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		<title><![CDATA['Why Do Good People Make Bad Games?' - Kotaku Comments]]></title>
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			<title><![CDATA['Why Do Good People Make Bad Games?' - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Sun, 20 Apr 2008 16:58:51 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Sun, 20 Apr 2008 16:58:51 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games]]></link>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5285370]]></link>
		    <description><![CDATA[<p>@<a href="#c5170001">Darthvinder</a>: wasn't GTA not really big till it went GTA 3 and beyond?</p> <p>Shaoko</p>]]></description>
			<dc:creator><![CDATA[Shaoko]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 20 Apr 2008 16:58:51 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5193903]]></link>
		    <description><![CDATA[<p>I didn't buy Madden, never did. I never bought any sports game or simple annual update version of whatever game. I did buy a totally underpriced Beyond Good and Evil a mere four months after its release date, though. <br>
I don't know what that means.</p>
<p>I do know that money is the driving force behind the business, as always.<br>
However, I think it's a little easy to point the finger of blame on us, the consumers. Just as it's likely a little easy (and highly popular) to point said finger on them, the developers. Or business in general, for that matter. I'd REALLY like to point aforementioned finger on money, but alas, money is incapable of making  decisions (flawed or otherwise) and therefore unsusceptible to blame. (Incidentally, the same goes for games and guns)<br>
So, imho, it's people that's to blame. Again. And not one group, but all of us. Developers and gamers, the stupid and the well-informed, the rich and poor alike. Yeah, it's a balance thing. Zen or something.</p>
<p>My point? Stay smart. You'll be fine.</p> <p><a href="n/a">StartRunning</a></p>]]></description>
			<dc:creator><![CDATA[StartRunning]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 15 Apr 2008 03:32:38 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5185374]]></link>
		    <description><![CDATA[<p>Okay, let's just backpedal a teensy bit here.  Bioshock was/is great, but let's not get ahead of ourselves - it did nothing new.  All of the gameplay elements are ripped straight out of the System Shock series.  The hacking is nothing more than a classic pipe puzzle.  The plasmids are your standard implant.  The powers are your psionics.  Etc.  It was, for all intents and purposes, a "safe" game.</p>
<p>The problem that's described here is not that ideas aren't out there; it's simply that the time for experimentation is over.  For any entertainment medium, there is a period of pioneering, then experimentation, then money.  When the gaming industry blew up with the PS1, it went head-first into the money phase.  That is to say, people with money started wanting to make more money.</p>
<p>When it gets to that point, you're looking at a full-fledged investment-driven business.  Look no further than EA.  They proved that a business model like theirs works.  They may be trying to change the way they work now, but you still can't erase two decades of money-making business practices and when you're publicly-traded, you have investors to answer to.</p>
<p>Investors don't give a shit what you make.  They only care about what that makes for them - money.  Number crunching is the ultimate decision maker here.  If you can create 5 cheap games and make a profit, you can show that on paper.  If you can make one artful game and barely break even, you can also show that on paper, but it doesn't look even remotely as good as the previous ones.  Yes, the artsy game is hailed by critics, well-loved by fans, but in the end, you get the question, "Why don't we just make 5 more cheap games?"</p>
<p>Ultimately, the root of the problem is not the developer or the publisher - it's you.  You buy shitty games, you get more shitty games.  Consumers, for some reason, feel that whining and crying on the Internet solves problems.  It doesn't.  Your money solves problems, and also causes them.</p>
<p>Take this example:  50 guys buy the latest copy of Madden for pretty much a simple roster update.  Every year.  For every 50 guys that buy Madden, there's one guy that buys Beyond Good &amp; Evil.  It's likely that one guy that bought BG&amp;E is totally in love with the game (I don't see how it's possible otherwise), but his money means nothing.  Since 50 guys bought Madden to every one guy that bought BG&amp;E, the clear choice is to make another Madden, not another BG&amp;E.  Problem created.  Turn it around, however, and have 50 people buy BG&amp;E for every one person that buys Madden, well, maybe you'll see another BG&amp;E before you see another roster update.</p> <p><a href="http://dunetiger.deviantart.com">dunetiger reads kotaku, seems pleased</a></p>]]></description>
			<dc:creator><![CDATA[dunetiger reads kotaku, seems pleased]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 14:42:36 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5181005]]></link>
