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		<title><![CDATA[Analyst Says That Gaming Needs More Super Stars - Kotaku Comments]]></title>
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			<title><![CDATA[Analyst Says That Gaming Needs More Super Stars - Kotaku Comments]]></title>
			<link><![CDATA[http://kotaku.com]]></link>
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	    	<lastBuildDate><![CDATA[Mon, 28 Apr 2008 13:11:38 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Mon, 28 Apr 2008 13:11:38 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars]]></link>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5412189]]></link>
		    <description><![CDATA[<p>@JustThisGuy</p>
<p>(sorry for the ultra-late response)</p>
<p>"Would you still think there wouldn't be merit to the system? (Not a rhetorical question; actually curious)"</p>
<p>IMO, if the industry matured to that point I would be all for it since there are safeguards (unionization, higher hourly pay) and probably enough work around to be able to make a decent living.</p>
<p>"Another question: how many designers work on a game, and what does each specifically do?"</p>
<p>Depends on the game created in my experience. PC games for sci-fi it was usually one or two designers creating all the scenarios, not too much of a Lead.</p>
<p>For early consoles RPGS there were a Lead which coordinated the rest with a specific designer assigned to each area or level.</p>
<p>A 3rd person action title going to "current gen" the design started to staff up more and it started to get more specialization.</p>
<p>I honestly feel that we're starting to go to the "hollywood" model with freelancing and specific roles for gaming. It probably be the "next gen" (Xbox 720, Ps4) that it'll be really apparent.</p> <p>JohnnyLA</p>]]></description>
			<dc:creator><![CDATA[JohnnyLA]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 28 Apr 2008 13:11:38 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5401755]]></link>
		    <description><![CDATA[<p>Yeah, it's like, we don't care who the developer is/was unless the game either sucks or it's a masterpiece...</p>
<p>So what is so wrong about that?</p> <p>whiskey</p>]]></description>
			<dc:creator><![CDATA[whiskey]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 27 Apr 2008 20:10:23 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5390648]]></link>
		    <description><![CDATA[<p>Tom Clancy Presents Sid Meier's American McGee's Peter Jackson's John Romero's Clive Barker's Generic First Person Shooter World: The Throne of Order A Hideo Kojima Game by Richard Garriott</p> <p><a href="http://www.hellgateguru.com">SolInvictus</a></p>]]></description>
			<dc:creator><![CDATA[SolInvictus]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 26 Apr 2008 04:25:38 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5381384]]></link>
		    <description><![CDATA[<p>I'm surprised that people are against this.  Are you honestly telling me that the Metroid Prime, God of War, Shadow of the Colossus teams, among others, shouldn't get recognition?  While I don't think the studio itself should necessarily receive anything, the actual coding teams defiantly should have awards.</p> <p>Interstella5555</p>]]></description>
			<dc:creator><![CDATA[Interstella5555]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 25 Apr 2008 13:30:09 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5377250]]></link>
		    <description><![CDATA[<P>The only gaming superstars I know are Blizzard and Valve and none of them is a single person.</P> <p><a href="http://">mizeriq</a></p>]]></description>
			<dc:creator><![CDATA[mizeriq]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 25 Apr 2008 10:58:00 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5377166]]></link>
		    <description><![CDATA[<P>The only gaming superstars I know are called Blizzard and Valve and both of these aren't a single person.</P> <p><a href="http://">mizeriq</a></p>]]></description>
			<dc:creator><![CDATA[mizeriq]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 25 Apr 2008 10:53:24 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
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		    <description><![CDATA[<p>I DO NOT WANT THIS. Keep away from our side of the world, America! Europe doesn't want this.</p>
<p>Hideo Kojima is not a good example. He is not a brand name applied to games. Games gained his recognition.... Same with Sid Meier.</p>
<p>Peter Jackson's Halo (which hasn't been released yet) is a good example. How many people are going to buy Peter Jackson's Halo, because:<br>
a) It's <i>Peter Jackson's</i> Halo<br>
b) It's Peter Jackson's <i>Halo</i></p>
<p>Hell, I don't like Halo. Will Peter Jackson make me buy it? I doubt it...</p>
<p>But the reason I don't want to see this is that they might add non-dev names... "50 Cent's Half-Life 3" etc. ...wait, that might be a good idea! THINK OF ALL THE CRAZY AMERICAN CHILDREN I CAN SELL "50 Cent's Half-Life 3" TO! SOMEONE GET ME 50 CENT RIGHT NOW!</p> <p>Eranmane</p>]]></description>
			<dc:creator><![CDATA[Eranmane]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 25 Apr 2008 10:22:22 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5371448]]></link>
		    <description><![CDATA[<p>No thanks.<br>
I get enough hollow idolization sickness from Hollywood and the movies aren't better, there's waaaaay too much money involved and I think trying to increase revenue without actually making a better product is senseless.<br>
Senseless and dammit, it seems to work most of the time.</p> <p><a href="n/a">StartRunning</a></p>]]></description>
			<dc:creator><![CDATA[StartRunning]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 25 Apr 2008 02:48:11 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5371096]]></link>
		    <description><![CDATA[<p>So the real question is how much more coin are companies going to try and shake out of us?</p> <p><a href="n/a">Replica23</a></p>]]></description>
			<dc:creator><![CDATA[Replica23]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 25 Apr 2008 00:30:54 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5369195]]></link>
		    <description><![CDATA[<p>Wow, I'm beginning to grow rather jaded after reading so many Kotaku posts. Since when is telling a company to treat your developer like a star telling them to brand their name over every title? They could mean stuff like actually paying game producers wages rather than layer upon layer of clueless executive who doesn't have a damn clue what he's doing (See: Activision, EA)</p> <p>Lilinka</p>]]></description>
			<dc:creator><![CDATA[Lilinka]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 20:02:58 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5368994]]></link>
		    <description><![CDATA[<p>@<a href="#c5366361">JohnnyLA</a>: Since this is all theoretical anyway, let's assume the following: that this model matured enough to match the Hollywood model; that you'd be making as much in video games as you would be working on a movie; that a shitload of unions have been formed and mature; and that your skillset means that you're working for a specialized production company (an ILM equivalent, for example), instead of going at it solo. Would you still think there wouldn't be merit to the system? (Not a rhetorical question; actually curious)</p>
<p>Another question: how many designers work on a game, and what does each specifically do? I would think that there is a lead designer within a team, and that each member of the team is assigned specialized tasks--levels, mechanics, UI, etc. I'm not in the industry, so I wouldn't know. But I was envisioning some sort of system where a lead designer is brought in (as a "design creative director") and individual designers are brought in according to his or her needs (e.g., bringing in someone with a solid history of FPS level design for an FPS game). Point being: from what I know, I believe that it might be better for creativity and efficiency if specialists are called in for specific aspects of video game production, instead of handing over the entire deal to a specific development house.</p>
