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		<title><![CDATA[More Prince Of Persia Info, Screen - Kotaku Comments]]></title>
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			<title><![CDATA[More Prince Of Persia Info, Screen - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Fri, 16 May 2008 06:52:25 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Fri, 16 May 2008 06:52:25 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen]]></link>
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		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5732452]]></link>
		    <description><![CDATA[<p>Looks nice, cell shaded - but still somewhat different from other cell shaded titles</p>
<p>and please, for the love of god developers - keep using color! Mud all looks the same.</p> <p>robotleawesome</p>]]></description>
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		    <pubDate><![CDATA[Fri, 16 May 2008 06:52:25 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5730901]]></link>
		    <description><![CDATA[<p>Love it.</p> <p><a href="http://www.kimpix.net">McKack</a></p>]]></description>
			<dc:creator><![CDATA[McKack]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 May 2008 00:32:39 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5730599]]></link>
		    <description><![CDATA[<p>@<a href="#c5472148">bubuli</a>: Latest Game Informer came in the mail today had a big article on this, I believe it said Mechner is involved.</p> <p><a href="n/a">riffleraffle</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 15 May 2008 23:38:35 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5730513]]></link>
		    <description><![CDATA[<p>maybe we will finally get a game like zelda, that isn't zelda?</p> <p>cluster1990</p>]]></description>
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		    <pubDate><![CDATA[Thu, 15 May 2008 23:23:14 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5730427]]></link>
		    <description><![CDATA[<p>Sounds kind of like Assassin's Creed meets Ninja Gaiden gameplay-wise. Coupled with those comic book graphics, I'm optimistic about this one.</p> <p>Sooku</p>]]></description>
			<dc:creator><![CDATA[Sooku]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 15 May 2008 23:09:06 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5730302]]></link>
		    <description><![CDATA[<p>are there any higher res pics?</p> <p><a href="n/a">dmcshinobi</a></p>]]></description>
			<dc:creator><![CDATA[dmcshinobi]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 15 May 2008 22:47:37 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5730279]]></link>
		    <description><![CDATA[<p>Scratch that. Dagger? Psssht! It's a glove! Yeah the Prince is a Ninja! Woo!</p> <p>excaliburps</p>]]></description>
			<dc:creator><![CDATA[excaliburps]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 15 May 2008 22:43:54 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5469947">KroKan</a>: @<a href="#c5470012">Automageddon!</a>: @<a href="#c5510153">gencid</a>:</p>
<p>With you on that one. Granted the sequels weren't up to par with the first (Sands of Time). The second tried to be all-extreme too much. The first one's charm will surely be missed.</p>
<p>Seems to early to retire the Sands concept. But hey what do I know? Wonder what the Dagger's ability will be?</p>
<p>Hmm maybe they're going to add some Assassins Creed  elements into it? Like the repetitive missions? Heehee Ok I went there!</p> <p>excaliburps</p>]]></description>
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		    <pubDate><![CDATA[Thu, 15 May 2008 22:40:08 MDT]]></pubDate>
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		    <description><![CDATA[<p>Why should Prince of Persia, a series that has yet to leap into current generation, start off with a cel-shaded look?  Yes, it stands out, but I think it'd be more impressive if it utilized something else, such as the UT 3 engine for example.</p> <p>StevenRafael</p>]]></description>
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		    <pubDate><![CDATA[Thu, 15 May 2008 22:39:08 MDT]]></pubDate>
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		    <description><![CDATA[<P>I loved Sands of Time to death. The whole trilogy was amazing, even though the sequels didn't make the first game justice. I had my doubts about cell shading, but the two open world pictures sold this game to me. Can't wait to see it in action.</P> <p>gencid</p>]]></description>
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		    <pubDate><![CDATA[Sat, 03 May 2008 12:14:00 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5507564]]></link>
		    <description><![CDATA[<p>Comment on More Prince Of Persia Info, Screen yeah i really don't care anymore about the ideas that Ubi has about 
making stuff look good. I trust that PoP team with my life. They did a 
great job with every one of their games, and if they're willing to make 
the prince a tentacled unicorn with spiked ears, I don't care. So far, 
the concept looks great. And as for the cell shading, I think it's 
actually a more detailed shading look. Kinda different than the cell 
shading that other games use. Hey, if the prince has to fight, let it be 
in style!