		    <description><![CDATA[<p>This guy is really out of it, IMO.</p>
<p>Good or great ideas are pretty much worthless in any creative industry ("industry" is the key word here too).</p>
<p>It's the implementation of said ideas and their marketing that makes all the difference.</p>
<p>--</p> <p>JohnnyLA</p>]]></description>
			<dc:creator><![CDATA[JohnnyLA]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 12:08:35 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5174401]]></link>
		    <description><![CDATA[<p>@<a href="#c5174014">Eden.B</a>: I hate Joe Mainstream. The bar steward.</p> <p><a href="http://www.bonushats.blogspot.com">TearsandScreams</a></p>]]></description>
			<dc:creator><![CDATA[TearsandScreams]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 06:22:04 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5174098]]></link>
		    <description><![CDATA[<p>@<a href="#c5169935">collusioned</a>: <br>
Exactly. And after your first comment, all other comments are pretty much redundant. :)</p> <p><a href="http://nintendoweb.nl">GerarDOS</a></p>]]></description>
			<dc:creator><![CDATA[GerarDOS]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 04:59:02 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5174014]]></link>
		    <description><![CDATA[<p>Ugh, one of THESE debates. Almost as bad as the "are games art???" one!</p>
<p>In the end, it's the consumers who buy the games- who give these publishers and developers and evil villians in large mirrored towers money.</p>
<p>And the sad truth is, most people who buy games want this shit- the "bad games". Otherwise, they wouldn't sell.<br>
I don't mean you, dear Kotaku reader- most of the time it's Joe Mainstream Gamer who doesn't read reviews (not that most reviews would give an honest opinion anyway), and basically relies on marketing and the back of the box.</p>
<p>But marketing can only do so much. It's still Joe Mainstream's choice at the end of the day, and he's what fuels the demand for bad games.</p> <p>Eden.B</p>]]></description>
			<dc:creator><![CDATA[Eden.B]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 04:14:47 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5173947]]></link>
		    <description><![CDATA[<p>@<a href="#c5173925">Passa</a>: You just mean the first one right? Because TMNT 2 and 3 were badass and two of the most fun games ever made for the NES (specifically TMNT 2: The Arcade Game). Yes, I bought the seasons of the show on DVD and still have the action figures from just 11 years ago.</p>
<p>I think it has to do with time constraints and sometimes just a bad product. Has anyone had the guts to play "Jumper" yet?</p> <p><a href="n/a">kylo4</a></p>]]></description>
			<dc:creator><![CDATA[kylo4]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 03:24:06 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
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		    <description><![CDATA[<p>@<a href="#c5169938">nikolaj</a>: There goes the bandwagon.</p>
<p>In reference to the article, you just need to look at Teenage Mutant Ninja Turtles on the NES. That explains everything.</p> <p><a href="http://">Passa</a></p>]]></description>
			<dc:creator><![CDATA[Passa]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 03:11:11 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5173905]]></link>
		    <description><![CDATA[<p>Publishers, publishers, and publishers. They are the ones who make the money, and they are the ones who hire the development companies.</p>
<p>There are very few developers who are large enough to make a game on their own and can be guaranteed to get it published.</p> <p><a href="http://n/a">Geckosan</a></p>]]></description>
			<dc:creator><![CDATA[Geckosan]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 02:58:45 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5173899]]></link>
		    <description><![CDATA[<p>'Why Do Good People Make Bad Games?' Because those people claiming to be 'good' are really egotistical megalomaniacs who are out of touch with what is fun for the rest of us.</p> <p><a href="http://aopaul.deviantart.com/">Cenobite</a></p>]]></description>
			<dc:creator><![CDATA[Cenobite]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 02:56:24 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5173675]]></link>
		    <description><![CDATA[<p>The GTA picture is misleading. Looking at it and reading the headline, I initially thought the post would discuss why good (as in good natured) developers with no psychological problems could create "bad" games like GTA with killing and carjacking etc.</p>
<p>GTA doesn't fit at all into what this topic is about so I have no idea why it's there.</p> <p><a href="n/a">kylo4</a></p>]]></description>
			<dc:creator><![CDATA[kylo4]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 00:55:42 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5173564]]></link>
		    <description><![CDATA[My only conclusion is that Maggie has never played a GTA game because they're like by far the best games on the planet <i>and</i> took big risks in creating a whole new genre of video game.