<p>Mind you, I don't think that such a system would develop in the games industry in my lifetime, for a few big reasons that are neither here nor there. But it's fun to speculate.</p> <p>JustThisGuy</p>]]></description>
			<dc:creator><![CDATA[JustThisGuy]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 19:46:01 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
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		    <description><![CDATA[<P>Yeah, because slapping 50 cent into a game made it world better.</P> <p>EmeraldDragon</p>]]></description>
			<dc:creator><![CDATA[EmeraldDragon]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 19:05:24 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
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		    <description><![CDATA[<p>Might as well go all the way and call it "Super Shigeru Miyamoto Galaxy".</p> <p>TheWP</p>]]></description>
			<dc:creator><![CDATA[TheWP]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 18:12:29 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5367792]]></link>
		    <description><![CDATA[<p>@<a href="#c5363970">KeroseneClimax</a>: Comment of the week nomination. Well written.</p>
<p>I agree with this. It would be the same as seeing, "Kill Bill: A Film By Quentin Tarantino." They do it with MGS where it says "A Hideo Kojima game". They could familiarize people better. For example most people will buy the Call of Duty series thinking Activision makes it. If it said "Made by Infinity Ward" on top of the box instead of just their logo at the bottom, people could tell which one to get and which one wouldn't. Same with all those that said Rock Band copied Guitar hero, because all they saw was EA and Actvision on the box, and not the developers.</p> <p><a href="n/a">kylo4</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 18:07:19 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5367531]]></link>
		    <description><![CDATA[<p>@<a href="#c5365098">enigma89</a>:Yeah, a man who, god forbid, wants people who are actually contributing to the industry to get some sort of recognition besides the select individuals like Molyneux or Miyamoto, is obviously a moron.  If you had read the comments by Evan Wilson, you'd know that he is likely well aware of the big name creators in the industry (the man apparently has done research coverage with companies like THQ, Take-Two Interactive Software, Activision, GameStop, and Sony), but is also aware of how few and far in between them they are, and feels that many publishers aren't taking enough advantage of their best employees achievements to sell products.</p>
<p>He isn't arguing or doubting the importance or existence of people like Kojima or Cliffy B in mainstream media, he's saying where are the rest of those people and why aren't they being given the same treatment as them.</p>
<p>Again, even though I know I wouldn't buy into the hype, there are people out there who would. So, if that's the case, why aren't more companies playing on that? Look at Jade Raymond for example. She obviously wasn't the sole reason for Assassins Creed's success, but her attractiveness and likeability obviously garnered some more attention to the product, because Ubisoft constantly made a point to have her as the mouthpiece for the project by playing on those attributes they knew would help grab the attention of other people who normally wouldn't glance at Assassins Creed on general principal alone.</p>
<p>Adding a name and face does work, not always, but depending on the person it's more likely to work than not. People like individuality. People like having one person to remember instead of one thousand. People also like having someone to instantly identify when citing the main creative force behind a product, and they like the idea of having somebody to speak for the company. If that somebody isn't recognizable or eccentric enough when it's time to get on a personal level, people aren't going to care what the rest of the group is doing. After all, what was Happy Days without the Fonz or Family Matters without Urkel? Both great shows, but remembered for the guys who sold it. Only when a name overshadows a product is when we need to worry, and looking at some of the comments here, I doubt many will allow that to happen.</p>
<p>Does everyone buy into it? Certainly not. Should we care? Not at all. Wilson's suggestion is directed mainly toward publishers who I'm sure do want to make money, and in retrospect, is that a bad thing? Talented individuals who deserve praise get recognition and great developers get money to make outstanding products by having a great spokesperson behind them. If they produce crap, guess what, <b>don't buy it </b>. Just because I like Hironobu Sakaguchi, doesn't mean I'll buy Shit as Pixels DS because he's the front man. Trust me folks, this is a good thing.</p> <p><a href="http://www.fightersgeneration.com/main.htm">KeroseneClimax</a></p>]]></description>
			<dc:creator><![CDATA[KeroseneClimax]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 17:49:52 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5367380]]></link>
		    <description><![CDATA[<p>While it may work in other industries I don't think it will work in the games industry at all. Partly just because the industry is different, but also because of a series of unfortunate events. In the worst case you have incidents like Daikatana. In the not-as-bad case you have have-beens slapping their name on a game that while not bad, isn't anything special.</p>
<p>No one from the "playstation era" of video games cares or even knows who the hell this "Richard Garriott" is. The few well known video game "stars" who ARE actually relevant players in the field generally don't advertise themselves and the general public can't put a single name on the two best selling franchises: Halo and GTA.</p>
<p>What I'm trying to say is that the few people who have tried to be super stars (or the industry has tried make). Have just ended up making complete asses of themselves -- to the people who even take notice.</p>
<p>The other thing is that in, say, movies the stars are the actors, or the director. You don't here about the special effects guys, the costume designers, the makeup artists, etc. Composers fair a little better, but they're still not on that level. In games, the most important people are those behind-the-scenes people. When you play a video game you aren't seeing actors who you'll recognize from film to film or who you can expect to deliver a good performance, etc. In a film, for better or worse, certain people (actors or directors) stand out as being instrumental to the movie (weather it's really true or not), with video games, there really isn't any position like that.</p> <p><a href="http://timecircuits.net">Luziphir</a></p>]]></description>
			<dc:creator><![CDATA[Luziphir]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 17:41:33 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
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		    <description><![CDATA[<p>No it doesn't.</p> <p>ohhello</p>]]></description>
			<dc:creator><![CDATA[ohhello]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 16:52:51 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5366361]]></link>
		    <description><![CDATA[<p>"I'd like to think that such a scenario would be a boon to the games industry, opening up new avenues for innovative thought and design. Of course, for such a system to work, the industry would need many established "stars" in place--just like the one that Wilson recommends."</p>
<p>As for design, imo, you need a core team all the way through the process to get something to gel..at least in my experience. It might be harder with freelancers with a superstar.</p>
<p>When it comes to the rest of the team, it might be a boon the publishers and the "superstars" but to the majority of artists, programmers, etc. it would come down to freelance which would have no security, no benefits, no royalties, and most likely nothing unionized for the devs protection.</p>
<p>I might as well be working as a 3d artist in the movie industry at that point, and probably making better money with less security.</p> <p>JohnnyLA</p>]]></description>
