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		<title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative" - Kotaku Comments]]></title>
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			<title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative" - Kotaku Comments]]></title>
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	    	<lastBuildDate>Mon, 17 Mar 2008 03:19:08 MDT</lastBuildDate>
	    	<pubDate>Mon, 17 Mar 2008 03:19:08 MDT</pubDate>
		<link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative</link>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4728250</link>
		    <description><![CDATA[<p>@<a href="#c4632459">Kid_Kitten</a>: or IV, or VI, or VIII, or IX, or X, or XII.</p> <p>Kojiro</p>]]></description>
			<dc:creator><![CDATA[Kojiro]]></dc:creator>
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		    <pubDate>Mon, 17 Mar 2008 03:19:08 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4653120</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative?cpage=2#c4650465">Witzbold</A>: That's the perfect answer.</P>
<P>Back on topic (somehow, I missed this one when work was going all to hell today), I agree to some extent with what he's saying ... but, I believe for there to be an emotional response there has to be a narrative framework of some sort. I think the key to excellent game design is making that framework invisible.</P>
<P>In other words, you have it -- but the player feels totally in control and feels as though they are completely driving the story ... that creates the emotional ties. I think it's very, very difficult to do ... but, not impossible.</P> <p><a href="http://blog.myspace.com/jayntampa">jayntampa</a></p>]]></description>
			<dc:creator><![CDATA[jayntampa]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4653120</guid>
		    <pubDate>Tue, 11 Mar 2008 20:52:20 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4650724</link>
		    <description><![CDATA[<p>@<a href="#c4650465">Witzbold</a>: Heh, is it gloating for me to say "OH SNAP!"?</p>
<p>Because that had me rolling.</p> <p><a href="http://www.darkheavenisle.com">DaiMacculate</a></p>]]></description>
			<dc:creator><![CDATA[DaiMacculate]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4650724</guid>
		    <pubDate>Tue, 11 Mar 2008 17:49:56 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4650465</link>
		    <description><![CDATA[<p>@<a href="#c4649707">Pa7ronSain7</a>: Ill keep it short.</p>
<p>BANNED</p>
<p>Hows that for an answer.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 17:33:24 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4650341</link>
		    <description><![CDATA[<p>@<a href="#c4649707">Pa7ronSain7</a>:  I said questioning the men doing their jobs should be done with more tact, as everyone seems inclined to give them shit any time they do anything... hence the history of how everyone has spoken to Witz about his job over the last 2 months as though he was beholden to us.</p>
<p>"Calling you out", if that's what you want to see it as, is quite different because I'm not questioning your integrity by doing so.  I'm not calling into question how you perform the activities which earn you money in front of the crowd you're meant to administer.</p>
<p>You can express all the concern you want, I'm not trying to hamper people's opinions... just to point out that:</p>
<p>A) This isn't a democracy, Kotaku is a business.  And Witzbold is an employee in that business.  It's one thing to question the activities of elected officials in public space... but this is neither, really.  This is as much like going into a retail establishment and telling all the other customers that you question the integrity of the guy behind the counter.  The idea that it is a public forum is only partly true as it's still owned and operated by Gawker Media.  We are guests just as we are in any private establishment... we should not necessarily behave as though this is a public park and we're talking about the governor.</p>
<p>His position does not make him exempt from public criticism... but damn... try applying this kind of behavior to YOUR job.  You want anyone to come in their and question your behavior in front of everyone?  The debate over whether it's ethical to do so when we're talking about a discussion board or wherever you might work aside... it's kinda crass in either case.</p>
<p>B) Not "calling you out" specifically, but point out that there has been A LOT of this lately.  There's a time and place for everything... but every other thread probably isn't it.  If I had a nickel for every time someone questioned Witz's judgment in the last 2 months, I'd have a pile of nickels.  I appreciate that he goes in, says "no fat jokes" and moves on... why it has to continually turn into a debate on his behavior, whether or not it is ethical to do so, has gotten out of hand.</p>
<p>By all means, discuss ban-worthiness at length in Banhammer threads... but do we really need to be having this discussion here and everywhere anymore?</p>
<p>All of this is stemming from you defending someone that made a fat joke, which has long been a bannable offense long before Witzbold, who only issued a warning.  Since the thread didn't devolve into the usual plethora of fat jokes that might have 5 months ago... I can only conclude that the warning may have had the best possible result: deterring others from similar inane commentary.</p>
<p>Yet now even THAT is something folks want to question him on?</p>
<p>Dood is an employee, this is his job, he's quite capable of listening to others in PM and taking criticism...</p>
<p>... but questioning the performance of that job in open forum lacks all tact.  Period.</p>
<p>Hate the sin, not the sinner and all that.  Debate the problem of bans and banworthy commentary in a ban hammer thread... but, and this is not just you man, bringing his activities up all the time is a bit much.</p> <p><a href="http://n/a">dv8godd</a></p>]]></description>
			<dc:creator><![CDATA[dv8godd]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4650341</guid>
		    <pubDate>Tue, 11 Mar 2008 17:26:22 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4649707</link>
		    <description><![CDATA[<p>@<a href="#c4642067">dv8godd</a>:</p>
<p>"The only real reasons, then, to bring it up here in comments is because you feel either:</p>
<p>A) You need the support of the community to make your point relevant. Well, if your opinion is so weak that you need other people to help you make it... probably not worth saying it then.</p>
<p>B) Your voice is not yet respected enough to make the point on your own. And if that's the case, you probably shouldn't try to dictate site policy anyway."</p>
<p>Are you not bringing up your own issues with my post/outlook in the exact same way as I did with Witzbold? If you maintain that as how you felt, why would you not have sent me a private message with you discern for my post? How is "calling me out" any different than me "calling out" Witzbold? because he is paid to review comments? Does his position make him exempt from public criticism, but because I am only a loyal reader, I cannot not express my concern?</p>
<p>@<a href="#c4642055">Witzbold</a>:  You're absolutely right, which is why I have not made a comment that I can not back up.</p>
<p>The hostility here is through the roof. I have not said something I regret posting. If Brian or anyone else on the Kotaku team wish to ban me for anything I have said thus far, do so. There is something seriously wrong when people take personal offense to a comment about how someone is performing there job. If you elect someone to perform a duty that has the purpose of making your time more enjoyable, would you not speak up if you felt something was doing wrong?</p> <p>Pa7ronSain7</p>]]></description>
			<dc:creator><![CDATA[Pa7ronSain7]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 16:46:46 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4643205</link>
		    <description><![CDATA[<p>@<a href="#c4636522">dv8godd</a>: Once again, you are a prince among commenters man. Excellent, Excellent Post.</p> <p><a href="http://www.darkheavenisle.com">DaiMacculate</a></p>]]></description>
			<dc:creator><![CDATA[DaiMacculate]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4643205</guid>
		    <pubDate>Tue, 11 Mar 2008 12:21:16 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4642067</link>
		    <description><![CDATA[<p>@<a href="#c4641804">dv8godd</a>: Hmmm... probably a bit angrier sounding than was necessary.</p>
<p>Clearly, I don't like being called a hypocrite.  I take my online integrity very seriously.  I don't do the "web anonymity lets me get away with shit" thing.  I am who I am, so I took that very much to heart.</p>
<p>Apologies if it wasn't intended to come off that crass from you either.  Obviously you hit a nerve.</p> <p><a href="http://n/a">dv8godd</a></p>]]></description>
			<dc:creator><![CDATA[dv8godd]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4642067</guid>
		    <pubDate>Tue, 11 Mar 2008 11:44:30 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4642055</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative?cpage=2#c4639145">Pa7ronSain7</A>: And just how is dv8godd being a hypocrite when hes has written a response to your statement made in the "public" realm.</P>
<P>Remember if you dont watch what you say folks will call you out.</P> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 11:44:09 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4641804</link>
		    <description><![CDATA[<p>@<a href="#c4639145">Pa7ronSain7</a>: Please explain how my comment was hypocritical to suggest that hassling the editors doing their jobs be handled with some tact instead of as some personal "I got a valuable opinion that I'm willing to get banned over it" noise that keeps popping up.</p>
<p>Welcome, again, to missing the point.  "Blatantly Hypocritical"?  How?  I never suggested every comment to every person be private.  I didn't pop in and tell the Tower it was fucking up in a public forum as though their actions were necessarily ours to debate.</p>
<p>This isn't democracy... this is a private site.  Brian and the rest are free to ban me at any time as well.</p>
<p>So fine... don't take my opinion... but I'm sorry: you can jam the "hypocrite" shit straight up your ass.</p> <p><a href="http://n/a">dv8godd</a></p>]]></description>
			<dc:creator><![CDATA[dv8godd]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 11:36:17 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4641183</link>
		    <description><![CDATA[<p>I sort of wish these Hollywood types would stay in their own industry instead of trying to make a fast buck in ours. If they focused more on just creating great films, we might have been spared "Vantage Point". Who knows though; maybe Spielberg's game will be good.</p> <p>Thaddeus_McGee</p>]]></description>
			<dc:creator><![CDATA[Thaddeus_McGee]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 11:17:24 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4641041</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative?cpage=2#c4639614">Tikey</A>:</P>
<P>Yeah, I agree. I tend to forget that a lot of people don't play games like I play them, meaning they don't explore every nook and cranny looking for story bits and such. I'm playing through CoD4 right now and I think that game does a really good job of keeping the narrative going while not really taking control away from the player (the assasination and nuclear fallout scenes come to mind). That said, the game does feel like its on rails a lot of the time. In time I think devs will get better and better at balacing the two.</P> <p>Gray665</p>]]></description>
			<dc:creator><![CDATA[Gray665]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 11:12:59 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4640772</link>
