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		<title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay? - Kotaku Comments]]></title>
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			<title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay? - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Fri, 25 Jul 2008 20:50:46 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Fri, 25 Jul 2008 20:50:46 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay]]></link>
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		    <title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c6897048]]></link>
										
		    <description><![CDATA[<p>I think there's a bit of dispute over what exactly consitutes "next-gen gameplay." If by this article, it is given that having a greater number of enemies on-screen than one thought possible from previous consoles (ala Dead Rising) then wouldn't it also extend to saying games like newer Dynasty Warriors and that game much like it (What was it... 99 Nights or something?) are next gen, simply because they can handle so much on screen? I'd hardly call those as shining examples of what you all want the industry to aim for.</p>
<p>So then it must be the pure processing power, the ability to do something that could be conceived on previous consoles, but not to a point of refinement that it would have been worth the programming due to processing constraints.</p>
<p>In that case, Fracture, Force Unleashed, Portal, Deadspace, and Rise of the Argonauts are next-gen gameplay due to their ability to have those great ideas and put them to use.</p>
<p>Either I'm sorely mistaken and so are many of the readers, or perhaps the writer might better express his concerns, because it seems we're all speculating about the chicken or the egg at this point.</p> <p><a href="http://">AntiheroKing</a></p>]]></description>
			<dc:creator><![CDATA[AntiheroKing]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 25 Jul 2008 20:50:46 MDT]]></pubDate>
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		    <title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4825893]]></link>
										
		    <description><![CDATA[<p>I remember reading in mags before PS1 came out how we were going to have environments that could be torn apart, and you could pave your own trail to the goals. etc. etc.</p>
<p>And were still barely doing this. And only recently have games really done this.</p>
<p>Ala Dead Rising.. I think Half Life 2(Haven't played the first one) does this.. Bio Shock touches on bits of it.. (Nothing Major) Red Faction Kind of touched on bits of it.(Again nothing Major)</p>
<p>But really I agree, it has not happened yet and it would be damned well nice when it does.</p>
<p>Maybe it will finally happen when we get virtual reality games in 2095?</p> <p>--Core--</p>]]></description>
			<dc:creator><![CDATA[--Core--]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 22 Mar 2008 16:21:33 MDT]]></pubDate>
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		    <title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4816656]]></link>
										
		    <description><![CDATA[<p>I don't know about you guys (and gals), but every time I here the term 'next-gen' I throw up in my mouth a little and I feel like punching some marketing guy in the face for coming up with it in the first place.</p>
<p>Originally, next-gen was short for next-generation. That is, when the PS2, GC, and XBOX were the current systems on the market, the PS3, Wii and X360 were the next-gen systems we were all looking forward to. They have all arrived now! They are now longer next-generation! They are all current-gen systems, just like the PS2, GC and XBOX were in their time.</p>
<p>That being said, if you still insist on calling the current systems next-gen, then any game on those systems should be considered next-gen, because they are on a 'next-gen' system.</p>
<p>The fact is, that almost any gameplay innovations using the more powerful and new features of the new consoles could probably be done on an older console with a big graphics hit. I understand the example of dead rising. Tons and tons and tons of HD zombies on screen at the same time was definately not possible on the older systems. BUT... with a big graphics hit you could still have the same type of gameplay. Look at Serious Sam.</p>
<p>All of the newer systems can do things that the older systems could not. The Wii has a brand new control scheme that provides for new types of gameplay. All of the systems are now fully online with internet multiplayer, online stores, downloadable content and demos. Newer processers allow for more accurate and larger scale physics simulations. All of these things are fantastic and more than welcome IMHO.</p>
<p>I guess my whole point is, if you care what is 'next-get' and what isn't, then you have bought into a crappy marketing scheme and are wasting your time. Enjoy the innovation in games, not matter where it shows - controls, graphics, gameplay, features, connectivity, accessability, story, writing, multiplayer. Doesn't matter, last year was a great one for gamers. Lets hope theres many more to come in this generation and the next.</p> <p>SP-Butters</p>]]></description>
			<dc:creator><![CDATA[SP-Butters]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 21 Mar 2008 15:11:36 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4787574">Chilly Hollow</a>: If you ever played the spiderman games on the ps1 and ps2 then the rooftop romps in crackdown are nothing new.</p> <p>MasterDex</p>]]></description>
			<dc:creator><![CDATA[MasterDex]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 21 Mar 2008 13:58:55 MDT]]></pubDate>
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		    <title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
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		    <description><![CDATA[<p>Right, I'm posting this waaaay too late and for the most part the discussion is over but after reading dome of the comments I just have to get a word in.</p>
<p>FIrst of all anyone who thought of Halo 3 as revolutionary please, sell your 360 now and never play another game ever. Halo 3 was Halo 2 with better graphics, same goes for Halo 2 being Halo 1 with online play. and creative? ha!<br>
Cod4, I love the game to bits and put in hours every day in the multiplayer but the game (multiplayer included) is far from revolutionry. It's just COD1 or 2 with the ranks and class system of the battlefield series...mind you, the perks added many new ways to play. Still, I wouldn't call it revolutionry, inspired maybe. <br>
What else, Portal I think could fall into revolutionry I guess if you consider the ingenuity behind the game. Certainly, things of its ilk have been done before but not so finely tuned as Portal to allow the player to completely forget there are no enemies to shoot or princesses to save (when you consider just a while back the people claiming Portals lack of originality were most probably agreeing that games need to seperate themselves from the voilence and 'defeat the enemy' scenarios.</p>
<p>In the end I don't think there is such think as 'next-gen' gameplay and agree with those who have said it's just another buzzword for us to debate about. There is however and has always been those special titles that we would bring with us to the grave if discs weren't so damn hard to damage. Games like Supreme Commander, Total War and Battlefield, just to name a few,  are games that (in thier first outings at least) were cosidered original and thre will surely be many more original games to come out, even if they do have gameplay that we've all seen done before.</p>
<p>However, if I was to agree that there was such a thing as next-gen gameplay then I would have to say that Metroid Prime: Corruption fits the bill. Being primarily a PC gamer and loving FPS games, it was great to see that finally a console FPS could on some level compete with the controls of a keyboard and mouse.</p>
<p>whew, now that, my firends, is a first post XD</p> <p>MasterDex</p>]]></description>
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		    <pubDate><![CDATA[Fri, 21 Mar 2008 05:14:17 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4794580">ManjiKengo</a>: <br>
"You're incredibly wrong. Just because these developers have the space, doesn't mean they'll use it, nor use it properly."</p>
<p>But with the PS3 devs have the potential to make more out of they're vision then they can with any other system thats out right now. <br>
Simple fact.</p>
<p>Not that I really expect you see that. At this point I'm sure you're more concerned with being "right" then you are with being correct. So I'll state my point then let you go argue with yourself.</p>
<p>We will have both Innovations,Revelation AND Evolutions in gaming when companies finally become more concerned with making a good game MORE than just making a quick buck.</p> <p>MightyKAC</p>]]></description>
			<dc:creator><![CDATA[MightyKAC]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 22:00:56 MDT]]></pubDate>
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		    <description><![CDATA[<p>Could someone tell me what "next-gen gameplay" is? All this emphasis on innovation is nice, but to denounce a game because "it's been done" seems misguided. I don't think a game can come out that won't have some similarities to another game. As long as the game brings something to the table,something to call its own, we can rest the originality issue (unless it's an obvious palette swap of a game).</p>
<p>As someone here already said, "Evolution is just as good as revolution." I think the most important question to ask of a game is not "Is it new?", but "Is it good?".</p> <p>Jason144</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 20:21:53 MDT]]></pubDate>
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		    <description><![CDATA[<p>Ummmm have you never played Dynasty Warriors?</p>
<p>slash'm ups have already been done, Dead Rising has already been done...</p>
<p>Halo has already been done.....</p>
<p>you can't necessarily change 'next gen' gameplay... you need entirely different hardware.... I mean, you can change how characters move, react, etc. etc.(Uncharted) but the gameplay and simplistics are all there........</p>
<p>o_O;</p>
<p>Killzone2 will be a beast &gt;)</p> <p>MySoul7</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 19:42:13 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4801145]]></link>
										
		    <description><![CDATA[<p>Overall I have been very disappointed with the quality of games this generation.  In some respects I have felt that we have allowed developers to show us prettier pictures without better content.  The experiences have been overwhelmingly dull and not memorable.</p>
<p>To be honest, my favorite game this generation has been Bioshock which succeeded because of story telling and not next gen gameplay.  I want a new experience.</p> <p>xibis</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 18:52:10 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4799495]]></link>
										
		    <description><![CDATA[<P>Seems in the end realism is what needs to be sacrificed to make new and larger gameplay differences in games luckily since small downloadable games cant have realistic graphics they tend to be the games to shift up gameplay the most..</P>
<P>After all, when you make a game to "look real" players expect it to "act real". This is why games like "Super mario galaxy" can have the fun gameplay it does..</P> <p><a href="http://n/a">JamieA</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 16:48:31 MDT]]></pubDate>
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		    <description><![CDATA[<p>@ Leanid</p>
<p>The last truly innovative PC title was Descent. How long ago was that? 1995?</p> <p>Jordan Lund</p>]]></description>
			<dc:creator><![CDATA[Jordan Lund]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 16:40:53 MDT]]></pubDate>
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		    <description><![CDATA[<p>Console Next-gen = PC years ago.</p> <p>Leanid</p>]]></description>
			<dc:creator><![CDATA[Leanid]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 16:35:23 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4799100]]></link>
										
