<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[EA's Rod Humble on The Sims, Death and Potty Humor - Kotaku Comments]]></title>
		<image>
			<url><![CDATA[http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png]]></url>
			<title><![CDATA[EA's Rod Humble on The Sims, Death and Potty Humor - Kotaku Comments]]></title>
			<link><![CDATA[http://kotaku.com]]></link>
		</image>
	    	<lastBuildDate><![CDATA[Sun, 04 May 2008 14:47:50 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Sun, 04 May 2008 14:47:50 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/386870/eas-rod-humble-on-the-sims-death-and-potty-humor]]></link>
		<description><![CDATA[]]></description>
		<item>
		    <title><![CDATA[EA's Rod Humble on The Sims, Death and Potty Humor]]></title>
		    <link><![CDATA[http://kotaku.com/386870/eas-rod-humble-on-the-sims-death-and-potty-humor#c5516875]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/386870/eas-rod-humble-on-the-sims-death-and-potty-humor#c5514606">bobtheduck</A>:</P>
<P>You mean like this?</P>
<P><A href="http://i133.photobucket.com/albums/q64/Alvinsucks/664vgcp.gif">[i133.photobucket.com]</A></P>
<P>That one's from a while ago, so I don't know if it accurately reflects what the game's like now, but it is truly snazzy. Although I'm still trying to figure out what the player killed him <I>with</I>, it looks like he stabbed the enemy with something, but I can't tell what it was.</P> <p><a href="n/a">man in gauze is king ramses II, silly.</a></p>]]></description>
			<dc:creator><![CDATA[man in gauze is king ramses II, silly.]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:386870:c5516875]]></guid>
		    <pubDate><![CDATA[Sun, 04 May 2008 14:47:50 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[EA's Rod Humble on The Sims, Death and Potty Humor]]></title>
		    <link><![CDATA[http://kotaku.com/386870/eas-rod-humble-on-the-sims-death-and-potty-humor#c5514841]]></link>
		    <description><![CDATA[<p>You gotta download mods for incest, torture, rape, stripper poles, teen pregnancy, and other interesting things, but they're not difficult to find if that's what you want, as well as "anti-Maxis pee obsession" and  a hundred or so bug fixes that Rod and his funny pals never get around to.  Hopefully the Spore programming will lend itself to mods, too, since it sounds too interesting to be deflated by lots of inevitable bugs and pee code.</p> <p>Knukleur</p>]]></description>
			<dc:creator><![CDATA[Knukleur]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:386870:c5514841]]></guid>
		    <pubDate><![CDATA[Sun, 04 May 2008 06:22:39 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[EA's Rod Humble on The Sims, Death and Potty Humor]]></title>
		    <link><![CDATA[http://kotaku.com/386870/eas-rod-humble-on-the-sims-death-and-potty-humor#c5514687]]></link>
		    <description><![CDATA[<p>So when are we going to see a Sims Torture Dungeon with optional incest features?</p>
<p>There was a game called Creatures where you had to look after norns (fluffy monkey / squirrel things) and train them to survive. Each norn had a sophisticated neural net that learned by the user reinforcing good behaviours and punishing bad ones. One Creatures fansite used to make people go nuts. The site owner, "AntiNorn"  used to beat, torture and otherwise abuse norns until they were pain addicted quivering wrecks. I found it hilarious but some people loved their norns so much that they equated torturing a virtual creature to child abuse.</p>
<p><a href="http://creatures.wikia.com/wiki/AntiNorn">[creatures.wikia.com]</a></p> <p>DrXym</p>]]></description>
			<dc:creator><![CDATA[DrXym]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:386870:c5514687]]></guid>
		    <pubDate><![CDATA[Sun, 04 May 2008 02:54:18 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[EA's Rod Humble on The Sims, Death and Potty Humor]]></title>
		    <link><![CDATA[http://kotaku.com/386870/eas-rod-humble-on-the-sims-death-and-potty-humor#c5514606]]></link>
		    <description><![CDATA[<p>I'm surprised no one's mentioned the death animations in Killzone 2... they're not ragdoll... They're awesome and pretty dang realistic. Let's hope the game lives up to the graphics and death animations...</p>
<p>Granted, the actual topic wasn't really about death animations, but thanks to <a href="#c5511102">man_in_gauze</a> that seems to be the topic now, so Killzone 2 would be perfect to look at.</p>
<p>2 things overdone in today's games: Ragdoll and DoF... I think the former could be fixed by including randomized twitch and tighten in dying soldiers, or perhaps related to where the bullet struck (or whatever weapon is being used) The latter could be fixed by... Um... Making the scale larger, because when the DoF happens on a lot of games, it makes everyone look like toys...</p> <p><a href="n/a">bobtheduck</a></p>]]></description>
			<dc:creator><![CDATA[bobtheduck]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:386870:c5514606]]></guid>
		    <pubDate><![CDATA[Sun, 04 May 2008 01:39:42 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[EA's Rod Humble on The Sims, Death and Potty Humor]]></title>
		    <link><![CDATA[http://kotaku.com/386870/eas-rod-humble-on-the-sims-death-and-potty-humor#c5512186]]></link>
		    <description><![CDATA[<p>Actually, the thing I find funnier than a Sim peeing themselves is a Sim watching his stove burn =D.</p>