		    <description><![CDATA[<p>Why must you constantly malign Gears so? Yea, it wasn't Clockwork Orange, but it had more narrative than 'most' other games of its genre. Why not mention games where its obvious even the designers don't know what's going on - like Soul Calibur?</p> <p>OrionTheSmiter</p>]]></description>
			<dc:creator><![CDATA[OrionTheSmiter]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 11:04:41 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4640120</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632443">Z-Word</A>: @<A href="http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632527">Witzbold</A>:</P>
<P>I get excited about cheese burgers......especialy with bacon......mmmmmmmmmmmm.....bbaaaacccooonnn.......</P> <p>Mr.SithNinja</p>]]></description>
			<dc:creator><![CDATA[Mr.SithNinja]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 10:43:07 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4639614</link>
		    <description><![CDATA[<p>@<a href="#c4636595">Gray665</a>: Well, it's not just the loss of the player not to care for the story, but also a loss for the developer, as his product didn't have the impact it could have, and also it is a design flaw as it should engage players in the story. <br>
Here we could take in consideration the fact that, as a new medium, games still have to educate its audience, so the appreciation of the story with this form of narrative could come in time.<br>
Anyway I don't think it's possible to have a successful narrative development  if you (as a developer) don't set some constraints. It's about balance. You put many limits you end up with a roller coaster game, completely lineal and with reduced interactivity or at least wasting the potential of the medium. On the other hand, complete freedom doesn't allow for a strong narrative (if any) to develop. The player just drifts away doing whatever he wants without setting the story forward.<br>
When you design, anything, form a game to a spoon. You work in a product as a whole. <i>"The famous, the total is more than the sum of its parts"</i> or something like that, I'm not a native english speaker so I might get some things wrong. So even though this is a medium where no one is going to get the same experience as the rest of the players (when you watch a movie, you watch the same as everyone else, with games there are always -at least slight- changes from session to session) your game has to provide a complete experience.</p>
<p>To sum up. Yes, in a game the story should be there to be actively developed but it also has to be always present. If you could play the whole game without noticing it, then the game failed, it was poorly designed.</p> <p><a href="http://www.gaming-factor.com">Tikey</a></p>]]></description>
			<dc:creator><![CDATA[Tikey]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 10:25:27 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4639145</link>
		    <description><![CDATA[<p>First off, I would like to apologize that this whole thing started. I didn't mean for it to get wrapped up in the state it its in. I hit up kotaku multiple times during the day, and it is the only site I read the comments. I apologize to Witzbold if you thought I was personally attacking you. You're doing your job, I understand. But at the same time, a nation must watch its police. I'm no anarchist or anything close to that, I just believe that we have a responsibility to monitor those who monitor us. I understand where that warning came from, and it is just on the line for me personally. Ive noticed a few warnings that seem to be on the line, and the only reason I spoke up was because I thought you're comment was referring to the Bloodhound Gang song referencing the Baldwin brothers. I believe he says something similar to your comment.</p>
<p>Maybe a private form of warning would be a lot better. It wouldn't draw attention to unwanted comments, and at the same time it wold let the person know that they are on the edge.<br>
Just a thought... Please dont take these things personally, these conversations and arguments help work out issues.</p>
<p>On a side note @<a href="#c4636522">dv8godd</a>: I'm glad your defending someone you trust in. However, its hard to take the opinion of someone who is blatenly hypocritical. What I mean b that is if you believed everything you typed, why did you not send it to me in a private message?</p> <p>Pa7ronSain7</p>]]></description>
			<dc:creator><![CDATA[Pa7ronSain7]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 10:05:35 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4638617</link>
		    <description><![CDATA[<P>""Well, wait a minute, what if there is zero narrative?"<BR>
The game would be a fucking mess that's what."</P>
<P>Hey it worked for sonic.</P></BR> <p><a href="http://n/a">JamieA</a></p>]]></description>
			<dc:creator><![CDATA[JamieA]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 09:44:25 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4638464</link>
		    <description><![CDATA[<P>I see the Witzbold controversy is still raging so I'll just offer my quick observation and then drop it.</P>
<P>I think maybe a prominently featured ban FAQ would remove ambiguity. Personally I've noticed he bans for pretty obvious things:</P>
<P>- Direct personal insults on those featured in stories - especially if the comment is only that.<BR/>
- Racist comments, or things that might possibly be construed as racist if you tried really hard to see it that way, including jokes; though he does warn for ignorant use of "Jap" because most people don't see it as a slur.<BR/>
um... Really those are the big two. I don't know if I could state a rule for the rest of it and not be wrong. I'd imagine he'd nuke you if you were obviously trying to break the board with bad HTML... just a hunch. Maybe<BR/>
- Don't gloat that someone's about to be banned.</P>
<P>But be respectful as possible, and try to contribute meaningfully to the discussion. I tend to point out negatives about stories, but I've still never been banned, I think because I follow those two simple rules. There are some people who get news coverage I have nothing good to say about, but I'm not just going to post just to attack them. Witz isn't really that hard to get along with, just don't be a jerk.</P> <p>fuchikoma</p>]]></description>
			<dc:creator><![CDATA[fuchikoma]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 09:37:44 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4638172</link>
		    <description><![CDATA[<P>I don't agree about the emotional response part, but I do agree about the narrative. Don't EVER stop the game and cage the player in to force feed them plot. People highlight HL2 as a good way of doing this, but when I play I don't CARE about the plot or the characters. They magically lock me into a room I should rightfully be able to either break out of, or... use a door, and I end up running around like a caged animal looking for something to interact with, balancing oil drums on people's heads while they talk to me because they're just 3D cutscenes and walking info kiosks anyway.</P>
<P>If you must offer plot, do it passively, like Bioshock or Doom3's audio journals (though Bioshock is just as guilty of locking you in a little room with not even debris to play with, lowering your gun for you, and talking at length.)</P>
<P>It's not that I don't appreciate a good plot, but I play games to play games, and cutscenes aren't game, whether or not I'm free to pace back and forth during them. Some nights I just want to go "great, another 10 min movie! I'm just going to shut this off and play Galaga because it lets me play uninterrupted!"</P> <p>fuchikoma</p>]]></description>
			<dc:creator><![CDATA[fuchikoma]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4638172</guid>
		    <pubDate>Tue, 11 Mar 2008 09:25:58 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4636595</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632846">Tikey</A>:</P>
<P>Agreed. Half-Life 2 and its expansions do a great job of telling the story without taking the control out of your hands too much. I'm tired of watching cutscenes and FMV and all that crap. Tell your story without taking control from the player, even if its just letting us look around. Personally I find it makes things much more immersive.</P>
<P>And to the people saying that if you don't force the story on people then they won't pick up on it well I say that's their loss. If you don't pick up the backstory in Half-Life 2 or Bioshock then you are not playing the game correctly. The story should be there for you to uncover yourself. If I wan't to passively watch a story I'll pop in a DVD. If writers expect people to pick up on themes in books without beating them over the head with them then game makers should be able to expect gamers to pick up on things that are implied and or up to the player to actually discover.</P> <p>Gray665</p>]]></description>
			<dc:creator><![CDATA[Gray665]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 08:23:11 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4636577</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4634519">Tikey</A>: Comments like yours and others here who are doing a proper discussion on the issue is what myself and a lot of other folks like to see.</P>
<P>Damned good commenting has been going on here on the subject at hand though.</P>
<P>If only a whole comments section in a post itself could be nominated for Multitap.</P> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4636577</guid>
		    <pubDate>Tue, 11 Mar 2008 08:22:25 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4636522</link>
		    <description><![CDATA[<p>@<a href="#c4632635">Pa7ronSain7</a>: History lesson:</p>
<p>First, everyone was happy as pigs in shit to give Witz the hammer... he was gonna clean up the chaff.  "Hit 'em hard, Witz!" was the war call.</p>
<p>Then, everyone got annoyed that he wasn't issuing enough warnings.  "That was a little extreme, huh Witz?  Maybe you should have just warned him" was the call from the crowd."  So Witz mixed his bannings with his warnings.</p>
<p>So then, the crowd cried once more, "why did you ban him?  You're power hungry... you're banning everyone now".  No one wanted Witz to use the ban.</p>
<p>And now the crowd says "you should stop warning people, that's a sign of your power-hungriness too".</p>
<p>Know what?  If you ask me, I think everyone should stop taunting and second guessing the hammer in the comments sections.  Try emailing Witz directly if you think his job is so damn easy or he's doing it wrong... or drop a private message in his profile.  All this giving him shit in every other post for doing everything we've asked of him is really pissing me (and I imagine Witz as well) off.</p>
<p>Seriously, the point of these sections are to stay on topic and not get derailed in unnecessary bullshit (like this and/or fat jokes)... yet so many seem so keen on having their say over whether or not he's doing a quality job.  First, that's not your call.  Second, there are better ways to handle your grievances than derail comment sections with "I'm probably gonna get banned for having an opinion, BUT IT NEEDS TO BE SAID" type crap that is the new "in thing".  No, it didn't need to be said, and if did, have some goddamn tact and don't harp on the men doing these jobs here in the commentary all the time.  They have email addresses listed in the sidebar and messages in their profiles for a reason.</p>
<p>The only real reasons, then, to bring it up here in comments is because you feel either:</p>
<p>A) You need the support of the community to make your point relevant.  Well, if your opinion is so weak that you need other people to help you make it... probably not worth saying it then.</p>
<p>B) Your voice is not yet respected enough to make the point on your own.  And if that's the case, you probably shouldn't try to dictate site policy anyway.</p>
<p>Just let the man do his job, already.  Sheesh.</p> <p><a href="http://n/a">dv8godd</a></p>]]></description>
			<dc:creator><![CDATA[dv8godd]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 08:19:11 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4634644</link>
