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		<title><![CDATA[Jonathan Blow 'Braid' Interview - Kotaku Comments]]></title>
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			<title><![CDATA[Jonathan Blow 'Braid' Interview - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Wed, 19 Mar 2008 01:08:43 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Wed, 19 Mar 2008 01:08:43 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview]]></link>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4766118]]></link>
		    <description><![CDATA[<p>i still don't understand what the big deal with this game is.</p> <p>desafinado</p>]]></description>
			<dc:creator><![CDATA[desafinado]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 19 Mar 2008 01:08:43 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4726415]]></link>
		    <description><![CDATA[<p>@<a href="#c4726113">xot</a>: Because its the internet and as we all know the internet breeds idiocy.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 18:02:43 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4726113]]></link>
		    <description><![CDATA[<p>You haters make me laugh with despair. Why don't you point that passion at a worthy target instead of mocking a game you've never played and person you've never met.</p> <p>xot</p>]]></description>
			<dc:creator><![CDATA[xot]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 17:06:24 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4725853]]></link>
		    <description><![CDATA[<p>@<a href="#c4725338">FallingStance</a>:</p>
<p>maybe they thought it was amusing as well?</p> <p>gique</p>]]></description>
			<dc:creator><![CDATA[gique]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 16:28:45 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4725338]]></link>
		    <description><![CDATA[<p>Braid is definitely not a 'throw back' game. You'll see when it comes out!</p>
<p>If you think the video was "pretentious babbling", then you are not just slighting me, but also pretty much insulting the 1UP guys, because those are the clips that they thought were best and chose to share with you.  The interview we recorded with them was an hour long, so they had a lot of material to choose from.</p> <p>FallingStance</p>]]></description>
			<dc:creator><![CDATA[FallingStance]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 15:14:48 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4725238]]></link>
		    <description><![CDATA[<p>@<a href="#c4724330">Dauragon C. Mikado</a>: You callin' me stupid? ;)</p> <p><a href="n/a">Doomstalk</a></p>]]></description>
			<dc:creator><![CDATA[Doomstalk]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 14:51:12 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4724696]]></link>
		    <description><![CDATA[<p>@<a href="#c4722788">xot</a>:</p>
<p>Uncharted pushed tech and an interesting new IP at least.  Didn't you catch my careful wording?  ;)</p> <p><a href="n/a">Mongoosekun</a></p>]]></description>
			<dc:creator><![CDATA[Mongoosekun]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 12:40:02 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4724682]]></link>
		    <description><![CDATA[<p>@<a href="#c4722724">Zerozaki Ishiki</a>:</p>
<p>I've seen better game demos written by college kids or hobbyists.  I'm sure it's a fun 'throw back' title.  The babbling on in the video is beyond pretentious.</p> <p><a href="n/a">Mongoosekun</a></p>]]></description>
			<dc:creator><![CDATA[Mongoosekun]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 12:37:46 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4724330]]></link>
		    <description><![CDATA[<p>@<a href="#c4723813">Doomstalk</a>: I never said such. I   did not say that anyone was "afraid of big words", nor was I using it as an insult. I was just stating that a lot of people confuse ambition with pretension. With that confusion comes a fairly large negative response towards people who use fairly colorful language to describe what they do. Thats just what happens. If you have different reasons for not liking him thats totally okay. I am mostly talking about the people who post comments allover the internet like "wow he described his game as a *insert 3 very large words here* what a dick!"</p>
<p>@<a href="#c4723787">DaiMacculate</a>: I hate the debating itself. "Art" and what constitutes as "art" is such a ridiculously subjective argument that it just turns into eloquent and well thought out version of:<br>
"NUH UH"<br>
"YES HUH"<br>
"NUH UH"<br>
"YES HUH"<br>
"IT'S DUMB"<br>
"YOU JUST DONT GET IT!"<br>
"WHAT NOW YOU CALLIN ME STUPID?"</p>
<p>lol thats all really.</p> <p><a href="http://diskreaderror.blogspot.com">Dauragon C. Mikado</a></p>]]></description>
			<dc:creator><![CDATA[Dauragon C. Mikado]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 11:11:38 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4724291]]></link>
		    <description><![CDATA[<p>@<a href="#c4723985">zoesch</a>: The game itself might be fantastic, but I can't make an honest critical assessment until I've played it. The best I can do is note that the central mechanic isn't all that novel, which I've already done. Aside from that, I've simply been qualifying my gut reaction to Blow and some of his more vocal supporters.</p> <p><a href="n/a">Doomstalk</a></p>]]></description>
			<dc:creator><![CDATA[Doomstalk]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 10:59:05 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4724037]]></link>
		    <description><![CDATA[<p>Not a fan of this fellow. For all of his high talk he built a fugly platformer.</p> <p><a href="http://www.welcometopixelton.com">WaterMedia</a></p>]]></description>