			<dc:creator><![CDATA[JohnnyLA]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 16:38:07 MDT]]></pubDate>
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		    <description><![CDATA[<p>I don't think this is a bad idea at all.  I would like to see developers get more recognition for their work (the developer name should be more prominent).  A lot of the time I will buy a book I don't know anything about based on the author, or a CD purely by the artist.</p>
<p>Also, this kind of this was done back in the 80's and is the reason for the formation of ACTIVISION (read up on it, it's pretty interesting).</p>
<p>EA used to do it too, remember Bill Budge's Pinball Construction set?</p> <p>vellocet</p>]]></description>
			<dc:creator><![CDATA[vellocet]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 16:27:40 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5366097]]></link>
		    <description><![CDATA[<p>Sometimes, I wonder if anyone reads the article.</p>
<p>The man's right: publishers would make more money by heavily promoting certain names and figures. The audience-at-large (meaning not the type of folks who post on video game blogs) remembers and connects with names more easily than corporate brands; it's much easier to build a level of trust with a figure than with a company. From a marketing standpoint, Wilson's comment is just plain common sense, and I'm surprised it's not done more often with video games (exceptions to the rule notwithstanding).</p>
<p>This article did have me thinking, though. Right now, the game industry is very much like Hollywood back in the 50s, insofar as the creatives behind the production are a part of a consistent corporate team. I'm quite curious what kind of games would be released if the industry followed Hollywood's current model; that is, if all talent became more or less freelance, with different principals called in for the creative and specialized houses taking care of the grunt work (engine coding, modeling, network coding, etc.).</p>
<p>I'd like to think that such a scenario would be a boon to the games industry, opening up new avenues for innovative thought and design. Of course, for such a system to work, the industry would need many established "stars" in place--just like the one that Wilson recommends.</p>
<p>Hmm...</p> <p>JustThisGuy</p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 16:22:48 MDT]]></pubDate>
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		    <description><![CDATA[<p>Oh yeah Jade Raymond should totally start going to nightclubs without wearing any underwear. thanks "real" world, but no thanks....hey, wait...dammit.</p> <p><a href="http://blog.myspace.com/gambia">Gambia</a></p>]]></description>
			<dc:creator><![CDATA[Gambia]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 16:17:15 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5365598]]></link>
		    <description><![CDATA[<P>this is why gaming is not overruned by crap (i mean yeah there is still crap). we don't need stars we need great games with great gameplay/innovation/etc...</P>
<P>IMO what gaming needs is more story. but hell Galaxy was fun without a deep story so i dunno.</P> <p>psgamer92</p>]]></description>
			<dc:creator><![CDATA[psgamer92]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 15:56:47 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5365312]]></link>
		    <description><![CDATA[<p>I can't wait think of the possibilities:</p>
<p>Cliffy B's Gears of War</p>
<p>but wait three months later:</p>
<p>Mark Rein's Gear of War - The Remix</p>
<p>we can have gaming remixes now. AWESOME.</p> <p>Ghostyghost</p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 15:43:41 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5365098]]></link>
		    <description><![CDATA[<p>What's with the unintelligent analysts? We don't need superstars. If this guy went to any game website or forum, he would notice that a lot of respectable people that create video games are known  by name. Shigeru Miyamoto, Hideo Kojima, Cliffy B, Reggie Fils-Aime, Phil Harrison, all of them are <i>our</i> celebrities. They don't need to be household names in order for them to be important figures. I mean, what the hell, is it "Moronic Analysts Day" in America or something?</p> <p><a href="n/a">enigma89</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 15:33:39 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5364957]]></link>
		    <description><![CDATA[<P>Dude, a lot of stars do have their own video game. It's called Audio Surf, and daft punk is in the house =[]</P> <p><a href="http://www.IMIKYA.com">K-Squad! (Badass Edition)</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 15:27:37 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5364952]]></link>
		    <description><![CDATA[<p>I think Game developers already do this to a certain degree, only instead of declaring a single person, the company who makes gets the recognition.  People will buy a game by Nintendo, SquareEnix, and so on to the same degree as someone who loves say a big name actors like Jackie Chan movies, or Bruce Willis. And to be honest, i like it that way, It means that the collective gets credit as appose to an individual. Sure if you say Yuji Naka, someone outside of gaming wont have a clue who that is, But Sega...</p> <p>rinerdar</p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 15:27:19 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5363999">Ehardergardens</a>: I think the delays hurt Daikatana as much as the ad campaign. Back then I didn't do FPS heavily, so it wasn't a buy for me in either case.</p>
<p>I <i>still</i> don't own a copy of Gears of War, and I don't plan on buying one anytime soon so you got me there. It just didn't grab me, although I found their usage of Gary Jules <i>Mad World</i> cover to be amazing in that commercial. :P</p> <p><a href="n/a">ekkobi</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 15:14:26 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5360005">byrc</A>: <BR>what are you talking about??? that's like having a BMW or Silver Arrow logo on your game... not a Brad Pitt, or Ashley Simpson, or OJ Simpson...</P></BR> <p><a href="http://www.youtube.com/watch?v=OZJw9sbOTsc">LittlestLamshi</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 15:00:43 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
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		    <description><![CDATA[<p>Quick, who were Directors of Photography on first three Star Wars?</p>
<p>The Costume designers?<br>
The Producers?</p>
<p>Any one?</p>
<p>These are people who execute the vision of the "superstar" directors and/or the actors.</p>
<p>Same thing with videogames and the majority of their content creators. Not too much visibility.</p> <p>JohnnyLA</p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 14:54:48 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
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		    <description><![CDATA[<p>@<a href="#c5362799">ekkobi</a>: I tend to think most people just knee jerked their opinions on that based on marketing backslash to the "bitch" campaign and the demo which had the most frustrating parts of the whole game in it. Basically putting his name on it and trying to market him as a "rockstar game developer" backfired a that time due to that campaign.</p>
<p>...Which is the reason you don't want to put all your money into "rockstars" in the first place. Games have a unique ability to have mascots and worlds that can be carefully managed by the publisher or dev teams to fit the themes of the day. They don't have crazy personal lives or say things in interviews that can suddenly  reverse public opinion of them... or simply fall out of style... <br>
 It's much easier to revive a franchise(Tomb Raider), that has taken a bad spin, than revive a celebrity that has nose dived(Tom Cruise).</p>
<p>Should that star be unavailable or die, that would probably hurt the franchise quite a bit, if it had been marketed heavily... I personally would not buy any game that said Cliffyb's ... Gears of war</p> <p><a href="http://www.amelust.net">Ehardergardens</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 14:49:41 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