		    <description><![CDATA[<p>This man has no soul.<br>
His heart is as empty as his films.<br>
When he eats, he cannot taste.<br>
When he cries, his tears have no salt.</p> <p>SorenKier</p>]]></description>
			<dc:creator><![CDATA[SorenKier]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 04:25:54 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4634604</link>
		    <description><![CDATA[<p>@<a href="#c4634422">NINgod</a>:  Even though even I did it, I think this goes beyond a few examples of games that Verbinski probably didn't play (as he said). We all can name a few games that fit in that description, but sadly we can count with our fingers how many of these game are, and that's the problem, the focus isn't there, and of course for a reason. <b>It isn't easy to do.</b><br>
It interesting to see how many games have this emotion built in the game structure, not only in its narrative. And even if this isn't exactly what Verbinski was talking about it's interesting to take notice.<br>
When was the last time you felt bad because the paladin in your party died in combat? And I mean bad as sad not frustrated because the idiot keeps dying. There is a particularly interesting lack of emotion and of course there is an obvious problem in here, our old friends Quick Save and Quick load, or even any kind of save. This imposes some kinds of constrains to the narrative and the development of the game. Of course a game in which you can't save (and as a PC gamer that I am, a game in which you can't save whenever you wish) should be burned to ashes (ok, I'm exaggerating a little). But this detaches the player from things he can control, such as the death of a character in a controlled scenario (and with that I mean not in a cutscene) and makes it incredibly hard to build a real time narrative with this kind of development. <br>
That's something I loved about "The Witcher". Those times when you triggered an event, and its consequences were revealed later in the game, when you couldn't control them. This meant loading a previous game would set you back hours of playing the game.</p>
<p>And again, I'm drifting, but this an amazingly interesting subject.</p> <p><a href="http://www.gaming-factor.com">Tikey</a></p>]]></description>
			<dc:creator><![CDATA[Tikey]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 04:09:23 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4634519</link>
		    <description><![CDATA[<p>This is an interesting field. Games, like no other medium have a particular kind of feedback. This relates to the combined authorship of the story (I think JustThisGuy mentioned it earlier), but it also means that the developers can tell the same story or concept in different ways depending on the players game style. This kind of feedback is what makes games unique as a medium and it's what should be exploited to advance the medium.</p>
<p>Games have a broader field than other mediums. You can make a game with a classic narrative structure, with a main character, a nemesis and a straightforward development, you can have nothing (like the previous example of tetris), you can have a branching story development and lots of lots of possibilities (many which we still haven't even imagined) which still are tied only to this medium.</p>
<p>@<a href="#c4633868">JustThisGuy</a>:  It's very interesting what you mention about not having to impose the narrative. I see part of it in Half-Life 2, where everything that has happened to the World in the time Freeman was absent isn't told to you but you have to piece it together by listening what other characters talks, reading news clips in the walls, etc. But this had a disadvantage, that most people overlooked all these details and then complained about the lack of story. I know this isn't exactly what you are talking about but it serves to illustrate my point.<br>
Now, to tie it with what I said at the beginning of this post. Not imposing the narrative could also end up missing the point, the concept the developer was trying to communicate. Limits are needed, and sadly nowadays are part of what games are, but as everything that involves design you have to take advantage of everything, even your limits and take advantage of them. So again as I said earlier, the developer could take advantage of this limits and create different narrative paths in the same game, or even play with the reward system in the narrative form to further emphasize the concept or the point he is trying to communicate to the player. <br>
What I mean is that I see the "not imposed narrative" as a two edged sword. It could spawn great things, but could also go terribly wrong.<br>
I might have missed the point of what you were trying to say but I simply can't picture a game like that and see it working. <br>
I'd love to hear you talk more on the subject.</p>
<p>I'm sorry if I drifted to far, it's late and I haven't slept in the whole night. I just have to say that this is one of the most interesting discussions I've seen in this site.</p> <p><a href="http://www.gaming-factor.com">Tikey</a></p>]]></description>
			<dc:creator><![CDATA[Tikey]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 03:35:27 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4634422</link>
		    <description><![CDATA[<p>feeling loss? screen writers? Anyone remember that one little game called METAL GEAR SOLID?</p> <p>NINgod</p>]]></description>
			<dc:creator><![CDATA[NINgod]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 02:51:57 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4634365</link>
		    <description><![CDATA[<p>Zero narrative?<br>
Like a Michael Bay movie?</p> <p>StartRunning</p>]]></description>
			<dc:creator><![CDATA[StartRunning]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4634365</guid>
		    <pubDate>Tue, 11 Mar 2008 02:28:13 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4634227</link>
		    <description><![CDATA[<p>@<a href="#c4633759">JustThisGuy</a>: Great post. I agree with everything you said. I think the fact that Bioshock got nods for GOTY (or at least I think it did) is a step in the right direction, but there are plenty of games that came before Bioshock with much better narrative direction.</p>
<p>Bioshock just had heavy marketing and casual friendliness to it, which a lot of other games lack. I can understand aiming the bar too high would alienate a lot of the traditional gamer market, so maybe it just shows how the bar for "good narrative" in video games is still relatively low compared to other media.</p>
<p>Sorry if I mostly said what you already said. :)</p> <p><a href="http://">Xiedo</a></p>]]></description>
			<dc:creator><![CDATA[Xiedo]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 01:37:53 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4634206</link>
		    <description><![CDATA[<P>That man needs a pore cleansing badly.</P> <p>dhelor</p>]]></description>
			<dc:creator><![CDATA[dhelor]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 01:31:28 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633901</link>
		    <description><![CDATA[<p>@<a href="#c4633868">JustThisGuy</a>: Im going to have to see if I can get both you and Z-Word into this week in comments as a huge section since its well thought out ideas that span multiple comments.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633901</guid>
		    <pubDate>Tue, 11 Mar 2008 00:14:53 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633868</link>
		    <description><![CDATA[<p>@<a href="#c4633809">Z-Word</a>: You know, I've been thinking--all of five minutes--about what you said, and I think that you're tangentially raising a very valid point that needs to be highlighted. Games should not aspire to be a movie or a novel--they should aspire to be a painting or a song, offering just enough of a contextual framework for the participants to apply their own experiential values. The narrative should not be forced on the player; instead, it should merely be suggested, providing the proper prompts to nudge the player towards finding the "correct" (and I do use that term ever so loosely) values to apply.</p>
<p>I understand that completely runs contrary to what I said earlier about coming up with new standards of criteria specific to gaming, but I think your analogy is rather apt. Games have an advantage in that is allows a much larger canvas than a picture or a song; instead of capturing a single moment, it can span an entire narrative structure without imposing a rigid, forced narrative path.</p> <p>JustThisGuy</p>]]></description>
			<dc:creator><![CDATA[JustThisGuy]]></dc:creator>
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		    <pubDate>Tue, 11 Mar 2008 00:07:59 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633813</link>
		    <description><![CDATA[<p>@<a href="#c4633759">JustThisGuy</a>: Truth.</p> <p><a href="http://n/a">Gouki4u</a></p>]]></description>
			<dc:creator><![CDATA[Gouki4u]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 23:55:56 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633809</link>
		    <description><![CDATA[<p>@<a href="#c4633561">JustThisGuy</a>: In describing how SoTC affects people you're sort of describing how people are moved by great art in general -- which of course is the Holy Grail of gaming, right? Even if you and I were both profoundly affected by a painting or a song or a novel, it's unlikely we'd be moved in the same way for the same reasons. Maybe a song would touch you because you find the melody beautiful, while maybe the lyrics would make me think of a relative I'd lost or something. Yet we'd both think it was an amazing song because we'd both be applying our own emotional context to it. If more games could do that... wow. That'd be something.</p>
<p>And I think Witz would probably swing the hammer if I called Gore a "fatty", whether or not it came after some insightful piece of blather. ;)</p> <p>Z-Word</p>]]></description>
			<dc:creator><![CDATA[Z-Word]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 23:55:27 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633759</link>
		    <description><![CDATA[<p>@<a href="#c4633679">Camann</a>: @<a href="#c4633316">mind in rewind</a>:</p>
<p>Man, can we please stop jizzing over <i>Bioshock</i>? The narrative was remarkable for a video game, but trite, unengaging and often downright jejune in comparison to other narrative forms. In fact, if it was translated on to the big screen, it would  be just like a Verbinski flick: great production values, great atmosphere, but absolutely zero content with pretentious aspirations to greatness (that is, it's screaming "I AM BIG AND IMPORTANT AND HAVE DEEP MESSAGE" without realizing it has neither subtlety nor content). Ultimately, the game was quiche: it looks substantive on the outside, but ultimately it's only filled with hot air.</p>
<p>The problem with <i>Bioshock</i> is that it adheres too closely to narrative devices that have been fully explored in much greater detail (and often to better effect) in other narrative forms. Bloody hell, it exploited narrative devices that were better done in its predecessor SS2--and even back in the heady days of '99 and LGS, the same criticisms would have applied.</p>
<p><i>Bioshock</i> wants to be a movie, but doesn't take advantage of the fact that it is a game first and foremost. I'm not saying that it either fails as a game or that there's no room in the VG market for cinematic experiences; however, <i>Bioshock</i> is certainly neither the first nor the definitive shot fired in exploring the full potential of games as narrative devices.</p> <p>JustThisGuy</p>]]></description>
			<dc:creator><![CDATA[JustThisGuy]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 23:46:22 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633715</link>