			<dc:creator><![CDATA[WaterMedia]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 09:49:24 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723985]]></link>
		    <description><![CDATA[<p>@<a href="#c4723817">pocketcowboy</a>: That's quite condescending... are artists also supposed to starve to death and not being able to reap the rewards from their work? Are they supposed to live in a Benedictine convent in total solitude so their work is not tainted by the outside world and their voices silenced so their creations not tainted by opinion and words? Give me a break.</p>
<p>If you are doing art is because you want to share your thoughts to the world, that requires humility to be able to work through, but people these days confuse humility with humiliation.</p>
<p>@<a href="#c4723813">Doomstalk</a>: I've always stated that every medium needs criticism, unfortunately you haven't criticized anything instead choosing to proclaim Blow to be a pretentious self-promoter, etc. etc. etc. That might be your opinion (Which BTW doesn't turn it into truth, it's your opinion) but it's hardly a critical analysis (And not in the pretentious way) of what he said or did.</p>
<p>Raise some points about the game, the gameplay, the music, the art direction, etc. but whining (because that's what it is) about you not liking the game designer says more about you than anything else.</p> <p><a href="http://">zoesch</a></p>]]></description>
			<dc:creator><![CDATA[zoesch]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 09:37:11 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723861]]></link>
		    <description><![CDATA[<p>@<a href="#c4723821">Doomstalk</a>: Yeah, you're probably right. I think HS AP students could mostly handle it (certainly we read some "classics" that were just as fucked up in their own way), but some parent would get ahold of it and that would be that ;)</p>
<p>Like I said, it would take a radical shift in my own outlook before I'd go there, or maybe if I'm just bored as hell after I retire in 30 years or whatever ;)</p> <p><a href="http://www.darkheavenisle.com">DaiMacculate</a></p>]]></description>
			<dc:creator><![CDATA[DaiMacculate]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 08:47:05 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723821]]></link>
		    <description><![CDATA[<p><i>"Basically, if I ever decide to go into teaching english (brain slugs? radical lobotomy? who knows =P) at the 10-12 grade level or college, I want to be able to have my students read Preacher right alongside authors like Hemingway, Faulkner, Dickens, etc"</i> - <a href="#c4723787">DaiMacculate</a></p>
<p>It'll have to be the college level. Preacher is way too fucked up for you to get away with teaching it at the high school level.</p> <p><a href="n/a">Doomstalk</a></p>]]></description>
			<dc:creator><![CDATA[Doomstalk]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 08:29:30 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723817]]></link>
		    <description><![CDATA[<p>@<a href="#c4723738">Dauragon C. Mikado</a>: the vast majority artists toil away at their craft in solitude, and unveil their work to the public with some reluctance and humility</p>
<p>i think what grates a lot of us are the wannabe literati who must publicly justify their efforts rather than letting the work speak for itself</p> <p>pocketcowboy</p>]]></description>
			<dc:creator><![CDATA[pocketcowboy]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 08:27:33 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723813]]></link>
		    <description><![CDATA[<p>@<a href="#c4723738">Dauragon C. Mikado</a>: I'm getting tired of "you're just afraid of big words" as a response to criticism. It's so insultingly dismissive without actually adding anything useful to the discussion.</p> <p><a href="n/a">Doomstalk</a></p>]]></description>
			<dc:creator><![CDATA[Doomstalk]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 08:25:54 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723797]]></link>
		    <description><![CDATA[<p>@<a href="#c4723738">Dauragon C. Mikado</a>: Sounds pretty close. Creatives certainly need the confidence to explain why they did things a particular way rather than any of the alternatives. That can come from a bunch of different places: a massive ego's one, but that can be a problem cause they'll basically dismiss criticism.</p>
<p>Personally my default creative state is that I'm wasting my life and no-one will care. :p I'll still do some stuff occasionally, cause starting things is fun, but I only get the motivation to continue working on things by bouncing ideas off people or having them try out early versions. I'll then focus on whatever they liked and have confidence in what's coming together based on that. This has its problems too though - it's really hard to keep the faith once you're past the idea stage but haven't got anything ready to demo yet, I find.</p>
<p>It seems like a lot of love's gone into Braid. It's certainly developed its own unique personality. Of course we can't judge whether it's revolutionary until it's allowed to speak for itself, but it seems different and I'm looking forward to checking it out.</p> <p>randomnine</p>]]></description>
			<dc:creator><![CDATA[randomnine]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 08:18:14 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723787]]></link>
		    <description><![CDATA[<p>@<a href="#c4723749">Dauragon C. Mikado</a>: What part of it do you hate, the debating itself or the application of "critical" principles to games?</p>