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		    <description><![CDATA[<p>Honestly, I somewhat agree with the prospect of giving truly influential developers the spotlight they deserve, whether I'd be a team or simply an individual. Those who have consistently been behind the helm of innovative, creative, fun, and best-selling hits deserve to have their name(s) known for the work they helped produce.</p>
<p>Talent isn't something that can be found on an assembly line just from knowing how to code games; it is something that is so imperative to the success of a project, that removing it would cause the entire framework to falter. For those who have put the time in, and have the credentials to back them up, they're entitled to have some sort of recognition or acknowledgement for their achievements. Events like the Game Developers Choice Awards should be the platform for spotting those who are likely going to change the industry in the future, and I'm all for it, because whether we like it or not, a big name always sells products, even if it isn't many.</p>
<p>Besides, at the end of the day, the consumer is the one who decides what they want. Even if there is a big name attached to a product, we're the ones who get the final say in the matter. Did I care that Fable had Peter Molyneux behind it? Nope. Still didn't like it. Was Dirge of Cerberus a good game because it had Tetsuya Nomura doing design work? Absolutely not, it was still extremely flawed. Even with extra attention, I'm still able to decipher crap from gold. So, yeah, I say companies should go for it, but people aren't so foolish to buy into names only.</p>
<p>@<a href="#c5361330">daklog</a>: I wonder how many people who sent death threats to Kojima if he wasn't behind MGS4 would agree with your statement.</p> <p><a href="http://www.fightersgeneration.com/main.htm">KeroseneClimax</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 14:48:45 MDT]]></pubDate>
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		    <description><![CDATA[<p>But seriously, guys. Shiny deluxe edition case, butt-rock gold foil writing on a glossy black background, and it says...</p>
<p>TIM FUCKING SCHAEFER'S BRÜTAL LEGEND.</p>
<p>Bad-ass. Ok, go ahead and do it. But just this once.</p> <p><a href="n/a">wild homes loves you but chooses darkness!</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 14:41:20 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
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		    <description><![CDATA[<p>This plan only works if only the 'stars' choose to do it. Valve, Bioware, Kojima, Team ICO, Miyamoto, Tim Schaefer? Yes, please. But somehow I doubt the scrubs of the videogame industry would accept being segregated for being, well, scrubs. And so the whole plan fails, because everyone would choose to do it.</p> <p><a href="n/a">wild homes loves you but chooses darkness!</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 14:31:59 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5363485]]></link>
		    <description><![CDATA[<p>There's a huge difference between slapping someone's name on a game and having a person consistently deliver a quality experience in a game.</p>
<p>There *are* already superstars in this realm, but apparently this analyst refuses to see it that way.  A few have already been mentioned: Hideo Kokima, Shigeru Miyamoto, even CliffyB .  As another example, I will probably play any game Will Wright devises, sight unseen.</p>
<p>Even so, while I think that people who can see ideas come to life sucessfully and profitably *should* be rewarded for their efforts, I think that making rockstars out of them is a little over the top.  I already think that all-star athletes and musicians are paid too much, so maybe I'm biased in that regard.</p>
<p>The short version is that I don't want to see Clive Barker receive a huge paycheck for a crappy game because his name is on it.  Likewise, I wouldn't want Shiggy to get a huge check simply because he came up with the next great Ninty franchise while he was lying in bed.</p>
<p>Unless, of course, he singlehandedly turned it into a hit.  Getting paid after the fact sounds way more reasonable than money up front for some lame-o name recognition in an attempt to drive sales.</p> <p>antialias02</p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 14:29:35 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
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		    <description><![CDATA[<p>This would get to the ridiculous levels of a movies opening credits.  Microsoft presents a Kudo Tsunoda production of a Cliffy B design based on an Epic Games creation -- Gears of War 2!  No thanks.  <br>
<br>Game companies know who the talented people are.  Just like free agency, if your current employer won't give the money you deserve, find a studio that will.</p> <p>Trust me, I'm a doctor</p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 14:22:10 MDT]]></pubDate>
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		    <description><![CDATA[<p>Also, too much recognition and promoting the artist instead of the art could lead to a lot more people like that Gears of War guy. I forget his name. Nobody remind me.</p> <p><a href="http://roto13.livejournal.com/">Roto13</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 14:19:23 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
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		    <description><![CDATA[<p>I'm a fan of Shigeru Miyamoto and Hideo Kojima and the like. I know what games they make. Sticking their names in the titles would just be annoying.</p>
<p>Screw you, Clive Barker.</p> <p><a href="http://roto13.livejournal.com/">Roto13</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 14:18:10 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5363066]]></link>
		    <description><![CDATA[<p>I love people saying "well, the difference is that there's not just one guy behind a game's idea and execution," because Lucas totally made Star Wars by himself. There were no camera men, sound guys, or special effects.. OH WAIT! Every form of media has its unsung heroes. It's life. No one thanks the salesclerk when they think of Wal-Mart.</p>
<p>Also, know that it's a fact when I say: more and more game designers will become well known celebrities. It comes with the territory of becoming a successful medium. Gaming is making mad money, and people are starting to take notice.</p> <p>Voteforme2020</p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 14:14:21 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5361629">Ehardergardens</a>:  Daikatana didn't sell particularly well, even with the branding of being "John Romero's Daikatana"... Of course, Daikatana's development had multiple delays and "drama" too. But the hype-machine for the product was huge. Who can forget the "John Romero is going to make you his bitch" ads?</p>
<p>Yet for all the hype of it being John Romero's game, was it really that much of an awesome product? Hardly. Headlining a game like that doesn't mean it would be good. Sure, it may sell better but that doesn't mean it'd be a better product. Success for the Analyst is measured in <i>sales</i>, the bottom-line. I agree with you, and a lot of other posters as well that if they were to go this route it'd be better to namedrop the team, not the individual.</p>
<p>Even then I think that I wouldn't really like the idea. Selling the product off who made it speaks nothing of the quality of the product. A game shouldn't sell on the merit of the people who made it, but on how good it actually is.</p> <p><a href="n/a">ekkobi</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 14:03:50 MDT]]></pubDate>
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		    <description><![CDATA[<p>I can understand where Mr. Wilson is coming from.  It makes sense that it may sway a bigger audience to market a product by name dropping, much like how movies are marketed, but to do this in the game industry, don't we need some kind of guild or union presence to make this happen?</p>
