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		<title><![CDATA[Developers Rarely Account for Color-Blind Gamers - Kotaku Comments]]></title>
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			<title><![CDATA[Developers Rarely Account for Color-Blind Gamers - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Mon, 14 Apr 2008 20:36:40 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Mon, 14 Apr 2008 20:36:40 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers]]></link>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5191368]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5162546">Owen Good</a>: Glad to meet another color blind gamer. I do not think they take us into account. I got puzzle fighter on my friend telling me it reeked of awesomeness. Sadly i was upset when I found that colors were its real deal. Sucks but glad I picked it up none the less.</p> <p><a href="n/a">ThatsMrOffDutyNinja</a></p>]]></description>
			<dc:creator><![CDATA[ThatsMrOffDutyNinja]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 20:36:40 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5187746]]></link>
										
		    <description><![CDATA[<P>Dude, Derrick is just not human. That's the only reason for his victories.</P>
<P>He can really rock the drums in Rock Band, too.</P> <p>Adarael</p>]]></description>
			<dc:creator><![CDATA[Adarael]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 16:29:31 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5178513]]></link>
										
		    <description><![CDATA[<p>All I have to say is that my color blind friend would occasionally kick our asses at Puzzle Fighter, and wouldn't stop bragging for a week.</p>
<p>"Hah, you guys suck.  Even a color-blind person can beat you at Puzzle Fighter"</p>
<p>Good times, good times.</p> <p>nkoan</p>]]></description>
			<dc:creator><![CDATA[nkoan]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 10:23:40 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5175762]]></link>
										
		    <description><![CDATA[<p>My views on color blindness while gaming, posted last week: <a href="http://www.amazon.com/gp/blog/post/PLNK1J1TPOIXU4RXE">[www.amazon.com]</a></p> <p>osver</p>]]></description>
			<dc:creator><![CDATA[osver]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 08:19:52 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5175740]]></link>
										
		    <description><![CDATA[<p>A similar posting from Amazon last week sums up my feelings on gaming while color blind: <a href="http://www.amazon.com/gp/blog/post/PLNK1J1TPOIXU4RXE">[www.amazon.com]</a></p> <p>osver</p>]]></description>
			<dc:creator><![CDATA[osver]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 08:18:08 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5175566]]></link>
										
		    <description><![CDATA[<p>I've had trouble with puzzle games mostly, but desert racing games are impossible. Think not being able to tell the road from the sand in Off Road or even Mario Kart.</p> <p><a href="http://rtgrimm.blogspot.com">valuepack</a></p>]]></description>
			<dc:creator><![CDATA[valuepack]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 08:08:04 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5173945]]></link>
										
		    <description><![CDATA[i was playing this game last night on my psp. Its such a great game, capcom should make a sequel. <p>rebone</p>]]></description>
			<dc:creator><![CDATA[rebone]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 03:22:50 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5173864]]></link>
										
		    <description><![CDATA[<p>dude, i feel ya on the puzzle games... curse you puzzle fighter and lumines *shakes fist in the air*</p> <p><a href="http://">karmakid</a></p>]]></description>
			<dc:creator><![CDATA[karmakid]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 14 Apr 2008 02:32:51 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5170295]]></link>
										
		    <description><![CDATA[<p>Yup, puzzle fighter is unplayable for me. Thats where Baku Baku comes in!</p> <p><a href="n/a">thelken</a></p>]]></description>
			<dc:creator><![CDATA[thelken]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 15:44:11 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5168908]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers?cpage=3#c5167362">RuneX</A>: So, in other words, you're saying fuck the handicapped and colorblind, they were born with problems or got fucked over sometime in life but it wastes my money to help them so they can go die.</P>
<P>One day, you'll be hit by a bus and will be paralyzed from the waist down and it will be glorious.</P> <p><a href="http://n/a">Samos42</a></p>]]></description>
			<dc:creator><![CDATA[Samos42]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 12:05:58 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5167940]]></link>
										
		    <description><![CDATA[<P>As a Color Defficient gamer (red-gren-brown, blue-purple, all pretty much identical to each other), I have never been able to play many puzzle games. I would stare at Hexic for HOURS trying to figure out the game. One time I even just went ahead and played it, randomly spinning around similar colored hex's until I got one. I later found out you can add pictures to the hex's to define their color from each other. Puzzle quest was great as only green-yellow was an issue for me, and they had little symbols on them already.</P>
<P>Some stuff like Shadowrun (I was one of the guys who actually liked it) put me at such a disadvantage, not being able to see if they were freind or foe right away, or accidently killing a team mate and loses points just plain sucked.</P>
<P>I've said for years they ened to make games playable for colorblind people like myself. It's not a biggy that I can't tell mario from luigi because that doesnt effect my game at all, but puzzle/FPS games its a make-or-break situation.</P> <p>Terminal-Frost</p>]]></description>
			<dc:creator><![CDATA[Terminal-Frost]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 08:35:35 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5167818]]></link>
										
		    <description><![CDATA[<p>I have a degenerative nerve condition that has left the vision in my right eye  dim and blurry.  The result is that many games that are brightly colored and 'fast moving' turn into rainbow puke in my field of vision.  The worst example of this is smash bros, the second the screen starts moving to fast or zooms in and out quickly - I lose sight of everything.</p> <p>omen</p>]]></description>
			<dc:creator><![CDATA[omen]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 07:28:18 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5167733]]></link>
										
		    <description><![CDATA[<p>Can't you adjust the color settings on the TV? Will that help?</p> <p><a href="http://www.frontrowcrew.com">Apreche</a></p>]]></description>
			<dc:creator><![CDATA[Apreche]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 06:28:08 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5167671]]></link>
										
		    <description><![CDATA[<P>Took me a while to notice that picture had green blocks in it!</P> <p>mcderek3000</p>]]></description>
			<dc:creator><![CDATA[mcderek3000]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 13 Apr 2008 05:20:00 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5167371]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5165229">JoyOfJoys</a>: I wonder if a custom ICC profile might work to some degree...</p>
<p>Unfortunately any search for 'ICC profile color blind' returns hits for a color management app called 'Colorblind'...</p> <p><a href="http://giantpachinkomachineofdoom.com/">Bakachan</a></p>]]></description>
			<dc:creator><![CDATA[Bakachan]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 23:56:18 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5167362]]></link>
										
		    <description><![CDATA[@<a href="#c5163387">Mact</a>: 

Actually, yes, it is. Since once again odds are they are not the people buying games. How many of those people are over 40, under 7. How many actually play games? There is a lot more to break down in the stats, meaning regardless of what you think, adding the feature would still only apply to a niche market. 

In a time when people are trying to cut costs in games, why bother adding something that might at a few hundred copies to the sales chart? On any given game, I think its safe to say that maybe 100-500 additional copies would fall into the hands of color blind people(barring the AAA releases) Is the potential profit on these alone worth the production costs, to be sure id have to do a regression, but thats far too much work. Ill just take the common sense answer and say no. 

Edit: logically speaking, this is kind of the same theory that applies to handicap crap in public facilities. Where the costs far outweigh the benefits to the majority, yet us tax payers are forced to front the bill for the usually non-working handicaps. The only differance here is that thier is no illogical wasting of money within the corporations thus unjustified costs like color blind features are placed into the products. <p>RuneX</p>]]></description>
			<dc:creator><![CDATA[RuneX]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 23:53:54 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5167313]]></link>
										
		    <description><![CDATA[<P>Oh, and one more thing. There are cultures in which green and blue are not distinguished as differnt colors in their language. Scientific studies have shown that those from such cultures do not see the colors as different, but the same. This is something else to consider when developing for international audiences.</P> <p>worsethannormal</p>]]></description>
			<dc:creator><![CDATA[worsethannormal]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 23:21:15 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5167278]]></link>
										
		    <description><![CDATA[<P>I think devs are starting to look at this. I read one post on the forums for Champions Online (Cryptic Studios; a post by one of the devs) that expressed the difficulties of developing with color-blindness in mind. And though they thought it a challenge, they were dedicated to the idea of accomadating color-blind players. I would bet that if everyone thought about it or asked their friends/aquaintences they would find at least one person who is color blind. With as common as it is, it's good that devs are starting to think about it.</P> <p>worsethannormal</p>]]></description>
			<dc:creator><![CDATA[worsethannormal]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 23:07:17 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5167252]]></link>
										
		    <description><![CDATA[I remember a time when my roommate could not get further in Xenosaga III without my help because to progress, the player had to solve a color based puzzle where the two colors to differentiate from was bright neon green and... bright neon yellow. 

