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		<title><![CDATA[WoW Killer Would Cost A Billion - Kotaku Comments]]></title>
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			<title><![CDATA[WoW Killer Would Cost A Billion - Kotaku Comments]]></title>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c5079038]]></link>
		    <description><![CDATA[<p>So far Wow is the number 1 MMO game out right now but sooner or later its going to come to an end just like every other good game that just goes boring over time. As the article says up top "Think you've got an idea for an MMORPG that could completely kick World of Warcraft's ass??" I think that many people could make better games then WoW. Only problem is the people who your going to need to help make it and the money to support it. By the time I get one of my ideas out, WoW will not longer be the number 1 MMO and the new number one will be a pain in the ass to compete with.</p> <p>silentkill1314</p>]]></description>
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		    <pubDate><![CDATA[Tue, 08 Apr 2008 10:04:14 MDT]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4558192]]></link>
		    <description><![CDATA[<p>I think that sooner or later theres going to be a new MMO thats going to kick WOW's ass. Many people have alot of ideas that could do it but finding the people to actually make it would be impossible and take many years. So far i have a great idea that would own WOW but finding the people to make it would be impossible.</p> <p>silentkill1314</p>]]></description>
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		    <pubDate><![CDATA[Wed, 05 Mar 2008 18:28:10 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4532618]]></link>
		    <description><![CDATA[<p>@<a href="#c4447916">HurricaneDave</a>: Did you read that one Penny Arcade article? Vivendi/Actiblizzion plan to EXPLOIT every franchise they have. (The use of the word "exploit" was verbatim.)</p>
<p>@<a href="#c4447875">pylon_trooper</a>: When a Warhammer 40k MMO comes out, consider me outie! Until then, however, I'll just stick to Warhammer Online.</p> <p>negative bro</p>]]></description>
			<dc:creator><![CDATA[negative bro]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 04 Mar 2008 16:23:01 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4494166]]></link>
		    <description><![CDATA[<P>@<A href="#c4489190">Deozaan</A>: Just think for a bit... if what he said wasn't true, then he would've started producing his own MMO instead of selling the company to Vivendi(they will own more than 50%), wouldn't he?</P> <p><a href="http://">mizeriq</a></p>]]></description>
			<dc:creator><![CDATA[mizeriq]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 02 Mar 2008 15:25:10 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4489190]]></link>
		    <description><![CDATA[<P>Of course he's going to say that. He OWNS Blizzard! Remember that whole Activision Blizzard merger thingy?</P>
<P>The entire statement doesn't even make any sense because why would he want to make a WoW killer when he owns WoW?</P> <p>Deozaan</p>]]></description>
			<dc:creator><![CDATA[Deozaan]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Mar 2008 15:12:20 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4485459]]></link>
		    <description><![CDATA[<P>some chinese mmo game will take over</P> <p>nukem55</p>]]></description>
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		    <pubDate><![CDATA[Fri, 29 Feb 2008 22:37:35 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4473345]]></link>
		    <description><![CDATA[<p>@<a href="#c4447871">BloggyMcBlogBlog</a>: What all the wow naysayers seem to forget is that blizzard has more money now than ever before for development.  The next game to truly "unseat" wow will be a blizzard game, either wow2 or something else.  I play other MMO's as well as wow and all the naysayers are pretty funny... it's like they try to pretend like it's all a lie or wow doesn't exist... get over it. World of Warcraft is the most popular MMO, it is marginally the most fun, and it has the most players. Don't try to play like it's not real or blizzard is making up numbers.</p> <p>Mohican</p>]]></description>
			<dc:creator><![CDATA[Mohican]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 29 Feb 2008 11:46:40 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4465194]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/361780/wow-killer-would-cost-a-billion?cpage=2#c4458182">Chewbenator</A>: <BR>Blizzard doesn't actually own the server infrastructure that runs WoW. As I recall, they basically rent their equipment from one of the backbone IPs. Can't recall which off the top of my head.</P></BR> <p>GrlGmr</p>]]></description>
			<dc:creator><![CDATA[GrlGmr]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 29 Feb 2008 02:38:24 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4464751]]></link>
		    <description><![CDATA[<p>WoW will not be the top forever, but it will be around for a long time.  I play Everquest tons, and they still add new creative stuff to the game. Everquest will be having <b>ninth</b> anniversary events soon (yay for fabled Planes of Power) and the end still isn't in sight for the game.</p>
<p>I don't think they are saying it would take a billion to unseat WoW <i>forever</i>, but it just might to unseat it right at this moment.</p> <p>Zunnoab</p>]]></description>
			<dc:creator><![CDATA[Zunnoab]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 29 Feb 2008 00:17:54 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<p>@<a href="#c4460451">Asterra</a>:</p>
<p>You need to suggest one that is better, just don't say that there is one that is equal or greater than WOW and do not give an example.</p>
<p>I'm a WOW quitter as well and its hard but I played a few MMORPGs and see why WOW is superior.</p> <p>Luckydan</p>]]></description>
			<dc:creator><![CDATA[Luckydan]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 17:49:20 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<P>WoW can only by dethroned by Blizzard themselves, the same way it is with their other games. There are hundreds of thousands of people playing trough battle.net every day and the only games there that died were the ones that have sequels now and just like SC2 will replace SC1 and WoW will be dethroned by their next MMO.</P> <p><a href="http://">mizeriq</a></p>]]></description>
			<dc:creator><![CDATA[mizeriq]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 17:15:08 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4460622]]></link>
		    <description><![CDATA[<p>it doesnt even matter if WoW gets taken out.</p>
<p>What do you think they are waiting for to announce Diablo 3?</p> <p><a href="http://myspace.com/awsomelan">Terroris</a></p>]]></description>
			<dc:creator><![CDATA[Terroris]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 17:10:14 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4460451]]></link>
		    <description><![CDATA[<p>@<a href="#c4460242">Luckydan</a>: You are free to disagree; I wasn't seeking a legitimizing nod from you.  The quest system is long in tooth, inferior to LotR, for one.  The landscape and zone handling is inferior to Vanguard.  Do we even want to call attention to the visual presentation?  We are talking about a game which has become, by rote of good timing and relative longevity, the biggest snowball on the hill.  That is not a qualifier I was weighing when I stated that many MMOs are superior in many ways.  Don't feel affronted if a little truth needs a spoonful of sugar; you have ten million fellow WoWers who, I am confident, would mostly come to a similar defense of the game's virtues.  Just try to keep things in perspective.</p> <p>Asterra</p>]]></description>
			<dc:creator><![CDATA[Asterra]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 16:59:29 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<p>@<a href="#c4459602">Asterra</a>:</p>
<p>I whole-heartly disagree with you since you have gave ZERO EXAMPLES. There are better MMORPGS out there, like saying there are better Game Systems then the Wii. What is a better MMORPG with as much support as WOW? Name another MMORPG that gives you a major update to the game every 3 months, have prizes and so forth and actually fix bugs in the game weekly if need be.</p>
<p>@<a href="#c4459613">BobbyMcPresscott</a>:</p>
<p>Bioware would not risk it, they make too many complex games. Think why WOW is popular instead of thinking of the bugs. They got non-gamers into the game, now name another System which has done the exact same thing as WOW? OH and your example of Star Wars Galaxies(SWG), I see you have no experience in MMORPGs at all spouting that out is like spouting Daikatana is the better FPS.</p>
<p>To reinforce what I have said, in SWG there were no quests or monsters. Jedis before the patch was the most hardest class to obtain and everything was massively expensive and out of reach and more complex compared to WOW. SWG was not a more interesting game, it was a stupid concept without any forethought. WOW was out by that time and you have to advertise as heavily as WOW to get people to try your game and by that time ppl are sick of SW your just gonna aim for a cliche group formula for failure.</p>
<p>Now Blizzard has said the max lifespan of MMORPGs will be around 10 years, they have hinted that they will kill WOW off but the popularity will never drop. You have to make a game that has all the additions which Blizzard are well-known for(they always update there software if need be and add new content).As well as make the MMORPG as easy and accessible as WOW kinda like the Wii. I can't see that happening as many companies are creating complex systems to try and outdo WOW.</p> <p>Luckydan</p>]]></description>
			<dc:creator><![CDATA[Luckydan]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 16:47:35 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4459613]]></link>
		    <description><![CDATA[<p>Help us, Bioware... You're our only hope.</p>
<p>No one with a functioning brain would deny the technical excellence of WoW, but given the same context nor could they deny the distinct lack of innovation. If you actually look at the launch timeline you'll find that WoW wasn't just a technically perfect clone of MMOs as they were at the time, but actually took a few steps back in terms of innovative gameplay.</p>
