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		<title><![CDATA[Shorter Games Are The New Black - Kotaku Comments]]></title>
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			<title><![CDATA[Shorter Games Are The New Black - Kotaku Comments]]></title>
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	    	<lastBuildDate>Tue, 01 Apr 2008 16:15:21 MDT</lastBuildDate>
	    	<pubDate>Tue, 01 Apr 2008 16:15:21 MDT</pubDate>
		<link>http://kotaku.com/372152/shorter-games-are-the-new-black</link>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4974573</link>
		    <description><![CDATA[<P>"Shorter games are hot." Old news. They were saying the same stuff about Onimusha.</P> <p><a href="http://">tristax</a></p>]]></description>
			<dc:creator><![CDATA[tristax]]></dc:creator>
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		    <pubDate>Tue, 01 Apr 2008 16:15:21 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4927980</link>
		    <description><![CDATA[<P>I agree with the OP. I have played many a long long game that I loved until about half way through when I just got tired.<BR>Not too mention there are so many more games coming out then in the past. A better game could easily steal my attention from a long game and I may never come back and finish it. For a gamer not to finish a game... seems like not only a waste of money but a waste of the developers time.</P></BR> <p>Freetime000</p>]]></description>
			<dc:creator><![CDATA[Freetime000]]></dc:creator>
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		    <pubDate>Fri, 28 Mar 2008 20:06:35 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4893894</link>
		    <description><![CDATA[<P>quality over quantity always wins in my book. if a game is utter shite i'm not gonna want to play it for 30mins let alone 3hrs. if the game is good i'm not gonna care how long it is. sure if it's short i'll be slightly bummed but that only pumps me up more for the sequel. if the games not good enough to hook me then i won't make the time to finish it especially if it's long.</P> <p><a href="http://www.myspace.com/aikoadonia">aiko.adonia</a></p>]]></description>
			<dc:creator><![CDATA[aiko.adonia]]></dc:creator>
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		    <pubDate>Thu, 27 Mar 2008 01:47:28 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4892628</link>
		    <description><![CDATA[<P>Yeah, I'm doing Icewind Dale 2 now, maybe 10 hours put into it and almost finished chapter 1 of 5...that's incredible. I have so, so many unfinished games simply because I don't have the time. System Shock 2, IWD2, Marathon, both Half-Life games...</P>
<P>Call of Duty 1, on the other hand, I blew through in maybe 3 sessions and loved it. I'm replaying it now, but the shortness is definitely a pro.</P>
<P>The game really sucks at the end though :\</P> <p>man_in_gauze</p>]]></description>
			<dc:creator><![CDATA[man_in_gauze]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 22:01:47 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4887917</link>
		    <description><![CDATA[<p>@<a href="#c4874207">fuchikoma</a>:I like your river analogy. There is simply not enough time in my life to play and re-play all the games I've picked up in my life. And new games I'm enjoying get interrupted by even newer games (Smash Bros. put a hold on all my game playing for almost two weeks).</p>
<p>I do enjoy having games with length to them (I'm playing Icewind Dale II now), but I can't see myself putting up with games that take more than 40 hours to complete. Even at that length, they have to have my fullest confidence; they'd better be good games or they're a waste of my time! Portal is a gaming 'short story' and practically a wonder. I wouldn't mind seeing more games at that length, but 5 - 6 isn't exactly a magic number. Portal had a number of design decisions working for it: a familiar and simple FPS interface, only one 'weapon', a simple story with a fantastic climax, and virtually no fat or filling. Compare it to something like HL2: Ep 1; Ep 1 is a fine game, but it ends up feeling like an excerpt from something bigger. I suspect that if other games made it a design goal to be short, that's what they would feel like: half-done.</p> <p>Shevek</p>]]></description>
			<dc:creator><![CDATA[Shevek]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4887917</guid>
		    <pubDate>Wed, 26 Mar 2008 16:10:19 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4886967</link>
		    <description><![CDATA[<p>In my dorm room I have somewhere between 70 and 80 games, and I know that I haven't beaten half of them...some of them I haven't even started (school keeps me busy). So yes, I do enjoy a short game (or portable game) because I'm more likely to finish it. <br>
But I sincerely believe that the length of a video game should not determine how good it is as long as it's good.</p> <p>Tako Attack</p>]]></description>
			<dc:creator><![CDATA[Tako Attack]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4886967</guid>
		    <pubDate>Wed, 26 Mar 2008 15:31:18 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4883403</link>
		    <description><![CDATA[<p>Crikey, I don't think I've ever seen this many essay-sized rants in one thread. Looks like this one hit a nerve.</p> <p>unmarkedone</p>]]></description>
			<dc:creator><![CDATA[unmarkedone]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4883403</guid>
		    <pubDate>Wed, 26 Mar 2008 13:33:33 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4883140</link>
		    <description><![CDATA[<p>@<a href="#c4874002">Slatz_Grobnik</a>:</p>
<p>And yet you just said absolutely nothing by giving me that statement. What padding? Describe it. Can you even do that? You mean the gathering stuff for the funeral? That's hardly padding. It's part of the moment and the event. What then could be considered padding (because I can't think of a single other time when someone asks you to get something as part of the main game)? There's no leveling anywhere in the game and the only grinding you can really do is for skills, which is totally your choice. You're never sent off to some random location to go get stuff. Every location pushes you forward in the story and closer to where they want you to be.</p>
<p>So yeah, you've really got nothing. Unless you're counting sidequests as padding, but that would be ridiculous. The story just really IS that long and there IS that much to it.</p> <p>EggmaniMN</p>]]></description>
			<dc:creator><![CDATA[EggmaniMN]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 13:23:27 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4882394</link>
		    <description><![CDATA[<p>That article is exactly the way I feel. I finish less and less of those really long games because I just don't have the time to invest anymore. The single player COD4 is a sweet spot for game length at my age (lol). Heavenly Sword is another that I thought was just the right amount of time (though I wanted that one to be longer because I was having fun) to invest and have it be memorable from beginning to end. Some games take so long to finish that you can't remember what happened way back at the beginning, and because of that some of the story gets lost by the end.</p> <p>crashlanding</p>]]></description>
			<dc:creator><![CDATA[crashlanding]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 12:57:06 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4880280</link>
		    <description><![CDATA[<p>@<a href="#c4872358">Zenax</a>: I do that, too. I just look at it as 40+ hours, every couple years against any amount of hours, anytime and I tend to favor the latter.</p>
<p>@<a href="#c4872681">ForgotMyKeys</a>: I didn't say the "extras" of a game were mandatory or obligations. I'm saying the content is there for people willing to look. Directed at people complaining about lack of content. Not directed at people satisfied with a 4-5 hour game.</p>
<p>"Extras" can also be a lot more than just "a little bit more" depending on your POV on video games and depending on how much effort the developer puts into them. Portal challenges completely change how I look at some levels. But that's only after playing those levels under conditions like "2 portals" or "30 steps." Solving the few challenges I have took at least as long as entire sections of the main game, and were a lot more rewarding.</p> <p>Xiedo</p>]]></description>
			<dc:creator><![CDATA[Xiedo]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4880280</guid>
		    <pubDate>Wed, 26 Mar 2008 11:44:11 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4880081</link>
		    <description><![CDATA[<P>Shorter, better games please. It's not unrealistic. Real life + I still play old games on every platform = almost never buy new games. I still think Metal Gear Solid 1 is the perfect videogame -- Kojima figured this formula out 10 years ago!</P>
<P>I'll never play another JRPG prob since they've barely evolved since 16-bit days and they take forever.</P> <p>GhaleonUnlimited</p>]]></description>
			<dc:creator><![CDATA[GhaleonUnlimited]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 11:37:12 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4877403</link>
		    <description><![CDATA[<p>I agree completely with Mr. Wolpaw. (interesting surname, btw)</p>
<p>I had a sick day last week (and was actually sick), and allowed myself the luxury of staying in and not doing anything practical, other than laundry.  I rented Devil May Cry 4, finished it by the evening, and was completely satisfied.</p>
<p>If it had been a 30-hour game, I would not have been able to go back to it for a week or two, and at that point would have experienced that re-entry barrier- In the case of a linear game like DMC4, it would have manifested as having to re-familiarize myself with the controls all over again, trying to find the "groove" again, and I would probably not bothered, or not have enjoyed it as much.</p> <p><a href="http://www.100limousines.com/">Mega-Driven</a></p>]]></description>
			<dc:creator><![CDATA[Mega-Driven]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4877403</guid>
		    <pubDate>Wed, 26 Mar 2008 10:08:57 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4875629</link>
		    <description><![CDATA[<P>I notice a lot of people on here are saying things to the effect that no one would pay $60 for Portal, and it did well being so short because it was so cheap.</P>
<P>Well, I bought the Orange Box for portal because I wanted it on disc. I tried TF2... once, for about 10 min. I played a little HL2, it was fun, but I got bored with it fast. I'm simply not into shooters anymore unless they break conventions in a truly profound way.</P>
<P>So yes, I paid $60 for Portal and I don't regret it. In the modern gaming market, I'm so starved for originality at times that I <I>would</I> pay $60 for a game that only lasts a few hours, provided that it gives me something I truly haven't done in other games. That's the most important thing, and length is an afterthought.</P>
<P>Though really for game length my favorites tend to be short. Games like Rez, Crazy Taxi, DoA2 (and most other fighters), Portal, Ghost Squad (HALF AN HOUR! HA!), etc... are games you can just sit down and beat start to finish - for years to come, and still unlock a little bit more each time.</P> <p><a href="n/a">fuchikoma</a></p>]]></description>
			<dc:creator><![CDATA[fuchikoma]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4875629</guid>
		    <pubDate>Wed, 26 Mar 2008 09:00:19 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4874723</link>
		    <description><![CDATA[<p>Man, There are some lengthy comments on here, and it's obviously a touchy subject.</p>
<p>For me? Bioshock was the perfect length for a shooter.  and Mass Effect was perfect for an RPG.</p>
<p>Both are amazing, and just the right amount of gameplay to be worthy of the $60 price tag.</p>
<p>In the future, I'd hope game prices would be in direct effect of a play-time to price ratio.</p>
<p>Portal only 2-3 Hours? Then $20.  <br>
Mass Effect is 20-30 hours? $60 is just fine.</p> <p><a href="http://www.myspace.com/3xch4ng3">3xch4ng3</a></p>]]></description>
			<dc:creator><![CDATA[3xch4ng3]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 08:16:41 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4874521</link>
		    <description><![CDATA[<p>I would love to play games for hours and hours but i just cannot find the time anymore. I seem to like the shorter ones more. Portal - awesome CoD4 - Awesome<br>
I am still going to pick up Lost Odyssey and i have mass effect. It just might take a long time to beat. For example sometimes i have binges. A summer ago i beat all of ESIV: Oblivion. When i say all i mean i beat every single quest with 6 different characters. 1 week with a friend alternating sleep. Some times i just game hardcore and it's good to have a long game for that.</p> <p>Ryanraven</p>]]></description>
			<dc:creator><![CDATA[Ryanraven]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 08:06:28 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4874372</link>
		    <description><![CDATA[<p>Short games are all well and good, but unless you pad it with additional content (like the Orange Box) or a solid multi-player (like Call of Duty 4), don't bitch when I skip the $60 purchase and rent the game for ~$5.</p> <p>Darth Navster</p>]]></description>
			<dc:creator><![CDATA[Darth Navster]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 07:57:56 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4874307</link>