		    <description><![CDATA[<p>Wait, Dead Rising? How is that next-generation gameplay? I put it aside after a while because hack n slash has left me bored since Golden Axe</p>
<p>Lucas Arts is right, Fracture and Force U are going to push it a little.</p>
<p>I'd say crackdown was pretty fresh with it's massive world that you can climb every inch of, smooth graphic style and seamless co-op. Even if it was a combination of game play elements we'd seen before, it's still an example of using modern hardware power to allow for a long list of features that couldn't have been pulled off in one game before.</p> <p><a href="http://www.okratron5000.com/">kidko</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 16:26:04 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4785758">Tulkamir</a>: This.  Evolution can be just as rewarding as revolution.</p> <p>RawSteelUT</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 15:04:48 MDT]]></pubDate>
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		    <description><![CDATA[<p>burricks! the last game I can think of that actually made you play
differently than all the games before it is Thief.. finishing a game or
level without killing anyone was anti-Doom and very refreshing. hiding
in the corners, eavesdropping and picking pockets hadn't been done.</p>
<p>immersing you in a new type of situation and forcing you to think
like you've never had to before is maybe what 'next gen' means.</p>
<p>AVP2 had small doses of this..</p>
<p>you are in situation X and you are now an (alien-predator-beaver-whatever): Escape!</p>
<p>another hat tip to Stubbs.. that was nearly next gen and sadly
ignored brain munchin fun.. your own zombie horde plus your very own
town to destroy, plus a killer soundtrack, rednecks and a love story!
best zombie game ever..</p>
<p>when I can plug two completely different games together and play
Mech4 mechs against Jedis and At-ats then I'll know next gen is here..
it's all just talk before then. give me mechs vs jedis dammit!</p> <p>railskins</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 14:21:59 MDT]]></pubDate>
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		    <description><![CDATA[<P>Uh... Skate, EndWar... What was the other one? Scene It? yeah...</P> <p>excaleranth</p>]]></description>
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		    <description><![CDATA[<p>you should only give some time. the gimmicky touch screen of the Ds has even convinced meof his amazing potential and abilities with games like Phantom Hourglass and Ninja gaiden, altought in the begginings  it was horrible to handle.</p>
<p>this way, next gen will eventually come to this batch of consoles, just give them some time, receiving a call on a cellphone for hints is even more next gen than receiving it on the wiimote IMHO, and eventually new ways to interact with non living entities believing they indeed are alive, will come.</p>
<p>just be patient. We havent still seen the virtual reality promised with the project reality, right? why do you want nextgen right now?</p> <p><a href="http://">DLNO-001</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 13:50:58 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4787256">MightyKAC</a>:</p>
<p>You're a fortune teller as well?</p>
<p>Personally, I thought the wii was a pile of horse-shit when it was announced and first came out. Boy was I wrong.</p>
<p>I'm completely astonished at its popularity. Everyone single time I goto work "You guys got any wiis?"( I'm sure you'll change your tune when a castlevania comes out for it.</p>
<p>And no, none of the current systems have the potential for developers to completely flesh out their imaginations like you claim. I assume when you're speaking of the pstriple you mean the 25 gbs-50 gbs storage capacity of the bluray disc.</p>
<p>You're incredibly wrong. Just because these developers have the space, doesn't mean they'll use it, nor use it properly. All of the ps3 games that have come out so far are prime examples of "proper use of disc space" for a dvd9.</p> <p><a href="n/a">ManjiKengo reads DuneTiger reads Kotaku, seems pleased.</a></p>]]></description>
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		    <description><![CDATA[<p>I have to disagree with the statement about Halo 3 not using the next gen hardware of the 360. While I can understand that the gameplay hasn't really changed from Halo 2, it sure seemed to me like they were using the processing power in those gigantic scenes like when the forerunner structure on earth fires, they said they were processing everything you see there real time, and according to what Bungie said in their vidocs, they couldn't come close to doing that in Halo 2 with the Xbox. Now, I'm not saying they did that throughout the game, but I don't think Halo is about 5 million NPCs on the screen at once.</p> <p>FancyShmancy</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 12:56:14 MDT]]></pubDate>
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		    <description><![CDATA[<p>I think the problem is that, as development costs rise there's no incentive to take chances.</p>
<p>If you spend multiple millions of dollars developing a game you can't take the risk of doing something risky and untried. You could end up losing your bankroll. That's why we see a ton of "It's like Halo, but..." games.</p>
<p>In the end the experimental control schemes will be worked out on platforms that are much cheaper to develop for. For example, Katamari Damacy coming out of the Playstation 2 or Patapon coming from the PSP.</p>
<p>These ideas, once they've been proven can then be moved to the more expensive next gen platforms.</p>
<p>Imagine pitching Patapon for the PS3 or Xbox 360... "Um, yeah, it's like a real-time-strategy, RPG, platform, rhythm game..." It's great, and I love it, but it's the kind of thing you have to see and play to realize how cool it is.</p> <p>Jordan Lund</p>]]></description>
			<dc:creator><![CDATA[Jordan Lund]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 12:23:36 MDT]]></pubDate>
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		    <description><![CDATA[<p>Oblivion?  You've got to be kidding me.  The game was the fourth in a series, and all of the previous ones did pretty much the same things it did.</p> <p>Pantsman</p>]]></description>
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		    <description><![CDATA[<P>'Insert yet another justification for Wii's existence rant here'</P> <p>interstate78</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 10:04:13 MDT]]></pubDate>
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		    <description><![CDATA[<P>I'm still trying to figure out why the hell they scrapped Fractures 'Next Gen' HAIR. WTF Who needs another generic bald space marine. AHHHHHHHHHHHHRGH</P> <p>merebito</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 09:58:15 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4791161]]></link>
										
