<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Street Fighter IV, Visual Impressions - Kotaku Comments]]></title>
		<image>
			<url><![CDATA[http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png]]></url>
			<title><![CDATA[Street Fighter IV, Visual Impressions - Kotaku Comments]]></title>
			<link><![CDATA[http://kotaku.com]]></link>
		</image>
	    	<lastBuildDate><![CDATA[Tue, 04 Mar 2008 10:18:37 MST]]></lastBuildDate>
	    	<pubDate><![CDATA[Tue, 04 Mar 2008 10:18:37 MST]]></pubDate>
		<link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions]]></link>
		<description><![CDATA[]]></description>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4522595]]></link>
		    <description><![CDATA[<p>meh</p> <p>freespeech</p>]]></description>
			<dc:creator><![CDATA[freespeech]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4522595]]></guid>
		    <pubDate><![CDATA[Tue, 04 Mar 2008 10:18:37 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4486306]]></link>
		    <description><![CDATA[<P>Anyone in Houston will be happy to know that planet zero (our very own japanese arcade) has sf4 cabinets on order. ohh and the first american showing of tekken 6 is there today.</P> <p>ese</p>]]></description>
			<dc:creator><![CDATA[ese]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4486306]]></guid>
		    <pubDate><![CDATA[Sat, 01 Mar 2008 02:21:46 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4481481]]></link>
		    <description><![CDATA[<p>Someone should send the last line to SonicTeam.</p>
<p>You know, if the normal special moves look so spectacular, doesn't that kill the thrill of the super's?</p> <p>Ultrasinc</p>]]></description>
			<dc:creator><![CDATA[Ultrasinc]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4481481]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 16:41:55 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4479577]]></link>
		    <description><![CDATA[<p>@<a href="#c4478869">Grave</a>: That all sounds quite promising. Personally I'm at least happy that the 2D (gameplay) fighter seems to be making at least modest resurgence in interest. Hope they all sell well.</p> <p>Repsode</p>]]></description>
			<dc:creator><![CDATA[Repsode]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4479577]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 15:14:39 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4479170]]></link>
		    <description><![CDATA[<p>@<a href="#c4474558">zztopp</a>:</p>
<p>It ain't aiming for that, a durrr.</p>
<p>@<a href="#c4477331">fallingdove</a>:</p>
<p>LOL, aren't you smart, Mr. know-it-all, though personally, I'm not much for smash bros.  To limited in your attacks, and Melee was so fucking unbalanced and easy to cheese wins, but precise timing in movement and striking will easily beat out some doofus mashing A, though that usually boils down to moving your character very precisely, and hitting A/B over and over anyway, and wave dashing, which honestly bored me.  Don't get me wrong, I loved Melee like so many others, but also HATED it, so fair enough.</p>
<p>@<a href="#c4476482">Mikintosh</a>:</p>
<p>To an extent.  Some "Expert" SF players (who are usually just dumb trolls) claim the game is "far too complex" for your average human, and only those with god like powers and reflexes can only "master", let alone play the game, please ignore this.  Some 3rd strike fans tend to fall into this stereotype, just as some SNK die-hards believe Nishiyama and Matsumoto invented God or something, just because they help create the original SF and then went to SNK, and that is why FF, KOF are the TRUE 2d fighters of some BS... that, or it's just because some of them are very outspoken snobs.</p>
<p>Any-who, anyone can figure how to string some normals and mix up on their own, and most inputs for activating specials and supers are child's play at best.  The trickier part is mixing it all up, which STILL isn't that difficult, then you can learns stuffs like deploying simple strategy like baiting and cross ups, knowing how to greet your opponent on wake up, proper poking, etc.  Also, depending what SF game your playing will dictate what you can do of course, such as tech/parrying, custom combo abilities, how many supers you have at your disposal, EX specials, etc, etc.</p>
<p>Of course you get even more little tricks, such as tick/kara throws, those crazy cross ups that that catch  parts of hit boxes that can't been seen, variose juggling techniques that are usually character specific, basically abuse that is considered "broken".  But when it comes down to facing another player and incorporating all this, it ain't all that easy, and this is pretty general stuff, so if I've missed anything (I and I probably did, since I don't exactly play a hell of a lot anymore) add to it and educate some fools.</p>
<p>And for the last time Dan Hsu, Hadoken IS NOT hard to pull off, you hack!  I'm going to strangle you when I finally meet you just for that!</p> <p>Bando</p>]]></description>
			<dc:creator><![CDATA[Bando]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4479170]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 14:59:12 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4478869]]></link>