<p>I for one love to see it, for whatever reason the more the discourse on gaming resembles/sounds like the discourse on literary/art criticism the happier I get. Part of it is that I love gaming and want to see its more shining examples of excellence in visual and story design held up to a critical light for their benefit, and part of it is simple and pure spite for the literary "canon" that, while it cannot be dismissed (it contains many great works), is formed in such a way that newer fictional mediums are implicitly ineligible to compete or be included.</p>
<p>Basically, if I <b>ever</b> decide to go into teaching english (brain slugs? radical lobotomy? who knows =P) at the 10-12 grade level or college, I want to be able to have my students read <a href="http://en.wikipedia.org/wiki/Preacher_(comics)"><i>Preacher</i></a> right alongside authors like Hemingway, Faulkner, Dickens, etc (might depend if its geo-focused lit, although that is less of a useful distinction by the year IMO), or Transmetropolitan and HST, etc etc. There is so much that gets glossed over in most English/Lit/Theory classes today or dismissed implicitly, in my not so humble opinion.</p>
<p>I'd also love to one day (10-20 years hence) be able to hand them a disc and a sheet and say, "here are the cheat codes, I want you to play through level 12 and write a short essay on the story up to that point, if you can't pass it on your own feel free to cheat, just make sure you watch all the cutscenes/etc" because a game or class of games exists that is on par with the best of current fiction and art.</p> <p><a href="http://www.darkheavenisle.com">DaiMacculate</a></p>]]></description>
			<dc:creator><![CDATA[DaiMacculate]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 08:12:24 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723763]]></link>
		    <description><![CDATA[<p>@<a href="#c4723749">Dauragon C. Mikado</a>: <br>
"ugh... hate all these fucking Art debates so much. I have to deal with it enough with film and now it's fucking creeping into videogames."</p>
<p>Well, yes.</p>
<p>"What? all of those games have excellent (and critically acclaimed) art direction."</p>
<p>But they don't try hard to be "Art" just for the sake of it. Baludr's Gate for instance has amazing isometric graphics, everything is so well-drawn, it still holds up very well today. All these games have a very individual feel, they do many things very well, but in the end they are games, not some attempt at doing "Art". These are the games that should serve as examples, these are the games that define, at least for me, what is good about the games industry.</p> <p>belger0g</p>]]></description>
			<dc:creator><![CDATA[belger0g]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 07:55:36 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723759]]></link>
		    <description><![CDATA[<p>My favorite Jonathan Blow quote is from an interview with Steven Totilo where Blow says games can convey "subconcious metaphysical points". I personnaly think that's hillarious.</p> <p>Morgoth</p>]]></description>
			<dc:creator><![CDATA[Morgoth]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 07:51:46 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723749]]></link>
		    <description><![CDATA[<p>@<a href="#c4723722">belger0g</a>: "metal gear, baldur's gate 2, fallout, half-life, starcraft, games which might seem "non-artistic", and yet are the best games I've ever played."</p>
<p>What? all of those games have excellent (and critically acclaimed) art direction.</p>
<p>Metal Gear games have some of the best cinematography and music in any videogame, fallout and starcraft both have brilliant art throughout, and half life is a piece of art in aesthetic and function.</p>
<p>ugh... hate all these fucking Art debates so much. I have to deal with it enough with film and now it's fucking creeping into videogames.</p> <p><a href="http://diskreaderror.blogspot.com">Dauragon C. Mikado</a></p>]]></description>
			<dc:creator><![CDATA[Dauragon C. Mikado]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 07:44:58 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723738]]></link>
		    <description><![CDATA[<p>My two cents:</p>
<p>In order to create, you need somewhat of an ego. Otherwise you will never get anything done. When you go as far as to dedicate your living to creating things (music, videogames, film, etc.) you need as much ego as you can get to give you the drive to continue working, and finish. Theres no use working on a game/movie/album for 3 years if it isn't going to be the best motherfucking thing the world has ever seen. At some point, an artist/designer/musician has to reach the state of mind of "When I finish this, It's going to rock the whole planet back to the stone age!" or else they will sit around and tinker with a project that is merely "okay" and nothing will ever get done.</p>
<p>It's called ambition, and if more of us had it we would actually be doing stuff with our lives (like Jonathan) instead of sitting around here bitching because he likes to use big words when he describes his games.</p> <p><a href="http://diskreaderror.blogspot.com">Dauragon C. Mikado</a></p>]]></description>
			<dc:creator><![CDATA[Dauragon C. Mikado]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 07:36:44 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723722]]></link>