		    <description><![CDATA[<p>Obviously 'next-gen' gameplay is a bit subjective...I think its a lot more interesting to take existing game concepts and do something unexpected or interesting with them (sorta like the addition of good light saber / force power combat in jedi knight...totally changed the way you played a 'shooter').  That said, I'd still love to see a space sim/shooter where you can actually land on a planet without it switching to a cutscene...I kinda figured there'd be something of that scale by now.  Actually being able to go from orbit to landing on the surface would be badass...</p> <p>arexsvn</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 09:43:48 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4785209">excel_excel</a>: this is what I was trying to say for a long time but was constantly attacked by fanboys. HALO 3 IS THAT, HALO 2 HD WITH NEW STORY!</p> <p>I was blocked unfairly.</p>]]></description>
			<dc:creator><![CDATA[I was blocked unfairly.]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 09:37:35 MDT]]></pubDate>
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		    <description><![CDATA[<p>Oblivion? Morrowind? Hah! Let's go further back to Daggerfall. The gameplay was pretty much identical to the later Elder Scrolls games, only you also had mounted combat, a much bigger world (gigantic, even) and a much more open-ended game.</p>
<p>And it ran on a 486DX with 8MB RAM.</p>
<p>Oblivion wasn't next-gen, it was 1996.</p> <p><a href="http://">Koztah</a></p>]]></description>
			<dc:creator><![CDATA[Koztah]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 09:01:47 MDT]]></pubDate>
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		    <description><![CDATA[<p>Y'know what pissed me off the other day?</p>
<p>While watching a review for Turok, the narrator praised the game for having grass that moved while you walk through it.</p>
<p>REALLY???</p>
<p>We're praising a next-generation game for MOVING GRASS?</p>
<p>If the grass in your game DOESN'T move, then it deserves a mention, for laziness. Metal Gear Solid 3, a PS2 game released in 2004, had fluidly moving grass. But not only that, when you sliced it with your knife you could see the grass get shorter, and a few seconds later grow back. When it rained, water would collect on the grass. And if you moved through the grass when it was rained on, water would fall off. If you went away from that area and then traced your steps back to that same area where the water fell off, it wouldn't be there, because it remembers exactly which blades of grass had water on them.</p>
<p>And yet, in 2008, we're still praising a game because the grass moves???</p>
<p>And even graphically, I'm not very impressed with this generation yet. I've seen 360 games with character models a LOT more crappy and less detailed than PS2 games, and I'm not joking. Just look at silent hill 3 and 4, then look at Uncharted character models. Is it REALLY as impressive as people say?</p>
<p>No. It isn't.</p>
<p>Hopefully Heavy Rain will impress me.</p> <p>YUYU</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 08:40:56 MDT]]></pubDate>
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		    <description><![CDATA[<p>This generation's "next-gen" gameplay feature is downloadable content and the internet. Microsoft sowed the seeds with Xbox Live on the original Xbox, but PSN and Xbox Live on the 360 are both a huge evolution off of that. Think about booting the Xbox 1 vs. the 360. On the Xbox 1 the Dashboard was just for configuring system settings and such, now the Dashboard is used for media access, managing friends, checking messages, seeing what's new, etc. The PS3's XMB is the same way.</p>
<p>As for DLC, sure a few games on PS2 and Xbox had DLC, but now it's pretty much expected that any game you buy will have more stuff available via DLC eventually. When Halo 2 got new maps it was a huge deal.</p> <p><a href="http://darcytucker.blogspot.com">Canadian Impostor</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 08:35:52 MDT]]></pubDate>
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		    <description><![CDATA[<p>Truth is: Tons of different ways of playing games are being delivered almost every month or so.<br>
Shure we will also always have old school games being rehashed with new graphics... you know, they sell.</p>
<p>But Luke... Portal, the neat stuff being made with PS3 EyeToy2, Little Big Planet, Super Mario Galaxy (the theme is old, gameplay not so much), some independent games presented on this very blog (like crayon physics), Wii (might not have pleased everyone, but shure is a new way of playing)... f*ck, just yesterday I saw that video with that game... EndWar... where you use only voice commands to play.</p>
<p>I mean, c'mom... there's never been a time where developers been so interested, and people where investing so much in new ways of playing games. Just look around!</p>
<p>PS3 even has that new physics chip that, while not being used to innovate many games, it's still something no other console has.<br>
The WiiMote is also even Nintendo haters will agree with me, completely different from your standard gamepad... accelerometers, infrared cameras...</p>
<p>Problem is: It's hard to convince people on trying new ways of playing games they already have lots of fun with. And it's hard to make it right on a first attempt.</p>
<p>So my advice is: Have some patience. And try more different stuff, because they are out there!</p> <p>Bokusatsu_Tenshi</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 08:28:23 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4787992">LX</a>: yeah, thats true but it does seem like you can morph the landscape WHEREVER you want which would be nice if it is actually implemented properly.</p>
<p>I had high hopes for Bad Company as well and even if there are SOME limitations to what can be destroyed; i'll be happy as long as there is some logic to it.</p> <p><a href="http://www.thespeedlounge.com/">jp182</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 08:21:34 MDT]]></pubDate>
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		    <description><![CDATA[<P>I wonder if Grand Theft Auto 4 will be added to this list?</P> <p>floppylobster</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 08:15:53 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4788309">HurricaneDave</a>: Sheer scale. You'd be hard pressed to get that many enemies on screen on an older console.</p> <p>Mister Adequate</p>]]></description>
			<dc:creator><![CDATA[Mister Adequate]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 08:14:38 MDT]]></pubDate>
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		    <description><![CDATA[<P>What in the hell is next gen about Dead Rising, that game didn't introduce anything new to the world and it actually reintroduced something people thought we were past, save points.</P> <p>HurricaneDave</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 07:47:12 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4786480">dunetiger : apples are red</a>: "Creed did nothing new. It took Thief, dumbed it down for everyone, and threw it into the daylight.</p>
<p>Halo did nothing new. It took every FPS before it, dumbed them down, and threw it into Live.</p>
<p>Bioshock did nothing new. It took both System Shock games, put a new theme on it, and threw it into the 40s."</p>
<p>Yeah, you're right.  Because all those massive city simulators where you could access a hugely detailed city and free-run, parkour-style through it were so prevalent prior to Assassin's Creed that I....oh, wait.  I guess Thief, great a game as it was, didn't have anything like that.  It was limited with level designs that usually only encompassed about a city block or a manor house for it's fantastic gameplay.  So I guess maybe AC WAS new.</p>
<p>But you're spot on about Halo 3.  It's just like Halo 2...except for the online connectivity where you can track incredibly detailed stats; featured a theater mode to replay any recent game and make custom movies and screenshots of them; upload and trade those screenshots, custom game-types and movies to other gamers or to a website; play the entire single-player campaign cooperatively with 3 other people online or locally in silky smooth resolution; featured a gameplay type that allowed you to change the level and equipment design of the game IN REAL TIME or.....Gosh.  Now that I think about it, Halo 3 doesn't sound just like Halo 2 with a fresh coat of paint at all.</p>
<p>But Bioshock...well, you've got a point there.  All they did was create an award-winning game with some of the best writing and atmosphere in gaming as a follow-up to their previous award-winning game that ALSO had some of the best writing and atmosphere in gaming.</p>
<p>Of course, that assumes that creating a sequel to a game that's sold millions of copies, received vast critical acclaim or has enjoyed continual play for years after it's release as a BAD THING.  If being successful and not completely screwing up the formula of an established franchise is a sin, then I suppose Halo 3, Call of Duty 4 and Bioshock (among others) are guilty as charged.</p>
<p>That doesn't mean I don't think that there are sequel games out that are crap: Devil May Cry 4 is the prettiest version of Devil May Cry 2 that Capcom has ever released....but it's still just DMC2 with more cutscenes.</p>
<p>And if someone can claim that Zak and Wiki is not an example of the Wii living up to it's promise (as rarely as that's happened so far), then I can only assume they've either never played it or are just being contrary.</p> <p>WizarDru</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 07:34:58 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4785433">jp182</a>: My main issue with fracture (this is merely going by what I've seen in multiple gameplay vids) is that there is not actual 'fracturing' of the geography. It's all just morphing the landscape which appears to be made of gelatin. <br>
Apart from the fact that Red Faction was limiting in <i>where</i> you could destroy walls, when you could, the environment would blow apart in a fairly realistic fashion with ragged edges and missing chunks of landscape. <br>
I hoped Bad Company would bring this to the current gen consoles but it sounds like that won't be the case...</p> <p><a href="http://www.talldenial.com/amccusker/60design/Index.html">LX</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 07:25:02 MDT]]></pubDate>
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		    <description><![CDATA[<p>It's been asked already here, but it bears repeating:  What is "next gen"?  We're 2 years into this generation of consoles and this is still a topic for discussion.  Why?</p>
<p>Honestly, gamers are a fickle bunch.  We scream for "innovation" or something "next gen".  Yet in the next breath, if you ask us what we want to play, we'll demand a sequel to something.  Either another Grim Fandango or another Half Life or Halo.  And if devs change them too much, us gamers will cry bloody murder.</p>
<p>Is it really surprising that we don't see drastic innovation succeed?  No wonder devs are averse to taking risks.  And please don't bring up the Wii.  It really hasn't elevated itself past novelty status.</p>
<p>At the end of the day, games will be the games.  Some will bring new things to the table.  Others will bring us familiar favorites.  For now, we're starting to see innovation in other areas other than the games themselves.</p>
<p>For example, MS gave us a the 360 dashboard and all the functionality it offers... something that the competition is trying to emulate.  Then there's the expanded online that sets the bar for what console online features should be.  It's even redefined what being online means in the console world.  We're getting innovation right there and most don't even realize...either that or it's taken for granted.</p> <p>VoodooHack</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 07:20:22 MDT]]></pubDate>
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		    <description><![CDATA[<p>i'm not the type that reads 200+ comments every time i find a topic i want to say something in so i apologize if this has already been said.</p>
<p>Plunkett there is one more game with next-gen gameplay out:<br>
Assassin's Creed !<br>
and Alone in the Dark looks as realistically interactive as a next-gen game should be, but it's not out yet.</p>
<p>and we're sure to see some better crowd AI in the next Hitman (whenever they choose to make one)</p> <p>coladict</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 07:08:36 MDT]]></pubDate>
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		    <description><![CDATA[<P>@<A href="#c4785235">Polywhirl</A>: @<A href="#c4785406">Polywhirl</A>:  Not with physics sorry. <BR>
Getting physics working through the Portals was a hell of a challenge; Narbacular drop was fairly basic in comparison.</P> <p>EgoMonk</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 06:54:17 MDT]]></pubDate>
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		    <description><![CDATA[<p>The only system (IMO) that has truly next-gen games is the DS. Never before would anyone be able to strum a virtual guitar chord like in Jam Sessions. Also, stuff like the DS-10 Synth, Legend of Zelda and all the other stylus based games are entirely new and unique to the DS.</p>
<p>And I know someone will say that touch-screens have been around forever, but they haven't been used for this kind of gaming.</p> <p>Superstar90</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 06:49:58 MDT]]></pubDate>
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		    <description><![CDATA[<p>I doubt anyone is still reading way down here, but I'm with "unangbangkay" above -- this is just LucasArts doing marketing spin, as they're one of the LAST publishers I can think of when we're talking of "innovation" and "creativity," at least in the 21st century.</p>
<p>It's not that the current hardware isn't being tapped, it's just that the last generation was SO GOOD. We take the technical aspects of games for granted now, and that wasn't always the case. Fast, fluid 3D graphics, high quality surround sound -- even code that doesn't crash -- these are all major accomplishments.</p>
<p>Next Gen doesn't necessarily mean "can't be done on the previous platform," because you can always cut down the technical specs to get the core gameplay onto anything. KOTOR would work great as a DS game and we've seen GTA in 2D before -- that's where it came from. The current generation of consoles is just an evolutionary step above the previous one, and just because we have 4x the screen resolution or processing power doesn't mean we'll get that level of sophistication in "gameplay."</p>
<p>Whatever that is.</p>
<p>P.S. Crackdown for XBOX 360: not possible on prior generations, and a great, underrated game.</p> <p>flojomojo</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 06:48:12 MDT]]></pubDate>
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		    <description><![CDATA[<p>I love Dead Rising.... but I love Stubbs more.</p> <p>KingDavid73</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 06:47:18 MDT]]></pubDate>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4785566">HanSolomente</A>: I think I'd add Crackdown to your list. The rooftop romps were new and different ways of playing to me.</P>
<P>Still, Luke's right. Most games in the last 2-3 years are flashier looking but shorter and not really innovative in the way you play.</P> <p><a href="http://blog.360.yahoo.com/chillyhollow">Chilly Hollow</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 06:41:14 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4787502]]></link>
										