<p>WoW won because until it came out there was no such thing as an MMO without severe bugs (at least as far as current releases went). Star Wars Galaxies was originally a more interesting game, but like the other failures it was not a perfect game when it launched, so rather than the developers perfecting their vision SOE took total control and forced changes based on what whiny meatbag players wanted.</p>
<p>Unless a game's concept is innovative and perfectly executed upon release it cannot stop the rock. The MINUTE that retards start paying for your service, the people running the show are no longer obligated to pursue the ideals of the dev team but those of the short sighted subscribers.</p>
<p>Bioware is the only company I think could avoid these problems, not only because they could avoid releasing a flawed product, but because even if they are working directly for LucasArts they have a LOT more control over what comes of their game than some random dev studio hired by a bloodsucker like SOE.</p>
<p>If it costs a billion, so what. Bioware, when left to do its thing, could make every penny worth it. Problem A is getting the right company to do it, and problem B is making that a product people would actually bother to play INSTEAD of WoW. There are a lot of people out there who would throw dowmn their stupid maces for a lightsaber immediately if only a company could do it right. I put my faith in Bioware.</p> <p>Bobby McPresscott</p>]]></description>
			<dc:creator><![CDATA[Bobby McPresscott]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 16:14:36 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<p>Dethroning WoW, or any MMO, is mostly not a matter of developing a better product.  Plenty of MMOs out there are, in most respects, superior to WoW.  Instead, the biggest factor is timing.  If you have a reasonably high profile MMO in the works, the time to build hype and release it to the masses is when the reigning champ is losing the faithful due to mismanagement.  This is how EQ1 was dethroned.  EQ1 began to be buried in "working as intended", "the vision", and unaddressed class balance issues.  The level of discontent reached a peak.  And then the greatest MMO celebrity ever, Furor of FoH, led an exodus from EQ1 to WoW, after having built up his case over a series of months.  The WoW devs very wisely brought him into the fold early on.  I personally attribute EQ1's downfall and WoW's rise chiefly to Furor's influence.</p>
<p>Blizzard doesn't seem set to make the same sort of mistakes SOE/Verant did with EQ1, so in a worst-case scenario, the inevitable future transition from old WoW to revamped WoW (let's face it: it looks like a PS2 game) may be the only real stumbling block in the game's future.</p> <p>Asterra</p>]]></description>
			<dc:creator><![CDATA[Asterra]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 16:14:08 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4456837">Evil_Snow_Man</a>: That's the old EverQuest mentality all over again. It'll wear off.</p> <p><a href="http://www.fantasia-arks.com">NKato</a></p>]]></description>
			<dc:creator><![CDATA[NKato]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 16:07:19 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4459381]]></link>
		    <description><![CDATA[<p>The title of this article should be "Famous last words".</p> <p>Bokusatsu_Tenshi</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 16:02:42 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4459350]]></link>
		    <description><![CDATA[<p>@<a href="#c4453925">Cenobite</a>: They've said that it's not going to be a KOTOR MMO. If I'm wrong, I'll eat crow.</p> <p><a href="http://www.fantasia-arks.com">NKato</a></p>]]></description>
			<dc:creator><![CDATA[NKato]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 16:01:21 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4458806]]></link>
		    <description><![CDATA[<P>well seeing that WoW its only popular , not the best MMO</P>
<P>another popular thing would dethrone WoW for sure . more popular than Warcraft that is ...</P>
<P>like a harry potter MMO LOL or something that its already made , just port it to the MMO world</P>
<P>seeing that Harry potter is the second popular book in all times , the first is the bible</P>
<P>hey , thats a great idea , an MMO about the bible</P> <p>yoishiro</p>]]></description>
			<dc:creator><![CDATA[yoishiro]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 15:33:51 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4458422]]></link>
		    <description><![CDATA[<p>@<a href="#c4458369">dozerking</a>: <br>
I mean Cagny...hehe sorry bout that</p> <p>dozerking</p>]]></description>
			<dc:creator><![CDATA[dozerking]]></dc:creator>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4458369]]></link>
		    <description><![CDATA[<p>@<a href="#c4453279">Cagny</a>: <br>
I think your on to something Scythe, but I'm thinking Blizzard would give people that subscribed to WoW and a Starcraft MMO a very lucrative discount, that way it would preserve WoW's community, but allow a Starcraft MMO to gain a foothold with existing Blizzard fans. Not everyone is going to be into Sci-fi like Starcraft, so Blizzard will surely be tapping into another segment.</p> <p>dozerking</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 15:12:41 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4458182]]></link>
		    <description><![CDATA[<p>I don't see how the number is very far off the mark. WoW was in development for what 5 years?  They must have put a significant amount of money into during that time.  No to mention the amount of servers they have to buy and maintain in multiple different countries/continents.</p> <p>Chewbenator</p>]]></description>
			<dc:creator><![CDATA[Chewbenator]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 15:04:07 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4458139]]></link>
		    <description><![CDATA[<p>@ everyone speculating that WoW will die: No shit. Nothing is forever. However, it WON'T be Conan or WAR, for god damn sure. WAR is EA, so it's a lost cause, and don't even try to pull that "anti-EA fanboy" bullshit on me.</p>
<p>No company in existence polishes their games like Blizzard. NO ONE. About the closest you can get is Valve, and I don't foresee them making a Half-Life MMO. The Lucasarts/Bioshock game *might* be able to compete, provided it isn't too niche. As has already been stated, the only MMO that will dethrone WoW is another Blizzard title. Period.</p> <p>Beev</p>]]></description>
			<dc:creator><![CDATA[Beev]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 15:02:13 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4457353]]></link>
		    <description><![CDATA[<p>Theres a misconception here. WoW is not the king. Blizzard is.</p>
<p>Yes, something will eventually be able to beat wow as it declines slowly...but thats when Blizzard with hit them with Diablo 3 or World of Diablo and remain the true king.</p> <p>Sephiroth_FFVII</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 14:36:44 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4457038]]></link>
		    <description><![CDATA[<P>The only WoW killer I see coming is Galaxy of StarCraft.</P> <p>smallwang</p>]]></description>
			<dc:creator><![CDATA[smallwang]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 14:25:38 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4456951]]></link>
		    <description><![CDATA[<p>The point is that Blizzard has a huge head start.  When WoW was first launched, they didn't have nearly the amount of content that they do now.  At this point, they have X-many years of development, have had time to solve a great many problems, have done more fine-tuning and stream-lining than you can shake a stick out.</p>
<p>Can you compete with that?  Can you make a product in 2 or 3 years that, once released, will compete with the WoW of 2 or 3 years in the future?  No.  Seriously, no.</p>
<p>The only way to "compete" with WoW is to not compete with it.  You have to provide something drastically different...</p> <p><a href="http://gamesocks.blogspot.com">UltimatePancakeSensation</a></p>]]></description>
			<dc:creator><![CDATA[UltimatePancakeSensation]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 14:22:52 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4456837]]></link>
		    <description><![CDATA[<P>The number one problem is trying to pull WoW fanbase... They have 10 million subscribed users all paying to play. A new MMO comes out and they think "Well... It looks fun but I don't want too lose everything I have paid for and built so far, so I will stick with WoW"</P>
<P>That is the problem.</P> <p>Evil_Snow_Man</p>]]></description>
			<dc:creator><![CDATA[Evil_Snow_Man]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 14:18:54 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4456340]]></link>
		    <description><![CDATA[<p>I bet WoW will be king for 3/4 more years. Will fade, but still be king. Only in like 5 years we will have differnt game, that we will call "king". WoW is a "once in a life" game. Like Counter-Strike, Starcraft, etc.</p> <p><a href="http://zerror.com">Tei</a></p>]]></description>
			<dc:creator><![CDATA[Tei]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 14:04:21 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4456167]]></link>
		    <description><![CDATA[<p>Thankfully MMO's can be successful without dethroning WoW..</p> <p><a href="http://www.irogamia.com">kyosen</a></p>]]></description>
			<dc:creator><![CDATA[kyosen]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 13:59:12 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4456041]]></link>
		    <description><![CDATA[<p>"So is that it? Is World of Warcraft the de facto king of MMOs, never to be dethroned?"</p>
<p>Oh, I think it will be dethroned some day, but whoever does has to wait for World of Warcraft to loss popularity, rather than taking it on in its prime.  I think it is safe to say that WoW's popularity comes from being the first such game in its genre to attract the mainstream, and if there is one thing that you can depend on about the mainstream is that said demography will not always be there to support your product.</p> <p><a href="http://n/a">WhoreofSpamylon</a></p>]]></description>
			<dc:creator><![CDATA[WhoreofSpamylon]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 13:55:54 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4455309]]></link>
		    <description><![CDATA[<p>Any CEO who says you need 500m to 1B to beat WOW is a complete and utter idiot. IDIOT!</p> <p>mandarin</p>]]></description>
			<dc:creator><![CDATA[mandarin]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 13:31:53 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4455015]]></link>