That was pretty hard for my problem-free vision, let alone his. Might have been nice if the developers had put a slight bit of thought into that one. <p>KevinSetzer</p>]]></description>
			<dc:creator><![CDATA[KevinSetzer]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 22:57:42 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5167224]]></link>
										
		    <description><![CDATA[<p>I've frequently made jokes about how much it would suck to be colorblind while playing particular games, but this article has actually made me stop and think about just how difficult game designers can make their games for consumers with color deficiencies.</p> <p>VergessenHeld</p>]]></description>
			<dc:creator><![CDATA[VergessenHeld]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 22:46:35 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5167134]]></link>
										
		    <description><![CDATA[<p>You make a great point Owen, noted, very noted.</p> <p><a href="http://youtube.com/profile?user=artofwar420">artofwar420</a></p>]]></description>
			<dc:creator><![CDATA[artofwar420]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 22:20:32 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5166778]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5166702">dowingba</a>: Yeah I know that. We have 2 eye doctors who are family friends, but seriously in my family and circle of close friends nobody is color blind.</p>
<p>Actually wait I take that back I think my counsins grandfather said he was when we were talking about fish and fishing.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 21:01:01 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5166702]]></link>
										
		    <description><![CDATA[@<a href="#c5163563">Witzbold</a>: The vast majority of "colour-blindedness" isn't full black-and-white see-no-colours.  It's mostly related to specific colours, like red/green.  Or for some it's just a generally dulling of colours (which is more like what I have).

Most people don't know they're colourblind until an eye doctor tells them they are. It's not, for most people, much of an issue.

I think I have it a bit worse than most, but even in my case, it's hardly ever an issue. <p><a href="http://www.dowingba.com">dowingba</a></p>]]></description>
			<dc:creator><![CDATA[dowingba]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 20:47:09 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5166293]]></link>
										
		    <description><![CDATA[<p>My BF is pretty colorblind. While it hasn't been an issue in most games, the game pictured, Street Fighter puzzle fighter, is a huge problem. He can't tell the colors at all. I actually feel bad when I beat him at this game.</p> <p><a href="http://www.gamingangels.com">trina</a></p>]]></description>
			<dc:creator><![CDATA[trina]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 19:34:45 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5165627]]></link>
										
		    <description><![CDATA[<P>an advice to leaders who try to communicate commands or locations in multiplayer games.. try to use shapes as a main refrence, not color.. for example raid leaders in world of warcraft, instead of saying sheep blue, tank orange... say sheep square(which is a blue square), tank circle (which is an orange circle). To be honest, one of my mates who is our main tank is color blind, some encounters relate to fast reflexes based on color queues.. without the voice chat help refrencing direction or positions, it really becomes extremely hard for him to do his best in these kinds of encounters.</P> <p><a href="http://">Plsk1n</a></p>]]></description>
			<dc:creator><![CDATA[Plsk1n]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 17:38:57 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5165569]]></link>
										
		    <description><![CDATA[<p>My friend is colorblind and he has no problem kicking my ass in certain video games. He's even good at puzzle games.</p> <p><a href="n/a">gusiskirby</a></p>]]></description>
			<dc:creator><![CDATA[gusiskirby]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 17:28:22 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5165567]]></link>
										
		    <description><![CDATA[<p>Yeah got a mate who is colourblind and we both computer game and board game, which makes things a bit difficult sometimes.  Board games are much better than computer games though because they realise the problem and use shapes as well as colours to identify different pieces.</p> <p>beefsack</p>]]></description>
			<dc:creator><![CDATA[beefsack]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 17:28:05 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5165421]]></link>
										
		    <description><![CDATA[<p>Im colorblind, and lost $5 to cousin when I bet I was on the red team not green in gunbound.<br>
I also once bought a pink shirt online, and have a annoyance sometimes in games as to what team im in.</p>
<p>Other than minor annoyances I cant say its rendered many games unplayable, but  dam frustrating</p>
<p>@<a linkindex="342" href="#c5162628">llllDrGONZOllll</a>: lol, I remember askin a frind what the shirt said, and they were like.."ha ha ,jerk" they could see it, I couldnt.</p> <p><a href="n/a">Shoot2thrill</a></p>]]></description>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 16:58:58 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5165394]]></link>
										
		    <description><![CDATA[<p>Not being able to tell the green and yellow apart got me my ass handed to me a lot in Puzzle Fighter. I like how Puzzle Quest has the colors and the symbols in the orbs.</p> <p><a href="http://dontlinkthis.net">nin</a></p>]]></description>
			<dc:creator><![CDATA[nin]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 16:52:01 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5165315]]></link>
										
		    <description><![CDATA[<p>It's not a big deal. I'm red-green colorblind. I can play most puzzle games with minimal trouble because my case isn't that severe and, usually, there's an extra indicator to help distinguish between red and green.</p>
<p>For puzzle games, the easiest solution for helping out the vast majority of colorblind people (red-green colorblindness) is to A) have a symbol to differentiate red and green, or B) Yes either red OR green as one of the colors for the puzzle shapes, not both. Dr. Mario only used Red, Yellow, and Blue. No problems there. Use something like White, or a really light green and a really dark red, etc.</p>
<p>Again, no big deal, but that would help people who like to play puzzle games. I'll stick to my FPS games ^_^</p> <p>latecustomer</p>]]></description>
			<dc:creator><![CDATA[latecustomer]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 16:36:17 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5165296]]></link>
										
		    <description><![CDATA[I've heard these complaints crop up now and again, and the easiest solution is usually to give some other visual clue to help colorblind gamers differentiate between two colored objects, usually by changing the shape, or adding borders.

This problem cropped up not long ago in WoW during PTR testing of some new content, in which red-colored clouds of mist had to be distinguished from a generally green area of ground. Blizzard quickly modified the clouds into large, easily identifable objects with a presistent sound effect, as well. <p>Suzaku</p>]]></description>
			<dc:creator><![CDATA[Suzaku]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379060:c5165296]]></guid>
		    <pubDate><![CDATA[Sat, 12 Apr 2008 16:32:19 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5165280]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5165200">Samos42</a>: <br>
Easy. when the damn 360 won't work.</p> <p>Paragon</p>]]></description>
			<dc:creator><![CDATA[Paragon]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379060:c5165280]]></guid>
		    <pubDate><![CDATA[Sat, 12 Apr 2008 16:29:04 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5165229]]></link>
										
		    <description><![CDATA[<p>I think that, -perhaps- GFX card developers could implement something to accommodate colour-blindness and have it solve the problem across the board instead of having each individual game developer work out something  on their own time.<br>
If that is at all possible.</p> <p>JoyOfJoys</p>]]></description>
			<dc:creator><![CDATA[JoyOfJoys]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 16:17:58 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5165200]]></link>
										
		    <description><![CDATA[<P>If you're colorblind, how do you know if you have the RROD?</P> <p><a href="http://n/a">Samos42</a></p>]]></description>
			<dc:creator><![CDATA[Samos42]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379060:c5165200]]></guid>
		    <pubDate><![CDATA[Sat, 12 Apr 2008 16:12:12 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5165194]]></link>
										
		    <description><![CDATA[<p>Finally some recognition. I had a hell of a time playing  Kirby's avalacnhe with it's dark purples and blues. And It's always humiliating In Advanced Wars to set up a counter-assault on the yellow enemy's tank rush, only to find out it belonged to your bright-orange ally.</p> <p>Paragon</p>]]></description>
			<dc:creator><![CDATA[Paragon]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379060:c5165194]]></guid>
		    <pubDate><![CDATA[Sat, 12 Apr 2008 16:11:15 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5165045]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163232">Niric</a>: Portal's subtitle option has sound descriptions.  It was helpful when I was building this system and wanted to try out Portal but didn't have audio set up yet :)</p>
<p>Reminds me of this time I accidentally discovered the SAP audio stream for the blind while watching an episode of CSI.  It had a narrator describing everything, it was like someone reading you a book, but with the dialogue still being spoken by all the actors, and all the regular sound effects.  So I guess more of a cross between an audiobook and a radio drama...but I digress.</p> <p><a href="http://giantpachinkomachineofdoom.com/">Bakachan</a></p>]]></description>
			<dc:creator><![CDATA[Bakachan]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379060:c5165045]]></guid>
		    <pubDate><![CDATA[Sat, 12 Apr 2008 15:44:39 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164974]]></link>
										