<p>"If George Lucas died today the probability of another Star Wars installment would go to 0%."  I don't know about THAT analysis, Mr. Wilson...</p> <p>boopadoo</p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 13:45:59 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c5360646">huginn</a>: "We have dozens, sometimes hundreds of people working on a single game. Gaming has become such a big production that to isolate one person as the face of a game is simply unreasonable."</p>
<p>The same could be said for films.</p> <p>FP mind in rewind</p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 13:42:46 MDT]]></pubDate>
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		    <description><![CDATA[<p>I think by superstar they meant "super developers" like Miyamoto and Wright.</p>
<p>That will only come, they day the industry stops asking for more sequels instead of new contents. A lot of developers are famous because they did one single smash hit, but once they try making something else, they fail, like Ed Boon and John tobias from Mortal Kombat or Dave Perry, who is a great businessman but lousy developer.</p> <p>VakeroRokero</p>]]></description>
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		    <description><![CDATA[<P>I read that article as saying that they expect the payscale to change, not necissarily the promotion on the box.</P>
<P>It looks to me like they expect those "stars" to start making a lot more money, and to have studios invest quite a lot in just signing up that producer/designer as an overall cost of the game. I'd read much more into the cost portion of this, and then you can't really argue. If CliffyB can consistently produce a game that makes $100M, then whats to stop him from saying he needs a $5M paycheck to work on your title?</P> <p><a href="http://www.easportsworld.com">Yossarian</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 13:37:30 MDT]]></pubDate>
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		    <description><![CDATA[<p>I think only the hardcore gamer would really care about some developer's name attached to the game. But even then that would give someone a little too much credit for such games since we've moved beyond the two or three man teams making games like they did in the early years of gaming. Like if you had "Yuji Naka's Sonic the Hedgehog" even though Yuji Naka wasn't the character designer, or the level designer. Two very important parts of a game.</p>
<p>Some have said games are very different than films and other media and therefore shouldn't have the name attached. That it's more about the character. Which I somewhat disagree. With film especially big budget films its very rarely a one man operation. Some of Steven Spielberg's biggest films weren't written by him. They were someone else's idea. Same with Tim Burton. George Lucas came up with the Star Wars idea which was great. Also a mix of a bunch of other stuff thrown into a sci-fi universe. But the best Star Wars movie wasn't directed by him. The screen play wasn't done by him.</p>
<p>Games and movie franchises attract people with the characters. Do people now still see the adds for the new Indiana Jones movie and go "wow Lucas and Spielberg are at it again!" or do they go "Wow a new Indy movie!" Only the hardcore Lucas and Spielberg fans are doing that.</p>
<p>But maybe I'm wrong. Maybe if E.T. for the 2600 had been labeled "Howard Scott Warshaw's E.T." then there wouldn't be an abundance of them filling up landfills right now.</p> <p><a href="http://">rf switch</a></p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c5361330">daklog</a>: Right, because everyone would be just fine with it if someone else made MGS4 right?</p> <p><a href="http://steamcommunity.com/id/Furious_Liver/">FP Furious_Liver, lacks independence</a></p>]]></description>
			<dc:creator><![CDATA[FP Furious_Liver, lacks independence]]></dc:creator>
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		    <description><![CDATA[<p>@<a href="#c5359950">ekkobi</a>: I liked both of these games for what they were although jericho had entirely horrible dialogue with out any sense of irony... but then so did Undying. Daikatana had a very frustrating opening section which set a bad tone for the rest of the experience for most players, but I would argue so did system shock 1 at the time.</p>
<p>The art work and story in Jericho are pretty decent and the gameplay is fun. Characters/voice acting  look saturday morning cartoonish and didn't seem to fit at all. (I only paid 20 bucks fr it though)</p>
<p>I recognize why this analyst wants this, and why it would make publishers more money. It also simplifies the connection/branding as a marketing tool.<br>
I am actually pretty turned off by any thing that's introduced as "so and so's  something"  because it really takes an army of creative talent these days to put anything together successfully, and it's not just the lead designer or the writer, or the director or the artists. This is not to say that there aren't people that can unite others into a common vision and make that work, or that there aren't amazing people tat stand out in all these fields. I am just don't want the games industry to turn into western hollyood world of marketed entertainment where only the director and sometimes the writer get all the credit or a lead designer.<br>
 <br>
That being said I do have my faves in the industry, so I'm sort of being elitist maybe.</p> <p><a href="http://www.amelust.net">Ehardergardens</a></p>]]></description>
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		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5361568]]></link>
		    <description><![CDATA[<P>Who keeps making "analysts" heard? =/</P> <p><a href="n/a">igl</a></p>]]></description>
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		    <description><![CDATA[<p>Analyst Says Games That Feature Cheese Sandwiches Sell Better.</p> <p>Ryumeka</p>]]></description>
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		    <description><![CDATA[<p>analyst this analyst that. Anyone forget you can't spell analyst without anal?</p> <p><a href="n/a">ManjiKengo</a></p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c5361330">daklog</a>:</p>
<p>i play it because of Hideo Kojima :/</p> <p>Deaf Mute</p>]]></description>
			<dc:creator><![CDATA[Deaf Mute]]></dc:creator>
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		    <description><![CDATA[<p>nobody plays MGS cause of kojima, they play it cause of snake... it's not HIDEO KOJIMA presents: METAL GEAR... it's METAL GEAR: SOLID   (solid as in SNAKE).</p> <p>daklog</p>]]></description>
			<dc:creator><![CDATA[daklog]]></dc:creator>
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		    <description><![CDATA[<p>stupid.</p> <p>daklog</p>]]></description>
			<dc:creator><![CDATA[daklog]]></dc:creator>
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		    <description><![CDATA[<p>ANal RAPIST!</p>
<p>CHOCOLATE RAIN!!!</p> <p>ChocolateRAIN</p>]]></description>
			<dc:creator><![CDATA[ChocolateRAIN]]></dc:creator>
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		    <description><![CDATA[<p>ANAL RAPIST?!</p>
<p>CHOCOLATE RAIN! DICKBUTT!</p> <p>ChocolateRAIN</p>]]></description>
			<dc:creator><![CDATA[ChocolateRAIN]]></dc:creator>
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		    <description><![CDATA[<p>YES!  Let's take what ruined filmmaking, and apply it to videogames!  Genius!</p> <p>FP mind in rewind</p>]]></description>
			<dc:creator><![CDATA[FP mind in rewind]]></dc:creator>
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		    <description><![CDATA[<p>@<a href="#c5360698">J. Kyle</a>:</p>
<p>Bungie.</p>
<p>I think iconic characters is the key.  Mario, Master Chief, Solid Snake, Cloud, etc.  Its the characters and the story that make the game enjoyable, and I could really care less who made it.  Some developers are better than others, like you said, but even a tiny/obscure developer could make an awesome game.</p> <p><a href="n/a">B-Tizo</a></p>]]></description>
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		    <description><![CDATA[<P>@<A<BR /> href="#c5360546"&gt;MetalGearMax</A>: FTW</P></BR> <p><a href="http://andrewg009.livejournal.com">AndrewG009</a></p>]]></description>