		    <description><![CDATA[<p>@<a href="#c4478239">Repsode</a>: KOF XII appears to be at a much higher resolution than GGXX, and Blazblue most definitely is. Plus the SSF2T HD remake. I don't think 2D's in danger of being left behind with these titles on the way. There are still plenty of low res titles on the way like Arcana Heart 2 and Melty Blood Actress Again, and Sengoku Basara X looks like it's GG resolution at the least.</p>
<p>@<a href="#c4478164">iamspoo</a>: I don't think that's really it. The debating over SSB is pretty complicated. Even if you keep the people who only play on flat levels with items off separate from the people who play the game on default settings with all the randomness, each group will find plenty to argue about. Why? Hell if I know. The SSB games are great. So are games like 3S and KOF XI. But I wouldn't play one as a replacement for the other. They're different and it's okay!</p> <p>Grave</p>]]></description>
			<dc:creator><![CDATA[Grave]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4478869]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 14:50:00 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4478451]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4477460">Grave</A>: How on earth did I forget that. I totally spaced Alpha, and I was playing 3 yesterday. I guess I can blame it on it being friday and my brain has already left for the weekend.</P> <p>fallingdove</p>]]></description>
			<dc:creator><![CDATA[fallingdove]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4478451]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 14:36:28 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4478239]]></link>
		    <description><![CDATA[<p>This game looks nice and all but I'm far more interested in seeing the eventual direct feed KOF XII pics.</p>
<p>I just feel 2D graphics have gotten the shaft ever since we went polygonal and would be impressed if someone stepped up to the plate and pushed the tech further than Guilty Gear. Maybe KOF XII will be it.</p> <p>Repsode</p>]]></description>
			<dc:creator><![CDATA[Repsode]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4478239]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 14:29:06 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4478164]]></link>
		    <description><![CDATA[<p>@<a href="#c4477434">UmeShoryu</a>: <br>
<i>I wonder how this turned into a SF vs Smash debate.</i><br>
It is the older generation vs the younger generation, gen  X vs. gen Y.</p> <p>iamspoo</p>]]></description>
			<dc:creator><![CDATA[iamspoo]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4478164]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 14:26:46 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4477460]]></link>
		    <description><![CDATA[<p>@<a href="#c4477130">fallingdove</a>: Er, their first encounter happened well before the events of SFA, let alone SF2 or SF4. And since SF4 takes place before SF3, I can't imagine there's going to be some groundbreaking plot stuff here. Not that it's really about that, but y'know, it never hurts to throw it in!</p>
<p>I know Ono wants to act like SF3 never existed, but if they don't make some sort of bridge between the events of SF2 and the events of SF3, I'm going to be very, very disappointed. The Illuminati stuff in 3 kind of comes out of nowhere.</p> <p>Grave</p>]]></description>
			<dc:creator><![CDATA[Grave]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4477460]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 14:04:18 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4477434]]></link>
		    <description><![CDATA[<P>I wonder how this turned into a SF vs Smash debate.</P>
<P>Looking forward to the other impressions. I wrote this in an earlier comment but write something about how difficult (or not difficult) it was to jump in and start playing. Ono wants to draw in the casual crowd so let us know how accesible the game was. ie. Could you, after not playing SF for years or never have before, immediately be able to pull off combos and specials?</P> <p>UmeShoryu</p>]]></description>
			<dc:creator><![CDATA[UmeShoryu]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4477434]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 14:03:08 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4477331]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4477097">Ampillion lives a life much like No More Heroes.</A>: Terrain, items, environmental changes. Isn't that THE depth to the game? And its much easier to button mash in SSB and win versus button mashing in SF, so give the guy a break. I admit there are some skilled SSB players, but SSB has always thrived on fun factor over its own precision.</P> <p>fallingdove</p>]]></description>
			<dc:creator><![CDATA[fallingdove]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4477331]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:59:12 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4477130]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4476991">Starplate</A>: It actually could make for an interesting first encounter between Ryu/Gouki(Akuma). Well, in the past Capcom has listened to fan criticism, hopefully, they will this time as well.</P>
<P>Factoid: Ken and Ryu weren't supposed to appear in SFIII, but after early fan tests and complaints, they were added to the lineup.</P> <p>fallingdove</p>]]></description>