		    <description><![CDATA[<p>Oh, I ran into a group at a store once that was doing a random survey for a school project. They said (through research, I'm gonna assume) that 10% of all males are color blind to various degrees, whether they know it or not. Think about it next time you get into an argument with someone over whether a car is blue or purple, or one that's black or a really dark color.</p> <p>Tarthus</p>]]></description>
			<dc:creator><![CDATA[Tarthus]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379060:c5164974]]></guid>
		    <pubDate><![CDATA[Sat, 12 Apr 2008 15:32:41 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164954]]></link>
										
		    <description><![CDATA[<p>I'm red/green color blind, but they have to be duller shades for me to not be able to tell the difference. The bright red and bright green shown in the Puzzle Fighter pictures never bothered me. If there is a light shade of green, I have a hard time telling it from yellow. Luckily, Puzzle Fighter uses a darker green.</p>
<p>I can tell apart all of the standard colors you'd see in a crayon box, but once you start getting into yellow-green and those weird ones, I stick to reading the labels.</p> <p>Tarthus</p>]]></description>
			<dc:creator><![CDATA[Tarthus]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379060:c5164954]]></guid>
		    <pubDate><![CDATA[Sat, 12 Apr 2008 15:30:26 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164879]]></link>
										
		    <description><![CDATA[<p>Wow that certainly gives me something to chew on, seems game design has a nasty tendency to leave gamer groups behind be it the color blind or the lefties, perhaps this is the narrow sightedness that keeps games from the same level of mainstream acceptance (not revenue) as film and literature.</p>
<p>Just a thought...</p> <p><a href="http://">pABSO</a></p>]]></description>
			<dc:creator><![CDATA[pABSO]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 15:17:48 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164773]]></link>
										
		    <description><![CDATA[We're all color blind compared to those women who are tetrachromats.(sp?) Stuff that looks exactly the same color to most of us are totally different shades to them. <p>Evil Tortie's Mom</p>]]></description>
			<dc:creator><![CDATA[Evil Tortie's Mom]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379060:c5164773]]></guid>
		    <pubDate><![CDATA[Sat, 12 Apr 2008 15:02:29 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164722]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5164659">Witzbold</a>:</p>
<p>Yeah there's quite a few. I've only known 1 guy who was color blind, and his was the rare type where you really can't see any colors at all.</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 14:55:28 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164713]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5164397">Asterra</a>:</p>
<p>That screenshot up above shows what color blindness looks like. The shot on the left is from the game which looks normal to us ... the shot on the right is what it looks like to color blind people.</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 14:54:30 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164705]]></link>
										
		    <description><![CDATA[<P>I used to think about things like this all the time as a kid: "Do people have different favorite colors, or do they simply see another palette?" Synaesthea is also fascinating. (Actually I'd like to see more games try to play with pareidolia.)</P>
<P>The article didn't say a whole lot, but the more articles like that get mainstream coverage, I think the more developers ought to notice it. Thanks. It's also good to have a reminder.</P>
<P>BTW, I think it was the GameBoy version of Puyo Puyo used light/dark Puyos, and different shapes, if subtlely. Looking at an ad for PuyoPuyo Sun for GBC they also seem to take slightly different shapes based on color.</P> <p><a href="n/a">fuchikoma</a></p>]]></description>
			<dc:creator><![CDATA[fuchikoma]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 14:53:13 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164696]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5164374">Sandbox_Emperor</a>: - "I don't know if this has already been suggested, but a solution to puzzle games being difficult for colour-blinded people could be an option to replace certain colours with simple patterns?"</p>
<p>Check out TimLyons comments in this thread</p>
<p><a href="#c5162603">TimLyons</a><br>
<a href="#c5163778">TimLyons</a></p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 14:51:45 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164682]]></link>
										
		    <description><![CDATA[@<a href="#c5162628">llllDrGONZOllll</a>: Since you have kids, obviously this shirt is literally true for your wife, right? :D <p>Evil Tortie's Mom</p>]]></description>
			<dc:creator><![CDATA[Evil Tortie's Mom]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 14:49:14 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164659]]></link>
										
		    <description><![CDATA[<p>Whats interesting is to see quite a number of the commentors here are color blind.</p>
<p>I myself personally have almost 0 color blind friends / family members so I find this quite fascinating.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 14:45:08 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164639]]></link>
										
		    <description><![CDATA[<p>You could take comfort in the fact that there is no color in the universe. It's just different wavelengths of light that are interpreted based on excited electrons returning to their resting state. In that respect, we're ALL seeing things wrong. It's interesting to think about.</p> <p><a href="n/a">Sqwerell</a></p>]]></description>
			<dc:creator><![CDATA[Sqwerell]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 14:42:14 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164600]]></link>
										
		    <description><![CDATA[<p>I love puzzle games but my color blind problem does cut out 90% of them. I'm just glad the devs thought to add symbols to the jewels in puzzle quest. Simple gestures like that go a long way with me.</p> <p>Guild_Navigator</p>]]></description>
			<dc:creator><![CDATA[Guild_Navigator]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 14:34:52 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164588]]></link>
										
		    <description><![CDATA[<p>I realized I was colorblind when I couldn't tell the red shells from the green shells in Super Mario Kart.  To solve this, I adjusted my TV colors until I could tell them apart.  It messed up some other colors though but I didn't care much.</p>
<p>Then 1 day, my friend came over and saw my playing Earthbound.  He asked me why the water in a lake was all pink.  I replied, "I dunno.  It's Earthbound."</p> <p><a href="http://www.bigmog.com">BIGmog</a></p>]]></description>
			<dc:creator><![CDATA[BIGmog]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 14:31:57 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164454]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5164374">Sandbox_Emperor</a>: wow I'm dumb. I totally forgot that Tetris doesn't rely on colour combinations. Just ignore that xD</p> <p><a href="n/a">Sandbox_Emperor</a></p>]]></description>
			<dc:creator><![CDATA[Sandbox_Emperor]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379060:c5164454]]></guid>
		    <pubDate><![CDATA[Sat, 12 Apr 2008 14:08:30 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164434]]></link>
										
		    <description><![CDATA[<p>Wow, good article. I'm what they call "Red/Green" colorblind and I don't see things the way those pictures indicate, but I have a huge degree of trouble in some games, especially puzzle games.</p>
<p>In Super Puzzle Fighter HD I can't tell the difference between the green and Yellow jewels, which can cause a lot of trouble. The same goes for Hexic for the 360, except the colors I can't distinguish are the blues and purples. And battlefield 2142 is pretty much unplayable to me because the opposing forces camouflage look the same so it's no fun. And in Guitar Hero 3 I can't see the buttons on screen at times until it's too late. the fret board is so cluttered and ugly (on the wii/ps2 especially) that all the colors can blend and it turns into a soupy mess.</p>
<p>It's nice when games include a colorblind mode and it would actually encourage me to buy more of them. Peggle does it, but unfortunately that's not a game I have trouble seeing the colors.</p> <p><a href="http://www.myspace.com/theguiltyparties">Grocerspride</a></p>]]></description>
			<dc:creator><![CDATA[Grocerspride]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 14:04:34 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164397]]></link>
										
		    <description><![CDATA[Puzzle Fighter is an interesting choice to use as an example when discussing color blindness.  I say this because it's pretty clear to me that the DEVS THEMSELVES were color blind when they remade the game for the 360 and PS3.

Why?  Two reasons.

1: The red power gem is, in fact, about 75% yellow (see the screenshot for yourself), which causes considerable confusion when glanced at peripherally, as tends to happen in a game like this.

2: The "CAUTION" and "WARNING" notices are, inexplicably, reversed, which is game-breakingly misleading to the player.

