<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Zelda Team Working on New Games - Kotaku Comments]]></title>
		<image>
			<url><![CDATA[http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png]]></url>
			<title><![CDATA[Zelda Team Working on New Games - Kotaku Comments]]></title>
			<link><![CDATA[http://kotaku.com]]></link>
		</image>
	    	<lastBuildDate><![CDATA[Sun, 08 Jun 2008 11:43:03 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Sun, 08 Jun 2008 11:43:03 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games]]></link>
		<description><![CDATA[]]></description>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c6092092]]></link>
		    <description><![CDATA[<p>@<a href="#c5256514">Archaotic</a>:<br>
Your truly missing out on a great title. I wasn't too sure about the stylus control, but once I gave it a go...I was hooked</p> <p><a href="n/a">TeldurUK</a></p>]]></description>
			<dc:creator><![CDATA[TeldurUK]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c6092092]]></guid>
		    <pubDate><![CDATA[Sun, 08 Jun 2008 11:43:03 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5850556]]></link>
		    <description><![CDATA[<P>everybody is talking about zelda becoming or is too linear why not make the series more like gun was for the ps2 it was a great game actually now that i think about it while i type this that very engine could very well be applied to the zelda series, but that is a matter of my own opinion.</P>
<P>i also hope that the next zelda game would be something like this video i found on you tube <A name=youtube:lcvdT2C31oc></A></P>
<DIV class=comment-video-thumb><A class=vlink href="javascript:toggleVideoComment('lcvdT2C31oc')"><IMG src="http://img.youtube.com/vi/lcvdT2C31oc/1.jpg"></A><BR><A id=ylink_lcvdT2C31oc href="javascript:toggleVideoComment('lcvdT2C31oc')">+ Watch video</A></DIV>
<DIV class=comment-video id=yvid_lcvdT2C31oc style="DISPLAY: none">
<OBJECT height=355 width=425><PARAM NAME="movie" VALUE="http://www.youtube.com/v/lcvdT2C31oc&amp;autoplay=1"><PARAM NAME="wmode" VALUE="transparent">
<embed width="425" height="355" type="application/x-shockwave-flash" src="http://www.youtube.com/v/lcvdT2C31oc&autoplay=1" wmode="transparent"/></OBJECT></DIV>
<P></P>
<P>i think it would be a good turn around as long as they do keep the hardcore gamer in mind.</P></embed></PARAM></PARAM></BR></IMG> <p>dragonheart85</p>]]></description>
			<dc:creator><![CDATA[dragonheart85]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5850556]]></guid>
		    <pubDate><![CDATA[Thu, 22 May 2008 18:18:29 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5309656]]></link>
		    <description><![CDATA[<p>gannon golf, BAM, there you go nintendo!!!  go ahead and use my idea I give you permissions!!!!!!!!!!!!!</p> <p>freespeech</p>]]></description>
			<dc:creator><![CDATA[freespeech]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5309656]]></guid>
		    <pubDate><![CDATA[Tue, 22 Apr 2008 07:36:22 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5280637]]></link>
		    <description><![CDATA[<p>Please don't make another Zelda game, please don't make another Zelda game, please don't make another Zelda game....</p> <p><a href="http://">pABSO</a></p>]]></description>
			<dc:creator><![CDATA[pABSO]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5280637]]></guid>
		    <pubDate><![CDATA[Sat, 19 Apr 2008 20:07:50 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5277518]]></link>
		    <description><![CDATA[<p>I vote for a game about a young Ganondorf going bad. Gerudo ninja harem hell yeah.</p> <p>StickyPurpleCat</p>]]></description>
			<dc:creator><![CDATA[StickyPurpleCat]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5277518]]></guid>
		    <pubDate><![CDATA[Sat, 19 Apr 2008 11:11:25 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5276379]]></link>
		    <description><![CDATA[<p>I WANT STEAMPUNK ZELDA!!!</p> <p><a href="http://www.geocities.com/soglad_4_themadness/index.html">lost_in_hollywood</a></p>]]></description>
			<dc:creator><![CDATA[lost_in_hollywood]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5276379]]></guid>
		    <pubDate><![CDATA[Sat, 19 Apr 2008 05:17:48 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5276277]]></link>
		    <description><![CDATA[<P>This sounds almost as if Nintendo might gradually steer away from video games. I can see that happenning, especially if Miyamoto ever retires.</P> <p>goodknight</p>]]></description>
			<dc:creator><![CDATA[goodknight]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5276277]]></guid>
		    <pubDate><![CDATA[Sat, 19 Apr 2008 03:45:07 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5273366]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/381270/zelda-team-working-on-new-games?cpage=2#c5272484">Triple07</A>: <BR>You're about, a year and a half late.</P></BR> <p><a href="n/a">HarmanSmith</a></p>]]></description>
			<dc:creator><![CDATA[HarmanSmith]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5273366]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 18:48:07 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5272484]]></link>
		    <description><![CDATA[<a name="image:9/2008/04/381270/104634/smallish_00000120.jpg" class="commentImagePlaceholder"></a><p>if they ruin zelda i will go on a murderous rampage through the nintendo building</p>
<p><a href="http://www.supafine.com/comics/classic.php?comicID=120">[www.supafine.com]</a><br>
thats what i want</p> <p>Triple07</p>]]></description>
			<dc:creator><![CDATA[Triple07]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5272484]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 17:19:58 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5272448]]></link>
		    <description><![CDATA[<P>I'm not getting all the grumbling about Twilight Princess here. To me, it felt like Ocarina of Time again, at least in terms of how it was set up. I don't think OoT was all that nonlinear, and while it was somewhat harder, we've all gotten better at 3D games since then. Sure, it didn't have the "WOW" factor of OoT, but nothing ever will again. People need to realize that it will be nigh impossible to top OoT because it was the first 3D Zelda, as it was new and different and has the benefit of a huge graphics upgrade.</P>
<P>I am a fan of retooling the story while keeping the same elements... the steampunk idea sounds really cool, even if it's been done before...</P>
<P>Oh, and I've been arguing since Melee came out that people should get a chance to play as Zelda or Sheik. Hey, since the Zelda games seem to have a really loose continuity anyway, why not have a game where Sheik is his own person and we can play as him, using Solid Snake-style stealth?</P> <p>joshquixote</p>]]></description>
			<dc:creator><![CDATA[joshquixote]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5272448]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 17:17:14 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5271821]]></link>
		    <description><![CDATA[<p>@<a href="#c5269751">ThisCharmingMan</a>: outsource the labour to SquareEnix....</p> <p>Crawl to China</p>]]></description>
			<dc:creator><![CDATA[Crawl to China]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5271821]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 16:26:30 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5271299]]></link>
		    <description><![CDATA[<p>Didn't they already say that Twilight Princess was the last Zelda of it's kind? I think this next one will be more casual.</p>
<p>Personally, I'd love another handheld Zelda... longer than Phantom Hourglass though. That game was waaaay too short.</p> <p>Akanubon</p>]]></description>
			<dc:creator><![CDATA[Akanubon]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5271299]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 15:54:00 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5270084]]></link>
		    <description><![CDATA[<P>@<A href="#c5256486">Lyrai</A>: That would be hilarious.</P> <p><a href="n/a">KM91</a></p>]]></description>
			<dc:creator><![CDATA[KM91]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5270084]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 14:58:11 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5269751]]></link>
		    <description><![CDATA[<p>Can't they just take Zelda to the OPPOSITE end of the current casual spectrum and make it super nerdy. I'm talking rare items, level ups, REAL character building, challenging combat, etc.</p> <p><a href="http://www.myspace.com/joebankrobber">ThisCharmingMan</a></p>]]></description>
			<dc:creator><![CDATA[ThisCharmingMan]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5269751]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 14:47:10 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5265398]]></link>
		    <description><![CDATA[<p>Too late Bash, Phantom Hourglass already came out.</p> <p>Pantsman</p>]]></description>
			<dc:creator><![CDATA[Pantsman]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5265398]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 12:18:37 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5265176]]></link>
		    <description><![CDATA[<P>to clarify a little bit...yes, i own a wii and have played all these games except re4 and cooking mama, which are not made by nintendo. aiming with the wii remote is great, but there is more to be done with the IR cursor than using it to aim.</P> <p>sitsalot</p>]]></description>
			<dc:creator><![CDATA[sitsalot]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5265176]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 12:11:25 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5263089]]></link>
		    <description><![CDATA[<p>@<a href="#c5262069">sitsalot</a>:</p>
<p>Resident Evil: 4<br>
Resident Evil: Umbrella Chronicles<br>
Wii Sports<br>
Metroid Prime 3<br>
Mario Galaxy<br>
Cooking Mama</p>
<p>I even thought the "tacked on" controls for TLOZ:TP was fun too.</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5263089]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 10:52:09 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5262628]]></link>
		    <description><![CDATA[<p>@<a href="#c5262069">sitsalot</a>: I would say Metroid Prime 3 made pretty full use of the controls.  Aiming it at the screen was essential to gameplay.</p> <p>Bruce Skillis</p>]]></description>
			<dc:creator><![CDATA[Bruce Skillis]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5262628]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 10:33:53 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5262439]]></link>