			<dc:creator><![CDATA[fallingdove]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4477130]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:52:38 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4477097]]></link>
		    <description><![CDATA[<p>@<a href="#c4475580">grimdeath</a>: Here is me, laughing at that funny comment. Hahahahahah. Aaaahhhh... hahahahha.</p>
<p>Oh, you were serious? Listen up.<br>
Skill is entirely relative to the fighting game. Smash has always had a lower level of entry than an SF... but you know what? The same noob can spam buttons in each and STILL WIN against computer opponents, regardless of game. Don't act like there's some magical difference. A skilled player in SSB, and a skilled player in SF will usually, if not always, beat some form of button masher outside of some sort of bad character matchups. Is the fighting system in SSB as deep and complex as SF? Maybe not, but do you have to worry about terrain in SF? Items? Environmental changes? No. So grow up some.</p> <p><a href="http://agamergoon.livejournal.com">Ampillion = That Man.</a></p>]]></description>
			<dc:creator><![CDATA[Ampillion = That Man.]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4477097]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:51:21 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4477089]]></link>
		    <description><![CDATA[<p>@<a href="#c4475580">grimdeath</a>: Yeah, I've seen people pull some pretty complex stuff in SSB, so I think you're wrong to label it the way you have. That doesn't mean I like it better than SF2, I don't, but it hardly deserve the label "crap". ;)</p> <p><a href="http://www.darkheavenisle.com">DaiMacculate</a></p>]]></description>
			<dc:creator><![CDATA[DaiMacculate]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4477089]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:51:03 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4476991]]></link>
		    <description><![CDATA[<p>Ye, I got the turned off by the timeline thing too(being between 2 and 3)  Basically this is telling us that SF is just be revisualized rather than evolving.</p>
<p>So I'm severely disappointed there's no continuation of the Ryu/Gouki conflict</p> <p>Starplate</p>]]></description>
			<dc:creator><![CDATA[Starplate]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4476991]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:48:06 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4476850]]></link>
		    <description><![CDATA[<P>Marketing is a great thing, wish the previous Street Fighters got the same love that SFIV is getting. Because this is NOT the Street Fighter game I've imagine. King Of Fighters XII gave 2D fighting fans what they wanted, this didn't. But, that's just from a visual standpoint. The fighting engine sounds broken, and instead of going forward, this series is going backwards. And I don't like it. KOF Will get my money, not this.</P> <p><a href="http://">ShinobiFist(PSN-XBL)</a></p>]]></description>
			<dc:creator><![CDATA[ShinobiFist(PSN-XBL)]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4476850]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:43:18 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4476734]]></link>
		    <description><![CDATA[<p>@<a href="#c4475493">deathbunny</a>: Uhm, not too familiar with SF2 pre American  cartoon series are you?</p>
<p>I'm really surprised that some people are still confused by the name swap but what the heck.</p>
<p>I hope SF4 and KOF XII will bring fighters back to its rightful throne since I think 3d fighters are bastardizations</p> <p>KaliKOtt</p>]]></description>
			<dc:creator><![CDATA[KaliKOtt]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4476734]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:39:57 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4476723]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4476482">Mikintosh</A>: You mean if you don't like Super Smash Bros. you don't like simplicity. Super Smash Bros. is for parties and babies, not for hardcore fighting game fanatics.</P> <p>fallingdove</p>]]></description>
			<dc:creator><![CDATA[fallingdove]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4476723]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:39:41 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4476621]]></link>
		    <description><![CDATA[<P>Hmmm..</P>
<P>I really want to like this game. But aside from gameplay, the Street Fighter games(Post SFIIturbo) have drawn me in because of its art direction. I loved the character art in SuperSFII, Alpha looked great, and my personal favorite, SFIII revolutionized 2D fighting animation. With IV, I see average character models that lack inspiration, stiff, painted on clothing and hit or miss facial designs. I desperately needed something eye catching with this title; unfortunately, effects, and breath taking fireballs aren't enough at this point and I can only pray that they improve the characters.</P> <p>fallingdove</p>]]></description>
			<dc:creator><![CDATA[fallingdove]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4476621]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:36:40 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4476482]]></link>
		    <description><![CDATA[<p>@<a href="#c4475580">grimdeath</a>:</p>