I actually bought this game, not expecting such unbelievable oversights.  Puzzle Fighter is one of my most played games.  Yet I've played this remake about two hours.  It's pathetic. <p>Asterra</p>]]></description>
			<dc:creator><![CDATA[Asterra]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379060:c5164397]]></guid>
		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:59:26 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164374]]></link>
										
		    <description><![CDATA[<a name="image:http://www.adobetutorialz.com/content_images/AdobePhotoshop/Textures&Patterns/diagonal/3.gif" class="commentImagePlaceholder"></a><p>I don't know if this has already been suggested, but a solution to puzzle games being difficult for colour-blinded people could be an option to replace certain colours with simple patterns?</p>
<p>for example, going into the options menu of a Tetris game and switching out the colour red for a simple diagonal-lined pattern.</p>
<p><a href="http://www.adobetutorialz.com/content_images/AdobePhotoshop/Textures&amp;Patterns/diagonal/3.gif">[www.adobetutorialz.com]</a></p> <p><a href="n/a">Sandbox_Emperor</a></p>]]></description>
			<dc:creator><![CDATA[Sandbox_Emperor]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:379060:c5164374]]></guid>
		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:55:33 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164353]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5164260">RemyDuvalle</a>:</p>
<p>Okay, one more bite. Dr. Mario, Puzzle Fighter and Bust-A-Move are some of the best puzzle games out there, IMO. Great to see you mention them, sad to see that you had to be such an asshat about it.</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:52:58 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164330]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5164260">RemyDuvalle</a>:</p>
<p>What an ignorant post. I'd love to pick thru it, but seeing as you've been banned and all ... I'll just save my breath.</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:49:20 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164322]]></link>
										
		    <description><![CDATA[<p>at least he gets blue... ¬.¬</p> <p><a href="http://">King Seafoam</a></p>]]></description>
			<dc:creator><![CDATA[King Seafoam]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:48:28 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164267]]></link>
										
		    <description><![CDATA[<p>The best way is not to make games for color-blind but make some device or technology that turns normal games into games for color-blinds.</p> <p><a href="http://">djHEAT</a></p>]]></description>
			<dc:creator><![CDATA[djHEAT]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:42:34 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164260]]></link>
										
		    <description><![CDATA[<p>oh no! Color blind people can't play puzzle games like Dr. Mario, Puzzle Fighter, Bust-A-Move or Klax.</p>
<p>Who cares?  They're missing out on just a few games.  True, Puzzle Fighter, Dr. Mario and Bust-a-Move are some of my favorite games... but still... the vast majority of games are playable by the color blind.</p>
<p>I mean, what's next... whining about the fact that crippled people can't play DDR?</p>
<p>I mean, I have a handicapped brother that has a hard time with analog-stick movement... why aren't developers looking out for him.</p>
<p>People should just STFU and enjoy the games they CAN play.</p> <p>RemyDuvalle</p>]]></description>
			<dc:creator><![CDATA[RemyDuvalle]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:41:40 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164217]]></link>
										
		    <description><![CDATA[<p>I remember a while back there Kotaku featured this space invaders-type game that teaches you about lessons such as these. That's what first brought this issue to light for me. I tried to find it, but I wasn't able. So if anyone has a link, it would be great required reading.</p>
<p>Anyway, I think, if nothing else, they should have someone colorblind act as a play tester. Maybe include people with other fairly common impairments.</p> <p>Tiber</p>]]></description>
			<dc:creator><![CDATA[Tiber]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:35:19 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164190]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5164162">Rubiximus</a>: Heh, I've done that. In fact, I refuse to play "friendly fire ON" matches because of it. :P</p> <p><a href="http://http:">ShaggE</a></p>]]></description>
			<dc:creator><![CDATA[ShaggE]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:31:42 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164172]]></link>
										
		    <description><![CDATA[<p>This reminds me of a couple years ago, there was a competition at GDC for making a game accessible for disabled gamers. I remember reading some article about how someone made a game accessible to the point where quadriplegics could play, which is all well and good, but he made the cardinal mistake of having indicators that alternated between red and green, which of course without any other frame of reference makes it impossible for a red-green color blind player.</p>
<p>I think a large part of the problem is just the connotation that red means stop or enemy, whereas blue means go or friendly. And this is used in so many games. Designing a HUD where they can change colors like that is really easy to do, and IMO should always be done.</p>
<p>Something to consider is ~2% of females and ~8% of males have some type of color blindness. That's a lot of people you're just eliminating leaving out by not designing your game with that in mind.</p> <p>darthmole12</p>]]></description>
			<dc:creator><![CDATA[darthmole12]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:27:55 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164162]]></link>
										
		    <description><![CDATA[<p>I'm not colorblind. I am, however, rather absent-minded.</p>
<p>So while you may not having trouble telling what team you're on I often do. (One time in TF2 I was chasing someone as pyro for the better part of a minute before realizing that he wasn't on fire because he was on my team. That was humiliating...)</p> <p><a href="n/a">Rubiximus</a></p>]]></description>
			<dc:creator><![CDATA[Rubiximus]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:26:28 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164151]]></link>
										
		    <description><![CDATA[<P>My brothers are color blind (and I'm not, lucky me) and the only time I've heard my one of them complain about it during gaming was when my younger brother played Conker: Live and Reloaded and couldn't tell which team color he was on.</P> <p>gcZanmato</p>]]></description>
			<dc:creator><![CDATA[gcZanmato]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:22:56 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164130]]></link>
										
		    <description><![CDATA[<p>On the opposite end of the spectrum, I wonder how synaesthesia would affect gamers? I could imagine the deluge of senses being too overwhelming for some.</p> <p><a href="http://http:">ShaggE</a></p>]]></description>
			<dc:creator><![CDATA[ShaggE]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:19:47 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164108]]></link>
										
		    <description><![CDATA[<p>I'm colorblind, and the games I've had the most problems with are Super Puzzle Fighter II HD Remix (see the screenshot above) and CoD4.</p> <p>Engineer_This</p>]]></description>
			<dc:creator><![CDATA[Engineer_This]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:16:15 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164082]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163992">latecustomer</a>: Hi Dave! *waves*<br>
Funnily enough, when I told latecustomer about this article he said that he found it and stared a bit at the top pick, unable to see anything wrong with it. It was with a facepalm that he realized why.<br>
Thank you Owen, you're genuine attempt at informing the general gaming populace has resulted in yet another case of ridiculing the color-blind:)<br>
But in all seriousness, the actual fact of color-blindness is a rather messed up thing. Most people don't notice all the subtle things that come together (yes, even in Quake..) to make the "game play" experience. Sound, sight, feel, plus multiple design principles. Hell, hurt your thumb and you'll quickly realize just how handicapped you become from it. Obviously neither the thumb (unless it's missing/permanently injured) or the color-blindness is as bad as actual full-blindness or a lack of muscle control, but it is hindering. Honestly, the only reason I give my friend crap (and probably the reason a lot of the color blind people like Dr Gonzo up there) take crap, is because you're friends/family. If it isn't this it would be height, or hair, or something else. We mess around with our friends because it is a sign of how close we are, that we care share a laugh at either of our expenses.<br>
I do know that in some cases you can mess with the contrast on your television to help alleviate the problem. For games like "Puzzle Fighter" it can help to either highlight the differences between the same looking blocks, or to equally hinder everyone else playing:P</p> <p><a href="http://www.squishycomics.com">Parsifal</a></p>]]></description>
			<dc:creator><![CDATA[Parsifal]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:11:06 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164072]]></link>
										
		    <description><![CDATA[<P>I myself am not colorblind but I do have a friend that is. Now I do kind of mess with him from time to time just to get cheap laughs but he knows its all in good fun.</P>
<P>Anyway, one of the first times were were playing Halo 3 and he had questions about how to use the beam sword. Now I don't always remember about his problem so I said wait until the crosshair turns red then slash. He kind of paused for a second for me to realize what I just said.</P>
<P>So I think that devolpers do need to start thinking about at least working in options to accomidate to colorblind people. I have noticed some games have, but more could be done I believe.</P> <p><a href="n/a">MjrShake</a></p>]]></description>
			<dc:creator><![CDATA[MjrShake]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:09:06 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164068]]></link>
										
		    <description><![CDATA[<p>Actually this does come up in game development, and has - but theres only so much we can do to accomodate for various conditions...</p> <p><a href="http://www.midway.com">Sean Noonan</a></p>]]></description>
			<dc:creator><![CDATA[Sean Noonan]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:07:59 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164048]]></link>
										
		    <description><![CDATA[<P>Sometimes I go colorblind, even thought I'm not colorblind, when I play a puzzle game. Seemed to happen most with Hexic. Weird.</P> <p>Gam3r</p>]]></description>
			<dc:creator><![CDATA[Gam3r]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:04:07 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5164040]]></link>
										
		    <description><![CDATA[<p>Colorblindness? It's a simple switch of hues, but there are more than enough things besides that. And in some circumstances, it's only for puzzle games and maybe a few other things like the sort. Of course, I'm not colorblind so what do I know?</p>
<p>But I do have to say, games cannot accommodate everyone. I know a guy who's in a wheelchair- he thinks the Wii is stupid because he doesn't want to swing a controller, he wants to swing an actual bat like he used to. It's sad in a way, but it's true. And games don't always help others either, like the blind or deaf. In Mario 64 DS there was a star that you could only get to due to sound. It's just how it is sometimes, because the majority overrides others and the fact that many of them can't play anyways or don't want to...it's not the same game sometimes when you change it up...</p> <p><a href="http://thereviewdigest.blogspot.com/">JGab</a></p>]]></description>
			<dc:creator><![CDATA[JGab]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 13:03:31 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163992]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163983">Parsifal</a>:</p>
<p>... I effing hate you...</p> <p>latecustomer</p>]]></description>
			<dc:creator><![CDATA[latecustomer]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:54:29 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163983]]></link>
										