It takes balls to release a game like GTA3 which has shit graphics, no story, and the most glitches ever, not to mention horrible controls, and yet still be heralded as the most fun video game ever made. <p><a href="http://www.dowingba.com">dowingba</a></p>]]></description>
			<dc:creator><![CDATA[dowingba]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 00:10:23 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5173548]]></link>
		    <description><![CDATA[<p>As Robert Heinlein once stated, "The answer to any question starting, 'Why don't they' is almost always, Money.</p>
<p>Games, like movies and music have a heavily hit driven business model.  An additional problem that the games business finds is that it's far more seasonal as well.  If you want to make money in the business you need to work on what will sell, and the most reliable method to do so is licensed properties and sequels to successful franchises.</p> <p>Powerlurker</p>]]></description>
			<dc:creator><![CDATA[Powerlurker]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 00:04:27 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5173395]]></link>
		    <description><![CDATA[<P>why do bitter writers who have never made games get to comment on games?</P> <p>King Geedorah</p>]]></description>
			<dc:creator><![CDATA[King Geedorah]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 23:12:09 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5173261]]></link>
		    <description><![CDATA[<P>Ideas are easy. Making them into fun games is HARRRRRD!.</P>
<P>The End</P> <p><a href="n/a">DARTH_TIGRIS</a></p>]]></description>
			<dc:creator><![CDATA[DARTH_TIGRIS]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 22:32:01 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5173041]]></link>
		    <description><![CDATA[<p>Yeah games wont get better if things will lean to just making money oppose to let people take risks.<br>
My risk now is to quit school and learn game development so I can make an awesome sandbox game, that involves a lot of murders.</p> <p>Mibu1</p>]]></description>
			<dc:creator><![CDATA[Mibu1]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 21:39:10 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5172817]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/379192/why-do-good-people-make-bad-games#c5171320">kiigan</A>: <BR>True. The GBA ports for both LEGO Star Wars games were put together very nicely, and the DS version of LSW2 looked like it could have been a very cool companion game to the main PC/console version, but between the developer's apparent inexperience with programming with a 3D engine on the DS (vs. simulated 3D on the GBA), and a firm deadline imposed by Lucasfilm, they released the most unplayable game in DS history. I'd still love to get my hands on a debugged copy of it, someday.</P></BR> <p>Purple Dave</p>]]></description>
			<dc:creator><![CDATA[Purple Dave]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 21:02:16 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5172725]]></link>
		    <description><![CDATA[<p>GTA isn't a bad game though...and regarding nikolaj's post, people, its called sarcasm, lighten up a bit.</p> <p>pandafresh</p>]]></description>
			<dc:creator><![CDATA[pandafresh]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 20:47:24 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5172575]]></link>
		    <description><![CDATA[@<a href="#c5169987">Darthvinder</a>: Pretty sure that was sarcasm to show the type of people that cause publishers go with a sure bet like Halo, rather than doing something new and interesting.  But whatever... <p>Yakuzaice</p>]]></description>
			<dc:creator><![CDATA[Yakuzaice]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 20:29:57 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5171687]]></link>
		    <description><![CDATA[<P>Easy, To make money</P> <p><a href="n/a">KM91</a></p>]]></description>
			<dc:creator><![CDATA[KM91]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 19:20:53 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5171583]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170275">ErskinPig</A>: yup that's true about gaming in general. Companies.."hint hint EA"..that have the funds to try new things should be the ones inspiring the indie companies not the other way around.<BR><A href="http://i23.photobucket.com/albums/b382/Jorgie_X/cortexcommand.jpg">[i23.photobucket.com]</A></P></BR> <p><a href="http://jorgie_x.1up.com">JorgieX</a></p>]]></description>
			<dc:creator><![CDATA[JorgieX]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 19:12:48 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5171424]]></link>
		    <description><![CDATA[<p>CEO's want money. Plain and simple.</p> <p>HoxtonHero</p>]]></description>