		    <description><![CDATA[<p>Bullshit..</p> <p>skobar</p>]]></description>
			<dc:creator><![CDATA[skobar]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 13:21:50 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4454399]]></link>
		    <description><![CDATA[<p>@<a href="#c4453925">Cenobite</a>:</p>
<p>The next big MMO</p>
<p>Either WoW 2 (think of the existing game but the whole story moved on a further 10 years.</p>
<p>or</p>
<p>Starcraft Universe</p> <p>irnchriz</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 13:04:41 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4454381]]></link>
		    <description><![CDATA[<p>WoW is not infinite. It will fall eventually, whether it's due to another MMO usurping its throne or just the ravages of time.</p>
<p>That said, if your setting out with the goal of toppling WoW, you're an idiot and will fail. WoW has the quality, the community, and the backstory. For an MMO, lore is crucial, and Blizzard has it down pat. Lore is why I'm still tempted to play SWG, even though I know through experience that it sucks.</p>
<p>That billion dollar figure is BS.</p>
<p>Just make a great game, and as long as it's adequately profitable, who cares if it's second. If it's good enough, it just may be a close second. And if you do it right, then when WoW fades it will be standing by to take up the mantle.</p>
<p>Spend your money making as good a game as you can, and then if it does succeed, if it does have a chance to beat WoW, then dump another hojillion dollars for to make sure it's capable of reaching those heights.</p>
<p>Maybe 500 million dollars is the amount of money spent on a game by the time it surpasses WoW, but it's just stupid to interpret that as "To make a WoW killer, you have to spend $500 mil."</p> <p>Jawajoey</p>]]></description>
			<dc:creator><![CDATA[Jawajoey]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 13:03:45 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4454362]]></link>
		    <description><![CDATA[<p>Its going to be VERY difficult to to blizzard for MMO's.  No other game company out there is turning over almost 2 billion dollars per year in subscriptions alone.  Thats a hell of a chunk of change to be playing with.</p> <p>irnchriz</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 13:03:16 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4453925]]></link>
		    <description><![CDATA[<p>Bioware... Next gen Knights of the Old Republic MMORPG.  There's your WOW killer.</p> <p><a href="http://aopaul.deviantart.com/">Cenobite</a></p>]]></description>
			<dc:creator><![CDATA[Cenobite]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 12:51:07 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4453880]]></link>
		    <description><![CDATA[<p>Just think, if all the people on the thread convinced making a MMO isn't exceptionally costly and all the people on the thread convinced they could easily create a WoW-killer got together and made MMOs, we'd have a wealth of great games to play!</p>
<p>(Gee, the weather sure is nice in fantasy-never-going-to-happen land!)</p> <p>Mire</p>]]></description>
			<dc:creator><![CDATA[Mire]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 12:49:50 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4453813]]></link>
		    <description><![CDATA[<P>I have a feeling that WOW will be "killed" by WOW2 by intriducing a simple concept of transferring your chars in WOW1 to the WOW2 game. MAybe offering a single subscription thing.</P>
<P>In any case, Bliz arent stupid, they arent about to kill the hen that lays the golden eggs, and they know they want to draw out WOW as long as possible - hell, I even heard they want it to last for 10 years. HEck, even EQ1 is still played today, and their last expansion was awesome. People will still be playing WOW 5 years from now, and considering how much freaking time Bliz take to brin out an expansion, teh anticipation of new expansion conetnt alone is enough to keep the game going for another 3 years, at least.</P>
<P>WOW will eventually wind down, but chances are tis player base will be caught into Bliz' new MMO. They were smart to capture their BAttle.net fanbase and you can bet your ass they will do the same for their next game.</P>
<P>Other companies would be wise to look into alternative business models, maybe something along the line of Guild Wars. Those guys have been doing pretty well.</P> <p>Daremonai</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 12:48:00 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4453531]]></link>
		    <description><![CDATA[<P>People also seem to forget that its not just in the US that WoW does so well.  Last I heard China alone had 5.5 million of the WoW players (and please dont tell me that all of them are gold farmers).  I really dont know why it did so well there, but for any MMO to really compete on the same level, they need to break into all the markets WoW has, including Europe, Asia, and Russia.</P> <p>Zippidydoodaa</p>]]></description>
			<dc:creator><![CDATA[Zippidydoodaa]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 12:40:11 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4453279]]></link>
		    <description><![CDATA[<p>@<a href="#c4452145">ScytheRexx</a>: <br>
I agree with you. Blizzard will kill WoW with their new MMO. Okay, putting on my prophetic hat here: Maybe a great way of actually killing WoW is Blizzard offering the same subscription for both games (WoW and the Next MMO). This would ensure most WoW customers made the switch to their next MMO.</p> <p>Cagny</p>]]></description>
			<dc:creator><![CDATA[Cagny]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 12:32:47 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4452612]]></link>
		    <description><![CDATA[<p>I think WoW will be in until the next paradigm shift in game tech. I don't believe the WoW killer will be an MMO in the traditional sense of subscription models and leveling to an arbitrary number, but something new and revolutionary that will offer something even more universally amazing to players.</p>
<p>Just gotta hold out, methinks.</p> <p><a href="http://www.dragoncoast.org">Krackatoa</a></p>]]></description>
			<dc:creator><![CDATA[Krackatoa]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 12:10:21 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4452578]]></link>
		    <description><![CDATA[<p>Cause all it takes is large sums of money to make a great game, right guys? Yeah... just like Daikatana.</p> <p><a href="http://www.wkirkman3.net">Chillblain</a></p>]]></description>
			<dc:creator><![CDATA[Chillblain]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 12:09:09 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4452399]]></link>
		    <description><![CDATA[<p>Translation "We cannot make a good profitable mmo because we are incompetent. We don´t know shit about games."</p> <p>Wyld</p>]]></description>
			<dc:creator><![CDATA[Wyld]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 12:03:01 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4452145]]></link>
		    <description><![CDATA[<P>Listen, I think a few people are totally losing sight of what really makes WoW a popular franchise. We all have opinions on the quality of certain games and some people already hold a biased view on the MMO genre in general. WoW has many things going for it that made it a success...</P>
<P>It was made by a company known for quality.<BR>It was based on a popular franchise.<BR>Its low specs allowed it to be playable on a large range of machines.<BR>Its casual nature allows those that don't often play MMOs to get into it.<BR>Its fun... yes... you hear me, its FUN.</P>
<P>I have played every MMO on the market from EverQuest all the way to RF Online, and even Sword of the New World. Every one of them has held my interest for a month, at the most, before I went back to WoW. It has a sort of gameplay that once you get use to it, can be very enjoyable. When did that stop mattering?</P>
<P>WoW at some point will die, that is a given as everything dies. The issue here is when and how? Nothing so far has been able to touch it, not even games based on LOTR and SW, both of which are bigger franchises then even WarCraft, but don't carry the fun factor to really make people want to stop playing WoW.</P>
<P>I feel that only WoW will kill WoW at this point.</P>
<P>I am sure the fact I am saying something GOOD about WoW here might make people call me an "addict", it seems to be the popular thing these days. All I can really say is don't expect everyone to think the same as you and don't think that one guy on the forums pissed off about the game means the whole thing is declining.</P></BR></BR></BR></BR> <p>ScytheRexx</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 11:55:31 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4451972]]></link>
		    <description><![CDATA[<P>I played WoW for 2.5 years. Got bored of it :/. Also the pvp was not up to par and i mainly like to pvp in MMOs. Im waiting for Warhammer online to come out. I think someone is also making a 40k MMO. Now that would turn heads.</P> <p>Sinharvest</p>]]></description>
			<dc:creator><![CDATA[Sinharvest]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 11:50:40 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4451790]]></link>
		    <description><![CDATA[<p>It'll go away eventually, but it'll go away due to abandonment by Blizzard, and not anything else.</p> <p>DeBurgo</p>]]></description>
			<dc:creator><![CDATA[DeBurgo]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 11:44:30 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4451766]]></link>
		    <description><![CDATA[<p>From just a pure business standpoint its ridiculous to say its not worth making an mmo because it won't do better than WoW. Having a fraction of the number of subscribers WoW has would still make a project profitable. It's not always about being at the top.</p>
<p>Also, if you want to beat WoW just make a game that appeals to the lowest common denominator even more than WoW does.</p> <p>testmunky</p>]]></description>
			<dc:creator><![CDATA[testmunky]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 11:43:51 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4451549]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4449050">WillW</A>: Thank you.<BR>I was starting to wonder if anybody else was going to consider the source.<BR>I mean come on. Am I missing something or did the head of Blizzovision just say that theres no way he could compete WITH HIS OWN PRODUCT?<BR>Maybe theres something I don't understand, but seriously people. Not only is this guy saying his company won't compete with ITSELF, (duh) he's also basically telling other people not to even try. (Go figure...)<BR>His comments don't even require refutation if you take that into accout. He's just doing his job by spewing propaganda.</P></BR></BR></BR></BR> <p>nomadder</p>]]></description>