		    <description><![CDATA[<p>... I hate pretentious "artists". Many times I have the feeling they do their work in a certain way just so that it can be called "artistic" and "deep", rather then for a more genuine purpose, as if some people liked doing indy games only because they are indy, as opposed to people who are true to themselves and make games the way they want to make them, even though their game isn't some form of so-called modern art, such as the people who made metal gear, baldur's gate 2, fallout, half-life, starcraft, games which might seem "non-artistic", and yet are the best games I've ever played.</p>
<p>I'm not sure this is the case with Braid, but the interview with Blow and the art director and the footage from the game make it seem so.</p> <p>belger0g</p>]]></description>
			<dc:creator><![CDATA[belger0g]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 07:21:18 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723550]]></link>
		    <description><![CDATA[<p>I'm impressed that the guy can stick with this for THREE YEARS.  I can't stay with one idea for three seconds!</p> <p>boopadoo</p>]]></description>
			<dc:creator><![CDATA[boopadoo]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 04:15:24 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723519]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/368337/jonathan-blow-braid-interview#c4723174">Eden.B</A>:</P>
<P>I'm not denying that the developers are any less passionate about their work, but at the same time i'll stand by the fact that 2d games reperesent a simplistic and easier formula for people to make a game (gimic or mechanic) work.</P>
<P>What it really boils down to is number of player options that open in when you give them free range within in an enviroment, and the end users ability to "break" a designers vision.. The flip side of that are traditional 2d games where developers for the most part will know exactly what the user will be seeing at any given point, as well as an easier control over a more rigid game experience.</P>
<P>The challenge of creating a fun and intutive game grows exponentioaly with the number of factors involved, and there are simply more of them in 3d games.</P> <p><a href="http://n/a">weasl</a></p>]]></description>
			<dc:creator><![CDATA[weasl]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 03:32:37 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723514]]></link>
		    <description><![CDATA[<P>Nice interview and good game! Don't know why some people here act so pissy.</P> <p>Garo</p>]]></description>
			<dc:creator><![CDATA[Garo]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 03:28:29 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723482]]></link>
		    <description><![CDATA[<p>@<a href="#c4722050">Ghede</a>: Having a family that has one or two hands in the entertainment industry, you really do have to have a giant ego to get anything done creatively. Sometimes you just have to be a massive, flaming douche.</p> <p>Thorax</p>]]></description>
			<dc:creator><![CDATA[Thorax]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 02:48:02 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723470]]></link>
		    <description><![CDATA[<p>@<a href="#c4723348">FallingStance</a>: ... Kudos. Honest to goodness feedback.</p>
<p>... Now I'm kind of wishing you HAD made those statements, just so I could believe them now.</p> <p><a href="http://">Ghede</a></p>]]></description>
			<dc:creator><![CDATA[Ghede]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 02:31:34 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723459]]></link>
		    <description><![CDATA[<p>@<a href="#c4723348">FallingStance</a>:</p>
<p>PSN VERSION PLZZZZ.</p> <p>joelface</p>]]></description>
			<dc:creator><![CDATA[joelface]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 02:23:36 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723439]]></link>
		    <description><![CDATA[<p>@<a href="#c4723348">FallingStance</a>: Hi there, thanks for stopping by and speaking up about your game. Really appreciate it when devs like yourself take time out of the busy schedules you guys have to stop by and say a few words.</p>
<p>Now that it seems things have been straightened out a bit we will be looking foward to playing Braid when its released!</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 02:08:56 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723372]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/368337/jonathan-blow-braid-interview#c4723348">FallingStance</A>: I don't get why everyone's calling you (to quote Doomstalk) a "pretentious, self-important fuck". You seem all right to me. But I always try to fit in, so I can be cool, like the other kids. So... Yeah. Thanks for making what looks like an entertaining and interesting (if not revolutionary) game, you pretentious, self-important fuck. :)</P>
<P>I'll be happy to play it- it looks and sounds absolutely gorgeous.</P> <p>InsidiousTuna</p>]]></description>
			<dc:creator><![CDATA[InsidiousTuna]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 01:22:37 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723369]]></link>
		    <description><![CDATA[<p>@<a href="#c4723348">FallingStance</a>: I apologize if I've mis-attributed some of the previews as being your own words. I guess I'm just venting my frustration at seeing academic snobbery's attempt to invade yet another thing I love. Sorry if some of the things I said were a bit strong (my last post in particular).</p> <p><a href="n/a">Doomstalk</a></p>]]></description>
			<dc:creator><![CDATA[Doomstalk]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 01:22:07 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723353]]></link>