		    <description><![CDATA[<p>That is awesome!<br>
Actually, we intentionally throw things like "Puzzle Fighter" and Christmas (but usually only once a year) at our color blind friend, just to screw him up. It's fun to watch, but it's just general dickery and not something we overdo. The important thing is that it's not done in the spirit of meanness!...and that it remains funny.<br>
It's okay though, when he's just playing against the machine or under normal circumstances one of us (most often me) will sit there and "spot" colors and call out things he's missing, for him.</p> <p><a href="http://www.squishycomics.com">Parsifal</a></p>]]></description>
			<dc:creator><![CDATA[Parsifal]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:53:12 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163975]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers?cpage=2#c5163895">Witzbold</A>: Actually water and sound go together as bacardi and coke. You could do something with light sensors and lasers too.</P> <p><a href="n/a">Cchrist</a></p>]]></description>
			<dc:creator><![CDATA[Cchrist]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:52:30 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163957]]></link>
										
		    <description><![CDATA[<p><b>and the only way to miss red versus blue in Halo would be to lack all color vision</b></p>
<p>What about multi team? Or custom games? Where teams can be any color from red to blue to pink to yellow to brown :P</p> <p><a href="http://www.lordargent.com">lordargent</a></p>]]></description>
			<dc:creator><![CDATA[lordargent]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:50:43 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163895]]></link>
										
		    <description><![CDATA[@<a href="#c5163876">Witzbold</a>: I mean since as we all know in water it helps take off one of the major burden that some physically handicapped folks have to face which is gravity. (Not being a dick here since those of us who have been injured in a manner that effects our mobility know its true) Now its just trying to think of something safe and practical that can be created.

I really should finish my thoughts in the same comment. :/ <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:43:33 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163891]]></link>
										
		    <description><![CDATA[<P>I really like playing Super Puzzle Fighter II, but this is the reason I never do.</P>
<P>Bust a Move is one of the worst offenders to my color-blindness as well (but at least most versions include some hard to see shapes).</P> <p>BudDudandSlash</p>]]></description>
			<dc:creator><![CDATA[BudDudandSlash]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:42:49 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163886]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163448">mizeriq</a>:</p>
<p>Ha!  I didn't even notice the pink-gray change at first, I had to look very close to see that one.</p>
<p>Like I said, overall, I don't think I'm that bad with colorblindness, but since I'm colorblind according to the tests I took just last year, there's no way for me to really know what the difference would be, I think.</p> <p>thatguyjr</p>]]></description>
			<dc:creator><![CDATA[thatguyjr]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:42:04 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163876]]></link>
										
		    <description><![CDATA[@<a href="#c5163852">Cchrist</a>: Use that knowledge about swimming to think of how it can help those with physical handicaps enjoy the water also. <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:40:58 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163875]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163751">thor79</a>:</p>
<p>Wow, that's really cool that a developer asked for your opinion, and that he's taking the color blind into consideration. As I said in other posts, 10.5 million males (not counting the 0.4 female population afflicted with color blindness) in the USA are color blind. That's A LOT of people.</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:40:55 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163861]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163778">TimLyons</a>:</p>
<p>Nice! I'm guessing that this early build was before you guys started focusing on different shapes? Scratch that ... I can kind of see the shapes inside the orbs ... stupid YouTube resolution!!! Best of luck on the game, I myself would love to take a shot at the XNA platform ... but I'm just a musician.</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:38:54 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163852]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers?cpage=2#c5163801">Witzbold</A>: If (and thats a big if right now) i'm ever in the right position to start the movement i'd do it. Right now i'm just a videostore clerk with a swimming certificate. But you never know what might happen.</P> <p><a href="n/a">Cchrist</a></p>]]></description>
			<dc:creator><![CDATA[Cchrist]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:36:45 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163845]]></link>
										
		    <description><![CDATA[<p>Classic Gameboy is a colorblind persons best friend</p> <p><a href="n/a">Altima NEO</a></p>]]></description>
			<dc:creator><![CDATA[Altima NEO]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:35:37 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163833]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163641">Witzbold</a>:</p>
<p>Again Witz, you take the words out of my mouth ... and make them sound like golden soaked words. Thank you sir.</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:33:58 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163801]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163789">Cchrist</a>: Well since EA isnt stupid and there is good PR and potential $$$ to be made, all that is the missing part of the formula is a "proposal" that is going to make their ears perk up.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:30:00 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163789]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers?cpage=2#c5163687">Witzbold</A>: How great would it be if a company like EA would do something with it? They have the cash and the worldwide connections.</P> <p><a href="n/a">Cchrist</a></p>]]></description>
			<dc:creator><![CDATA[Cchrist]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:28:24 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163783]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163751">thor79</a>: I can dig it.</p>
<p>This is a start in a good direction, since once it becomes a "feature" and less of a "hassle" to think about more and more devs will try to add it in just to compete with eachother and not look "gimped".</p>
<p>If anything I do hope more devs will follow suit.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:27:32 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163778]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163264">dead_red_eyes</a>: We have just been using XNA for most of the stuff we work on. Thus far its been pretty successful, creativity wise. There's video of a very early version of the game on you tube.<br>
<div class="comment-video-thumb"><a class="vlink" href="javascript:toggleVideoComment('lrQAslrQX6Y')"><img src="http://img.youtube.com/vi/lrQAslrQX6Y/1.jpg" /></a><br /><a id="ylink_lrQAslrQX6Y" href="javascript:toggleVideoComment('lrQAslrQX6Y')">+ Watch video</a></div><div class="comment-video" id="yvid_lrQAslrQX6Y" style="display: none;"><object width="425" height="355"><param value="http://www.youtube.com/v/lrQAslrQX6Y&autoplay=1" name="movie"/><param name="wmode" value="transparent"/><embed width="425" height="355" type="application/x-shockwave-flash" src="http://www.youtube.com/v/lrQAslrQX6Y&autoplay=1" wmode="transparent"/></object></div></p> <p>TimLyons</p>]]></description>
			<dc:creator><![CDATA[TimLyons]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:26:13 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163754]]></link>
										
		    <description><![CDATA[<p>The final boss fight in Metroid Prime really sucked for me because you have to know what color it is to know what weapon to use...</p>
<p>I have noticed a few puzzle games have a colorblind feature where they add symbols to the items such as in Chuzzle.</p> <p><a href="n/a">my1184</a></p>]]></description>
			<dc:creator><![CDATA[my1184]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:22:46 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163751]]></link>
										
		    <description><![CDATA[<p>For those colorblind gamers looking for an MMO:<br>
Stargate Worlds developers regularly hang out in the SGW IRC channel that was created for the game. One of them,  who was working on puzzles for the game, asked for input on what I thought would be a good puzzle for colorblind gamers. I suggested combining sounds with the colors so that even if you are colorblind you can play the puzzle. It at least points out that they are working to accommodate some people who are disadvantaged.</p>
<p>I'm not colorblind he just needed extra input and didn't have anyone immediately available to help.</p>
<p>Hey...at least one developer is thinking about it.</p> <p><a href="n/a">thor79</a></p>]]></description>
			<dc:creator><![CDATA[thor79]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:22:08 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163696]]></link>
										