		    <description><![CDATA[<p>give me a short focused game over a long overly padded game any day.  I used to love the 50+ hour epics when i was a kid and had no real responsibilities.  Now I have to work and do errands, just don't have the time for it.</p> <p>houkah</p>]]></description>
			<dc:creator><![CDATA[houkah]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 07:54:05 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4874207</link>
		    <description><![CDATA[<P>I know someone who thought I wasn't even a gamer because I don't beat every game I play. It's telling that this guy hasn't had a job in years though, and until recently just had a PC and PSX.</P>
<P>Having a gaming PC and most consoles and handhelds, it's like there's a raging river of games flashing by, and when I see a good one I can kind of reach out, grab a quick sample of one, try it, and then more come flooding in.</P>
<P>I even played God of War: Chains of Olympus all the time for a few weeks (after almost completely stopping Patapon for it,) always making progress, but it was parked when I got FFVII working on the PSP, which I played like crazy for about 3 days until Wipeout Pulse came out. This is all at the cost of ignoring 5 PS3 and 9 Wii games for a month.</P>
<P>I'd finish... SOME of my most recent games if I were able to take 2 years off work and not have any other obligations, but the PSX/PS2 pile of shame still requires a couple spools to hold it. It's physically impossible to finish all these games and hold a full time job.</P> <p><a href="n/a">fuchikoma</a></p>]]></description>
			<dc:creator><![CDATA[fuchikoma]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 07:48:39 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4874002</link>
		    <description><![CDATA[<p>@<a href="#c4872255">EggmaniMN</a>: No, I'd level the exact same complaints towards Lost Odyssey. Both are padded for length with stuff the game doesn't need, but it's become the sort of padding we've learned to accept as necessary for games to make them XX+ hour games.</p>
<p>And that's the real shame of it all. I mean, we don't just tolerate the fluff, but demand it for a real game?</p>
<p>And epic is more determined by scope of the story, rather than anything else. But I'm also not terribly attached to that descriptor. It's not highly useful.</p> <p>Slatz_Grobnik</p>]]></description>
			<dc:creator><![CDATA[Slatz_Grobnik]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 07:37:26 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4873510</link>
		    <description><![CDATA[<p>I think a short single player game is a lot of ways is simply honest. Many games have a lot of redundant and unnecessary portions in their games to make them longer than they naturally would be, given the content. Good example is Subspace Emissary in Smash Brothers Brawl. I love the mode, but "The Maze" at the end is uncalled for, and adds nothing but frustration to the players overall memory of the experience.</p>
<p>Short and sweet should certainly be a viable option.</p> <p><a href="http://lokno.backrowcrew.com">Lokno</a></p>]]></description>
			<dc:creator><![CDATA[Lokno]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 06:59:25 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4873470</link>
		    <description><![CDATA[<p>Doom 3 is a great example of a too long game. "-Get to the tranmission tower!" an hour later "-No you can't do that get back down here! And fight the same enemies in the same corridors on your way!" Could never force myself to finnish that corridor driven snoozefest. They should have just cut out 2/3 and you'd have a fantastic game.</p>
<p>What i'm trying to say is that long games are fine aslong as they keep you imersed the entire time.</p>
<p>Although i love what Valve is doing with their releases. To me the orange box is just five GOTY games stacked on top of eachother.</p> <p>The_nub_next_door</p>]]></description>
			<dc:creator><![CDATA[The_nub_next_door]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 06:55:21 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4873237</link>
		    <description><![CDATA[<p>Videogames are also a "survivors shelter" for economic depression. A single game can provide lots of hours of fun, is the cheaper entertainment medium.<br>
"Short games" is a luxure no one want. <br>
I raise a <b>new internet law</b>:<br>
Portal and WoW are uniques, and argumentation that use Portal or WoW is automatically invalid by the uniqueness of these games.</p> <p><a href="http://zerror.com">Tei</a></p>]]></description>
			<dc:creator><![CDATA[Tei]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 06:22:41 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4873209</link>
		    <description><![CDATA[<p>I played Portal with two friends of mine in one night, over about 4-5 hours. It was awesome and couldn't have played it any other way, it was the perfect way to do it. I liken it to watching a movie. We went to his house, played Portal, laughed, jokes, WTFed, and we walked away satisfied saying, "That was awesome, see you later." That's where I could see shorter games taking off.</p> <p>SeamusMc</p>]]></description>
			<dc:creator><![CDATA[SeamusMc]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 06:17:53 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4873074</link>
		    <description><![CDATA[<p>Did everyone here really finish Portal in 3 hours? It took me something like 5 to 6, I think. So...am I retarded, or do people just run through games as fast as they can instead of savoring them?</p> <p><a href="http://">erlik</a></p>]]></description>
			<dc:creator><![CDATA[erlik]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 05:48:40 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872997</link>
		    <description><![CDATA[<p>I mostly like short games that can be replayed over and over and still be fun. I, like the article points to, am not 14 anymore and have much more to do than playing games. I still like them but playing through something like Twilight Princess took me months. I like the oldschool games that you just play through in a few hours and the next time you do the same and still have just as much fun. Games like Rez for example, you can play through it many many times and still not get bored.</p> <p>TrekVogel</p>]]></description>
			<dc:creator><![CDATA[TrekVogel]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 05:29:47 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872924</link>
		    <description><![CDATA[<p>As long as companies don't expect us to continue paying $60 I'm all for it. Portal at $20 on its own is a good price, but $30 for Team Fortress 2 is laughable.</p> <p><a href="n/a">Replica23</a></p>]]></description>
			<dc:creator><![CDATA[Replica23]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872924</guid>
		    <pubDate>Wed, 26 Mar 2008 05:10:03 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872870</link>
		    <description><![CDATA[<p>I think more games need the log system that was in Tales of Symphonia. You can see where you are in the story and what you did when.</p> <p><a href="http://homepage.mac.com/cyberskull/">CyberSkull</a></p>]]></description>
			<dc:creator><![CDATA[CyberSkull]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872870</guid>
		    <pubDate>Wed, 26 Mar 2008 04:53:33 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872776</link>
		    <description><![CDATA[<p>yeah but no-one paid £40/$80 for portal alone did they?  So it was fine that it was so short because it felt like great value and it was an extremely well put together game.</p>
<p>If it wasn't for the Orange Box portal might not have been a hit.</p> <p>f0cus</p>]]></description>
			<dc:creator><![CDATA[f0cus]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 04:16:49 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872742</link>
		    <description><![CDATA[<p>@<a href="#c4871970">deathtastic</a>: <br>
Thank you for making the planning of developers. You sure lifted the work of project managers with that comment ;).</p>
<p>Sorry, I'm a bit fanatic on comments about development...</p>
<p>That being said, I do think there is room for shorter games. For me it's not about the amounts of hours I can sink in a game, but rather the feeling that I get from it. I don't buy games without informing myself about them, so I try to find out if I can enjoy a game (demo's help). <br>
If I enjoyed it, it was probably worth it. If I don't want expensive games, I tend to wait until the price drops to the point where I can buy and enjoy it without feeling bad of spending too much money.</p> <p>marlblank</p>]]></description>
			<dc:creator><![CDATA[marlblank]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872742</guid>
		    <pubDate>Wed, 26 Mar 2008 04:04:11 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872681</link>
		    <description><![CDATA[<p>I read an article in a magazine where a producer had to give a speech regarding a game he and his team were developing. He said of all the questions that he expected to get asked, the one he hates the most is about the length of a game. He stated something like, "If I say it's 4-6 hours, I read articles from magazines saying it's too short. If it's 20+, magazines will say it's too long, there's no pleasing either crowd." He said, "I can't wait for the day when I can answer 'As long as it needs to be.'" I mulled over that statement for a while and, though I realized it was a great answer and it's really how games should be. The games these two are talking about are as long as they are because they needed to be, and they're great games because the developers understood that. Like one of the interviewees said in the article, they didn't try to reach a time point, but eventually as they made the game, it defined itself. It's not a "trend" per se, as they wanted to pander to the time restraints of gamers but because the games set out to do what they needed in that amount of time.</p>
<p>For where we need to justify length for price, there lies another issue. I read another article before the current gen systems were released and it said "games are cheaper now because of inflation, $10 on next-gen isn't that much of a price hike." That's a crock of shit because that's setting a standard for games regardless of their gameplay. It's because of this that game companies are using length as a selling point for a game. We gamers see a high price point and we need something to justify the price, so game companies immediately use length to reason the price instead of gameplay because length is easier to generalize and define. It's easier for us to accept games are 30+ hours, but forget that it might play like shit, but it's 30+ hours anyway and that's worth the $60 alone. So these games are made longer for the sake of appeasement and with disregard for gameplay. Naturally, a game's length should be defined by its gameplay and story, as engrossing, elaborate, simple or addictive as it may be. Because we're given a standard of a high price, we've been conditioned to use the length instead of gameplay to justify the price. Thus, we sometimes get long, shitty games. Portal was well acclaimed despite its length. If you wanted to complain it wasn't long or fun enough, it's easier to reason with yourself that you didn't pay too much. If you've played a game that was touted as having a long playtime and you played it through and were ultimately displeased with it, you will say you paid too much.</p>
<p>Because of the high price standard, we try to use "length JUSTIFIES price". In doing so, we adapt "length EQUALS gameplay". We see that if the standard isn't an issue, we can get "gameplay YIELDS length".</p>
<p>And who cares if they've "licked the icing", <a href="#c4872297">Xiedo</a>? The game doesn't tell them they have to go for hard mode or high score mode. That might not be icing to them, that's probably the whole cake. The icing is all the extras because it adds a little bit more to the game than what was originally presented. They don't need to partake. You've just got some over-achievement/completion complex or something. Who eats up replay value like that? The issue presented was that people didn't even have enough time to play through the "main story" and you're going on about each obligatory addition as if it's mandatory.</p> <p><a href="n/a">TwoSetBonus</a></p>]]></description>
			<dc:creator><![CDATA[TwoSetBonus]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872681</guid>
		    <pubDate>Wed, 26 Mar 2008 03:38:02 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872527</link>
		    <description><![CDATA[<p>Games are getting way to short these days. Metroid Prime III was a good length, so was Mass Effect (although the end part seemed kinda rushed). Bioshock, again, good length. All the other games are just about the length of a long movie.</p>
<p>Please make another LOST game, 7 episodes is not enough!</p> <p>cybereality</p>]]></description>
			<dc:creator><![CDATA[cybereality]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872527</guid>
		    <pubDate>Wed, 26 Mar 2008 02:36:36 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872386</link>
		    <description><![CDATA[<p>Portal is not short. if you go online there is hundreds of levels, made by other people.</p> <p>kanelstrejf</p>]]></description>
			<dc:creator><![CDATA[kanelstrejf]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872386</guid>
		    <pubDate>Wed, 26 Mar 2008 01:37:18 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872384</link>