			<dc:creator><![CDATA[HoxtonHero]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 18:52:37 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5171416]]></link>
		    <description><![CDATA[<p>TWO WORDS:</p>
<p>MARKET RESEARCH.</p>
<p>the bane of creativity and art's existance.</p> <p>joelface</p>]]></description>
			<dc:creator><![CDATA[joelface]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 18:51:21 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5171337]]></link>
		    <description><![CDATA[Why is the GTA image up there? An Atari ET screenshot wasn't available? What are you trying to say? <p>YotaruVegeta</p>]]></description>
			<dc:creator><![CDATA[YotaruVegeta]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 18:39:25 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5171320]]></link>
		    <description><![CDATA[<p>@<a href="#c5171106">GHamilton</a>:</p>
<p>What complete and utter horseshit.</p>
<p>There are a million reasons why a talented games developer can produce a bad game, and invariably the truth is far less exciting than you might imagine. It rarely has anything to do with individual developers being lazy though - you simply don't know what you're talking about.</p>
<p>I just love all these armchair experts who've never made any kind of game (good or bad) sharing their wisdom though.</p> <p><a href="http://kiigan.com">kiigan</a></p>]]></description>
			<dc:creator><![CDATA[kiigan]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 18:36:47 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5171106]]></link>
		    <description><![CDATA[<P>I'll tell you exactly why good people make bad games.<BR>First off, a lot of times they are designing for themselves, instead of for the public. As long as the designer thinks it is fun, then who cares...right?<BR>Secondly, bad bad shoddy management. The key to a successful project is the leadership. Failing to manage a project causes delays, causes work to get crammed in at the last minute, and causes failure to hold people accountable all during the project.<BR>Lastly, it is just bad work ethics. People slack their way along for months, with little coherant effort to show for it. Instead, they'd rather think they were awesome.</P></BR></BR></BR> <p>GHamilton</p>]]></description>
			<dc:creator><![CDATA[GHamilton]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 18:06:02 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5171046]]></link>
		    <description><![CDATA[<p>At the end of the day, games/gaming is big business. The companies who distribute these games are only interested in making money. And that is something I fully support. You can't make money by releasing titles which only appeal to a niche audience, no matter how original and groundbreaking they might be. Some might argue that this attitude is stifling the industry as a whole, but what's the alternative? If you were the CEO of a company like EA (Perhaps a bad example), would you take big risks on games without mass appeal? I doubt it.</p>
<p>It's all well and good for people like Brandon Sheffield to  make comments like those above, and in an ideal world, the games and revolutionary ideas he's talking about would be implemented without a moments thought, but those ideas simply aren't financially viable.</p>
<p>Personally, I think that game developers are well aware of this fact. They're people that care passionately about the games they make and have worked hard so that they can be a part of this incredible industry. They do an admirable job of developing ideas, stories and concepts and then adapting them to fit into such snug genres as FPS, RTS or MMORPG. They understand how the industry works.</p>
<p>So, to answer Brandon Sheffield's comments, you can't 'take that plunge', because your game simply won't receive funding. I think the real challenge is to disguise the kind of games he is talking about behind the visage of the accepted genres. The casual gamer can then appreciate it as a fun distraction, while the hardcore gamer can delve deeper into its story and appreciate more fully its artistic value. It has to appeal to both markets. That's just the nature of the beast.</p> <p>Spiraltribesman</p>]]></description>
			<dc:creator><![CDATA[Spiraltribesman]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379192:c5171046]]></guid>
		    <pubDate><![CDATA[Sun, 13 Apr 2008 17:53:05 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5171001]]></link>
		    <description><![CDATA[<p>Because we don't have the technology.</p> <p><a href="http://n/a">Allen750</a></p>]]></description>
			<dc:creator><![CDATA[Allen750]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379192:c5171001]]></guid>
		    <pubDate><![CDATA[Sun, 13 Apr 2008 17:45:22 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170573]]></link>
		    <description><![CDATA[@<a href="#c5170085">Purple Dave</a>: @<a href="#c5170437">dry-roasted-peanuts</a>: What they said.

