 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5518728">JimElNino</a>:</p>
<p>Yeah, definitely up there with SM64.</p>
<p>I get wjhat you mean about it not having to be easy - but if you think about it, what you have to do to get the 121st star is pretty tough in its own right!</p>
<p>I'm still playing through it every now and then in order to get that last star.</p> <p><a href="n/a">Kiriphii</a></p>]]></description>
			<dc:creator><![CDATA[Kiriphii]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 21:21:21 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
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		    <description><![CDATA[<p>@<a href="#c5518792">globones</a>: true.</p>
<p>I have to agree that playing Galaxy was like playing Mario 64. Much better than Sunshine.</p>
<p>It was cool having that wonderment in the game. It was really the art design. I could have played with a regular controller ( though the Wiimote-nunchuck combo was good) and still had a great time. Easily as good as Mario 64, though I don't think better. It was just more of the same concept but newer levels. I think that's what we all want in a Mario game. Just fun new levels and excellent platforming.</p> <p><a href="http://www.checkmyart.blogspot.com">Netnavi</a></p>]]></description>
			<dc:creator><![CDATA[Netnavi]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 20:26:45 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
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		    <description><![CDATA[<p>All they have to do is go back and redo the classics in 3D.  Just make a new game set in the Super Mario World Universe and make it a linear experiance. Make it have a branching mechanic like on SNES and bring back Yoshi. Any Co-op should be handled like Mario 2. Bring back Toad and the Princess as playable characters (No more saving the princess for a little while please) and make Luigi a little more manly. He can be goofy but lets not make him scared of evrything. He did save Mario's life when he was lost, remeber.</p>
<p>And have this game on a newer console with future current gen graphics please (PS4/xbox720). Non of this a generation behind mess.</p>
<p>oh and the option of having different control schemes.</p> <p><a href="http://www.checkmyart.blogspot.com">Netnavi</a></p>]]></description>
			<dc:creator><![CDATA[Netnavi]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 20:22:12 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
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		    <description><![CDATA[<P>Mario 64 is not a gold standard for 3d platforms, but it basically created the 3d platformer. There are very few moments in my gaming life that I really remember. Holding the 64 controller and playing mario 64 is a memory I will always have.</P> <p><a href="http://kotaku.com">globones</a></p>]]></description>
			<dc:creator><![CDATA[globones]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 20:15:56 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5518447">Kiriphii</a>: I put SMG right up there with SM64.</p>
<p>Although I somewhat disagree with the absence of grinding for stars, the Bouldergeist Daredevil comet star was pretty brutal.  I don't really consider that grinding though as getting all the stars shouldn't be easy, and it wasn't.</p> <p><a href="http://club.ign.com/b/list/custom?lid=100018">JimElNino</a></p>]]></description>
			<dc:creator><![CDATA[JimElNino]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 20:08:03 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
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		    <description><![CDATA[<P>I think Super Mario 64 is being looked at with a rather hefty pair of rose-tinted glasses. Sure it might have been the first transition from 2D to 3D for Mario, but as far as I'm concerned, Super Mario Galaxy was just as, if not *more* fun than when I played SM64.</P>
<P>It was a lot more fluid, a lot more fun and I didn't feel like I had to grind away at the game to get some of the more unforgiving stars.</P> <p><a href="n/a">Kiriphii</a></p>]]></description>
			<dc:creator><![CDATA[Kiriphii]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 19:27:46 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
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		    <description><![CDATA[<P>The ideas on where Mario will go next in the previous comments are too bogged down in linear thinking.  The difference between a good designer and a great designer is the ability to think laterally.  You have to be able to create surpise in your audience or risk becoming mediocre.</P>
<P>I suspect that Miyamoto will explore the possibilities of expanding co-star mode into a deeper mechanic.</P> <p>Velops</p>]]></description>
			<dc:creator><![CDATA[Velops]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 19:23:43 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
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		    <description><![CDATA[<p>I really think that Super Mario Galaxy was the Wii's Magnum Opus, meaning we probably aren't going to see a better game for the system.</p> <p><a href="n/a">Thorax</a></p>]]></description>
			<dc:creator><![CDATA[Thorax]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 18:44:26 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
		    <link><![CDATA[http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5518081]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5517708">paulmcg</A>:</P>
<P>Well, we had 2D Mario, and we have 3D Mario, so...</P>
<P>4D? 1D? Spherical Mario, anyone? How would that even work?</P> <p><a href="n/a">man in gauze is king ramses II, actually</a></p>]]></description>
			<dc:creator><![CDATA[man in gauze is king ramses II, actually]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 18:40:17 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5518067]]></link>
										