		    <description><![CDATA[<p>@<a href="#c5262069">sitsalot</a>: It's called Wii Sports.  Been out since launch.  Check it out.</p>
<p>Anyway, I hope the Zelda team is working on a new IP and not yet another formulaic Zelda game.  I love and own them all, but it's getting pretty tired.</p> <p><a href="http://www.drunkagain.net">Anarchist_Gamer</a></p>]]></description>
			<dc:creator><![CDATA[Anarchist_Gamer]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5262439]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 10:26:53 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5262069]]></link>
		    <description><![CDATA[<P>ninyendo has yet to make a wii game that really makes use of the wii remote. sure, it adds little touches, like spinning in galaxy + the cursor deal, and in zelda the cursor. its a nice touch, but im still waiting for the definitive wii game from nintendo that truly makes the wii remote invaluable. zelda might be the right time and place for it.</P> <p>sitsalot</p>]]></description>
			<dc:creator><![CDATA[sitsalot]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5262069]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 10:13:33 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5261661]]></link>
		    <description><![CDATA[<P>Don't see whats wrong with a casual Zelda game.</P> <p>BryanH</p>]]></description>
			<dc:creator><![CDATA[BryanH]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5261661]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 09:58:35 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5261623]]></link>
		    <description><![CDATA[<p>So ive played Zelda 1 - skipped Zelda 2 (will play someday) - played and absolutely loved Link To The Past - then Absolutely worshiped Ocarina Of Time (Its perfect in my eyes) - Enjoyed Majoras Mask - Didnt Like Wind Waker - Enjoyed Minish Cap - Really Liked Twilight Princess (Though its no OoT).</p>
<p>I didnt like Wind Waker not because of the graphics i still think the graphics are amazing and wouldnt mind seeing another game in that style, I hated it cause there was like what 3 Dungeons and the rest of the game was wasted island hopping. There was no epic feel to it like Ocarina Of Time had or Link to the Past i just didnt feel like Zelda to me. One thing they need to take from Wind Waker though is its world size, ITS HUGE but wasted cause its only small islands. I liked Twilight Princess but it felt like i was playing Ocarina Of Time 2.0 but i did get pretty excited when i thought that they might Just have Zant be the main villain but knowing Nintendo i knew better.</p>
<p>A Couple of things for the New Zelda - Increase Difficulty i never even stocked up on fairys/potions in Twilight Princess cause i never went into a Dungeon thinking there was a remote chance of dying (Hell not even for the Cave or Ordeals), You can make a game more difficult and still not make it frustrating or cheap (more enemy health), you've done it in the past.<br>
Next size, Make the world HUGE make the citys giant not his a few building here and a couple of shops there i want like a real city. I would like to see it take you 45min to get from one side of World to the other on your Horse.<br>
Which brings me to the other point - Make it non-linear, sometimes TP felt like an on a rail adventure game, Open it up like Super Metroid. And my final point DON'T MAKE IT CASUAL because doing so negates all the points i made XD. But Seriously Its the core gamers that have brought you this far and kept you alive, sure a game aimed at core gamers (core not Hardcore, you can never please them) will *Gasp* not move as many copys and therefor not make you as much money as a casual shovelware game but if you do that to Zelda you lose your Core, the casual crowd is fickle and eventually will move on to the next fad and then you will not have any legs to stand on. <br>
You make enough money on hardware sales you do not need to fuck with Zelda.</p> <p>Thanatos</p>]]></description>
			<dc:creator><![CDATA[Thanatos]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5261623]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 09:57:04 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5260694]]></link>
		    <description><![CDATA[<p>@<a href="#c5260006">DarkFestim</a>: I will be waiting for that o_0</p>
<p>I wonder how Zelda could be revitalized. Should a new story be made??? You know, Maybe Link and Zelda are happy now and something comes along and now you have to play as both link and Zelda in certain areas. That Sheik was amazing in Brawl, maybe they should think of using her.</p> <p><a href="http://lion-valhummers.blogspot.com NSFW">valhum</a></p>]]></description>
			<dc:creator><![CDATA[valhum]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5260694]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 09:23:15 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5260438]]></link>
		    <description><![CDATA[<p>@<a href="#c5259820">shikaningen</a>: <br>
Just be nice bro, and show respect to others.</p>
<p>Tagging a commenter's opinion as epic fail is an insult, not and argument.  You can disagree, not impose.</p> <p><a href="http://www.herodito.com">Herodito</a></p>]]></description>
			<dc:creator><![CDATA[Herodito]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5260438]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 09:15:33 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5260426]]></link>
		    <description><![CDATA[<p>I'm surprised no one mentioned this already: SUPER MARIO GALAXY.</p>
<p>Can anyone point to that game and tell me it's a HARDCORE game? Okay, and can any of you point to it and tell me it's a CASUAL game?</p>
<p>Here's the thing, hands went up for both sides. Galaxy hit the perfect line of hardcore and casual.</p>
<p>Who's to say that shiggy can't do the same with the next Zelda game? Consider for a moment that Twilight Princess was a port of a gamecube game.</p>
<p>But a Zelda game designed GROUND UP for the Wii?</p>
<p>I'm seeing some serious potential here, people.</p> <p>Ichidou</p>]]></description>
			<dc:creator><![CDATA[Ichidou]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5260426]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 09:14:56 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5260349]]></link>
		    <description><![CDATA[<p>Yeah, I don't know.  For one person as myself that has played the LOZ games since the beggining, the series feel stagnant somewhat by now.</p>
<p>But then again, I imagine that a kid who begins playing his first LOZ game, and expresses his first "WOW" on the game, really deserves to play the original Zelda formula.</p>
<p>I may have become to soaked into all its lore, but new people to the series haven't, so what it seems like stagnation to me, is a WOW moment to somebody else.</p>
<p>I loved LOZ: A Link to the Past, but my most impressive moment on any LOZ was the presentation of the Deku Tree in OOT.  I remember thinking, "what an amazing moment, if only somebody else in my family appreciated this as I do".</p>
<p>New gamers deserve to experience that formula too.  But yeah, it is clear the series are locked in time.</p>
<p>Ohh, and if you collected all 100 skultullas and all bottles, then probably you spent +100 hours of gameplay and probably even more.  God knows I did.</p> <p><a href="http://www.herodito.com">Herodito</a></p>]]></description>
			<dc:creator><![CDATA[Herodito]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5260349]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 09:11:55 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5260006]]></link>
		    <description><![CDATA[<p>I can't find my source anymore, since I got the news literally more than eight months ago, but my cousin showed my proof that they were working on a new Zelda game for the Wii that is supposed to be astounding and not casual. Twilight Princess, for the most part, was supposed to be practice on the sword/wii-mote control scheme and there is a lot more, but I don't want to run my mouth. Give me a week and I'll find it I promise.</p> <p><a href="n/a">DarkFestim</a></p>]]></description>
			<dc:creator><![CDATA[DarkFestim]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5260006]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 08:59:04 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5259820]]></link>
		    <description><![CDATA[<p>@<a href="#c5258917">Cchrist</a>: <br>
Oh, well, I suppose I can't argue with you there.  In all fairness, however, I was responding to a post that was itself rather hateful and belittling, of which bashcraft or some other editor furnished the author a mark of approval, a star, despite that the comment lacked merit in almost every conceivable way and represented nothing much more than an unthinking hate-filled attack against me.</p>
<p>Truth be told, since I can't imagine I have a very great track record of ingratiating the likes of bashcraft with my comments, I wouldn't in the least be surprised to discover that the issuance of a star to whosits was less a show of appreciation directed at the commenter for finding his input insightful and valuable than it was an attempt to stick it to me for resenting me and the attitude that I often bring to discussions.</p> <p>shikaningen</p>]]></description>
			<dc:creator><![CDATA[shikaningen]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5259820]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 08:50:43 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5259478]]></link>
		    <description><![CDATA[<p>I think what really killed PH for me was the Temple of the Ocean King.</p>
<p>PLEASE.  NEVER AGAIN, Nintendo.  Hero's Cave in the Oracles games was only okay because it was a sidequest..</p> <p><a href="http://">LunarTakiro</a></p>]]></description>
			<dc:creator><![CDATA[LunarTakiro]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5259478]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 08:35:58 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5259391]]></link>
		    <description><![CDATA[<P>New Zelda games?<BR>Dont tell me...You start the game by some lady screaming to wake up, you get a wooden sword,,,,,,never saw that coming.</P></BR> <p>ortegar</p>]]></description>
			<dc:creator><![CDATA[ortegar]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5259391]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 08:32:20 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5259257]]></link>
		    <description><![CDATA[<p>How about a new IP so there can be new characters in the next Smash Bros. game, Nintendo?</p> <p><a href="n/a">Americo</a></p>]]></description>
