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		<title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome - Kotaku Comments]]></title>
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			<title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Thu, 01 May 2008 16:29:21 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Thu, 01 May 2008 16:29:21 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome]]></link>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5484764]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5484564">Shad0X</A>: You could always switch to the Japanese voices.</P> <p><a href="n/a">Takuthehedgehog</a></p>]]></description>
			<dc:creator><![CDATA[Takuthehedgehog]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 16:29:21 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5484564]]></link>
		    <description><![CDATA[<p>funny yet still horrible voice acting... :|</p> <p><a href="n/a">Shad0X</a></p>]]></description>
			<dc:creator><![CDATA[Shad0X]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 16:17:22 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5480361]]></link>
		    <description><![CDATA[<P>Stompy1, I agree Tenkaichi 2 (maybe 3, but they messed up story mode) was the best of the DBZ games. I like what Spike did with the gameplay. It was very unique - very DBZ. Now that its back with Dimps, it seems like its again trying to compete with fighters that are way out of its league: like VF5 and the upcoming SC4.</P> <p>vyrus</p>]]></description>
			<dc:creator><![CDATA[vyrus]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 13:35:08 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5475362]]></link>
		    <description><![CDATA[<p>color me disappointed , Budokai battle system sucked , i was expecting Burstlimit to be Sparking style T_T</p> <p>黒天使</p>]]></description>
			<dc:creator><![CDATA[黒天使]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 10:40:23 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5472782]]></link>
		    <description><![CDATA[<P>English dub = fail</P>
<P>The game looks great otherwise =] Though what I really want is a Dragonball RPG following the series' story line using this kind of combat system. Its the only way you can get away with following the series accurately in terms of being way more powerful - or less powerful - than your enemies.</P> <p><a href="http://darrenindeed.spaces.live.com">DarrenIndeed</a></p>]]></description>
			<dc:creator><![CDATA[DarrenIndeed]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 09:10:09 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5472476]]></link>
		    <description><![CDATA[<p>Street Fighter 5: Dragon Ball Z</p> <p>Hyperfludd</p>]]></description>
			<dc:creator><![CDATA[Hyperfludd]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 08:57:29 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5469729]]></link>
		    <description><![CDATA[<p>This looks fun, but those players sucked.</p> <p><a href="n/a">Superstar90</a></p>]]></description>
			<dc:creator><![CDATA[Superstar90]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 05:51:51 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5469537]]></link>
		    <description><![CDATA[<p>I think the highlight of the series so far was the Wii version of Tenkaichi 2. I think the Tenkaichi games more closely reflect the style of fighting seen in the anime, and the Wii controls for Tenkaichi 2 were really well done.</p> <p>Stompy1</p>]]></description>
			<dc:creator><![CDATA[Stompy1]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 05:01:50 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5469007]]></link>
		    <description><![CDATA[<p>It looks nice I'll give it that, I feel bad for the voice actors having to do the same dialoge for how many games, unless they reuse the sound effects from the previous games?</p>
<p>DBZ needs to go out for pastures new, Bleach &amp; Naruto should be getting these sorta games now.</p> <p>Lanowar</p>]]></description>
			<dc:creator><![CDATA[Lanowar]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 May 2008 01:20:46 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5468042]]></link>
		    <description><![CDATA[<p>@<a href="#c5461121">ph15h needs a nu job</a>:He had planned to stop at the end of Dragon Ball but it had caught on and thus brought about Z. He had again planned to stop at the end of the Freeza Saga, but Toei asked him to keep going and pushed him to even at the end of Dragon Ball Z, where he took his time making a pretty clearly defined ending ep.</p>
<p>One of the biggest reasons GT is poor is because it's only 64 eps and A.T took a backseat role when it came to it's production as by this time he was sick and tired of DBZ and it reflected in the show.</p>
<p>As for all of the cracks about how drawn out everything was, Toei is to blame for that. The manga moves as a far quicker pace and it has just as much if not more dialog. What Toei did was simply to stretch out the ep count, something that a number of large ep count animes do today, it's just they are called 'Filler' eps. Naruto is loaded with it. It's how the money is made folks, more eps - more ad time - higher ratings. Sadly more often then not, this leads to a story getting very played out (Ranma 1/2 was a prime victim of this, seven seasons was not needed)</p> <p>Foxstar Sixtail</p>]]></description>