<p>If you don't like Super Smash Bros., you don't like fun. And the "skill" it takes to master SF is over-rated.</p> <p>Mikintosh</p>]]></description>
			<dc:creator><![CDATA[Mikintosh]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4476482]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:31:55 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4476456]]></link>
		    <description><![CDATA[<p>@<a href="#c4475493">deathbunny</a>: YOUNG PEOPLE. Listen to my story:</p>
<p>In the time between SF2 coming out in Japan and hitting Stateside, Mike Tyson got all rapey, and that was bad for business. But Capcom didn't want the yanks thinking a character was missing, so let's just switch the names of those unplayable characters. Vega is a spanish name as well as a star. Balrog becomes ironic on a pretty character. Monsouir Beeson is french and funny. Sagat doesn't change 'cause he's from SF1.</p>
<p>The End.</p> <p>Nawara_Ven</p>]]></description>
			<dc:creator><![CDATA[Nawara_Ven]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4476456]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:31:03 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4475933]]></link>
		    <description><![CDATA[<p>Yeah, I don't know. Perhaps I'm the only one who just doesn't get the hype around this game. I was 'arcading' when SF2 was at it's peek but everything after, including this, just seems like Street Fighter 2.something</p> <p>jasoncourt</p>]]></description>
			<dc:creator><![CDATA[jasoncourt]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4475933]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:14:21 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4475894]]></link>
		    <description><![CDATA[<p>@<a href="#c4475384">futurebiblehero</a>: I feel your pain. The second they announced that the game was taking place between SF2 and SF3, I got worried. When we discovered that the original 8 characters were back with no physical changes whatsoever and very few differences in their move sets, I was upset yet again. Now we have confirmation that Balrog and Sagat are in the game, and... how are we supposed to feel? Sure, it's in 3D now, but if everything's the same, what does it matter? Especially if the action is as stilted as it looks in videos, with enormous pauses after every hit. A good number of new, interesting characters could do a lot to keep my interest, but right now I'm having trouble seeing why I should play this over SSF2T.</p>
<p>I really want to be optimistic, but they're making it pretty damn hard.</p> <p>Grave</p>]]></description>
			<dc:creator><![CDATA[Grave]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4475894]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:13:12 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4475710]]></link>
		    <description><![CDATA[<p>Man, I guess you must have to play it, because the visual, for me, leave so much to be desired. The visual style is such a turn-off for me.</p>
<p>All of the characters, including the women, look like they could strap on some body armor and not look at all out of place in Gears of War.</p> <p>chumpwagonrider</p>]]></description>
			<dc:creator><![CDATA[chumpwagonrider]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4475710]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:07:39 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4475700]]></link>
		    <description><![CDATA[<p>@<a href="#c4474507">Giolon</a>:</p>
<p>Agreed! Fighters are a genre where graphics take a huge next seat to game/fight mechanics. It's a shame most of the gamers now are too young to remember the impact SFII had when it came into the videogame scene.</p>
<p>@<a href="#c4475493">deathbunny</a>:</p>
<p>Their original names was that. Vega is the dictator end boss, M. Bison was the boxer (they changed it to avoid legal trouble with M. Tyson) and Balrog was the one with the claw. They still use these names up to now (in Japan anyway).<br>
=)</p> <p>excaliburps</p>]]></description>
			<dc:creator><![CDATA[excaliburps]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4475700]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:07:07 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4475616]]></link>
		    <description><![CDATA[<p>@<a href="#c4475493">deathbunny</a>: I think Capcom's US marketing team had trouble envisioning an American boxer named "Vega".  "Balrog" sounded more like a bruiser's name.</p> <p>greyhoundbus</p>]]></description>
			<dc:creator><![CDATA[greyhoundbus]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4475616]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:03:58 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4475580]]></link>
		    <description><![CDATA[<p>@<a href="#c4474477">zztopp</a>: You seriously cant be comparing SSB Crap to a real fighting game.</p>
<p>My 7 year old can play SSB and kick ass the same cannot be said about SF it takes skill to play it.</p> <p>grimdeath</p>]]></description>
			<dc:creator><![CDATA[grimdeath]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4475580]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:02:38 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4475543]]></link>
		    <description><![CDATA[<P>*Prays* Please don't become another Street Fighter EX3...Please don't become another Street Fighter EX3!!!</P> <p>acez2087</p>]]></description>