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		    <description><![CDATA[<P>I'm glad that most of this industry is lacking the 'star power'. It means I can judge a game's worth entirely on the content, without any preconceived ideas of what I think of the writer/actor/director getting in the way. Why would you take away the ability to look at something on its own merits? Oh yeah, to make more money...</P> <p><a href="n/a">WalkOnWater</a></p>]]></description>
			<dc:creator><![CDATA[WalkOnWater]]></dc:creator>
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		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5360725]]></link>
		    <description><![CDATA[<P>You know what, I don't really care WHO develops the game as long as it's good. And it's not ONE single person who turns a game into greatness. If you're going to put someone's name in lights, you need to do the same thing for every person who worked on the title. This is not pro sports. We don't need showboating and idol-worship. If anything, I want more focus to be on the characters in the actual game.</P>
<P>And on the last note, if a game from SEGA every has the word "Sonic" in the title, I want to see a blue hedgehog, not a bunch of crappy wannabes. Thank you.</P> <p>PissedPS3Fan</p>]]></description>
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		    <description><![CDATA[<p>I was kinda shocked when I readed the tittle.. I thought your gonna talk about how we need more Starts(like movie stars) in our games... Im glad that  was wrong ^^and thats a nice idea.. except the "Some persons name": Game Tittle thing... :|</p> <p><a href="n/a">Shad0X</a></p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c5360439">Buddy_DoQ</a>: You're absolutely right.  Infinity Ward is a great example, as are Blizzard, Harmonix, and probably several others I'm forgetting right now.</p>
<p>Not only does giving one designer superstar status downplay the involvement of the rest of the team, it creates the false impression that the team is interchangeable, and that the one superstar designer could create the same game with any team.  That's a little hard to swallow.</p> <p><a href="http://www.j-kyle.com/">J. Kyle</a></p>]]></description>
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		    <description><![CDATA[<p>I wish i could play some Mark Wilson's War</p> <p>kjcwashere</p>]]></description>
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		    <description><![CDATA[<p>We see alot of this already.</p>
<p>Tom Clancy's (war game)</p>
<p>Sim Meier's (sim game)</p>
<p>American McGee's (Piece of Crap game)</p>
<p>Honestly, in all entertain fields, we do need big names, but let the names show naturally. This isn't music or movies where a handful of people (actor's or directors or singers) are the major contributing force. With games, we have teams. We have dozens, sometimes hundreds of people working on a single game. Gaming has become such a big production that to isolate one person as the face of a game is simply unreasonable.</p>
<p>When we do see it, it usually comes through excellence. Ken Levine,  Carmack, Warren Spector are a few who are outstanding in there fields and have earned there title as being game industry 'stars'</p>
<p>Add a name to a title just (often to sell more copies) doesn't work. Just ask Romeo about Daikatana</p> <p><a href="http://pawcraft.blogspot.com">huginn</a></p>]]></description>
			<dc:creator><![CDATA[huginn]]></dc:creator>
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		    <description><![CDATA[<p>@<a href="#c5360570">Rebochan</a>:</p>
<p>Shigeru Miyamoto</p>
<p>Nintendo already gives him the celeb treatment and tries their best to protect his public image.</p> <p>Deaf Mute</p>]]></description>
			<dc:creator><![CDATA[Deaf Mute]]></dc:creator>
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		    <description><![CDATA[<p>@<a href="#c5360519">Mikazukinoyaiba</a>: The point is that, nine times out of ten, if the game *needs* the name for people to care about it, there's usually a very good reason.</p> <p>Rebochan</p>]]></description>
			<dc:creator><![CDATA[Rebochan]]></dc:creator>
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		    <description><![CDATA[<p>Oh...he means like 'Steven Spielburg's Boom Blox'...yawn.</p> <p><a href="http://www.myspace.com/joebankrobber">ThisCharmingMan</a></p>]]></description>
			<dc:creator><![CDATA[ThisCharmingMan]]></dc:creator>
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		    <description><![CDATA[<p>Peter Jackson's King Kong: The official game of the movie.</p> <p><a href="http://">MetalGearMax</a></p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c5360197">CitizenInsane27</a>: So how do you feel about Tom Clancy presents: A Steven Speilberg production: Hideo Kojima's Ninja Gaiden 2 featuring Tomonobu Itagaki.</p> <p>liquid_kore</p>]]></description>
			<dc:creator><![CDATA[liquid_kore]]></dc:creator>
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		    <description><![CDATA[<p>I love how everyone is complaining about how a mere name on a title would ruin gaming, when there are already plenty of games that already do this and even so among the gaming community people recognize games by their creators.</p>
<p>Lets be honest, how many of you bought a game mostly (if not solely) because of who was the director/producer?</p> <p>Deaf Mute</p>]]></description>
			<dc:creator><![CDATA[Deaf Mute]]></dc:creator>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5360005">byrc</A>:</P>
<P>Idiot? No. Self-obsessed? Most definitely.</P> <p><a href="n/a">Mr.Waffleton</a></p>]]></description>
			<dc:creator><![CDATA[Mr.Waffleton]]></dc:creator>
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		    <description><![CDATA[<p>@<a href="#c5360034">karasu is my homeboy</a>: It's like your speaking from my own heart homes!</p>
<p>Games are unique in that there is rarely just one guy (or gal) responsible for both the idea and the execution. Many games are cooked up by a full kitchen of awesome developers. A round table, as it were. So rather than putting a persons name, I would rather they keep up with putting the studio's name. Maybe just feature these logos a bit more predominantly. If you just put one guys name on the box, it totally detracts earned recognition from the heroes in the studio.</p>
<p>Take CoD for example: We all know which one to buy, because it has Infinity Ward on the box. It also works the other way, like with Valve, 3D Realms, or the now defunct Clover. It's an automatic must buy just because of the studio involved.</p>
<p>Or am I just crazy here?</p> <p><a href="http://deadonque.com/blog">Buddy_DoQ</a></p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c5360005">byrc</a>: Thats a little diffrent. @<a href="#c5360086">byrc</a>: Your reference average at best, Kojima didnt try to become popular with his games. He made great games and as a result, he has gained recognition.</p>
<p>If the trend of gaming stars becomes popular then every developer is going to have their "Big shot" developer.</p>
<p>It will dilute the glory of actually being a good game dev. when every company is trying to have star game creator.</p>
<p>Stars do not make good games. Good games make stars.</p> <p><a href="n/a">SofaKingHI</a></p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c5360005">byrc</a>: <br>
not to forget...<br>
metal gear (hideo kojima)<br>
metal gear 2: solid snake (hideo kojima)<br>
metal gear solid: vr missions (hideo kojima)<br>
metal gear solid portable ops/ MGSPO plus (hideo kojima)<br>
metal gear acid/ acid2 (hideo kojima)<br>
metal gear: ghost bable (hideo kojima)<br>
snatcher (hideo kojima)<br>
policenauts (hideo kojima)<br>
lunarnights(hideo kojima)</p>
<p>there are many, many more...</p> <p><a href="http://segamanxero.googlepages.com/">segamanxero</a></p>]]></description>
			<dc:creator><![CDATA[segamanxero]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 12:43:35 MDT]]></pubDate>
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		    <description><![CDATA[<p>Yu Suzuki</p> <p><a href="n/a">OldManGaming</a></p>]]></description>
			<dc:creator><![CDATA[OldManGaming]]></dc:creator>