			<dc:creator><![CDATA[Foxstar Sixtail]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 22:12:18 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5467247]]></link>
		    <description><![CDATA[<p>Can't wait for this. Looks WAY better than Budokai 3, which, in my opinion, was the best out of all the DBZ fighting games.</p> <p>A-bleeding-memory</p>]]></description>
			<dc:creator><![CDATA[A-bleeding-memory]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 20:52:06 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5466970]]></link>
		    <description><![CDATA[<p>"I'm now trying to figure out how his sword strikes got longer after he went Super Saiyan..."</p>
<p>maybe its something like putting energy into it so its not actually the sword past a certain point and just focused energy.</p>
<p>They do this in naruto :D so why not DBZ too... (higher power-level lets him put more energy into it??).</p>
<p>or perhaps its reverse physics (faster moving objects get LONGER instead of shorter!) and thus the sword moves faster at higher powerlevels and thanks to the reverse physics gets even longer :D</p>
<p>(according to physics objects get shorter in the direction they are moving. so in reality as the sword is moving 'up' it wouldnt change length in the 'outward' direction at-all... so err, ignore me :)</p> <p>MeateaW</p>]]></description>
			<dc:creator><![CDATA[MeateaW]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 20:31:06 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5465934]]></link>
		    <description><![CDATA[<p>@<a href="#c5465046">Stevedroid</a>: And they got two commercial breaks for every  Kamehameha.</p> <p><a href="http://www.whitehouse.gov/">Erwin</a></p>]]></description>
			<dc:creator><![CDATA[Erwin]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 19:04:36 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5465046]]></link>
		    <description><![CDATA[<P>That's not authentic! It only took 2 seconds for him to powerup, not 3 episodes of nonsensical dialog and numerous flashbacks.</P> <p>Stevedroid</p>]]></description>
			<dc:creator><![CDATA[Stevedroid]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 18:06:10 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5465013]]></link>
		    <description><![CDATA[<p>The graphics are good, but the gameplay looks lame, especially when compared to Tenkaichi Budokai 2 (haven't played 3 yet).  I'm now trying to figure out how his sword strikes got longer after he went Super Saiyan...</p> <p>Gospel X</p>]]></description>
			<dc:creator><![CDATA[Gospel X]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 18:03:18 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5464845]]></link>
		    <description><![CDATA[<p>These guys need to realize that since there were so many Budokai games, this HAS to be perfect right away.</p> <p><a href="http://n/a">Swift_</a></p>]]></description>
			<dc:creator><![CDATA[Swift_]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 17:53:31 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5464835]]></link>
		    <description><![CDATA[<p>@<a href="#c5458538">Hollowcow</a>: I wasn't aware. Now that they've been out a while, I might have to see if I can find a used copy somewhere.</p> <p><a href="n/a">Silent Predator</a></p>]]></description>
			<dc:creator><![CDATA[Silent Predator]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 17:52:36 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5463588]]></link>
		    <description><![CDATA[<p>Meh... Naruto was 'ONE' of the reasonss I broke and bought a PS3 it looks so amazing. And I know nothing about Naruto besides my brothers won't shut up about it.</p>
<p>I was impressed with this DBZ game till the first video of Naruto came out.</p>
<p>Maybe the next version of DBZ will get it right.</p> <p>FrigidAir44</p>]]></description>
			<dc:creator><![CDATA[FrigidAir44]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 16:34:18 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5463269]]></link>
		    <description><![CDATA[<p>Tenkaichi games were infinitely better than the Budokai games, and this game looks like 12 steps backwards for the series. Oh look, again we get a game that ditches fun and new ideas for a "next-gen" veneer of better particle effects and bloom lighting. Call me when  graphics max out and we can get back to making new, fun games.</p> <p>usfslacker</p>]]></description>
			<dc:creator><![CDATA[usfslacker]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 16:15:47 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5463107]]></link>
		    <description><![CDATA[<p>The budokai series was pretty bad. The tenkaichi series was better and contained more of the essence of a fight in DBZ. This game just looks like a digression of the fighting system with prettier graphics.</p> <p><a href="n/a">NeoAkira</a></p>]]></description>
			<dc:creator><![CDATA[NeoAkira]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 16:05:55 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5462944]]></link>
