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		<title><![CDATA[Freeverse Talks iPhone Games - Kotaku Comments]]></title>
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			<title><![CDATA[Freeverse Talks iPhone Games - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Wed, 12 Mar 2008 08:34:31 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Wed, 12 Mar 2008 08:34:31 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games]]></link>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4657551]]></link>
										
		    <description><![CDATA[<p>i would assume these games would work on the ipod touch also??????</p> <p>freespeech</p>]]></description>
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		    <pubDate><![CDATA[Wed, 12 Mar 2008 08:34:31 MDT]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4593265]]></link>
										
		    <description><![CDATA[<p>It's also for  the iPod Touch... So you can be sure I will play those!</p> <p>LightStriker</p>]]></description>
			<dc:creator><![CDATA[LightStriker]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 12:34:25 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4591435]]></link>
										
		    <description><![CDATA[<p>Um, if you guys really hate At&amp;t that much you can always get the ipod touch. I wish they didn't call it the iphone SDK. It should be the "touch platform" SDK or something. Stop treating ipod touch owners as second class citizens!</p> <p>labrats5</p>]]></description>
			<dc:creator><![CDATA[labrats5]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 11:34:57 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4591164]]></link>
										
		    <description><![CDATA[<p>I was looking at the SDK last night, I'm happy to say they give you WAY more power than I was expecting in the first release. I think you are going to have some awesome indie games for the iPhone coming out, given the barrier of entry is so low.</p> <p>darthmole12</p>]]></description>
			<dc:creator><![CDATA[darthmole12]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 11:25:53 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4591000]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4588263">HarmanSmith</a>: <i>Where microsoft came in with their illustrious background of <b>buying up companies that made the components that are now DirectX, bullying people into not supporting OpenGL and generally whoring itself to developers</b>, apple havent.</i></p>
<p>Fixed that for you.</p>
<p>Not to say I'm totally against MS in gaming, I own a 360 after all. I just think its more of their acquistive nature combined with a recognition of the money in games than anything inherently positive about the company ;)</p> <p><a href="http://www.darkheavenisle.com">DaiMacculate</a></p>]]></description>
			<dc:creator><![CDATA[DaiMacculate]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 11:20:52 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4590912]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4588177">Super_Nintendo_Chalmers</a>: Supposedly there is a Pathways into Darkness remake in the works, but its been in dev for years.</p>
<p>Yeah I never tried Co-Op, if you're interested in doing it next month when I'll have my 360 back I'll give it a shot. It was the matchmade versus games I was complaining about ;)</p> <p><a href="http://www.darkheavenisle.com">DaiMacculate</a></p>]]></description>
			<dc:creator><![CDATA[DaiMacculate]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 11:17:33 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4589938]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4589379">Superstar90 lieks mudkipz</a>:</p>
<p>I was looking at that add thinking Wii Sports, myself.</p>
<p>I guess if Nintendo feels they can 'borrow' some design ideas from Apple, then Apple can return the favor.</p> <p>doubtful</p>]]></description>
			<dc:creator><![CDATA[doubtful]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 10:44:43 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4589906]]></link>
										
		    <description><![CDATA[<p>I wonder if all this iphone game buzz will translate into more games for OS X itself.</p> <p>ncsbert</p>]]></description>
			<dc:creator><![CDATA[ncsbert]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 10:43:51 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4589621]]></link>
										
		    <description><![CDATA[<P>If SCUMMVM isn't on there yet it's only a matter of time...</P> <p>fuchikoma</p>]]></description>
			<dc:creator><![CDATA[fuchikoma]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 10:33:27 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4589379]]></link>
										
		    <description><![CDATA[<p>Flii(ck) Sports?</p> <p>Superstar90</p>]]></description>
			<dc:creator><![CDATA[Superstar90]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 10:24:58 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4589092]]></link>
										