			<dc:creator><![CDATA[nomadder]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 11:35:42 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4451486]]></link>
		    <description><![CDATA[<p>WoW is like eBay.  When almost everyone you know plays WoW, it's going to be hard to play something else even if its better.  The game is only part of a MMO, the community is the other, and WoW has that covered.</p> <p>darvos</p>]]></description>
			<dc:creator><![CDATA[darvos]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 11:33:31 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4451414]]></link>
		    <description><![CDATA[<p>Instead of spending a Billion trying to emulate World of Warcraft, spend a Billion emulating Blizzard. Create a series of polished RTS games rich in lore then base your MMO on it. <br>
Or rather...<br>
Create an interesting, engaging, universe to base the single player games on. When that universe is good enough to make people want to be immersed in it, create a MMO based on it.</p> <p>jwestburg</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 11:30:51 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4451375]]></link>
		    <description><![CDATA[<p>I love all of the "that number's made up" and the "just make something creative" comments.. cause their so blindingly ignorant of the MMO market.</p> <p>Voteforme2020</p>]]></description>
			<dc:creator><![CDATA[Voteforme2020]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 11:29:23 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4451344]]></link>
		    <description><![CDATA[<p>It's not that hard - Everquest was king of the hill at one time.  And WoW isn't going to live forever when something equally as genre-defining comes along.</p>
<p>Anyway, while games like WoW set expectations crazy high, it's not *that* hard to make a successful MMO.  City of Heroes has never crossed the 200,000 mark and yet it turns a constant, steady profit.  People forget, when WoW was new, just hitting 100,000 subscribers was a big deal.</p> <p>Rebochan</p>]]></description>
			<dc:creator><![CDATA[Rebochan]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 11:28:25 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<p>Wow will one day come to the end.  Much like EQ at the time was a be all end all game.</p>
<p>For one thing. WoW has a diverse player base centered around epic level content. Raiding and pvping. Some people actually enjoy leveling and are annoyed when they hit peak level.  Others loath it (me)</p>
<p>Wow will see a dip, but I don't think it will fall hard shy of a massive scandle, or simply they choose to end the game for wow2</p> <p><a href="http://pawcraft.blogspot.com">huginn</a></p>]]></description>
			<dc:creator><![CDATA[huginn]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 11:26:22 MST]]></pubDate>
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		    <description><![CDATA[<p>I think LEGO Universe has the best shot. As long as it's good, It could easily get bigger subscription numbers, because, while WoW seems to appeal to almost every gamer (for some reason) LEGO Universe would appeal to everyone.</p>
<p>But really, I don't much care. I don't play WoW now, so I'm not committed to being a "WoW player." There are lots of mumorpehgers out there now, and most of them have something interesting to offer. My experience has been that the "big" mmo's have consistently been the least interesting, least creative examples of the genre. The ones that try new things tend to get smaller, more mature player bases. Have you seen the chat in WoW? I haven't, not for about a year, but as I recall, it's not what you'd call enjoyable. Why in the world would I want to follow those people to whatever comes post-WoW?</p>
<p>Unless, of course, LEGO Universe really does come out on top.</p> <p>etho</p>]]></description>
			<dc:creator><![CDATA[etho]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 11:25:37 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4451215]]></link>
		    <description><![CDATA[<p>The MMOG to dethrone WoW would have to skyrocket past WoW much like WoW skyrocketed past the other competition.  MMOGchart.com just got update a couple weeks ago: <a href="http://www.mmogchart.com/Chart1.html">[www.mmogchart.com]</a></p> <p>Rayonic</p>]]></description>
			<dc:creator><![CDATA[Rayonic]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 11:24:30 MST]]></pubDate>
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		    <description><![CDATA[<p>*stares at Starcraft/Warcraft on top of the RTS totem-pole after 10 years*</p> <p>Billy Bob Joe</p>]]></description>
			<dc:creator><![CDATA[Billy Bob Joe]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 11:22:40 MST]]></pubDate>
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		    <description><![CDATA[<p>Am I the only person that saw this as a real life version of that dude from that South Park episode and how his skillz are costing Blizzard a billion?</p>
<p>I have a feeling I am. Carry on with the discussion of WoW's eventual and inevitable decline.</p> <p>Rubiximus</p>]]></description>
			<dc:creator><![CDATA[Rubiximus]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 11:12:34 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<p>@<a href="#c4447789">Modus_Operandi</a>: Nailed it, on the first comment even.</p> <p><a href="http://www.myspace.com/waltzforendora">futurebiblehero</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 11:00:20 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<p>It might take $1B to beat WOW at its own game but that's not how WOW will die off. Its user base will gradually get picked to pieces by smaller MMOs that cater to specific niches.</p>
<p>The key thing is that it's all community based. A lot of people hit the level cap and get bored of grind fest but continue to play because they enjoy the social aspect of helping guildies and interacting with others in a world they are familiar with.</p>
<p>Any MMO that wants to steal players away from WOW will have to convince entire guilds to switch over en masse, like many did from Everquest to Dark Age of Camelot to WOW.</p> <p>rawg</p>]]></description>
			<dc:creator><![CDATA[rawg]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:59:13 MST]]></pubDate>
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		    <description><![CDATA[<p>When Diablo 3 comes out, WoW will fade.</p>
<p>Welcome to another 7 years of WoW dominance.</p> <p>ostartero</p>]]></description>
			<dc:creator><![CDATA[ostartero]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:55:21 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<P>It would actually be alot eaiser then they are thinking to dethrown WoW. A "simple" (term used sparingly) blend of a game like Little Big Planet (think user created type world) and the open endedness of a game like Oblivion (not set to a sigle class, but ablities grow as you use them), could easily be a WoW killer. The graphics don't even really matter much (as I think WoW is extreamly outdated). The game play defines a game, after all thats what makes it a game, and WoW doesn't make any leaps and bounds in that catorgory. They mainly steal the best held "ideals" from previous games and combine them into one. Once something comes out that changes these "ideals" WoW's days are numbered.</P> <p>fawrh</p>]]></description>
			<dc:creator><![CDATA[fawrh]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:52:05 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4450198]]></link>
		    <description><![CDATA[<p>Activision and Blizzard merged, so why compete with themselves. This is for the competition. WoW will fade, and even if it doesn't get dethroned as #1, their subscribers will move on to other MMO's.</p> <p>zerokoolpsx</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:50:52 MST]]></pubDate>
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		    <description><![CDATA[<p>I guess it depends on what kind of time frames you are thinking about.  I mean, WoW has been out for what 5 or 6 years?  Can you really imagine it sitting on top 5 or 6 years from now?  How about 10?  Time will work its magic, either through churn, or outdated graphics, or what have you.</p> <p>Atrius</p>]]></description>
			<dc:creator><![CDATA[Atrius]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:50:40 MST]]></pubDate>
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		    <description><![CDATA[<p>I don't see anything on the horizon that can put a dent in WoW's subscription base other than player burnout.</p>
<p>But I wouldn't be surprised at all if the next huge fantasy MMO is a Blizzard product, either WoW 2 or Diablo III.</p> <p>sgthalka</p>]]></description>
			<dc:creator><![CDATA[sgthalka]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:50:20 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4449850">Huckleberry</a>: A solution to that is to take an approach similar to RF Online. Blend scifi with fantasy, and it makes it easier.</p>
<p>But personally, I say build up an IP before you go MMO, jeez. Starting something cold turkey isn't gonna work.</p> <p><a href="http://www.fantasia-arks.com">NKato</a></p>]]></description>
			<dc:creator><![CDATA[NKato]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:49:08 MST]]></pubDate>
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		    <description><![CDATA[<p>All MMO's fall in time and retain their  core players. WoW will be around for a long time though. I think WoW may be dethroned by Blizzard's own upcoming MMO. I don't think Warhammer is going to do it.</p> <p>R3load</p>]]></description>
			<dc:creator><![CDATA[R3load]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:45:00 MST]]></pubDate>
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		    <description><![CDATA[<p>Wait a second, as far as popularity is concerned, WoW's getting it's tail kicked in by Ragnarok Online, which I believe has about 25 million users from the latest press release. While it's not nearly as profitable as a game, it's still massively successful. Lineage 2 I believe has about close to a million users, being a perfect example of a perfectly successful game.</p> <p>dozerking</p>]]></description>