			<dc:creator><![CDATA[Americo]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5259257]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 08:26:42 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5259254]]></link>
		    <description><![CDATA[<p>@<a href="#c5256591">Flippy_D</a>: A little too steampunk for me, but otherwise I love it. A Goron mountain in  Mayazaki style would be awesome, as would a Venice-style Hyrule. Honestly all the cities I've seen in Zelda games don't feel like cities, since all you ever see is like 5 areas at most. I feel like if I went somewhere I shouldn't have I'd see that all the buildings only have one wall, like those old western movies.</p>
<p>Anyway, if he wants to make a Zelda game anyone can enjoy, I have an idea for him: difficulty settings. I don't mean giving enemies more health either. Add more enemies, add new attacks for bosses, etc. Twilight Princess was solid, if unremarkable, but I never felt challenged.<br>
Also, bring back the adventure feel of the old games. I agree that the games have gotten more linear. Make the overworld part of the experience again and not just filler between dungeons. Make people have to find the dungeons like in the NES days. Let people enter the second to last dungeon before the first (even if they can't complete it).<br>
My last idea is give Zelda a real role besides damsel in distress. We know she can kick ass, why not make a game where she's your partner? You could even let people switch control or let player 2 jump in at any time.</p> <p>Tiber</p>]]></description>
			<dc:creator><![CDATA[Tiber]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5259254]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 08:26:24 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5258917]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/381270/zelda-team-working-on-new-games#c5258774">shikaningen</A>: Sir, your tone is hateful and belittling. No such thing as miscommunication going on here. I'm just asking you to not turn this in one of 'those' threads.</P> <p><a href="n/a">Cchrist</a></p>]]></description>
			<dc:creator><![CDATA[Cchrist]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5258917]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 08:10:44 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5258774]]></link>
		    <description><![CDATA[<p>@<a href="#c5258592">Cchrist</a>: <br>
I see that, once again, the failure of the internet to convey tone of voice and body language results in miscommunication and misinterpretation.</p>
<p>If, reading my comments, you are picturing a person flailing his hands about his head, with wild eyes and disheveled hair, screaming at the top of his lungs in a thespian Shakespearean way, then you need to do a u-turn and drive at least 100 miles in the opposite direction.</p> <p>shikaningen</p>]]></description>
			<dc:creator><![CDATA[shikaningen]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5258774]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 08:04:03 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5258592]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/381270/zelda-team-working-on-new-games#c5258417">shikaningen</A>: Dude could you tone down a bit please?</P>
<P>@<A href="http://kotaku.com/381270/zelda-team-working-on-new-games#c5258237">Striderhayasa - Phillyyakk on PSN and Live.</A>: Can't say anything but i agree with you really.</P>
<P>It's strange that you hear the same things from alot of people and Nintendo just turns a blind eye towards it. Kinda depressing really.</P> <p><a href="n/a">Cchrist</a></p>]]></description>
			<dc:creator><![CDATA[Cchrist]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5258592]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 07:55:26 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5258417]]></link>
		    <description><![CDATA[<p>Oh, and was Foxstar Sixtail given a star for his response to me?  Really?  Geez, those things are handed out so liberally and promiscuously as one would hand out pennies or cheap candy.  It's to the point that I almost feel that the thing to strive for is NOT to have a star or, having a star, the divestiture of that star.</p>
<p>Yes, please, by all means keep those stigmata, those scarlet letters, those stars of David away from me!  I'll not suffer the humiliation.</p> <p>shikaningen</p>]]></description>
			<dc:creator><![CDATA[shikaningen]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5258417]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 07:46:26 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5258237]]></link>
		    <description><![CDATA[<P>@
<A href="#c5257716">Cchrist</A>: pikmin, great example and a beautiful game. but how about this...take the pikmin engine and make a realtime Advanced Wars for wii. Battlion Wars is hamstrung because some genius thought it was a great idea to force gamers to command a battle they're in the middle of, with clumsy motion controls and terrible AI.</P> 
<P>i'd love a realtime advanced wars on wii. how about a custom robo that doesn't have a ridiculously bad story mode, retarded characters and more detailed robo designs?</P> 
<P>how about a fire emblem that's a traditional rpg with a consistent story? ms has lost odyssey, sony has FFXIII, nintendo has....Opoona? what the hell?</P> 
<P>nintendo is the king of missed opportunities. the second nintendo saw the monies rolling from wii sales iwata should have been on the phone calling square for a true FF crystal chronicles sequel that wirelessly uses the DS in ad hoc, instead of the asstastic GBA setup. joint development venture, online support with chat, full customization, orchestrated score and a robust story and production value. beat Capcom at their own monster hunter game.</P> 
<P>where is Kid Icarus? can we get a real 1080 sequel instead the bullshit, password riddled avalanche? i'm sick of mario.</P> <p>Striderhayasa - Phillyyakk on PSN and Live.</p>]]></description>
			<dc:creator><![CDATA[Striderhayasa - Phillyyakk on PSN and Live.]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5258237]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 07:37:53 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5258204]]></link>
		    <description><![CDATA[<p>@<a href="#c5256893">Foxstar Sixtail</a>:</p>
<p>Your comment was quite a failure itself by several metrics - the most salient of which that you didn't perceive that my comment was largely tongue-in-cheek.  I don't hate Shiggy and I don't want to stab him in the face, but I am by no means pleased with the fact that he is trying to appeal to philistines with no sense of how a videogame should be, the casual gamers.  Hardcore gamers, as I see it, are to those who can appreciate an indie movie as casual gamers are to the utterly contemptible churls who refuse to watch any movie other than a hollywood movie featuring dozens of explosions, cheap prosaic dialog and plot, and gratuitous swearing.</p>
<p>Also, I am 22.  And I never completed the first two LOZ games.</p>
<p>"To say Shiggy is selling out Zelda for greet is one of the biggest complete failures i've ever seen made by a commenter on this website. It also shows that you are one of the 'crazy old men' of gaming that need to be taken with a grain of salt and a rubber room waiting for you. Who are you to declare "Leave LOZ to the hardcore masses?" If Zelda was left to the hardcore masses, it's sales would be complete and utter shit, as most so called 'hardcore' games are that do not have a large influx of causal buyers."</p>
<p>So it sounds like you agree with me.  You say - paraphrasing - "if zelda were left to the hardcore crowd it wouldn't make as much money".  And there you have it:  Shiggy's sole motivation for reducing this game down to the lowest common denominator - to make as much money as possible.  Making the game to appeal to a more hardcore market would certainly make it good or better, but that's not the goal, is it?</p>
<p>For all your vitriol, and unwarrantable conclusions about my age, mental status, and so forth, you really didn't make any cogent points.  You started out saying that Shiggy isn't doing this out of greed and then contradicted yourself a sentence later.</p>
<p>/EPIC FIAL (sic)</p> <p>shikaningen</p>]]></description>
			<dc:creator><![CDATA[shikaningen]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5258204]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 07:35:56 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5258184]]></link>
		    <description><![CDATA[<P>Zeldas are casual. Nongamers or "barely" gamers have been buying Zeldas since the series began.</P>
<P>A Zelda made just for Wii could be cool but only if they shake up the gameplay -- I'm so tired of 3-D Zelda, although I'm not sure many people agree.</P> <p>GhaleonUnlimited</p>]]></description>
			<dc:creator><![CDATA[GhaleonUnlimited]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5258184]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 07:34:36 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5258127]]></link>
		    <description><![CDATA[<p>I am so over Nintendo and Miyamoto.<br>
They are making these "casual" fad games and charging REAL game prices. Nintendo is getting fucking greedy and honestly, in some ways they are turning into a shovel ware company in their own right.</p>
<p>I had such high hopes for the Wii but like all Nintendo hardware NOTHING can do well on their system except Nintendo games which now mostly suck OR has fucking Mario plastered all over it.</p>
<p>I guess my Nintendo brainwashing has worn off huh?</p> <p>ShareYourTreats</p>]]></description>
			<dc:creator><![CDATA[ShareYourTreats]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5258127]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 07:31:27 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257734]]></link>
		    <description><![CDATA[<p>@<a href="#c5257606">Striderhayasa - Phillyyakk on PSN and Live.</a>: Good writers are a foreign concept to game devs in general...</p>
<p>Maybe the next Zelda will expand on Crossbow Training... it's an idea anyway.</p> <p><a href="http://z11.invisionfree.com/New_Eureka/index.php?act=idx">Sabre_Justice: Okay, no more long name.</a></p>]]></description>
			<dc:creator><![CDATA[Sabre_Justice: Okay, no more long name.]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257734]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 06:59:15 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257716]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/381270/zelda-team-working-on-new-games#c5257539">Cozwic</A>: No thats exactly what i'm saying they should stop doing. I'm saying they need to invent a new IP with a fresh new type of gameplay. I'm fed up with seeing mario this and mario that.</P>