		    <description><![CDATA[<p>@<a href="#c4872358">Zenax</a>:  One would hope one's cake doesn't "feel" one up.</p>
<p>Did you think of cake because of portal? Oh, GLaDoS. You little cake obsessed machine.</p> <p>Herabec</p>]]></description>
			<dc:creator><![CDATA[Herabec]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872384</guid>
		    <pubDate>Wed, 26 Mar 2008 01:36:39 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872380</link>
		    <description><![CDATA[<p>Portal is NOT a short game.<br>
If you dig into it, there is thousands of custom user made maps for this game. just as in CS, TF, and other games like that. you can even learn how to make your own content. user-made content is underrated. its a brilliant way of conserving a game. i would have dumped Oblivion for months ago if i didn't know that people have made stuff for the game that adds stuff and improves stuff.</p> <p>kanelstrejf</p>]]></description>
			<dc:creator><![CDATA[kanelstrejf]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872380</guid>
		    <pubDate>Wed, 26 Mar 2008 01:34:47 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872379</link>
		    <description><![CDATA[<p>Give me a longer game, please. If I spent fifty bucks on it,  I want to spend more than 3 hours playing. Portal, has almost infinite replay-ability, despite being a puzzle game. I suppose it's because the mechanic is just so dang fun to use.  I don't like a game that just drags things out, like halo. Yeah, so you passed the elevator. Let's do it. 9. More. Times. Uggghh.  Half life 2-episode 2 was a good length for a short game. Any shorter and your being ripped off. Anywho, I'm the kind of person who doesn't beat a game until I've accomplished everything in it. I've not completed LoZ:TP yet, because I'm missing five pieces of heart and the frog lure.</p> <p>Herabec</p>]]></description>
			<dc:creator><![CDATA[Herabec]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872379</guid>
		    <pubDate>Wed, 26 Mar 2008 01:34:35 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872358</link>
		    <description><![CDATA[<p>@<a href="#c4872297">Xiedo</a>:  Yes, because I play my games quite the opposite. The only games I feel the need to do all the extra stuff in and actually replay them IS long epic adventures like RPGs(multiple endings, full on customization over your characters, etc). I watched my room mate beat Portal one day and that was enough for me... it looked fun and all but I think just watching it was enough for me.</p>
<p>As for "days when games had no story and yada yada". I thought about this for a long time as most of my older systems were broke... But when the VC got here and I DLed SMB3 and SMW and I just can not play them. I made it to the 4th world on SMB3 in about half an hour and have not touched it since. I personally enjoy a good long story driven game that lasts at a minimum 25 hours that I can beat and go back to every 5 or so years to replay again and mix things up a bit.</p>
<p>I actually liked your post except for the bit of irony in it. You said these longer games have no replay value yet something like portal does. It all depends on the gamer I guess because I have no interest in going back and replaying levels on different difficulties and such where there are a few new enemies thrown in or whatever. It all feels a bit repetitive to me and thus has no replay value, it is not licking the icing and throwing it away, it is more like eating a mini-cake in one bite, it tastes incredibly good but does not feel me up at all.</p> <p><a href="http://www.gamespot.com/users/zoradude/games_table?mode=own&sort=platform">Zenax</a></p>]]></description>
			<dc:creator><![CDATA[Zenax]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872358</guid>
		    <pubDate>Wed, 26 Mar 2008 01:26:48 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872297</link>
		    <description><![CDATA[<p>I have news to break to you guys. I'm guessing NONE of you have actually "beat" Portal. Who beat all the puzzle challenges here? Who scored gold medals on everything? Or who just beat the super-easy-in-comparison story mode and threw Portal into your mental pile of games you <i>decided</i> you were done with?</p>
<p>I think Portal does the "short game" thing (or just "video game" thing) <i>right</i>. Short story length, but fine-tuned gameplay, multiple difficulty settings and unlockables (challenges). This way, everyone should be happy.</p>
<p>Players with less time on their hands can choose to beat it on Easy once. Congradulations. You feel like you're "done." Players with more time and determination can go to the length of "truly" beating the game on all difficulties and unlocking everything. Or getting high scores and record clears. Excellent gameplay helps as the game can be played for 5 minutes or 5 hours and I still leave a session feeling satisfied.</p>
<p>Portal is a great example of this model. Having only finished the main game (normal &amp; hard) and a small portion of the challenges, I don't feel like I've left the game behind. But I know if I ever feel like it I can dive right back in and go for all those gold medals. This, IMO, is really the way to do it.</p>
<p>Of course, there will always be a place for epic RPGs and adventures, but I find these longer games usually suffer not only from impediments like dictating long play sessions, but they also commonly leave out any difficulty settings or any kind of reason to come back. They just lack replay value, and actually turn out to be less appetizing investments than games like Portal.</p>
<p>I think it's kind of sad (yes, I am a depressed, cynical gamer) that many gamers today think a long, value-packed game means 50+ hours of <i>story-based</i> content. New environments. New cutscenes. Well, whatever happened to games where there was no story and just gameplay? And the thrill was reaching level 100? And then when you got there, it unlocked Hard mode? And then you were asked to do all 100 levels again with new enemies and more obstacles? And then <i>that</i> unlocked Very Hard mode?</p>
<p>Well, these games are still around. And I'm glad. COD4 has Arcade mode. Halo 3 has the skulls and meta-game. Dead Rising has some very hard achievements. DMC4 has all sorts of ways to waste time for all persons interested. I've personally logged over 200 hours on DMC4 already and not a dull moment. Even last-gen, ever heard of Ninja Gaiden Black? I'm STILL playing that damn game.</p>
<p>Of course, all anybody complains about (or acts relieved about) is how "short" these games are. They're not short, most folks just lick the icing and throw them away. It's not my business how people play their games, but that's how I feel about it.</p> <p>Xiedo</p>]]></description>
			<dc:creator><![CDATA[Xiedo]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872297</guid>
		    <pubDate>Wed, 26 Mar 2008 01:05:48 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872279</link>
		    <description><![CDATA[<p>@<a href="#c4872255">EggmaniMN</a>: Ooh...I'm glad to hear Lost Odyssey clocks in around 70 hours. I'm just about 10 hours in and completely loving it.</p> <p>Captain Impulse</p>]]></description>
			<dc:creator><![CDATA[Captain Impulse]]></dc:creator>
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		    <pubDate>Wed, 26 Mar 2008 00:58:42 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872257</link>
		    <description><![CDATA[<P>Minesweeper can be beaten in a couple of minutes, and to this day I still play that game.</P>
<P>---</P>
<P>It doesn't matter how short or long a game is, but how much fun you get out of the game during your playthrough as well as the game's pacing. RPGs (Usually JRPGs) may boast 60-80 hour playtimes but it's not until the last 10 hrs of the game, the part where after all the level grinding and advancing through dungeons when you've finally obtained the strongest weapons/spells. If that's the case then how much fun are you really having? I'm talking fun playing the game, not watching cutscenes.</P>
<P>This is a big problem with MMORPGs, especially FFXI, and was a reason why I stopped playing it (stopped 3 years ago). You spend countless hours leveling up just to get to endgame, where most of the action happens, but by then you're too sick of the game to play any further. Most story missions couldn't even be beaten until you were level 60+.</P>
<P>On the other hand games like God of War/Devil May Cry may only be 10-15 hours but the pacing of it makes for an enjoyable experience. The games start you off with the full combat system. Sure you may collect additional weapons as you progress through the game, but they aren't making you have to wait for the best parts last.</P> <p>UmeShoryu</p>]]></description>
			<dc:creator><![CDATA[UmeShoryu]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872257</guid>
		    <pubDate>Wed, 26 Mar 2008 00:51:17 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872255</link>
		    <description><![CDATA[<P>People really need to stop using Mass Effect as an example of a long game. It's a disappointingly short RPG weighing in at 25 hours to do every sidequest and get everything. It also is not a "sweeping epic."</P>
<P>Find a better example. Lost Odyssey is a long sweeping epic. 70 hours long, no boredom and no level grinding to pad out the time. Even longer to do everything. Extremely satisfying.</P>
<P>Games should really take around 15 hours on average for most genres and that should be single player. Less only if the game has branching paths or multiple endings or something. If you find that you don't have the free time to finish games, then don't buy a new game. Just because your spending habits are dumb doesn't mean the industry should shorten it up for you.</P>
<P>I also don't think games should even be $60 either. What, just because of some nebulous term like "it's next-gen" I have to shell out $10 more? Like hell. At $50, they'd sell even more copies.</P> <p>EggmaniMN</p>]]></description>
			<dc:creator><![CDATA[EggmaniMN]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872255</guid>
		    <pubDate>Wed, 26 Mar 2008 00:50:19 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872250</link>
		    <description><![CDATA[<P>Doesn't anyone realize that the reason you aren't finishing the games probably isn't because they're "Too Long" but because they just aren't that good?</P>
<P>It doesn't make any sense to say that you've got time to do a 6-hour game but not a 30-hour game. If you have time to do one, you have time to do the other -- it's just gonna take you 5 times as long to do it. If you really LIKED the game that wouldn't be hard to do. The only time it might be was if games were coming out constantly, and you just couldn't keep up, but that's hardly the case (certain time periods like the last quarter of 2007 excluded).</P>
<P>Sure, some games are made long for the sake of being long; But that's not a problem with a game being "too long", that's a problem with the designers/producers not putting enough effort and thought into keeping the game interesting. "Drawn Out" maybe, not "too long".</P>
<P>I mean, who wouldn't want to have 5 times as much time to spend on a GOOD game that you really enjoyed? How often are you not picking up that controller to finish that game "because it's too long"? My bet is probably almost never. No one say s "Man, that game is incredible, but I won't be able to beat it by the end of the week, so I'm just not gonna play it"</P>
<P>You stop playing because you're not compelled to keep playing. Most people, particularly the adults that we're talking a bout, don't play a game to "beat it"; they play a game to have fun and relax. When that goes away, they stop picking up the controller (or keyboard, whatever) because whatever on TV is just as interesting to them.</P> <p>SigmaHyperion</p>]]></description>
			<dc:creator><![CDATA[SigmaHyperion]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872250</guid>
		    <pubDate>Wed, 26 Mar 2008 00:48:00 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872211</link>
		    <description><![CDATA[<p>Another thing older gamers have going for them is that whole "value for money" shit falls apart when you have the money to blow on whatever games you like.  I grew up playing short games, a game that couldn't be beaten in under an hour was the exception, not the rule (unless it was an RPG), and I played them extensively, squeezing well out the worth of what I spent on them.  I can't be 100% sure, of course, but I'm inclined to think that games today simply aren't worth replaying.  The "short" games I grew up playing on SNES and (especially) Genesis were ones I wanted to play again and again.</p> <p>gsilverfish</p>]]></description>
			<dc:creator><![CDATA[gsilverfish]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872211</guid>
		    <pubDate>Wed, 26 Mar 2008 00:32:40 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872195</link>
		    <description><![CDATA[<p>Yeah.. I definitely prefer a short interesting game over a looong boooring one.<br>
I'm not one of the "The game has to last a month to be worth the money I paid" crowd.</p>
<p>Portal is a prime example. Only it was really really cheap. I'd definitely pay more for a game like Portal.</p>
<p>I'm also among the people who don't really have that much time to play games... the last ones I played 'till the end was Portal and COD4.</p>
<p>And when I was a kid, I played lots of games that took like endless months to finish up... titles like Dragon Warrior, and other RPGs or PC adventure games (no walkthroughs was the law).</p>