			<dc:creator><![CDATA[dozerking]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:43:18 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4449893]]></link>
		    <description><![CDATA[<P>Go go gadget Activlizzard!</P> <p><a href="http://www.youtube.com/profile?user=Billkwando">Billkwando</a></p>]]></description>
			<dc:creator><![CDATA[Billkwando]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:40:52 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<p>There was quite a bit of talk on this at the "Future of MMOs" talk I went to at GDC.  It was a panel of five people, and a couple of them just kept going on about how WoW had basically killed the market for MMOs.  They talked about how many publishers won't bother with funding a MMO anymore because it won't beat WoW.  Besides the huge development costs that are associated with a MMO, it's hard to make one that breaks through.  The only really successful newcomer lately was Lord of the Rings Online, which relies on a well-known IP.  The Bioware guy stayed relatively quiet on his company's upcoming MMO.  Meanwhile the City of Heroes guy was whining about microtransactions while the Nexon guy was going, "well, it's working for us."</p>
<p>The point of all this rambling is that perception is huge.  If publishers don't want to bother competing with WoW or funding MMO development, we might not be seeing tons of innovation or competition in the genre after the next couple of years.</p>
<p>Also, to answer the guy's point above about "why only fantasy?", it's because with fantasy you know what kind of game you're getting.  It's a familiar premise.  You know what elves and orcs and things are about.  With aliens you're asking your audience to learn a lot more about your world, which prevents a lot of people from even bothering.</p> <p>Huckleberry</p>]]></description>
			<dc:creator><![CDATA[Huckleberry]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:39:45 MST]]></pubDate>
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		    <description><![CDATA[<p>i have no idea if anyone has said this but, WOW is such a fine example of the genre that i despise so much simply because blizzard made the game, they dont release a game without it being extremely well polished i mean look at starcraft2 it already looks amazing but as far as i know there is no set release day for it</p> <p>stryker1800</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:38:24 MST]]></pubDate>
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		    <description><![CDATA[<p>EA Mythic must have very deep pockets then. Because last time I checked, I and 9,999,998 of the other WoW players are only still playing WoW because theres nothing better. But either Age of Conan or WAR (and personally I think WAR) is going to crush that poorly balanced, unoriginal, childish piece of shit this summer.</p> <p>Nayl</p>]]></description>
			<dc:creator><![CDATA[Nayl]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:38:17 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4448275">pylon_trooper</a>: What's the name of that game? That looks awesome as a fan of JSR.</p> <p>urbanbuddha</p>]]></description>
			<dc:creator><![CDATA[urbanbuddha]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:37:05 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4449475">Tepoz</a>: Ironically, I'm already doing that in the form of my Online Graphic Novel. It's going to be a while before I even get the ear of someone like Richard Garriott or Peter Molyneux with my design documentation. Of course, that's a plan for five years from now, not today.</p>
<p>If you're curious, do some searching around for something called "Fantasia Arks". I've been working on it on and off for three years, and it's something I have every intention of seeing through to the end.</p>
<p>p.s. Don't expect to find anything outrageous like an ACTUAL game design document on the project. I'm not that stupid. :P</p> <p><a href="http://www.fantasia-arks.com">NKato</a></p>]]></description>
			<dc:creator><![CDATA[NKato]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:35:49 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4449571">HoxtonHero</A>: No one will topple it. WoW will just die out by aging or by WoW2. It has over 10 million subscribers. No other MMO came close to 1 million, and WoW wasn't even the first MMO. I think this article is a pretty accurate analysis.</P> <p>Ryadic</p>]]></description>
			<dc:creator><![CDATA[Ryadic]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:35:04 MST]]></pubDate>
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		    <description><![CDATA[<P>The WoW backlash is hilarious. You guys are the most stereotypical internet posters I've ever seen. The top dog is no longer hip so it's an easy target to pile on. WoW is far from a perfect game and sure, elements of Blizzard's approach leave a bit to be desired but come on... all this "WoW is a terrible game" talk is ridiculous. Something attracts and then keeps people playing this game more than hype.</P>
<P>Activision throwing it's hands up is counterproductive and dumb but let's not diminish Blizzard's accomplishments with World of Warcraft.</P> <p>NakedLunch</p>]]></description>
			<dc:creator><![CDATA[NakedLunch]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:34:09 MST]]></pubDate>
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		    <description><![CDATA[<p>This guy's an idiot. WoW might be a tough act to follow but it's not like someone won't topple it. Anyways, Blizzard is probably taking steps to beat everyone back to stay on top.</p> <p><a href="http://">HoxtonHero</a></p>]]></description>
			<dc:creator><![CDATA[HoxtonHero]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:32:00 MST]]></pubDate>
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		    <description><![CDATA[<p>World of Warcraft is a beautiful, well-crafted game.  I tend to agree that it would take something incredible to dethrone it.</p>
<p>On the other hand, it can become boring with all the repetitive tasks that players have to perform in the endgame.  That is a problem, though, that seems to exist in most of the MMOs out there, not just WoW.</p>
<p>A game that stayed fresh, fun, and engaging without requiring endless grinds would rocket to the top immediately.</p> <p>WalrusAddict</p>]]></description>
			<dc:creator><![CDATA[WalrusAddict]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:31:32 MST]]></pubDate>
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		    <description><![CDATA[<p>Why is there an inherent drive to compete with WoW? There's no need to. There are literally dozens of MMO's that are successful, just not nearly on the same level as WoW, but still make plenty of money. There are a lot of MMO's that have around 200,000 subscribers, which not only pays the bills, but are profitable. You don't need 10+ million subscribers to be successful.</p>
<p>No game should set out to top WoW, that's the wrong attitude. Making a good game that people will want to play is the first goal, and if it gains massive popularity, good for them.</p> <p>dozerking</p>]]></description>
			<dc:creator><![CDATA[dozerking]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:29:31 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<P>I think what everyone keeps forgetting is that before WoW, Blizzard was already a company that had a huge following and an almost spotless reputation. The world of Warcraft was already fleshed out by the Warcraft games, books and fanfictions. WoW just tied everything together from all sources and made players inhabitants of that world.</P>
<P>If another MMO is going to beat WoW, the company pushing it needs to invest in building up the entire Universe of their MMO beforehand and create a huge community around it before rolling out the MMO. This means non-MMO games and books. That takes years or even decades and by then though they'll be competing with the Starcraft MMO.</P>
<P>I don't doubt for a second that Blizzard's next MMO will be Starcraft related as Starcraft already has a huge following as did the Warcraft series.</P> <p>Tepoz</p>]]></description>
			<dc:creator><![CDATA[Tepoz]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:28:34 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4449424]]></link>
		    <description><![CDATA[<p>Two words: Harry Potter</p> <p>Red_Uri</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:26:41 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4449345]]></link>
		    <description><![CDATA[<p>You don't need another game to end the reign of WoW, you need to change the mindset of the people playing it. Going to be a tough one.</p> <p>Asbestos_Underwear</p>]]></description>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<P>Games like UO and D2 (Even D1) still have a huge community base. I believe the reason WoW is so big, is because it took a form that all old MMO style players truely wanted, but didn't have the technology to push it. Blizzard has a hardcore fan base and a line of games to back up it's talk. Joe Schmoe could come out with an MMO that is better than WoW, but because it's Joe Schmoe's it might not fly. I played WoW for a year. The game is great....until you get to the end. After that it's raiding with 59 incompetent people. All my enjoyment and pleasure dropped to 0 and I cancelled my subscription. If you want to spend years raiding in one dungeon to gear hundreds of people, to get for the next dungeon, to get gear for the dungeon after that, and so forth...have at it. But this game won't last.</P> <p>Liopleurodon</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:23:43 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4449331]]></link>
		    <description><![CDATA[<p>Bullsh*t. I have a Wow-killer idea that could destroy WoW completely. The secret? Give players more control over the creation of their own world. Create a simple set of rules for in-game matter and how it can be manipulated, joined, stacked, processed into higher-functioning objects, and how it interacts with other types of matter. Do not release these rules to the public. Let them discover and let them build the world. Let player-distribution throughout the world move outward from a galactic center so that the oldest "civilization" is in the center of the universe.</p>
<p>We've seen the attraction to things like Second Life -- now, take the "magic" out of the hands of programmers and give those powers back to the people, remove the typical developer brakes that prevent user-made conflicts and a forced balance of power, and create a hierarchy of functions whereby players earn the right to transition from a player function to a world development function. Who needs WoW when you can create your own?</p>