<P>Like they did with pikmin. Something really new.</P>
<P>@<A href="http://kotaku.com/381270/zelda-team-working-on-new-games#c5257606">Striderhayasa - Phillyyakk on PSN and Live.</A>: Couldn't have said it any better myself!</P> <p><a href="n/a">Cchrist</a></p>]]></description>
			<dc:creator><![CDATA[Cchrist]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257716]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 06:57:15 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257606]]></link>
		    <description><![CDATA[<P>i've always believed that nintendo is the best at making games that are easy to play but hard to master. but nintendo is terrible at evolving the zelda franchise. it's been the same basic game for 20 years. mario isn't much better. even metroid prime3 suffers from this to a lesser degree. even though i've enjoyed zelda tp, my greatest feeling of satisfaction came when it looked like ganondorf wasn't in the story and zant was a total bad ass. but nintendo made it a typical zelda when ganondorf was revealed. good writers are a foreign concept to nintendo.</P> 
<P>i want to see nintendo evolve their franchise. if a franchise didn't start as casual then don't make it casual. a casual zelda adventure isn't what's needed. a better story and new play mechanics are needed. shadow of the colossus should have been a zelda game. even the final chapter in metroid prime had a lame story and even through i loved the controls and gameplay , the phazon corruption aspect sucked. prime2 had the best story with the Ing being totally vicious and the luminoth getting their asses kicked as a result. but with no cutscenes you just get to read about it.</P> 
<P>anyways, nintendo is making the core users pay for not supporting them for the last two generations. wii isn't for us regardless of what nintendo says. i know i'm not the only person that would rather play ps3, 360 or psp before wii. its a shame because i love what the wiimote did for some games. RE5 for example will truly be a gimped affair on 360 and ps3 without a wiimote setup. metroid prime3, cod3 and metal of honor 2 proves that fps games control better with a wiimote than dual analog on any other console. even the kickass motion controls of the upcoming WipeoutHD were already done in excitetruck with the wiimote. but wii has been a disappointment regardless of the glimmers of brilliance.</P> 
<P>from a business perspective, nintendo has proven to be the better company than sony and ms. especially since many expected wii to be dead in the water at this point. but from a core gamer's (my) perspective wii is 'meh' overall. news of the zelda team working on a new game doesn't exactly fill me with confidence.</P> <p>Striderhayasa - Phillyyakk on PSN and Live.</p>]]></description>
			<dc:creator><![CDATA[Striderhayasa - Phillyyakk on PSN and Live.]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257606]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 06:44:43 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257569]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/381270/zelda-team-working-on-new-games#c5256694">Flippy_D</A>:</P>
<P>PS you got a new follower.</P> <p><a href="n/a">juliopalio</a></p>]]></description>
			<dc:creator><![CDATA[juliopalio]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257569]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 06:41:58 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257552]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/381270/zelda-team-working-on-new-games#c5256694">Flippy_D</A>:</P>
<P>Sounds beautiful</P> <p><a href="n/a">juliopalio</a></p>]]></description>
			<dc:creator><![CDATA[juliopalio]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257552]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 06:40:08 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257539]]></link>
		    <description><![CDATA[<p>@<a href="#c5256548">Zolbrod</a>: I liked four swords!!!.....does that mean I'm turning...casual?! *quakes in fear of the truth* But in all honesty, I like Four swords out of all the Zeldas, mostly because if I quit playing for a month, I wouldn't have to remind myself where I was at in the game due to the mission set-up. To this date, thats the only console Zelda I've ever beaten.<br>
@<a href="#c5257342">Cchrist</a>: So what your saying is they should do some shrooms and sketch out some ideas, then shred the ideas and tape random pieces together and go off of that? Don't get me wrong, I love Katamari, but I'd hate to see what The legend of Mario Damacymin would play like. 0_0</p> <p>Cozwic</p>]]></description>
			<dc:creator><![CDATA[Cozwic]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257539]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 06:38:48 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257498]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/381270/zelda-team-working-on-new-games#c5256769">ConstantCupcake</A>: I couldn't have said it better myself.</P> <p>EmeraldDragon</p>]]></description>
			<dc:creator><![CDATA[EmeraldDragon]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257498]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 06:34:18 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257410]]></link>
		    <description><![CDATA[<p>@<a href="#c5256506">Antihippy</a>: Your name suits you well.</p> <p>phnord</p>]]></description>
			<dc:creator><![CDATA[phnord]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257410]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 06:21:16 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257342]]></link>
		    <description><![CDATA[<P>Uh Link's crossbow training anyone? Or wasn't that already casual?</P>
<P>I think it's really too bad that The Shig doesn't dar to do something really original. Like what the creator of Katamari did. He thought of something that hadn't been done before and just threw it out to the world. And they're great games! And there are alot of other examples like that to show nintendo that you don't have to "do what the public wants." Just take a dive for once and see if people like it.</P>
<P>I used to absolutely love nintendo but these days i look at their games and it's the same games i played 10 years ago only with some new gimmick attached and i think thats a really big shame because Nintendo has so much potency to do otherwise.</P> <p><a href="n/a">Cchrist</a></p>]]></description>
			<dc:creator><![CDATA[Cchrist]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257342]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 06:09:04 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257327]]></link>
		    <description><![CDATA[<p>Wow, only on Kotaku can an announcement of development on a new Zelda title be spun into a bad thing.</p> <p>Rebochan</p>]]></description>
			<dc:creator><![CDATA[Rebochan]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257327]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 06:06:32 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257322]]></link>
		    <description><![CDATA[<p>@<a href="#c5256547">the_dudefather</a>: Make a NEW zelda game, and stop living in OOT's shadow</p>
<p>I agree. OOT was great, Wind Waker was a MASTERPIECE but Twilight Princess seemed like it was phoned in.</p>
<p>I would like to see another Wind Waker. If I do ever buy a DS it would be for Phantom Hourglass.</p> <p><a href="n/a">battra92</a></p>]]></description>
			<dc:creator><![CDATA[battra92]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257322]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 06:06:16 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257299]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/381270/zelda-team-working-on-new-games#c5256542">Archaotic</A>:</P>
<P>I have Carpel Tunnel as well and PH didn't really bother me. You should really try it, the game is a blast!</P> <p>EmeraldDragon</p>]]></description>
			<dc:creator><![CDATA[EmeraldDragon]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257299]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 06:00:44 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257240]]></link>
		    <description><![CDATA[<p>Wow I'm glad to hear this.  Zelda is an amazing series and Phantom was a phenomenal last game, but it's time Nintendo moved on to new franchises.</p> <p><a href="n/a">Soldrak</a></p>]]></description>
			<dc:creator><![CDATA[Soldrak]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257240]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 05:50:07 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257225]]></link>
		    <description><![CDATA[<p>Euhm...wasn't Four Swords (GC) kind of casual? I'd love to see a sequel to that using a DS-Wii setup. :)</p> <p><a href="http://nintendoweb.nl">GerarDOS</a></p>]]></description>
			<dc:creator><![CDATA[GerarDOS]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257225]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 05:47:57 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257178]]></link>
		    <description><![CDATA[<p>Yeah, don't make a casual Zelda game, make a Ninja Gaiden + Shadows of the Colossus...</p>
<p>PLEASE!!</p> <p><a href="n/a">Ultrasinc</a></p>]]></description>
			<dc:creator><![CDATA[Ultrasinc]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257178]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 05:38:28 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257084]]></link>
		    <description><![CDATA[<p>Know what I hate, when Nintendo tries to make games more accessible, they seem to think that means making it extremely easy with a single button for everything. If they dumb their games down anymore, it'll be the first time I actually quit buying from Nintendo.</p>
<p>I've been watching them screw up over and over again (online gameplay, I'm looking at you) and I'm just sick of the crap, honestly. They don't want to appeal to gamers anymore, fine, but I won't be there anymore.</p> <p>Darkest Daze</p>]]></description>
			<dc:creator><![CDATA[Darkest Daze]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257084]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 05:20:20 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257070]]></link>