			<dc:creator><![CDATA[acez2087]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4475543]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 13:01:15 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4475522]]></link>
		    <description><![CDATA[<P>Uhm, you must not have been gaming very long if parallax scrolling impresses you :S<BR>Characters still looks like shit. No amount of pretty fireworks is going to hide that!</P></BR> <p>Anthropomancer</p>]]></description>
			<dc:creator><![CDATA[Anthropomancer]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4475522]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:59:49 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4475493]]></link>
		    <description><![CDATA[<P>The birdo post has me thinking. Vega is the end boss. Balrog is the guy with the claw. M bison is the boxer.</P>
<P>Why did they do this weird 3 name switch? Why wouldn't they just call the boxer vega, and the end boss M Bison? It's weird.</P>
<P>And speaking of... where are those characters?</P> <p>deathbunny</p>]]></description>
			<dc:creator><![CDATA[deathbunny]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4475493]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:58:29 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4475384]]></link>
		    <description><![CDATA[<p>For all of my enthusiasm, and that's quite a bit, I can't help but feel a pang or two as a fan of Street Fighter III. It's comparable to Shakespeare popping out of the ground and announcing that all of his new projects will be solely featured on Youtube. On one hand I can't complain (it's fucking <i>Shakespeare</i>), but on the other I long for what could have been. It almost feels like III never existed.</p>
<p>So, every time I see a new picture it's a flood of wildly different emotions competing with one another. I guess that's a testament to how long overdue this has been.</p> <p><a href="http://www.myspace.com/waltzforendora">futurebiblehero</a></p>]]></description>
			<dc:creator><![CDATA[futurebiblehero]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4475384]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:55:03 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474857]]></link>
		    <description><![CDATA[<P>@
<A href="#c4474558">zztopp</A>: you can't be comparing a new art direction in 2.5 to a proven 3D IP, are you.</P> <p><a href="http://www.myspace.com/in_effect_mode">InEffectMode</a></p>]]></description>
			<dc:creator><![CDATA[InEffectMode]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474857]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:38:23 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474854]]></link>
		    <description><![CDATA[<P>I can't wait to get this game. Xbox 360 for me. Wii just can't handle this much awesome.</P> <p><a href="http://pissedoffgaming.blogspot.com/">Rebelphoenix83</a></p>]]></description>
			<dc:creator><![CDATA[Rebelphoenix83]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474854]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:38:19 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474558]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474507">Giolon</A>: It looks good but doesn't look as stunning as Soul Calibur IV.</P> <p>zztopp</p>]]></description>
			<dc:creator><![CDATA[zztopp]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474558]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:28:12 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474540]]></link>
		    <description><![CDATA[<p>@<a href="#c4474477">zztopp</a>: Still on the fence about calling Super Smash Bros. Brawl a "true" fighting game.  When command and special moves are as simple as his UP and "A", its just weird.  Don't get me wrong, I like the series, but I didn't own a Nintendo 64/Gamecube so I'm not really that big into it.</p>
<p>A party fighter is something I would classify Super Smash Brothers as.</p> <p><a href="http://">Mr. Karate</a></p>]]></description>
			<dc:creator><![CDATA[Mr. Karate]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474540]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:27:44 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474507]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474050">zztopp</A>: Who cares if it's "pushing the hardware" or not if it looks this spectacular?</P> <p><a href="http://www.radiantcg.com">Giolon</a></p>]]></description>
			<dc:creator><![CDATA[Giolon]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474507]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:26:17 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474477]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474368">OT79</A>: Doesn't matter. It's not going to outsell Smash Bros Brawl anyways.</P> <p>zztopp</p>]]></description>
			<dc:creator><![CDATA[zztopp]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474477]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:25:25 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474427]]></link>
		    <description><![CDATA[<p>@<a href="#c4474353">Mr-Karate</a>: It also makes much more sense now why they're putting it out for PC (or at least I'd heard they will), if the machine is a glorified PC to begin with its pretty much zero-effort to port ;)</p> <p><a href="http://www.darkheavenisle.com">DaiMacculate</a></p>]]></description>