<p>I finished Zelda from 1 up to 3... then I played Wind Waker and Phantom Hourglass. As much as I liked both, I just didn't have the time to finish them, and ended up abandoning both.</p>
<p>Anyways... I think there still be market for both types of gamers. Casual is the trend now. But I really hope this doesn't just kill long games.</p>
<p>I have great memories from long games too. And I hope new gamers can experience stuff like I did back in the days....</p> <p>Bokusatsu_Tenshi</p>]]></description>
			<dc:creator><![CDATA[Bokusatsu_Tenshi]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872195</guid>
		    <pubDate>Wed, 26 Mar 2008 00:27:46 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872183</link>
		    <description><![CDATA[<p>Here's my problem: Mass Effect. No, my problem's not with Mass Effect, but it's a good exemplar, especially as compared to Portal.</p>
<p>Portal: short, sweet, to the point. Great game.</p>
<p>Mass Effect: long, epic, sweeping in tone and vision. Great game...except that so much of that length is sucked up in meaningless busywork.</p>
<p>One of the things that makes Portal as good as it is, is the utter lack of filler. It's all important, and all funny. But, somewhere along the line, someone got the idea that what gamers want in long games is tedium, Easter Eggs, collection routines, and assembled busywork.</p>
<p>This is why Bioshock throws the article for a loop. It's a throwback? I suppose, if actual writing and plot motion is a throwback, even with the occasional "oh, simple task got complex" sort of monkey wrench that's in a lot of RPGs. It's not a throwback, it's the better way to be.</p>
<p>And CoD4? The single player game could be an hour or hundred, because the multi-player is critical. That's what will make or break such a game. If the multi-player was unworldly, a game could get away with a single player game consisting of twenty minutes of penguin's dancing with four quicktime events.</p>
<p>Games should be as long as they need to be, and there should be some variety therein. However, in that we've largely lost the ability to create long games without being dreadfully dull in the implementation, short games it is.</p> <p>Slatz_Grobnik</p>]]></description>
			<dc:creator><![CDATA[Slatz_Grobnik]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872183</guid>
		    <pubDate>Wed, 26 Mar 2008 00:23:38 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872182</link>
		    <description><![CDATA[<p>@<a href="#c4872145">Kaedex</a>: Or as is the case with this generation, $10 more.</p> <p>Captain Impulse</p>]]></description>
			<dc:creator><![CDATA[Captain Impulse]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872182</guid>
		    <pubDate>Wed, 26 Mar 2008 00:23:29 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872171</link>
		    <description><![CDATA[<P>Im not against "shorter" games as long as they dont charge $60 bucks for them. <BR>For me its not much a matter of lack of time, I dont care if it takes me 2 months to finish a 40 hour game. Its a matter of money. Will I have to keep on paying more than 3 times what i would pay for a movie DVD when that game I just bought would give me the same amount of entertainment a long movie like Titanic would give me? Sorry but I just can't support that.<BR>For a $60 game 10 hours of gameplay is a minimum for me to consider investing in it... there's just so many dollars I can spend on videogames (Sorry, Heavenly Sword).</P></BR></BR> <p>Alex_Mexico</p>]]></description>
			<dc:creator><![CDATA[Alex_Mexico]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872171</guid>
		    <pubDate>Wed, 26 Mar 2008 00:21:06 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872149</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/372152/shorter-games-are-the-new-black#c4872128">deathtastic</A>: How about you get out of school then start talking about how much free time adults have.</P> <p><a href="http://">aaa</a></p>]]></description>
			<dc:creator><![CDATA[aaa]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872149</guid>
		    <pubDate>Wed, 26 Mar 2008 00:16:02 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872145</link>
		    <description><![CDATA[<p>as long as games are priced accordingly to their duration its ok, but recently games are getting shorter and still priced the same as usual.</p> <p>Kaedex</p>]]></description>
			<dc:creator><![CDATA[Kaedex]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872145</guid>
		    <pubDate>Wed, 26 Mar 2008 00:15:18 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872128</link>
		    <description><![CDATA[<p>Most working adults get up at about 6 or so and work until 5-7 and go to bed at around 11pm or 12pm that gives them 5-7 hours to exercise and do anything else they want. What im saying is that adults have more control over their free time then kids do.</p> <p>deathtastic</p>]]></description>
			<dc:creator><![CDATA[deathtastic]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872128</guid>
		    <pubDate>Wed, 26 Mar 2008 00:12:07 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872127</link>
		    <description><![CDATA[<p>Portal was a 30+ game for me, because they had advanced puzzles outside the main game. It was perfect because it told it story perfectly, and had stellar dialog and art design. Not all games are portal. I spent over 100 hours to beat FFX, wasn't bored once. It all comes down to the type of game it is.</p>
<p>@<a href="#c4872079">Balius</a>: In others worlds I agree with this guy :)</p> <p>geoffcbassett</p>]]></description>
			<dc:creator><![CDATA[geoffcbassett]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872127</guid>
		    <pubDate>Wed, 26 Mar 2008 00:11:52 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872124</link>
		    <description><![CDATA[<p>I prefer shorter games too, as long as there's some replay value or multiplayer for when I've completed the main game.</p> <p><a href="http://myspace.com/eastx">eastx</a></p>]]></description>
			<dc:creator><![CDATA[eastx]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872124</guid>
		    <pubDate>Wed, 26 Mar 2008 00:11:30 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872118</link>
		    <description><![CDATA[<p>For $60 give me 20-30 hours of play.  But here's the catch: Make it in bite size chunks, like those bags of bags of Doritos, you know, the bag of "grab bags."</p>
<p>Make it like a TV series, or a mini series.  Think of episodic gaming where you get 5 episodes at once, and can be enticed into the next one but still feel "complete" each time you play through one.</p> <p>cybereal</p>]]></description>
			<dc:creator><![CDATA[cybereal]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872118</guid>
		    <pubDate>Wed, 26 Mar 2008 00:10:23 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872091</link>
		    <description><![CDATA[<p>As long as the price is right, I don't have any problem playing shorter games.  Hell, there are so many great games I've never finished because of them being long and other new games getting in the way (Okami and Final Fantasy X are some examples).  It's really frustrating because I know some games are really good, but its just so hard to draw myself away from the addictive aspects of online multiplayer shooters.  Anyway, I need to go finish Mass Effect (I know I will because I loved KotOR and I'm loving Mass Effect), but when the temptation of Halo 3, CoD4, Rainbow Six Vegas 2, Gears of War or something else gets in the way, its hard.  I even have a difficult time balancing between all of these games because I love them so much; they are all shooters, but the unique characteristics make me feel like playing them at different times.</p>
<p>So in short, short games, cheap price=good for me.  I don't want to pay $60 individually  for a game like Portal, but I would pay between $15 or $25, depending if it was a little longer or shorter.  Games that include multiplayer components I would pay more for.</p> <p>CarbonFalcon</p>]]></description>
			<dc:creator><![CDATA[CarbonFalcon]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872091</guid>
		    <pubDate>Wed, 26 Mar 2008 00:05:23 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872079</link>
		    <description><![CDATA[<p>People don't care about Portal being short enough to finish.  Quirky humor and unique gameplay made it popular.  If it had been three times as long, as long as the quality kept up, people would have been just as happy with it.  Most people I know would have been more happy.</p> <p>Balius</p>]]></description>
			<dc:creator><![CDATA[Balius]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872079</guid>
		    <pubDate>Wed, 26 Mar 2008 00:01:20 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872065</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/372152/shorter-games-are-the-new-black#c4872024">Boudabras</A>: Also he's missing the working until 6pm or later if you want to get somewhere in life. Plus things like going to the gym, or whatever exercise routine you have, are pretty necessary.</P>
<P>Honestly what kind of moron thinks 14 year olds have more free time than adults. I guess if the only adults you know are total burn outs.</P> <p><a href="http://">aaa</a></p>]]></description>
			<dc:creator><![CDATA[aaa]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872065</guid>
		    <pubDate>Tue, 25 Mar 2008 23:56:10 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872064</link>
		    <description><![CDATA[<p>@<a href="#c4871487">Polywhirl</a>: I was going to disagree with you...but I realized you were absolutely right. It's not because of work, school, or the school paper that has kept me from beating games like KH2, Okami, or Shadow of The Colossus. It's my own damn laziness, which has gotten to the point where I don't even want to do something that I find fun. That's like some super lazyness.</p> <p>Thorax</p>]]></description>
			<dc:creator><![CDATA[Thorax]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872064</guid>
		    <pubDate>Tue, 25 Mar 2008 23:56:06 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872053</link>
		    <description><![CDATA[<p>I don't mind shorter games like Portal at all. So long as they're top quality and very enjoyable I'm all for it. However, that doesn't mean the longer games should be axed all together. I'm expecting MGS4 to take me about 30 hours or so (I like to take my time) just like MGS3 did the first time I played it. I guess what I'm saying is that games should be as long as they need to be. Someone should never be forced to make a game longer than they want to and, just the same, someone should never have to cut a game down because they think it's "just too long". So long as the vision that was intended for the game is created and well-made, I won't mind if a game is 3 hours or 130 hours. (Though it might change my playing schedule...)</p> <p>Blah8</p>]]></description>
			<dc:creator><![CDATA[Blah8]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872053</guid>
		    <pubDate>Tue, 25 Mar 2008 23:54:29 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872050</link>
		    <description><![CDATA[<P>My time is actually worth something, so a game eating up my time on various forms of grinding is the opposite of value.</P> <p><a href="http://">aaa</a></p>]]></description>
			<dc:creator><![CDATA[aaa]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872050</guid>
		    <pubDate>Tue, 25 Mar 2008 23:53:15 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872041</link>
		    <description><![CDATA[<P>@<A href="#c4872008">jollydwarf</A>: arent you basically doing the same? you're making a 1-to-1 comparison of hours of gaming for your dollar. Once you make that comparison, then it's easy to compare it to any other form of entertainment.</P> <p>baccardi84</p>]]></description>
			<dc:creator><![CDATA[baccardi84]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872041</guid>
		    <pubDate>Tue, 25 Mar 2008 23:51:06 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872035</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/372152/shorter-games-are-the-new-black#c4872008">jollydwarf</A>: QFT!</P> <p><a href="http://www.myspace.com/blazebayley">ErskinPig</a></p>]]></description>
			<dc:creator><![CDATA[ErskinPig]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872035</guid>
		    <pubDate>Tue, 25 Mar 2008 23:49:46 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872029</link>
		    <description><![CDATA[<p>Shooters can be long or short. Or can have 50000+ bonus missions after the story is complete.</p> <p><a href="http://n/a">Allen750</a></p>]]></description>
			<dc:creator><![CDATA[Allen750]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872029</guid>
		    <pubDate>Tue, 25 Mar 2008 23:48:30 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872024</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/372152/shorter-games-are-the-new-black#c4871910">Nirolak</A>: You're missing something in the Adult section... sit in traffic 1 hr.</P> <p><a href="http://">Boudabras</a></p>]]></description>
			<dc:creator><![CDATA[Boudabras]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872024</guid>
		    <pubDate>Tue, 25 Mar 2008 23:46:58 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872008</link>