</p> <p>GuntherZiti</p>]]></description>
			<dc:creator><![CDATA[GuntherZiti]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 02 May 2008 23:04:59 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5489744]]></link>
		    <description><![CDATA[<p>Looks good to me. I think looking "good" takes priority over looking "real."</p> <p><a href="http://blueshoals.myspace.com">blueshoals</a></p>]]></description>
			<dc:creator><![CDATA[blueshoals]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 02 May 2008 02:30:10 MDT]]></pubDate>
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		    <description><![CDATA[<p>Looks yummy.</p> <p><a href="http://www.myspace.com/cadebelo">belo</a></p>]]></description>
			<dc:creator><![CDATA[belo]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 21:38:57 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5471708">tomato_kai</a>: I disliked the second game because the combat became pointless when you could just throw people off ledges. Oh, wait, why am I fixing this tower again? Oh, yeah, so I can open the throne room where the Empress of Time-who is <i>totally</i> not the hot chick voiced by <i>Monica Belluci</i> <b>standing right outside the throneroom</b> with intimate knowledge of the Empress's life and desires-is waiting in order to stop the creation of the Sands of Time so the creature that is chasing me for creating a time paradox will stop because of the time paradox I created.</p>
<p>Not to mention that the SandWraith mask made everything a cakewalk.</p>
<p>At least the third game was relatively good, except for the chariot bits and glitches, one of which forced me to replay the game all the way to the first boss.</p>
<p>@<a href="#c5473651">nerdBOY01</a>: You misspelled "pretty".</p> <p>Jonn</p>]]></description>
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		    <pubDate><![CDATA[Thu, 01 May 2008 21:35:00 MDT]]></pubDate>
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		    <description><![CDATA[<P>I'm excited for this game as well</P>
<P>I never really liked the other games of the series. and it pissed me off that I never got very far in them.</P> <p><a href="n/a">chaos_isnt_here</a></p>]]></description>
			<dc:creator><![CDATA[chaos_isnt_here]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 21:10:03 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5487144]]></link>
		    <description><![CDATA[<P>hmm i thought they were going to go with the assassin's creed look. eh, cel-shaded aint that bad.</P> <p><a href="n/a">resetbutton</a></p>]]></description>
			<dc:creator><![CDATA[resetbutton]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 19:35:30 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5485770">shikaningen</a>:</p>
<p>I agree.  I dig cel-shading.  It keeps the game timeless.  I can't play a PSX game without thinking it's hideous, but I can play Jet Set Radio without a single issue - it still looks awesome.</p> <p><a href="http://dunetiger.deviantart.com">dunetiger reads kotaku, seems pleased</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 01 May 2008 18:45:46 MDT]]></pubDate>
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		    <description><![CDATA[<p>To be honest, I really like where they are taking this series. Starting fresh, but make it feel new at the same time.<br>
In some instances, this could very well be Ico (by design, an energy).</p>
<p>Curious to see what else they may show off come UbiDays, and later E3.</p> <p><a href="n/a">kadosho</a></p>]]></description>
			<dc:creator><![CDATA[kadosho]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 17:38:05 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5470016">furiku</a>:</p>
<p>What could possibly be more tired, trite, and old-hat than regular 3D, non-cell-shaded graphics?</p>
<p>I don't think this art style has been explored enough, and I'm glad that the developers behind PoP have gone in this direction; it suggests to me that they are inventive, open-minded, willing to try new things, etc..., which is by and large good.</p> <p>shikaningen</p>]]></description>
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		    <pubDate><![CDATA[Thu, 01 May 2008 17:33:29 MDT]]></pubDate>
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		    <description><![CDATA[<p>new prince looks cool but cell-shading, NO...</p> <p><a href="http://www.shockpill.com">Fawaz0008</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 01 May 2008 13:38:53 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5475546">Arttemis</a>: I'm very happy you like some of the games I have listed, these are excellent games, however, I wouldn't say I took an ignorant stance here. My point is purely that, in my humble opinion, and being a fan of the games (even since the very first) I don't think this kind of game will be suited to the use of cell shading.</p>
<p>It is early doors yet, and I may be proven wrong, I'm just going by my gut instincts when I say I don't think this will work.</p> <p>furiku</p>]]></description>
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		    <description><![CDATA[<P>sweet</P>
<P>i want this one on the wii =(</P> <p><a href="http://kotaku.com/commenter/greygecko/">(俗・ ) Grey Gecko</a></p>]]></description>
			<dc:creator><![CDATA[(俗・ ) Grey Gecko]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 11:50:46 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5476383">Chopper_Mike</a>: It sounds like it goes from dark to very vibrant, at least!</p>
<p>If they're comparing it to Zelda and Okami, I'm actually foreseeing a large connecting central field covered in all sorts of living, vibrant colors --- at least after a "light-well" has been tapped.</p> <p><a href="http://www.youtube.com/watch?v=eBGIQ7ZuuiU">Arttemis</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 01 May 2008 11:21:23 MDT]]></pubDate>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/385985/more-prince-of-persia-info-screen#c5475239">vonfaustus</A>: No you're not :D ... I loved Warrior Within and for me it's even better than TT (which I don't liked)</P>