		    <description><![CDATA[<p>"While a lot of games are pushing the limits of what can be done visually in games, we also wanted to push gameplay to levels that literally could not be done on the previous generation of hardware."</p>
<p>I've been saying this for ages now.  Many of the current gen games people gush about so much are just prettied up versions of last gen games that play exactly like they did last-gen too.  Yet this is what passes for "hardcore" gaming in 2008.</p>
<p>Ironically, the one console offering new ways of playing is routinely ignored by companies like Lucasarts....</p> <p>inphanta</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 06:29:44 MDT]]></pubDate>
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		    <description><![CDATA[<p>if your judging games are "next-gen" because they introduce new "method of gaming" then Guitar Hero &amp; Rock Band are by your definition, next gen.</p>
<p>This also includes most of the quality Wii games that have "waggle" and DS games.</p>
<p>plenty of next gen here. :)</p> <p><a href="http://www.baka-tsuki.net">Onizuka-GTO</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 06:28:28 MDT]]></pubDate>
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		    <title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
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		    <description><![CDATA[<p>I find it ironic that somebody at Lucasarts would make this critique considering that when George Lucas was given "next-gen" technology, he churned out the crapfest disguised in nice visuals that was Episodes 1-3.</p> <p><a href="http://www.gaslampball.com">Dex</a></p>]]></description>
			<dc:creator><![CDATA[Dex]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 06:09:13 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4787314">Collapse The Control</a>:</p>
<p>Again.. that's stuff that's been offered for over a decade on the PC platform. Bringing it to the console platform, finally, is hardly next gen.</p> <p><a href="http://otimus.livejournal.com">otimus</a></p>]]></description>
			<dc:creator><![CDATA[otimus]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 06:05:25 MDT]]></pubDate>
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		    <description><![CDATA[<P>@<A href="#c4787314">Collapse The Control</A>: So, basically, the future of gameplay lies in features that have nothing to do with gameplay? Whatever.</P> <p>NameYourCharacter</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 06:03:54 MDT]]></pubDate>
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		    <description><![CDATA[<p>The ability to have all your campaign missions &amp; multiplayer matches recorded, saved, edited &amp; shared makes Halo 3 more "Next-Gen" than any other game released in the past few years.</p> <p>Collapse The Control</p>]]></description>
			<dc:creator><![CDATA[Collapse The Control]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 05:56:53 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4786019">ManjiKengo</a>: ok for the sake of accuracy lets review what I said...."the platform with the potential to produce the MOST innovation". Now what does that mean? It means innovation comes from the developers creative mind AND his/her ability to flesh out his vision within the constraints of the media. While you are right the PS3 ITSELF isn't innovative. It DOES give the devs MANY more options its competition doesn't offer. (Now if only it where easier to program for)</p>
<p>And on a side not why is it that people seem to look at the wii as this revolutionary console when all they are doing is updating gamecube games with a motion sensor gimmick? Has anyone stopped to think about where its gonna be at in 3, 4,or 5 years for now? If anyone thinks its gonna have the life span as long as something like the PS2 then I got REALLLY bad news for them.....</p> <p>MightyKAC</p>]]></description>
			<dc:creator><![CDATA[MightyKAC]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 05:37:31 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4787248]]></link>
										
		    <description><![CDATA[<p>Why would they make new and innovative games when so many people are willing to buy Halo 3 just because: "Bro, it'll be awesome!".</p> <p>Ulquiorra Schiffer</p>]]></description>
			<dc:creator><![CDATA[Ulquiorra Schiffer]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 05:34:44 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4785872">Spartan1308</a>: none of those games created a genre, but they are the games that brought the genre to the masses.</p> <p>Detre</p>]]></description>
			<dc:creator><![CDATA[Detre]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 05:31:31 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4787201]]></link>
										
		    <description><![CDATA[<p>Because "next-gen" is a buzzword without any actual substance?</p> <p>Moonshadow101</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 05:19:59 MDT]]></pubDate>
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		    <description><![CDATA[<p>Here's two driving game where next-gen gameplay and not just the visuals have improved. First, 'F1 Championship Edition' on the PS3. The number of smoothly running cars and the intelligence of the AI not to run into you is vastly improved over previous F1 games. Second, Forza 2 on the 360 for its realistic physics.</p> <p>fragmaster</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 05:14:02 MDT]]></pubDate>
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		    <description><![CDATA[<p>I have been thinking the same thing recently. There are alot of people out there who consider a game to be "next-gen" and a step above the rest just because of its tarted up graphics. To me the real next-gen games are games like Portal, Viva Pinata and mario galaxy.</p> <p><a href="http://kenjara.wordpress.com/">kenjara</a></p>]]></description>
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		    <description><![CDATA[<p><a href="http://mmofps.com">[mmofps.com]</a> :) this is why read the 10C</p> <p>ragfragger</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 04:11:33 MDT]]></pubDate>
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		    <description><![CDATA[<P>* or C. Take everyone by surprise &amp; create enough income that the publisher's CEO can swim in so much money it would make Scrooge McDuck jealous. <BR>
(i.e. Spore)</P> <p><a href="http://Sci_Fi_Neurofunk.1up.com">Nexus6</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 04:08:02 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4787003]]></link>
										
		    <description><![CDATA[<P>The thing is if a game becomes too alien its either A. going to fail or B. fail but at least introduce some new ideas to be re-cycled in future games. Innovation comes at a cost. If more devs played Texas Hold'em they'd perhaps be more willing to take the risk and go all in. Itagaki was right after all.</P> <p><a href="http://Sci_Fi_Neurofunk.1up.com">Nexus6</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 03:56:36 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4785800">Spartan1308</a>: You win. Couldn't have said it better myself.</p>
<p>This generation has provided some of my greatest gaming moments, it's been just as innovative as any other generation before it.</p> <p><a href="http://">Passa</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 03:40:51 MDT]]></pubDate>
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		    <description><![CDATA[<p>Um... why the hell are people saying any multiplayer FPS is next gen in it's gameplay?<br>
Practically anything in a modern console  or PC FPS was done better in 1998 in StarSiege Tribes.</p>
<p>As for the theatre mode in Halo 3? Good holy god. That's been done since the early 90's.</p>
<p>Bringing something that's existed for over a decade on another platform, to another platform =/= next gen.</p> <p><a href="http://otimus.livejournal.com">otimus</a></p>]]></description>
			<dc:creator><![CDATA[otimus]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 03:32:42 MDT]]></pubDate>
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		    <description><![CDATA[<p>wii could have done it. It nearly did on a few occasions. This is where the hope lies.</p> <p><a href="http://n/a">GMC</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 03:25:40 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4786904]]></link>
										
		    <description><![CDATA[<p>Gaming is evolutionary, not revolutionary. Just because a new console hits the scene doesn't mean games will suddenly leap in gameplay (or even graphical) quality. Developers are still getting to the limits of the technology. Once they've mastered it, then we'll see some truly impressive innovations.</p>
<p>Do a comparison of launch titles on the PS2, to something like GoW2 or FFXII. Both in terms of graphics and gameplay, that's a huge, huge, difference, and it's still the same console.</p> <p><a href="http://n/a">DismantleRepair</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 03:13:44 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4786893]]></link>
										