		    <description><![CDATA[<p>I liked the Tenkaichi series, it had a more of open free roam type experience, reminded me of the Half-Life mod, Earth Special Forces.</p> <p>DranzerKire</p>]]></description>
			<dc:creator><![CDATA[DranzerKire]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 15:57:17 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5462928]]></link>
		    <description><![CDATA[<P>@<A href="#c5458437">SilentPredator</A>: Yeah I have great childhood memories watching this on Club Dorothe. French V.O. FTW !</P> <p><a href="http://Sci_Fi_Neurofunk.1up.com">Nexus6</a></p>]]></description>
			<dc:creator><![CDATA[Nexus6]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 15:56:06 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5462904]]></link>
		    <description><![CDATA[<p>Looks great. Also I might be wrong but it looks a bit faster which is great IMO</p> <p><a href="http://blog.ruisustyle.net">Ruisu</a></p>]]></description>
			<dc:creator><![CDATA[Ruisu]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 15:54:44 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5462857]]></link>
		    <description><![CDATA[<P>Been there done that.</P> <p>PHILOSOPHER541</p>]]></description>
			<dc:creator><![CDATA[PHILOSOPHER541]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 15:52:17 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5462391]]></link>
		    <description><![CDATA[<p>Japanese... Dub... Pleaaaaase T-T</p> <p>Hiero</p>]]></description>
			<dc:creator><![CDATA[Hiero]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 15:28:33 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5462050]]></link>
		    <description><![CDATA[<P>Not bad.</P> <p><a href="n/a">KM91</a></p>]]></description>
			<dc:creator><![CDATA[KM91]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 15:12:56 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5461905]]></link>
		    <description><![CDATA[<p>I've been a fan of the shows since the end of DBZ, GT blows. As such I was pleased when I bought my ps2 and purchased the Budokai series of games thinking that they would be a rip-roaring good time. Once you've played one budokai game, you've played them all. Since then I've sold all the games in leu of the PSP version hoping that the portable games would help re-kindle my love of the characters by allowing me the ability to play them anywhere, be it train, plane, or automobile. While the Shin budokai games were great, particularly another road, mainly because of the characters and the fact that Goku can finally go to level 4 in a game, I just haven't been able to pick up the games and not feel guilty about not playing something better.</p>
<p>While I will probably buy this game, simply because it has more characters, I don't expect much out of it. I have this opinion because if I feel if I keep my expectations low maybe the game will surprise me somehow.</p> <p><a href="n/a">TechnoPirate</a></p>]]></description>
			<dc:creator><![CDATA[TechnoPirate]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 15:06:36 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5461402]]></link>
		    <description><![CDATA[<p>Am I the only person who doesn't give a flying fuck about Naruto? This game looks fun though.</p> <p><a href="http://">CaptainMurphy</a></p>]]></description>
			<dc:creator><![CDATA[CaptainMurphy]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 14:47:08 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5461121]]></link>
		    <description><![CDATA[<p>Akira Toriyama was smart... Stopping after Z. GT was some random crap. Although I believe he should have stopped at the Original Dragon Ball.</p>
<p>DRAGON BALL GAMES HAVE TO STOP. The only fun one for me was the Tenkaichi on the Wii... and taht was because it was quirkily fun and somewhat involving. The original SNES fighter and the beat em ups for the GBA were also decent. STOP MAKING Dragon ball Games. Well... Unless you make a final one. With every frickin character EVER. Like with the frogs and pilaf from the OG DB and the hopeless civilians that have like 2HP.</p>
<p>No game based on the movie plz. thx</p> <p><a href="http://ph15h.blogspot.com">Megan Fox Iz Hot! ^-^ - ph15h</a></p>]]></description>
			<dc:creator><![CDATA[Megan Fox Iz Hot! ^-^ - ph15h]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Apr 2008 14:35:53 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5461072]]></link>
		    <description><![CDATA[<P>Hey, that looked pretty good! Methinks your criticism is unduly harsh. The cutscenes were sort of "meh", but the fighting animation was excellent!</P> <p><a href="http://kotaku.com/">Highlander Wolf</a></p>]]></description>
			<dc:creator><![CDATA[Highlander Wolf]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5461072]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 14:33:54 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5460951]]></link>
		    <description><![CDATA[<p>Looks kind of like every other DBZ battle. Maybe a little nicer looking. Not really a big fan of the combat system</p> <p><a href="http://DAPreview.net">LittleBigPlaneteer</a></p>]]></description>