Bean-counters are the reason. <p>Evil Tortie's Mom</p>]]></description>
			<dc:creator><![CDATA[Evil Tortie's Mom]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 16:36:10 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170490]]></link>
		    <description><![CDATA[<p>Because most gamers enjoy crass, brainless and non-"thought provoking" games with no class like GTA?  /snap</p> <p>Soldrak</p>]]></description>
			<dc:creator><![CDATA[Soldrak]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 16:21:44 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170437]]></link>
		    <description><![CDATA[<p>They are called the unwashed masses for a reason.</p>
<p>Really, look at TV (American Idol), Films (Wild Hogs), Music (Hannah Montana), and books (John Grisham).  Those are all trashed by critics and the like, but are still hugely popular and successful.  Lots of people don't think about their entertainment, they just consume.  And, from a business perspective, I've got a much better chance of making a sweet return on my investment catering to that big group that wants something safe and familiar than that smaller critical group.</p>
<p>Does it suck?  Sure.  Can it be fixed?  Based on the history of humanity, not a snowballs chance in hell.</p> <p>dry-roasted-peanuts</p>]]></description>
			<dc:creator><![CDATA[dry-roasted-peanuts]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 16:13:01 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170433]]></link>
		    <description><![CDATA[<p><b>Q: 'Why Do Good People Make Bad Games?'</b></p>
<p>A: Because stupid people control almost all of the money.</p>
<p>/Why do good people make bad movies?</p> <p><a href="http://www.lordargent.com">lordargent</a></p>]]></description>
			<dc:creator><![CDATA[lordargent]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379192:c5170433]]></guid>
		    <pubDate><![CDATA[Sun, 13 Apr 2008 16:12:16 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170346]]></link>
		    <description><![CDATA[<p>I've got a great idea for a game!  <br>
But, allas... it shall never be realized...</p> <p><a href="http://">King Seafoam</a></p>]]></description>
			<dc:creator><![CDATA[King Seafoam]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379192:c5170346]]></guid>
		    <pubDate><![CDATA[Sun, 13 Apr 2008 15:54:07 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170283]]></link>
		    <description><![CDATA[<p>Yea it's money issues these days, shame since John Carmack got started by turning Mario into something else but now everyone and their grandma can do that and it's not enough to get you a job any more.</p> <p><a href="n/a">SkutSkut</a></p>]]></description>
			<dc:creator><![CDATA[SkutSkut]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 15:41:18 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170275]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170230">Fyren</A>: Indeed. Bioshock SHOULD (but probably won't) remind the suits (why do these people have the power? WHY!? :() that making a genuinely great, ambitious &amp; original game and making money needn't be mutually exclusive objectives. You CAN have your cake and eat it.</P> <p><a href="http://www.myspace.com/blazebayley">ErskinPig</a></p>]]></description>
			<dc:creator><![CDATA[ErskinPig]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 15:40:11 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170269]]></link>
		    <description><![CDATA[<p>If the public was more educated on using metacritic and buying games based upon it, crap games would stop selling altogether... studios would have to start taking risks and trying to make quality products in order to survive...</p>
<p>Consumers don't base their purchasing decisions off critical reviews...  if we could change that...  the industry would be so much the better for it</p> <p>i_lie_to_fit_in</p>]]></description>
			<dc:creator><![CDATA[i_lie_to_fit_in]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 15:39:43 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170267]]></link>
		    <description><![CDATA[<p>@<a href="#c5170230">Fyren</a>: Well, yeah, but it wasn't just the dev team that did it. Bioshock was like System Shock 3.5. There was a pedigree to go along with the studio.</p> <p><a href="http://www.squishycomics.com">Parsifal</a></p>]]></description>
			<dc:creator><![CDATA[Parsifal]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 15:39:37 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170253]]></link>
		    <description><![CDATA[<P>1 word: Suits.</P> <p><a href="http://www.myspace.com/blazebayley">ErskinPig</a></p>]]></description>