		    <description><![CDATA[<p>There seems to be tension here with all the talk of banning and such. I'd just like to add my two cents and say that Witzbold is just trying to do his job and keep this an offense-free environment. Although, I will say that I once used to be a fattie myself and I never got offended by fat jokes since it is something that one can change.</p> <p>pikachumariachi</p>]]></description>
			<dc:creator><![CDATA[pikachumariachi]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 23:36:01 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633705</link>
		    <description><![CDATA[<p>@<a href="#c4633494">Witzbold</a>: I think part of it comes out of the game industry's desire to be seen as "legitimate" as the movie industry, which somehow translates into the notion that games need to be like movies. That way of thinking seems to be slowly turning around -- most devs understand that games are not movies and can't be patterned like movies -- but it's still no easy feat to tell a story in a medium where you have to let the player be in control of how events unfold. Like JustThisGuy suggests, maybe ol' Gore will come up with something that no one has thought of before.</p>
<p>Re: your job, everyone who knows Kotaku knows you've been a great contributor to this site and that it was a good call by the overlords at Kotaku Tower to draft you. I'd just hate to see this place become bland and boring because people got scared to be a little cheeky. You said Bash tried to "terrify" us with that pic (why would it be terrifying? It's a photo of a very harmless-looking man with a kind face), I said he might get excited about cheeseburgers (which it turns out is true, according to the on-set reports.) Same diff, no?</p>
<p>Of course I did forget it was Banhammer Monday today. Tread lightly, me hearties!</p> <p>Z-Word</p>]]></description>
			<dc:creator><![CDATA[Z-Word]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 23:33:49 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633702</link>
		    <description><![CDATA[<p>@<a href="#c4633573">ianp622</a>: Something like that. What I really enjoyed about SotC is that the game forces you to create your own dialogue, your own script, and your own motivations. It sets a very specific framework and then asks the gamer to fill in the blanks--why am I playing? Why do I care? And why is this scene affecting?</p>
<p>By forcing the participant to craft their own narrative, SotC is allowing the gamer to bring their own set of contextual, experiential values into the system, engaging them in a way that a novel or a movie cannot. It is very close to being the first post-modern victory, completely inverting the traditional modernist model of authorial intent as the end-all, be-all; the player <b>is</b> the author, and the narrative only means what the player wants it to mean.</p>
<p>All that said, the neat thing about SotC is that it sets up the contextual framework in a way that no other medium can. However, I'm not yet entirely convinced that it also wasn't a lone shot in the dark; that is, I'm not sure if the experience can be replicated without seeming either trite or derivative. But gaming is still young and full of potential--we'll see what happens.</p>
<p>Finally: man, Tetris. The ur-text of the modern contextless null-narrative device. That game inspired a lot of emotions in me: panic, frustration, anger, cathartic release. I think every game dev should ask themselves one simple question during the concept phase: how can my game be like Tetris?</p> <p>JustThisGuy</p>]]></description>
			<dc:creator><![CDATA[JustThisGuy]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633702</guid>
		    <pubDate>Mon, 10 Mar 2008 23:32:46 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633679</link>
		    <description><![CDATA[<p>"I haven't really played a game where I feel...tremendous loss..."</p>
<p>@<a href="#c4633316">mind in rewind</a>: About Bioshock, yeah, that was my first thought too.</p> <p>Camann</p>]]></description>
			<dc:creator><![CDATA[Camann]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633679</guid>
		    <pubDate>Mon, 10 Mar 2008 23:26:53 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633573</link>
		    <description><![CDATA[<p>@<a href="#c4633479">JustThisGuy</a>: I'm glad you've explained to the people here what zero narrative is.  In the case of Shadow of the Colossus, it seems to mean that the plot is second to the emotions of the player.  Verbinski really needs to play Ico and Shadow of the Colossus.  I wish someone could tell him that.</p>
<p>I think for video games to mature, we need to redefine what it means to "win" and "lose", and we also need to bring in more human interaction, because that is at the core of most emotionally moving works of art.  I think games have an advantage in that you are spending hours upon hours with a character, but few games seem to utilize this connection to provoke an emotional response from the player.</p> <p>ianp622</p>]]></description>
			<dc:creator><![CDATA[ianp622]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633573</guid>
		    <pubDate>Mon, 10 Mar 2008 23:09:21 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633562</link>
		    <description><![CDATA[<p>@<a href="#c4633479">JustThisGuy</a>: Exactly, every medium needs criticism because otherwise it becomes stale.</p>
<p>His point is simple, I think Z-Word nailed it perfectly, movie writers basically know how to write for the screen in a non-interactive fashion where the plot needs to unfold on 120 minutes or less. Gaming needs writers who understand that at best gaming is a collection  of interactive mini-scripts (Where the story and the action are independent of each other but are interwined) that vary depending on game progress... that collection of mini-scripts will need to be coherent and make good use of the interactivity to enhance the story, not to convey it.</p>
<p>I take Grim fandango as an example, I love the story, love the characters and love the game, but there was a very marked divorce between the gameplay mechanics and the story, it still inspired a very strong emotional response, be it either because of the maddening puzzles or the actual cutscenes.</p> <p><a href="http://">zoesch</a></p>]]></description>
			<dc:creator><![CDATA[zoesch]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 23:07:19 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633561</link>
		    <description><![CDATA[<p>@<a href="#c4633427">Z-Word</a>: I actually think he should swing the hammer harder. I personally didn't think twice about your comment--a vague image of Gabe Newell flitted through my head, but that's it--but I'm also not being paid to care.</p>
<p>I'd like to believe that Witz wouldn't have made a fuss about it if your comment read something like:</p>
<p>"Verbinski does have one good point tho (just to steer this back on topic), that this whole notion of videogames needing Hollywood screenwriting talent is misguided. Videogames need *good* writers, but they need writers that understand the vast differences between the narrative structure of games and films. Getting some Hollywood hired gun to write your game could actually do more harm than good. [Also, he's a goddamn fatty who blows through cheezburgers like an enthusiastic hooker with a good dental plan goes through johns]"</p>
<p>But then again, I'm also not the penguin. So who am I to say?</p> <p>JustThisGuy</p>]]></description>
			<dc:creator><![CDATA[JustThisGuy]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633561</guid>
		    <pubDate>Mon, 10 Mar 2008 23:06:48 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633494</link>
		    <description><![CDATA[<p>@<a href="#c4633427">Z-Word</a>: Excellent point with your last comment.</p>
<p>"Verbinski does have one good point tho (just to steer this back on topic), that this whole notion of videogames needing Hollywood screenwriting talent is misguided. Videogames need *good* writers, but they need writers that understand the vast differences between the narrative structure of games and films. Getting some Hollywood hired gun to write your game could actually do more harm than good."</p>
<p>Since yeah not only is it the quality of the writer, but also totally the quality of how much that writer understands the mindset of gamers and the gaming industry in general.</p>
<p>Kinda like instances where you see a team of developers trying to turn a hit novel into a video game and they do poorly at it since its difficult for them to find a way to convey the "novel" into a game itself without turning the game into a "novel" if you know what I mean. Or screwing something else up by trying too hard.</p>
<p>A good example of the opposite is all the video game to movie flops we have had over the years. Plus the other way around once again where all the movie to game spinoffs are not taken too seriously either.</p>
<p>But yeah being a good writer is one thing, but understanding the medium that you are writing for is another.</p>
<p>---</p>
<p>Btw on topic about the comments, basically Im paid to do a job so Im doing it. To be short and to the point.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633494</guid>
		    <pubDate>Mon, 10 Mar 2008 22:55:21 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633479</link>
		    <description><![CDATA[<p>I think a lot of folks are missing the point here. I don't care for Verbinski's movies, but he's bringing up some very valid points as someone who is outside--and thus unaffected--by the game industry. He's coming into the game late, without all the preconceived notions that us gamers share, but with a solid sense of critical grounding on the matter. It's a bit like how the best movie/book/art critics are generally not practitioners of the craft itself; they offer fresh takes--context, if you will--on a lot of things that the actual content creators take for granted.</p>
<p>Verbinski's remarks are exciting because he's treating games as a completely separate medium from movies--they share certain superficial similarities but still have irreconcilable differences. Games have not matured. For them to really mature, they have to define their own distinct standards of criteria that fall outside the current narrative paradigms.</p>
<p>All that said, I think <i>Shadow of the Colossus</i> is a fine stab at this sort of null-narrative--a historical analogue to <i>Don Quixote</i>, if you will--precisely because it offers an experience that can't be replicated in any other medium. SotC would make a horrible movie and a boring-ass book. And that's how game developers should look at it: i.e., by asking themselves, "How can we create an experience on this medium that either cannot be replicated or is inferior on another medium?"</p> <p>JustThisGuy</p>]]></description>
			<dc:creator><![CDATA[JustThisGuy]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633479</guid>
		    <pubDate>Mon, 10 Mar 2008 22:53:27 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633427</link>
		    <description><![CDATA[<p>@<a href="#c4632894">Witzbold</a>: Geez Louise Witz. If a post containing a photo of Gore Verbinski's massive maw -- tagged giantgoreface no less -- doesn't cry out for an innocent 'Gore can has cheezburgers?' type of comment, then I really must be out of touch with the Kotaku sense of humour.</p>
<p>I love that Kotaku doesn't put up with random nonsense, that's why I've been a daily reader and periodic commenter and tipster here for a year and a half. But I also love that Kotaku attracts fun, interesting people who are passionate about games yet don't take themselves too seriously. If you swing the banhammer too hard, it only serves to have a chilling effect on your community. "Should I say this game sucked, or will I get banned?" "Should I say that previous commenter is out to lunch with his opinion, or will I get banned?" "Should I say Gore Verbinski looks like a Baldwin brother, or will I get banned?"</p>
<p>My comment wasn't meant as a dig at obese people anymore than Bash calling Verbinski clueless was meant as a dig against the mentally infirm. We're all friends here, remember?</p>