		    <description><![CDATA[<p>I think its great that people are raising awareness for this. Its not something you usually think about, but its pretty obvious once you see the image they put together. I'm not color-blind, but I know a few people that are, so it seems pretty common.</p>
<p>In a perfect world, all puzzle games (or color based games) should have options to adjust the colors. Its an easy fix, theres no reason not to. The only problem is that devs are either lazy, or under pressure to ship too soon. Look at the Battlefield series, which was mentioned in the article. BF doesn't even support widescreen monitors, good luck getting EA to support color-blind accessibility.</p> <p>cybereality</p>]]></description>
			<dc:creator><![CDATA[cybereality]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:15:53 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163687]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163659">Cchrist</a>: I think its because its hard to find $$$ to get such projects funded. Which is why its always the bottom line of $$$ which I think about since dealing with new projects and ideas you gotta either have found a true "saint" with deep pockets or be real lucky with landing an investment to go ahead and start working.</p>
<p>Since apparently the stuff is still "experimental" plus a bit region specific with what sort of medium is used for people I think it would be better for folks within their own regions to work on something that can "fit in" with the general population so that folks do not feel uncomfortable. Or something like that.</p>
<p>But yeah reading about such ideas from other places does help get the ball rolling though.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:15:03 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163678]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163619">Witzbold</a>: My suggestions on this matter have always been well received and the work required to compensate is negligible (especially because I make the suggestion early on in the production cycle).</p>
<p>Truth be told, I think we're willing to compensate in this way because it's easy to do. It becomes a whole other matter if a suggestion takes time and money. That's when I have to fight. :)</p> <p>Immutablyme</p>]]></description>
			<dc:creator><![CDATA[Immutablyme]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:13:56 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163659]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers?cpage=2#c5163598">Witzbold</A>: Well my mother is a activity coach in a handicapped center here and although the netherlands is pretty advanced in most sectors, this sector is severly lacking. They really need stuff like you describe but no one here cares or there isn't any money. (it's a wonder my mother gets payed.) I just widh i could do something about it.</P>
<P>Interesting how an article about color blindness gets you thinking :)</P> <p><a href="n/a">Cchrist</a></p>]]></description>
			<dc:creator><![CDATA[Cchrist]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:11:53 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163641]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163622">Mact</a>: Lets put it this way.</p>
<p>Those "tags" can be the diff between getting BANNED or not.</p>
<p>That should make it a bit more clear why it might be important to be a bit careful when trying to convey sarcasm via text.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:09:04 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163622]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163588">dead_red_eyes</a>:</p>
<p>Odd parallel between your insistence that he simplify his wit for those unable to comprehend it and the earlier argument between whether games like Metroid Prime should sacrifice their visuals for people who's eyes cannot properly read them.</p> <p><a href="n/a">Mact</a></p>]]></description>
			<dc:creator><![CDATA[Mact]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:06:35 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163619]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163573">Immutablyme</a>: I totally agree there, but like still you gotta admit if its adds time to the dev schedule its a bit hard to bring it to the folks who are incharge of paying out though eh?</p>
<p>I agree the extra effort is excellent and does pay off now its getting it approved is a different story I say.</p>
<p>If your dev house doesnt have to worry about that then that is totally win sir and good on you for tackling such issues.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:06:12 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163611]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163588">dead_red_eyes</a>: A wise man once told me, if you have to explain the joke, it's not funny.</p> <p>Cruithne</p>]]></description>
			<dc:creator><![CDATA[Cruithne]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:05:20 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163598]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163576">Cchrist</a>: There already are quite a few of those. Like in Japan they made a whack-a-mole (well aligator) game that people can play using their feet from the sitting down position in a chair.</p>
<p>It was a rather interesting tv program to watch how game companies have helped in the creation of such things. Also like a "toned down" version of the taiko drum game which is made for older people.</p>
<p>There are such specialty products, like what you describe cept you just gotta search for it.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:03:17 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163588]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163515">Mact</a>:</p>
<p>Yeah but not everyone catches sarcasm through written words. I got it, but others might not and then along comes the bashin'.</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:01:48 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163580]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163525">Cruithne</a>: Actually I think if theres one country that could do it it might be Japan.</p>
<p>Since they are so used to working with "visual novels" which text + voice helps move along stories in PC ero-games / non-erotic and such.</p>
<p>Now if you just take the voice part only and then give an accessable easy to understand control scheme you pretty much could make a game that is played within the persons head by going on sound alone.</p>
<p>Would be an interesting concept, just that as with most "experimental" titles not too sure how the sales would do.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:00:53 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163576]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers?cpage=2#c5163483">Witzbold</A>: Yeah but you could cater to centers for people with disabilities. So i'm not talking from a retail perspective i'm actually talking about entertaining people with disabilities.</P>
<P>If i ever become a game designer i'm seriously going to do something with this. I already have a bunch of ideas on the shelf. Now all i need is to get accepted into the game designer school i'm applying for.</P> <p><a href="n/a">Cchrist</a></p>]]></description>
			<dc:creator><![CDATA[Cchrist]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:00:40 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163573]]></link>
										
		    <description><![CDATA[<p>I always raise the flag on any project I'm on if we depend too heavily on colours to guide gameplay. It's actually  very simple to compensate by employing symbols or shapes in addition to colours. It doesn't cost anything to do and makes everyone happy.</p>
<p>As for why a developer should care about the colour blind (or any other minority): it costs nothing to do and the pay-off is the word of mouth from players who appreciate the extra effort.</p> <p>Immutablyme</p>]]></description>
			<dc:creator><![CDATA[Immutablyme]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 12:00:31 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163570]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163525">Cruithne</a>:</p>
<p>I thought you wanted to make games more accessible to the deaf.</p>
<p>Which oddly enough reminds me of this:<br>
<a href="http://www.nintendowiifanboy.com/2006/09/18/ellen-gives-out-first-wii-during-daytime-tv/">[www.nintendowiifanboy.com]</a></p> <p><a href="n/a">Mact</a></p>]]></description>
			<dc:creator><![CDATA[Mact]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:59:35 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163563]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163527">Mact</a>: Yeah I must say that I cant begin to imagine what it must be like to be color blind.</p>
<p>As someone who relies on all senses with pretty much everything I do it would be a huge blow to lose color perception as one of them. :x</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:57:54 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163527]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163453">Witzbold</a>:</p>
<p>Ah. Guess that makes sense.</p>
<p>...and I have issues just dealing with finding people in crowds.</p> <p><a href="n/a">Mact</a></p>]]></description>
			<dc:creator><![CDATA[Mact]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:53:22 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163525]]></link>
										
		    <description><![CDATA[<p>Now that I think about it, an adventure game that was accessible only through soundbites would be an interesting experience.<br>
Having someone narrate the scene could be fun, like those old Fighting Fantasy game books, but aural.</p> <p>Cruithne</p>]]></description>
			<dc:creator><![CDATA[Cruithne]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:53:08 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163515]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163377">dead_red_eyes</a>:</p>
<p>If you have the talent to show sarcasm in text, there is no need for those.</p> <p><a href="n/a">Mact</a></p>]]></description>
			<dc:creator><![CDATA[Mact]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:51:34 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163512]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163494">Nexious</a>: ouchies</p> <p>黒天使</p>]]></description>
			<dc:creator><![CDATA[黒天使]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:51:31 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163494]]></link>
										
		    <description><![CDATA[<p>I am color blind.</p>
<p>Yes I have sold a Epic(Purple) item in World of Warcraft thinking it was a Rare(Blue) item.</p> <p>Nexious</p>]]></description>
			<dc:creator><![CDATA[Nexious]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:49:39 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163491]]></link>
										
		    <description><![CDATA[<p>This has got me interested now as to what they call color blind people in Japan. Since I dont think Ive ever heard the term before here.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:49:08 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163483]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163374">Cchrist</a>: Well Japan does have what is called "sound novel" games.</p>
<p>Just that while they sell "ok" over here, somehow I dont see it doing the same overseas where folks are more used to full stimulation rather than just partial. Know what Im sayin?</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:48:05 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163475]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5162821">RuneX</a>: I don't know where you got 1% but I can tell you I've seen the statistic 8% multiple times in a decade. That 8% is males of course but it's males that buy video games.</p>
<p>And what the heck do you mean when you say, <i>"But oh well, in this world why should we care about those who have a disability when there are plenty of other people who are screwed up without a disability."</i></p>
<p>People screwed up without a disability makes it sound like mental cases, and what do they have to do with video game developers? This is about how developers could accommodate for what is a large disability among people that can play video games. Same goes for deaf gamers as well, no reason there can't be subtitles in every game. As a matter of fact it should be an option in the 360 dashboard, I mean it is on DVDs, so why not standardize it for video games, be able to download them from a database and turn it off and on as you need to.</p>
<p>So here we are, two disabilities, hearing and vision, that could be easily solved by developers but is not. No need to be ignorant about it you know. This isn't like we're completely blind or physically incapable of playing games and we do make up a good part of the population. I have four colorblind friends and a few colorblind co-workers, it's a pretty common thing.</p> <p><a href="n/a">Absent Blue</a></p>]]></description>
			<dc:creator><![CDATA[Absent Blue]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:47:00 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163464]]></link>
										