<P>---<BR><I><BR><B>Plot:</B> "The game's plot draws on a Zoroastrian myth: the war between good and evil gods (and twins) Ohrmazd and Ahriman. Ohrmazd wins and imprisons his brother in a box hidden in an oasis. But Ahriman is freed by an unwitting thief centuries later, and remakes the world in his image, corrupting all living beings. It falls to the thief to undo his actions and return colour to the world, and in so doing he turns from robber into the titular Prince."</P>
<P><B>Mechanics:</B> "He heals the land by killing boss guardians, in the style of Shadow of the Colossus or Twilight Princess, and unleashing the power of the light-wells they guard. The land is then transformed in real-time - unlike Okami's cut-scenes - with grass growing and lighting and colour changing dynamically as the Prince moves through the world."</I></P>
<P>... Please, not a dark world again &gt;.&lt;</P></BR></BR> <p>Chopper_Mike</p>]]></description>
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		    <pubDate><![CDATA[Thu, 01 May 2008 11:17:23 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5473685">Ashurahori</a>: You are wrong. Crackdown did indeed feature cell shaded graphics but NOT textures AND it was a high charoma colors (think crayola cryons).</p> <p>nerdBOY01</p>]]></description>
			<dc:creator><![CDATA[nerdBOY01]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 11:07:03 MDT]]></pubDate>
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		    <description><![CDATA[<p>I find it interesting that they used cel shading here, I thought the would simply reuse the Assasin's Creed engine.</p>
<p>This could be for the better though, we never know..</p> <p><a href="n/a">Kra1oS</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 01 May 2008 11:03:10 MDT]]></pubDate>
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		    <description><![CDATA[<P>You can tell titles like Okami and the Team Ico products directly influenced this game.</P>
<P>That's all good news though because the visuals are certainly more original and pleasant to look at than the general fodder coming out from most developers.</P> <p>sascha23</p>]]></description>
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		    <pubDate><![CDATA[Thu, 01 May 2008 10:55:15 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5475631">optimusprime</a>: I bet I'm in the minority here, but I couldn't stand God of War; it bored me to the point of not even wanting to finish the game.<br>
That had nothing to do with the level design though.  I simply hated the sloppy combat mechanics filled with QTEs.</p>
<p>Going from DMC3 to GoW was a nightmare.</p> <p><a href="http://www.youtube.com/watch?v=eBGIQ7ZuuiU">Arttemis</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 01 May 2008 10:54:50 MDT]]></pubDate>
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		    <description><![CDATA[<p>A quote from the article that seriously makes me look favorably toward this game:</p>
<p><i>"Guyot said the style was "Zelda-esque, old school, with very contrasting levels". The settings will be more open and organic than in previous games."</i></p> <p><a href="http://www.youtube.com/watch?v=eBGIQ7ZuuiU">Arttemis</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 01 May 2008 10:50:52 MDT]]></pubDate>
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		    <description><![CDATA[<p>Oh for god's sake why is every game now an open-world game? Some games benefit from the on-rails kind of action. I had for example soooooooooo much more fun playing  God of War which is a focused on-the-rails action adventure, then Assassin's Creed which was a snore fest.</p> <p>optimusprime</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c5474977">Garo</a>: Those pictures do look pretty amazing.</p>
<p>I'm curious now as to how they'll use the Scimitar Engine.  <br>
Will the Cel-Shading free up system resources to allow more events/effects/objects on the screen at once?</p>
<p>@<a href="#c5474028">blackmanfu</a>: Considering how everyone predicted that this game was going to run on <i>Assassin's Creed</i>'s engine, I don't see how predicting this game also being open-world is any kind of achievement.  <br>
That said, I thought the main focus of the gameplay in AC <i>(the parkour)</i> was done perfectly.  Hopefully this sequel emulates it.</p>
<p>@<a href="#c5470092">furiku</a>: Clumping a game together with others simply because of its art style seems highly ignorant.  We know nothing of how this game will actually play.</p>
<p>That seems as relevant as clumping a new blue Ferrari with all other blue cars simply because of how it looks.</p>
<p>That said, I have to admit that you compared it to some great games.  Zelda and Okami aren't bad company for a game to be associated.</p> <p><a href="http://www.youtube.com/watch?v=eBGIQ7ZuuiU">Arttemis</a></p>]]></description>
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		    <description><![CDATA[<p>Heh. I'm probably the only person around who was willing to play Warrior Within from beginning to end (got the best ending too) and enjoyed it even though it had its faults (really I only questioned the choice of music for it). The difficulty of it certainly ramped up in that one and had me pretty frustrated a lot of the time. I loved being that Sand Wraith though. That part of the game I wish was a bit longer.</p>
<p>That being said, I could tell they definately listened to the fans when they worked on Twin Thrones. I hope they'll carry those lessons as well over to this one which visually looks fantastic; I hope they got a good story for it.</p> <p>vonfaustus</p>]]></description>
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		    <description><![CDATA[<a name="image:9/2008/05/385985/193718/smallish_newpoppage1dm9.jpg" class="commentImagePlaceholder"></a><P>Here are more them</P>
<P><A href="http://img255.imageshack.us/img255/3952/newpoppage1dm9.jpg">[img255.imageshack.us]</A></P>
<P><A href="http://img255.imageshack.us/img255/3268/newpoppage2bo2.jpg">[img255.imageshack.us]</A></P>
<P><A href="http://img255.imageshack.us/img255/4121/newpoppage3tq7.jpg">[img255.imageshack.us]</A></P>