			<dc:creator><![CDATA[ErskinPig]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 15:35:57 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170230]]></link>
		    <description><![CDATA[<p>Well on the other hand, look what Bioshock did. Of course, the BIG difference that creative IP from an established team of Devs will see the light of day.</p>
<p>Why put your company in jeopardy when you can surely bet on your AAA franchise?</p> <p><a href="n/a">Fyren</a></p>]]></description>
			<dc:creator><![CDATA[Fyren]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 15:31:53 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170185]]></link>
		    <description><![CDATA[<P>For your consideration:<BR><A name=youtube:ziOG_GHNVq0></A></P>
<DIV class=comment-video-thumb><A class=vlink href="javascript:toggleVideoComment('ziOG_GHNVq0')"><IMG src="http://img.youtube.com/vi/ziOG_GHNVq0/1.jpg"></A><BR><A id=ylink_ziOG_GHNVq0 href="javascript:toggleVideoComment('ziOG_GHNVq0')">+ Watch video</A></DIV>
<DIV class=comment-video id=yvid_ziOG_GHNVq0 style="DISPLAY: none">
<OBJECT height=355 width=425><PARAM NAME="movie" VALUE="http://www.youtube.com/v/ziOG_GHNVq0&amp;autoplay=1"><PARAM NAME="wmode" VALUE="transparent">
<embed width="425" height="355" type="application/x-shockwave-flash" src="http://www.youtube.com/v/ziOG_GHNVq0&autoplay=1" wmode="transparent"/></OBJECT></DIV>
<P></P>
<P>To the topic at hand, you don't hire a bunch of wishy-washy indie devs who think they have a killer idea that sucks. No business takes wild risks. Calulated risks maybe, but the majority of projects should be stable enough to carry the entire company.</P>
<P>Of course, this means that some of the good ideas fall through. Conclusion: original ideas that get pitched had better actually be good. Otherwise, the stupid ideas are going to dilute the good ideas.</P></embed></PARAM></PARAM></BR></IMG></BR> <p><a href="http://www.loadingreality.com">Edge of Blade</a></p>]]></description>
			<dc:creator><![CDATA[Edge of Blade]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 15:23:49 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170168]]></link>
		    <description><![CDATA[<p>href="#c5170085"&gt;Purple Dave: <br>
Unfortunately its going to be like until videogames become as accepted as movie or tv shows in our culture, and even then just look at how many crappy movies and tv shows there are...@<a></a></p> <p>Morberis</p>]]></description>
			<dc:creator><![CDATA[Morberis]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 15:20:38 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170128]]></link>
		    <description><![CDATA[<P>@<A href="#c5169938">nikolaj</A>: This is why. <BR>
Videogames are a business just like any other.</P></BR> <p>EgoMonk</p>]]></description>
			<dc:creator><![CDATA[EgoMonk]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 15:12:36 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170106]]></link>
		    <description><![CDATA[<p>It's the same with music.  Old and boring bands keep releasing music on major labels because it's safe. Many major record labels don't want to take a chance and risk a loss on new bands or different music.</p>
<p>That's why true innovation is hard to achieve.  It takes balls to back something new and different.</p> <p>FuNkYbOsS</p>]]></description>
			<dc:creator><![CDATA[FuNkYbOsS]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 15:09:50 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170085]]></link>
		    <description><![CDATA[<P>Three reasons:</P>
<P>1. Art costs money.<BR>2. Shovelware doesn't.<BR>3. Uninformed customers will buy whatever's on the shelf.</P>
<P>It's as simple as that. For all the hardcore gamers pride themselves on only playing (what they feel to be) the best of the best, there are hordes of parents, grandparents, aunts, and uncles out there who will literally buy _a_ game based on the idea that it fits a theme that Junior might be interested in. Oh, he likes cars? Well, anything that involves racing should suffice. Does he have a favorite team? Sports titles of whatever sort will do. And they'll move enough product that way that they'll turn a profit more easily than most high-concept games. The good stuff is more risky. If you do it right, you'll pull in a lot more money than you can with shovelware, but you have to do it _right_, or you could easily end up taking a loss.</P></BR></BR> <p>Purple Dave</p>]]></description>
			<dc:creator><![CDATA[Purple Dave]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 15:03:47 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170083]]></link>