		    <description><![CDATA[<p>@<a href="#c5256965">Foxstar Sixtail</a>: well call me the cat herder then, it's really not so difficult. A hardcore gamer likes a challenging game with a deep control system and most likely quite a bit of replay value. A good plot helps. THATS IT. What seperates a hardcore gamer and a softcore gamer is largely the amount of time they play games. A hardcore gamer doesn't want a button interface like SSBB where one button plus one direction is capable of doing every attack most likely. It doesn't matter if one group of hardcores likes it and the other doesn't because so long as you're providing that type of game they have options. It's like Ninja gaiden 2, what makes it so hardcore? It's the difficulty, the speed and whatever else, just giving us none simplified games like that helps alot.  And just to comment on your last point on that paragraph 'Hardcores are almost imposable to cater to and trying to do so can be very bad.' So what your saying is don't bother? Don't even try to appeal to the gamers who actually play more and buy more than casual gamers cos they can be a bit finnicky? What's the point in trying to appeal to as many people as possible and then neglecting the core gamers?</p>
<p>Well the art style is largely the entire atmosphere of the game. I didn't like windwaker for different reasons but my gf did just dislike it for the graphics. The problem is they messed with the atmosphere of zelda (turning it away from the feel of zelda in some people's opinion) and that is what they did wrong, rather than try and reinvent the game with the same feel or add to it like twilight princess did they chose to go for an overly radical rehaul of the graphics which effected how people saw the game and felt while playing it.</p>
<p>Poor level design in the past does not effect the failure of nintendo to further provide to the hardcore gamer by making games difficult (or atleast have the option of higher difficulty) and provide new IP which are more catered towards the experienced gamer.</p>
<p>That's where I disagree, it's not an unending cycle cos it is possible to appeal to both by merely producing more titles or switching between what they provide. So far in the ways of new IP I have seen no hardcore games and plenty of casual ones such as Wii play, Wii fit, Wii sports etc. As I've said they did release fire emblem but the problem is we need more. If you think about the amount of gaming a hardcore player does compared to a casual player you'll see that providing less to those who play more will result in them having felt completely abandoned since they will finish those games quicker.</p> <p><a href="http://None">Llost</a></p>]]></description>
			<dc:creator><![CDATA[Llost]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257070]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 05:16:02 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257066]]></link>
		    <description><![CDATA[<P>@<A href="#c5256656">Grinman</A>: We got that already, it's called Twilight Princess, except that it was not better than Ocarina of Time, quite the contrary, it's a mere shadow of it =/</P>
<P>I want a Zelda that can make for the Wii what Link to the Past made for the SNES - a leap when compared to its predecessor as far as game depth, plot and detail go...but I would also like to have some of the freedom that the original Legend of Zelda has. One thing I didn't like in TP is that it's too linear, too much A --&gt; B --&gt; C --&gt; D, etc...however, if the next Zelda game really is taking the "casual" approach, I don't see that happening, let's hope they don't make one where you cannot take one step without a tutorial opening up an explaining how to walk, how to use the sword, and such...</P>
<P>I also can't imagine a new Zelda game with dungeons as difficult as Majora's Mask's dungeons...</P> <p><a href="http://jp-prometheus.blogspot.com">JP_Neptune</a></p>]]></description>
			<dc:creator><![CDATA[JP_Neptune]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257066]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 05:15:32 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257010]]></link>
		    <description><![CDATA[<p>I see nothing wrong if Nintendo tries to make the next Zelda more <i> accessible </i> to the casual market.</p> <p>M</p>]]></description>
			<dc:creator><![CDATA[M]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257010]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 05:00:47 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5257005]]></link>
		    <description><![CDATA[<p>@<a href="#c5256992">Tingle</a>:You should have gotten out of gaming..oh around the 16-bit days then.</p> <p>Foxstar Sixtail</p>]]></description>
			<dc:creator><![CDATA[Foxstar Sixtail]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5257005]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 04:59:06 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256992]]></link>
		    <description><![CDATA[<p>If Nintendo makes the core Zelda games casual, i will put my fingers in my ears, sell all my video game consoles, and pretend i never played a video game, ever.<br>
This is how much Zelda games mean to me, it is as if Zelda is the string that holds my affection for video games together.</p> <p><a href="n/a">Tingle</a></p>]]></description>
			<dc:creator><![CDATA[Tingle]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256992]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 04:54:27 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256968]]></link>
		    <description><![CDATA[<p>@<a href="#c5256858">CallMeRotten</a>:<br>
Well, there was Vaati in the <i>Four Swords</i> saga (<i>Minish Cap</i>, <i>Four Swords</i>, and <i>Four Swords Adventures</i>).<br>
<i>Link's Awakening</i> didn't feature Ganon, either (however, there was a shadow beast that resembled him a bit).<br>
<i>Majora's Mask</i>'s main boss was... well, Majora.</p>
<p>However, as Ganon being the king of all evil in the world of Hyrule, he is destined to revive time and again.</p> <p><a href="http://bpmomega.livejournal.com">BPMο</a></p>]]></description>
			<dc:creator><![CDATA[BPMο]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256968]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 04:46:34 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256965]]></link>
		    <description><![CDATA[<p>@<a href="#c5256904">Llost</a>:The issue is, how do you appeal to the self proclaimed 'hardcore' gamer? It's like herding cats, a game that appeals to one sort of gamer will not always appeal to others. Take Brawl, which one could say is Nintendo's biggest fan-service effort in years, you'll find people all over this site and others who claim it was sold out to causals. Hardcores are almost imposable to cater to and trying to do so can be very bad.</p>
<p>Zelda's evolution line is something that's hotly debated and will be till the end of time. I think fans have had a hand in it not upscaling as much because they react like spoiled children, look at Wind Waker, a change in art style resulted in the biggest fan bawwwww in years and for what? It was the same game, but so much as a change in art style caused mass hate.</p>
<p>All of the Nintendo core games have always shifted over the years. I think people are starting to mistake 'difficulty' for what was poor level design, controls and whatnot, as someone who's been playing games from 1979 on, Zelda has never been that hard, save for Zelda II and like Wind Waker, fans threw a shit fit over that one too, though it was a fantastically done title and harder then almost any other game of it's time.</p>
<p>Nintendo can try to appeal to it's core fanbase as much as it wants but as it works to appeal to it's new one, it will lose/piss off members of the old one. It's a unending cycle.</p> <p>Foxstar Sixtail</p>]]></description>
			<dc:creator><![CDATA[Foxstar Sixtail]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256965]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 04:45:54 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256949]]></link>
		    <description><![CDATA[<p>@<a href="#c5256903">Foxstar Sixtail</a>: But the Wii is directly aimed at the less hardcore fanbase and that's where most of there attention is being put in the form of new IP. There are no new hardcore IP coming out at all. They're releasing some old ones like Fire emblem and stuff but the zelda was just a port, metroid no comment (not played it), smash bro's I wouldn't call a hardcore game because it's not exactly a difficult game to play or master. I went through the story with my girl friend in 2 days of half play (she was already somewhat through it but the point is how easy it was for me to get into it despite not being used to the control system since I don't have a Wii and never playing a smash bro's game before). I don't see many hardcore games coming out for it soon either and the only title I know that they're bigging up is Wii fit.</p>
<p>Tales of symphonia 2 will be pretty hardcore though but still, what I'm saying is too little focus. Not a large criticism cos I know it will develop but at the moment not enough.</p> <p><a href="http://None">Llost</a></p>]]></description>
			<dc:creator><![CDATA[Llost]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256949]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 04:39:52 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256934]]></link>
		    <description><![CDATA[<p>Twilight Princess WAS a casual game.  The difficulty was ramped down so far Stephen Hawking could beat Gannon.</p> <p>Horseflesh</p>]]></description>
			<dc:creator><![CDATA[Horseflesh]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256934]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 04:33:45 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256904]]></link>
		    <description><![CDATA[<p>@<a href="#c5256893">Foxstar Sixtail</a>: It doesn't mean he's crazy just cos he disagrees with you. Look at the series and how little it's improved, to say it's meant to be a company of innovation and development they sure have chucked out enough mario's and zelda's to milk the franchise. He's just a guy with an opinion that zelda should be loyal to the fanbase that has been supporting it from the start so don't kick off.</p>
<p>Actually your sort of right and sort of wrong. It's good business sense to appeal to more people but bad customer care to neglect your initial fanbase. Shiggy could make a new game (like he hasn't already chucked out enough Wii peripheral based stuff already) to cater to new fans but why take away from your core audience?</p> <p><a href="http://None">Llost</a></p>]]></description>