<P><A href="http://img170.imageshack.us/img170/3908/newpoppage4hs2.jpg">[img170.imageshack.us]</A></P>
<P><A href="http://img526.imageshack.us/img526/921/newpoppage5pm1.jpg">[img526.imageshack.us]</A></P>
<P><A href="http://img255.imageshack.us/img255/4370/newpoppage6dt6.jpg">[img255.imageshack.us]</A></P>
<P><A href="http://img255.imageshack.us/img255/5006/newpoppage7vt7.jpg">[img255.imageshack.us]</A></P>
<P><A href="http://img170.imageshack.us/img170/1579/newpoppage8bs6.jpg">[img170.imageshack.us]</A></P> <p><a href="n/a">Garo</a></p>]]></description>
			<dc:creator><![CDATA[Garo]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 10:27:19 MDT]]></pubDate>
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		    <description><![CDATA[<P>open world. I knew it. I called it. now, I'm hoping the gameplay didnt suffer like Ass Creed.</P> <p><a href="n/a">blackmanfu</a></p>]]></description>
			<dc:creator><![CDATA[blackmanfu]]></dc:creator>
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		    <description><![CDATA[<p>I can understand the need to change the game seeing as Assassin's Creed is pretty much what POP used to be, except it's a lot more repetitive..</p>
<p>Bring it on.</p> <p>heretrix</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c5473651">nerdBOY01</a>: Um, Crackdown.</p> <p><a href="http://www.sexgamesandrocknroll.blogspot.com">Ashurahori</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 01 May 2008 09:42:59 MDT]]></pubDate>
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		    <description><![CDATA[<p>I just hope this game is made by the original team of the last-gen trilogy. If it is, then I'm all good. Those guys, I can trust.</p> <p><a href="http://www.sexgamesandrocknroll.blogspot.com">Ashurahori</a></p>]]></description>
			<dc:creator><![CDATA[Ashurahori]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 09:42:33 MDT]]></pubDate>
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		    <description><![CDATA[<p>Noticed some people saying this is the same old cell shading. These people are wrong. Its CELL SHADING WITH GRITTY TEXTURES. I don't recall anyone doing that before.</p> <p>nerdBOY01</p>]]></description>
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		    <pubDate><![CDATA[Thu, 01 May 2008 09:41:47 MDT]]></pubDate>
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		    <description><![CDATA[<P>It looks... weird. I need some gameplay before actually saying something</P>
<P>Even so, it makes sense: Everybody was saying that after Assasins Creed, PoP wouldn't be the same. That they were too similar. Changing to Cel-Shade would mark the deifference between the two franchises</P> <p>Chopper_Mike</p>]]></description>
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		    <description><![CDATA[<p>I was a little scepticle from reading the article, but after getting through the whole thing and seeing the pictures available, I think this is going to be an awesome game.</p>
<p>I think this will be just as good if not better than the Sands of time series.</p>
<p>Can not wait.</p> <p>mordennight</p>]]></description>
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		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5473434]]></link>
		    <description><![CDATA[<P>The Sands of Time was the best of the series. The setting, story, and game mechanics worked together. In hopes of pulling in more folks, they took a darker tone with the last 2 installments, and while some of the newer aspects (combat, Dahaka chases) were good, the game lost alot of its appeal and style. It had GodSmack playing in the background for Christ's sake. I welcome the new style. I love violent bloody photorealistic games, but I like artsy games too. As long as it all melds together to fit the overall theme of the game. I welcome the change, and its good the series is getting fresh reboot.</P> <p>cornerman8</p>]]></description>
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		    <description><![CDATA[<p>Dark Cloud 2 style? Rogue Galaxy maybe?</p> <p>Cartman86</p>]]></description>
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		    <description><![CDATA[<p>I have to say I like this new look. You could take that screenshot, put it in a book of Arabian fairy tales, and it would look like a very detailed illustration.</p>
<p>The problem is people seem to think cel shading as more of a fad or gimmick that's already been done, when they should be thinking of it as a style in the same sense that fantasy is a genre.</p>
<p>Lastly, as a game design major, I'm all for moving away from the traditional graphics push. Graphics in games should be all about creating memorable imagery and creating a sense that you are part of a world (which is more about level design, dynamism, and attention to detail), rather than just making pretty pictures. All the polygons in the world won't help games today if they can't figure out that there are other colors in nature besides brown.</p> <p>Tiber</p>]]></description>
			<dc:creator><![CDATA[Tiber]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 09:21:10 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5471708">tomato_kai</a>: "I don't understand why people hated the 2nd and 3rd prince of persia games so much."</p>
<p>Well, I hated Warrior Within because I love Sands of Time probably more than is healthy.  That whole game had a fantastic sense of wonder about it.  You get into a new area and would just have to take everything in with wide-eyed awe.  The Prince and Farah had a terrific rapport and came off as fully rounded characters.  Plus, the Price also had a healthy dose of whimsy in him.  Him complaining about Farah to himself while doing backflips between hanging scaffolding was priceless.  Plus, it's visual style and soundtrack are spot-on (I still find myself walking around humming the ending song).</p>