		    <description><![CDATA[<p>@<a href="#c4723343">Ghede</a>: Oh I'm not making any statements about the game itself, I'm just qualifying my dislike for Blow and his attitude. If the game is great, I'll be glad to play it. But that doesn't mean I won't still think Blow is a pretentious, self-important fuck.</p> <p><a href="n/a">Doomstalk</a></p>]]></description>
			<dc:creator><![CDATA[Doomstalk]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 01:10:54 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723348]]></link>
		    <description><![CDATA[<p>(This is Jonathan Blow).</p>
<p>I've never called the game revolutionary.  I also don't talk about "why the game is pretty awesome" (the phrase at the end of this posting).  That would definitely be cocky, and it's not my attitude (either in this interview, or in general).</p>
<p>Keep in mind that there's a difference between what people with preview copies are saying about the game, and what I say about it.  If they say it's revolutionary or pretty awesome then I am happy to hear that!  If they say it's bad, then I listen to that too, and try to learn from it.</p>
<p>In this video David and I were just talking about our thought processes in making the game.  This is the kind of stuff designers talk about all the time, so I'm not sure what more to say about that.</p>
<p>Anyway, thanks for all the comments; we are working hard to finish up the game so you can play it for yourselves!</p> <p>FallingStance</p>]]></description>
			<dc:creator><![CDATA[FallingStance]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 01:05:17 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723343]]></link>
		    <description><![CDATA[<p>@<a href="#c4723338">Doomstalk</a>: While Blow may be annoying, and those gushing about it doubly so, it is important to remember one thing. Do not judge a game by its creator, or its fanbase. Sure, the time-rewind/doppelganger thing has been done before, but ask yourself: Is it fun?</p>
<p>The game is hardly going to be as revolutionary as Blow thinks it will be, but it will probably be good. That is just fine by me. Now if he was more... Boll-ish, where he puts turds on pedestals and frowns when he doesn't get the worship he so richly deserves, then I would take offense.</p> <p><a href="http://">Ghede</a></p>]]></description>
			<dc:creator><![CDATA[Ghede]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 01:01:24 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723340]]></link>
		    <description><![CDATA[<p>i don't know why bur he just doesn't seem like a likable person lol</p> <p><a href="http://">Andromatic</a></p>]]></description>
			<dc:creator><![CDATA[Andromatic]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 00:58:30 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723338]]></link>
		    <description><![CDATA[<p>@<a href="#c4723027">Lancehead</a>: It's not so much talking up the game, as calling it "revolutionary" that drives me nuts. It just doesn't seem like such a title is his call. The central mechanic of Braid isn't even all that original. Blinx did something similar way back in 2002, right down to the time shifted doppelganger when you rewind.</p>
<p>I also can't stand all the pretension that surrounds Braid. It's not that I'm anti-intellectual-- I've got a degree in English Literature for god's sake!-- but every time I read some pseudo-intellectual gushing about Braid, I feel the bile rise in the back of my throat. They make these broad, sweeping generalizations without any sense of perspective with regard to the history of gaming. It's as if everything that's come before Braid is trash, and John Blow is our messiah, come to rescue us from our air-headed pop culture ghetto. The industry has created some amazing games with real craft an artistry, and to try and cheapen them like that feels like an insult to us all.</p> <p><a href="n/a">Doomstalk</a></p>]]></description>
			<dc:creator><![CDATA[Doomstalk]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 00:56:41 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723174]]></link>
		    <description><![CDATA[<p>@<a href="#c4723116">Lancehead</a>: Itagaki doesn't really have a big ego, it's just an act with him.</p>
<p>@<a href="#c4723126">ohhello</a>: It's probably going to come out on PC at some point.</p>
<p>@<a href="#c4723136">weasl</a>: Really? The design aspect is just as intensive, if not more because you're doing something you personally care about. The engine would've been complex enough (mechanics work a different way in each level, and it's been coded to look like a living painting).</p> <p><a href="http://">Eden.B</a></p>]]></description>
			<dc:creator><![CDATA[Eden.B]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 16 Mar 2008 00:01:04 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723136]]></link>
		    <description><![CDATA[<P>Maybe it's just my own ego talking but i've never found listening to indie developers to be all that intresting. Greating a 2d game is just far less complexities then making a full blown 3d project that needs to appeal across a wide spectrum of consumers.</P> <p><a href="http://n/a">weasl</a></p>]]></description>
			<dc:creator><![CDATA[weasl]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 23:43:22 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723126]]></link>
		    <description><![CDATA[<p>Oh sweet. A game that I won't be playing because it's only on 360.</p>
<p>Fuck that.</p> <p>ohhello</p>]]></description>
			<dc:creator><![CDATA[ohhello]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 23:40:29 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723116]]></link>