		    <description><![CDATA[<p>Most self-appointed "grown-ups" that 'just don't have the time anymore' (and that don't post on gaming blogs) have moved squarely (and predictably) into the Madden/Tiger/GT/GH/Rock Band/Wii Minigames/One-FPS-Per-Year demographic. Most games they play aren't even meant to really be "finished". Please, please, PLEASE...let's recognize that "Portal" is an anomaly, both in terms of brevity and wit (and isn't the former the "soul of" the latter?).</p>
<p>Don't encourage publishers to 'give us what we (apparently) want' in the form of increasingly shorter single-player games with usually half-assed multiplayer modes and Achievement-chasing as justifications for such.  For my money (literally), the six-hour game feels like a complete rip-off 95% of the time.  "Portal" doesn't even count, because for console owners, at least, it's a title within the greatest single-disc, full-MSRP deal ever.</p>
<p>It's kind of like rising gas prices.  They condition us to get pissed at higher and higher pricepoints, so the previous thresholds don't seem so bad when the prices slip back to them.  The six-hour game will give way to the four-hour game, and by the PS4, you'll be gladly forking over for the $70 two-hour game (three on the unlockable "Hard" mode, available only after beating it) that tries to take another twenty-spot of you in bullshit DLC.</p>
<p>First person to try to justify this with some 'concert ticket' comparison should get the Ban Hammer without hesitation, on the grounds of irreparable stupidity.  STOP TRYING TO ESTABLISH ONE-TO-ONE CORRELATIONS BETWEEN FORMS OF ENTERTAINMENT AND THEIR RESPECTIVE PRICING STRUCTURES.</p> <p>jollydwarf</p>]]></description>
			<dc:creator><![CDATA[jollydwarf]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872008</guid>
		    <pubDate>Tue, 25 Mar 2008 23:43:19 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4872002</link>
		    <description><![CDATA[<p>The game's length determines the cost I'm willing to pay for a game.</p>
<p>Although I enjoyed CoD4, I agree that it was short but thank god for MP.</p> <p>Roguestriker</p>]]></description>
			<dc:creator><![CDATA[Roguestriker]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4872002</guid>
		    <pubDate>Tue, 25 Mar 2008 23:41:49 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871996</link>
		    <description><![CDATA[<P>Some games are enjoyable if they're longer; games that have a rich world to explore like Fallout or GTA, etc. But they wouldn't be worse if they were shorter.</P>
<P>Like a movie that's been edited well, short games cut out the crap and relentlessly focus on the good parts to deliver a tight, cohesive, well paced and well thought-out experience.</P>
<P>It forces devs to stop taking easy shortcuts like sidequests that mean nothing, cheap collectibles, endless achievements, various levels of the same skill/perk, etc, to fill out their stupid game. More often than not, the things that make a game long are simply bad or poorly thought-out design.</P>
<P>Pacing and length are critical. Most games don't need to be very long. After a while, even a good game mechanic becomes repetitive and boring.</P> <p>baccardi84</p>]]></description>
			<dc:creator><![CDATA[baccardi84]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871996</guid>
		    <pubDate>Tue, 25 Mar 2008 23:40:12 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871973</link>
		    <description><![CDATA[<P>Hey, even Brawl was short but it has stuff to make up for it. All fighting games are like that after you get all of the characters stages and costumes,all you come back for is an ocassional Vs fight or going through fights with the CPU again. All that matters with a fighting game is how fast you can get the characters or how long your gonna be playing you friend or online. They are games that dont have to take you time but you will let them anyway. I play Brawl aimlessly every day and it takes my time... But it's not and RPG that makes me wanna beat it everytime I play it.</P> <p>TheFinalMario</p>]]></description>
			<dc:creator><![CDATA[TheFinalMario]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871973</guid>
		    <pubDate>Tue, 25 Mar 2008 23:34:59 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871970</link>
		    <description><![CDATA[<p>If games get 5 hours to beat It should only take 1 year max to develop.</p> <p>deathtastic</p>]]></description>
			<dc:creator><![CDATA[deathtastic]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871970</guid>
		    <pubDate>Tue, 25 Mar 2008 23:34:56 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871971</link>
		    <description><![CDATA[<p>Wait we're not hating on short games this week?  I didn't get the memo.  :)</p> <p><a href="n/a">Mongoosekun</a></p>]]></description>
			<dc:creator><![CDATA[Mongoosekun]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871971</guid>
		    <pubDate>Tue, 25 Mar 2008 23:34:56 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871965</link>
		    <description><![CDATA[<p>So true. Final Fantasy Crystal Chronicles on DS became a must buy for me when I heard the game only took around 14h to complete. A Final Fantasy RPG in only 14h is just awesome.</p>
<p>I finish about 5% of the games I buy so if this becomes a new trend I'll be quite pleased. Crysis comes to mind recently, it took me only 11h to plough through the campaign and I felt that was perfect.</p> <p><a href="http://">Passa</a></p>]]></description>
			<dc:creator><![CDATA[Passa]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871965</guid>
		    <pubDate>Tue, 25 Mar 2008 23:33:55 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871955</link>
		    <description><![CDATA[<p>also why do you need to finish a game in one play through it should take like 5 or 6 to beat 3 or 4 hours a day.</p> <p>deathtastic</p>]]></description>
			<dc:creator><![CDATA[deathtastic]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871955</guid>
		    <pubDate>Tue, 25 Mar 2008 23:29:42 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871950</link>
		    <description><![CDATA[<P>I agree, this isnt any Indication of any one else, but I think the only game I completed by myself in years is No More Heroes 4 times, it was because it was short and fast and I did it within 2 days of picking it up. I have had Metriod since September first 2007 and I havent yet to beat it, too long for me, I have to work and tend to other things. Im getting back to my 8bit 80's style the games were short,fun and you felt acomplished afterwards. Which brings me too the point of Wii winning and why graphics arent that important, but im not getting into that... Heck I didnt even finish Drakes Fortune.</P> <p>TheFinalMario</p>]]></description>
			<dc:creator><![CDATA[TheFinalMario]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871950</guid>
		    <pubDate>Tue, 25 Mar 2008 23:29:14 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871947</link>
		    <description><![CDATA[<p>You can make shooters and rts games single player short BUT DO NOT TOUCH MY RPGS or i will bite you.</p> <p>deathtastic</p>]]></description>
			<dc:creator><![CDATA[deathtastic]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871947</guid>
		    <pubDate>Tue, 25 Mar 2008 23:28:32 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871926</link>
		    <description><![CDATA[<p>I dislike the idea that more games could be the length of a movie. Portal was awesome, but if I'm hyped up for a game and have been waiting for it for months or YEARS, I don't want to finish it in one evening.</p>
<p>I love a long game you can get immersed in like Fallout or Deus Ex, and those are the classics that stick with you forever.</p> <p>unmarkedone</p>]]></description>
			<dc:creator><![CDATA[unmarkedone]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871926</guid>
		    <pubDate>Tue, 25 Mar 2008 23:22:55 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871910</link>
		    <description><![CDATA[<p>You know, I've been thinking some more about this, especially the part about 14 year olds having much more time than adults, but actually among the people I know, their 14 year olds are often much busier than them or their friends.  While there are of course people this doesn't apply, especially those with children or fourteen year olds who aren't very active, I often see schedule comparisons like this.</p>
<p>14 Year Old:<br>
7:00 AM - 8:00 AM: Wake up and get ready for school.<br>
8:00 AM - 3:00 PM: School<br>
3:00 PM - 5:00 PM: Sports Practice<br>
5:00 PM - 6:00 PM: Get home and eat dinner.<br>
6:00 PM - 9:00 PM: Practice instrument, do chores, and do homework.<br>
9:00 PM - 11:00 PM: Free time<br>
11:00 PM: Sleep</p>
<p>Adult:<br>
8:00 AM - 9:00 PM: Get up and go to work.<br>
9:00 AM - 5:00 PM: Work<br>
5:00 PM - 7:00 PM: Get home, eat dinner, do house work.<br>
7:00 PM - 12:00 PM: Free time<br>
12:00 PM: Sleep</p>
<p>I think overall that it just depends on the lifestyle of the person and how much of a gamer they are.  I know a few adults who rarely played games at all when we were kids but now play them regularly just because of all the new time they have, and for them to lose their newfound chance to play longer games would just be sad.  If people had time to play 40-100+ hour games in the past, it doesn't mean they won't anymore.  Of course the gameplay has to be fun during those 40 hours but as I mentioned in a previous post I think the reason shorter games do seem more popular now is because of the multiplayer and not the players' constraints on time.</p> <p>Nirolak</p>]]></description>
			<dc:creator><![CDATA[Nirolak]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871910</guid>
		    <pubDate>Tue, 25 Mar 2008 23:18:39 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871907</link>
		    <description><![CDATA[<p>I lose interest in most games in  under 5 hours, so I certainly don't mind games becoming shorter. So long as games that are "too short" maintain fair prices under $50, it wouldn't bother me at all.</p>
<p>Of course, that doesn't mean I want good RPGs to be beatable in ten hours or less, since I like mine to be at least 20 hours.</p> <p><a href="http://valentrinne.com/boyah">Yeux de nouilles</a></p>]]></description>
			<dc:creator><![CDATA[Yeux de nouilles]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871907</guid>
		    <pubDate>Tue, 25 Mar 2008 23:17:53 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871895</link>
		    <description><![CDATA[<p>Yeah, it really depends upon the game. There are some games that can pull off a quick time, but some I'd say keep it long. Portal was cool being short because if they dragged it out any longer, it would have been like "wtf, when does this end?" because the gameplay was, though amazing, kind of repetitive. If they shortened Half-Life though, or an epic game like that, I would be pissed.</p> <p><a href="n/a">4-bzz</a></p>]]></description>
			<dc:creator><![CDATA[4-bzz]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871895</guid>
		    <pubDate>Tue, 25 Mar 2008 23:14:03 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871880</link>
		    <description><![CDATA[<P>the the old barrier to re-entry. So many games I would like to finish but don't know what the hell im doing in them.</P> <p><a href="n/a">juliopalio</a></p>]]></description>
			<dc:creator><![CDATA[juliopalio]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871880</guid>
		    <pubDate>Tue, 25 Mar 2008 23:11:03 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871877</link>
		    <description><![CDATA[<p>I hate how short games are getting. I've always had a thing for devoting hours and hours of my life to these epics. Short games seem... Too short. I guess I'm just unsatisfied with games that feel like extended demos.</p> <p><a href="n/a">Taco Bell™</a></p>]]></description>
			<dc:creator><![CDATA[Taco Bell™]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871877</guid>
		    <pubDate>Tue, 25 Mar 2008 23:10:52 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871858</link>
		    <description><![CDATA[<p>@<a href="#c4871511">FIRST!!!</a>: /agree.<br>
unless you deliver some amazing-ass six hours, like uh, Shadow of the Colossus or soemthing.</p> <p><a href="http://www.HondosBar.com">TheIrishNinja</a></p>]]></description>
			<dc:creator><![CDATA[TheIrishNinja]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871858</guid>
		    <pubDate>Tue, 25 Mar 2008 23:06:40 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871843</link>
		    <description><![CDATA[<p>@<a href="#c4871833">ErskinPig</a>: If you don't want them, don't buy them. Nobody's telling you anything.</p> <p>stevesan</p>]]></description>
			<dc:creator><![CDATA[stevesan]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871843</guid>
		    <pubDate>Tue, 25 Mar 2008 23:03:39 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871841</link>
		    <description><![CDATA[<p>Don't worry hardcore gamers, long games are not gonna go away. They will always be there.</p>
<p>But, you'll also see more short games for other people - maybe not for you.</p> <p>stevesan</p>]]></description>
			<dc:creator><![CDATA[stevesan]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871841</guid>
		    <pubDate>Tue, 25 Mar 2008 23:03:07 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871833</link>
		    <description><![CDATA[<P>Utter nonsense. Portal was a good game, but had it come without TF2 and HL2:EP 2, I would have felt decidedly ripped off.</P>
<P>Stop telling us we want shorter games!</P> <p><a href="http://www.myspace.com/blazebayley">ErskinPig</a></p>]]></description>
			<dc:creator><![CDATA[ErskinPig]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871833</guid>