<p>Warrior Within took all that joy and focuse-gouped it into a big steaming pile of shit.  A light-hearted  main character?  That won't sell, let's make him an angsty scarred asshole.  Monsters made of sand?  That won't sell, let's make them erupt in volcanos of blood when you look at them crossways.  An soundtrack that is evocative of Arabian Nights stories?  That won't sell, let's toss in some generimetal and that Godsmack song from the Mummy 2 (not a crack at Godsmack, as I really like them quite a bit).  Bright colors?  That won't sell, make it grey, the kids love grey.</p>
<p>Now, I get that the story is written in such a way that some of these changes can be justified.  However, those changes took a game that stood out from it's competition and jammed it into that "just another gritty action game" mold.  All the wonder and fun I felt from the first game was gone and replaced with the same crap that you could get anywhere else.  If WW was the first game of the series, I could have loved it.  But it was wasn't.  It was a sequel to SOT and basically changed everything I loved about it.</p>
<p>Two Thrones I cannot make a judgment on because I never played it.  I took the changes WW made as a slap in the face and refused to give Ubisoft a second chance that generation.  The new one I'm open to trying, but it better focus on platforming above the combat.</p> <p>dry-roasted-peanuts</p>]]></description>
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		    <description><![CDATA[<P>I'm actually looking forward to this.<BR>Ubisoft montreal makes a good game, and I love the visual style.<BR>I don't know why people are saying "its cell shaded, so its going to suck."</P></BR></BR> <p><a href="http://Brawl Friend Code will go here soon.">TheCleaningGuy is no longer (that) disappointed with DMC4</a></p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c5471708">tomato_kai</a>: ...because Jordan Mechner wasn't involved in the game development at all for the two sequels.</p>
<p>the story sucked, the level design sucked. and even with the 3rd installment's "improvement" over the 2nd one (not saying much).  that series pretty much died (at least to my eyes)</p>
<p>and AFAIK, the original developers in SoT isn't involved in the sequels.</p>
<p>That being said, I'm a tad worried about this game because there's nothing mentioned about Jordan Mechner being involved.</p> <p><a href="http://www.subtleimages.com/blog/">bubuli</a></p>]]></description>
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		    <description><![CDATA[<p>Doesn't anyone else notice that these images match those leaked pics a while back of what was THOUGHT to be a early concept of their previous price games. I usually use those for my avatars on message boards. Honestly This design of the prince does have a more Arabian Nights feel to them, which I'm all for</p> <p>Simkin-phd</p>]]></description>
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		    <description><![CDATA[<p>Ooh..the team that made the Sands of Time!  In the article this game sounds pretty interesting.  They're not going to change the fun exploring/puzzle parts and the screen shot looks very nice.</p>
<p>And it's coming to pc! yay! (No, I still haven't bought any of the new systems.  Have you seen the price of gas lately?)</p> <p>Ajh</p>]]></description>
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		    <description><![CDATA[<P>I don't understand why people hated the 2nd and 3rd prince of persia games so much. All three games did have drastically different themes, it's true, but they all held identical platforming and storytelling mechanics (which *worked*) and for the most part - similar combat mechanics. Each of the individual games were a convincing evolution from the previous iterations for me - this seems like yet another evolution that takes less for granted. I, being a PoP fan, have no problem with anything I see here.</P> <p>tomato_kai</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c5469947">KroKan</a>: <i>"Cell-shaded prince? Meh... didnt like that. The three prince games were great. Why change the concept?. I liked running, jumping and fighting 3-4 enemies at the same time."</i></p>
<p>Three games of doing that wasn't enough? I like doing those things too but I'm ready to move on. Keep some good ideas if they can be integrated with the new ones, but forge ahead. For good or ill.</p> <p><a href="n/a">Replica23</a></p>]]></description>
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		    <description><![CDATA[<p>I've lost a fair amount of enthusiasm over the Prince of Persia games, but that screenshot looks great.</p> <p><a href="n/a">futurebiblehero</a></p>]]></description>
			<dc:creator><![CDATA[futurebiblehero]]></dc:creator>
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		    <description><![CDATA[<p>Prince of Perisa<br>
Focus #1 - innovate, challenging platforming<br>
Focus #2 - clever puzzles<br>
Focus #3 - combat</p>
<p>If the combat is fun, fine.  But I start hearing that this is God of Persia where it's all about the combat; my Warrior Within warning bells will start going off and all still be gone from this franchise.</p> <p>dry-roasted-peanuts</p>]]></description>
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		    <description><![CDATA[<p>I'm excited that they're focusing on one-on-one battles instead of group battles.  It's more in keeping with the original PoP games, which I totally loved on PC back in the day.</p> <p>ach77</p>]]></description>
			<dc:creator><![CDATA[ach77]]></dc:creator>
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		    <description><![CDATA[<p>Wouldn't photo-realism be more unoriginal than cel-shading?  Not that I have anything against a game looking realistic, but I'd say there are a lot more of those than cel-shaded games.</p>
<p>I'm into it so far, can't wait for more shots and more info.</p> <p>Gavelwrench</p>]]></description>
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		    <description><![CDATA[<P>I've no idea why people are annoyed at the Cell Shading technique.</P>
<P>They're basing it around the Fables and Myhts present in the Arabian Nights stories, making it Cell shaded grounds it into those old art-forms, just like Okami's art form linked the game to it's Mythology and inspiration.</P>