			<dc:creator><![CDATA[DaiMacculate]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474427]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:23:59 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474410]]></link>
		    <description><![CDATA[<p>Interesting article! I found the screenshots of the game to look extremely hideous, but I have to admit that whenever I saw a video of it in motion, it sold itself a lot better.</p>
<p>I had put this down to the internet videos being much closer to the original 384x224 resolution that SF4 lifted the art direction from, but perhaps not - what you've described with the animations is exactly what I got from those tiny videos.</p>
<p>I'm now interested to see this in person.</p> <p><a href="http://www.youtube.com/profile_videos?user=betsycoates">frostcircus</a></p>]]></description>
			<dc:creator><![CDATA[frostcircus]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474410]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:23:19 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474394]]></link>
		    <description><![CDATA[<p>I think they did a good job with the models. I believe they said they wanted to take the style back to the Street Fighter 2 style, so I feel if Street Fighter 2 were to have come out now it would look something like this.</p>
<p>Seems the special effects will be the cream of the visuals, though.</p> <p><a href="http://hometown.aol.com/poeticsorrow/index.html">Saint Anima</a></p>]]></description>
			<dc:creator><![CDATA[Saint Anima]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474394]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:23:01 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474368]]></link>
		    <description><![CDATA[<p>@<a href="#c4474050">zztopp</a>: but definitely they will be better good-looking than a Wii port.</p> <p>OT79</p>]]></description>
			<dc:creator><![CDATA[OT79]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474368]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:21:58 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474353]]></link>
		    <description><![CDATA[<p>@<a href="#c4474276">zztopp</a>: Its on par with both an Xbox 360 and a PS3.  Since the board has interchangeable parts (The PS3 uses a GeForce 7800 &amp; the 360 uses a R600, its close to the Radeon 2600 class) its wouldn't be that difficult to port to both systems.</p> <p><a href="http://">Mr. Karate</a></p>]]></description>
			<dc:creator><![CDATA[Mr. Karate]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474353]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:21:29 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474321]]></link>
		    <description><![CDATA[<p>@<a href="#c4474179">Mr-Karate</a>: Yeah, there's a difference between selling loads of machines and creating a lot of interest arcades that carry it.</p> <p>Mark Wilson</p>]]></description>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474321]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:20:23 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474294]]></link>
		    <description><![CDATA[<p>@<a href="#c4474179">Mr-Karate</a>: Appreciated, you and ZZtop pretty much answered my questions ;)</p> <p><a href="http://www.darkheavenisle.com">DaiMacculate</a></p>]]></description>
			<dc:creator><![CDATA[DaiMacculate]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474294]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:19:23 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474276]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474179">Mr-Karate</A>: Here are the specs of the Taito X-2 arcade machine - it actually looks to be on par with the PS3:</P>
<P>OS: Microsoft Windows XP Embedded SP2 [1] <BR>CPU: Intel Core 2 Duo E6400／Pentium 4 651／Celeron D 352 (up to latest Core 2 CPUs supported by the chipset) <BR>Chipset: Intel Q965 <BR>Monitor: 720p/1080p/1440p HD LCD Monitor <BR>RAM: DDR2 667/800MHz (up to 4GB) <BR>GPU: ATI RADEON X1600Pro/X1300LE or nVIDIA GeForce 7900GS／7600GS／7300GS, up to latest graphic cards (Radeon HD 3800 or Geforce 9800 series) <BR>Sound: Realtek HD Sound (Upgradeable to latests sound cards) <BR>LAN: 10/100/1000 BASE-T <BR>Storage: 2x 80 GB 10k RPM SATA Hard Drives <BR>Other: 4 x USB 2.0 ports (up to 8), 2 x parallel port, 2 x PS/2 <BR>Audio inputs: AKG C535EB Stage Microphone, line-in (Surround 7.1) <BR>Audio outputs: 7.1, SPDI/FX <BR>Media: 80 GB 10000 rpm Hard Drive</P></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR> <p>zztopp</p>]]></description>
			<dc:creator><![CDATA[zztopp]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474276]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:18:43 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474273]]></link>
		    <description><![CDATA[<p>for some reason this article makes me sick. i believe in the visuals of a game being important, but i just don't think sf4 looks 'beautiful' in any sense. i don't like the use of '2.5D', just because i'm a pedant. and finally, what aspects of this game make it better than sf2 (now like 14 years old or something)? if it's the same game as sf2 but with weird 'new gen' visuals then it can take a running jump.</p> <p>comedy</p>]]></description>