		    <description><![CDATA[<p>With pinch, drag, twist, tap twirl and accelerometer support wrapped around a gorgeous screen, Wi-Fi networking and a camera, the iPhone could become the mobile platform of choice for experimental, physics-based, and social gaming. The incredible e-commerce distribution support (through the iTunes store) and democratized SDK punctuate that reality. It's no less than if Nintendo opened up the DS to <i>anyone</i> for development *and* distribution. That's huge. And not only that, but Apple will actually absorb the cost of supporting devs who want to give their software away <i>for free</i>.</p>
<p>All of which exemplifies the fact that we really can't think of the iPhone as just another "cell phone" platform. Java and Flash games these are not. Go watch the YouTube video of Sega demoing a 3D, tilt-sensitive Monkey Ball on the iPhone. The lead developer himself literally says "This is no cellphone game." He also notes the pleasant problem of having to fly in an artist to <i>upscale</i> the graphics for the iPhone. And with 16 or 32GB of storage space, there might be a lot of games looking up their textures!</p>
<p>If this thing gains any momentum it'll take over the world.</p>
<p>My only question is (1) Yes its got "hardware accelerated Open GL 3D graphics" but what's the true horsepower of the iPhone to push pixels, shading, textures, etc? (2) When pushing all those fine graphics, what's the battery life?</p> <p><a href="http://www.utopos.net">Obiter</a></p>]]></description>
			<dc:creator><![CDATA[Obiter]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 10:14:56 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4589086]]></link>
										
		    <description><![CDATA[<p>Until it's made 100% clear what the scope of iPhone Spore is, there's not much to get excited over. After all, if iSpore is just the cell stage -- i.e. the regular mobile version with snazzier graphics -- then it doesn't prove much about the iPhone's/iPod Touch's capabilities. If, however, it's the full cell-creature-tribal-civ-space (with editors) version of Spore, then it would be something to get excited over.</p>
<p>That would mean the iPhone/Touch had the best parts of the DS (touch) and the PSP (multimedia and wireless web) rolled into one, which would be great. Otherwise, it would just cement the iPhone as being, well, a phone... a sexy phone, granted, but still a phone.</p> <p>ArmiMaan</p>]]></description>
			<dc:creator><![CDATA[ArmiMaan]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 10:14:52 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4588711]]></link>
										
		    <description><![CDATA[<p>Just who's idiot idea was it to limit the iPhone to one carrier per country?!</p> <p>garytek</p>]]></description>
			<dc:creator><![CDATA[garytek]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 10:01:06 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4588473]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4588352">terry2070</a>: Get a room!</p> <p><a href="http://">HarmanSmith</a></p>]]></description>
			<dc:creator><![CDATA[HarmanSmith]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:53:45 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4588352]]></link>
										
		    <description><![CDATA[<p>My iTouch just smiled at me from across the room, winked and whispered... "I'd like those games on my belly."</p>
<p>I smiled back and said, "I'll be rubbing that belly, lil Touch. You will have your sweet games..."</p> <p>terry2070</p>]]></description>
			<dc:creator><![CDATA[terry2070]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:49:35 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4588263]]></link>
										
		    <description><![CDATA[<p>IF ANYONE FEELS THE SAME. Please, say now, or hold your peace.</p>
<p>Apple, have never done anything to do with games really. Where microsoft came in with their illustrious background of PC gaming with the XBOX, apple havent. Its our comfort, 3 consoles, 3 very level consoles, and thats the way its always been. we're neo old fashioned if you like. But apple will easily get games and an apple gamer fanbase will build, and probably, its a very good gaming device. But it steps on the toes of the ds. On the functionality of the XBOX, succeeds without trying where NGAGE and gizmondo fails, and it may well be down to it being a better device, but as a totally old fashioned and totally biased gamer. I have a big feeling its done it off the apple brand.</p> <p><a href="http://">HarmanSmith</a></p>]]></description>
			<dc:creator><![CDATA[HarmanSmith]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:46:30 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4588205]]></link>
										