			<dc:creator><![CDATA[LittleBigPlaneteer]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5460951]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 14:29:45 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5460825]]></link>
		    <description><![CDATA[<p>Oh, and please stop with the never-funny "over 9000" jokes.</p> <p><a href="n/a">Oyn</a></p>]]></description>
			<dc:creator><![CDATA[Oyn]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5460825]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 14:25:37 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5460789]]></link>
		    <description><![CDATA[<p>Correction: He's the proof that Vegeta and Bulma WILL get it on sometime in the future... I guess Vegeta is happy.</p> <p><a href="n/a">Oyn</a></p>]]></description>
			<dc:creator><![CDATA[Oyn]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5460789]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 14:24:26 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5460739]]></link>
		    <description><![CDATA[<p>both games look great, but the naruto game is even amazinger.</p> <p><a href="n/a">ManjiKengo</a></p>]]></description>
			<dc:creator><![CDATA[ManjiKengo]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5460739]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 14:22:27 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5460657]]></link>
		    <description><![CDATA[<p>Oh, this one is by Dimps!? Now im impressed. I hope Dimps dips (oh,oh,oh... im sad, I know) their hands on a Wii version of DBZ in the future.</p> <p><a href="http://shir.no.sapo.pt/swd/">Shiryu</a></p>]]></description>
			<dc:creator><![CDATA[Shiryu]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5460657]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 14:19:51 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5460358]]></link>
		    <description><![CDATA[<P>IDK guys, its hard for me to judge this game off two mediocre players messing around. I did get to try the game out myself and it was a lot of fun after I learned the control scheme.</P> <p><a href="http://www.plundered.net">Nydrin</a></p>]]></description>
			<dc:creator><![CDATA[Nydrin]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5460358]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 14:08:43 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5460343]]></link>
		    <description><![CDATA[<p>OVER 9000 FAILS</p> <p><a href="http://">Jomo7</a></p>]]></description>
			<dc:creator><![CDATA[Jomo7]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5460343]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 14:08:14 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5460201]]></link>
		    <description><![CDATA[<p>Unfortunately for DBZ, Naruto really raised the bar on cell shading.</p>
<p>The developers working on this better release the game soon or send it back to match CC2.</p> <p>angry_gamer</p>]]></description>
			<dc:creator><![CDATA[angry_gamer]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5460201]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 14:03:44 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5459567]]></link>
		    <description><![CDATA[<P>IMO I like Tenkaichi's hectic gameplay much much better. Even if it takes more time to master, it's really Dragon Ball-style fighting. Besides, it's like Dragon Ball Legends only with steroids, facial, and an M.D.</P>
<P>Damn, if i had tenkaichi 3 10 years ago back when I was an absolute DB nut (DB&gt;DBZ&gt;&gt;&gt;&gt;DBGT yo) it'd would've been perfect. It was the DB game I always dreamed of, but sadly nowadays I seem to got over the whole Dragon Ball stuff.</P> <p><a href="n/a">BigBooBuddy</a></p>]]></description>
			<dc:creator><![CDATA[BigBooBuddy]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5459567]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 13:42:22 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5459491]]></link>
		    <description><![CDATA[<p>@<a href="#c5458005">Erwin</a>: <br>
I hope this game scores over 9000!<br>
Had to be done...</p> <p>Pieman2</p>]]></description>
			<dc:creator><![CDATA[Pieman2]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5459491]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 13:40:10 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5459473]]></link>
		    <description><![CDATA[<P>I perfer 3D. This game is being rushed to make money.</P> <p><a href="n/a">PhilESkyline</a></p>]]></description>
			<dc:creator><![CDATA[PhilESkyline]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5459473]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 13:39:33 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5459112]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458477">AsauPrime</A>: It could just be the music Atari put over the video. I remember in another video they put out with the same music played over the audio you could faintly hear the actual game music "underneath" the music they were playing. The state of the music the game will be using is quite confusing.</P>