		    <pubDate>Tue, 25 Mar 2008 23:01:40 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871831</link>
		    <description><![CDATA[<p>@<a href="#c4871804">boxofthegods</a>: I got Knights of the round in about an hour. If you follow the strategy guide, you only need about 3 Chocobos, total, to get a gold one.<br>
The secret is to get 'em to S class, which is a piece of cake.</p> <p><a href="n/a">Polywhirl</a></p>]]></description>
			<dc:creator><![CDATA[Polywhirl]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871831</guid>
		    <pubDate>Tue, 25 Mar 2008 23:01:35 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871824</link>
		    <description><![CDATA[<p>I prefer shorter games, but I really don't see people buying short games if they don't offer something else as far as value goes.  Portal's added value was HL2, and Team Fortress 2 content, and COD4's added value is online.  I really don't see a 4-6 hour portal selling for $50 unless it's offering something else.</p> <p><a href="n/a">jrhawk42</a></p>]]></description>
			<dc:creator><![CDATA[jrhawk42]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871824</guid>
		    <pubDate>Tue, 25 Mar 2008 22:59:54 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871804</link>
		    <description><![CDATA[<p>@<a href="#c4871666">Balance_In_Life (PSN)</a>: <br>
That would explain it, 80hrs without Knights of the Round is a little silly , but with it that makes sense, the inane amount of Chocobo breeding you had to do to get that, made sure I didn't ever get that particular summon.</p> <p>boxofthegods</p>]]></description>
			<dc:creator><![CDATA[boxofthegods]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871804</guid>
		    <pubDate>Tue, 25 Mar 2008 22:55:33 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871795</link>
		    <description><![CDATA[<p>BAD EXAMPLE:<br>
Lost: Via Domus</p>
<p>GOOD EXAMPLE:<br>
Oblivion IV</p> <p>illmatic291</p>]]></description>
			<dc:creator><![CDATA[illmatic291]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871795</guid>
		    <pubDate>Tue, 25 Mar 2008 22:54:33 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871793</link>
		    <description><![CDATA[<P>I don't mind short games at all if they have a reason for me to play them again. Portal was great, but its inclusion in the Orange Box made it grand. I'd be pretty disappointed if I bought it separate, seeing as there's little replay value beyond the challenges. I really, <I>really</I> dig games that open up a new mode that's fun all over again after you beat it, like the challenge mode in most of the titles in the Ratchet and Clank series. I get so many playthroughs on those games, and later on down the line, it's not such a huge commitment if I want to play through it again. It's the really long games where I'm pretty much wishing it would just end that I don't like. Then I beat it, shelf it, and never touch it again knowing that it'll take forever to finish. Doomed to a life of collecting dust on my bookshelf.</P> <p><a href="http://">Wolfers</a></p>]]></description>
			<dc:creator><![CDATA[Wolfers]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871793</guid>
		    <pubDate>Tue, 25 Mar 2008 22:54:28 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871791</link>
		    <description><![CDATA[<p>I think this is the point of xblah and such.  If you downsize the game, don't forget to downsize the price!</p> <p>Mii</p>]]></description>
			<dc:creator><![CDATA[Mii]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871791</guid>
		    <pubDate>Tue, 25 Mar 2008 22:54:17 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871788</link>
		    <description><![CDATA[<p>Well, there's certainly some truth in what Wolpaw is saying, but I think using <i>Portal</i> as his case study isn't a good example. <i>Portal</i> is the three-dimensional equivalent to an addictive flash-based game (in fact, there's a flash-based version of <i>Portal</i>, as you <a href="http://kotaku.com/gaming/hot-flashes/portal-the-flash-version-310052.php">may remember</a>). <i>Portal</i> is definitely a fun and addictive game, but I don't know if I would go around comparing it to a "feature-length" game like <i>Call Of Duty 4</i>.</p>
<p>The primary draw and appeal of <i>Portal</i> is that, so long as you enjoy the game, you don't have to invest anything. You don't have to invest time, you don't have to invest effort, you don't have to invest thought or philosophy. You can just pick it up and have at it. It's definitely good fun, don't get me wrong, but I would liken it to a flash-based game rather than a traditional video game. In that sense, I would attribute <i>Portal</i>'s popularity to the growing popularity in casual flash games rather than a trend in  people's video game preferences.</p>
<p>Also, I think there's something to be said about simple concepts being a trend, rather than simply a shorter game. Take, for example, <i>PixelJunk Monsters</i>. If you've played the game, then you know what I mean when I say that it is, by no means, a short game. I easily invested 20+ hours into that game with my brother before completing it. Although the game wasn't short, the concept was so simple that I didn't have to worry about forgetting what I was doing in the game last weekend (which I'm notorious for doing in RPGs). I think a simple design is something that we will probably see more and more of in the coming years. Just something to think about.</p>
<p>Although we all appreciate a short (or simple) game, like I said: it's all about the investment. With a short game that requires almost no investment, you get the satisfaction of having fun without devoting much time or energy. By comparison, however, if you've ever played a great RPG that required you to invest a lot of time and energy (and a little bit of money), you can remember the feeling of getting rewarded in dividends for you investment. <i>Breath Of Fire</i> or <i>Final Fantasy</i> games are generally good examples of this. Obviously, a crappy RPG will have the complete opposite effect, but as with any investment there's always a risk involved. So it's not necessarily how much or how little you want to invest in a game, but also how much you want back from that game.</p>
<p>Essentially, I guess my point is that this is an apples and oranges comparison that Wolpaw gives in his interview. But he's half right.</p> <p>Big World</p>]]></description>
			<dc:creator><![CDATA[Big World]]></dc:creator>
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		    <pubDate>Tue, 25 Mar 2008 22:53:42 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871787</link>
		    <description><![CDATA[<p>The thing about Portal is the fact that even though its short, its a really good game. Good enough to the point where people WILL replay the game. I know I finished it 4 times.<br>
HOWEVER, with that said, longer games are more satisfying, because I know for a fact that I have more to come back to and finish. I'm not one to sit down and beat a whole game. I prefer to savour my games, and take my time.<br>
Thats why I enjoy long games.</p> <p><a href="http://www.WuTangle.net/">toejam316</a></p>]]></description>
			<dc:creator><![CDATA[toejam316]]></dc:creator>
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		    <pubDate>Tue, 25 Mar 2008 22:53:36 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871780</link>
		    <description><![CDATA[<p>As an addendum to the above; multiplayer makes games better. Pretty much always. Bioshock was great, but no multiplayer turned it from what it could have been "this game is cool! and I'm still playing it!" to a "that was cool, too bad it's over". I'm glad they didn't skimp on the single-player to work on a half-assed multiplayer, but I'm saying that with a fully-developed multi-player mode, it would be several times better, and truly worthy of the Game of the Year title.</p> <p>Captain Impulse</p>]]></description>
			<dc:creator><![CDATA[Captain Impulse]]></dc:creator>
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		    <pubDate>Tue, 25 Mar 2008 22:52:51 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871778</link>
		    <description><![CDATA[<p>Why can't we continue having it all?</p>
<p>Gamers like to complain about casual gaming and varied length and etc etc etc, but there really is enough room to please everybody.</p> <p><a href="http://">SuperMaxZero</a></p>]]></description>
			<dc:creator><![CDATA[SuperMaxZero]]></dc:creator>
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		    <pubDate>Tue, 25 Mar 2008 22:52:38 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871769</link>
		    <description><![CDATA[<p>If you can make a short game feel long and keep it fun, you have made an ideal game.</p> <p>Spiffmeister</p>]]></description>
			<dc:creator><![CDATA[Spiffmeister]]></dc:creator>
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		    <pubDate>Tue, 25 Mar 2008 22:51:17 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871751</link>
		    <description><![CDATA[<p>I don't know what I think of this. I loved Portal for what it was, but like others have said I would not pay the price of a "normal" game ($60) for it. I like "bang for my buck" but I also like quality.</p>
<p>I don't think a game's length has anything to do with (para-phrashing here) "adults not having time to beat it". If an adult has enough time to beat a three-hour game, be it in one sitting, two, three or more, he has enough time to beat any other game. He just needs to play it in smaller chunks.</p>
<p>Heck, I'm 10 hours into Lost Odyssey, am loving the hell out of it, and its taken me 7 sessions to get this far. If the game was over in 5 hours, I would be greatly disappointed, and generally feel cheated out of my money. Now I know RPGs will probably always be the exception to the "short game" rule, but I think I would feel the same way about a lot of other games. A FPS that I can beat in 8 hours, regardless of the number of sessions it takes, still feels short to me.</p>
<p>I don't think short games will ever be "the norm", but if they are as good as Portal (complete, well-told and entertaining pieces), I'm all for seeing more of them. As long as they don't end up hurting other games.</p> <p>Captain Impulse</p>]]></description>
			<dc:creator><![CDATA[Captain Impulse]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871751</guid>
		    <pubDate>Tue, 25 Mar 2008 22:49:35 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871743</link>
		    <description><![CDATA[<p>There are few, specific instances where I'll be willing to pay full price for a game that's under 10 hours long.  Throwing in a half-ass single player mode and claiming hundreds of hours of gameplay online isn't one of them.  I'm looking at you, every single FPS in existence! (Well, most of them.)</p> <p>evslin</p>]]></description>
			<dc:creator><![CDATA[evslin]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871743</guid>
		    <pubDate>Tue, 25 Mar 2008 22:48:21 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871734</link>
		    <description><![CDATA[<p>Short games are fine as long as they have multiple modes/features to make up for it.<br>
I'd say 9 hours are ideal for a first person game, but it should have multiple mp modes, unlockables maybe, expansions, etc.<br>
I don't think anyone should really be taking advice from valve - the HL2 episodes are just horribly short and take ages to make, of course I've never worked in the gaming business but these episodes don't look like they'd take more then 2-3 months to make.</p> <p><a href="http://">tehFluffz</a></p>]]></description>
			<dc:creator><![CDATA[tehFluffz]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871734</guid>
		    <pubDate>Tue, 25 Mar 2008 22:46:37 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871710</link>
		    <description><![CDATA[<p>If you make games really short so people who don't play many games can finish them then that kind of takes away from the more dedicated fans who do play lots of games and have a bigger interest in gaming. I don't mind some short games but may aswell make the majority large, value for money and whatnot. Better to cater to those who'll buy multiple games than those it'll take a few weeks to finish the last 9 hour game.</p>
<p>It's better business sense to support the more hard core gamers who get more games, and its better value for money to get a game with more than a quick plot and some action. If people want to just complete games quickly then go on the internet and find some internet games or go for pick up and play multiplayer games.</p> <p><a href="http://">-Sigil-</a></p>]]></description>
			<dc:creator><![CDATA[-Sigil-]]></dc:creator>
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		    <pubDate>Tue, 25 Mar 2008 22:42:09 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871708</link>
		    <description><![CDATA[<p>@<a href="#c4871663">darthmole12</a>: The Call of Duty series isn't known for its single-player campaign, but COD4's was certainly the best to date.</p> <p><a href="http://">MrMcdoobie: I don't do drugs</a></p>]]></description>
			<dc:creator><![CDATA[MrMcdoobie: I don't do drugs]]></dc:creator>
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		    <pubDate>Tue, 25 Mar 2008 22:41:52 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871681</link>
		    <description><![CDATA[<p>I must really, really suck because Portal took me closer to 5-6 hours than 3 hours.  I few puzzles near the end took me a good amount of time to figure out.</p> <p>iamspoo</p>]]></description>