		    <description><![CDATA[<p>Oh, and I take the sheep part back. Heat of the moment, I guess. I'm not specifically trying to defend this guy, but he's getting a lot of flak for... well, not much. Itagaki has the biggest ego and the biggest mouth of any dev I know (except maybe Molyneux...) and he doesn't get as much shit from you guys.</p>
<p>Basically, what I'm trying to say is, let's all hate on Blow once his game comes out and it sucks. If it doesn't, well, so much the better.</p> <p>Lancehead</p>]]></description>
			<dc:creator><![CDATA[Lancehead]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 23:37:24 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723111]]></link>
		    <description><![CDATA[<p>You know, I'm quite at a loss for all this dislike for Jon Blow. He's doing something that's good for the medium! And he's a pretty nice guy, too.</p> <p><a href="http://">Eden.B</a></p>]]></description>
			<dc:creator><![CDATA[Eden.B]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 23:36:03 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723043]]></link>
		    <description><![CDATA[<p>@<a href="#c4722915">Maggie Greene</a>: Wonderful, thanks!</p> <p>Atheist Jew</p>]]></description>
			<dc:creator><![CDATA[Atheist Jew]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 23:13:20 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4723027]]></link>
		    <description><![CDATA[<p>@<a href="#c4722776">Doomstalk</a>: I hope his game doesn't <i>blow</i>... Get it, get it?! Hohohoho! I kill myself!</p>
<p>Seriously though, I really didn't find that interview all that bad. I think the majority of you are sheep, incapable of forming your own thoughts. Someone said they dislike Blow and think he's full of shit and half of you jump on the bandwagon.</p>
<p>What kind of developer/producer DOESN'T talk up his/her game? That's just bad business. Besides, why can't Blow think he's met his goals before he releases his game? That's his opinion. You don't have to agree with him, but that doesn't mean he can't have one. An artist can draw a picture and thinks it's awesome before releasing it to the public. If you need to ask other people what they think before you can form your own opinions, you have no confidence in your work/art/whatever and it probably really does suck.</p>
<p>Blow didn't need to talk down other developers and games, but honestly, he's not as bad as most of you make him out to be. Most of you talk more trash than him anyways.</p> <p>Lancehead</p>]]></description>
			<dc:creator><![CDATA[Lancehead]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 23:09:11 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722915]]></link>
		    <description><![CDATA[<p>@<a href="#c4722625">Atheist Jew</a>: According to the documentation with the game, all the music is licensed under Creative Common terms.  I've just pulled out the .ogg files and have been listening to them that way.  You can find the people playing on the soundtrack at <a href="http://www.jamisieber.com/">[www.jamisieber.com]</a>, <a href="http://www.shirakammen.com/">[www.shirakammen.com]</a>, and <a href="http://magnatune.com/artists/fulton">[magnatune.com]</a> .  It's good stuff &amp; works well in (and out of!) the game.  I hope the music stays the same for the final build.</p>
<p>Braid isn't a 'remake' of classic platformers in the sense of not doing anything new - a lot of the in game mechanics/rules are what I would describe as diametrically opposed to the way classic platformers are played.  A game for everyone?  No, but a gussied up remake it is not (and really, it would've been somewhat satisfying to say '... And his game sucks!' - but it doesn't).  There's a lot of interesting stuff going on with the time mechanics, among other things.</p> <p>Maggie Greene</p>]]></description>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 22:36:36 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722911]]></link>
		    <description><![CDATA[<p>@<a href="#c4722816">pocketcowboy</a>: No, but we will. It is the opposite of the closet monster. So we have to screw our eyes tight, click our heels together, and <i>believe</i> in Mr. Blow.</p>
<p>It's for your continued existence.</p> <p><a href="http://">Ghede</a></p>]]></description>
			<dc:creator><![CDATA[Ghede]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 22:35:48 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722816]]></link>
		    <description><![CDATA[<p>if we ignore him, will he go away?</p> <p>pocketcowboy</p>]]></description>
			<dc:creator><![CDATA[pocketcowboy]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 22:08:54 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722788]]></link>
		    <description><![CDATA[<p>@<a href="#c4722669">Mongoosekun</a>: "I think you should try playing Uncharted^H^H^H^H^H^H^H^H^H Braid before you make an ass out of yourself again."</p>
<p>Don't you have a Wii topic to troll somewhere?</p> <p>xot</p>]]></description>
			<dc:creator><![CDATA[xot]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 22:00:51 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722776]]></link>
		    <description><![CDATA[<p>@<a href="#c4721851">Coyotegrey</a>: Well he's such a shameless self-promoter, and it's clear that he buys his own hype. He doesn't talk about what artistic goals he's trying to meet, he talks about how he met them before the game's even out. It's ok to do a post-mortem once the game has been released, but right now it sounds like counting your chickens before they've hatched or, worse yet, flagrant egotism.</p> <p><a href="n/a">Doomstalk</a></p>]]></description>
