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		<title><![CDATA[Pleo's Designers On Game Design and the Future - Kotaku Comments]]></title>
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			<title><![CDATA[Pleo's Designers On Game Design and the Future - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Sun, 30 Mar 2008 21:53:40 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Sun, 30 Mar 2008 21:53:40 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/373777/pleos-designers-on-game-design-and-the-future]]></link>
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		    <title><![CDATA[Pleo's Designers On Game Design and the Future]]></title>
		    <link><![CDATA[http://kotaku.com/373777/pleos-designers-on-game-design-and-the-future#c4940088]]></link>
										
		    <description><![CDATA[<p>Not once I've programmed it to act like a velociraptor.</p> <p>NotTheGuy</p>]]></description>
			<dc:creator><![CDATA[NotTheGuy]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 30 Mar 2008 21:53:40 MDT]]></pubDate>
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		    <title><![CDATA[Pleo's Designers On Game Design and the Future]]></title>
		    <link><![CDATA[http://kotaku.com/373777/pleos-designers-on-game-design-and-the-future#c4935397]]></link>
										
		    <description><![CDATA[<P>I'd prefer a chia pet over Pleo.</P> <p>KMatt</p>]]></description>
			<dc:creator><![CDATA[KMatt]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 30 Mar 2008 06:11:42 MDT]]></pubDate>
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		    <title><![CDATA[Pleo's Designers On Game Design and the Future]]></title>
		    <link><![CDATA[http://kotaku.com/373777/pleos-designers-on-game-design-and-the-future#c4935303]]></link>
										
		    <description><![CDATA[<P>Back in the early 80's I had wanted to sell robots. They are no where near what they are now but they ranged from build it yourself Heath and Heath jr. ($399 if my memory is correct) to animatronics ($30,000 as an average)</P> <p>chip5541</p>]]></description>
			<dc:creator><![CDATA[chip5541]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 30 Mar 2008 03:50:37 MDT]]></pubDate>
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		<item>
		    <title><![CDATA[Pleo's Designers On Game Design and the Future]]></title>
		    <link><![CDATA[http://kotaku.com/373777/pleos-designers-on-game-design-and-the-future#c4935237]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4933842">NPC</a>: Dude, that's scary.</p> <p><a href="n/a">IntelSilver</a></p>]]></description>
			<dc:creator><![CDATA[IntelSilver]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 30 Mar 2008 02:19:16 MDT]]></pubDate>
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		<item>
		    <title><![CDATA[Pleo's Designers On Game Design and the Future]]></title>
		    <link><![CDATA[http://kotaku.com/373777/pleos-designers-on-game-design-and-the-future#c4935226]]></link>
										
		    <description><![CDATA[<P>AIBO was $1500 which was cut back from $2500.</P>
<P>I still want one though. Both AIBO and Pleo.</P> <p>chip5541</p>]]></description>
			<dc:creator><![CDATA[chip5541]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 30 Mar 2008 02:04:01 MDT]]></pubDate>
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		    <title><![CDATA[Pleo's Designers On Game Design and the Future]]></title>
		    <link><![CDATA[http://kotaku.com/373777/pleos-designers-on-game-design-and-the-future#c4935084]]></link>
										
		    <description><![CDATA[<p>Cute, neat, plays well with others... <b>$350?!</b></p>
<p>No longer want.</p> <p>Evil Tortie's Mom</p>]]></description>
			<dc:creator><![CDATA[Evil Tortie's Mom]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 30 Mar 2008 00:23:12 MDT]]></pubDate>
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		<item>
		    <title><![CDATA[Pleo's Designers On Game Design and the Future]]></title>
		    <link><![CDATA[http://kotaku.com/373777/pleos-designers-on-game-design-and-the-future#c4935054]]></link>
										
		    <description><![CDATA[<P>I have been pushing pleo for about 2 years now. Very cool little robot.</P> <p>chip5541</p>]]></description>
			<dc:creator><![CDATA[chip5541]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 30 Mar 2008 00:02:50 MDT]]></pubDate>
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		    <title><![CDATA[Pleo's Designers On Game Design and the Future]]></title>
		    <link><![CDATA[http://kotaku.com/373777/pleos-designers-on-game-design-and-the-future#c4933970]]></link>
										
		    <description><![CDATA[<P>I want a Pleo! So cute and sweet!!!</P>
<P>@<A href="http://kotaku.com/373777/pleos-designers-on-game-design-and-the-future#c4933842">NPC</A>: Wait a second...</P> <p><a href="n/a">marissa_melee</a></p>]]></description>
			<dc:creator><![CDATA[marissa_melee]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 29 Mar 2008 19:12:55 MDT]]></pubDate>
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		    <title><![CDATA[Pleo's Designers On Game Design and the Future]]></title>
		    <link><![CDATA[http://kotaku.com/373777/pleos-designers-on-game-design-and-the-future#c4933842]]></link>
										
		    <description><![CDATA[<p>NPCs can be smarter than you think.<br>
...</p> <p><a href="http://nonplayercharacter.blogspot.com/">NPC</a></p>]]></description>
			<dc:creator><![CDATA[NPC]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 29 Mar 2008 18:44:45 MDT]]></pubDate>
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		    <title><![CDATA[Pleo's Designers On Game Design and the Future]]></title>
		    <link><![CDATA[http://kotaku.com/373777/pleos-designers-on-game-design-and-the-future#c4933502]]></link>
										
		    <description><![CDATA[<p>I LOVE dinosaurs.</p> <p><a href="n/a">IntelSilver</a></p>]]></description>
			<dc:creator><![CDATA[IntelSilver]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 29 Mar 2008 17:22:29 MDT]]></pubDate>
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		    <title><![CDATA[Pleo's Designers On Game Design and the Future]]></title>
		    <link><![CDATA[http://kotaku.com/373777/pleos-designers-on-game-design-and-the-future#c4933247]]></link>
										
		    <description><![CDATA[<p>If anything it's a really interesting experiment into how people intact with npc like characters in a real life situation. It might not be a very viable platform on it's on, but it could have some very col implications.</p> <p>t0yrobo</p>]]></description>
			<dc:creator><![CDATA[t0yrobo]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 29 Mar 2008 16:22:26 MDT]]></pubDate>
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		    <title><![CDATA[Pleo's Designers On Game Design and the Future]]></title>
		    <link><![CDATA[http://kotaku.com/373777/pleos-designers-on-game-design-and-the-future#c4933215]]></link>
										
		    <description><![CDATA[<p>Maggie was your dog's face when it it woke up to Pleo a look of curiousity or a look of...fear??</p>
<p>"to think about taking all your skills from building a NPC or a hero
character, and create one that can see things and can hear things and
can detect things and can feel things."<br>
This is really REALLY interesting but I think we've got a long way to go before Pleo can be something like that</p> <p><a href="n/a">excel_excel</a></p>]]></description>
			<dc:creator><![CDATA[excel_excel]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 29 Mar 2008 16:15:19 MDT]]></pubDate>
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		<item>
		    <title><![CDATA[Pleo's Designers On Game Design and the Future]]></title>
		    <link><![CDATA[http://kotaku.com/373777/pleos-designers-on-game-design-and-the-future#c4933207]]></link>
										
		    <description><![CDATA[<p>From Leigh's article, it seems like it has a horribly short battery life. That alone limits its potential to pretty much a novelty toy.</p> <p><a href="n/a">Aethyr</a></p>]]></description>
			<dc:creator><![CDATA[Aethyr]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 29 Mar 2008 16:13:34 MDT]]></pubDate>
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