<p>Verbinski does have one good point tho (just to steer this back on topic), that this whole notion of videogames needing Hollywood screenwriting talent is misguided. Videogames need *good* writers, but they need writers that understand the vast differences between the narrative structure of games and films. Getting some Hollywood hired gun to write your game could actually do more harm than good.</p> <p>Z-Word</p>]]></description>
			<dc:creator><![CDATA[Z-Word]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633427</guid>
		    <pubDate>Mon, 10 Mar 2008 22:47:18 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633408</link>
		    <description><![CDATA[<p>What the heck has he played to base this assumption on? Is everything he's seen Unreal Tournament and WoW? He's obviously never really seen the evolution of RPGs. Even back in the days of Shining Force and FFVI (or whatever it was called over here), there were some seriously involving characters and storylines, never mind more recent fare like Mass Effect.<br>
RPGs aside, even shooters have pretty engaging storylines nowadays. I think anyone who's gone through CoD4 can testify to the power of "Shock and Awe" and the short level immediately following it. I was genuinely shocked and horrified, along with a feeling I'd compare to the kind of emotion that would follow being punched in the face by my best friend.<br>
If you want to ignore games from the stunning barrage that was 2007, let's even go back to Metal Gear Solid 3. Let's go back to the stunning impact of the twists in Silent Hill 2. Even Maxi's ending from Soul Calibur on the Dreamcast had me a bit choked up.<br>
Before mouthing off like this, people really need to ask someone who knows what they're talking about. He directed one of the definitively action/entertainment-based trilogies of the past decade, three movies that were definitely NOT something very emotionally compelling. The rest of his resume consists of such gems as The Ring and Mousehunt. Sounds like he needs a lesson in screenwriting and emotional storytelling in general, which he'll hopefully apply to something he knows something about (movies) before trying to mess with a medium that he obviously knows absolutely nothing about.</p> <p>Mujah</p>]]></description>
			<dc:creator><![CDATA[Mujah]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633408</guid>
		    <pubDate>Mon, 10 Mar 2008 22:45:34 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633394</link>
		    <description><![CDATA[<p>@<a href="#c4633377">Zenax</a>: Im curious to see if they stick to the same formula or work on it a bit more in MGS 4.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633394</guid>
		    <pubDate>Mon, 10 Mar 2008 22:43:42 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633377</link>
		    <description><![CDATA[<p>@<a href="#c4633312">Witzbold</a>: Yeah, I call myself a gamer but haven't touched a MGS game sadly haha. I like both forms and can see where one would be better than the other. I would not be opposed to a game using both... actually I think it would be a great idea much like you described in MGS.</p>
<p>@<a href="#c4633312">yjaved1</a>: Actually that is a great idea! No idea if there is a game really like that but it would be fun to see one.</p> <p><a href="http://www.gamespot.com/users/zoradude/games_table?mode=own&sort=platform">Zenax</a></p>]]></description>
			<dc:creator><![CDATA[Zenax]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633377</guid>
		    <pubDate>Mon, 10 Mar 2008 22:41:43 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633355</link>
		    <description><![CDATA[<p>@<a href="#c4633299">Witzbold</a>: It sure is! Man it has been so long since I saw that exercise game.  I friend of mine owned that, and one of few that I knew that did.  I don't remember it working that well though.</p> <p>yjaved1</p>]]></description>
			<dc:creator><![CDATA[yjaved1]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633355</guid>
		    <pubDate>Mon, 10 Mar 2008 22:38:25 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633354</link>
		    <description><![CDATA[<p>how did we get to wii Fit from mr. Holly wood blabing about his lack of knowledge of games?</p> <p>_Ted_</p>]]></description>
			<dc:creator><![CDATA[_Ted_]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633354</guid>
		    <pubDate>Mon, 10 Mar 2008 22:38:21 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633336</link>
		    <description><![CDATA[<p>@<a href="#c4633316">mind in rewind</a>: Ok cool thanks for clearing that up! Was driving me insane thats why lol. Yeah its Daniel, just looked it up since you provided me with more proper information. He seems to match much better than Stephen.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633336</guid>
		    <pubDate>Mon, 10 Mar 2008 22:36:32 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633328</link>
		    <description><![CDATA[<p>@<a href="#c4632741">Witzbold</a>: Brian or Brian or Matt or Luke or Flynn might have a way to contact the guy's agent or manager or publisher or whatever the hell hes got. You've got some pull with those guys! Perhaps they'd be willing to educate the guy so he's got something to pull from his butt that sounds remotely accurate the next time he decides to talk about games ;)</p> <p>Atheist Jew</p>]]></description>
			<dc:creator><![CDATA[Atheist Jew]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633328</guid>
		    <pubDate>Mon, 10 Mar 2008 22:35:34 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633323</link>
		    <description><![CDATA[<p>@<a href="#c4633303">JustThisGuy</a>: I had an old atari also, but I dont think they sold that thing in Hawaii. I dont remember it at all on sale.</p>
<p>You just brought up the memories that my atari (forgot the model) still works but the joypads are broken. D:</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633323</guid>
		    <pubDate>Mon, 10 Mar 2008 22:34:58 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633318</link>
		    <description><![CDATA[<p>@<a href="#c4633265">Zenax</a>: You know wouldn't that be neat while your jumping around a character that is suffering over his father, that the character reacts to your actions in some negative or positive way?  Does anyone know if a game already does such a thing, because I can't think of anything off the top of my head.</p>
<p>Also I agree the scene just doesn't seem as serious when you have that much control sometimes.</p> <p>yjaved1</p>]]></description>
			<dc:creator><![CDATA[yjaved1]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633318</guid>
		    <pubDate>Mon, 10 Mar 2008 22:34:10 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633316</link>
		    <description><![CDATA[<p>@<a href="#c4632796">Witzbold</a>: Daniel Baldwin is who you're thinking of.</p>
<p>Oh, and Bioshock, anyone?</p> <p>mind in rewind</p>]]></description>
			<dc:creator><![CDATA[mind in rewind]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633316</guid>
		    <pubDate>Mon, 10 Mar 2008 22:34:06 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633312</link>
		    <description><![CDATA[<p>@<a href="#c4633265">Zenax</a>: I think a good example of a medium that manages to fit both into the mix would be the MGS series. Since there are the standard cutscenes, and other ones that allow "freedom" in the sense of you can look around while its going on. A little different than the example given in HL but you should get what I mean.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633312</guid>
		    <pubDate>Mon, 10 Mar 2008 22:33:47 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633311</link>
		    <description><![CDATA[<p>@<a href="#c4632842">drewskisama</a>: AMEN!!</p>
<p>I really think that a copy of Mass Effect or FF7 would more then prove this dude wrong.</p> <p>_Ted_</p>]]></description>
			<dc:creator><![CDATA[_Ted_]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633311</guid>
		    <pubDate>Mon, 10 Mar 2008 22:33:38 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633309</link>
		    <description><![CDATA[<p>Im proud of ya guys!</p>
<p>Damn Right, he needs to play Shadow of the Colossus.<br>
Im writing a paper about it right now  ( I should get back to it).  I would love to see a Shadow of the Colossus Movie.  One of the few games to get a tear from me...you know the part.</p> <p>Beyene</p>]]></description>
			<dc:creator><![CDATA[Beyene]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633309</guid>
		    <pubDate>Mon, 10 Mar 2008 22:33:12 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633306</link>
		    <description><![CDATA[<P>I'll tell you what causes emotions in gaming related stuff, the bullsh** prices that canadians pay, that causes REAL EMOTIONS, right there. I am a ga boy, up in vancouver for the next couple months, and after visiting EB here, I went through the seven stages of grief.</P> <p>schizorogue</p>]]></description>
			<dc:creator><![CDATA[schizorogue]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633306</guid>
		    <pubDate>Mon, 10 Mar 2008 22:32:55 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633305</link>
		    <description><![CDATA[<p>@<a href="#c4632503">Amazon_Chris</a>: "You never hear those "lunch horror stories" from the PotC sets? Once, they brought in Sonic...he didn't even say "CUT" before he ate them all...I heard like 6 people needed therapy after that."<br>
HE ATE SONIC?!?!?!<br>
No wonder the games have been getting worse. It's an impostor!</p> <p>Mujah</p>]]></description>
			<dc:creator><![CDATA[Mujah]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633305</guid>
		    <pubDate>Mon, 10 Mar 2008 22:32:49 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633304</link>
		    <description><![CDATA[<p>@<a href="#c4633198">Witzbold</a>:</p>
<p>Power pad.</p> <p>CaptLtrl</p>]]></description>
			<dc:creator><![CDATA[CaptLtrl]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633304</guid>
		    <pubDate>Mon, 10 Mar 2008 22:32:41 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633303</link>
		    <description><![CDATA[<p>@<a href="#c4633198">Witzbold</a>: <a href="http://en.wikipedia.org/wiki/Joyboard">Atari</a>, dude. In before all the cool kids.</p>
<p>I think I just dated myself. I now officially feel horribly old.</p> <p>JustThisGuy</p>]]></description>
			<dc:creator><![CDATA[JustThisGuy]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633303</guid>
		    <pubDate>Mon, 10 Mar 2008 22:32:32 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633299</link>
		    <description><![CDATA[<p>@<a href="#c4633256">yjaved1</a>: Yeah thats it!</p>
<p>Heres a link with some of the games that was released on it.</p>
<p>I think the one you are thinking about was "Dance Aerobics"</p>
<p><a href="http://www.nintendowiifanboy.com/2007/09/20/virtually-overlooked-the-power-pad-games/">[www.nintendowiifanboy.com]</a></p>
<p>This link might / might not work correctly. :x I had a few probs with it and had to search through the archives to get it again.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633299</guid>
		    <pubDate>Mon, 10 Mar 2008 22:31:43 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633285</link>
		    <description><![CDATA[<P>Fun fact: in Japan, prior to showings of the third "Pirates" film, they handed out pamphlets with <I>flowcharts</I> illustrating the relationships between the characters.</P>
<P>If I had to write a one-sentence review of that movie, which began with the words "'Pirates of the Caribbean 3 is'", I would make that sentence end "what happens when people write movies using Microsoft Excel".</P>
<P>I can see it clear as day in my head: the screenwriter types "THE END" in cell BT-46, seeing "#REF!" in BT-47, and going "Not <I>again</I>!"</P>
<P>Then he scrolls up the column, deleting random words until he sees "#(o^^)b!", and he clicks "save" (and then forgets that he can't save while a cell with something written in it is highlighted, so he clicks onto a blank cell and <I>then</I> saves).</P>