		    <description><![CDATA[<p>I'll go with those who question your definition of next-gen.  I have seen plenty of things in current games that coulndt have been possible on previous consoles, and not just with the graphics.  Plenty of people have listed great examples above, but lots of people are overlooking one of the biggest and best features in todays consoles that was absolutely not there or pathetic in the last gen.  Online.  Look at all the great downloadable content there is now, not just DLC for games, but multitudes of small fully contained games, many of which bring brand new ideas to the table, or give us the ability to reminisce on an old classic.  Also, the mainstreaming of online play is pretty "next-gen" if you ask me.</p>
<p>To me personally, is the thing that defines the next-gen the most, is the shift in attitude by both developers and gamers alike.  Gamers are demanding much more from games, and are very vocal about it, and developers are continuing to push the games medium.  So far we are seeing massive advances in story telling (think Bioshock), theme (think Uncharted), and overall *artistry* (of game design, think Portal).  Pretty high-level stuff.  And lets not shrug off the massive advance in graphics, which gives the power to developers to further increase the visual medium and immersion of their games.  Anyways, thats my 2 cents.</p> <p>maxsunset</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 03:10:09 MDT]]></pubDate>
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		    <description><![CDATA[<p>Did... did it seriously take this long for people to notice that scale ALWAYS beats graphics? Huh?</p> <p>CaptainAtman</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 03:06:05 MDT]]></pubDate>
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		    <description><![CDATA[<p>Crysis is the only game that comes to mind when thinking of "next-gen" game-play, and its far from a perfect game. However it offers a greater degree of freedom and a more natural environment to play in. Bottom line, developers need to start thinking of ways to make the game world react to the player as much as the player reacts to the game world. Creating a dynamic environment that reacts to what the player does has the potential for a high, even limitless, number of outcomes. This could make the game experience more personal and varied between players, depending how one wants to tackle a situation.</p>
<p>That is of course if we're simply discussing using high technology to fuel new game-play ideas instead of the unending strive for photo realistic graphics. The power doesn't need to exist for innovation to take root. Audiosurf, Echochrome, Portal and Fez are examples of games that offer something different. All of which aren't games that require "next-gen" hardware.</p>
<p>That said LittleBigPlanet is looking pretty unique, but I'll wait until I've played it before commenting whether or not the game-play requires the power of the PS3, or if said game-play can exist on inferior hardware.</p> <p>Replica23</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 02:17:42 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4785205">Darthvinder</a>: Well that's fair enough, but what have we had since then? (Not including sequels to HL2 of course). The selection is slim.</p> <p><a href="http://">Gladman</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 02:16:19 MDT]]></pubDate>
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		    <description><![CDATA[<p>Graphics sell a game without having to play it. You can't experience next-gen gameplay without having your hands on the game. It's all too easy for a company to put the bulk of their expertise into graphics because those early screenshots will sell a million more copies than the term "next-gen gameplay". Peter Molyneux has been lauding that "gameplay" since Fable 1 days. It's like watching TV. You can just turn off and stare at a pretty image. You have to rationalize what a gameplay mechanic is making you do.</p> <p>Sentientv2</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 02:14:27 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4785824">okenny :)</a>: <br>
Yeah I agree. I don't like Halo very much, but it did change a lot of things for the console FPS for the better.</p>
<p>One thing I don't think makes sense is when people say that companies aren't willing to create more unique titles that are "next gen" because they fear production costs won't be recovered. If we're talking about making a game that simply couldn't be done on last gen consoles, then they'll make up production costs simply because the game will probably be awesome. If we're talking innovative game design, that's another story. I mean, who wouldn't want to buy a game with spectacular graphics, physics, and AI that can only be achieved on next gen consoles (and we REALLY shouldn't be calling them next gen at this point).</p> <p><a href="n/a">TheEngineer</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 01:51:56 MDT]]></pubDate>
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		    <description><![CDATA[<p>I understand graphically how games like Super Mario Galaxy are not next gen but with the additional of Bluetooth and motion sensor support it would be difficult to recreate on a PS2/XBox.</p> <p><a href="http://n/a">gunstarhero</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 01:46:43 MDT]]></pubDate>
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		    <description><![CDATA[<P>An excellent point indeed. Publishers and Developers are really playing it safe these days. I'm happy to see Nintendo pushing the envelope though. Phantom Hourglass was a huge step forward, I think. Let alone the Wii hardware and it's respective games. Even without gimmicky motion controls, there are still plenty of creative opportunities out there.</P> <p><a href="http://www.myspace.com/joebankrobber">ThisCharmingMan</a></p>]]></description>
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		    <description><![CDATA[<p>Aren't you being a bit harsh on H3? What about the theater? forge?</p>
<p>Also, anyone know of a pre-halo 3 game that had online coop with vehicles and AI (and AI driving vehicles)? I'm not saying there isn't one - but I can't think of one.</p> <p>PreachingLlama</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 01:39:02 MDT]]></pubDate>
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		    <description><![CDATA[<p>This is why I don't need a PS3 or an Xbox. They aren't even doing anything a PC can't do (just trying to do some things a PC does better), they just make it look prettier.</p>
<p>Although to be fair, the Wii hasn't gotten that many games that truly make advantage of the Wiimote yet, either. Many of the top titles just have better controls or don't really use it at all (yes, Smash Bros. Would've been a bad choice otherwise though).<br>
But at least they aren't hiding that behind shiny graphics.</p> <p>Nirual</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 01:38:07 MDT]]></pubDate>
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		    <description><![CDATA[<p>Okami.</p> <p>noelix</p>]]></description>
			<dc:creator><![CDATA[noelix]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 01:30:39 MDT]]></pubDate>
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		    <title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
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		    <description><![CDATA[<P>The way I see it, we dont really need it. People will point to the wii, but being a wii owner myself, I just cant see it. The console is boring as hell and was basically a purchase to amuse my GF at the time.</P>
<P>The logic here is that new gameplay many times doesnt mean good innovation. Where as you can make old gameplay styles look and sound better, yet still feel fresh and fun. RPGs are a prime example of this, atleast to me. I find that I enjoy the classic style games(Lost Odyssey) far more than the quirky new ones (super mario galaxy, flow)</P>
<P>So my question is, do we really need a new innovation? For me, the answer is no. For the industry to survive, well, thats debatable. Currently, the industry is thriving to a level never seen before in history and its doing so on the back of old gameplay styles. Historically this cant hold up though, and a break through title will be needed. Question is really when it will happen, not if.(To paraphrase, I dont think we need new innovation now, but it will be needed in the future for the industry to survive.)</P> <p>RuneX</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 01:24:59 MDT]]></pubDate>
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		    <description><![CDATA[<p>Unless they come up with smellovision or something of outlandish out there games will just pretty much get prettier, not exactly groundbreaking.</p> <p>CenatorC</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 01:21:27 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4786583">Gunhaver</a>: Well, they're not supposed to be criticizing Halo 3 itself, but those toting Halo 3 as next-gen. Of course, I don't believe Halo is next-gen in gameplay OR graphics, but next-gen in multiplayer, matchmaking and gameplay recording. I'm so enthralled in what Bungie made out of the multiplayer experience that I think it trumps anything the Xbox can do with polycounts and normal-maps.</p> <p><a href="http://www.dragoncoast.org">Krackatoa</a></p>]]></description>
			<dc:creator><![CDATA[Krackatoa]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 01:09:27 MDT]]></pubDate>
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		    <title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4786604]]></link>
										
		    <description><![CDATA[<p>Only "next-gen" gameply I am experiencing is on Wii.</p> <p><a href="http://torokun.deviantart.com/">Torokun</a></p>]]></description>
			<dc:creator><![CDATA[Torokun]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 01:00:45 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4786599]]></link>
										