<P>I don't know why Cell Shading is being ripped on so much, but I am getting sick and Tired of "Gritty and Realistic Near Future FPS 4". Assassins Creed was based on Political Events and Assassinations set in a very specific time zone, that they tried to recreate as realistically as possible.</P>
<P>New Prince of Persia is taking place in a fictional universe based on old stories and myths that were illustrated with pen and ink.</P>
<P>I think the difference between the two explains why the different styles suit them... The first 3D PoP was quite caricatured and saturated in it's art direction as well, and I think a lot of people are jumping hte gun on the art style.</P>
<P>I'll reserve any major judgement on it until i've seen it in motion but I have a sneaking suspicion that i will be welcoming our new Cell Shaded Overlords.</P> <p>Tempestora</p>]]></description>
			<dc:creator><![CDATA[Tempestora]]></dc:creator>
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		    <description><![CDATA[<P>I love the cel-shading look, and it looks pretty well done, albeit I'm judging from a single screenshot.</P>
<P>I'll take artistic cel-shading over shoddy photo-"realism" any day. Even if photorealism is able to achieve a level indiscernable from real life, I feel that great art direction and style still better portray the fantastical and supernatural effects we seek out for these genre titles.</P> <p>0ldb0y</p>]]></description>
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		    <pubDate><![CDATA[Thu, 01 May 2008 08:08:14 MDT]]></pubDate>
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		    <description><![CDATA[<p>Criticizing a game for being unoriginal for using cel-shaded graphics is like criticizing a game for being in 3D.<br>
There are plenty of cel-shaded games with completely different gameplay so I don't know people are whining about.<br>
With this current generation cel-shading has finally come to be able to fulfill its potential.</p> <p>yuutokun</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c5470722">MugenNoKaze</a>: wat</p>
<p>Also...well, I didn't like wind waker's art style at first, either.  It'll probably look good in motion.</p> <p><a href="n/a">rdj</a></p>]]></description>
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		    <description><![CDATA[<p>I'm liking the style of this game from just that one screenshot, and from what I read in the Eurogamer article it seems like they're going in a cool direction with the gameplay. I've always liked challenging 1v1 matches, and with a greater emphasis on boss battles and storyline this looks to be a promising game.</p> <p>Blah8</p>]]></description>
			<dc:creator><![CDATA[Blah8]]></dc:creator>
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		    <description><![CDATA[<P>assasins creed hype is over get the fuck over it already</P> <p>MugenNoKaze</p>]]></description>
			<dc:creator><![CDATA[MugenNoKaze]]></dc:creator>
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		    <description><![CDATA[<p>I was worried when I read they were scrapping the Sands of Time powers, I'm not sure what they mean that it's an overused mechanic (presumably they mean in other games)? Perhaps they're talking about games using slow motion for battles? Although Max Payne did that long before SoT IIRC.</p>
<p>Thankfully they say they're putting something else in that achieves some of the same functions, hopefully that means rewinding when you screw up on the platforming sections is still there. And I like the idea of enemy encounters being more like Soul Calibur.</p>
<p>Since Sands of Time is one of my favourite games ever, I look forward to this game in the hope it will play as well as SoT and not be the let down that WW and TTT were.</p> <p><a href="n/a">photoboy</a></p>]]></description>
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		    <description><![CDATA[<p>NO! Please don't say the game will be cel shaded? PLEASE!</p>
<p>The graphics and technology involved in Assassin's worked fine, <i>why does it need to be different for PoP</i>? I mean, they could do so much with that engine. It probably would look miles better because it's not a free roaming game. AC is like PoP's cousin. How can they screw it all up like this.</p>
<p>Damn you, Ubisoft. Damn you.</p> <p><a href="http://www.cam.ac.uk/">Candlejack</a></p>]]></description>
			<dc:creator><![CDATA[Candlejack]]></dc:creator>
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		    <description><![CDATA[<p>I loved the Sands of Time. it was easy to get into, and one of the few games I actually took the time to finish.<br>
I do like th elook of this, but I loved the gameplay in sands of time.</p> <p><a href="http://piningforthechords.blogspot.com">suburbancowboy</a></p>]]></description>
			<dc:creator><![CDATA[suburbancowboy]]></dc:creator>
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		    <description><![CDATA[<p>Assassin's Prince of Creedsia.</p>
<p>See what I did?</p> <p><a href="http://www.slicedgaming.com.au">Aimless</a></p>]]></description>
			<dc:creator><![CDATA[Aimless]]></dc:creator>
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		    <description><![CDATA[<p>If they're going for a more 1001 Nights theme, then I think the cel-shading really works. Pick up a copy of the Fables: Arabian Nights trade and tell me that visual style doesn't reek of amazing...just try and tell me :)</p>
<p>I think the style is really cool and adds to the more adventurous nature of this style of play. Looking forward to it!</p> <p>DCSimian</p>]]></description>
			<dc:creator><![CDATA[DCSimian]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 07:21:23 MDT]]></pubDate>
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		    <description><![CDATA[<p>Am quite liking the new look of this game. Lets hope its as good as they make it sound.</p> <p><a href="n/a">captain_laxpants</a></p>]]></description>
			<dc:creator><![CDATA[captain_laxpants]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 07:20:03 MDT]]></pubDate>