<P>If Gore Verbinski is talking about games being better with no (or minimal) narrative, then maybe that finally means that he realized all anyone ever wanted to see, anyway, was Johnny Depp acting like a lovable coke-fiend. With a character that miraculously interesting (more interesting than Super Mario, at any rate), you don't actually <I>need</I> narrative.</P>
<P>If Sonic the Hedgehog is the most "<I>interesting</I>" character we have in videogames, that's a tiny bit sad. If Gore thinks he can beat Sonic, I'd tell him to go for it. As-is, it sounds like he could either be talking about <I>Out of This World</I> (minus the text in the intro) or <I>Tetris</I>. Though since Steven Spielberg is making a game that's like <I>Tetris</I> <B>with</B> personality, I doubt Gore would be making a puzzle game.</P>
<P>Or:</P>
<P>. . . I hope it's <I>Gears of War 3</I>!</P> <p><a href="http://www.actionbutton.net">108</a></p>]]></description>
			<dc:creator><![CDATA[108]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633285</guid>
		    <pubDate>Mon, 10 Mar 2008 22:30:44 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633269</link>
		    <description><![CDATA[<p>You claim the game would be "a fucking mess" but I would like to point you to something I saw floating around NeoGAF the other day:</p>
<p><a href="http://gillen.cream.org/thecradle.pdf">[gillen.cream.org]</a></p>
<p>It's a very well written article on a level in Thief 3 (not the actual name of the game, but the third in the series) about what the author believes to be the scariest level ever in gaming, and how its brilliance is in its lack of a narrative. The story of the level isn't spelled out to the gamer, but instead is uncovered by visual and auditory clues strewn all over the area. While I haven't actually played the game, the author of the article makes a convincing argument for how a story can be told through realistic discovery and connections drawn in your own head, as opposed to the typical scripted, in-your-face narrative of most games.</p> <p>silvo72</p>]]></description>
			<dc:creator><![CDATA[silvo72]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633269</guid>
		    <pubDate>Mon, 10 Mar 2008 22:29:05 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633265</link>
		    <description><![CDATA[<p>@<a href="#c4633198">Witzbold</a>:  "I do like it when games allow for that, it really makes it far more immersive than standard cutscenes. "</p>
<p>Hmm, you think? I dunno, maybe it is just me but while this is fun and all I don't really like to be in control of my character when important stuff is happening, seems like it takes away from the emotional impact some. If someone was crying over their father's dead body making a vow to kill the killer and I was hopping up and down in front of them (which I have a bad habit of doing as I play through games that allow you to jump in the first play) I would feel the scene was not as serious... Thats just me though.</p> <p><a href="http://www.gamespot.com/users/zoradude/games_table?mode=own&sort=platform">Zenax</a></p>]]></description>
			<dc:creator><![CDATA[Zenax]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633265</guid>
		    <pubDate>Mon, 10 Mar 2008 22:28:48 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633256</link>
		    <description><![CDATA[<p>@<a href="#c4633198">Witzbold</a>:  Do you mean the Power pad with Track and Field?  I remember that.  I use to play that alot when I was a kid.  You know I think they also had a yoga game that could use the power pad, but I'm not too sure on that one.</p> <p>yjaved1</p>]]></description>
			<dc:creator><![CDATA[yjaved1]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633256</guid>
		    <pubDate>Mon, 10 Mar 2008 22:27:49 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633232</link>
		    <description><![CDATA[<p>Can someone define "zero narrative?" Are we talking "absence of narrative?" Like... Geometry Wars?</p>
<p>'Cause Gears of War had some narrative. Quite a bit of narrative. If anybody missed it, that's why Marcus ocassionally had to take a breather and walk very slowly... the narrative held him down.</p> <p><a href="http://">Xiedo</a></p>]]></description>
			<dc:creator><![CDATA[Xiedo]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633232</guid>
		    <pubDate>Mon, 10 Mar 2008 22:24:10 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633198</link>
		    <description><![CDATA[<p>@<a href="#c4633176">yjaved1</a>: Actually the concept of Wii Fit has been around way before the Wii. There was that weird pressure pad controller on the NES that allowed for similar type of "minigames" to be played. Forgot what it was called though. If you are an oldschooler you should know what Im talking about though.  Granted its still Nintendo who made it and all.</p>
<p>The Endless Ocean I do believe on the PS in Japan cant remember who made it but there also was a similar type of game done, in regards to underwater exploration.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633198</guid>
		    <pubDate>Mon, 10 Mar 2008 22:20:30 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633179</link>
		    <description><![CDATA[<p>@<a href="#c4633073">Quilt</a>: Thats an interesting example. Plus it was always amusing how Gordan Freeman is a total mute. But yet nobody seems to care.</p>
<p>I do like it when games allow for that, it really makes it far more immersive than standard cutscenes.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633179</guid>
		    <pubDate>Mon, 10 Mar 2008 22:18:26 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633176</link>
		    <description><![CDATA[<p>@<a href="#c4632838">ggodo</a>:  You know looking at this guy's past history, I think you might be right that he does mean it in that way.  By the way, I agree his movies never carried that emotional aspect for me either, but I can say he can direct some interesting adrenaline action filled sequences in his movies.<br>
@<a href="#c4632984">tzaketh</a>: We can sort of see it in the masses taking in games such as Endless Ocean and Wii Fit that are sort of redefining of what passes off as a game these days (Well at least in Japan).</p> <p>yjaved1</p>]]></description>
			<dc:creator><![CDATA[yjaved1]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633176</guid>
		    <pubDate>Mon, 10 Mar 2008 22:17:57 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633136</link>
		    <description><![CDATA[<p>@<a href="#c4633073">Quilt</a>:  Yea I was thinking the same thing. I was playing HL1 until my soundcard crapped out on me and I remember one of my favorite scenes is where this scientist is giving me all this info and (rather bored by it) I was just randomly shooting things as the scene rolled on.</p> <p><a href="http://www.gamespot.com/users/zoradude/games_table?mode=own&sort=platform">Zenax</a></p>]]></description>
			<dc:creator><![CDATA[Zenax]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633136</guid>
		    <pubDate>Mon, 10 Mar 2008 22:14:14 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633082</link>
		    <description><![CDATA[<P>That guy looks like John Goodman crossed with Jeff Daniels.</P> <p>Strangelove</p>]]></description>
			<dc:creator><![CDATA[Strangelove]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633082</guid>
		    <pubDate>Mon, 10 Mar 2008 22:09:28 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633073</link>
		    <description><![CDATA[<p>Wouldn't the Half-Life series count as pretty darn close to zero-narrative?  You're always in control of your character.  Heck, I can't really think of a single cut-scene in any of the games.  Even when you're trapped you can still look around and be in control of what you see.</p> <p><a href="http://">Quilt</a></p>]]></description>
			<dc:creator><![CDATA[Quilt]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633073</guid>
		    <pubDate>Mon, 10 Mar 2008 22:08:33 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4633030</link>
		    <description><![CDATA[<p>@<a href="#c4632984">tzaketh</a>: Yeah I think your last line "But educating the masses on Gaming's maturation will be more difficult and will take some time." has a lot of truth to it.</p>
<p>Id say also that even before we can "redefine" gaming, the general public needs to know exactly what gaming is.</p>
<p>The proof that they still dont know is all the alarmist gaming related stories going around spreading fear and hate as usual. :/</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4633030</guid>
		    <pubDate>Mon, 10 Mar 2008 22:03:46 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632995</link>
		    <description><![CDATA[<p>@<a href="#c4632984">tzaketh</a>:</p>
<p>"No one watches Football for the stories of drama"</p>
<p>That's all I watch it for.  :)</p> <p>Groodle</p>]]></description>
			<dc:creator><![CDATA[Groodle]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632995</guid>
		    <pubDate>Mon, 10 Mar 2008 22:00:35 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632989</link>
		    <description><![CDATA[<p>come on guys , this thread is about a guy that never played videogames , well, maybe the sims.... not about the banhammer ....</p> <p>symphony_of_the_night</p>]]></description>
			<dc:creator><![CDATA[symphony_of_the_night]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632989</guid>
		    <pubDate>Mon, 10 Mar 2008 22:00:04 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632987</link>
		    <description><![CDATA[<P>@witz</P>
<P>okay</P> <p>schizorogue</p>]]></description>
			<dc:creator><![CDATA[schizorogue]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632987</guid>
		    <pubDate>Mon, 10 Mar 2008 21:59:58 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632984</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632838">ggodo</A>:</P>
<P>Well, I think the mainstream appeal of Gears is that it's good escapism and highly competetive. No one watches Football for the stories of drama and lust-- that's why they watch Football movies.</P>
<P>Same with Halo or Counter-strike: It's all about the competition and beating the crap out of your friends. With the emergence of Live/PSN, Games seem to fall into two major categories: Single-Player Interactive Movies and Online Competition. And I think that's the direct result of the nature of games. That's what truly sets games apart from movies. The level of interactivity and connections between players leaves experiences as broadly different as Shadow of the Colossus, Counter-Strike, WoW, flOw, and Passage. CoD4 is really two games in one: the cinematic single player experience, and the heated, unrealistic multiplayer.</P>
<P>I think the term "Game" is misleading nowadays, but at the same time, to change it to something more applicable, like "interactive experience" is just absurdly presumptuous. The key, I think, lies in redefining the term "Video Game". It has been, at least for the hardcore gamers. But educating the masses on Gaming's maturation will be more difficult and will take some time.</P> <p>tzaketh</p>]]></description>
			<dc:creator><![CDATA[tzaketh]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632984</guid>
		    <pubDate>Mon, 10 Mar 2008 21:59:46 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632894</link>
		    <description><![CDATA[<p>@<a href="#c4632842">drewskisama</a>: Theres witty and theres making fun of folks due to their weight. Like I said before I HAVE BANNED folks over such things. Hes just lucky it his comment was written in a way that issued only a warning and not a ban.</p>
<p>@<a href="#c4632835">schizorogue</a>: If I thought it was amusing I wouldnt have warned him now would I?</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632894</guid>
		    <pubDate>Mon, 10 Mar 2008 21:52:11 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632881</link>
		    <description><![CDATA[<p>@<a href="#c4632842">drewskisama</a>&amp;<a href="#c4632835">schizorogue</a>:</p>
<p>Yeah I mean...  He wasn't making fun of gay people, black people, Latinos, or hicks.</p>