			<dc:creator><![CDATA[Doomstalk]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 21:58:34 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722724]]></link>
		    <description><![CDATA[<p>@<a href="#c4722669">Mongoosekun</a>: You know what else is pretty easy? Dismissing a game as a Mario remake without bothering to find out anything about it and discovering that it IS, in fact, pushing gameplay, design, and story in new directions.<br>
I haven't played it, so I can't say if the game really succeeds in its lofty ambitions, but every report from people who have played it suggests it breathes new life into the platforming genre and genuinely warrants the hyperbole.<br>
And I don't mean to single you out personally, but every Braid thread on these forums seems to be full of people who see platforms and instantly start to sneer. Getting a little tired of it.</p> <p><a href="http://easternstandard.pbwiki.com/">Zerozaki Ishiki</a></p>]]></description>
			<dc:creator><![CDATA[Zerozaki Ishiki]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 21:45:08 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722669]]></link>
		    <description><![CDATA[<p>I don't even know what to say.  It's like a sum of everything I hate about fly-by-night game developers.  Talking up a product that's not either pushing technology, a game universe, or gameplay seems pretty easy to do for some people.  It's fine to remake Mario or even Uno or Galaga -- lots of sucessful titles do this -- however it's not fine art or creative.</p> <p><a href="n/a">Mongoosekun</a></p>]]></description>
			<dc:creator><![CDATA[Mongoosekun]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 21:29:37 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722625]]></link>
		    <description><![CDATA[<p>@<a href="#c4722473">Maggie Greene</a>: I hope this is one of the few instances in which an indie game's soundtrack is released for public consumption. This musical brilliance must be on my mp3 player <i>now</i>.</p>
<p>I wonder what his conditions are for sending out preview builds...I'll talk to my editor! Thanks!</p> <p>Atheist Jew</p>]]></description>
			<dc:creator><![CDATA[Atheist Jew]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:368337:c4722625]]></guid>
		    <pubDate><![CDATA[Sat, 15 Mar 2008 21:18:43 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722473]]></link>
		    <description><![CDATA[<p>@<a href="#c4722333">Atheist Jew</a>:  The soundtrack is fabulous (the stuff for the first couple of levels is my favorite so far.  I started playing and nearly fell over from excitement that I'd get to listen to THAT while I was playing).  I've literally been standing around in the game at points and just taking it all in - it's like stepping into a picture book.  I don't think the videos convey it very well.  I can't wait to see it on my TV as opposed to my little laptop - I've been really impressed.  It's a really neat game and I think it should appeal to a reasonably wide cross-section of people.</p>
<p>He's got a PC version up and running that's being tweaked pretty constantly - I'm on version 3 (since he first sent me a copy, which would've been 3 weeks ago or so).  I'm not exactly sure where it is in the process of XBLA.   I'd assume it's made the rounds - I got one since we were embroiled in discussion over email.  I'll be writing about my experiences with it for my feature this month.</p> <p>Maggie Greene</p>]]></description>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 20:42:46 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722333]]></link>
		    <description><![CDATA[<p>God, the music is incredible.</p>
<p>Maggie, are they releasing preview builds to the press? I haven't heard about this at all.</p> <p>Atheist Jew</p>]]></description>
			<dc:creator><![CDATA[Atheist Jew]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 20:16:57 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722312]]></link>
		    <description><![CDATA[<p>This game looks like what Back to the Future: The Game should have been.</p> <p>njhardcoreguy</p>]]></description>
			<dc:creator><![CDATA[njhardcoreguy]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 20:10:35 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722216]]></link>
		    <description><![CDATA[<p>@<a href="#c4722170">stop2</a>: No you will not.</p> <p><a href="http://live.xbox.com/member/Intangible+360">Intangible_360</a></p>]]></description>
			<dc:creator><![CDATA[Intangible_360]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:368337:c4722216]]></guid>
		    <pubDate><![CDATA[Sat, 15 Mar 2008 19:48:47 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722213]]></link>
		    <description><![CDATA[<p>@<a href="#c4722170">stop2</a>: You'll just need a silver level account, which is free.</p> <p>ggodo</p>]]></description>
			<dc:creator><![CDATA[ggodo]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:368337:c4722213]]></guid>
		    <pubDate><![CDATA[Sat, 15 Mar 2008 19:48:02 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722170]]></link>
		    <description><![CDATA[<p>I'm considering buying an Xbox 360 for this game.  But if I do, I won't have to subscribe to LIVE to download it will I?  Or will I?</p> <p>stop2</p>]]></description>
			<dc:creator><![CDATA[stop2]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 19:35:43 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722069]]></link>
		    <description><![CDATA[<p>@<a href="#c4722012">joelface</a>: I heartily agree, but they ought to be at least worth playing. Many games aren't necessarily good by some arbitrary standard, but are still fun in other ways, like that anti-Mario game that punished you for you Mario knowledge. That is by definition bad game design, but loads of fun.</p> <p>ggodo</p>]]></description>