		    <description><![CDATA[<p>The gameplay of any generation of games and hardware is probably best defined by the interaction between player and game. PC excluded, the Wii and the PS3 are trying it with motion and the 360 just upped how your game looked, while rehashing the same shit that sold their console and propelled it as a "legitimate" console contender.</p>
<p>Gameplay as we know it will continually be rehashes of the same concepts we know if developers continually think inside the box and consumers continually eat it up. I'm not saying it's easy for developers to sit down and say "How do we completely reinvent how the player experiences this?" but that hurdle will leave us with the same HUDs, interfaces, menu screens, movement, whatever. Just look at the difference between the 2600 joystick and the NES controller. Despite the introduction of motion controls (which expectedly still aren't being done to great success) and voice recognition (which is still shotty at best), we still have controllers which have face buttons and directional pads; analog sticks and shoulder buttons just allow us to use more of our fingers. We're mainly limited to our hands as input and thus since we've pretty much tapped any concept or combination thereof, it's only a matter of time before that PS9 commercial comes true and we play our games with our minds.</p> <p><a href="n/a">Shalashaska</a></p>]]></description>
			<dc:creator><![CDATA[Shalashaska]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 00:57:01 MDT]]></pubDate>
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		    <title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
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		    <description><![CDATA[<p>God, I hate hate HATE it when assholes pull out Halo 3 as an example of a non-next-gen next-gen game.</p>
<p>It's a goddamned sequel to an established franchise of books, action
figures, and of course the videogames. WHO THE HELL IN THEIR RIGHT
MINDS WOULD DICK AROUND WITH THE CORE GAMEPLAY IN SUPPOSEDLY THE LAST
OF THE SERIES?</p>
<p>Seriously. One more person pull out Halo 3 as a strawman, and I will blow their kneecaps off with a musket.</p> <p>Gunhaver</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 00:50:21 MDT]]></pubDate>
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		    <description><![CDATA[<p>What happened to games just being "fun"? Innovation is great, but old ideas can still be fun. <br>
You know why games like Painkiller and Serious Sam are successful? Because they strip an old idea down to it's basic elements, give you a weapon, and say "See those guys? Shoot them. Don't ask why, just shoot them." Next thing you know, you're having a ball.</p>
<p>Geometry Wars is another good example. Gameplay that's been done more times than WW2 shooters, and it's still more addictive than crack.</p>
<p>Games don't need to storm uncharted territory to be good. They don't need to push your hardware capabilities to be good. They just need to be fun.</p> <p><a href="http://http:">ShaggE</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 00:47:15 MDT]]></pubDate>
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		    <title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
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		    <description><![CDATA[<p>I think people are confusing "gameplay" with "innovation" or at least are disagreeing with the gradient of scale when we consider what "gameplay" consists of.</p>
<p>Even simple innovations can significantly change "gameplay" in the sense that said innovations can alter the attitudes you take into playing the game itself.</p>
<p>For a genre such as first-person shooters, even simplistic changes like regenerating health, iron sights, or cover mechanics have very clearly altered the way we approach the game. Secondary fire modes or a separate key for throwing grenades alone made a HUGE difference.</p>
<p>In strategy games, Homeworld helped revolutionize the field by adding an additional field of movement and introducing the concept of the persistent fleet. Dawn of War and Company of Heroes added cover and a more tactical edge. But for all these landmark changes, "traditional" games like Total Annihilation and Supreme Commander played in a familiar fashion, but changed our attitudes with the degree of automation they added that added an extreme, strategic scale to the mix.</p>
<p>For sure, the Wii helped change the way we interact with a game, but has it really changed the way we approach its games? We're still pointing to shoot, jumping on platforms, and using the analog stick to move. For many titles that aren't first party Nintendo, the only true difference has been similar to adding mouse control to console games. Many Wii titles haven't quite changed the way we view the game itself, still relying on the player to approach the title from the perspective of genre conventions. But that's hardly BAD, mind you.</p> <p>unangbangkay</p>]]></description>
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		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4786503]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4785797">Lixie</A>: let me introduce you to a game called edf on the 360</P> <p><a href="http://">meltyman</a></p>]]></description>
			<dc:creator><![CDATA[meltyman]]></dc:creator>
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		    <description><![CDATA[<p>"But ever since pirates begins pirates only speaks in the current tense does pirates!"</p> <p>NotTheGuy</p>]]></description>
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		    <description><![CDATA[<P>Creed did nothing new. It took Thief, dumbed it down for everyone, and threw it into the daylight.</P>
<P>Halo did nothing new. It took every FPS before it, dumbed them down, and threw it into Live.</P>
<P>Bioshock did nothing new. It took both System Shock games, put a new theme on it, and threw it into the 40s.</P>
<P>...I think I just made myself a fun new game!</P> <p><a href="http://dunetiger.deviantart.com">dunetiger reads kotaku, seems pleased</a></p>]]></description>
			<dc:creator><![CDATA[dunetiger reads kotaku, seems pleased]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 00:24:08 MDT]]></pubDate>
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		    <title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
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		    <description><![CDATA[<p>LucasArts isn't really known for making the best games so I don't know why they have the authority to speak on "next-gen" gameplay. I'm willing to give them the benefit of the doubt and hope that their new shooter doesn't blow ass. Dead Rising is a terrible example and Plunkett should know better. Dead Rising could have easily been a last gen game with worse graphics.</p>
<p>With that said, we truly are going to see the best year that the next gen has to offer this year. We are going to stop using the term next gen after this year, because if you look at all the games coming out that have people excited, the boundaries of what we will have traditionally expected from gameplay will definitely be changing.</p> <p>Gagamus</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 00:23:48 MDT]]></pubDate>
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		    <description><![CDATA[<p>Exactly, so why do "gamers"(using the term as loosely as possible, considering the comments) insist on calling what games and/or hardware presently on the market "next-gen?"</p>
<p>It's as though there is no next-gen, only a perpetual current-gen, past-gen and next-next-gen because we've stolen the name, and all that's left is for actual next-gen consoles to sit in moratorium for the rest of their mechanical lives.</p> <p>kuraitenshikun</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 00:22:01 MDT]]></pubDate>
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		    <title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4786449]]></link>
										
		    <description><![CDATA[<p>By definition, there are *NO* next-gen games out now. They are the current generation of games which are available now. The "next-gen" is a floating target thats never reached. Duh! Thats why its called *NEXT* gen. Because its stuff thats not out yet.</p> <p>cybereality</p>]]></description>
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		    <pubDate><![CDATA[Thu, 20 Mar 2008 00:17:02 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4786437]]></link>
										