		    <description><![CDATA[<p>reminds me of playing Elevator Action on the MSX with my color blind cousin :<br>
me : "HURRY! go thru the orange door!!"<br>
him: "WHAT ORANGE dooor?? they're ALL the same!!"</p>
<p>good times heh</p> <p>黒天使</p>]]></description>
			<dc:creator><![CDATA[黒天使]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:44:37 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163453]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163428">Mact</a>: Maybe its because those who do not have the ability to distinguish by color are able to sharpen their abilities to distinguish objects by other means. Like by paying attention to other details that folks who see color may miss.</p>
<p>Its like how blind people can sometimes hear and describe things better than a person with sight.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:43:28 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163449]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163420">Spiffyness</a>:</p>
<p>There's also white/black colors as well. As the blue outlines the white, and the red outlines the black. So I would think that maybe the majority of those afflicted with red-green color blindness (protanopia, deuteranopia, protanomaly, and deuteranomaly) would have no problem with the white and blue hues ... they would only have difficulty with discriminating red and green hues. So they should be able to catch the black ships &amp; bullets &amp; stuff, just not the red hue around the bullets.</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:42:47 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163448]]></link>
										
		    <description><![CDATA[<P>@<A href="#c5162978">thatguyjr</A>: The left image is the normal one, while the image on the right has dark yellow instead of both green and red, gray instead of pink and darker blue. At least that's what I see ;)</P> <p><a href="http://">mizeriq</a></p>]]></description>
			<dc:creator><![CDATA[mizeriq]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:42:42 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163428]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5162890">Habenero Pepper</a>:</p>
<p>I'm confused.</p>
<p>How does not being able to distinguish things make a better hunter?</p> <p><a href="n/a">Mact</a></p>]]></description>
			<dc:creator><![CDATA[Mact]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:39:22 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163426]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163387">Mact</a>:</p>
<p>Good lookin out Mact!</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:39:15 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163420]]></link>
										
		    <description><![CDATA[I don't know if there's a red-blue colorblindness, but MAN would that person suck at Ikaruga. <p><a href="n/a">Spiffyness</a></p>]]></description>
			<dc:creator><![CDATA[Spiffyness]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:38:46 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163410]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5162821">RuneX</a>:</p>
<p>Where did you get those statistics from? The Howard Hughes Medical Institute released a report in 2006, and they put the number of males in the USA afflicted with colorblindness at 7% (that's 10.5 million men), and females are 0.4%.</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:38:05 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163407]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163377">dead_red_eyes</a>:</p>
<p>They're with my wit, somewhere I can't find them.</p> <p>Cruithne</p>]]></description>
			<dc:creator><![CDATA[Cruithne]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:37:24 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163403]]></link>
										
		    <description><![CDATA[<p>Gameboy color must have made you mad. Real mad.</p> <p>Roller</p>]]></description>
			<dc:creator><![CDATA[Roller]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:37:08 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163402]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163287">dead_red_eyes</A>:</P>
<P>I'm starting to wonder if i have a bad sense of humor...</P> <p><a href="n/a">Cchrist</a></p>]]></description>
			<dc:creator><![CDATA[Cchrist]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:37:08 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163387]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5162821">RuneX</a>:</p>
<p>You may want to read this article:<br>
<a href="http://www.hhmi.org/senses/b130.html">[www.hhmi.org]</a></p>
<p>Colorblindedness is much more prevalent in males than females. Guess which gender dominates the gaming world making the issue more prevalent in gaming?</p>
<p>Also, as for your early 1% statisic, that article states that a full 7% of males in the United States have notable issues distinguishing red and green. That's 10 million men alone. Marginal? I think not.</p> <p><a href="n/a">Mact</a></p>]]></description>
			<dc:creator><![CDATA[Mact]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:34:55 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163377]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163308">Cruithne</a>:</p>
<p>Where's your sarcasm tags?</p>
<p>[sarcasm]<br>
[/sarcasm]</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:33:55 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163374]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5162979">PeterBeck</A>: Actually i think you have a good idea about making games for blind people.</P>
<P>I think it's possible!</P>
<P>A game doesn't have to have visuals to be a game. All you really need is 4-6 loudspeakers and 4-6 buttons and you've got a game right there!</P> <p><a href="n/a">Cchrist</a></p>]]></description>
			<dc:creator><![CDATA[Cchrist]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:33:17 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163369]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5163308">Cruithne</a>: You know sometimes you wonder if its the devs or the "suits" who are preventing the feature to be included in the game eh?</p>
<p>Hell it could very well be both.</p>
<p>Since on the side of the suits I can imagine them saying no due to production costs + dev time increase.</p>
<p>The devs well thats in the article so no need to say anything on that.</p>
<p>But yeah it is a problem, at least slowly more games have options like subtitles for the deaf and what not so its not too hard to imagine that "eventually" they can find a middle ground for those who are color blind.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:32:47 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163367]]></link>
										
		    <description><![CDATA[<p>Also, it's great to see people listing games that have options for colorblind people. Hell, maybe one day some guy can start up a blog like Co-Optimus (a site dedicated to listing all co-op games) that's just for colorblind people. That way they have a complete list of games that are colorblind friendly. It's a good I think.</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:32:37 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163353]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5162979">PeterBeck</a>:</p>
<p>Color blindness affects a significant number of people, although exact proportions vary among groups. In Australia, for example, it occurs in about 8 percent of males and only about 0.4 percent of females. Isolated communities with a restricted gene pool sometimes produce high proportions of color blindness, including the less usual types. Examples include rural Finland, Hungary, and some of the Scottish islands. In the United States, about 7 percent of the male population - or about 10.5 million men - and 0.4 percent of the female population either cannot distinguish red from green, or see red and green differently (Howard Hughes Medical Institute, 2006).</p>
<p>So as you can see, there's TONS of people that are colorblind. I'm was quite surprised at first that we have a good amount of color blind people here at Kotaku, but when you figure in that 7% of the male population is colorblind ... you're bound to run into someone sooner or later that has that affliction.</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:29:36 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163341]]></link>
										
		    <description><![CDATA[<p>Aside from the occasional puzzle be it the focus of the game or a mini-game thereof I don't have much difficulty.</p>
<p>Some shooters however have a habit of using a green reticle that changes to red when over an enemy, and depending on the environment that can be difficult to distinguish.</p> <p><a href="n/a">Absent Blue</a></p>]]></description>
			<dc:creator><![CDATA[Absent Blue]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:28:20 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163340]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5162821">RuneX</a>:</p>
<p>Where did you get that statistic and what level of colorblindedness was accounted for?</p>
<p>Because the number of people who have commented here about personally having difficulty with colors or knowing someone who does kinda indicates that it is indeed an issue.</p> <p><a href="n/a">Mact</a></p>]]></description>
			<dc:creator><![CDATA[Mact]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:28:20 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163328]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5162792">Gladman</a>:</p>
<p>If only douchebags were a minority too.</p> <p><a href="n/a">Mact</a></p>]]></description>
			<dc:creator><![CDATA[Mact]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:25:51 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163315]]></link>
										
		    <description><![CDATA[<p>One of the interesting devices used in first-person shooters (in this case, WarRock) is that only the names of allies are already displayed in the presence of moving figures. Enemies do not have names displayed unless aimed at.</p> <p><a href="http://forelli_boy.1up.com">Frank</a></p>]]></description>
			<dc:creator><![CDATA[Frank]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:24:05 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163308]]></link>
										
		    <description><![CDATA[<p>Why should developers bother about the tiny minority with a disability?</p>
<p>I don't know, now that you've put forward this argument, why should any of us bother to donate to something like Child's Play?<br>
Fuck em, they're sick, not my problem, right?<br>
Let's all get togerther and gang up on the people are different.<br>
Why should we take the time to understand and accomdate their differences?</p>
<p>Just one thing though.</p>
<p>When the Fox News and Jack Thompsons of the world start their next campaign to blame your hobby, because your an easy target, a minority, don't come crying here.<br>
You deserve every fucking thing coming your way with your selfish attitude.</p>
<p>It's called Karma, suck it up.</p> <p>Cruithne</p>]]></description>
			<dc:creator><![CDATA[Cruithne]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:22:55 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163287]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5162677">Cchrist</a>:</p>
<p>He's not trolling. He's just having some fun ... and it's semi-relevant to the conversation.</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:20:20 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163279]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163262">Witzbold</A>: Then i't's probably me. My bad.</P> <p><a href="n/a">Cchrist</a></p>]]></description>
			<dc:creator><![CDATA[Cchrist]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:18:37 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163264]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5162603">TimLyons</a>:</p>
<p>That sounds great! What platform are you guys shooting for?</p> <p><a href="n/a">dead_red_eyes</a></p>]]></description>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:17:29 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163262]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5162677">Cchrist</a>: People who think others are "trolls" by screaming "troll" when there is no "troll" to be found has the total opposite effect you know.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:17:25 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163232]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5162575">Cruithne</a>: <br>
Nearly every game I play these days have a subtitles option. I play all games with the subtitle option on because I don't have a 5.1 sound system and sometimes dialog can be very hard to hear in some games.</p>
<p>That being said however, I've never seen a game with sound describing subtitles. Still - because of the availability of subtitle options being very common on games currently, this should be a lesser concern compared to color blindness options.</p>
<p>Check your options menus before starting a game. It's very likely you'll find a subtitles option.</p>
<p>-Niric</p> <p><a href="http://">Niric</a></p>]]></description>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:12:51 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163226]]></link>
										