		    <description><![CDATA[<P>Super Mario Quantum.</P>
<P>Yes, it'll teach children that the first 12 grades of sciences were all lies. And Mario can look like Einstein and **** with our minds.</P> <p>Plan303e</p>]]></description>
			<dc:creator><![CDATA[Plan303e]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 18:38:17 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5518050]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5517813">Sabre_Justice: Okay, no more long name.</a>: I like this, but with a twist.  Bring back the writer from Kingdom Hearts to write an epic spanning through several of Nintendo's franchises as well as Sega's - bring in Capcom and/or Konami if you're going full balls out and the licenses aren't too insane.  The game would be considered a larger scale adventure than Galaxy because Mario is literally jumping from one game UNIVERSE to another.</p>
<p>I know the game is implausible, but that's the only way I can think of in order to trump Galaxy.</p> <p>Gospel X</p>]]></description>
			<dc:creator><![CDATA[Gospel X]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 18:36:59 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
		    <link><![CDATA[http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5517813]]></link>
										
		    <description><![CDATA[<P>Or a full-blown dedicated Sonic crossover at long last.</P>
<P>If only Sonic's transition to 3D had been as good as Mario's. ;_;</P> <p><a href="http://z11.invisionfree.com/New_Eureka/index.php?act=idx">Sabre_Justice: Okay, no more long name.</a></p>]]></description>
			<dc:creator><![CDATA[Sabre_Justice: Okay, no more long name.]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 17:57:26 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
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		    <description><![CDATA[<p>I wold say, "Mario Heavens". the only thing left is for him to die and kick Bowser's ass in the afterlife (at least i don´t remember that being made).</p> <p>Krumm</p>]]></description>
			<dc:creator><![CDATA[Krumm]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 17:38:01 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5516847">man_in_gauze</a>: Alternate dimensions? Part of the back story could be lifted form Paper Mario.</p> <p>paulmcg</p>]]></description>
			<dc:creator><![CDATA[paulmcg]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 17:36:51 MDT]]></pubDate>
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		    <description><![CDATA[<P>@<A href="#c5517637">Gospel X</A>: So there have...</P>
<P>well, they can sill do one in the style of Journeyman or Quantum Leap though, it would be different.</P> <p><a href="http://www.redbubble.com/people/hayko">_Hayko</a></p>]]></description>
			<dc:creator><![CDATA[_Hayko]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 17:30:15 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
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		    <description><![CDATA[<p>@<a href="#c5517146">man_in_gauze</a>: They do tend to be pretty good games with a couple of exceptions (Mario Basketball I'm looking at you). Strikers was hands down the best online multiplayer game that the Wii had until Kart showed up. And I'd give my left nut to see Mario Tennis 64 or Super Mario Kart show up on the Virtual Console.</p> <p><a href="n/a">Rocci1212</a></p>]]></description>
			<dc:creator><![CDATA[Rocci1212]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 17:23:18 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5517573">_Hayko</a>: Again?  There have been at least two Mario time-traveling games already.</p> <p>Gospel X</p>]]></description>
			<dc:creator><![CDATA[Gospel X]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 17:20:02 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
		    <link><![CDATA[http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5517573]]></link>
										