			<dc:creator><![CDATA[Llost]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256904]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 04:23:38 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256903]]></link>
		    <description><![CDATA[<p>@<a href="#c5256895">Llost</a>:I would say Nintendo is doing more for the hardcore gamer then they know. Honestly, the only system that had a huge amount of causal and hardcore games in a 50/50 split was..the PS2. Why? Huge install base. As the Wii's userbase grows, the same thing is set to happen, but you need to remember, causals will always get the bulk of a developers attentions. They have to, because causals have to be caught, then kept in place till finally, they become a core gamer. It's also far easier to develop for a causal gamer then it is a hardcore one.</p> <p>Foxstar Sixtail</p>]]></description>
			<dc:creator><![CDATA[Foxstar Sixtail]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256903]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 04:22:49 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256899]]></link>
		    <description><![CDATA[<p>god i love laptuta...why don't Miyamoto and Miyazaki work together on a project...quickly before Miyazaki pops his cloggs!</p> <p>giddymao</p>]]></description>
			<dc:creator><![CDATA[giddymao]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256899]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 04:20:03 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256898]]></link>
		    <description><![CDATA[<p>@<a href="#c5256858">CallMeRotten</a>:Ganon, Zelda and Link will always be major focus points of any Zelda game, if you study the mithos. There's never going to be a replacement for Ganon or Zelda, or Link. What can be improved however is how they are presented before us.</p> <p>Foxstar Sixtail</p>]]></description>
			<dc:creator><![CDATA[Foxstar Sixtail]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256898]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 04:19:54 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256895]]></link>
		    <description><![CDATA[<p>@<a href="#c5256805">Foxstar Sixtail</a>: Oh I get it now, still that means he's only altering it, he can reach a larger demographic at the expense of the core fanbase but it's only a shift. I like the Wii but nintendo is definitely not doing much for the hardcore gamers.</p> <p><a href="http://None">Llost</a></p>]]></description>
			<dc:creator><![CDATA[Llost]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256895]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 04:18:24 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256893]]></link>
		    <description><![CDATA[<p>@<a href="#c5256838">shikaningen</a>:Any point you might have had in your venom laced rant was completely lost and blown to hell when you said this little nugget.</p>
<p>"I am going to stab him square in the face, if he keeps talking like that. Fuck you and your greed, Shigeru. How could you murder this wonderful series in the name of financial gain? Can't you just shovel a dozen or so pieces of shovelware onto store shelves and leave classic LOZ to the hardcore gamers, if you need money so bad? Please?"</p>
<p>First off, Shiggy does not set out to make a game that will rake in the billions, most of his games naturally over time do that because of his design mastery and foresight. To say Shiggy is selling out Zelda for greet is one of the biggest complete failures i've ever seen made by a commenter on this website. It also shows that you are one of the 'crazy old men' of gaming that need to be taken with a grain of salt and a rubber room waiting for you. Who are you to declare "Leave LOZ to the hardcore masses?" If Zelda was left to the hardcore masses, it's sales would be complete and utter shit, as most so called 'hardcore' games are that do not have a large influx of causal buyers.</p>
<p>If Shiggy can not create a game that will appeal to the widest amount of people, then he is not doing his job correctly. Yes, that means those causal gamers you hate so much from your basement lair. Please for the love of god, open your mind and think before you stamp out such a hate-filled clueless rant in these comment sections in the future, the causal gamer you so hate on is the only reason gaming has returned in such a faction from the crash of 1983. And you know what? You owe a shitload more to causal gamers then you will ever know, if you would pay attention.</p> <p>Foxstar Sixtail</p>]]></description>
			<dc:creator><![CDATA[Foxstar Sixtail]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256893]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 04:17:12 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256881]]></link>
		    <description><![CDATA[<p>Zelda, now with over 400 minigames!</p> <p>JRONJR</p>]]></description>
			<dc:creator><![CDATA[JRONJR]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256881]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 04:11:04 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256875]]></link>
		    <description><![CDATA[<P>Please don't make a casual Zelda game? Are you guys for real? How could Zelda go MORE casual than it already is?</P> <p>Guirrotine</p>]]></description>
			<dc:creator><![CDATA[Guirrotine]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256875]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 04:08:49 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256861]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/381270/zelda-team-working-on-new-games#c5256591">Flippy_D</A>: Every game should be steampunk'd.</P>
<P>Seriously, screw lego. Steampunking games should be the to go.</P> <p>Antihippy</p>]]></description>
			<dc:creator><![CDATA[Antihippy]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256861]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 04:01:25 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256858]]></link>
		    <description><![CDATA[<p>I'd like to see a Zelda game that DOESN'T have you fighting the same damn boss we've been killing again and again. Don't get me wrong, ol'Ganon is a bad azz mofo but we've been playing the same game for so many years.</p> <p><a href="n/a">CallMeRotten</a></p>]]></description>
			<dc:creator><![CDATA[CallMeRotten]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256858]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 04:01:12 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256856]]></link>
		    <description><![CDATA[<p>He won't make a casual zelda. But it sounds like he won't be making a Zelda at all, he'll just oversee the project while he focuses his creative juices on the next big thing after Wii Sports. Maybe the orchestra game they showed at E3 '06?</p> <p>Nirual</p>]]></description>
			<dc:creator><![CDATA[Nirual]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256856]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 04:00:57 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256839]]></link>
		    <description><![CDATA[<p>@<a href="#c5256697">BPMβ</a>: Oh, I know all about that.  I'm just wondering if they'll expand that more into an epic.  Or I could be only partially right, and it'll be a casual Tingle game.</p> <p><a href="http://www.baconismagic.com">Chef</a></p>]]></description>
			<dc:creator><![CDATA[Chef]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256839]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 03:51:47 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256838]]></link>
		    <description><![CDATA[<p>Twilight Princes was a product of his desire to make LOZ more casual and dumb-downed.  It sounds like he's thinking of taking this frightful and abominable vision for the series even further, designing the game with old demented gammy and brainless tooth-cutting 3-year-old jimmy in mind.</p>
<p>"For me, I'm trying to entertain as many people as I can, creating games that the widest number of people can enjoy."</p>
<p>I am going to stab him square in the face, if he keeps talking like that.  Fuck you and your greed, Shigeru.  How could you murder this wonderful series in the name of financial gain?  Can't you just shovel a dozen or so pieces of shovelware onto store shelves and leave classic LOZ to the hardcore gamers, if you need money so bad?  Please?</p>
<p>@<a href="#c5256617">Archaotic</a>:</p>
<p>I generally liked the Wind Waker aesthetic.  What I disliked about it was the island setup.  I wished that there had been several enormous islands with breathtaking wind-swept plains laden with tall grasses rhythmically licked and swayed by the winds with numerous much smaller islands scattered about haphazardly, not evenly spaced out in a unnatural unrealistic grid system.  And I wish it had been a bit darker - less candy-cane, rainbows, and lollipos - and lonelier, providing a strange feeling of serene and peaceful isolation.  Overall, though, I think they were headed in the right direction.</p> <p>shikaningen</p>]]></description>
			<dc:creator><![CDATA[shikaningen]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256838]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 03:51:40 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256836]]></link>
		    <description><![CDATA[<p>"Please don't make a casual Zelda game."</p>
<p>I sincerely agree.</p> <p><a href="http://">Snappywave</a></p>]]></description>
			<dc:creator><![CDATA[Snappywave]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256836]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 03:51:11 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256821]]></link>
		    <description><![CDATA[<p>I say forget Zelda games! They've made Twilight Princess, let's leave them alone for a year or two while they make a NEW game, something that's actually ORIGINAL? Sure, I wouldn't mind if it's something user-friendly, but if it's a fascinating new series instead of a waggle gimmick, I'm sold.</p> <p><a href="http://www.sexgamesandrocknroll.blogspot.com">Ashurahori</a></p>]]></description>
			<dc:creator><![CDATA[Ashurahori]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256821]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 03:45:53 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256805]]></link>
		    <description><![CDATA[<p>@<a href="#c5256776">Llost</a>:"'I think we'd gotten to a point where videogames were something that everyone could no longer enjoy.'"</p>
<p>Go back and read his statement again. Your taking it out of context and completely missing the point.</p> <p>Foxstar Sixtail</p>]]></description>