		    <description><![CDATA[<p>Games and apps created for the iPhone, will also work on the iPod Touch; no 2-year commitment required.</p> <p><a href="http://justind.net">Justin D</a></p>]]></description>
			<dc:creator><![CDATA[Justin D]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:44:15 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4588177]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4588023">DaiMacculate</a>: I never had a problem with co-op games with Marathon 2 on XBLA.  The only problem now is that I think I'm the only person trying to play online.  AlephOne is a great service to Marathon fans, and I'd love to seek Pathways into Darkness remade.</p> <p>Super_Nintendo_Chalmers</p>]]></description>
			<dc:creator><![CDATA[Super_Nintendo_Chalmers]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:43:29 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4588053]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/365100/freeverse-talks-iphone-games#c4587480">khdownes</A>: Agreed. I honestly thing some people just get hyped up because it's Apple.</P>
<P>Nintendo DS for the touch screen... general reaction was hate. Nintendo Wii with the motion sensing... hate. iPhone... love?</P>
<P>I see this going over well with people with iPhones. I'm not about to shell out $400 for a phone, so the news that two companies have decided to make people work on it only saddens me, because I think of all the resources that could have gone into making a decent game for a console or PC... or maybe even a Mac?</P> <p>Saxboy</p>]]></description>
			<dc:creator><![CDATA[Saxboy]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:39:23 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4588023]]></link>
										
		    <description><![CDATA[<p>Oh and BTW, That port of Marathon 2 for XBLA was atrocious, should have spent less time redoing the graphics and more time making the networking work correctly. Its pretty sad when I can get a better game of online Marathon 2 going with my 10 year old Mac G3 and the Open Source AlephOne than I can on my shiny 360.</p>
<p>Highly recommend AlephOne to any fans of classic FPS games, with all the new OpenGL stuff they've put in there Marathon <i>almost</i> looks as good as real 3D! :)</p> <p><a href="http://www.darkheavenisle.com">DaiMacculate</a></p>]]></description>
			<dc:creator><![CDATA[DaiMacculate]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:38:31 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4587935]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4587685">theTOMSTA666</a>: Because cellphone games generally suck and aren't worth the money you actually pay from them. I'd otherwise generally agree with you. 5 years ago or slightly more, during work break, i'd sometimes crack out my Nokia 3310 or what ever it was. Snake was a great way to kill time, it was simple and fun. A few years ago, i downloaded Sonic on my newer cell phone, again it must have been Sonic 2 or something, so its rather simple, theres even flash remakes on the internet so it wasn't a "demanding" game. It played awful and was terribly slow and from what i've seen a lot of cellphone games are like that. Extremely low quality money makers.</p>
<p>Of course, i'm not going to compare cellphone games to iPhone games. Since all the iPhone games i've seen so far, such as Spore, look like they have the potential to be actually good. Its just silly that the iPhone is only available on one service provider and has an 18 month contract. Still, they are games for people that actually own one.</p> <p>Walker</p>]]></description>
			<dc:creator><![CDATA[Walker]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:35:41 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4587809]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4587480">khdownes</a>: <br>
Yes I agree, but they made the system work very efficiently that what differs them. Feature wise.. I agree.. meh..</p>
<p>Bu I strongly disagree with him, no matter how good apple implement the motion / touch screen features, it just won't replace the traditional way of playing games.</p>
<p>I can't imagine playing Kratos (GOW) on an iphone. That will never happend.</p>
<p>He's exagerated, IMO.</p> <p>Playstation</p>]]></description>
			<dc:creator><![CDATA[Playstation]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:31:43 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4587770]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4587382">Tiberian</a>: You can buy one, not activate it, and still do everything except make calls with it. Just a note.</p>
<p>As excited as I am for games I'm also psyched to see what other crazy apps people come up, especially using the Camera and the motion sensors in tandem there are some fun potential apps ;)</p>
<p>I remain eager to see what if anything Blizzard will do with this SDK. It wouldn't replace my full computer version, but I'll definitely consider an iPhone if I can play Starcraft II on it ;)</p> <p><a href="http://www.darkheavenisle.com">DaiMacculate</a></p>]]></description>
			<dc:creator><![CDATA[DaiMacculate]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:30:44 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4587749]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4587685">theTOMSTA666</a>: Animosity towards cell phone games, Yes ... But not towards an iPhone ;)</p> <p>Earthslide</p>]]></description>
			<dc:creator><![CDATA[Earthslide]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:29:48 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4587720]]></link>
										