			<dc:creator><![CDATA[iamspoo]]></dc:creator>
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		    <pubDate>Tue, 25 Mar 2008 22:37:19 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871680</link>
		    <description><![CDATA[<p>Damn I love being 15, rpgs FTW</p> <p>D Mitsuki</p>]]></description>
			<dc:creator><![CDATA[D Mitsuki]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871680</guid>
		    <pubDate>Tue, 25 Mar 2008 22:37:17 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871679</link>
		    <description><![CDATA[<p>Screw short games, I want more value for my money. I remember a time when Baldur's Gate II + Throne of Bhaal took over 100+hours on the first play through. That's not even counting the replay value of going through it again with a different class and party makeup. I've probably logged well over 500 hours on it. I just beat it again a few weeks ago with some fan made mods. Contrast that with Kotor which took only 20 hours and only merited one replay to go dark side.</p> <p>Lanis</p>]]></description>
			<dc:creator><![CDATA[Lanis]]></dc:creator>
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		    <pubDate>Tue, 25 Mar 2008 22:36:54 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871677</link>
		    <description><![CDATA[<p>The biggest problem with games being 15+ hours or even 10+ hours is that I don't have a ton of time to play them and before I can beat any of them, a new must have game comes out that I know I'll never get unless I buy it at launch. This is why I have yet to complete Metroid Prime 3, Fire Emblem, and Super Mario Galaxy (past 60 stars). I'm now playing Brawl and am also about 3 hours into the Metal Gear Essential Collection. I'm swamped!</p> <p>Kid_Kitten</p>]]></description>
			<dc:creator><![CDATA[Kid_Kitten]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871677</guid>
		    <pubDate>Tue, 25 Mar 2008 22:36:48 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871671</link>
		    <description><![CDATA[<p>The New Black? Every Time I Die? Good song.</p> <p><a href="http://">MrMcdoobie: I don't do drugs</a></p>]]></description>
			<dc:creator><![CDATA[MrMcdoobie: I don't do drugs]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871671</guid>
		    <pubDate>Tue, 25 Mar 2008 22:36:13 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871666</link>
		    <description><![CDATA[<p>@<a href="#c4871583">boxofthegods</a>: Knights of the Round was the last thing I did. Maybe my time is a little off but I do remember getting all the extra loot was fucking long!</p> <p>Balance_In_Life (PSN)</p>]]></description>
			<dc:creator><![CDATA[Balance_In_Life (PSN)]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871666</guid>
		    <pubDate>Tue, 25 Mar 2008 22:35:32 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871663</link>
		    <description><![CDATA[<p>I have no problem with focused, short games as long as they aren't charging $60. CoD4 did have a relatively short single player campaign, but on the other hand it had well-done multiplayer which certainly added to the value.</p> <p>darthmole12</p>]]></description>
			<dc:creator><![CDATA[darthmole12]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871663</guid>
		    <pubDate>Tue, 25 Mar 2008 22:35:24 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871658</link>
		    <description><![CDATA[<p>agreed. i think that as long as the avg. age of gamers is at around 30, the avg. game length will stay relatively short</p> <p><a href="n/a">kickass solo just got the RRoD :(</a></p>]]></description>
			<dc:creator><![CDATA[kickass solo just got the RRoD :(]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871658</guid>
		    <pubDate>Tue, 25 Mar 2008 22:34:54 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871653</link>
		    <description><![CDATA[<p>Short games are fine, but don't charge me full price for a game I can comfortably get through in under a week. Portal was bundled with plenty of extra games to warrant the whole package, but a $70 Portal probably wouldn't have been as well received. I would be perfectly content paying $30-$40 for all of these shorter games, but if the industry thinks they can swap out games with good length (20-40 hours is my middle ground) for something much shorter (Hello, Uncharted and Heavenly Sword) then I will be forced to go elsewhere for fun.<br>
PS I used two PS3 games as examples because that is what I have, so I speak from experience. Fortunately for me I heard the two games were shorter than most and decided to rent them, enabling me to thoroughly enjoy them (well, Uncharted more than Heavenly Sword because GoW II was fresh in my mind). I'm finding it harder and harder to justify $70 for many games these days, they're all getting shorter.</p> <p>robbo_the_hood</p>]]></description>
			<dc:creator><![CDATA[robbo_the_hood]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871653</guid>
		    <pubDate>Tue, 25 Mar 2008 22:33:08 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871648</link>
		    <description><![CDATA[<p>How bout good games are the new black... ?</p> <p>Chewbenator</p>]]></description>
			<dc:creator><![CDATA[Chewbenator]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871648</guid>
		    <pubDate>Tue, 25 Mar 2008 22:32:44 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871643</link>
		    <description><![CDATA[<p>Portal was great as part of the orange box, Buuuuuuut, I wouldn't pay $60 for portal alone.</p>
<p>/maybe if they had a crapload more advaned levels to do</p> <p><a href="http://www.lordargent.com">lordargent</a></p>]]></description>
			<dc:creator><![CDATA[lordargent]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871643</guid>
		    <pubDate>Tue, 25 Mar 2008 22:32:10 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871634</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/372152/shorter-games-are-the-new-black#c4871583">boxofthegods</A>: Thats dumb, games aren't about speeding through to see how fast you can beat them, they are about enjoyment. I played FFVII for over 100 hours before I beat it, I had all the fun possible in it.</P> <p>Balmung576</p>]]></description>
			<dc:creator><![CDATA[Balmung576]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871634</guid>
		    <pubDate>Tue, 25 Mar 2008 22:30:26 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871632</link>
		    <description><![CDATA[<p>Indeed... if the price is right I'm okay with this.</p> <p>PatMan33</p>]]></description>
			<dc:creator><![CDATA[PatMan33]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871632</guid>
		    <pubDate>Tue, 25 Mar 2008 22:30:25 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871614</link>
		    <description><![CDATA[<p>Sure, as long as the game doesn't cost $60 I'm all for shorter games, like Portal =D!</p> <p>Katorok</p>]]></description>
			<dc:creator><![CDATA[Katorok]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871614</guid>
		    <pubDate>Tue, 25 Mar 2008 22:28:30 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871606</link>
		    <description><![CDATA[<p>Sadly, I'm spoiled from Zeldas, with over 30 hours to pass it (which is a lot of fun without being too much repetitive) and when I look at some great FPSes on the Xbox that take something like 8 hours and get really repetitive (Like the Halo serie) I feel like more small games like Portal, or hell episodic games like Half-Life which don't cost 60$ are welcome.</p> <p><a href="http://peterqc.deviantart.com/">PeterQC</a></p>]]></description>
			<dc:creator><![CDATA[PeterQC]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871606</guid>
		    <pubDate>Tue, 25 Mar 2008 22:27:27 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871604</link>
		    <description><![CDATA[<p>I've played 20+ hour games that are too short, and 3 hour games that are too long.</p>
<p>Horses for courses.</p> <p><a href="http://www.youtube.com/profile_videos?user=betsycoates">frostcircus</a></p>]]></description>
			<dc:creator><![CDATA[frostcircus]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871604</guid>
		    <pubDate>Tue, 25 Mar 2008 22:26:10 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871603</link>
		    <description><![CDATA[<p>Longer games are better in my opinion, shorten it and you're only shortening the plot and the potential fun. Even if you don't have much time to play them a 20 hour game at just an hour a day would last you 20 days, a 5 hour game would only last you 5 days, when your a person who doesn't play many games I'd imagine completing the ones you have would leave you with nothing left. Just my opinion but long games are the best, even if you don't complete them then atleast you can have fun with it as long as you want.</p> <p><a href="http://">-Sigil-</a></p>]]></description>
			<dc:creator><![CDATA[-Sigil-]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871603</guid>
		    <pubDate>Tue, 25 Mar 2008 22:25:56 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871583</link>
		    <description><![CDATA[<p>@<a href="#c4871517">Balance_In_Life (PSN)</a>: <br>
FFVII took you 80hrs to get to the end, what where you doing the entire time, I got to the end of the game in like 36hrs the first time, now something like FFXII I understand that game has story spread out between tons of side quests and hunts. I think it's more the american games that are getting shorter lately, aside from stuff like Oblivion most of them tend to be fairly short.</p> <p>boxofthegods</p>]]></description>
			<dc:creator><![CDATA[boxofthegods]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871583</guid>
		    <pubDate>Tue, 25 Mar 2008 22:23:28 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871576</link>
		    <description><![CDATA[<p>If portal was a full $60 and it was as short at it is now  I would not be happy.  I still want 10 - 20 hour games at least (I don't mind if it's like COD4 where multiplayer lasts a long time).  I seriously enjoyed Oblivion and have generally enjoyed longer games, of course the quality still has to be there but I'll take a longer game over a shorter one almost any day.</p> <p><a href="http://members.shaw.ca/ajpage98/">CyberG4</a></p>]]></description>
			<dc:creator><![CDATA[CyberG4]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871576</guid>
		    <pubDate>Tue, 25 Mar 2008 22:22:31 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871575</link>
		    <description><![CDATA[<p>Man, I'm not usually busy and I still haven't completed... *looks over* between 7 and 11 of my games. Thank god I found the time to beat Sneak King and Aegis Wing, and the latter on the hardest difficulty no less... Yep, I'm an idiot. I enjoy short games but some length is nice too. I complete longer games like Mass Effect and Oblivion (all guilds) and my first thought is "now what?" Shorter games have less of that feeling, but they are beat and you're left wanting some more, a pit of emptiness forming in you're stomach. You have to know: What happens to Chell after Portal? Will the King continue to scare the hell out of passerbys? Will the L-Block live to complete another row? Too bad, wait for the next one, chump. Really I just want a game to be good enough that I can look back and say, "God damn, that kicked ass!" It's not the length of the game, it's how you use it.</p> <p><a href="http://www.whitehouse.gov/">Erwin</a></p>]]></description>
			<dc:creator><![CDATA[Erwin]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871575</guid>
		    <pubDate>Tue, 25 Mar 2008 22:22:30 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871574</link>
		    <description><![CDATA[<P>Meaning CASUAL FPS GAMES, wich halo was one of the first ones...</P> <p>TOCATL</p>]]></description>
			<dc:creator><![CDATA[TOCATL]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871574</guid>
		    <pubDate>Tue, 25 Mar 2008 22:22:26 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871564</link>
		    <description><![CDATA[<p>I hate when people make false conclusions because they haven't thought about why they like the game. How is less of a good game better than more of a good game? The reason Portal was good was because the mechanics were freaking amazing, not because it was short. It just happened to be short. In fact, I hated that it was short. I'm a college student, and I don't always have tons of time, but even if Portal was 50 hours long, I probably would have beaten it by now. Just a lot of short play sessions over a long period of time. It would have been a hell of a lot cooler too (although I think they might start running out of ideas if they made it that long).</p> <p><a href="n/a">TheEngineer</a></p>]]></description>
			<dc:creator><![CDATA[TheEngineer]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871564</guid>
		    <pubDate>Tue, 25 Mar 2008 22:21:32 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871556</link>
		    <description><![CDATA[<P>Short games are ok (6-8 hours), if it has a strong multiplayer element. Otherwise i would expect 15-20 hours of gameplay at min for $60. Problem is nowadays is that single player only games get so repetitive after about 8 hours.</P> <p>pb00</p>]]></description>
			<dc:creator><![CDATA[pb00]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871556</guid>
		    <pubDate>Tue, 25 Mar 2008 22:20:51 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871555</link>
		    <description><![CDATA[<P>@
<A href="#c4871465">scottyboy218</A>: im that "someone bitching" If im paying $60 for a game... it needs some sort of replayability.