			<dc:creator><![CDATA[Foxstar Sixtail]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256805]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 03:40:41 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256776]]></link>
		    <description><![CDATA[<p>'I think we'd gotten to a point where videogames were something that everyone could no longer enjoy.'</p>
<p>How the hell can he say games aren't enjoyable anymore? I know he's old and weird but it's like me saying TV is boring so I am gonna make some TV where the purpose is to jiggle around while you watch TV. All he's done is add a new way of playing games and it's all of a sudden better? To me I just think he's too high on the idea of Wii and DS being a revolution whereas they are really just an alternative.</p> <p><a href="http://None">Llost</a></p>]]></description>
			<dc:creator><![CDATA[Llost]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256776]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 03:32:38 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256769]]></link>
		    <description><![CDATA[<p>exactly what would a casual Zelda game look like? I mean I always felt like they were fairly casual as it is. They don't have 200+ hours of side quests or collecting... they don't have difficult controls or a steep learning curve. They'd have to seriously gut the games to make them any more casual.</p>
<p>As for reinventing the series? I dunno. Flippy's ideas sound pretty but they just make me think of FF. They've redone that sort of world again and again I don't need Zelda in that world. I always liked that the stories and history of Hyrule were fairly vague. It lends to the archetypal feel the games have. A classic  hero myth if you will. It's why I love that Link doesn't talk and the same characters reappear again and again in different times. It's all very Jungian. Joseph Campbell eat your heart out.</p> <p><a href="n/a">ConstantCupcake</a></p>]]></description>
			<dc:creator><![CDATA[ConstantCupcake]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256769]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 03:30:17 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256760]]></link>
		    <description><![CDATA[<p>@<a href="#c5256617">Archaotic</a>: I take it you don't like Wind Waker. Which is a shame as I thought it injected a much needed breathe of fresh air into the series.</p>
<p>Around the time of Majoras Mask, I was finding the whole structure of the Zelda games to be way too samey. Wind Waker came in with a fresh new artisitc direction and kinda messed around with the tried and trusted Zelda formula in a way which may have proven a little too radical for most fans of the series.</p>
<p>To me, Wind Waker is the pinacle of the Zelda game series. Taken that into account, you will understand my bias when I say that Phantom Hourglass was a pure joy to play. I loved the switch to stylus control. It made navigating through the game a little more of a challenge and, in some cases, more natural than using the d-pad.</p> <p>johnnywashngo</p>]]></description>
			<dc:creator><![CDATA[johnnywashngo]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256760]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 03:28:16 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256745]]></link>
		    <description><![CDATA[<p>"Please don't make a casual Zelda game"</p>
<p>They already made one. And it was boring.</p> <p><a href="http://jonchoo.blogspot.com">JonC</a></p>]]></description>
			<dc:creator><![CDATA[JonC]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256745]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 03:24:28 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256741]]></link>
		    <description><![CDATA[<p>The Gorons did go semi-steampunk in TP, with technology far exceeding all other races: magnets, mining machines, energy turbines, not to mention advanced armour and mechanical prosthetics.<br>
It's a shame the Gorons become mostly extinct after Hyrule floods. The steampunk vision could have become a reality.</p> <p>marmidukestank</p>]]></description>
			<dc:creator><![CDATA[marmidukestank]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256741]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 03:23:25 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256710]]></link>
		    <description><![CDATA[<p>Please make a game other than Zelda?</p> <p>Eden.B</p>]]></description>
			<dc:creator><![CDATA[Eden.B]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256710]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 03:13:55 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256709]]></link>
		    <description><![CDATA[<p>@<a href="#c5256702">OneManFreakShow</a>Phantom Hourglass rocked.</p>
<p>And the causal hate is just stupid around here. Hardcore gamers alone can't muster up enough sales on titles to be worth a crap.</p> <p>Foxstar Sixtail</p>]]></description>
			<dc:creator><![CDATA[Foxstar Sixtail]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256709]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 03:13:46 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256708]]></link>
		    <description><![CDATA[<p>As an artist, I don't draw my own creations.  I draw what the consumers wants.  My self expression does not matter.  I will not take a chance on creating anything astounding because I fear no one will enjoy it even though I don't know that for sure.</p>
<p>Translation -</p>
<p>Eya'...fuck all yous guys.  We gotsa copy pasta machine right ova dere and...well...it prints money.</p> <p>Black-Dog-Howls</p>]]></description>
			<dc:creator><![CDATA[Black-Dog-Howls]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256708]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 03:12:18 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256702]]></link>
		    <description><![CDATA[<p>It'd better be good, and not like that Phantom Hourglass mistake.</p> <p><a href="n/a">OneManFreakShow</a></p>]]></description>
			<dc:creator><![CDATA[OneManFreakShow]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256702]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 03:11:02 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256697]]></link>
		    <description><![CDATA[<p>@<a href="#c5256673">Chef</a>:<br>
<i>Freshly-Picked Tingle's Rosy Rupeeland</i>. Look it up.</p> <p><a href="http://bpmomega.livejournal.com">BPMο</a></p>]]></description>
			<dc:creator><![CDATA[BPMο]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256697]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 03:08:38 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256694]]></link>
		    <description><![CDATA[<p>@<a href="#c5256615">Netnavi</a>: Jeez, I dunno. Twilight Princess wasn't exactly small, and that was on gamecube hardware.</p>
<p><a href="http://www.2dadventure.com/ags/Imperialboy02.jpg">[www.2dadventure.com]</a></p>
<p>Plus, gerudos in leathers and goggles, wearing bandoliers of wrenches and screwdrivers - not widely trusted, but the best craftswomen in the world... I can't help but dig that idea.<br>
<div class="comment-video-thumb"><a class="vlink" href="javascript:toggleVideoComment('is64vBwnOlI')"><img src="http://img.youtube.com/vi/is64vBwnOlI/1.jpg" /></a><br /><a id="ylink_is64vBwnOlI" href="javascript:toggleVideoComment('is64vBwnOlI')">+ Watch video</a></div><div class="comment-video" id="yvid_is64vBwnOlI" style="display: none;"><object width="425" height="355"><param value="http://www.youtube.com/v/is64vBwnOlI&autoplay=1" name="movie"/><param name="wmode" value="transparent"/><embed width="425" height="355" type="application/x-shockwave-flash" src="http://www.youtube.com/v/is64vBwnOlI&autoplay=1" wmode="transparent"/></object></div></p>
<p>From 0:16 onwards for a bit - that sort of area. Can anyone else see Gorons living like that, buildings etched into the walls?</p>
<p>Man.</p>
<p>It makes me sad that it's not going to happen =(</p> <p><a href="http://www.impromptugames.com - Zombie western source mod!">Flippy_D</a></p>]]></description>
			<dc:creator><![CDATA[Flippy_D]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256694]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 03:06:59 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256673]]></link>
		    <description><![CDATA[<p>Who wants to place bets on "The Legend of Tingle"?</p>
<p>Casual Zelda sounds like a minigame where you get to be Navi and tell Link...well...you know.</p> <p><a href="http://www.baconismagic.com">Chef</a></p>]]></description>
			<dc:creator><![CDATA[Chef]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256673]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 03:01:36 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256670]]></link>
		    <description><![CDATA[<p>@<a href="#c5256591">Flippy_D</a>: Personally, a little more backstory on some of the races and their respective area dungeons would be nice, and would be a step towards what you're suggesting, which sounds awesome. I couldn't help having the occaissional moment of fridge logic while playing Twilight Princess - they built a giant sky temple...  so a dragon could come live in it?  <br>
And what the hell do the Gorons mine <i>for?</i></p> <p><a href="n/a">the-red-terror</a></p>]]></description>
			<dc:creator><![CDATA[the-red-terror]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256670]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:59:03 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256664]]></link>
		    <description><![CDATA[<p>@<a href="#c5256591">Flippy_D</a>:<br>
A steampunk <i>Zelda</i> makes more sense than the people crying for a modern-day and/or futuristic <i>Zelda</i>.</p> <p><a href="http://bpmomega.livejournal.com">BPMο</a></p>]]></description>
			<dc:creator><![CDATA[BPMο]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256664]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:56:59 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256656]]></link>
		    <description><![CDATA[<p>Nintendo, just give me more of the same. I want a Zelda game with the same "basic engine" as OoT, but with the mandatory updates like better graphics, better enemy AI, more sword combos, more weapons, more items, more temples, more puzzles, more everything. I don't want you to reinvent the Zelda series - you already did that with OoT. Keep rolling with it like you have been. You haven't been wrong yet.</p>
<p>TL;DR: If it is not broken, don't fix it. And the Zelda OoT-style engine is certainly not broken.</p> <p>Grinman</p>]]></description>
			<dc:creator><![CDATA[Grinman]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256656]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:54:06 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256617]]></link>