			<dc:creator><![CDATA[ggodo]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 19:16:06 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722050]]></link>
		    <description><![CDATA[<p>I find it hard to fault anyone for having a big ego. Hell, half the people commenting here have egos that put blows to shame. Me, for one.</p>
<p>I am the fount of all truths. Listen to me and you shall do no wrong. WORSHIP MEEEEEE!</p> <p><a href="http://">Ghede</a></p>]]></description>
			<dc:creator><![CDATA[Ghede]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 19:09:02 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722012]]></link>
		    <description><![CDATA[<p>i like the idea of how he's been massively tweaking the game for so long. that is really huge, i think..</p>
<p>also, it does have some cool ideas, and the interview was interesting, to explore the ideas of the game.</p>
<p>not all games have to be "JUST" fun. so i think its neat to explore that aspect.</p>
<p>thats my take anyways.</p> <p>joelface</p>]]></description>
			<dc:creator><![CDATA[joelface]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 19:00:54 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4722005]]></link>
		    <description><![CDATA[<p>@<a href="#c4721802">ErskinPig</a>: Well, I suppose ignorance IS bliss after all...</p> <p><a href="http://yesiampredictable.blogspot.com/">JohnnytheFuture</a></p>]]></description>
			<dc:creator><![CDATA[JohnnytheFuture]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 19:00:03 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4721951]]></link>
		    <description><![CDATA[<p>Don't know a whole lot about Blow or Braid, but A Lesson is Learned But the Damage is Irreversible was probably the very best webcomic ever created (not hyperbole), so I'm quite excited to see Hellman's name attached to the project.</p> <p>misc.insanity</p>]]></description>
			<dc:creator><![CDATA[misc.insanity]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 18:45:04 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4721916]]></link>
		    <description><![CDATA[<p>@<a href="#c4721851">Coyotegrey</a>: I think it's an act, kinda like Pro Wrestling, no one really acts like that.</p>
<p>That said, I think he makes some great games.</p> <p>ggodo</p>]]></description>
			<dc:creator><![CDATA[ggodo]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 18:34:08 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4721851]]></link>
		    <description><![CDATA[<p>@<a href="#c4721750">slomo788</a>:</p>
<p>Braid is coming to XBL.</p>
<p>Lots of Jonathan Blow haters out there...wow.</p> <p><a href="http://www.coyotegrey.1up.com">Coyotegrey</a></p>]]></description>
			<dc:creator><![CDATA[Coyotegrey]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 18:18:44 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4721802]]></link>
		    <description><![CDATA[<P>I think I'll avoid this site at the weekends. Academic slathering fills me with rage.</P> <p><a href="http://">ErskinPig</a></p>]]></description>
			<dc:creator><![CDATA[ErskinPig]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 18:07:39 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4721750]]></link>
		    <description><![CDATA[<P>Maybe if he took his game on PSN/XBL I'd be interested. I'd say for PSP but that already has a SNES emulator so...</P> <p>slomo788</p>]]></description>
			<dc:creator><![CDATA[slomo788]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 17:53:57 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4721710]]></link>
		    <description><![CDATA[<p>I normally love to watch these things and analyze the hell out of them, but really, I just wanna play the game. When's it coming to the 360?</p> <p>MisterSleep</p>]]></description>
			<dc:creator><![CDATA[MisterSleep]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 17:46:01 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4721693]]></link>
		    <description><![CDATA[<p>I group Blow in with someone like David Milch - if you've ever watched any of the interviews on the Deadwood DVDs he talks an amazing amount of shit.<br>
I think it comes down to working methods; some people and create just on the literal level, some people need to break everything down to tiny pieces and analyze the shit out of it, and people like Blow and Milch need to go the other way, and create massive sprawling goals that direct their creative impulses. If you don't work that way, it sounds pretentious as all hell - just like the analyzers sound sort of OCD, or the people in the middle sound really slapdash.<br>
All that really matters is the final product. Can't wait to play Braid myself.</p> <p><a href="http://easternstandard.pbwiki.com/">Zerozaki Ishiki</a></p>]]></description>
			<dc:creator><![CDATA[Zerozaki Ishiki]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 17:42:08 MDT]]></pubDate>
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		    <title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
		    <link><![CDATA[http://kotaku.com/368337/jonathan-blow-braid-interview#c4721691]]></link>
		    <description><![CDATA[<p>Wait, can come off as pretentious? He always seems to. I just assumed he was putting on a show and that he is a really nice guy when no one is around.</p> <p>ggodo</p>]]></description>
			<dc:creator><![CDATA[ggodo]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 15 Mar 2008 17:41:41 MDT]]></pubDate>
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