<p>It was thoroughly entertaining watching their reaction just dancing there and making to head to the phone.</p> <p>Zanibas</p>]]></description>
			<dc:creator><![CDATA[Zanibas]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:386870:c5512186]]></guid>
		    <pubDate><![CDATA[Sat, 03 May 2008 17:42:40 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[EA's Rod Humble on The Sims, Death and Potty Humor]]></title>
		    <link><![CDATA[http://kotaku.com/386870/eas-rod-humble-on-the-sims-death-and-potty-humor#c5511279]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/386870/eas-rod-humble-on-the-sims-death-and-potty-humor#c5511108">Arkanius</A>: <BR>Ragdoll in an RTS? Interesting. I guess you're zoomed-out enough to not notice those little realism-breaking things that happen with ragdoll physics, and it'd be pretty snazzy to see people get hit by a tank shell and go flying.</P>
<P>As far as FPSs go, I think Half-Life 2 did it best, just like it did basically everything best. :P</P></BR> <p><a href="n/a">man in gauze is king ramses II, silly.</a></p>]]></description>
			<dc:creator><![CDATA[man in gauze is king ramses II, silly.]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:386870:c5511279]]></guid>
		    <pubDate><![CDATA[Sat, 03 May 2008 15:14:35 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[EA's Rod Humble on The Sims, Death and Potty Humor]]></title>
		    <link><![CDATA[http://kotaku.com/386870/eas-rod-humble-on-the-sims-death-and-potty-humor#c5511190]]></link>
		    <description><![CDATA[<p>Its a good thing the death things are funny, coz if they were not, people like me would stop playing as soon as the first character dies :S</p>
<p>And I think Mr.Humble loves MGS too!</p> <p><a href="http://gamespot.com/users/reetesh">Reetesh</a></p>]]></description>
			<dc:creator><![CDATA[Reetesh]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:386870:c5511190]]></guid>
		    <pubDate><![CDATA[Sat, 03 May 2008 14:59:26 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[EA's Rod Humble on The Sims, Death and Potty Humor]]></title>
		    <link><![CDATA[http://kotaku.com/386870/eas-rod-humble-on-the-sims-death-and-potty-humor#c5511142]]></link>
		    <description><![CDATA[<P>i love some of the death animations in the Sims, my fav is the satellite falling on your head. cracks me up.</P> <p><a href="n/a">HawaiianActor</a></p>]]></description>
			<dc:creator><![CDATA[HawaiianActor]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:386870:c5511142]]></guid>
		    <pubDate><![CDATA[Sat, 03 May 2008 14:52:29 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[EA's Rod Humble on The Sims, Death and Potty Humor]]></title>
		    <link><![CDATA[http://kotaku.com/386870/eas-rod-humble-on-the-sims-death-and-potty-humor#c5511122]]></link>
		    <description><![CDATA[<P>Hell, I only died one time on playin' Sims 2, I had my Sims cookin' in kitchen and..uh...the stove caught on fire. Needless to say, I had just move my Sims up in there and kinda let slip to buy a phone...or a smoke alarm....oops XD.</P>
<P>On a equally funny side note: I gotta say I do always laugh my off when I see a Sim piss on themselves (as long as it's not mines!).....in public *hehehe*</P>
<P>So priceless</P> <p><a href="n/a">MizzDiva</a></p>]]></description>
			<dc:creator><![CDATA[MizzDiva]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:386870:c5511122]]></guid>
		    <pubDate><![CDATA[Sat, 03 May 2008 14:48:40 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[EA's Rod Humble on The Sims, Death and Potty Humor]]></title>
		    <link><![CDATA[http://kotaku.com/386870/eas-rod-humble-on-the-sims-death-and-potty-humor#c5511108]]></link>
		    <description><![CDATA[<p>Company of Heroes uses Rag doll<br>
And it's awesome</p> <p>Arkanius</p>]]></description>
			<dc:creator><![CDATA[Arkanius]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:386870:c5511108]]></guid>
		    <pubDate><![CDATA[Sat, 03 May 2008 14:46:27 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[EA's Rod Humble on The Sims, Death and Potty Humor]]></title>
		    <link><![CDATA[http://kotaku.com/386870/eas-rod-humble-on-the-sims-death-and-potty-humor#c5511102]]></link>
		    <description><![CDATA[<P>I think death animations are a big part of the realism of a game; pure ragdoll almost never works (unless a Tribes or UT game that's purposely over-the-top) and scripted ones get repetitive...<I>especially</I> in RTSs. The RTS death animation, IMO, is the hardest one to get right, because there're just so many ways that units can die. Starcraft had basically every unit explode on death, which I liked the best, but Starcraft II seems to have taken its death animations from Warcraft III, which are really, really, irritating when you nuke 50 marines and they all die in the same way as if they got shot.</P>
<P>Then again, Blizzard has said they've started to implement new death animations based on how the unit dies; splitting in half when killed by a Zealot, for example. I've not played many other RTSs, besides Age of Empires; how do other games do it?</P> <p><a href="n/a">man in gauze is king ramses II, silly.</a></p>]]></description>
			<dc:creator><![CDATA[man in gauze is king ramses II, silly.]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:386870:c5511102]]></guid>
		    <pubDate><![CDATA[Sat, 03 May 2008 14:45:34 MDT]]></pubDate>
		</item>
	</channel>
</rss>