		    <description><![CDATA[<p>How long will it be before "next-gen" is no longer confused with "current-gen?" Next-gen is, literally, <b>next generation</b>, meaning the subsequent set of platforms not yet released.</p> <p>kuraitenshikun</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4785406">Polywhirl</a>: Seriously, you're just splitting hairs here. I don't know if something is next-gen just because it's undoable with older technology, but innovative ideas are very next-gen. It's true that Portal's been done before, but it's only been done once (as far as I know), and by the same team. The idea is still fresh and new to the gaming world, and what hardware is needed to do it shouldn't be that big of a factor. I mean, if you want to get right down to it, almost no game developed within the past five-to-ten years is really "next-gen"; it's pretty much all a matter of how dumbed down and simplified and graphically impaired we want to go. You can develop new hardware to make more things possible (or at least easier to do), but next-gen gameplay is all about ideas, and ideas don't have hardware requirements.</p>
<p>Well, except for Crysis.</p> <p>Taco Bell™</p>]]></description>
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		    <pubDate><![CDATA[Wed, 19 Mar 2008 23:59:28 MDT]]></pubDate>
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		    <description><![CDATA[<p>I've never really felt game-play has ever been limited by hardware... well at least for the most part.</p>
<p>Let me AI as an example.  True AI needs a lot of processing power, but games don't use true AI.  Therefore processing power isn't nearly as important.  If you ask my opinion a few developers had already done a wonderful job with AI last gen in games like the Splinter Cell, and Halo series.  Jumping to the next level of AI is not about more powerful hardware, but having a team that understands game AI, and giving them enough resources (ie time/money).</p>
<p>My point is that very few gameplay elements are completely reliant on hardware.  Most of the time better hardware means that developers can push more of the same.  More characters, more physics, more polygons, and it almost seems like the more we do with hardware they less "some" developers focus on gameplay.</p> <p><a href="n/a">jrhawk42</a></p>]]></description>
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		    <description><![CDATA[<p>There have been some very good points made above me.</p>
<p>But I feel that "next-gen" like "hardcore" is too relative to be definable. While one person might define "next-gen" as better AI, larger maps, and better physics, someone else might define "next-gen" as a new way to play a genre that has never been introduced to gaming before. Both could be correct, but there's really no definitive, objective way of looking at what's "next-gen".</p>
<p>In a way however, if we're looking for "next-gen" game play the easiest place to find it would probably be on a non-generic control scheme. One that forces you to play a game differently than you normally would. That's not to mean, however, that any game using motion controls or a touch screen is "next-gen" material. I just think it would be easier to make something "next-gen" in the way of game play on the Wii or DS rather than the 360 or PSP.</p> <p>NeoAkira</p>]]></description>
			<dc:creator><![CDATA[NeoAkira]]></dc:creator>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay?cpage=2#c4786259">ErskinPig</A>: I'd have to agree the most with you. You have won this thread IMO.</P> <p><a href="http://">Callidux</a></p>]]></description>
			<dc:creator><![CDATA[Callidux]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 19 Mar 2008 23:46:49 MDT]]></pubDate>
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		    <description><![CDATA[<p>i dont care if portal was last gen or not.. as long as they keep bringing new games i'm happy. cant wait for gta iv i'm pretty sure everyone will be happy by then</p> <p>insomniac</p>]]></description>
			<dc:creator><![CDATA[insomniac]]></dc:creator>
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		    <description><![CDATA[<p>One could argue Crackdown delivered next-gen gameplay with its scope, verticality, physics, and clockwork city. That game had awesome (if laggy) co-op, too.</p> <p>billnabors65</p>]]></description>
			<dc:creator><![CDATA[billnabors65]]></dc:creator>
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		    <description><![CDATA[<P>Eye of Judgment? Warhawk with the six axis. Rockband? My PS3 wow's me constantly.</P> <p>Kadian</p>]]></description>
			<dc:creator><![CDATA[Kadian]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 19 Mar 2008 23:39:52 MDT]]></pubDate>
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		    <description><![CDATA[<p>Next-gen? Last-gen?</p>
<p>Looks like we don't really have a Current-gen...</p> <p>Kr!s</p>]]></description>
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		    <description><![CDATA[<P>'Next-gen' - just think about where that phrase has come from and what it represents and take a good long moment to be disgusted with yourself and fellow gamers who should know better for using it.</P>
<P>'Next-gen' 'AAA' et al are the products of PR parasites that have infiltrated the industry - a symptom and sign of how the games industry is becoming *just like any other industry* due to corporate takeovers and mergers and outsiders trying to get a slice of the pie.</P>
<P>We should never use these phrases again...and should hang our heads in shame for being so easily led astray.</P> <p><a href="http://">ErskinPig</a></p>]]></description>
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		    <pubDate><![CDATA[Wed, 19 Mar 2008 23:34:49 MDT]]></pubDate>
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		    <description><![CDATA[<P>I agree with a lot of whats been said- next gen is hard to define. I'll take a stab here that's probably going to get me flamed, but it's an angle that hasn't been considered so far. What if next gen is taking games somewhere they haven't been before? It's easier to explain with examples, and so I'm going to say that Wii Play and WoW are next gen.</P>
<P>Wii Fit takes gaming to a user base who never considered it before. It's managed to grab a whole genre of player who haven't ever really been grabbed before, on a ridiculously large scale. The same could be said of Brain Training on DS, but the numbers aren't as big there, so it's a weaker example.</P>
<P>WoW is the same sort of thing. It took MMO's to a scale never imagined before. I mean compare, say EQ or Lineage, or whatever was most popular before it, to the over ten million subscribers WoW has. That's a pretty dramatic change, maybe worthy of a next-gen label.</P>
<P>I know they're nothing like what others have suggested to be next gen gameplay. But if next gen isn't about the hardware specs, and it's not about the controller method, then maybe it's about the user base, and those two games have done dramatic things to the user base.</P> <p>DuctTape</p>]]></description>
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		    <pubDate><![CDATA[Wed, 19 Mar 2008 23:26:03 MDT]]></pubDate>
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		    <description><![CDATA[<p>I don't have too much of a problem with stale old gameplay as long as it is done really well. The thing that bugs me the most is when they sacrifice gameplay for graphics. Oblivion was a great game but it could have run a lot better on the 360 if they would have just toned back the graphics a bit. I would rather play games that look like they were made for the original Xbox but run flawlessly smooth: no pop-in, no texture shifting (I am looking at you Mass Effect), no middle of nowhere loading that causes the game to shutter or even freeze for a few seconds, and of course no long ass load times or long ass elevator rides to hide the loading screens.</p> <p><a href="http://www.twistedtechnology.net">RykinPoe</a></p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4785926">thejakeman: probably disagrees with you</a>: If you mean the voice commands what about Hey You, Pikachu and Lifeline? Sure, they may have inferior voice recognition, but they still did it first.</p> <p><a href="http://www.whitehouse.gov/">Erwin</a></p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4786035">unit</a>: The tennis and bowling worked. As far as I'm concerned the golf, baseball, and boxing suck hard. Besides... The fact that Wii sports IS FREE might have something to do with people enjoying it. I'd never pay retail price for it.</p>
<p>Most games on the Wii suck ass because the controls are unnaturally forced on them for the sake of innovation. Overall it's why I think the Wii fails as a platform. Sure the first party games are good but everything else is mostly crap.</p>
<p>I'm not against innovation but I think it's stupid to claim all games need to be completely innovative. Innovation CAN help a game but it is by no means a requirement.</p>
<p>I also think Halo 3 is a terrible example. It evolved enough to bring a fresh experience while sticking to the basics. Most of the time I just want to scream: <b>"OF COURSE IT FUCKING PLAYS LIKE HALO 2! IT WAS DESIGNED THAT WAY BECAUSE PEOPLE LIKED HALO 2."</b> I mean why did everyone expect Halo 3 to evolve into portal? It's still fucking Halo.</p>
<p>Complete innovation is the territory for new IPs (Dead rising, Okami, Portal, etc). Evolution (Partial innovation) is the territory for returning IPs or sequels.</p>
<p>If I buy a sequel it's because I liked the first one and I want more of the same experience. Minor innovations like new weapons / map are more than enough to draw me in and make a familiar game play experience fresh.</p> <p>Iron_Dragon_2.0</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4786086">Batousi</a>: That's why I've got prototype, gta4, star wars force unleashed reserved.</p>
<p>they LOOK like new things, rather than the same shit i've been throwing into my game systems the past 9 years.</p> <p><a href="n/a">ManjiKengo reads DuneTiger reads Kotaku, seems pleased.</a></p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4785724">cubed2D</a>: Oh yeah I know the good points of AC. I myself was rather amused by the civilian AI and what not, cept one thing that bugged me was just how they didnt try to use it enough. Since I mean its obvious Altair is an assasin when you get on later in the game loaded down with weapons.</p>
<p>I wish they had made the AI a bit more reactionary to how much gear you are loaded out with / gave the choice to go only with the hidden blade for the highest amount of stealth. The more loaded out you are the better chance of getting noticed.</p>
<p>Also the whole folding of the hands = STEALTH! was just silly personally.</p>
<p>I did enjoy the amount of work put into the level design, but the whole leap of faith thing with the hay was a bit over used personally. And the guard AI was real bad, ganking one guard right next to his friend who doesnt notice till only after the fact.</p>
<p>Then again it was their first big project so a lot of the problems I really dont mind, and just hope that they learn from them and improve on it in the next AC game.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4785783">lionkitten</A>: Ill disagree with you on rock band and Guitar hero if you wanted to bring it up. These type games were done well and perfected in the games Amplitude and frequency for the PS2 and mind you at the launch of the Ps2 so no they arent intuitive for the "next-gen.</P> <p>Jopan</p>]]></description>
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		    <description><![CDATA[<p>I have been harping about this for a while. Yes, we got lots of good to great games, but where's the "new"?</p>
<p>The Wii has the most potential when it comes to offering new forms of gameplay (and the DS too I would say). Games like Warioware and even Wii Sports offer something really new.</p>
<p>One game which comes to mind is the Wii version of Pro Evolution 2008. It completely changes the way soccer games are played. And after reading IGN's review it seems like the kind of new experience which should be offered to us.</p> <p>reddevil3</p>]]></description>
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		    <pubDate><![CDATA[Wed, 19 Mar 2008 23:04:37 MDT]]></pubDate>
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		    <description><![CDATA[<p>I don't know what next gen is supposed to be.</p>
<p>But I look at next gen systems and games like I look at HD tv. New technology, but same product that does the same shit, just makes it look PURRRRDY.</p>
<p>When you watch tv on HD...what the hell are you really seeing that you didn't see on the old tv besides an enhanced glossy look? You're not really seeing tv in a whole new way..it just looks extra shiny..even shinier than things when you look at them with your own two eyes. All you're really getting is a tv that doesn't take that much room on a stand cause it's on your wall instead.</p>
<p>So next gen really is no different. It's everything we're used to already, but spruced up with a different size. Sure...they can add more enemies, better AI, more media configurations that can be spread online..these are nice additions...but WHERE IS THE GAMEPLAY? Why are all the FPS games I have for my 360 THE EXACT SAME SHIT? Why are there barely any good action/adventure games anymore since they're coming in some intervals when we used to get bombarded by them in the SNES &amp; Genesis-PS2 days?</p>
<p>What can be offered that would make video games inspire all of us to be excited again? All of us see these jazzed up graphics and are happy to try these games...but do you feel as overjoyed to play a game as you used to as a kid..when the games were so revolutionary and cool...you had no choice but to get good grades so you could waste 6 hours playing them?</p>
<p>I don't know anymore...I just think the game industry is a reflection of our society in general...we're satisfied with the same old shit..just as long as it looks different from the shit we just finished with.</p> <p>Batousi</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4785962">Huxleyhobbes</a>: damn, another of my points gets shot down lol.</p> <p>SkutSkut</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4786019">ManjiKengo</a>: LOL maybe the guy was hoping for "innovative story line" with mgs4.</p>
<p>Yeah right......Liquid ocelot wanting to control the worlds nano-machines. That's rich. I'd like to see Jake Snake be in that story.(don't get me wrong...I'll get mgs4 but seriously....expectations are low.)</p> <p><a href="n/a">ManjiKengo reads DuneTiger reads Kotaku, seems pleased.</a></p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4785209">excel_excel</a>: PREY</p> <p>Rockwallaby</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4785535">Bon5ai</a>: <i>I am confused about portal being next gen. wow, really super easy puzzles, what generation am I in now, next-ultra-gen of amazingness?</i></p>
<p>It's not about the puzzles, it's about the fact that the puzzles were in three dimensions and incorporated zany physics that up until this game was released was something that most people wouldn't have even imagined, let alone been able to experience.  Narbacular Drop players aside, everyone starts playing Portal as a newb, learning skills that they never would have gained before, and by the end of the game they are doing things that they previously would have deemed impossible - all with relatively real world physics.  Portal requires you to think about the existing world in a new way, and I feel that is truly next gen.</p>
<p>@<a href="#c4785608">Witzbold</a>: <i>Im guessing why a lot of game companies dont try something overly ambitious is because they fear production costs along with trying to convince the "investors / suits" to shell out for their budgets and what not when trying to sell the ideas.</i></p>
<p>Exactly.  These forums are occupied by hardcore gamers, and I feel like the vast majority of you have the right idea about the directions that games should go in.  Sadly, most developers and publishers don't want to sell you games, because the pool of casual gamers is so much larger and so much more lucrative.</p>
<p>Guess what these players like!  The pretty shiny graphics, which makes sense because they've been watching movies their entire lives as opposed to playing games, and they can't handle the "step down" in quality.  Plus, they aren't tired of the same old thing being rehashed because they haven't played it before.</p>
<p>First and foremost, making games is a business, and sadly this means that the industry has the same thing as all other businesses on its mind.  Kudos to those that take chances and try to innovate; you are my heroes and the exception to the rule.</p> <p><a href="http://gamesocks.blogspot.com">UltimatePancakeSensation</a></p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4785715">Iron_Dragon_2.0</a>:  it takes time to learn how to master something that is new. do you think wii sports would have been a hit with a standard controller? <br>
I see nintendo as the ones who truly put themselves out there and try to innovate, risk and all. They could've easily made the ds a suped up gameboy with blazing gfx's. yet they risked it by making the ds a underpowerd dual touch screen platform which to this day has provided us with some great different gameplay. And in the case of the wii, they could've made it an next-gen power hosue like the ps3 and 360 but yet they chose to make it an underpowerd system who's main form of input is motion controls which where/ still is laughed at by the industry and gamers today. Whether motion controls or touch screen may or may not be your thing, i can guarantee you this, nintendo has set in motion something that will be big for the next cycle of consoles and handhelds to come.....people don't like change, but it has to happen in order to move this industry forward.</p> <p><a href="n/a">unit</a></p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4785919">MightyKAC</a>: <br>
You also conveniently failed to mention that the cpu for the ps3 isn't really THAT impressive when compared to the quad core tech we have coming out now. whooptidoo. 3.2 GHz. technically, my dual core is "more powerful"</p>
<p>The gpu is also extremely outdated. The gpu is barely better than the 7800 gt.<br>
Both the 360 and ps3 will NOT be able to run Crysis at a decent frame rate on high settings.</p>
<p>Lets get this straight, the ps3 is not innovative.<br>
It's a semi high end computer with a blu-ray player and an innovative cpu(from IBM). It has motion controls, but PALES in comparison to the wii.</p>
<p>Wii = most innovative console out right now, however because its graphics suck people tend to not admit it.</p>
<p>Also, MGS4 is not a revolutionary game. People tend to forget about the WONDERFUL new western controls which make it look like it plays exactly like re4 but with the ability to move while shooting.</p> <p><a href="n/a">ManjiKengo reads DuneTiger reads Kotaku, seems pleased.</a></p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4785638">Cogito</a>: Everything I agree on (and must say is very well put) except for the fact that I don't think that all of the new ideas have have already been thought of. I think its a lot harder to be unique in this industry now than it was a decade + ago. Most of the big companies nowadays just eatup new ideas and shit out mediocrity :p .</p> <p>MightyKAC</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4785608">Witzbold</a>:  I understand that the premise(assassinating and what not) may be the same as previous titles, but the way in which you controlled the character was something new.</p> <p>VGJ</p>]]></description>
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		    <description><![CDATA[<P>I generally don't write comments down and I agree with the general agreement that (most) Wii games aren't diong anything particularly new...but really, WarioWare, the way it's done on Wii, couldn't have been on anything else decently.</P>
<P>You have WarioWare DS and GBA, I suppose, but let's be honest...they pale when compared to the Wii iteration.</P> <p>Sensai</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4785866">SkutSkut</a>: Been able to do that since Smuggler's Run, if not earlier, and that was one of the first PS2 games released.</p> <p>Mister Adequate</p>]]></description>
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		    <description><![CDATA[<P>I think it could take another ten generations (exaggeration - do not respond) before we stop talking (and complaining) about AI. No matter how good it gets there's always someone who finds a weakness and exposes it. We just can't outthink (and therefore out-program) ourselves yet. Dead Rising did alright because they only had to program brain-dead mall shoppers.</P> <p>floppylobster</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4785700">SG79</a>: Not to criticize the message of your post, but... I'm not sure I want zombies with any notable intelligence.</p>
<p>Anywho, to business. What constitutes next gen? Do we really want next gen, or do we rather want innovation, and we simply expect the power of new technology to make that innovation either easier or more profound?</p>
<p>Of course, there's also the inevitable question of whether something next gen really is enabled by the new technology, or whether it simply allows a shinier version of something we could have had anyway. Morrowind shows that Oblivion was possible, it's just shinier now. Dead Rising, on the other hand, would likely have been doable earlier, but would simply not have been the same game. Further, an idea I've had for awhile now, of a whole city with dynamic infection and environment, where you're basically just thrown in and told to survive - could we do that today? Or do we need to wait until 2011/12 when the new stuff's coming out? I reckon we've basically got what we need today, and more technology would just shine it up nicer.</p>
<p>Then there's innovation in controls or, the Nintendo strategy (With a deferential nod to Guitar Hero). But the mere process of new control schemes can't itself be called next gen, because we can look at DDR for a full on movement-based control scheme, or lightgun games for something that goes way back that doesn't use a regular controller. Therefore whilst a new control method might offer oppurtunity, it has to be properly exploited, and that's something I don't really feel is being done too well. The DS, for instance, only has a very few games that genuinely use the touch screen business to great effect. Certainly some of those use it to really really great effect (Trauma Center, EBA), most either feature it as a convenience or, worse yet, find a perfectly good control scheme ruined because the touchscreen has been shoehorned in.</p>
<p>I've not got enough experience with the Wii to talk about that, but I see very few games there that use the controls innovatively. Sports games are all well and good but motion sensors for the purposes of bowling or baseball probably aren't then apex of what could be done.</p>
<p>I think one of the fundamental aspects of the entire affair is simply scale. Assassin's Creed was innovative, but was it next gen? Probably not. There's no reason it couldn't have been on earlier consoles. Same goes for Skate - a game that probably innovates more with analog sticks than 80% of the Wii's combined game library does with motion controls. Oblivion really only uses the increased graphical power. Uses it extraordinarily well, but Morrowind (And Arena and Daggerfall) evidence that what was done there could be done earlier. But Dead Rising, that's somewhere that I think it really did benefit greatly. Perhaps GTA IV will fall into the same camp. What we can really do now is scale. Huge, open worlds. Battles involving hundreds of units (Dynasty Warriors 7 better really start taking advantage, because 6 is not a big enough step up from 5) are possible now, and honestly, who doesn't want to be in a full-on fleet battle in something like Colony Wars?</p>
<p>Oh, yeah, and we've had terrain deformation since at least Magic Carpet, as was mentioned. To say nothing of Red Faction. But then maybe Geo-Mod fell by the wayside because that gen just couldn't do it well enough?</p> <p>Mister Adequate</p>]]></description>
			<dc:creator><![CDATA[Mister Adequate]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 19 Mar 2008 22:43:22 MDT]]></pubDate>
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		    <title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
		    <link><![CDATA[http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4785933]]></link>
										