<p>Besides, overweight people are pretty much the last group we can discriminate against.  Don't take that away from us Witzy.</p>
<p>PS: I'm honestly not even sure if I'm serious or being sarcastic.  I'll get back to you on that.</p>
<p>PPS: Also... I may have sorta laughed at the cheeseburger comment, so...  I can't really talk.</p> <p><a href="http://www.rohwrestling.com">2NinjasTapedTogether</a></p>]]></description>
			<dc:creator><![CDATA[2NinjasTapedTogether]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632881</guid>
		    <pubDate>Mon, 10 Mar 2008 21:50:46 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632870</link>
		    <description><![CDATA[<p>I don't think Witz was being overly harsh. Then again, I've been to Facepunch (probably the strictest forum on the 'net), so I may just be desensitized to heavy swings of the Hammer. :P</p> <p><a href="http://http:">ShaggE</a></p>]]></description>
			<dc:creator><![CDATA[ShaggE]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632870</guid>
		    <pubDate>Mon, 10 Mar 2008 21:49:46 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632856</link>
		    <description><![CDATA[<p>@<a href="#c4632580">Witzbold</a>: Yeah SH2 would be a brilliant game to drop on him.  Man I love that game.</p>
<p>@<a href="#c4632766">eggfou</a>: I thought the same thing!  Puzzles don't need new narratives.  However... they also don't really need a new genre.  Since they... ARE an old genre.  Very old.  We're talking... like... caveman old.</p> <p><a href="http://www.rohwrestling.com">2NinjasTapedTogether</a></p>]]></description>
			<dc:creator><![CDATA[2NinjasTapedTogether]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632856</guid>
		    <pubDate>Mon, 10 Mar 2008 21:48:04 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632853</link>
		    <description><![CDATA[<p>@<a href="#c4632791">remanance</a>:  My thoughts exactly... I'm a MGS and FF and Silent Hill and even Uncharted type player... I like a story in my games. Even Shadow had one, it was just minimalistic. Nothing wrong with a minimalist story, so long as it's good and it's present.</p>
<p>Granted, games like Tetris don't need stories, but not many games can really pull that off...</p> <p><a href="http://">bobtheduck</a></p>]]></description>
			<dc:creator><![CDATA[bobtheduck]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632853</guid>
		    <pubDate>Mon, 10 Mar 2008 21:47:45 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632846</link>
		    <description><![CDATA[<p>Actually Half-Life 2 and its expansions are experiments about just what he's expecting about narrative. Almost no cut-scenes, a narrative form that could only belong in a videogame and of course everyone who played its expansions knows how valve is actually experimenting with emotion in games. They started that with episode one and the emphasis in Alyx to the climatic ending of episode two.</p>
<p>About zero narrative, it could be interesting if you willingly work it like that in mind, as the center of the concept or project, it could spawn something quite different form the zero narrative games that we know nowadays.</p> <p>Tikey</p>]]></description>
			<dc:creator><![CDATA[Tikey]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632846</guid>
		    <pubDate>Mon, 10 Mar 2008 21:47:20 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632842</link>
		    <description><![CDATA[<p>@<a href="#c4632796">Witzbold</a>: Hey man, I think you've been doing a great job so far, I'm just saying don't make things so strict that people aren't free to express themselves anymore or actually be witty.  But I agree, one of the reasons I like Kotaku so much is that you don't have to put up with the idiots who spew crap every chance they get.</p> <p>drewskisama</p>]]></description>
			<dc:creator><![CDATA[drewskisama]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632842</guid>
		    <pubDate>Mon, 10 Mar 2008 21:46:53 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632838</link>
		    <description><![CDATA[<p>@<a href="#c4632759">yjaved1</a>: That style of narrative with no narrative worked great for that game, but a game like Gears isn't trying to cater to the Super Metroid crowd, and is thusly the kind of game that Gore is speaking of. my interprtation is that he wants to make a major 'frat boy' kind of game that pulls off that emotional effect. That having been said, I haven't had a emotional response from his movies, so his affect on gaming is moot.</p>
<p>P.S. I understand the irony that trying to get an emotional response from a Gears type game would ruin the mainstream appeal of the game.</p> <p>ggodo</p>]]></description>
			<dc:creator><![CDATA[ggodo]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632838</guid>
		    <pubDate>Mon, 10 Mar 2008 21:46:34 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632835</link>
		    <description><![CDATA[<P>@WITZBOLD</P>
<P>c'mon, witz, you know you cracked a smile when you read the post, dont blame dude for thinking that when Ashcraft used a pic like that.</P>
<P>besides its the "witty" comments that make people come here, "witty before flaming" is the way to go!!!!</P> <p>schizorogue</p>]]></description>
			<dc:creator><![CDATA[schizorogue]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632835</guid>
		    <pubDate>Mon, 10 Mar 2008 21:46:15 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632833</link>
		    <description><![CDATA[<p>@<a href="#c4632759">yjaved1</a>: Best narrative I've come across is Astro Boy: Omega Factor.</p> <p><a href="http://easternstandard.pbwiki.com/">Zerozaki Ishiki</a></p>]]></description>
			<dc:creator><![CDATA[Zerozaki Ishiki]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632833</guid>
		    <pubDate>Mon, 10 Mar 2008 21:45:43 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632817</link>
		    <description><![CDATA[<p>@<a href="#c4632783">tzaketh</a>: The GIANT face post thing is in regards to the usual of Ash blowing up the face to massive size then using it as the post picture to scare the living bejezus out of us all.</p>
<p>As stated before, you gotta start somewhere to prevent further slipping down the slope if you know what I mean.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632817</guid>
		    <pubDate>Mon, 10 Mar 2008 21:44:19 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632796</link>
		    <description><![CDATA[<p>@<a href="#c4632760">Dude of the Millenium</a>: Stephen I think.</p>
<p>@<a href="#c4632773">drewskisama</a>: You gotta start somewhere.</p>
<p>Sides Id like to keep the comments section a cut above "other" places that allow shit to run rampant.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632796</guid>
		    <pubDate>Mon, 10 Mar 2008 21:42:25 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632791</link>
		    <description><![CDATA[<p>He must be a casual gamer.</p> <p><a href="http://www.freewebs.com/symphonyoreternia">remanance</a></p>]]></description>
			<dc:creator><![CDATA[remanance]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632791</guid>
		    <pubDate>Mon, 10 Mar 2008 21:41:51 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632783</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632635">Pa7ronSain7</A>:</P>
<P>Witz seems to mete out banning pretty well: at the very least, I know I can read articles here without being subjected to people screaming "F1RS7!" all day or flaming random people for their opinions.</P>
<P>I dunno though, in this case, I laughed my ASS off at the Cheeseburgers post. Considering the title of the article begins with "Giant Gore Face", I'd say it was ENTIRELY on-topic.</P>
<P>As for this idea, I'm going to have to disagree. Mass Effect left a lot of the backstory up for grabs without imposing narrative, though I'd say the best example of a lack of narrative so far would be Oblivion. Everything in that game (aside from the main quest line, which was a joke anyway) was for you to discover on your own.</P>
<P>Gears had plenty of Narrative. It was just shitty narrative. I strongly disagree with Bash here.</P> <p>tzaketh</p>]]></description>
			<dc:creator><![CDATA[tzaketh]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632783</guid>
		    <pubDate>Mon, 10 Mar 2008 21:41:10 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632773</link>
		    <description><![CDATA[<p>@<a href="#c4632635">Pa7ronSain7</a>: I have to agree.  I mean I completely understand the thinking behind a ban for something like that, but banning for a comment about cheeseburgers seems a bit much.  I actually got a chuckle out of the original comment.</p> <p>drewskisama</p>]]></description>
			<dc:creator><![CDATA[drewskisama]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632773</guid>
		    <pubDate>Mon, 10 Mar 2008 21:40:04 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632766</link>
		    <description><![CDATA[<p>No Narrative? Isn't that Tetris?</p> <p>eggfou</p>]]></description>
			<dc:creator><![CDATA[eggfou]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632766</guid>
		    <pubDate>Mon, 10 Mar 2008 21:39:38 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632760</link>
		    <description><![CDATA[<p>daniel baldwin? stephen baldwin? billy baldwin? adam baldwin?</p> <p>Dude of the Millenium</p>]]></description>
			<dc:creator><![CDATA[Dude of the Millenium]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 21:39:19 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632759</link>
		    <description><![CDATA[<p>I have to agree with the man that I think the trend for the medium is slightly misunderstood.  It definitely needs some work, and there have been very few examples where narrative had worked so well in gaming.  My best example for narrative in gaming is still Super Metroid.  I really hope I can find a game that does it as well as that one did. (at least for me anyways)</p> <p>yjaved1</p>]]></description>
			<dc:creator><![CDATA[yjaved1]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632759</guid>
		    <pubDate>Mon, 10 Mar 2008 21:39:16 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632753</link>
		    <description><![CDATA[<p>I thought he was pontificating about Zero Punctuation, and thought Yahtzee had hit the big time.</p> <p>ggodo</p>]]></description>
			<dc:creator><![CDATA[ggodo]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632753</guid>
		    <pubDate>Mon, 10 Mar 2008 21:38:50 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632741</link>
		    <description><![CDATA[<p>@<a href="#c4632728">Atheist Jew</a>: Seriously eh? If we could get an address where we could send him packages or mail, Id so send him a copy of SH2. Asking him to please try and play through the game.</p>
<p>Would be cool if he actually did then wrote up a response after.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 21:38:11 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632738</link>
		    <description><![CDATA[<p>You mean Gears of War isn't a fucking mess?</p>
<p>I prefer games with minimal story. RPGs are my favourite genre.<br>
You could see how this leads to frustration, especially with games like Final Fantasy X that's just one big dialog cutscene that occasionally lets you think that it'll actually leave you alone for more than 10 seconds without breaking out into another stupid dialog cut scene where adolescent uninteresting characters babble on about totally inane boring shit. And they're unskippable for extra annoyance!</p> <p><a href="http://">Feigr</a></p>]]></description>
			<dc:creator><![CDATA[Feigr]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632738</guid>
		    <pubDate>Mon, 10 Mar 2008 21:37:51 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632728</link>
		    <description><![CDATA[<p>He hasn't experienced loss in a game? Games are emotionally bland? He more than likely things along those lines because he's never, you know, <i>played games</i>. Someone stick a copy of Shadow of the Colossus in this guy's mailbox, please.</p> <p>Atheist Jew</p>]]></description>