<p>Do you remember a Tribes 2 called 'construction mod'? Do you remember the Half Life Garry's Mod? The Sims, SPORE? They all push the user-created barrier, but don't go nearly far enough to start a revolution that could topple WoW completely. People love to create - let them? Even online a*holes who do nothing but destroy would still serve a purpose (conflict, destruction versus creation) in this world.</p> <p><a href="http://www.kindagamey.com">KindaGamey</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:23:27 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<p>1 billion? Not really. A great game could be made for much less, but they'd just need an internet hype-machine the likes of which have never been seen.</p>
<p>Despite it's rampant success, WoW is not a billion dollar game. For all it's success and profit, WoW should be a much better game, but it's not. In fact, I've played dozens of MMOs that offered more fun than WoW, but they didn't have the benefit of a froth-mouthed fanbase and an already known franchise to rocket them into the spotlight. Nevermind that it's the bastard child of Diablo and Everquest, people apparently just really wanted to play in the lands of Azeroth (which was really poorly defined until Warcraft 3)</p>
<p>Now, Blizzard is just doing what they've always done: Release a game, get success, nerf the game here and there so the online players stop bitching, release and expansion, nerf some more, and then repeat those last 4 steps over and over and over.</p>
<p>Currently, we've got a growing MMO market that's going to see the release of more action heavy games, like Age of Conan and Champions online, and we can only hope that it drags away enough players for the Koreans to go back to gold-farming in Lineage 2 and to stop causing so much legal drama of who stole whose epic l00tz.</p>
<p>For all it's success, WoW is a terrible game and it's an even worse example of an MMO, yet it's the most successful game in history and it just keeps getting bigger. I can only hope that it's popularity wanes much faster when the new players start to realize that they'll have to dedicate their lives to the game to keep playing all this epic content they keep releasing.  Great idea, Blizzard, release an expansion pack that has an area for the obsessive compulsive players, and give the new players a few new dance emotes and everyone's happy, right?</p> <p>ChrowX</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:22:54 MST]]></pubDate>
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		    <description><![CDATA[<P>WoW will obviously be dated someday beyond the point of unplayability...just like diablo II is now right? oh wait....anyways, WoW will live on for a long long long time before another monthly paid mmo steps on it.</P> <p>BryanGuitarDude</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4448378">smitty1123</a>: Actually it's around 15 most places, so thats 150 Mil each month, or 1.8 Billion a year, remove the costs for the servers and some stuff and you still looking at at least a 1.5 Billion dollar per year profit.  WoW makes in a month more then what most games make their entire life.</p> <p><a href="http://">Xerxes 8933A</a></p>]]></description>
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		    <description><![CDATA[<p>New MMOs shouldn't be aiming to kill WoW.  It is not the archetype for a successful MMO.  It is the culmination of the formula MMOs have become.  To topple it a game will have to do something completely different in the MMO space simply because nobody is going to do that same formula better.  Even a perfectly acceptable game along the same lines as WoW isn't enough to steal Blizzard's players because a similar game means there is no real reason to switch.</p>
<p>It might take enormous amounts of money to make the next big MMO, but it is definitely going to take honest to God innovation, and that's what developers should be aiming for.</p> <p><a href="http://n/a">Gouki4u's avatar has a severe case of Jekyll and Hyde</a></p>]]></description>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4449218]]></link>
		    <description><![CDATA[<p>Surely in this world of obesity the Grim Reaper will eventually take the massive (oh what a pun!) market that WoW has created for itself. With stuff like this its all about the next new thing, first there was Faceparty, then there was MySpace, then Facebook and a whole host of others have started, its the same in this MMO world, its a fickle thing loyalty, and putting that price tag on it just shows they have no concept of the future!</p> <p>Hermut_Werstler</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:19:15 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4449136]]></link>
		    <description><![CDATA[<P>Man, I hope someone beats them, because WoW is as boring as watching paint dry. I thought the D&amp;D-based games had you doing a lot of pointless wandering and killing to level up ... seriously, after about two days of running over the same hills again and again dodging morons who just wanted to immediately show some sort of cyber 'dominance', I was glad I only got the trial disc.</P> <p>deejsylvis</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:15:58 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<P>It wouldn't cost anywhere near that much to seriously compete. A fresh IP with great design and lore is really all it takes in the MMO<B>RPG</B> field; executed well, and you've got a few million bored as hell WoW players all ringed up to start. Or at least a few hundred thousand.</P>
<P>At this point in time however, I wouldn't try and go for the alternate Tolkien-esque reality, right now, it's all about whoever can get to sci-fi first that has a serious shot at <I>beating</I> WoW.</P> <p>i_9</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:12:53 MST]]></pubDate>
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		    <description><![CDATA[<p>so says activision-blizzard. uh-huh. LOL</p> <p><a href="http://www.rpgbugs.com">WillW</a></p>]]></description>
			<dc:creator><![CDATA[WillW]]></dc:creator>
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		    <description><![CDATA[<p>Also all the WOW players I know are pretty open to trying new games.  Even if they have invested alot of time and effort into WOW, every time a new MMO is announced they're the first people on the beta trials and the first subscribers on launch day.  It really is a matter of time  before a company comes up with a game which can keep their interest long enough to keep them away from WOW.</p> <p>Knasher</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:08:21 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<p>Wow. The WoW Killer would maybe eventually total a billion (with progressive server upgrades and advertising and such). But starting out... not so much.</p>
<p>This summer, I'll prove it.</p> <p>Poffy</p>]]></description>
			<dc:creator><![CDATA[Poffy]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:07:21 MST]]></pubDate>
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		    <description><![CDATA[<P>SOMETHING will come along, and people will shift their attention from WOW when they get tired of it. It may just take a very long time...</P> <p><a href="http://www.myspace.com/joebankrobber">ThisCharmingMan</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:07:11 MST]]></pubDate>
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		    <description><![CDATA[<P>Sounds to me like he's just trying to convince people not to compete with WoW so that they can have the field more or less to themselves without having to really innovate or do anything different. I hope people get sick of WoW, and fast. It's just not that good of a game.</P> <p>baked ham</p>]]></description>
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		    <description><![CDATA[<p>Just like how no one would ever dethrone radio programs, horse and buggy travel, and VCRs amirite?</p> <p>Tizlor</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:04:18 MST]]></pubDate>
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		    <description><![CDATA[<P>this is activision pleading to EA not to unleash the new bioware MMO. if anyone can knock off WOW its a bioware game.</P>
<P>let the two douche bag companies of EA and Activision fight it out.</P> <p>kingrottenboy</p>]]></description>
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		    <description><![CDATA[<p>The one wonderful thing about subscription based MMO's is that they have a constant rate of income which can be plowed back into development to make the game better.  It may end up costing 1bn to beat WOW, but that doesn't mean a company has to outlay the full 1bn before they start making a return on investment.  In truth Blizzard wern't half the size they are now when they started on WOW.  All people need is something new and people will vote with their feet.<br>
But what do we expect, a CEO just told his investors that they have a near monopoly on the MMO market.  I think maybe we should take that with the pinch of salt that all corporate posturing needs...</p> <p>Knasher</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:01:57 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4448314">dechire</A>: I've quit no less than 3 times from 6 months to a year each time. I keep coming back. Why? Because my friends all play and no other game can hold my interest for those lengths of time. There's always new stuff to try there.</P>
<P>The game will eventually fade...in my experience (DAoC, EQ mostly) the second expansion is the one that usually kills the game. When Wrath of the Lich King comes out (this year or next depending on who you ask) that'll probably be the beginning of the end. Of course, the game will hold on for a bit longer, perhaps even adding more expansions, but people will probably start to leave.</P>
<P>Personally I want to try WAR, though I doubt some of my friends, who are die-hard WoW players, will want to come with me. I don't play MMOs without friends anymore (did that in high school and it ate my social life away) so I guess it'd be back to WoW in that case. Or just stop playing MMOs entirely. But taht brings me back to the first paragraph...I always keep coming back ;-)</P> <p>Aeralindor</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:01:54 MST]]></pubDate>
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		    <description><![CDATA[<p>We all know the Hello Kitty mumorpuguh is going to be the WoW killer everyone is waiting for.</p> <p><a href="http://roto13.livejournal.com/">Roto13</a></p>]]></description>