<P>Early details from Japan said the game would have "remastered" music from the show. The Tenkaichi games also used music from the show, but Atari replaced it with their own original music because FUNimation's English dub didn't use the Japanese music at the time, although with the new season boxsets they have included a dub with Japanese music track. Later reports said that the game would be using original music like the Budokai games did. It's currently unclear which the game will actually be using.</P> <p><a href="n/a">Takuthehedgehog</a></p>]]></description>
			<dc:creator><![CDATA[Takuthehedgehog]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5459112]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 13:27:41 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5459077]]></link>
		    <description><![CDATA[<P>This looks just like all the other DBZ games when are they ever going to put some effort into it for once. I watched the show when i was a kid like crazy and what i dont get about these games they always make Trunks able to go SSJ2 when in show he never could,<BR>"okay rant over"</P></BR> <p>thermovie6440</p>]]></description>
			<dc:creator><![CDATA[thermovie6440]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5459077]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 13:26:45 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458826]]></link>
		    <description><![CDATA[<p>@<a href="#c5458331">F-7</a> @<a href="#c5458496">risingphoenix</a>: I know, I know...just that the balz part was kind of random, even though it was a mistake. I'm looking forward to it too.</p> <p><a href="http://myspace.com/poeticmassacre">Saint Anima</a></p>]]></description>
			<dc:creator><![CDATA[Saint Anima]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458826]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 13:18:36 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458716]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5457863">Arttemis</A>: There's a reason the "Tenkaichi" games were so different from the Budokai games, they aren't actually Budokai games. Atari decided to cash in on the popularity of the Budokai games and advertise them as such. In Japan the games titles are completely different (Budokai games were just DBZ, DBZ2, and DBZ3. Tenkaichi were Sparking!, Sparking! NEO, and Sparking! METEOR), and the developers are different as well (Dimps did the Budokai games, Spike did the Tenkaichi games). Dimps is the one developing Burst Limit.</P> <p><a href="n/a">Takuthehedgehog</a></p>]]></description>
			<dc:creator><![CDATA[Takuthehedgehog]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458716]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 13:15:06 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458650]]></link>
		    <description><![CDATA[<p>See, they really should just go all out, and make an engine where each fight last 3 hours, powerups take 5 minutes to do each, where every move resembles a summon from crisis core, the screen arbitrarily shakes every 4 seconds, with constant screaming and absurd action music. And to top it off, it would just flash the word "EXTREME" on the screen every 12 seconds, and the load screens would be an ad for Xtreme cheddar Cheetos. That would be memorable.</p> <p><a href="http://">SuperMaxZero</a></p>]]></description>
			<dc:creator><![CDATA[SuperMaxZero]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458650]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 13:12:54 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458625]]></link>
		    <description><![CDATA[<P>Poor Reacoom, FUNimation took one look at him and said "he looks dumb, lets make him sound like an idiot." he's actually quite smart in the Japanese version.</P> <p><a href="n/a">Takuthehedgehog</a></p>]]></description>
			<dc:creator><![CDATA[Takuthehedgehog]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458625]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 13:11:43 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458545]]></link>
		    <description><![CDATA[<p>The best DBZ game ever is Dragon Ball Z Legends.</p> <p>Bigfoot</p>]]></description>
			<dc:creator><![CDATA[Bigfoot]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458545]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 13:08:48 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458538]]></link>
		    <description><![CDATA[<p>@<a href="#c5458437">SilentPredator</a>: Another reason Tenkaichi is awesome.  You could just bat ki away with your hand.  Ahh the glory.</p> <p>Hollowcow</p>]]></description>
			<dc:creator><![CDATA[Hollowcow]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458538]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 13:08:30 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458496]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome?autoplay=true#c5457913">Truvill</A>: If you truly intended to write BlueBalz then bravo sir.</P>
<P>@<A href="http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome?autoplay=true#c5458050">Magic Emperor Anima</A>: BlueBlaz(a 2d fighting game by arc).</P> <p>risingphoenix</p>]]></description>
			<dc:creator><![CDATA[risingphoenix]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458496]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 13:06:42 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458477]]></link>