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		    <description><![CDATA[<p>I've never played the other PoP games (should though...) but this sounds just plain awesome! Love the look, love the new ideas, and is it just me or does the "one on one" battles sound like a really simplistic but brilliant idea?</p> <p><a href="http://">physical</a></p>]]></description>
			<dc:creator><![CDATA[physical]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 07:16:36 MDT]]></pubDate>
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		    <description><![CDATA[<p>No Wii, then... oh well... im getting used to this by now. :|</p> <p><a href="http://shir.no.sapo.pt/swd/">Shiryu</a></p>]]></description>
			<dc:creator><![CDATA[Shiryu]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 07:13:40 MDT]]></pubDate>
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		    <description><![CDATA[<P>man its incredible to see people complain about something that is finaly looking original. when the mass consumers don t have their steroid user/ normal mapped as fuck heroes they don t feel confortable.</P>
<P>Grow up people.</P> <p>Markyboy</p>]]></description>
			<dc:creator><![CDATA[Markyboy]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 07:13:29 MDT]]></pubDate>
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		    <description><![CDATA[<p>Love the look, love the fact that it is unrelated to previous POP's, so instead of being just POP IV, we might truly have a new POP.</p>
<p>I like the cel-shading, because even though a few successful games had that, it's not like most games out there have that look and personally I think it looks very good.</p>
<p>The one-on-one fight is also very intriguing.  If they can make a good fight system, I don't care if I have one or a hundred enemies to beat at the same time.  Remember people: Quality over Quantity.</p> <p>WhiskeyJak</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c5470166">TheContender</a>: I'd say cell shading is "old hat" yes. I also believe that while it works in some games, it doesn't work for others. I can't say yet if this will or won't hit the mark, and it's not really my place to do so.</p>
<p>I guess this comes from my experience as I had started working with cell shaded graphics in about 1999 got bored by about 2000.</p>
<p>I suppose they have to try new things, but come on! Cell shading is not new.</p> <p>furiku</p>]]></description>
			<dc:creator><![CDATA[furiku]]></dc:creator>
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		    <description><![CDATA[<p>@<a href="#c5470227">Syril</a>: There most definitely was.</p> <p><a href="http://www.kotaku.com">Luke Plunkett</a></p>]]></description>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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		    <description><![CDATA[<p>Anyone else remember a couple of years ago when 2 gigs of unannounced game promotions got leaked from Ubisoft's ftp server? I think there was some concept art from this in there.</p> <p>Syril</p>]]></description>
			<dc:creator><![CDATA[Syril]]></dc:creator>
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		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5470216]]></link>
		    <description><![CDATA[<p>"The game will be coming to PC, PS3 and 360 this year and is being developed by the original Prince of Persia: Sands of Time team at Ubisoft Montreal. It features cel-shaded graphics, and scraps the Sands of Time rewind powers. The gameplay centres on healing a corrupted world in the style of Okami, Shadow of the Colossus or The Legend of Zelda: Twilight Princess."</p>
<p>WHAT HAS SCIENCE DONE!?</p> <p>Grinman</p>]]></description>
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		    <description><![CDATA[<p>I've only played the old school PoP1/2 and Sands of Time and I remember the prince giving a narrative in Sands of Time. If they were to do that storytelling approach again, I think cell-shading is a fantastic idea to immerse yourself in a storybook :P</p> <p><a href="http://">Sobe318</a></p>]]></description>
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		    <description><![CDATA[<p>the next gen version of Vagrant Story in my eyes!</p> <p>shaunomacx</p>]]></description>
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		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5470167]]></link>
		    <description><![CDATA[<p>Interesting screen - are we seeing a graphics Renaissance happen as we get too close to photo-real?</p> <p><a href="http://www.fightingchance.us">FightingChance</a></p>]]></description>
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		    <description><![CDATA[<p>So the relatively recent cell-shaded is "and old hat" but the thousands of realistic looking games aren't? strange logic.</p> <p>TheContender</p>]]></description>
			<dc:creator><![CDATA[TheContender]]></dc:creator>
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		    <description><![CDATA[<P>i think they should have gone with the conventional graphics reaching towards photorealism instead of going with the cell shaded graphics. The graphics for the last gen Prince Of Persia games were good, on the current gen games they would be insane.</P> <p>everysystemgamer</p>]]></description>
			<dc:creator><![CDATA[everysystemgamer]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 06:49:07 MDT]]></pubDate>
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		    <description><![CDATA[<p>looks like Street Fighter IV. On a similar cell-shaded note, where is my sequel to XIII?</p> <p><a href="http://">DigiMish</a></p>]]></description>
			<dc:creator><![CDATA[DigiMish]]></dc:creator>
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		    <description><![CDATA[<P>I love the look of this and the concept ... I've played some of the previous PoP, but haven't been that impressed. This may get me to actually buy one.</P> <p><a href="http://blog.myspace.com/jayntampa">jayntampa</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 01 May 2008 06:45:26 MDT]]></pubDate>