		    <description><![CDATA[<P>@<A href="#c5516847">man_in_gauze</A>: Time Travel!</P> <p><a href="http://www.redbubble.com/people/hayko">_Hayko</a></p>]]></description>
			<dc:creator><![CDATA[_Hayko]]></dc:creator>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5516889">Rocci1212</A>:</P>
<P>...I would <B>totally</B> buy Mario Cricket. Like, in a heartbeat. Despite my complete lack of anything even remotely Nintendo-related in my house, with the exception of an SNES AC adapter. (?)</P> <p><a href="n/a">man in gauze is king ramses II, actually</a></p>]]></description>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5516884">Shocky</A>:<A name=youtube:dHLjYBsl2zA></A></P>
<DIV class=comment-video-thumb><A class=vlink href="javascript:toggleVideoComment('dHLjYBsl2zA')"><IMG src="http://img.youtube.com/vi/dHLjYBsl2zA/1.jpg"></A><BR><A id=ylink_dHLjYBsl2zA href="javascript:toggleVideoComment('dHLjYBsl2zA')">+ Watch video</A></DIV>
<DIV class=comment-video id=yvid_dHLjYBsl2zA style="DISPLAY: none">
<OBJECT height=355 width=425><PARAM NAME="movie" VALUE="http://www.youtube.com/v/dHLjYBsl2zA&amp;autoplay=1"><PARAM NAME="wmode" VALUE="transparent">
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<P></P></embed> <p>ban_hammer</p>]]></description>
			<dc:creator><![CDATA[ban_hammer]]></dc:creator>
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		    <link><![CDATA[http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5516921]]></link>
										
		    <description><![CDATA[<p>Maybe a Mario survival horror or a Mario FPS? I kid.</p>
<p>Hmm, it will be interesting where they take Mario in the next installment, because I think they peaked with his storyline.</p> <p>SpearXXI</p>]]></description>
			<dc:creator><![CDATA[SpearXXI]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 14:57:16 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
		    <link><![CDATA[http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5516906]]></link>
										
		    <description><![CDATA[<p>It'll be interesting to see what Nintendo can do next generation with Mario. They've got one hella of a challenge.</p> <p><a href="n/a">Jinto</a></p>]]></description>
			<dc:creator><![CDATA[Jinto]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:386948:c5516906]]></guid>
		    <pubDate><![CDATA[Sun, 04 May 2008 14:55:02 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
		    <link><![CDATA[http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5516905]]></link>
										
		    <description><![CDATA[<p>I have to say that I played SMG without having played a great deal of Super Mario 64, and I felt a sense of joy easily equal to the way people talk about 64, so I wonder if it's a case of rose-tinted spectacles.</p> <p><a href="n/a">Dragonzigg</a></p>]]></description>
			<dc:creator><![CDATA[Dragonzigg]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:386948:c5516905]]></guid>
		    <pubDate><![CDATA[Sun, 04 May 2008 14:54:55 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
		    <link><![CDATA[http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5516893]]></link>
										
		    <description><![CDATA[<P>The same case with how people felt Twilight Princess did not live up to Ocarina of Time.</P> <p><a href="n/a">Green-clad Gamer Dude</a></p>]]></description>
			<dc:creator><![CDATA[Green-clad Gamer Dude]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:386948:c5516893]]></guid>
		    <pubDate><![CDATA[Sun, 04 May 2008 14:52:04 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
		    <link><![CDATA[http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5516889]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5516847">man_in_gauze</a>: Play soccer, golf, tennis, basketball, and race go-karts. Duh.</p> <p><a href="n/a">Rocci1212</a></p>]]></description>
			<dc:creator><![CDATA[Rocci1212]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 14:51:36 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
		    <link><![CDATA[http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5516884]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5516847">man_in_gauze</a>: Nowhere.</p> <p><a href="http://www.deathinducinggamers.com">Shocky</a></p>]]></description>
			<dc:creator><![CDATA[Shocky]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:386948:c5516884]]></guid>
		    <pubDate><![CDATA[Sun, 04 May 2008 14:49:30 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
		    <link><![CDATA[http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5516865]]></link>
										
		    <description><![CDATA[<p>Good stuff as usual, Maggie.</p> <p>Evil Tortie's Mom</p>]]></description>
			<dc:creator><![CDATA[Evil Tortie's Mom]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 14:45:55 MDT]]></pubDate>
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		    <title><![CDATA[The Difficulties of Designing For a Diverse Market]]></title>
		    <link><![CDATA[http://kotaku.com/386948/the-difficulties-of-designing-for-a-diverse-market#c5516847]]></link>
										
		    <description><![CDATA[<P>Well, of course, that's the question that most people were asking when SMG was announced; after Mario goes inter-galactic, what the hell else is left for him to do?</P> <p><a href="n/a">man in gauze is king ramses II, actually</a></p>]]></description>
			<dc:creator><![CDATA[man in gauze is king ramses II, actually]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 04 May 2008 14:41:45 MDT]]></pubDate>
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