		    <description><![CDATA[<P>I saw the making of the last Fantastic Four game. The way the designers talked about it and the love and care pouring out the mouths of these game creators, for what they were creating. Got you excited and made it seem like it was gonna be a really good game. Then the critics destroyed it and most gamers agreed it as crap. So I asked myself, did these designers really have good intentions or were they just going through the motions?</P> <p><a href="n/a">Orionsaint</a></p>]]></description>
			<dc:creator><![CDATA[Orionsaint]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 15:03:15 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170064]]></link>
		    <description><![CDATA[<p>A single game takes a HUGE amount of work, people, technology and money to create.</p>
<p>It's not a job you can have fun with. You gotta MAKE MONEY.</p> <p><a href="http://www.sexgamesandrocknroll.blogspot.com">Ashurahori</a></p>]]></description>
			<dc:creator><![CDATA[Ashurahori]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 15:00:33 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170055]]></link>
		    <description><![CDATA[<p>Agree, most companies go with "sure bets", instead of trying something new with some chance to screw up.<br>
I wish it would be different, so we could get more games like Portal, Okami, ICO, SoTC &amp; etc....</p> <p>neojam</p>]]></description>
			<dc:creator><![CDATA[neojam]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 14:58:24 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170054]]></link>
		    <description><![CDATA[<p>@<a href="#c5169938">nikolaj</a>: True,this are not news but come on,Halo 4?. (N)</p> <p><a href="http://">Charlie303</a></p>]]></description>
			<dc:creator><![CDATA[Charlie303]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 14:58:18 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170037]]></link>
		    <description><![CDATA[<p>Well, from wha@<a href="#c5169979">hotcoffeeburns</a>: From what I heard, the PSP ports to PS2 were saturated in bugs, and added nothing really to the table.</p> <p>SpearXXI</p>]]></description>
			<dc:creator><![CDATA[SpearXXI]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 14:55:39 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170030]]></link>
		    <description><![CDATA[<p>It raises an interesting question. The obvious answer to this is money. Video games are a business and businesses need to remain profitable to continue operating. I'd say that these studios sign on for the bad licensed games so that they can make money and then go on to do the projects they really want. At least, I'd like to say that, but no developer really springs to mind that did the licensing thing and then went on to do an original IP.</p> <p><a href="n/a">Silent Predator</a></p>]]></description>
			<dc:creator><![CDATA[Silent Predator]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 14:54:28 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170029]]></link>
		    <description><![CDATA[<p>I call part of it the Lemming approach.</p>
<p>Once a hugely successful game gets released (e.g. Halo). Bunches of people run right after it, hoping to make a game that's like it so that they can share in its success. This is regardless of whether they are any good at making the game, whether they reuse any of the games gameplay mechanics correctly, whether they understand what the real appeal of the game was in the first place, and whether many other game developers are doing exactly the same thing, leading to an overcrowded market that's extremely hard to differentiate yourself in unless you made the original game that sparked it all off.</p> <p>Sofox</p>]]></description>
			<dc:creator><![CDATA[Sofox]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379192:c5170029]]></guid>
		    <pubDate><![CDATA[Sun, 13 Apr 2008 14:54:03 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170025]]></link>
		    <description><![CDATA[<p>@<a href="#c5169938">nikolaj</a>: That sounded like sarcasm... though I'm not really sure.</p>
<p>Regardless,</p>
<p>*bows courtly*</p> <p>Ichidou</p>]]></description>
			<dc:creator><![CDATA[Ichidou]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 14:53:22 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170017]]></link>
		    <description><![CDATA[<p>Game design is done mostly by committees bosses, marketing people, and a few actual game designers get stuck in a room and eventually out pops a "game"; in my experience  nothing good has ever come from a committee.</p>