		    <description><![CDATA[<p>How original that they would take Wii Sports and remake it. That's one thing that isn't very big on cell phone games, and that's creativity.</p>
<p>Worst use of my money ever? Elder Scrolls IV Oblivion. Absolutely horrible. And once I figured out what was going on with the controls and the gameplay, I beat the $7 game within 30 minutes.</p> <p>Sentientv2</p>]]></description>
			<dc:creator><![CDATA[Sentientv2]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:28:33 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4587685]]></link>
										
		    <description><![CDATA[<P>Why is their so much animosity toward cell phone games?<BR>I mean if it can play games, why not let it play games?<BR>If you're sat on a bus and only have your phone in your pocket <BR>= perfect time killer, no?</P></BR></BR></BR> <p>theTOMSTA666</p>]]></description>
			<dc:creator><![CDATA[theTOMSTA666]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:26:59 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4587669]]></link>
										
		    <description><![CDATA[<P>$400 bucks iphone or PS3? hmmmmmm</P> <p>PHILOSOPHER541</p>]]></description>
			<dc:creator><![CDATA[PHILOSOPHER541]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:26:30 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4587636]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/365100/freeverse-talks-iphone-games#c4587480">khdownes</A>: But the abillity to code for multi touch and motion sensors is a huge deal. Just look at Trism that was posted a few days ago.</P>
<P>Hopefully we don't get a lot of shovelware. I forsee most if not all underground developers going legit and forget about the jailbroken.</P>
<P>Did they mention if your Spore univerese would have "cross-talk" with the PC version. That would be EPIC.</P> <p>Gooche</p>]]></description>
			<dc:creator><![CDATA[Gooche]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:25:32 MST]]></pubDate>
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		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4587505]]></link>
										
		    <description><![CDATA[<P>Allow me to be the first to say "meh".</P> <p><a href="http://">ErskinPig</a></p>]]></description>
			<dc:creator><![CDATA[ErskinPig]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:21:10 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4587480]]></link>
										
		    <description><![CDATA[<p>I don't really see why people are so over the top about about Apple releasing the free SDK.</p>
<p>So far, with the exception of the multi touch screen and motion sensors, all of these new-fangled features revealed on the iPhone have already been implemented on older phones like, say, the N-gage...</p> <p>khdownes</p>]]></description>
			<dc:creator><![CDATA[khdownes]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:20:29 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4587400]]></link>
										
		    <description><![CDATA[<P>One day mobile phone games wil be good.</P> <p>GOD</p>]]></description>
			<dc:creator><![CDATA[GOD]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:365100:c4587400]]></guid>
		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:18:16 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4587382]]></link>
										
		    <description><![CDATA[<p>It would be a very viable platform for gaming.... if it wasn't for the fact that you need to be signed up with a service provider for 18 months.</p> <p>Walker</p>]]></description>
			<dc:creator><![CDATA[Walker]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:17:30 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4587366]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4587199">sono</a>: The point isn't to buy it for games, it's to play games on it if you already bought it.</p> <p><a href="http://www.kotaku.com">Brian Crecente</a></p>]]></description>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:17:06 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4587287]]></link>
										
		    <description><![CDATA[<p>Damn this tech trend of convergence.</p> <p>Neo-Senku: The World's Finest Pervert</p>]]></description>
			<dc:creator><![CDATA[Neo-Senku: The World's Finest Pervert]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:14:36 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4587238]]></link>
										
		    <description><![CDATA[<P>These games pale in comparison to Spore.</P> <p><a href="http://">shintobreak</a></p>]]></description>
			<dc:creator><![CDATA[shintobreak]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:365100:c4587238]]></guid>
		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:12:27 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Freeverse Talks iPhone Games]]></title>
		    <link><![CDATA[http://kotaku.com/365100/freeverse-talks-iphone-games#c4587199]]></link>
										
		    <description><![CDATA[<p>That's what I need an iPhone for--games.</p> <p>sono</p>]]></description>
			<dc:creator><![CDATA[sono]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:365100:c4587199]]></guid>
		    <pubDate><![CDATA[Fri, 07 Mar 2008 09:11:16 MST]]></pubDate>
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