			<dc:creator><![CDATA[Atheist Jew]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632728</guid>
		    <pubDate>Mon, 10 Mar 2008 21:37:05 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632726</link>
		    <description><![CDATA[<p>@<a href="#c4632635">Pa7ronSain7</a>: Not to mention you obviously FAILED to see what the problem with his post is in the first place.</p>
<p>Ive banned folks before for making unecessary jokes about folks weight.</p>
<p><a href="http://www.bad-good.org/images/baldwin.jpg">[www.bad-good.org]</a> &lt;-- Upper right corner is the Baldwin brother Im talking about. Not sure if thats Stephen Baldwin. Small image though. Couldnt find the same pic in a larger size.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632726</guid>
		    <pubDate>Mon, 10 Mar 2008 21:37:03 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632724</link>
		    <description><![CDATA[<p>Get in ma belly!<br>
Whats up with these hollywood directors trying to get into gaming!</p> <p><a href="http://www.hdtvoice.com">Scrapple</a></p>]]></description>
			<dc:creator><![CDATA[Scrapple]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632724</guid>
		    <pubDate>Mon, 10 Mar 2008 21:37:00 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632704</link>
		    <description><![CDATA[<p>@<a href="#c4632635">Pa7ronSain7</a>: Um saying he looks like a Baldwin and saying he is a fatty are two completely different things.</p> <p><a href="http://diskreaderror.blogspot.com">Dauragon C. Mikado</a></p>]]></description>
			<dc:creator><![CDATA[Dauragon C. Mikado]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 21:35:14 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632675</link>
		    <description><![CDATA[<p>@<a href="#c4632635">Pa7ronSain7</a>: Id show you a pic where he really does look like the lesser popular Baldwin brother (hes been in a few movies but nobody really remembers him since Alec is the one that pretty much overshadows them.) I forgot what his name is though. Its who I had thought it was originally until I read his name.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632675</guid>
		    <pubDate>Mon, 10 Mar 2008 21:33:01 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632674</link>
		    <description><![CDATA[<p>Only two games have achieved an emotional response from me in the last year, Lost Odyssey and Metal Gear Solid 3. I'm not saying there isn't other games out there that can trigger an emotional response, as there is plenty. This guy needs to play more niche games.</p> <p>Libo</p>]]></description>
			<dc:creator><![CDATA[Libo]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 21:32:59 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632635</link>
		    <description><![CDATA[<p>I know I'm probably going to get banned for this, but I feel like it needs to be said...<br>
@<a href="#c4632527">Witzbold</a>:  You just threaten to ban someone for making an off topic comment such as the one Z-Word made. That seems a little extreme, but I understand the point is to keep the boards focused and (relatively) clean. However, after saying that, you go on to make your own "witty" comment. Prey-tell, is Kotaku a refugee for people who love games, or a fascist website that excludes anyone YOU dont like?</p>
<p>Maybe Im the only one who has noticed, but Witzbold... ever since you've been elected to hold the ban hammer, you've seem to become a little power hungry. Please don't be that substitute teacher in grade school that feels they have over emphasize their power in order to maintain control.</p> <p>Pa7ronSain7</p>]]></description>
			<dc:creator><![CDATA[Pa7ronSain7]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 21:29:31 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632633</link>
		    <description><![CDATA[<p>Give the man a copy of Big Rigs, that'll make him feel "tremendous loss".</p> <p><a href="http://http:">ShaggE</a></p>]]></description>
			<dc:creator><![CDATA[ShaggE]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 21:29:16 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632580</link>
		    <description><![CDATA[<p>Id like to see him play Silent Hill 2 also.</p>
<p>Since that game can hit you pretty hard.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632580</guid>
		    <pubDate>Mon, 10 Mar 2008 21:24:50 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632577</link>
		    <description><![CDATA[<p>he didn't play MGS3 ....that game has more writing ( and better ) than all his movies together.....</p> <p>symphony_of_the_night</p>]]></description>
			<dc:creator><![CDATA[symphony_of_the_night]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632577</guid>
		    <pubDate>Mon, 10 Mar 2008 21:24:44 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632562</link>
		    <description><![CDATA[<P>"I'm interested in exploring an emotional response to a game, which I haven't really seen.seen. I've seen the visceral adrenaline response, but I haven't really played a game where I feel...tremendous loss... The initial response is that gaming needs good writing."</P>
<P>He apparently has not seen RPG's in the last 15 years. Lost Odyssey's emotional story written by Japanese novelist, Kiyoshi Shigematsu, is perhaps the best novel adapted written for a game I've seen yet.</P> <p><a href="http://www.myspace.com/tc1976">TC</a></p>]]></description>
			<dc:creator><![CDATA[TC]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 21:23:23 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632558</link>
		    <description><![CDATA[<p>"...but I haven't really played a game where I feel...tremendous loss..."</p>
<p>Weird, I remember feeling that at a certain point in FFV just as 1 example. I hate people that talk about games who have probably played like 3 games total in their life, not including solitaire.</p> <p><a href="http://www.gamespot.com/users/zoradude/games_table?mode=own&sort=platform">Zenax</a></p>]]></description>
			<dc:creator><![CDATA[Zenax]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 21:23:05 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632557</link>
		    <description><![CDATA[<p>The answer is a resounding NO (wai). Also, wasn't Lost Odyssey lauded for creating emotional response?</p> <p><a href="http://">Aethyr</a></p>]]></description>
			<dc:creator><![CDATA[Aethyr]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 21:22:59 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632548</link>
		    <description><![CDATA[<p>that pic is like...</p>
<p>WHOA!</p> <p><a href="http://">Kprimed</a></p>]]></description>
			<dc:creator><![CDATA[Kprimed]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 21:22:23 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632530</link>
		    <description><![CDATA[<p>Call me crazy, but I agree with him. When you watch the main character, you are told whats going on. But if you ARE the main character...</p>
<p>But, I also thought Gears had great story telling elements. It's about time the player takes some responsibility relating to the story.</p> <p>Pa7ronSain7</p>]]></description>
			<dc:creator><![CDATA[Pa7ronSain7]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 21:21:03 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632531</link>
		    <description><![CDATA[<p>Shadow of the Colossus evoked a big emotional response from me. If it doesn't him, perhaps he hath no heart.</p> <p><a href="n/a">Maldron</a></p>]]></description>
			<dc:creator><![CDATA[Maldron]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 21:21:03 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632527</link>
		    <description><![CDATA[<p>@<a href="#c4632443">Z-Word</a>: I ban for such comments btw so watch yourself in the future.</p>
<p>Same goes for anyone else who thinks they are being "witty".</p>
<p>---</p>
<p>He kinda reminds me of one of the baldwin brothers. You know the not as popular one.</p>
<p>Zero narrative so is GoW like Ashcraft said. Which is a bad thing. :x</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate>Mon, 10 Mar 2008 21:20:59 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632521</link>
		    <description><![CDATA[<p>That's alot of wonderful talk, but I can't play talk.</p> <p>Moonshadow101</p>]]></description>
			<dc:creator><![CDATA[Moonshadow101]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632521</guid>
		    <pubDate>Mon, 10 Mar 2008 21:20:29 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632512</link>
		    <description><![CDATA[<p>Game would only be a mess if it was a huge, epic type game.</p>
<p>I think one day someone will figure out how to tell a story via cutscenes without removing the ability to control them from the player. Right now, no matter where you go, you end in 2 area, too much gameplay makes too much work and allows the player to go out of bounds of the story, not good for a narrative based game. The ability to create a true, full world is far beyond the time and effort and technology being put into games right now.</p>
<p>The other area is that there are too many cutscnes. Sure, you can have the player spend the whole mission tracking down some kind of AA gun, but what's the fun if as soon as you kill all the enemies around it, a cutscene begins, and your character blows everything up with you just watching. Not nearly as much fun as a well thought out gameplay segment. But then you have to figure everything out.</p>
<p>The first game to do this will launch a franchise like Halo. Speaking of Halo, I felt it pulled off certain moments well, better than most games, but it doesn't quite hit the spot for perfection, but it is about halfway there. Still it's headed in the right direction in the same sense that game AI is also headed in the right direction.</p> <p>Codexx</p>]]></description>
			<dc:creator><![CDATA[Codexx]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632512</guid>
		    <pubDate>Mon, 10 Mar 2008 21:19:40 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632503</link>
		    <description><![CDATA[<p>"Gore looks like he's pretty excited about cheeseburgers too."</p>
<p>You never hear those "lunch horror stories" from the PotC sets? Once, they brought in Sonic...he didn't even say "CUT" before he ate them all...I heard like 6 people needed therapy after that.</p> <p><a href="http://">Amazon_Chris</a></p>]]></description>
			<dc:creator><![CDATA[Amazon_Chris]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632503</guid>
		    <pubDate>Mon, 10 Mar 2008 21:19:07 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632471</link>
		    <description><![CDATA[<P>For some reason that hair and that mug just don't go together. I can't put my finger on it.</P> <p><a href="n/a">silkylove</a></p>]]></description>
			<dc:creator><![CDATA[silkylove]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632471</guid>
		    <pubDate>Mon, 10 Mar 2008 21:15:48 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632459</link>
		    <description><![CDATA[<p>Someone never played Final Fantasy VII</p> <p>Kid_Kitten</p>]]></description>
			<dc:creator><![CDATA[Kid_Kitten]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632459</guid>
		    <pubDate>Mon, 10 Mar 2008 21:14:20 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632443</link>
		    <description><![CDATA[<p>Gore looks like he's pretty excited about cheeseburgers too.</p> <p>Z-Word</p>]]></description>
			<dc:creator><![CDATA[Z-Word]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632443</guid>
		    <pubDate>Mon, 10 Mar 2008 21:13:17 MDT</pubDate>
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		    <title><![CDATA[Gore Verbinski Pontificates About "Zero Narrative"]]></title>
		    <link>http://kotaku.com/366144/gore-verbinski-pontificates-about-zero-narrative#c4632437</link>
		    <description><![CDATA[<p>Thats quite a mug he's got there.</p> <p>VishusBurn</p>]]></description>
			<dc:creator><![CDATA[VishusBurn]]></dc:creator>
		    <guid isPermaLink="false">9:366144:c4632437</guid>
		    <pubDate>Mon, 10 Mar 2008 21:12:36 MDT</pubDate>
		</item>
	</channel>
</rss>