<p>None of us is as dumb as all of us.</p> <p>susurrate</p>]]></description>
			<dc:creator><![CDATA[susurrate]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 14:52:07 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170014]]></link>
		    <description><![CDATA[<p>Too many people involved in the production of games. It's hard enough to get fifteen people on the same page... trying to get one-hundred people to agree on anything is impossible.</p> <p>Voteforme2020</p>]]></description>
			<dc:creator><![CDATA[Voteforme2020]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 14:51:51 MDT]]></pubDate>
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		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170010]]></link>
		    <description><![CDATA[<p>I know most people get the core concept here, but I don't think people actually understand the full idea illustrated. So take a peak.</p>
<p>Year: 2006</p>
<p>Location: North America</p>
<p>Okami sells 230k</p>
<p>Over The Hedge? Just 90k short of ONE MILLION copies.</p>
<p>At the end of the day, you need to make money.</p> <p><a href="n/a">karasu is my homeboy</a></p>]]></description>
			<dc:creator><![CDATA[karasu is my homeboy]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379192:c5170010]]></guid>
		    <pubDate><![CDATA[Sun, 13 Apr 2008 14:51:06 MDT]]></pubDate>
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		<item>
		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5170001]]></link>
		    <description><![CDATA[<p>@<a href="#c5169979">hotcoffeeburns</a>:</p>
<p>Yeah, I was wondering the same thing.  "bad games" as it is used in the article means "low quality games"</p> <p><a href="http://n/a">Darthvinder</a></p>]]></description>
			<dc:creator><![CDATA[Darthvinder]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 14:48:57 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5169987]]></link>
		    <description><![CDATA[<p>@<a href="#c5169938">nikolaj</a>:</p>
<p>I hope you enjoyed your time of commenting on this site.</p> <p><a href="http://n/a">Darthvinder</a></p>]]></description>
			<dc:creator><![CDATA[Darthvinder]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379192:c5169987]]></guid>
		    <pubDate><![CDATA[Sun, 13 Apr 2008 14:48:07 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5169979]]></link>
		    <description><![CDATA[<p>I don't get what the GTA picture has to do with the article. It isn't a bad game in the sense that the article is talking about "bad games."</p> <p><a href="http://gamingftw.blogspot.com/">hotcoffeeburns</a></p>]]></description>
			<dc:creator><![CDATA[hotcoffeeburns]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379192:c5169979]]></guid>
		    <pubDate><![CDATA[Sun, 13 Apr 2008 14:47:37 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5169948]]></link>
		    <description><![CDATA[<p>It's simple. It's a business.</p>
<p>It's the same reason that WW2 has become a GENRE that is not going away. It's easier, and 99% of the time, more profitable to be "safe" than innovative.</p> <p><a href="n/a">karasu is my homeboy</a></p>]]></description>
			<dc:creator><![CDATA[karasu is my homeboy]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379192:c5169948]]></guid>
		    <pubDate><![CDATA[Sun, 13 Apr 2008 14:43:50 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5169947]]></link>
		    <description><![CDATA[<p>Because publishers are going to put their money behind a sure payoff.</p> <p><a href="n/a">brent_w</a></p>]]></description>
			<dc:creator><![CDATA[brent_w]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379192:c5169947]]></guid>
		    <pubDate><![CDATA[Sun, 13 Apr 2008 14:43:49 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5169938]]></link>
		    <description><![CDATA[<p>WHAT!? this isn't news, tell me when halo 4 is coming !!!</p> <p>nikolaj</p>]]></description>
			<dc:creator><![CDATA[nikolaj]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379192:c5169938]]></guid>
		    <pubDate><![CDATA[Sun, 13 Apr 2008 14:42:55 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA['Why Do Good People Make Bad Games?']]></title>
		    <link><![CDATA[http://kotaku.com/379192/why-do-good-people-make-bad-games#c5169935]]></link>
		    <description><![CDATA[<p>Psst... 'cause they make money!</p> <p>collusioned</p>]]></description>
			<dc:creator><![CDATA[collusioned]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379192:c5169935]]></guid>
		    <pubDate><![CDATA[Sun, 13 Apr 2008 14:42:28 MDT]]></pubDate>
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