		    <description><![CDATA[<p>What's up with that music. Doesn't really scream exciting battle sequence</p> <p>AsauPrime</p>]]></description>
			<dc:creator><![CDATA[AsauPrime]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458477]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 13:06:18 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458437]]></link>
		    <description><![CDATA[<p>As someone who watched DBZ growing up, once Trunks (or any Saiyan for that matter) gets an insane power up, you should be able to swat away all ki attacks with the back of your hand. Or just block it with one hand. I remember watching the show and those were the best moments.</p> <p><a href="n/a">Silent Predator</a></p>]]></description>
			<dc:creator><![CDATA[Silent Predator]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458437]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 13:05:02 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458403]]></link>
		    <description><![CDATA[<P>@<A href="#c5458331">F-7</A>: <BR>
*from<BR>
Is there a way to edit posts? <BR>
Guess not.</P></BR></BR></BR> <p>F-7</p>]]></description>
			<dc:creator><![CDATA[F-7]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458403]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 13:03:58 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458331]]></link>
		    <description><![CDATA[<P>@<A href="#c5458050">Magic Emperor Anima</A>: I think he meant BlazBlue, a Beat'em'Up frpm ASW<BR>

<div class="comment-video-thumb"><a class="vlink" href="javascript:toggleVideoComment('QiXL6NWzVXM')"><img src="http://img.youtube.com/vi/QiXL6NWzVXM/1.jpg" /></a><br /><a id="ylink_QiXL6NWzVXM" href="javascript:toggleVideoComment('QiXL6NWzVXM')">+ Watch video</a></div><div class="comment-video" id="yvid_QiXL6NWzVXM" style="display: none;"><object width="425" height="355"><param value="http://www.youtube.com/v/QiXL6NWzVXM&autoplay=1" name="movie"/><param name="wmode" value="transparent"/><embed width="425" height="355" type="application/x-shockwave-flash" src="http://www.youtube.com/v/QiXL6NWzVXM&autoplay=1" wmode="transparent"/></object></div></BR></P> <p>F-7</p>]]></description>
			<dc:creator><![CDATA[F-7]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458331]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 13:02:02 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458220]]></link>
		    <description><![CDATA[<p>@<a href="#c5458012">Fatmumuhomer</a>: Then each fight should be over 6 hours long with 5 hours and 55 minutes of both characters building up their energy.</p>
<p>I'm sorry, you threw me a softball, and I had to swing :)</p> <p><a href="n/a">code.monkey</a></p>]]></description>
			<dc:creator><![CDATA[code.monkey]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458220]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 12:58:10 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458183]]></link>
		    <description><![CDATA[<p>@<a href="#c5458052">Khabi</a>: Exactly how I feel.</p> <p>Hollowcow</p>]]></description>
			<dc:creator><![CDATA[Hollowcow]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458183]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 12:56:39 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458123]]></link>
		    <description><![CDATA[<p>@<a href="#c5458012">Fatmumuhomer</a>: In actuality, an episode of DBZ would be three minutes of hardcore fighting and then the villain stopping midway to explain why he's so strong or his motives, and then it leads to a 10 minute flashback. Then before you know it...</p>
<p>"Next time...on DragonBall Z!"</p> <p><a href="http://myspace.com/poeticmassacre">Saint Anima</a></p>]]></description>
			<dc:creator><![CDATA[Saint Anima]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458123]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 12:54:43 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458113]]></link>
		    <description><![CDATA[<p>@<a href="#c5457600">Dorphat the Insomniac</a>: EG!</p> <p>DoucheEx</p>]]></description>
			<dc:creator><![CDATA[DoucheEx]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458113]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 12:54:26 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458052]]></link>
		    <description><![CDATA[<p>I really liked the 3D games more then how this looks.  The 3D ones were a bit hard to get used to, but once you did they played really well.  <br>
Budokai Tenkaichi 3 played like a champ once you got to grips with all the dashing and comboing attacks together.  It just seems much more fluid then this one to me.</p>
<p>Its probably just me here, but Dragon Ball in 2D-ish just doesn't seem right. :/</p> <p><a href="http://www.gamegorillas.com">Khabi</a></p>]]></description>
			<dc:creator><![CDATA[Khabi]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458052]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 12:52:18 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458050]]></link>
		    <description><![CDATA[<p>@<a href="#c5457913">Truvill</a>: Bluebalz?! What is this game you speak of?!</p> <p><a href="http://myspace.com/poeticmassacre">Saint Anima</a></p>]]></description>