		    <description><![CDATA[<p>Uh... crysis, in game story telling of heavenly sword caliber? Although it may not directly effect how you play the game it effects the gameplay experience.</p> <p>jitty9</p>]]></description>
			<dc:creator><![CDATA[jitty9]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 19 Mar 2008 22:42:00 MDT]]></pubDate>
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		    <title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
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		    <description><![CDATA[<P>oh, also, Endwar.</P> <p>thejakeman has died of dysentry</p>]]></description>
			<dc:creator><![CDATA[thejakeman has died of dysentry]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 19 Mar 2008 22:40:25 MDT]]></pubDate>
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		    <title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
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		    <description><![CDATA[<p>Hmmmm Next - Gen hardware huh?</p>
<p>Well lets take a look at this........<br>
Xbox 360 = an xbox with an updated CPU, GPU and better online but STILL basically 4-5 year old PC Tech.</p>
<p>Wii = an upgraded Gamecube with motion sensing controller and REALLY old tech processor-wise.</p>
<p>PS3 = Ultra fast processors, Built in HD, great online and motion sense (though not as advanced as the wii) controller but devs are DREADFULLY slow in maximizing its potential because its A. hard to develop for and/or B. Expensive to make games for and/or C. doesn't have the user base (as of this writing) as its competition or what have you.</p>
<p>So why aren't we getting next gen game play? Simple. Last-gen gameplay and last-gen hardware STILL make the big bucks, produces the lowest risk (ppl will buy FPS's , sports games and minigames until the end of time....) and utilizes the   least amount of man hours/resources. And the platform with the potential to produce the MOST innovation (argue and fanboy-label me all you want but more features = more possibilities = more potential for innovation) is the one that currently no one wants to go out on a true limb for for it due to the reasons above (reaaaallly hoping MGS4 will change this) ..... Next gen gameplay WON'T happen until the devs want it to OR the consumers start to DEMAND it. And Personally I'm not sure which one its more unlikely.</p> <p>MightyKAC</p>]]></description>
			<dc:creator><![CDATA[MightyKAC]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 19 Mar 2008 22:39:29 MDT]]></pubDate>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/370011/why-dont-next+gen-games-give-us-next+gen-gameplay#c4785797">Lixie</A>: So you went to the future to play GT5? I thought I read it had 16 players now so it's all bull right?</P>
<P>Now before we all get confused here can someone please give me a good definition of next gen?</P> <p>FP_slomo788</p>]]></description>
			<dc:creator><![CDATA[FP_slomo788]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 19 Mar 2008 22:35:32 MDT]]></pubDate>
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		    <title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
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		    <description><![CDATA[<P>Theres a thing called the playstation eye that currently has the most exciting and original next-gen gameplay that would fall into that category with eve more exciting shit to come (PS Eye tank game.)</P> <p><a href="http://kotaku.com">globones</a></p>]]></description>
			<dc:creator><![CDATA[globones]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 19 Mar 2008 22:35:04 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4785811">Detre</a>: Madden didn't create a genre.</p> <p><a href="http://">Spartan1308™</a></p>]]></description>
			<dc:creator><![CDATA[Spartan1308™]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 19 Mar 2008 22:34:39 MDT]]></pubDate>
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		    <title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
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		    <description><![CDATA[<p>Modern draw distances are something that hasn't been noted as far as I've read, you can see across the whole map in most games today.</p> <p>SkutSkut</p>]]></description>
			<dc:creator><![CDATA[SkutSkut]]></dc:creator>
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		    <title><![CDATA[Why Don't Next-Gen Games Give Us Next-Gen Gameplay?]]></title>
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		    <description><![CDATA[<P>@<A href="#c4785227">Polywhirl</A>: EOJ's last gen. only possible with accessories.</P> <p>thejakeman has died of dysentry</p>]]></description>