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		    <description><![CDATA[<p>I can see why they'd want to change the style of the game, it was a bit tired by the third game. But going 1-on-1 instead of doing group combat? Could be a very dodgy move, unless the combat is really good.</p> <p><a href="n/a">Ugly Toy</a></p>]]></description>
			<dc:creator><![CDATA[Ugly Toy]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 06:43:26 MDT]]></pubDate>
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		    <description><![CDATA[<p>I didn't say that it looked like any of those either. I'm just saying that I think it's a bit old hat.</p>
<p>To quote from myself here. "Just another cell shaded game".</p> <p>furiku</p>]]></description>
			<dc:creator><![CDATA[furiku]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 06:42:23 MDT]]></pubDate>
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		    <description><![CDATA[<p>Could be interesting: always nice to see an established franchise trying to go someplace a little different (althouth PoP did that already, with supposedly emo-esque results: only ever played Sands of Time).</p>
<p>Cel-shaded art style is fantastic when done right (Zelda or Okami being the most impressive, although No More Heroes struggled with the hardware I thought - great game, but not great technically) so could add a bit of graphical flair to proceedings.</p>
<p>Looking foward to it - but I don't think it is fair to judge one one fairly unassuming screen shot. But stuff like Open World and 1v1 battles sound promising.</p> <p><a href="n/a">johnny_ultimate</a></p>]]></description>
			<dc:creator><![CDATA[johnny_ultimate]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 06:41:17 MDT]]></pubDate>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/385985/more-prince-of-persia-info-screen#c5470016">furiku</A>: You can't really say this game looks anything like those. They're similar in the sense that they are all cel-shaded, but the result for this PoP game looks completely different than anything you listed.</P> <p><a href="http://myspace.com/littleslipknotboy">Mech_Master</a></p>]]></description>
			<dc:creator><![CDATA[Mech_Master]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 06:38:16 MDT]]></pubDate>
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		    <title><![CDATA[More Prince Of Persia Info, Screen]]></title>
		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5470017]]></link>
		    <description><![CDATA[<p>@<a href="#c5469947">KroKan</a>: No offense meant, but that is the exact attitude which causes games to become stagnant and gives us the same game over and over again just repackaged.</p>
<p>I am very grateful that they are willing to try something different with the new story.</p> <p>Randomcitizenx</p>]]></description>
			<dc:creator><![CDATA[Randomcitizenx]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385985:c5470017]]></guid>
		    <pubDate><![CDATA[Thu, 01 May 2008 06:34:30 MDT]]></pubDate>
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		<item>
		    <title><![CDATA[More Prince Of Persia Info, Screen]]></title>
		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5470016]]></link>
		    <description><![CDATA[<p>*sniff* *sniff*<br>
I smell Okami!, no wait, Jet Set Radio, no, no, Okami, No More Heroes, no Zelda, no just another cell shaded game.</p> <p>furiku</p>]]></description>
			<dc:creator><![CDATA[furiku]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385985:c5470016]]></guid>
		    <pubDate><![CDATA[Thu, 01 May 2008 06:34:22 MDT]]></pubDate>
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		    <title><![CDATA[More Prince Of Persia Info, Screen]]></title>
		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5470012]]></link>
		    <description><![CDATA[<P>I like the look of the new prince of persia, as I liked the previous ones (including warrior within).<BR>Let's hope the fighting system will be as good as warrior within, then i'll be happy!</P></BR> <p><a href="n/a">Automageddon!</a></p>]]></description>
			<dc:creator><![CDATA[Automageddon!]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385985:c5470012]]></guid>
		    <pubDate><![CDATA[Thu, 01 May 2008 06:33:36 MDT]]></pubDate>
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		    <title><![CDATA[More Prince Of Persia Info, Screen]]></title>
		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5469968]]></link>
		    <description><![CDATA[<p>That's a pretty impressive visual style if you ask me,I'm really digging it. Never played the other PoP games that came out but this one already seems to be shaping up pretty well so I may have to take a look at it as it comes along.</p> <p><a href="n/a">jihadjoe343</a></p>]]></description>
			<dc:creator><![CDATA[jihadjoe343]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385985:c5469968]]></guid>
		    <pubDate><![CDATA[Thu, 01 May 2008 06:29:12 MDT]]></pubDate>
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		    <title><![CDATA[More Prince Of Persia Info, Screen]]></title>
		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5469959]]></link>
		    <description><![CDATA[<p>Oooh, it's rocking that 3D-trying-to-look-hand-drawn look which is so popular with the kids of 5 years ago.</p> <p><a href="http://jnc.deviantart.com">Josh*</a></p>]]></description>
			<dc:creator><![CDATA[Josh*]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385985:c5469959]]></guid>
		    <pubDate><![CDATA[Thu, 01 May 2008 06:28:18 MDT]]></pubDate>
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		    <title><![CDATA[More Prince Of Persia Info, Screen]]></title>
		    <link><![CDATA[http://kotaku.com/385985/more-prince-of-persia-info-screen#c5469947]]></link>
		    <description><![CDATA[<p>Cell-shaded prince? Meh... didnt like that. The three prince games were great. Why change the concept?. I liked running, jumping and fighting 3-4 enemies at the same time.</p>
<p>I am not very optimistic about this :(</p> <p>KroKan</p>]]></description>
			<dc:creator><![CDATA[KroKan]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385985:c5469947]]></guid>
		    <pubDate><![CDATA[Thu, 01 May 2008 06:26:55 MDT]]></pubDate>
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