			<dc:creator><![CDATA[Roto13]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:00:43 MST]]></pubDate>
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		    <description><![CDATA[<P>There are MMOS that could take Wow down. IF nintendo made an mmo with all its characters. That could do it.</P> <p>majortom1981</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:00:30 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4448740]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4447860">gils0n</A>: ::Says in evil emperor voice:: Yess, it will.</P> <p>RazorandBlade</p>]]></description>
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		    <description><![CDATA[<p>The high cash point isn't the same as saying that WoW will always reign. It's saying that if, say, you wanted to <i>match</i> WoW in the immediate future, it'd take throwing a lot of cash at the problem. This I find a reasonable belief.</p>
<p>WoW's success comes down to two things: pre-existing fan base, but not so much of one that canon was canon, and entering the market late enough to learn from the mistakes of its predecessors.</p> <p>Slatz_Grobnik</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4448070">Mike Fahey</a>: That may be true that niether had the amount of players WoW currently has.<br>
<i>However</i>, back in those games "prime" the amount of gamers were significantly less.</p>
<p>I consider it a "gamer inflation". Cycles will repeat, no matter the numbers. You're wrong to think that WoW won't die. If you played you'd see a large amount of the player base already feels like it's starting to since around 2.3.</p> <p>VileMethoD</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:56:28 MST]]></pubDate>
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		    <description><![CDATA[<p>Talk about defeatism.  WOW did a lot of things right, and some things wrong.  They opened the world of MMO's to people whom would never try to play one prior.  I believe WOW has been a good thing (especially for the PC industry) overall.</p>
<p>You still have to grow and evolve though!  WOW like any other game has a shelf-life.  Will it continue for years to come? Yes.  Will it still have life 10 years from now just like Ultima Online?  Yes.  Though it will fade in popularity, and a new project will become king.</p>
<p>Developers need to take those chances and keep pecking away at WOW.  If they do nothing then WOW will suffer because no one is nipping at their heels just enough to provided quality content, and when WOW does slow down there will be nothing else of quality to choose from.</p>
<p>My best estimates is that we will never see a phenomenon like WOW again for a very long time.  When this game goes down it will be done by many products of different styles.  A more competitive MMO front.  Even on the console end MMO's will become more prevalent.</p>
<p>So I hope developers do not heed this man's words for it could spell doom for the genre as a whole.</p> <p>Figcoinc</p>]]></description>
			<dc:creator><![CDATA[Figcoinc]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:56:15 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4448625]]></link>
		    <description><![CDATA[<p>They should just stop making games forever and let WoW be the only game. Clearly there's no point in trying because WoW is the best thing ever and nothing can ever compete with it.</p> <p>SBB</p>]]></description>
			<dc:creator><![CDATA[SBB]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:55:57 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4448410]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4448262">Pombar</A>: Even in terms of success its short sighted. WOW has been incredibly successful. Will no one top it? Of course someone will. Again its success has introduced a ton of new gamers. Hence someone else will have the opportunity to tap into those new gamers thanks to the success of WOW and build off of that. <BR>This is just grandstanding and hyperbole. And not even good hyperbole at that. Its canned hyperbole.</P></BR> <p>Modus_Operandi</p>]]></description>
			<dc:creator><![CDATA[Modus_Operandi]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:48:25 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4448380]]></link>
		    <description><![CDATA[<p>just trying (and probably succeeding with venture capital people) to scare anyone off challenging their newly owned baby.<br>
Half a billion is a joke and pulled out of his ass</p> <p>Darkedge</p>]]></description>
			<dc:creator><![CDATA[Darkedge]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:47:11 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<p>@<a href="#c4447993">Mire</a>: Bingo.  However, take those 10 million WOW subscribers multiply by $10 and that's $100,000,000... <i>per month</i>.  That number alone makes the prospect of spending a billion on development not that far fetched.</p> <p>smitty1123</p>]]></description>
			<dc:creator><![CDATA[smitty1123]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:46:55 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<p>5 years ago he would have been saying the same thing about Everquest. If he ran a pet store instead of Activision he would have only invested in Pet Rocks in the 80s as they were all the rage and no other pet could possibly compete. My analogy is poor but his argument is ridiculous. Some young start up could come along, mix up just the right ingredients and go from 0 to everywhere in a year or two making people ask, War of <i>What</i>?</p> <p><a href="http://www.juicycerebellum.com">Sloopydrew</a></p>]]></description>
			<dc:creator><![CDATA[Sloopydrew]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:46:20 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4448355]]></link>
		    <description><![CDATA[<p>@<a href="#c4448262">Pombar</a>: It would honestly be absurd if the WoW killer would eventually be a StarCraft MMO. Blizzard would end up buying Microsoft.</p> <p><a href="http://">DarkGildon</a></p>]]></description>
			<dc:creator><![CDATA[DarkGildon]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:45:49 MST]]></pubDate>
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		    <description><![CDATA[<p>I think WoW has at least a good three years left in it, but as soon as the subscription numbers start to dwindle, all Blizz has to do is drop the Starcraft/Diablo MMO bomb.</p> <p>unmarkedone</p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:45:20 MST]]></pubDate>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4448096">gamadaya</A>: I think something like APB has a real shot at diminshing WoW. The simple reason is as you said, the only reason WoW is so much more popular is because it is the most polished example of an MMO out there. But its not innovative. Thats ok because you dont have to always be innovative to succeed. But thats its one weakness. All it will take is for someone to develop something new and intersting to unseat it. Plus what this guy is missing the point on is that because of WOW a whole slew of new gamers have been introduced to MMO's and games in general. Thats a huge new auidence to appease to. Someone will reach them.</P> <p>Modus_Operandi</p>]]></description>
			<dc:creator><![CDATA[Modus_Operandi]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:45:02 MST]]></pubDate>
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		    <description><![CDATA[<p>I hope people are going to get sick of the Fantasy MMOs and can't wait for APB and/or Champions.</p> <p>ParadeDC</p>]]></description>
			<dc:creator><![CDATA[ParadeDC]]></dc:creator>
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		    <description><![CDATA[<p>IMPORTANT TIP: people do quit wow cuz its boring... i know thats crazy talk but it does happen and its more frequent then you think.</p>
<p>&lt;-since release, quit 4 months ago cuz i was bored.</p>
<p>bored to tears right now but WoW has NOTHING to offer me.</p> <p>dechire</p>]]></description>
			<dc:creator><![CDATA[dechire]]></dc:creator>
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		    <description><![CDATA[<p>I really like Nexon's Kartrider, as blatant a rip-off of Mariokart as it is.  Hell...if an MMO grind boils down to doing fun stuff like racing, then I reckon they've done a great job.  It runs on pretty low spec systems, too.</p>
<p>I really dig this MMO take, though!</p>
<p><a href="http://jp">[jp]</a></p><div class="comment-video-thumb"><a class="vlink" href="javascript:toggleVideoComment('Xa2g08UTf_M')"><img src="http://img.youtube.com/vi/Xa2g08UTf_M/1.jpg"></a><br><a id="ylink_Xa2g08UTf_M" href="javascript:toggleVideoComment('Xa2g08UTf_M')">+ Watch video</a></div><div id="yvid_Xa2g08UTf_M" class="comment-video" style="display: none;"><object height="355" width="425"><param value="http://www.youtube.com/v/Xa2g08UTf_M&amp;autoplay=1" name="movie"><param name="wmode" value="transparent"><embed type="application/x-shockwave-flash" src="http://www.youtube.com/v/Xa2g08UTf_M&amp;autoplay=1" wmode="transparent" height="355" width="425"></object></div>
<p>Jet Set/Grind Radio-style racing?  Yes please.</p></embed> <p><a href="http://unmanneddrone.wordpress.com">pylon_trooper</a></p>]]></description>
			<dc:creator><![CDATA[pylon_trooper]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:43:13 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4448264]]></link>
		    <description><![CDATA[<P>3-D MMORPG version of Pokemon?</P> <p><a href="http://">Old-school Sonic fanboy</a></p>]]></description>
			<dc:creator><![CDATA[Old-school Sonic fanboy]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:42:46 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<P>@<A href="#c4447789">Modus_Operandi</A>: They're not talking about making a better game than WoW, they're talking more successful. And since when has creativity been something the public has appreciated? Let alone a road to success.</P>
<P>I think it'll be interesting to see what happens when WoW starts to wind down. Will an inevitable StarCraft MMO take its place as undisputed king, or will the MMO market share become more evenly spread?</P> <p><a href="http://gamechomp.wordpress.com">Pombar</a></p>]]></description>
			<dc:creator><![CDATA[Pombar]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:42:41 MST]]></pubDate>
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		    <description><![CDATA[<P>Aye...<BR>
What kind of evil company would try to top WoW?</P>