			<dc:creator><![CDATA[comedy]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474273]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:18:30 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474249]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474050">zztopp</A>: Thats probably because youre possibly too young to remember when fighters ruled. Trust me. Just like there was a dempgraphic that clamored for something like a live action Transformers movie, there is a significant auidence out there for a SF revival. Right now FPS' are hot stuff but when SF4 lands you'll see it push alot more than just the PS3 and 360.</P> <p>Modus_Operandi</p>]]></description>
			<dc:creator><![CDATA[Modus_Operandi]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474249]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:17:29 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474246]]></link>
		    <description><![CDATA[<p>I. Hate. The character models.</p>
<p>Where's my 3rd strike models? Not the 'roid rage bastard children of 3D</p> <p>Setzer IIDX</p>]]></description>
			<dc:creator><![CDATA[Setzer IIDX]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474246]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:17:24 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474245]]></link>
		    <description><![CDATA[<p>@<a href="#c4474050">zztopp</a>: Fighting games don't typically need to push hardware to its limits.  When all you're rendering is 2 characters, there's a of cushion left for crazy effects and embellishments.  And even then, you're not really pushing it.</p> <p><a href="http://www.robotubegames.com">Robotube</a></p>]]></description>
			<dc:creator><![CDATA[Robotube]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474245]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:17:23 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474221]]></link>
		    <description><![CDATA[<p>You mentioned HD gaming, does anybody have info on what type of screen the SFIV machines are using/going to use (720p, 1080i, 1080p, what brand)? I'm not doubting its in HD, just curious what hardware they're using for it. Also what type of arcade board, but thats a secondary question ;)</p> <p><a href="http://www.darkheavenisle.com">DaiMacculate</a></p>]]></description>
			<dc:creator><![CDATA[DaiMacculate]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474221]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:16:35 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474210]]></link>
		    <description><![CDATA[<P>Watched the video not sure about the graphic style.....just my personal opinion....looks a abit chunky.</P> <p>GameraTheGreat</p>]]></description>
			<dc:creator><![CDATA[GameraTheGreat]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474210]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:16:11 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474207]]></link>
		    <description><![CDATA[<p>If this gets a pooey port to the PS3 (which is something no one has asked about as far as I know) then I'm trading my PS3 in for a 360.</p> <p>Gladman</p>]]></description>
			<dc:creator><![CDATA[Gladman]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474207]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:16:03 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474179]]></link>
		    <description><![CDATA[<p>Even with the visual art direction and gameplay with this Street Fighter its still going to be tough cracking the US arcade market.  Seldom arcade owners buy new cabs.</p>
<p>@<a href="#c4474050">zztopp</a>: They're using the Taito X-2 Type arcade machine; its specs are literally one of that of a mid to high-end PC.</p>
<p><a href="http://en.wikipedia.org/wiki/Taito_Type_X">[en.wikipedia.org]</a></p> <p><a href="http://">Mr. Karate</a></p>]]></description>
			<dc:creator><![CDATA[Mr. Karate]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474179]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:15:01 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474099]]></link>
		    <description><![CDATA[<p>The girl in the pink looks yicky and oogly-moogly...</p> <p>Iss</p>]]></description>
			<dc:creator><![CDATA[Iss]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474099]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:12:08 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474083]]></link>
		    <description><![CDATA[<p>I wish I knew of an arcade to go to...any in Richmond VA anyone knows of?</p>
<p>I saw a MVS system in a Zero's today...does that count?</p> <p>Shinamano</p>]]></description>
			<dc:creator><![CDATA[Shinamano]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474083]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:11:29 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Street Fighter IV, Visual Impressions]]></title>
		    <link><![CDATA[http://kotaku.com/362340/street-fighter-iv-visual-impressions#c4474050]]></link>
		    <description><![CDATA[<P>It looks good, but I don't see this game pushing the Xbox360 or the PS3.</P> <p>zztopp</p>]]></description>
			<dc:creator><![CDATA[zztopp]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:362340:c4474050]]></guid>
		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:10:16 MST]]></pubDate>
		</item>
	</channel>
</rss>