		    <description><![CDATA[<p>@<a href="#c5256591">Flippy_D</a>: <br>
I support this idea.  Anything to get the taste of Wind Waker out of my mouth.</p>
<p>Not to mention it's just damn creative.  Gold star, Flippy.  Gold star.</p> <p><a href="n/a">Archaotic</a></p>]]></description>
			<dc:creator><![CDATA[Archaotic]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256617]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:45:18 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256615]]></link>
		    <description><![CDATA[<p>@<a href="#c5256591">Flippy_D</a>: Nintendo would need better hardware to make that vision even remotely as beautiful as it sounds.</p>
<p>Nintendo needs to switch it up a litttle. The game is always the same.  Which is fine but don't make it soo obvious.</p> <p><a href="http://www.checkmyart.blogspot.com">Netnavi</a></p>]]></description>
			<dc:creator><![CDATA[Netnavi]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256615]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:44:51 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256591]]></link>
		    <description><![CDATA[<p>Zelda needs to be revisualized.</p>
<p>Specifically, Zelda needs to be a steampunk-lite semi-open world adventure. Think Laputa Castle in the Sky by Miyazaki.</p>
<p>Think Zora river traders.</p>
<p>Think mechanical monsters and blunderbuses.</p>
<p>Think Link starting out in a small cottage on some sunswept bluffs overlooking the sea, when one day a thin plume of black smoke stretches spindly into the sky.</p>
<p>Think Goron quarrymen.</p>
<p>Think Hyrule being a city like Venice, over a maze of canals - a thriving trade hub.</p>
<p>Think Gerudo mechanics.</p> <p><a href="http://www.impromptugames.com - Zombie western source mod!">Flippy_D</a></p>]]></description>
			<dc:creator><![CDATA[Flippy_D]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256591]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:39:38 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256574]]></link>
		    <description><![CDATA[<p>@<a href="#c5256555">Zolbrod</a>: <br>
Hey, it happens.  I'm quick like a ninja!</p> <p><a href="n/a">Archaotic</a></p>]]></description>
			<dc:creator><![CDATA[Archaotic]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256574]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:35:05 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256570]]></link>
		    <description><![CDATA[<P>So why the fuck did this asshole make me sail for hours at a time in The Wind Waker?</P> <p>Pornosaur</p>]]></description>
			<dc:creator><![CDATA[Pornosaur]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256570]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:32:52 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256564]]></link>
		    <description><![CDATA[<p>@<a href="#c5256506">Antihippy</a>:</p>
<p>okay, let's rephrase that... "Please don't make an &gt;extremely&lt; casual Zelda game.</p> <p><a href="n/a">M. Lobo</a></p>]]></description>
			<dc:creator><![CDATA[M. Lobo]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256564]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:32:19 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256555]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/381270/zelda-team-working-on-new-games#c5256542">Archaotic</A>: Whoops. Just a minute too late...</P> <p>Zolbrod</p>]]></description>
			<dc:creator><![CDATA[Zolbrod]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256555]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:29:25 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256553]]></link>
		    <description><![CDATA[<P>Bashcraft!! SHHHHH!! Don't give him any ideas!!!</P> <p><a href="http://www.IMIKYA.com">K-Squad! (Badass Edition)</a></p>]]></description>
			<dc:creator><![CDATA[K-Squad! (Badass Edition)]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256553]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:28:53 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256548]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/381270/zelda-team-working-on-new-games#c5256514">Archaotic</A>: Why on earth would anyone skip Phantom Hourglass!? It's not any more or less casual than the old 2D games. Unless casual = easy nowadays.</P>
<P>Now Four Swords, THAT was casual.</P> <p>Zolbrod</p>]]></description>
			<dc:creator><![CDATA[Zolbrod]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256548]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:28:32 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256547]]></link>
		    <description><![CDATA[<p>Make a NEW zelda game, and stop living in OOT's shadow</p> <p>the_dudefather</p>]]></description>
			<dc:creator><![CDATA[the_dudefather]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256547]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:28:24 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256542]]></link>
		    <description><![CDATA[<p>@<a href="#c5256534">dead_red_eyes</a>: <br>
I skip games with mandatory stylus control on principle.  I have carpal tunnel syndrome, and as such the stylus is a massive, massive handicap for me.  Not to mention I really didn't care for Wind Waker and revisiting that art style and those characters wasn't too appealing for me.</p>
<p>Let's just say the cards didn't line up right for Phantom Hourglass, so I just never even bothered.</p> <p><a href="n/a">Archaotic</a></p>]]></description>
			<dc:creator><![CDATA[Archaotic]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256542]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:27:18 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256538]]></link>
		    <description><![CDATA[<p>@<a href="#c5256506">Antihippy</a>: Seconded. Really, could anything be a step down from Twilight Princess? It was a good game, but they really need to bring forward a level of innovation the likes of which we haven't seen since Ocarina of Time.</p> <p>jibbitz</p>]]></description>
			<dc:creator><![CDATA[jibbitz]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256538]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:26:25 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256534]]></link>
		    <description><![CDATA[<p>@<a href="#c5256514">Archaotic</a>:</p>
<p>You skipped skipped Phantom Hourglass?! Man ... you're missing out on a really fun title. Sure, it was a little easy ... but I had a fucking blast.</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256534]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:26:00 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256531]]></link>
		    <description><![CDATA[<p>@<a href="#c5256495">jcsunshine</a>:</p>
<p>I was just about to say the same thing. Link's Crossbow Training is pretty casual.</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256531]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:25:13 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256514]]></link>
		    <description><![CDATA[<p>@Ashcraft: <br>
<i>Please don't make a casual Zelda game, please don't make a casual Zelda game, please don't make a casual Zelda game.</i></p>
<p>My thoughts exactly.  The second the Zelda series goes casual is the day I abandon Nintendo.  I already skipped Phantom Hourglass, so they're on thin ice.  If they screw this up, I'll have nothing left to look forward to, now that Brawl is out and in my hands.  =/</p> <p><a href="n/a">Archaotic</a></p>]]></description>
			<dc:creator><![CDATA[Archaotic]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256514]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:20:24 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256510]]></link>
		    <description><![CDATA[<p>Princess Zelda in aerobics instructor's leotards?  hmm..</p> <p>paul_allan</p>]]></description>
			<dc:creator><![CDATA[paul_allan]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256510]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:19:53 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256507]]></link>
		    <description><![CDATA[<p>A game as Ganondorf would be good</p> <p><a href="n/a">Dannon</a></p>]]></description>
			<dc:creator><![CDATA[Dannon]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256507]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:19:13 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256506]]></link>
		    <description><![CDATA[<P>Zelda isn't casual?</P> <p>Antihippy</p>]]></description>
			<dc:creator><![CDATA[Antihippy]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256506]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:19:09 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256505]]></link>
		    <description><![CDATA[<p>Wii Fit with Princess Zelda in aerobics instructor's leotards..  hmmm..</p> <p>paul_allan</p>]]></description>
			<dc:creator><![CDATA[paul_allan]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256505]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:18:58 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256498]]></link>
		    <description><![CDATA[<p>Wii Fit 2:</p>
<p>Link's Hero Conditioning</p> <p>shadydentist</p>]]></description>
			<dc:creator><![CDATA[shadydentist]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256498]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:17:11 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256495]]></link>
		    <description><![CDATA[<p>But Bashcraft, they already made Link's Crossbow Training.</p> <p>jcsunshine</p>]]></description>
			<dc:creator><![CDATA[jcsunshine]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256495]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:16:18 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256494]]></link>
		    <description><![CDATA[<p>Yay to more Zelda! Its about time they got another out, I'm dying for it!</p> <p>Chobie</p>]]></description>
			<dc:creator><![CDATA[Chobie]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256494]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:16:14 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Zelda Team Working on New Games]]></title>
		    <link><![CDATA[http://kotaku.com/381270/zelda-team-working-on-new-games#c5256486]]></link>
		    <description><![CDATA[<p>Wii Fit with Zelda.</p>
<p>Complete with Ganondorf in sweats.</p> <p><a href="http://">Lyrai</a></p>]]></description>
			<dc:creator><![CDATA[Lyrai]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:381270:c5256486]]></guid>
		    <pubDate><![CDATA[Fri, 18 Apr 2008 02:14:52 MDT]]></pubDate>
		</item>
	</channel>
</rss>