<BR> Take Call of Duty, the story is short, but the online has me back for more.</P></BR> <p><a href="n/a">patsfan07</a></p>]]></description>
			<dc:creator><![CDATA[patsfan07]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871555</guid>
		    <pubDate>Tue, 25 Mar 2008 22:20:29 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871545</link>
		    <description><![CDATA[<p>Never had a problem with getting into a game and remembering the controls etc. after not having played it for a long time. And I hate it when I don't finish a game  and I usually end up playing it later and beating it.<br>
I don't think I like the idea of games being shorter because they aren't going to drop the prices just because the game is shorter and I find that I'd rather be playing something again and again that cost me 70 bucks that playing a number of shorter games for the same price each.</p> <p>Spiderbait</p>]]></description>
			<dc:creator><![CDATA[Spiderbait]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871545</guid>
		    <pubDate>Tue, 25 Mar 2008 22:18:53 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871542</link>
		    <description><![CDATA[<p>I feel like if you're spending $60 on a game there should be at least 15 hours of single player.</p>
<p>Look at Warhawk.  No single player, hence the $40 price tag.  Is the 5 hour single player experience of R6 Vegas 2 really worth $20 extra?</p>
<p>I know it's a funky example, but I miss the days where you look forward to going through the entire story of an FPS.  Half Life was a perfect blend of single and multiplayer.</p> <p>njhardcoreguy</p>]]></description>
			<dc:creator><![CDATA[njhardcoreguy]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871542</guid>
		    <pubDate>Tue, 25 Mar 2008 22:18:44 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871539</link>
		    <description><![CDATA[<P>It's not a matter of lack of time, but moreso the lack of wanting to spend 1-2 hours a day for a month straight just to beat a game. By the time I come home, have dinner, and watch a show or two on tv I generally don't want to spare more than 90 minutes playing games. Ideally, I'd like games to be in the 6-10 hour range, with good replay value should I want to extend the game time. Portal is a bit short, but it packs so much fun in three hours time that it's better than most full-length game. For Portal 2 I do hope they enlarge the game size, even by an hour or two would be nice. The only genres I want to playing for more than 10 hours are RPGs, strategy, war sims and some puzzle games (e.g. Lemmings, Picross).</P> <p><a href="n/a">PaulHunter</a></p>]]></description>
			<dc:creator><![CDATA[PaulHunter]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871539</guid>
		    <pubDate>Tue, 25 Mar 2008 22:18:20 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871526</link>
		    <description><![CDATA[<p>I think the reason you see people complaining less about the length of a single player campaign as well is the multiplayer.  I mean, how many copies of Gears of War or Call of Duty 4 do you think would have sold if it didn't have a multiplayer mode?  I mean, Uncharted got great reviews but it was an 8-12 hour third person shooter with no multiplayer and it sold about 200,000-400,000 copies versus Call of Duty 4's 7 million and Gears of War's 4.5 million copies.  Portal also came with Team Fortress 2 as well as Half-life 2 and two episode packs, but I'm willing to wager that if Portal was a standalone product for $50-$60 it would have done no where near as well.</p> <p>Nirolak</p>]]></description>
			<dc:creator><![CDATA[Nirolak]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871526</guid>
		    <pubDate>Tue, 25 Mar 2008 22:16:45 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871522</link>
		    <description><![CDATA[<p>I think it's about time that companies making longer games really think about length and pacing with portal being so hot right now. I've played very few 40hr+ games that didn't leave me bored to tears and in complete apathy about the story at some point ater 20 hours.</p> <p>t0yrobo</p>]]></description>
			<dc:creator><![CDATA[t0yrobo]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871522</guid>
		    <pubDate>Tue, 25 Mar 2008 22:16:16 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871517</link>
		    <description><![CDATA[<p>I'm sorry but I really miss those days of the 40 to 60 hour epic month long games. I mean shit I remember back in the day FFVII took me 80 something hours WITHOUT Knight of the Round. I just like the really deep story type games. Kinda like my books if you will.</p> <p>Balance_In_Life (PSN)</p>]]></description>
			<dc:creator><![CDATA[Balance_In_Life (PSN)]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871517</guid>
		    <pubDate>Tue, 25 Mar 2008 22:14:40 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871516</link>
		    <description><![CDATA[<p>I think he's got a point but that point is contingent on the price of the game. Portal was perfect at 3 hours because it was part of a package of 5 games for 60 bucks. It was also sold by itself for a third of that price. Whereas Call of Duty 4 took 6 hours for single player, it had infinite replay value in multiplayer and difficulty levels that justified the 60 dollar price tag.</p>
<p>If COD4 only had single player they couldn't have charged that much for it (see heavenly sword sales). There's definitely a place for shorter games, but it's just not in the 60 dollar price range. Personally, I'm ecstatic about echochrome for 16.99, even if it only lasts a few hours.</p> <p>pot3ntial2suck</p>]]></description>
			<dc:creator><![CDATA[pot3ntial2suck]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871516</guid>
		    <pubDate>Tue, 25 Mar 2008 22:14:38 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871514</link>
		    <description><![CDATA[<p>I love long games like Mass Effect, take that suckers</p> <p>Sentouki</p>]]></description>
			<dc:creator><![CDATA[Sentouki]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871514</guid>
		    <pubDate>Tue, 25 Mar 2008 22:14:28 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871511</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/372152/shorter-games-are-the-new-black#c4871465">scottyboy218</A>: At $60 a pop, yes, I would like to get my money's worth. I Don't care about how long a game is, but I do care if it's less than six hours. And counting on multiplayer to extend the games's life is not what I want. Which is becoming a trend.</P> <p><a href="http://acegamer13.1up.com">FIRST!!!</a></p>]]></description>
			<dc:creator><![CDATA[FIRST!!!]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871511</guid>
		    <pubDate>Tue, 25 Mar 2008 22:14:20 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871500</link>
		    <description><![CDATA[<p>I love short games... So long as they're cheap and awesome.</p>
<p>There's no room for filler in a 3 hour game.</p> <p>bloog</p>]]></description>
			<dc:creator><![CDATA[bloog]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871500</guid>
		    <pubDate>Tue, 25 Mar 2008 22:13:18 MDT</pubDate>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871498</link>
		    <description><![CDATA[<p>Short games are great... when they're not $60. Don't charge me full price for a game that'll last me 4-5 hours.</p> <p>Lancehead</p>]]></description>
			<dc:creator><![CDATA[Lancehead]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871498</guid>
		    <pubDate>Tue, 25 Mar 2008 22:13:08 MDT</pubDate>
		</item>
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		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871495</link>
		    <description><![CDATA[<p>I love short games. I feel like 90% of the games that are 15+ hours are just way too repetitive / trying too hard to make it long. If more games were short like Portal, I'd be engaged for every minute, and do everything I can to finish it. When I'm playing a fun game that gets repetitive because it's trying to extend itself past 20 hours, I usually end up just putting it down and moving on to something more action-packed-every-moment.</p> <p><a href="http://">bangbangblah</a></p>]]></description>
			<dc:creator><![CDATA[bangbangblah]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871495</guid>
		    <pubDate>Tue, 25 Mar 2008 22:12:51 MDT</pubDate>
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		<item>
		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871487</link>
		    <description><![CDATA[<p><i>Black</i> was only 8 or so hours, and I wasn't willing to waste my time playing it.</p>
<p>Though I've actually felt the issues that they're describing there, I don't want the problem fixed. It's my  own laziness and responsibility to finish that game. Cutting games down into bite-sized pieces doesn't solve the problem, it just leaves the dedicated pissed, and the rest unfulfilled in all but the best of games.</p>
<p>Simply put-Call of Duty 4 and Portal get away with being 4 hour games because they're excellent. It's their excellence that justifies the time, not vice-versa.</p> <p><a href="n/a">Polywhirl</a></p>]]></description>
			<dc:creator><![CDATA[Polywhirl]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871487</guid>
		    <pubDate>Tue, 25 Mar 2008 22:11:55 MDT</pubDate>
		</item>
		<item>
		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871482</link>
		    <description><![CDATA[<p>Long games were great investments when I was young, but I'm starting to see where these people are coming from</p> <p>Kegwen</p>]]></description>
			<dc:creator><![CDATA[Kegwen]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871482</guid>
		    <pubDate>Tue, 25 Mar 2008 22:11:26 MDT</pubDate>
		</item>
		<item>
		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871469</link>
		    <description><![CDATA[<p>Yeah, its just another gaming trend... like crates.</p>
<p>I mean, it wasn't too long ago that amazing games got seriously docked on review scores for being too short.</p>
<p>Now people realize that bigger isn't always better.</p> <p>The Amazing Exploding-Man</p>]]></description>
			<dc:creator><![CDATA[The Amazing Exploding-Man]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871469</guid>
		    <pubDate>Tue, 25 Mar 2008 22:09:47 MDT</pubDate>
		</item>
		<item>
		    <title><![CDATA[Shorter Games Are The New Black]]></title>
		    <link>http://kotaku.com/372152/shorter-games-are-the-new-black#c4871465</link>
		    <description><![CDATA[<p>There's always going to be someone bitching.  One person wants to "get their moneys worth" and wants an 8+ hour single player campaign.  The other person is going to prefer a 3-6 hour game.  I personally don't have a preference.  I loved Portal, and it didn't feel THAT short.  But I also loved COD4 single player since it was so epic.</p> <p>scottyboy218</p>]]></description>
			<dc:creator><![CDATA[scottyboy218]]></dc:creator>
		    <guid isPermaLink="false">9:372152:c4871465</guid>
		    <pubDate>Tue, 25 Mar 2008 22:09:16 MDT</pubDate>
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