			<dc:creator><![CDATA[Saint Anima]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458050]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 12:52:16 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458012]]></link>
		    <description><![CDATA[<P>Wow...that looks pretty cool. My only desire for a DBZ game is that it looks like you're watching an episode of the show when you're really playing the game. This seems to nail that dead on.</P> <p>Fatmumuhomer</p>]]></description>
			<dc:creator><![CDATA[Fatmumuhomer]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458012]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 12:50:33 MDT]]></pubDate>
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		<item>
		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5458005]]></link>
		    <description><![CDATA[<p>@<a href="#c5457600">Dorphat the Insomniac</a>:<br>
It looks a bit slow<br>
but now the balls are inert!<br>
Was necessary...</p> <p><a href="http://www.whitehouse.gov/">Erwin</a></p>]]></description>
			<dc:creator><![CDATA[Erwin]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5458005]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 12:50:26 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5457975]]></link>
		    <description><![CDATA[<P>Naruto wears an emergency orange jumpsuit too. ;)</P> <p>Tenth</p>]]></description>
			<dc:creator><![CDATA[Tenth]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5457975]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 12:48:52 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5457955]]></link>
		    <description><![CDATA[<p>Where can I get that rockin' soundtrack? There is no better musical accompaniment to Sluggish Spiky Steroid Laser Battle than Kenny G!</p> <p><a href="http://www.whitehouse.gov/">Erwin</a></p>]]></description>
			<dc:creator><![CDATA[Erwin]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5457955]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 12:48:09 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5457940]]></link>
		    <description><![CDATA[<p>Am I the only one who thinks the Tenkaichi series was awesome?  I loved the free flying gameplay.</p>
<p>IMO that series got the feeling of the series better than the Budokai series.</p> <p>Hollowcow</p>]]></description>
			<dc:creator><![CDATA[Hollowcow]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5457940]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 12:47:38 MDT]]></pubDate>
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		<item>
		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5457913]]></link>
		    <description><![CDATA[<P>Still waiting for BlueBalz</P> <p>Truvill</p>]]></description>
			<dc:creator><![CDATA[Truvill]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5457913]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 12:46:50 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5457863]]></link>
		    <description><![CDATA[<p>This might not look as <i>(incredibly)</i> detailed as N:UNS, but it still looks playable and much better than the last Budokai games.</p> <p><a href="http://www.youtube.com/watch?v=eBGIQ7ZuuiU">Arttemis</a></p>]]></description>
			<dc:creator><![CDATA[Arttemis]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5457863]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 12:45:13 MDT]]></pubDate>
		</item>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5457842]]></link>
		    <description><![CDATA[<p>Hurray, it's back to the old play style. The free roam fighters were lame imo.</p> <p><a href="n/a">ReginaldTheSeventySecond</a></p>]]></description>
			<dc:creator><![CDATA[ReginaldTheSeventySecond]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5457842]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 12:44:41 MDT]]></pubDate>
		</item>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5457812]]></link>
		    <description><![CDATA[<p>I did like the in-fight dodging.  Though I think DB is well beyond its prime.</p> <p><a href="n/a">TaggarT6</a></p>]]></description>
			<dc:creator><![CDATA[TaggarT6]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5457812]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 12:43:40 MDT]]></pubDate>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5457708]]></link>
		    <description><![CDATA[<p>The console series is finally back in the hands of Dimps. I expect this game to be very, very good.</p> <p>StillLee</p>]]></description>
			<dc:creator><![CDATA[StillLee]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5457708]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 12:40:22 MDT]]></pubDate>
		</item>
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		    <title><![CDATA[DBZ Burst Limit - Trunks Vs. Recoome]]></title>
		    <link><![CDATA[http://kotaku.com/385633/dbz-burst-limit-+-trunks-vs-recoome#c5457600]]></link>
		    <description><![CDATA[<p>Meh, it looks okay,<br>
but it's over nine thousand!<br>
Obligatory....</p> <p><a href="n/a">Dorphat the Insomniac</a></p>]]></description>
			<dc:creator><![CDATA[Dorphat the Insomniac]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:385633:c5457600]]></guid>
		    <pubDate><![CDATA[Wed, 30 Apr 2008 12:37:00 MDT]]></pubDate>
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