<P>Like someone pushing a product more addictive then cigarettes...</P></BR> <p>TheSonicGamer</p>]]></description>
			<dc:creator><![CDATA[TheSonicGamer]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:42:05 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4448216]]></link>
		    <description><![CDATA[<P>I don't play WoW but i would think that people would just get bored and stop playing it.</P>
<P>like most games carry life spans but this seems to be living forever.</P>
<P>like some of my friends say they have 3 level 70 guys</P>
<P>that would get stale to me.</P> <p><a href="http://">Dakobah</a></p>]]></description>
			<dc:creator><![CDATA[Dakobah]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:40:56 MST]]></pubDate>
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		    <description><![CDATA[<p>Okay, so WoW has Fantasy locked down for the time being.  But what if a company wanted to produce an MMO that wasn't about Goblins and Mages?</p>
<p>Champions seems pretty darned cool.  And I'm loathe to admit that a new Star Wars MMO sounds... interesting.</p>
<p>MMO =/= D&amp;D-style Fantasy.</p> <p>Arloknox</p>]]></description>
			<dc:creator><![CDATA[Arloknox]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:37:16 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4448096]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4447789">Modus_Operandi</A>: <BR>Yeah. Look at WoW. That's about as stereotypical of an MMO as you can be. What sets it apart from other MMOs seems to be just it's overall superior quality. But for every person I know that plays WoW, I know at least 10 that would say WoW is just a boring grind fest. I think the next big MMO will either be one that gets rid of the grind without sacrificing the depth of gameplay, or one like EVE, with the goal being to make money. In either scenario, the next big MMO will be much more community based than WoW, with players competing and interacting primarily with each other, not with NPCs/monsters. APB comes to mind as an MMO like this, except it's not a true MMO.</P></BR> <p><a href="http://n/a">gamadaya</a></p>]]></description>
			<dc:creator><![CDATA[gamadaya]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:36:34 MST]]></pubDate>
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		    <description><![CDATA[<p>WoW fails community-wise. I used to play Ragnarok Online a few years back and even though it was a huge grindfest I would still enjoy just sitting around talking. The first MMO that would incorporate the gameplay of WoW and the "friendliness" of RO would win.</p> <p><a href="http://">DarkGildon</a></p>]]></description>
			<dc:creator><![CDATA[DarkGildon]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:35:55 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4447950">Doomstink</a>: Sure, but neither of those games got close to the amount of subscribers WoW currently boasts.</p> <p><a href="http://www.gamecakes.com">Mike Fahey</a></p>]]></description>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:35:49 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4447993">Mire</A>: If this were true then no game would ever be made in the MMO field ever again. Of course this guy is going to say this and use that figure. He's boosting up one of the many properties his company owns. BUt all he's doing is painting himself as unimaginative. Obviously there will be something that comes out and upstages WoW. Its a matter of when not if.</P> <p>Modus_Operandi</p>]]></description>
			<dc:creator><![CDATA[Modus_Operandi]]></dc:creator>
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		    <description><![CDATA[<P>Some day a game will get bigger then WoW. That is a big duh, and they won't be able to do anything to stop it.</P> <p><a href="http://">Old-school Sonic fanboy</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:33:31 MST]]></pubDate>
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		    <description><![CDATA[<p>A regular game, without the humongous infrastructure a MMO would need (and the oodles of content) already costs a fortune to develop... so maybe his figures aren't as 'pie-in-the-sky' as you guys are chortling about.</p> <p>Mire</p>]]></description>
			<dc:creator><![CDATA[Mire]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:32:34 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4447987]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4447838">Kohath</A>: I had an excite email.. now I havn't been there in 5 years.. didn't know it still existed O_O</P> <p>P-Sheddy</p>]]></description>
			<dc:creator><![CDATA[P-Sheddy]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:32:27 MST]]></pubDate>
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		    <description><![CDATA[<p>People used to say the same thing about Everquest and U:O before that. Eventually some other MMO will come along out of nowhere and kick WoW in the nuts and take over. Then the process will repeat again. Expect it to happen sometime after Blizzard ships the inevitable "WoW 2" only to find out that their fanbase doesn't think "it's enough like the first one".</p>
<p>Blizzard won't be able to please all the subscribers forever, and when the current subscriber base gets older and moves on from the game, it will be hard to attract new subscribers with better looking games on the shelf. It would be retarded to say that WoW could never be dethroned. It will take a while, but it will be taken out eventually.</p> <p><a href="http://www.doomstink.com">Doomstink</a></p>]]></description>
			<dc:creator><![CDATA[Doomstink]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:31:01 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4447916]]></link>
		    <description><![CDATA[<P>Sounds like Activision is headed by some extremely conservative business men. I mean they don't like Take-Two they think its impossible to compete against WoW. Might be time for some new leadership, this group seems to only want to maintain.</P> <p><a href="http://">HurricaneDave</a></p>]]></description>
			<dc:creator><![CDATA[HurricaneDave]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:29:50 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4447897]]></link>
		    <description><![CDATA[<p>WoW isn't going to fall into total obscurity, but it will fade eventually, and turn into another milestone game.  Throwing money at the problem isn't going to solve anything, though - the only way to dethrone WoW other than waiting for it to collapse in on itself is to create a radically different and more attractive alternative.  And even then, you may not be drawing on the same crowd that WoW serves; you could still get rich, though.</p> <p><a href="http://antrist.blogspot.com">ubiquitous</a></p>]]></description>
			<dc:creator><![CDATA[ubiquitous]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:29:30 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4447875]]></link>
		    <description><![CDATA[<p>where does Eve Online sit?</p>
<p>Why fantasy rules the roost is beyond me.</p> <p><a href="http://unmanneddrone.wordpress.com">pylon_trooper</a></p>]]></description>
			<dc:creator><![CDATA[pylon_trooper]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:28:38 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4447871]]></link>
		    <description><![CDATA[<P>Remember when Everquest was the #1 MMORPG? Then WOW came. Something else will eventually come.</P> <p>BloggyMcBlogBlog</p>]]></description>
			<dc:creator><![CDATA[BloggyMcBlogBlog]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:28:32 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4447865]]></link>
		    <description><![CDATA[<p>What a ridiculously capitalistic pessimist way of looking at it.</p>
<p>Way I see it, one of two things will happen:</p>
<p>A company will put out a fairly innocuous MMO that will suddenly grab people for whatever reason and it will sky-rocket ahead of everything and be the NEXT THING.</p>
<p>or..  the MMO market will come crashing to a complete and utter halt due to a miracle drug that will cure people of MMO addictions... or some other more real, down to earth reason.</p>
<p>That's all.  It isn't always about money.</p> <p><a href="http://bionic360.blogspot.com">MrBionic</a></p>]]></description>
			<dc:creator><![CDATA[MrBionic]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:28:21 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4447860]]></link>
		    <description><![CDATA[<p>Mark my words, Star Wars Galaxies 2 will <i>win</i>.</p> <p>gils0n</p>]]></description>
			<dc:creator><![CDATA[gils0n]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:361780:c4447860]]></guid>
		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:28:15 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4447855]]></link>
		    <description><![CDATA[<p>It will get old, and it will get dethroned.</p>
<p>And that $500million - $1billion price mark was totally pulled out of his ass and is absolutely false.</p> <p>brent_w</p>]]></description>
			<dc:creator><![CDATA[brent_w]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:28:08 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4447838]]></link>
		    <description><![CDATA[<p>That's what they said about Excite and Yahoo and AltaVista in the old web days.  Then Google happened.</p> <p>Kohath</p>]]></description>
			<dc:creator><![CDATA[Kohath]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:361780:c4447838]]></guid>
		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:27:24 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4447805]]></link>
		    <description><![CDATA[<p>Despite their bogus subscription numbers, WoW will eventually decline and fall into obscurity. That 1 billion dollar price mark is totally made up, this guy is off the deep end.</p> <p>Bon5ai</p>]]></description>
			<dc:creator><![CDATA[Bon5ai]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:361780:c4447805]]></guid>
		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:26:28 MST]]></pubDate>
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		    <title><![CDATA[WoW Killer Would Cost A Billion]]></title>
		    <link><![CDATA[http://kotaku.com/361780/wow-killer-would-cost-a-billion#c4447789]]></link>
		    <description><![CDATA[<P>Or maybe someone just needs to come up with an inventive new take on MMO's in general. You know...be creative. {gasp}</P> <p>Modus_Operandi</p>]]></description>
			<dc:creator><![CDATA[Modus_Operandi]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:361780:c4447789]]></guid>
		    <pubDate><![CDATA[Thu, 28 Feb 2008 09:25:58 MST]]></pubDate>
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