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		    <description><![CDATA[<P>Isn't that why Sid Meier and American McGee self-title their own games? :P</P>
<P>Also, didn't Miyamoto have very little to do with Mario Galaxy? I mean, he supervised it, but I think lately he has had a more "creative suggestion" type approach than an actual design one.</P> <p>WarlockSoL</p>]]></description>
			<dc:creator><![CDATA[WarlockSoL]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 12:40:55 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5360336]]></link>
		    <description><![CDATA[<p>More importantly, what about the programmers working 3am Sunday nights to make their milestones on these Super Star games?</p> <p><a href="n/a">ekkobi</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 12:40:51 MDT]]></pubDate>
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		    <description><![CDATA[<p>Maybe is a good things for the dev's, because a guy that is a sucessfull chess games maker, can move to RTS, to RPG, to sport games. <a href="http://www.penny-arcade.com/comic/2006/05/01/">Imagine some dev's stuck making a FPS after another</a>...</p> <p><a href="http://zerror.com">Tei</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 12:40:26 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
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		    <description><![CDATA[<P>How about no. I don't think any single person can take the credit for the success of a game. Mario Galaxy wouldn't have been so hot if you didn't have the talented people who are able to implement all the game play mechanics. It's not just about the person with the ideas, you also need people to execute those ideas.</P> <p>golguin</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c5360193">liquid_kore</a>: Haha, I want to see a game with that as a prefix. Hopefully the games name would be somewhere along the lines of "Overblown" or "Excessiveness". Come on, "Tom Clancy Presents: Steven Spielberg's Hideo Kojima Film/Game/Intermediate Medium of Video Entertainment: EXCESSIVENESS."</p>
<p>Coming soon on everything except the Commadore 64. For now...</p> <p><a href="n/a">CitizenInsane27</a></p>]]></description>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5360086">byrc</A>: <BR>I agree, and that's the whole point though, name recognition does have a bit of power behind it. I made the Jericho reference because I remember standing in a Gamestop and hearing someone state loudly, and I quote, "Oh my God, Clive Barker, I have to own this game!" at which point I cringed quietly. But, attaching a name to it drives a bit of power home. Yes, a Hideo Kojima game will catch a gamer's eye because his name is well known in the industry. Converesely, it is the same way Tom Clancy has the pseudo-strategic, tactical, political, military genre cornered with his books and thereby games with his name attached, so to speak. John Romero, Peter Molyneux, and Shigeru Miyamoto, just to name a few all have a well-known name in the game industry and that's the point that is trying to be driven home and while it could garner some marketability, I personally think its a bad idea.</P></BR> <p><a href="http://andrewg009.livejournal.com">AndrewG009</a></p>]]></description>
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		    <description><![CDATA[<p>Oh, and I will gladly hunt someone down if I see "Tomonobu Itagaki's Ninja Gaiden 2".</p>
<p>Really, I'm surprised he hasn't tried to pull that shit. How egotistical that guy gets sometimes.</p> <p><a href="n/a">CitizenInsane27</a></p>]]></description>
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		    <description><![CDATA[<p>Tom Clancy presents: Steven Speilbergs Hideo Kojima Game</p>
<p>Kojima does rock though ;)</p> <p>liquid_kore</p>]]></description>
			<dc:creator><![CDATA[liquid_kore]]></dc:creator>
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		    <description><![CDATA[<p>As a side note, Miyamoto is one of the very few celebrities that I would actually like to meet and thank.</p> <p><a href="http://">Gannoc</a></p>]]></description>
			<dc:creator><![CDATA[Gannoc]]></dc:creator>
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		    <description><![CDATA[<p>@<a href="#c5360086">byrc</a>: gosh you ARE amazing!</p> <p>that_happy_cat</p>]]></description>
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		    <description><![CDATA[<p>American McGee's Alice?</p> <p><a href="http://">mgy</a></p>]]></description>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5360163]]></link>
		    <description><![CDATA[<p>Cliffy B's Gears of War... Nah. I'm straight on that Idea. let's just keep it Gears of War.</p>
<p>Kanyeezy. Uh. No. We need good games as much as we need good music. Let's just keep the ego out of it.</p> <p><a href="http://ph15h.blogspot.com">FP ph15h</a></p>]]></description>
			<dc:creator><![CDATA[FP ph15h]]></dc:creator>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
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		    <description><![CDATA[<p>If a company can keep its top developers around for longer, maybe there will be time for some of that magical know-how to rub off on some of the less experienced people.</p> <p>benself</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c5360086">byrc</a>:</p>
<p>I don't play MGS for Kojima.  I play it 'cause I love Snake.  In all honesty, I think some of the gameplay in the MGS series is kind of assbackwards, but Snake keeps me coming back.</p> <p><a href="http://dunetiger.deviantart.com">dunetiger reads kotaku, seems pleased</a></p>]]></description>
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		    <description><![CDATA[<P>I think a fair amount of this activity already goes on. Let's see here, who doesn't know John Romero, Cliffy B, Jade Raymond, Hideo Kojima, John Carmack, etc?</P> <p><a href="n/a">DugDawg</a></p>]]></description>
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		    <description><![CDATA[<p>Tom clancy's ubisoft catalog!</p>
<p>So like John Carmack's Doom?  <br>
hrm nah.</p>
<p>I think the fans pretty much know who makes the games and already look out for the next games by said devs.</p>
<p>I mean, I'll buy anything made by Blizzard, Infinity Ward or um...anything NIS publishes here in the States.</p> <p><a href="n/a">Derigor</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 12:34:48 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5360127]]></link>
		    <description><![CDATA[<p>Funny thing is EA became big by doing just what he is talking about. This is before they became the monster they are today.</p>
<p>I think this is the case for most hardcore video gamers though. WE know who is developing the game and such, take for instance the CoD series. Gamers know which ones are the good ones but the common consumer doesn't they just know they see a sequel to a good game, then crap is sprung on them. I'm guessing this is why you want see companies adopting the developer or project director PR move anytime soon. It is easier to fool the uneducated consumer.</p> <p>HurricaneDave</p>]]></description>
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		    <description><![CDATA[<p>Seriously, who are these analysts and what are they smoking? Because I want some of it.  They are almost as out of touch with gaming as politicians.</p> <p>Imakeholesinu</p>]]></description>
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		    <description><![CDATA[<p>The only time a qualifying title like that should be used is to convey to an audience that is a fan of a particular work that they might like another, unrelated work that were created by the same people.</p>
<p>Case in point, you weren't going to get "Buffy the Vampire Slayer" folk to just sit down and watch Firefly on the basis of it having any shared attributes, and seeing as it operates in a different universe, timescale, characters, etc. If you call it by it's full title, though, "Joss Whedon's Firefly", those that were fans of "Buffy/Angel" were automatically obligated to check it out, even if it operated separately from their established bits of enjoyment.</p>