		    <description><![CDATA[<p>The team behind the beta patches for Worms Armageddon added an option to change the team name colour palette based on a suggestion from a colour-blind regular that the current colours were difficult for him to see. So there are people out there trying to cater to the colour-blind. There just, y'know, aren't that many.</p> <p>Squirminator2k</p>]]></description>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:12:05 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163180]]></link>
										
		    <description><![CDATA[<P>I have a friend who's 100% colorblind, as opposed to the normal specific R/B R/G ect. He was a great healer in WoW but it made Raids more interesting when it came to looting. People would say 'Just take the rare' and he honestly didn't know which it was. Blue, purple, green, it was all the same. After a few minor heart attacks we changed our setup a bit and it was never a problem.</P> <p>Random1512</p>]]></description>
			<dc:creator><![CDATA[Random1512]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 11:05:59 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163045]]></link>
										
		    <description><![CDATA[<p>Peggle seems to have a 'colorblind mode' setting.  One more reason why it's the best casual game ever, and as Yahtzee put it, 'the gaming equivalent of premium crack cocaine'.</p> <p><a href="http://giantpachinkomachineofdoom.com/">Bakachan</a></p>]]></description>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 10:41:53 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163042]]></link>
										
		    <description><![CDATA[<p>One thing I don't understand is how just about 99% of puzzle games use YELLOW and LIME GREEN.</p>
<p>Is there a reason why they don't use, say, grass green or pea green? Could it be that it makes it easier for color blind people to tell red and green apart, but at the same time it makes us "color confusing" squint our eyes and suck at timed puzzles nevertheless?</p>
<p>One example of a game I'm having some trouble at recently is Puzzle Quest DS. While the little yellow and green spheres do have different runes on them, it takes definitely more time for me to identify them and I often miss on combinations.</p> <p>Akaraxle</p>]]></description>
			<dc:creator><![CDATA[Akaraxle]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 10:41:04 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163036]]></link>
										
		    <description><![CDATA[<P>Anyone who played organized TFC online in North America circa 1999-2003 might remember Clan Cannibal [CNBL]. They were just a few ticks south of being outright griefers; they exploited, were un-sportsmanlike, were often accused of- and sometimes caught- hacking, and above all that they were really good. They were always near the top of whatever leagues they played, and they loved forum flame-wars.</P>
<P>I bring that up, because one of the things their leader, an obnoxious prick going by the name of Headhunter, loved to do was claim that he had "some" color-blind members, and he would forcefully request to be allowed to play the same color (or red/blue side) for both rounds of a match.</P>
<P>But the odd thing was, he would only try this scam when an asymmetrical map had a distinct advantage for one side over the other, e.g. Darkness.</P>
<P>I don't know if any clans ever bought it, but it was funny that that choad would do freaking ANYTHING for a W. Good times!</P> <p><a href="http://www.veekachu.com">VeeKaChu</a></p>]]></description>
			<dc:creator><![CDATA[VeeKaChu]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 10:40:29 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163027]]></link>
										
		    <description><![CDATA[<p>I find my biggest issue is when playing Halo, the Red vs. Blue leaves me at a huge disadvantage when I am the red team.</p>
<p>I can see bright to mid blue but have trouble with darker blues so at a even at a relatively short distance I have trouble picking up enemies.</p> <p><a href="http://">lorderiks</a></p>]]></description>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 10:38:42 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5163018]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5162973">Yetanotheruninspiredscreename</a>:</p>
<p>A colorblind person spots camo so much easier than a non-colorblind person.  You're underestimating variable issues with this.  Sure, you can spot a lizard on a log, even though the lizard's brown.  A colorblind person could spot a camouflaged guy laying still on a dune about a mile away clearly, whereas, all a normal person would see is sand.</p>
<p>Lizards aren't people, and they camouflage differently than people.  You're assuming the people you'd be looking at would be close, which is rarely the case for situations camo is  actually supposed to be effective for.</p> <p>thatguyjr</p>]]></description>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 10:36:54 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5162999]]></link>
										
		    <description><![CDATA[<p>Interesting, never thought of that before. I don't know how developers will deal with this, for Puzzle Fighter... maybe they can have a hue adjustment for each gems?</p> <p>rich8606</p>]]></description>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 10:33:41 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5162980]]></link>
										
		    <description><![CDATA[<p>@<a href="#c5162875">jayntampa</a>: I did, but the games cited and the solutions for them are rather simple. I was thinking more along the lines of cio's difficulty's with the Metroid Prime games. Metroid Prime uses a pretty wide range of colors blended together that could potentially confuse someone that's color blind. Would a contrast setting or palette swap setting really be enough to aid in a game where the use of color is more of an artistic design choice and not necessarily a gameplay choice?</p> <p><a href="n/a">Lezard</a></p>]]></description>
			<dc:creator><![CDATA[Lezard]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 10:30:43 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5162979]]></link>
										
		    <description><![CDATA[<p>I will admit, my first reaction was "oh god, why do we have to accommodate to every little thing?" But considering I've had some past friends who were colour blind (one who had no idea until he stumbled upon a colour blindness test at about age 17), and the number of people here who have stepped forwards about it, that it is a bigger issue than one would guess.</p>
<p>For the most part, pallet swaps wouldn't be hard for developers to do for colour blind players. In some cases it would increase the number of textures contained in a game, but in our post DVD/BD world this really isn't a problem (hell, they could put out accessibility patches for stuff like this).</p>
<p>Course the cynical joker in me wonders if this means that next we'll be hearing requests for Descriptive Video in games for the blind. "Okay, an L shaped piece is coming down now. You'll want to turn it clockwise twice. No, that's counterclockwise. Okay now move it to the left twice. You were too slow, now you can't get a four row score."</p> <p>PeterBeck</p>]]></description>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 10:30:42 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5162978]]></link>
										
		    <description><![CDATA[<p>I'm colorblind, I believe Red/Green colorblind, but I have more difficulty differentiating blue and purple than red and green, just because of how close they are.</p>
<p>I normally don't have much trouble with red and green.  I've taken the test, which is a book of colorful circles like the shirt posted above, but with numbers, not words, and by far, the majority of the time, I saw the secondary number as the dominant number, barely able to make out the main number, or not even seeing the number at all, which makes me colorblind.</p>
<p>It was a little surprising, because I've never had a problem in games with colors, and a little surprising, because it reminded me of the trouble I had with a tiny cell phone display.</p>
<p>What's interesting from my perspective is this:  We all see the two images up there, right?  However, since I'm colorblind, I probably see the colors differently than most here.  So is the image I see on the left similar to what non-colorblind people see on the right?  Is the image on the right much more difficult for me to read the colors from than a normal person?</p>
<p>Like I said, I've never really felt colorblind, if that feeling could be had, so I always wonder what I'm missing out on.</p> <p>thatguyjr</p>]]></description>
			<dc:creator><![CDATA[thatguyjr]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 10:30:33 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5162890">Habenero Pepper</A>:</P>
<P>Of course color vision helps determine wheter a fruit is ripe or not.</P>
<P>As for determing camoflauge even a person with color vision can quickly detect camoflauged objects and creatures if they look more for shapes and imperfect blending. Chameleons I usually can find pretty easily in photos and in real life since they just jump out as wrong when they are on something. No color blindness hear.</P>
<P>As for being able to sense colorblindness cameoflauged creatures aren't something humans hunted to any extinct. Name me a camoflauged animal worthy of being eaten or skinned that humans hunt to any extinct. Humans are hunter-gatherers seeing color is more important because that way you can tell if fruit is ready to be eaten.</P> <p>Yetanotheruninspiredscreename</p>]]></description>
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		    <pubDate><![CDATA[Sat, 12 Apr 2008 10:29:58 MDT]]></pubDate>
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		    <title><![CDATA[Developers Rarely Account for Color-Blind Gamers]]></title>
		    <link><![CDATA[http://kotaku.com/379060/developers-rarely-account-for-color+blind-gamers#c5162934]]></link>
										
		    <description><![CDATA[<p>I'm quite colourblind and I <i>have</i> had it affect games before.  But I've never cared too much.</p>
<p>Games like Puzzle Quest, they use different symbols <i>as well</i> as different colours to differentiate the pieces on the board.</p