<p>So if Shigeru Miyamoto developed something that didn't have Mario or Zelda's name in it... something obscure, it gets those folk to check it out. To slap his name over a Mario or Zelda title, though, would be redundant.</p>
<p>It's worked for Steven Spielberg for cartoons, it's going to work again for him in the video game industry with Boom Blox.</p> <p>xanderphydeaux</p>]]></description>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 12:33:23 MDT]]></pubDate>
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		    <description><![CDATA[<p>it's amazing i'm the only one that has reference Hideo Kojima.  That's a great example of a great game, awesome star power attached to it.</p> <p>byrc</p>]]></description>
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		    <description><![CDATA[<p>Didn't Ubisoft just get the rights to put "Tom Clancy's" as a prefix on whatever games they like? Does that apply here?</p>
<p>Either way, the "Tom Clancy" games still hold more merit than most.</p> <p><a href="n/a">CitizenInsane27</a></p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c5359925">dunetiger : the mekuri master</a>: Exactly.</p>
<p>We don't need any Kanye Wests of Gaming to be sure. I'm pretty sure I'd rather see no one go any further than "Cliffy B" has gone in this direction of "Super Stardom." It only makes a developer egotistical. I don't want to think of Cliff when playing Gears 2 for the first time. (If I play it at all, that is)</p> <p><a href="http://yesiampredictable.blogspot.com/">JohnnytheFuture</a></p>]]></description>
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		    <description><![CDATA[<P>analyst are amazing... this is exactly what I want-video gaming to become even more commercial than it already has in the last 5 years. I'm just waiting for the day someone buys a game not for the content but the director/producers name. Well it works for crap movies so I guess in theory it could work for crap games!</P> <p><a href="n/a">Beasterling</a></p>]]></description>
			<dc:creator><![CDATA[Beasterling]]></dc:creator>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5360006">Moonshadow101</A>: <BR>Not a game developer, but they attempted to cash in on his name.</P></BR> <p><a href="http://andrewg009.livejournal.com">AndrewG009</a></p>]]></description>
			<dc:creator><![CDATA[AndrewG009]]></dc:creator>
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		    <description><![CDATA[<p>And they can refer to the gaming industry as Pollywood.</p> <p><a href="n/a">SofaKingHI</a></p>]]></description>
			<dc:creator><![CDATA[SofaKingHI]]></dc:creator>
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		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5360034]]></link>
		    <description><![CDATA[<P>I'm all for credit where credit's do, but do we really need to make gaming less about games?</P>
<P>Creators already are known, if they prove they deserve credit (or are a female, like Jade). I don't want people's names on my game box, and I don't want to make "game celebrities."</P>
<P>Gaming's focus should remain on the games. Anything that removes or lessens that focus, I am not for.</P> <p><a href="n/a">karasu is my homeboy</a></p>]]></description>
			<dc:creator><![CDATA[karasu is my homeboy]]></dc:creator>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5359953">Huckleberry</A>: <BR>And the only two title's I can really think of is Sid Meier with the Civ games (as you said) and Will Wright with Spore, but that's not being presented as Will Wright presents Will Wright's Spore, but for more hilarity about this topic, check out Zero Punctuations review of Jericho, really that hits it case in point.</P></BR> <p><a href="http://andrewg009.livejournal.com">AndrewG009</a></p>]]></description>
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		    <description><![CDATA[<p>What is needed is games with good single player experiences with added multiplayer features.</p>
<p>I pretty much would like to have a lot more Co-op Campaign based games.  It is fun playing video games, but it is pure enjoyment on a whole other level when you play games with friends.</p>
<p>And of course having a nice network of gamers (XBL) is key in helping that.</p> <p><a href="n/a">I Spit On Your Comments</a></p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c5359929">AndrewG009</a>: Not even close to relevant. When the hell was Clive Barker ever recognized as a Game Developer?</p> <p>Moonshadow101</p>]]></description>
			<dc:creator><![CDATA[Moonshadow101]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 12:30:21 MDT]]></pubDate>
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		    <description><![CDATA[<p>You guys really think that's stupid.</p>
<p>So I guess you guys think Hideo Kojima is self-obsessed idiot?</p>
<p>Zone of Enders A Hideo Kojima Game</p>
<p>Zone of Enders 2nd Runner A Hideo Kojima Game</p>
<p>Metal Gear Solid A Hideo Kojima Game</p>
<p>Metal Gear Solid 2 A Hideo Kojima Game</p>
<p>Metal Gear Solid 3 A Hideo Kojima Game</p>
<p>Metal Gear Solid 4 A Hideo Kojima Game</p>
<p>It's on every game case.</p>
<p>Seriously folks, this ain't new.</p> <p>byrc</p>]]></description>
			<dc:creator><![CDATA[byrc]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:383704:c5360005]]></guid>
		    <pubDate><![CDATA[Thu, 24 Apr 2008 12:30:18 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5359974]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5359950">ekkobi</A>: <BR>Touche sir, touche.</P></BR> <p><a href="http://andrewg009.livejournal.com">AndrewG009</a></p>]]></description>
			<dc:creator><![CDATA[AndrewG009]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:383704:c5359974]]></guid>
		    <pubDate><![CDATA[Thu, 24 Apr 2008 12:29:17 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5359953]]></link>
		    <description><![CDATA[<p>They tried doing that with Romero, if I'm not mistaken..</p>
<p>The only games I look at as quality when I see the guy's name on the box are Sid Meier.  I guess you could call him a celebrity for the games industry.</p> <p><a href="n/a">Huckleberry</a></p>]]></description>
			<dc:creator><![CDATA[Huckleberry]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:383704:c5359953]]></guid>
		    <pubDate><![CDATA[Thu, 24 Apr 2008 12:28:28 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5359950]]></link>
		    <description><![CDATA[<p>@<a href="#c5359929">AndrewG009</a>: I take your <i>Clive Barker's Jericho</i> and raise you a <i>John Romero's Daikatana</i>.</p> <p><a href="n/a">ekkobi</a></p>]]></description>
			<dc:creator><![CDATA[ekkobi]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:383704:c5359950]]></guid>
		    <pubDate><![CDATA[Thu, 24 Apr 2008 12:28:22 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5359929]]></link>
		    <description><![CDATA[<P>Oh you mean like Clive Barker's Jericho? I think we all remember how well that turned out.</P> <p><a href="http://andrewg009.livejournal.com">AndrewG009</a></p>]]></description>
			<dc:creator><![CDATA[AndrewG009]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:383704:c5359929]]></guid>
		    <pubDate><![CDATA[Thu, 24 Apr 2008 12:27:26 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5359925]]></link>
		    <description><![CDATA[<p>No thanks.  Please check celebrity worship at the door.  I entirely dig the fact that I love characters more than the people that play them.</p> <p><a href="http://dunetiger.deviantart.com">dunetiger reads kotaku, seems pleased</a></p>]]></description>
			<dc:creator><![CDATA[dunetiger reads kotaku, seems pleased]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 12:27:22 MDT]]></pubDate>
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		    <title><![CDATA[Analyst Says That Gaming Needs More Super Stars]]></title>
		    <link><![CDATA[http://kotaku.com/383704/analyst-says-that-gaming-needs-more-super-stars#c5359907]]></link>
		    <description><![CDATA[<p>Yeah, thats exactly what we need. The star system in video games...</p>
<p>Wow analyst are clueless.</p> <p><a href="n/a">SofaKingHI</a></p>]]></description>
			<dc:creator><![CDATA[SofaKingHI]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Apr 2008 12:26:58 MDT]]></pubDate>
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